Showing Posts Upvoted By Bellatrixa.3546:

T6 Leather (Developer AMA on Reddit)

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Posted by: Khisanth.2948

Khisanth.2948

Yup. Leather was in a bad spot before they addressed it, but I don’t think they improved the spot its in at all. Instead of just saying that people are holding onto their leather, they need to be looking at why people are holding onto their leather. And a big part of that is because right now its too hard to farm leather (well it may be easier now with the nodes idk) so if you got rid of your supply, the only way you had to realistically get enough back to make anything in a reasonable amount of time was to buy it.

I don’t think 1 GH node is going to make that much difference.

CONSTANT MOVEMENT IMPAIRMENT

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Posted by: Zero.6592

Zero.6592

Yea it is so annoying! I wish there should be a “Skip to the end and compleate it all” button, becouse it is so frustraiting going from point A to B and I have to fight, stop and talk or other stupid things that are just boring.
/s

Wise up and realize this is a specific issue, not a generalized one that deserves a toddlers response like this. Troll somewhere else.

It may have been a bit immature way of response but still for me it was a way to express myself to why I do not agree with you.

The sloweffect is a good way to keep players stay and fight at some places and to make it a little risky to run through alot of mobs. You are (in my opinion) not supposed to just run through a battlefield from destination A to B.

While fighting I mostly always plan to keep having sprint enabled.

Exactly. What is exciting about a dangerous area if it isn’t actually dangerous to travel through it? imo most areas should be MORE challenging, not less.

CONSTANT MOVEMENT IMPAIRMENT

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Yea it is so annoying! I wish there should be a “Skip to the end and compleate it all” button, becouse it is so frustraiting going from point A to B and I have to fight, stop and talk or other stupid things that are just boring.
/s

Wise up and realize this is a specific issue, not a generalized one that deserves a toddlers response like this. Troll somewhere else.

It may have been a bit immature way of response but still for me it was a way to express myself to why I do not agree with you.

The sloweffect is a good way to keep players stay and fight at some places and to make it a little risky to run through alot of mobs. You are (in my opinion) not supposed to just run through a battlefield from destination A to B.

While fighting I mostly always plan to keep having sprint enabled.

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

CONSTANT MOVEMENT IMPAIRMENT

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Posted by: EdgarMTanaka.7291

EdgarMTanaka.7291

Yea it is so annoying! I wish there should be a “Skip to the end and compleate it all” button, becouse it is so frustraiting going from point A to B and I have to fight, stop and talk or other stupid things that are just boring.
/s

Member of Alpha Swedish Gaming Community – http://www.alphas.se/
Guild Leader of Alpha Sgc [ASGC]

NPCs too gentle, Story lacks Intrigue etc.

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Posted by: Sartharina.3542

Sartharina.3542

Yes i play the game since launch and know about lions arch and so on.

It just doesn’t have cruel or violent anti-heroes turning on their allies for personal gain.

I think that is exactly what i am asking for. I dont like this good/evil and nothing between stuff. I want those evil characters that turn on their allies and actually i want to do so myself if possible :P

We have Lazarus(Maybe), Caudecus, and Phlunt. That said – The evil characters that try to turn on their allies are seen a mile away from the protagonists (because they’re not all dumb), and have none of that bullkitten.

Frankly, I find “Evil people who betray their allies” to be completely insane. Your “I want Rytlock to be a bad guy” is “I’m wanna be an edgelord for the sake of being an edgelord, screw logic and consistency”

NPCs too gentle, Story lacks Intrigue etc.

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Posted by: Paulytnz.7619

Paulytnz.7619

I just have to say it – kinda ironic post coming from your name OP. :P

Since when did this business of being a hero become being a business?

T6 Leather (Developer AMA on Reddit)

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Posted by: Sartharina.3542

Sartharina.3542

the “I’ll keep it cuz I don’t wanna rebuy it” people arent the target for the “people are sitting on their leather” comment. that’s referring to tp players sitting on 10k+ or so squares.

Why wouldn’t they sell it, knowing the “I’ll keep it cuz I don’t want to rebuy it” people who normally keep such prices down aren’t selling, and the price will continue to rise?

T6 Leather (Developer AMA on Reddit)

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Posted by: Cecilia.5179

Cecilia.5179

WvW has leather nodes now, this should help supply.

Those nodes aren’t guaranteed to drop t6 leather, so that’s debatable.

They’re not, but when the price is 80 silver for the refined leather, it’s not going to take much to move the needle.

Or everyone will hoard it, because we all need it.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

T6 Leather (Developer AMA on Reddit)

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Posted by: Cecilia.5179

Cecilia.5179

When leather automatically adds 20-30g to the price of all Exotic/Ascended gear, there is a problem. The reason people won’t sell it is because you need large quantities of it just to make a test build. It’s more efficient to stockpile what you find.

Necromancer Rights Advocate
Restart WvW: https://forum-en.gw2archive.eu/forum/game/wuv/Clean-The-Slate/first#post6208959
#CleanTheSlate

[FEEDBACK] Rising Flames

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Posted by: Sartharina.3542

Sartharina.3542

Patron i think that is the worst archievment ever , i mean , pay 1k gold to get 5 ap and the titel “im rich , you know” i dont rly like it

Where is that achievement? it doesn’t seem tied to the Story Journal. Personally – I like it. It’s something silly for the game’s wealthy to spend their money on and show off while being completely pointless.

(Spoiler) Living Story S3E2 Discussion

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Considering how wrong those tablets are I’ll just assume they were written by some unstable mursaat who was high on oven cleaner.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

(edited by Windu The Forbidden One.6045)

(Spoiler) Living Story S3E2 Discussion

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Posted by: NiisanSora.6289

NiisanSora.6289

  • Where was the supposed betrayal by the mursaat – the one that involved them committing genocide? According to the tablets, they set out for war but was ignored by the others, then left the world. There was no betrayal, according to the tablets every race hid in their own way. There’s no act that could possibly be seen as betrayal by the other races in the mursaat tablets.

I thought that act of leaving the plane by the Mursaat was the betrayal, and the results because of that leave was blamed on the Mursaat, not that they actively did anything (aside from maybe against the Seers which I though happened when they returned). Plus, they are Mursaat slabs, they wouldn’t paint themselves in a bad light, it’s the first rule of history. (Might add that we don’t know when the tablets were written, if they were written closer to GW1 time than when the dragons were last awake, the history could have been distorted by time or propaganda).

The others are concerns that are legitimate, but could be explained as propaganda or distortion of facts over time. I doubt that Lazarus isn’t fully good, he just isn’t as up front about his ill will as Joko had been.

(Spoiler) Living Story S3E2 Discussion

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Oh, and by the way, i’m 120% sure that Lazarus lies to our PC.
Enacting his revenge and protecting Tyria from Primordus and Co are his 2 goals, and they don’t seem to be incompatble to me…
He probably wants to use Aurene for himself, and is playing a charade with every sides…

His offer to work together is probably genuine. Not out of the kindness of his heart but simply because it’s necessary to defeat the elder dragons. After that, he’ll probably turn on us.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

(Spoiler) Living Story S3E2 Discussion

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

I read the tablets thanks to a poster on reddit. Link here: https://www.reddit.com/r/Guildwars2/comments/53pduh/spoiler_tablets_of_the_unseen/

This is a complete blatant and terrible retcon, or the tablets are 100% lies. But if there is no point for such HUMONGOUS lies to be written for themselves.

  • First off, every piece of lore we have – Seers, Priory Scholar, and Ree Soesbee and Jeff Grubb directly – state that the Seers were wiped out by the mursaat. The mursaat tablets claimed that they fell to civil war and killed themselves (that’s what the jotun did, you golden dunces).
  • Second, the Crystal Desert didn’t even exist back then. It didn’t exist until Year 0, long after mere “centuries after 10,000 years ago”.
  • Where was the supposed betrayal by the mursaat – the one that involved them committing genocide? According to the tablets, they set out for war but was ignored by the others, then left the world. There was no betrayal, according to the tablets every race hid in their own way. There’s no act that could possibly be seen as betrayal by the other races in the mursaat tablets.
  • Addendum to above, all lore – again, from Priory scholars and the developers directly, and ancient dwarven, ancient Forgotten, ancient jotun and even Glint herself; the very foundation of the lore provided for why all the races speak the same language – is that the surviving races were hidden by Glint – so how could they have hidden in separate ways?

If this was a similar but not the same retelling of what we knew, then it could be easily passed as mursaat lies to themselves. But this? We’re getting two different stories in the same setting. It’s like watching the Hobbit movies and reading the Hobbit book. Vastly different, though same overarching plotline.

ArenaNet, you did so well with Episode 1. Even the things that initially made no sense was explained in a perfectly believable way. It was your redemption from Season 1 and HoT’s sad storytelling.

But then we get this…

And turning Lazarus to be a good guy makes no sense, not after he swore eternal revenge on countless generations of humanity and asura-kind. But I’ll reserve that full judgement to playing through the main storyline.

And though not lore, the mursaat outfit + backpiece… -sigh- obvious money getting move is obvious. Would be nice to have a foe that’s humanoid and is fully unique for once. Should have been Lazarus, but screw uniqueness and screw continuity, I’m guessing?

Yeah, I’m a bit stingy. This and Dhuum are the plots I was really looking forward to being closed, was promised years ago “epic plans” and now we get a “screw old lore, we’re changing it all”.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(Spoiler) Living Story S3E2 Discussion

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Posted by: Walhalla.5473

Walhalla.5473

With the Tablets. Don’t forget that they are written from the Mursaats Perspective in the Time of the last Elder Dragon Rise. Its from their View and this can be quite different than what… lets say the Seers saw it. I haven’t found every Tablet but i’ll search for more. Also some Tablets read like they were written when the Musaat who wrote them was kittened.

With Lazarus.

We don’t know if we can trust him, we still don’t know what his Goals are ( since we cdon’t trust him we also don’t know if the Things he is saying are true. ). He could try to get our trust to use us for his own Goal since we already killed 2 Elder Dragons, where entire Civilisations were unable to even kill one. He knows that we are powerful and having a powerful Ally is not a bad Idea, for whatever Goal he has.
Right now I see him as a dangerous Ally. Someone who can help us getting Stuff done but who is also not to be trusted.

The other possibility is that he really had a Change of Character due to his near Death Experience. Don’t know if that would be good for the Story, but this isn’t unrealistic. A Near Death Experience can Change someone really hard. To the Point that others wouldn’t recognize that Person anymore. Anet could go that Route.

But I think that Lazarus has also something in Mind. Right now we have the same Enemy and thus working together is possible. But we don’t know what he will do after the Elder dragons are no more.

(Spoiler) Living Story S3E2 Discussion

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Posted by: Valmir.4590

Valmir.4590

I don’t trust Lazarus at all… neither do I trust Mursaat tablets. Heck, even Lazarus pretend that he has “changed” (which imply that he was an kitten before, like other Mursaat but isn’t anymore). I smell something seriously fishy here.

(Spoiler) Living Story S3E2 Discussion

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

2. The Mursaat, according to the tablets weren’t all that bad. They were abandoned by the other races.

Seriously?

So they build so much lore that’s loved. And decided to go ‘lul nope’.

The mursaat from day one were developed as bad guys. They were the ones who betrayed the other races. They were the ones who committed genocide. Twice.

Now they’re the victims? Now they’re the good guys?

kitten .

While we’re at it, let’s say that the jotun themselves were gods, the Six were mursaat, and largos are dragon minions. It makes as much sense as this ‘twist’.

3. The Mursaat and Forgotten assaulted Zhaitan together but failed.

So we finally get some lore about Zhaitan’s activities in the previous dragonrise. Question is… did they do such in Arah? Because if so, there’s a huge lore conflict, because they purified Glint there – a champion of Kralkatorrik. Such a dragon champion would not have gone to another Elder Dragon’s front door, and I doubt that the Forgotten would be capable of pulling off that ritual with an Elder Dragon breathing down their neck.

And we were told that the ritual is geographically restricted.

And if they fought Zhaitan there after purifying Glint, then wouldn’t the mursaat have left the world – having betrayed (or as its been retconned as: having been betrayed by) the other races.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(Spoiler) Living Story S3E2 Discussion

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Here’s the thing, Guguwars. EVERY single piece of lore about the “mursaat betrayal” states that they waged war with the seers as their act of betrayal, and that they nearly wiped the seers out in said war while the tablet claims the seers were wiped out by civil war and not a single indication of the mursaat invoking retribution (the theory that was the mursaat’s saving grace). Every single piece of lore also states that the races hid together, under Glint, and did so after the mursaat left the world – while the tablets state that the races hid separately and before the mursaat left.

We’re not talking one source versus one source. We’re talking 10 or so sources – in-game lore from Glint, dwarves, jotun, seers, Priory scholars, as well as out-of-game lore from two major writers of the series (Ree and Jeff) – versus one, more recent (which is often the rule of ‘new trumps old’ sometimes) source.

The accounts are so drastically different that the mursaat tablets cannot even count as a subjective view. It’s an entire rewrite of history.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

NPCs too gentle, Story lacks Intrigue etc.

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Posted by: Yargesh.4965

Yargesh.4965

Yes i play the game since launch and know about lions arch and so on.

It just doesn’t have cruel or violent anti-heroes turning on their allies for personal gain.

I think that is exactly what i am asking for. I dont like this good/evil and nothing between stuff. I want those evil characters that turn on their allies and actually i want to do so myself if possible :P

Wait for Lazurus, you can see that one from a mile away.

NPCs too gentle, Story lacks Intrigue etc.

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Posted by: Danikat.8537

Danikat.8537

Oddly enough I have the opposite take on the age thing – I’m 31 and I tend to feel like people younger than me are more inclined to want dark plots with lots of sinister characters and anti-heroes and people my age and older are more likely to prefer a straight-forward story with clearly defined good and bad guys where they know the good guys will win. (Or awful romantic “comedies” where everyone is a bloody idiot and good and evil don’t even come into it.)

In general I think I fit in better with the first group – I really like morally ambiguous characters. For example my favourite comic book is The Darkness where the ‘hero’ is literally the embodiment of pure evil and really not a good person even before that happened, but somehow still better than the forces of good, who are the bad guys.

I also like Bioware games where even when you’re trying to be the hero you often end up doing harm by accident or simply find yourself in situations where there is no good choice. (And when you’re trying to be evil I can find myself in situations where I’m thinking “I know it’s a game and it doesn’t mean anything, I know I decided this character was evil but I really don’t want to choose this option.”)

But Guild Wars 2 isn’t that sort of story. There are evil (and ugly) characters like Shiro, but like Shiro they’re the villains of the story, not the good guys. Look at the Nightmare Court, Sons of Svanir, Flame Legion, Minister Cadecus (and by extension a lot of the Ministry), the bandit gangs from the human personal story and so on.

You’ve even got a bit of the charr/human war you want – there are dissidents on both sides who are continuing to fight (mainly in Fields of Ruins), it just doesn’t involve Logan and Rytlock.

I’m not sure what you mean about the dragon’s corruption only affecting the landscape though. Are you aware that the Branded, Risen, Icebrood and Mordrem Guard are all people who were corrupted by the dragons? They weren’t created that way, they used to be normal humans, norn, charr etc. and then they were turned into monsters (in the case of the risen after they were killed).

Do you know how the Vigil came about? Almorra Soulkeeper was patrolling Lowland Burns when Kralkattorik flew over. She saw her entire warband (FYI warbands are like a charr’s family) turned into Branded in front of her eyes and then had to kill every single one of them when they turned on her. After that she vowed to destroy the dragons.

Are you aware that the norn, asura, quaggan, krait and many other races lost their original homelands to the dragons? (And others lost theirs to other things, like the tengu who were driven out of Cantha by a xenophobic human government.)

Have you been to the Weeping Isle where the Soundless are under constant attack by the Nightmare court? Did you know Lion’s Arch used to look completely different until Scarlet attacked it, killing huge numbers of people and destroying the city so it had to be completely rebuilt (this is what the memorial on the west side is for). have you talked to the norn homesteaders in Snowden Drifts who are under constant attack from Icebrood and thinking they may have to give up their homes to save their families? Have you played the Heart of Thorns storyline where a lot of people die to Mordremoth’s attacks?

I think GW2 has plenty of death, violence etc. It’s difficult to find an area outside of the cities where someone isn’t under attack by something (although that’s to be expected in a combat orientated game). It just doesn’t have cruel or violent anti-heroes turning on their allies for personal gain. At least not without being corrupted by dragons.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

NPCs too gentle, Story lacks Intrigue etc.

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Posted by: Rauderi.8706

Rauderi.8706

I wish the game had a little bit more Game of Thrones feeling, where nobody is safe and a lot of the powerful characters are evil.

No offense, but there’s WoW for that. (If you’re Horde, at least…)

MMOs generate a legion of inconsistencies if they kill/alter prominent characters, and it sets a terrible narrative atmosphere. With the way that Destiny’s Edge is slowly getting fridged for the sake of making room for Dragon’s Watch, it already makes visiting some locations in the world pretty awkward.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Raids and build snobbery

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Posted by: OnizukaBR.8537

OnizukaBR.8537

The people that refuse to use meta, are the normally one that if they fail the encounter they will never blame their own build, because that build is good in their mind. So they will make everyone waste hours on a boss and get nothing ( sometime not even MS as they take to little from the boss HP before the wipe ).

Why you need to go with your build, then if it fail you swap to meta? Why not do the other way, go with meta and now that you are experienced you can clearly say if your builds fits the fight/role or not.

Raids and build snobbery

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Posted by: maddoctor.2738

maddoctor.2738

This whole “meta build or get out” attitude defeats the point of the game imo. The game doesn’t offer me dozens of possible builds per character just so bad balance or made up community rules can limit me to only 1 or 2 of them. Why even play an RPG then?

The game offers you loads of options so you can choose which ones work best for any given situation. Lots of the meta builds have a great variety of tools to use depending on the encounter, they are not “use 123 and nothing else” kind of things.

And really when profession A can do Healing much better than profession B is it so unreasonable to ask for A to do the Healing while B covers another aspect? If profession C has amazing CC while profession D has amazing condition damage, then C will be dealing with CC and D with conditions. It doesn’t matter if all of them can do it, the one best at it will cover that role.

It’s called Team building. It’s when you stop thinking only of yourself and start thinking of your team as a whole.

Raids and build snobbery

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Posted by: Bruno.3812

Bruno.3812

It’s not playing sitting in the lobby criticising other players builds without seeing how the player can handle themselves firsthand.

It’s not playing posting on the forum complaining about other people either.

Oh I intend to, just wanted to gauge the response to see if there was more of a meta cadre on here or actual players!

And what exactly will the handful of answers from the people that post on the forums tell you? If everyone had said use the meta builds they wouldn’t be actual players?

Raids and build snobbery

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Posted by: Zania.8461

Zania.8461

If a build works in dungeons or fractals, it does not mean it will work in raids. Unlike all other team PvE content, raids are time gated, which requires minimum amount of DPS from entire raid group. If you aren’t doing it, someone else will have to.

Not to say that straying off-meta is impossible. The question is how much damage will you sacrifice for it, and what impact that will make on the raid damage overall. Sacrificing 10% damage for ability to stay alive will likely not be noticeable. In fact I suspect that vast majority of PuGs have players with far worse damage than that. A lot of timers are generous. However for those few that aren’t, you might consider swapping your build anyway.

To see how much damage the build you are comfortable with is losing, test it against the training golem. Hard numerical data is good. Compare to damage done by meta build/rotation.

Raids and build snobbery

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Posted by: maddoctor.2738

maddoctor.2738

That’s probably the main reason why I can’t believe most raiders when they say they want a “challenge”. Most of them just want the exclusive loot after the thought-work has been done for them.

You mean once people use only meta builds then content becomes brain-dead easy? In the real world having the proper build copy-paste from a website doesn’t mean you will succeed, otherwise nobody would be complaining about Raid difficulty.

Raids and build snobbery

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Posted by: NikeEU.7690

NikeEU.7690

Let’s pretend I’m forming a raid pug. I put up an LFG. People join. Their personal skill could range from 1-10 with the average being 5, ofcourse. I cannot control that. It’s impossible to pre-screen for skill. This is a variable outside of my control as a raid leader.

So what variables CAN I control? Basically only builds and tactics. Certain tactics only work with certain builds and vice versa. If I can ensure that our tactics are 10/10 and our builds are 10/10, we can live with 5/10 player skill and be successful.

If I didn’t screen for builds it would be leaving one easily controllable variable to chance. What kind of raid leader would I be to do that? The kind that wastes peoples’ time and wastes my own time and achieve no results.

No, I am sorry to tell you that unless you are the organizer of the raid you have no say in the matter other than opting out of the group if you refuse to be a team player. Hopefully now you understand why people want set builds: they are seeking to reduce as much variance as they can in a pug in order to maximize their chances of success. Allowing all 10 players to play whatever they want and however they want is the least successful strategy that a raid leader could pursue.

[DnT]::Nike::
www.twitch.tv/nike_dnt

Raids and build snobbery

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Posted by: Daniel.5428

Daniel.5428

Since when did MMO endgame content rely on players following the exact guide from sites like metabattle etc? It seems nobody want’s to do raids unless someone has handed them the exact guide on a plate.

It’s getting lame but I’m not changing a working build just to be “allowed” to participate in raids.

Stop crying….MMOs like WoW used to make raids the real end-game-content….they had the end of the story from the whole expansions, best pve gear + other things and they were far harder….If you think that killing 9 bosses in 3 hours is a hard job, then I invite you to go try other mmos on internet.

Raids and build snobbery

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

The short version of this wall of text is:
There’s very little room for error in raiding, so raid trainers and PUG commanders want people to be as prepared as possible. That means being some combination of reading up, having a build that fits into the team’s needs, and being adaptable to the team’s needs.

Can I just point out that nowhere in the short process of:

1. Being asked to link my gear
2. Being kicked
3. Being told my build was wrong

was there any dialogue about being flexible.

Perhaps the people organizing that run were also rude, crude, and socially unacceptable. That doesn’t mean that they aren’t allowed to organize their team the way they want.

There are lots of keyboard warriors here defending the min/max meta nonsense and yes, meta is the culmination of lots of input and collating strategies.

I’m not sure you understand what it is, if you insist on calling it “nonsense.” (And I don’t know what you mean by “Keyboard Warrior” — is that supposed to be a bad thing? Most players use the keyboard in computer games; that’s one of the genre’s big advantages over consoles.)

The inflexibility however was demonstrated on several occasions by the “experienced raiders” where the situation reads as “meta or do one” and THAT is what I would define as snobbery.

When you are experienced raider, you can decide if that is “snobbery” or not. Until then, you’re evaluating the organizer’s choices without understanding why (or why not) they would require others to use certain builds.

As for the racing example earlier in the thread, that’s also a mute point, you HAVE to be able to drive to be allowed to obtain a racing licence, which is a demonstration of ability.

You’ve misunderstood the analogy, then. I’m not questioning your potential nor your current skills. When I took racing training, they accepted that I was a skilled city driver; no one claimed otherwise. However, before even letting me in the car, they made me sit through training and put severe restrictions on what I was allowed to do.

Where was the opportunity to demonstrate? Non existent, null, nil, nada.

Continuing the analogy, in effect you refused to accept the trainer’s restrictions. That’s why you didn’t get the opportunity to demonstrate, not because they don’t think it’s possible to use other builds.

Nope instead the suggestion was that rather than good players they just want people that can read strategy guides and spend gold on what other people have worked out to be effective.

I’m afraid that’s not an accurate representation of the suggestions.

  • Accept that experienced raiders have a reason for asking people to use certain builds.
  • Accept that others will consider you to be a liability if you aren’t willing to accept what they’ve learned through trial and error, through failures and successes.

Part of what distinguishes a “good” player from one who is simply “skilled” or “knowledgeable” is being willing to adapt to new circumstances. There’s really no way to identify a good player ahead of time, so people look for those who have at least demonstrated a willingness to adapt and you’re adamantly insisting that you don’t have to do anything other than what you’ve already done.

Sorry but if that’s how raids work here, I’ll do something more rewarding, like throwing my main off the Airship in GF repeatedly

That’s how all teams work. It doesn’t happen as often in Dungeons or Fractals because it doesn’t matter much what people run, if they know the fights. And with the right 3-4 other people, even that might not matter much.

In raids, it all matters, because there’s very little room for error.

John Smith: “you should kill monsters, because killing monsters is awesome.”