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Please Remove Daily/Monthly AP Cap

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Posted by: Harper.4173

Harper.4173

So, the majority of APs aren’t provided by the cap. Solution to what? Why would rewards ever be ‘unreachable’? Makes no sense. What purpose is a big shiny ??? And no response about weapon/glider/backpack skins?

I don’t know…the arguments don’t seem to hold much weight.

Not the majority but still too many. The big shinny ??? is to obscure the reward. Otherwise you get people who preview it and want it now.

So you motivate players by NOT telling them what a reward is? How is this even real?

If here they fall they shall live on when ever you cry “For Ascalon!”

Please Remove Daily/Monthly AP Cap

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Posted by: Harper.4173

Harper.4173

I thought the cap was 15,000. Where can I acquire these other 10,000 Daily APs?

What is the point of having rewards that are unreachable? How difficult would it be to design some new weapons skins? Or new Glider skins? Or even new Backpack skins? No one stated it must be armor. Those items seem to appear quite often in the Gem Store, or as other Achievement rewards.

Yes it’s 15k my bad. Which means there is 4k more permanent AP than the daily.
With the achievement point reward structure there will always be rewards that are unreachable, that’s the nature of the achievement rewards.

And I already gave a solution to that. Make the items at higher un-viewable and un-previewable in the wardrobe, just put a big shinny ? on them. Problems solved

The more i read the more absurd it gets.
This is WRONG. A reward in an MMO can be difficult, hard, or a pain to reach but having unreachable rewards defeats the point of said reward existing in the first place.

It’s absurd.

Would I motivate you to do something if I told you I’d give you 10.000USD BUT you knew you’d never get the money? If you know you’ll never get it – does it still motivate you?

If here they fall they shall live on when ever you cry “For Ascalon!”

Please Remove Daily/Monthly AP Cap

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Posted by: Harper.4173

Harper.4173

The point of this thread is asking to remove the cap. Right now, because of the cap, no one can reach the end-goal content from the achievement panel. No one. That’s his and Harper’s point.

Here is where you are wrong, there is no end-goal content to reach because there is no end to how many AP you can get in the future. And there is no drain for them either, you don’t spend them as they are not a currency and you don’t lose any if you stop playing.

When someone gets to 42k AP chances are we will already have 45k and 48k rewards available to preview in the wardrobe. It’s a never ending cycle and at the current rate they won’t need to add 45k and 48k rewards any time soon and focus on more important rewards that everyone can get.

Removing the cap will both require the devs to create new rewards for the APs sooner, because hey if they remove the daily cap why not all other caps? Dungeons? Fractals? Why stop at the daily cap? Let’s remove all caps so you get 3k AP in 6 months and ask the devs to add more rewards on the achievement panel just because.

You also need to realize that the majority of the APs in the game come from that cap. There are just ~19k permanent Achievement Points in the game available and 25k from the daily cap. The permanent points are already devalued enough, as many pointed out already, and removing the cap will devalue them even further.

Here’s what you’re not getting – their JOB is to create content. The currency I spend to get that content is TIME. It’s also real life money on the TP.

Your argument is amusing – don’t let the player get the reward so Anet doesn’t have to make another one. Well then that reward is non-existent to players.

A reward serves the purpose of being a carrot on a stick – getting you to play (and maybe even pay for a gem store thing or two in the process) in order to achieve it. It’s natural that once you get it you’ll want another carrot. And it’s natural that the devs GIVE you another carrot to chase.

If the reward is clearly unobtainable then it won’t make anyone chase it. If I know I can’t get that skin how can it serve its purpose to motivate me to work towards it?

I have already explained that my argument is to remove the DAILY achievement TOTAL cap because it’s already SOFTCAPPED by being a daily. You can do it once per day.

That way it means that Anet wins by motivating you to log in once a day with said APs.
Removing all caps on all repeatable achievement things might not be a goal for them because they wouldn’t profit from it nearly as much. And by profit I mean get people to log in consistently so that they eventually see something on the gem store they’ll be willing to spend money on.

If here they fall they shall live on when ever you cry “For Ascalon!”

(edited by Harper.4173)

Please Remove Daily/Monthly AP Cap

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Posted by: IndigoSundown.5419

IndigoSundown.5419

Infinite achievements create a never ending cycle just to cater to a group of people who want to see some numbers go up daily.

And all the cap does is cater to people who behave obsessively about AP, and who don’t want to police their own behavior.

Meanwhile, removing incentives reduces play time. The profit plan for an MMO involves the generation of repetitive cycles. Removing such a cycle doesn’t seem like a good thing.

Please Remove Daily/Monthly AP Cap

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Posted by: Rauderi.8706

Rauderi.8706

If you care enough about being on there, then you’ll care enough to do the dailies for that 10 AP.

Right? These AP adjustments came about because some people kew’d about the “stress” they were under from chasing all the achievement points. So, ANet shaved off the amount of time it would take to earn 10-12AP (rounded neatly to 10AP), and made dailies much easier for the rest of us. Serendipity.
But, there was also the urge to curb daily/monthly AP credit to cater to special snowflakes who want to stay at the top but can’t be bothered to do dailies for more AP. Smacks of hypocrisy, really.

If it’s a stalling mechanism to keep rewards out of everyone’s hands, shame on ANet for it. If it’s catering to <<<.01%, some mewling top-50 list, again, shame on ANet.

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Please Remove Daily/Monthly AP Cap

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I thought the cap was 15,000. Where can I acquire these other 10,000 Daily APs?

What is the point of having rewards that are unreachable? How difficult would it be to design some new weapons skins? Or new Glider skins? Or even new Backpack skins? No one stated it must be armor. Those items seem to appear quite often in the Gem Store, or as other Achievement rewards.

Yes it’s 15k my bad. Which means there is 4k more permanent AP than the daily.
With the achievement point reward structure there will always be rewards that are unreachable, that’s the nature of the achievement rewards.

And I already gave a solution to that. Make the items at higher un-viewable and un-previewable in the wardrobe, just put a big shinny ? on them. Problems solved

So, the majority of APs aren’t provided by the cap. Solution to what? Why would rewards ever be ‘unreachable’? Makes no sense. What purpose is a big shiny ??? And no response about weapon/glider/backpack skins?

I don’t know…the arguments don’t seem to hold much weight.

Please Remove Daily/Monthly AP Cap

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Posted by: Astralporing.1957

Astralporing.1957

beside those chests aren’t interesting. AP Skins, especially weapons are one of the worst.

That’s highly subjective. Apparently, a lot of people disagree with you on this, at least where armor and backpack skins are concerned.

Actions, not words.
Remember, remember, 15th of November

Please Remove Daily/Monthly AP Cap

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Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I thought the cap was 15,000. Where can I acquire these other 10,000 Daily APs?

What is the point of having rewards that are unreachable? How difficult would it be to design some new weapons skins? Or new Glider skins? Or even new Backpack skins? No one stated it must be armor. Those items seem to appear quite often in the Gem Store, or as other Achievement rewards.

Add a Dungeon A&W Merchant to Royal Terrace

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Posted by: Cyninja.2954

Cyninja.2954

I still have to leave the Terrace everytime that I wanna buy something from the dungeon merchant in LA T_T

I don’t get why this merchant is only in Lion’s Arch when it’s supposed to be in every city (terrace and airship included).

Please take this suggestion into consideration!

The dungeon merchant in the past was not 1 merchant, but multiple merchants, 1 for each dungeon, and they would wear the dungeon armor set. There was no reason to have 8 additional NPCs in every faction city at launch of the game, especially since Airship Pass and Terrace Pass got added in quite a while after launch.

They were based in Lion’s Arch since story wise LA used to be the main hub between all the races. This has been deluded quite a bit ever since the destruction of LA and the continuation of the games story.

While I do agree that it would be useful to have these merchants available, I don’t see the big issue. How often do you go buy stuff for tokens anyway? Especially once you’ve completed all the achievements for getting every dungeon skin, which would be done quite quickly if you are buying things daily at the merchant.

Add a Dungeon A&W Merchant to Royal Terrace

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Posted by: Illconceived Was Na.9781

Illconceived Was Na.9781

I don’t get why this merchant is only in Lion’s Arch when it’s supposed to be in every city (terrace and airship included).

Supposed to be? I never heard that.

ANet has consistently said that they want LA to be the major hub for services, so they’ve always intended for it to offer things that aren’t available elsewhere. (Personally, I disagree with this philosophy, but since I’m not the game’s director, it hardly matters what I think.)

John Smith: “you should kill monsters, because killing monsters is awesome.”

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Posted by: Ansau.7326

Ansau.7326

Switching to DX12 wouldn’t magically unlock all of DX12’s functionalities. To take advantage of DX12 fully a game’s engine has to be constructed around DX12, simply converting to DX12 would bring little gain while at the same time resulting in years of bugs.

Anet’s had a long time to fix their engine. A long, long time.

No, they haven’t. Redoing a game engine from a game such big as Gw2 isn’t a thing that can be can done in a few months. And then you have count Gw2 is upgraded periodically, which makes pretty impossible to do both at the same time.

Also, which model of Xeon do you have?

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

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Posted by: Crinn.7864

Crinn.7864

Switching to DX12 wouldn’t magically unlock all of DX12’s functionalities. To take advantage of DX12 fully a game’s engine has to be constructed around DX12, simply converting to DX12 would bring little gain while at the same time resulting in years of bugs.

Anet’s had a long time to fix their engine. A long, long time.

Taking advantage of DX12 functionalities is beyond “fixing” the engine. It’s more like rebuilding the engine ground up, and doing so would massively disrupt development for a year or more while also introducing massive amounts of new bugs.

Also Anet has been working on the engine, the 64bit upgrade for one, and a cursory look at the Heart of Maguuma maps reveals advancements in shaders, texture/geometry fidelity, and animation.

Sanity is for the weak minded.
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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

A time they used to create content. Imagine a content drought of more than a year… No thanks. That’s how long upgrading to DX12 and implement multithreading is going to take, if we are lucky. It’s not a simple matter of just ‘fixing it’. You are asking them to redesign the entire game because you are having FPS problems.

You can either keep blaming anet for your problems, or you can try and let us help you.
And as i’ve told you before, i’m running the game just fine. And I know plenty of people who have no problem running the game either. So evidently the game is capable of running smoothly.

So I’ll ask again, are your drivers in order? How old is your PC? What generation i3 do you have? And so on. The more we know about your system, the more likely we are to find a solution for you.

Lol you don’t even realize the extent of what you’d have to learn to be at the point where you could help me improve FPS. Most of it would be behind Anet’s approval, too.

What you could do is be like a lot of other players and send a complaint to Anet, because it’s been a problem through the past four years, and many more if you consider how long GW’s been around.

I don’t need to send a complaint because the game is working fine for me.
Since you obviously don’t want help i’ll leave it at that. Good day sir.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

Switching to DX12 wouldn’t magically unlock all of DX12’s functionalities. To take advantage of DX12 fully a game’s engine has to be constructed around DX12, simply converting to DX12 would bring little gain while at the same time resulting in years of bugs.

Anet’s had a long time to fix their engine. A long, long time.

A time they used to create content. Imagine a content drought of more than a year… No thanks. That’s how long upgrading to DX12 and implement multithreading is going to take, if we are lucky. It’s not a simple matter of just ‘fixing it’. You are asking them to redesign the entire game because you are having FPS problems.

You can either keep blaming anet for your problems, or you can try and let us help you.
And as i’ve told you before, i’m running the game just fine. And I know plenty of people who have no problem running the game either. So evidently the game is capable of running smoothly.

So I’ll ask again, are your drivers in order? How old is your PC? What generation i3 do you have? And so on. The more we know about your system, the more likely we are to find a solution for you.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Crinn.7864

Crinn.7864

However, if you see the big picture, a real switch to utilize the features of DX12 would require a lot of changes and optimizations in the game client that by themselves would result in a much better client performance/speed. But A-net as a company does not want to put effort and ressources into this.

Switching to DX12 wouldn’t magically unlock all of DX12’s functionalities. To take advantage of DX12 fully a game’s engine has to be constructed around DX12, simply converting to DX12 would bring little gain while at the same time resulting in years of bugs.

Sanity is for the weak minded.
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Posted by: OriOri.8724

OriOri.8724

here’s a dev reply from last year about dx9, bad optimization etc.
http://www.reddit.com/r/Guildwars2/comments/3ajnso/bad_optimalization_in_gw2/csdnn3n

also 6 months ago someone asked about updating things to dx12 on the AMA
Jon Olson said “There are currently no plans.”

as to what’s taking so long…. well it could be because they aren’t actually working on anything to do with this, and have never promised to do so, and have no plans to at the moment.

So Anet knows there’s a problem with their game, and won’t address it? Alright, well guess i’ll have to intentionally not purchase any expansions or gems.

That is not what they said at all. I would suggest reading that link, since it does explain why moving beyond DX9 wont gain much benefit overall.

Well, the dev said that there is a bottleneck in the “main thread” and that they tried from time to time to reduce this bottleneck (which is complicated for him/them) and that the game has one “graphics-thread” (which is not the “main thread”) that handles all DX9 things, so optimizing the “main thread” does not boost the “graphics thread”.

So there is a bottleneck/performance problem, but the existing devs can’t really fix this.

However, if you see the big picture, a real switch to utilize the features of DX12 would require a lot of changes and optimizations in the game client that by themselves would result in a much better client performance/speed. But A-net as a company does not want to put effort and ressources into this.

Dev also said that the render thread, the one that did all of the interactions with DX was almost never the cause of the bottleneck. Yes optimizations could be done to the code, but you really won’t see very much performance improvements, especially for effort invested, from switching this game to DX11 or DX12

If the game still works, what difference does it make?

The difference being GW looks great and runs at a flat 60+, no issues. While GW2 won’t go above 40 no matter what kitten settings I pick. Whatever Anet did, they really kittened up their engine.

Something must be wrong with your system then. I play at 60 FPS (130 FPS with the frame limiter turned off). At medium/high settings.

Have you checked if your drivers are properly installed and up-to-date?
Also what are your specs?

Dual Xeons, which are a benchmark equivalent of an i3-4150. Unfortunately since Anet doesn’t know what multicore coding is, instead of getting 60+ fps like an i3-4150 does/can do, I get ~20~30fps at similar settings/specs (other than CPU).
https://www.youtube.com/watch?v=63YvHmc0C5k

Don’t talk about drivers. Honestly.

How old is your computer? And how much RAM does it have (also if you happen to know, could you tell me what kind of RAM it is)? Your processor is not the only thing that a game’s performance relies on, and even then, the performance differences between a fourth generation i3 and a sixth generation i3 are huge (and from what I can gather, the i3-4150 is a Haswell processor, which makes it the fourth generation of “i” processors from intel). Anyway, no matter how good your CPU might be, it will always be slowed down when it has to read something from your disk (like game assets). RAM makes stuff go faster by being faster to access information from, but the type of RAM is important, as well as how much you have.

You can’t simply say that you have dual xenon processors and that this automatically means you should be having top FPS on this game. Even if your RAM and CPU are top of the line, this is still an MMO, which means lag can easily come from a not so great wireless card or internet connection (do you know your speeds?). And no, upgrading to DX12 will not help with any of these problems as they are hardware based and on your end.

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

If the game still works, what difference does it make?

The difference being GW looks great and runs at a flat 60+, no issues. While GW2 won’t go above 40 no matter what kitten settings I pick. Whatever Anet did, they really kittened up their engine.

Something must be wrong with your system then. I play at 60 FPS (130 FPS with the frame limiter turned off). At medium/high settings.

Have you checked if your drivers are properly installed and up-to-date?
Also what are your specs?

Dual Xeons, which are a benchmark equivalent of an i3-4150. Unfortunately since Anet doesn’t know what multicore coding is, instead of getting 60+ fps like an i3-4150 does/can do, I get ~20~30fps at similar settings/specs (other than CPU).
https://www.youtube.com/watch?v=63YvHmc0C5k

Don’t talk about drivers. Honestly.

I’ve worked at technical support once, you would be surprised how many performance issues are caused by faulty driver installations.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

If the game still works, what difference does it make?

The difference being GW looks great and runs at a flat 60+, no issues. While GW2 won’t go above 40 no matter what kitten settings I pick. Whatever Anet did, they really kittened up their engine.

Something must be wrong with your system then. I play at 60 FPS (130 FPS with the frame limiter turned off). At medium/high settings.

Have you checked if your drivers are properly installed and up-to-date?
Also what are your specs?

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

(edited by Windu The Forbidden One.6045)

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Posted by: penelopehannibal.8947

penelopehannibal.8947

If the game still works, what difference does it make?

The difference being GW looks great and runs at a flat 60+, no issues. While GW2 won’t go above 40 no matter what kitten settings I pick. Whatever Anet did, they really kittened up their engine.

You’re comparing a 2012 game to a 2005 game though. One of which is more open world than the other as well. If they’re both on the same level playing field, no matter what is changed, one is going to perform better than the other no matter how many times you update whatever drivers or hardware you do.

40+ FPS is rubbish to you? Think about us Mac users for heaven’s sake!!

Blood & Merlot [Wine]

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Posted by: penelopehannibal.8947

penelopehannibal.8947

If the game still works, what difference does it make?

Blood & Merlot [Wine]

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Posted by: Ansau.7326

Ansau.7326

Playing Gw2 and seeing cpu usage below 50% in intensive scenarios is impossible. Gw2 is a mmo and requires the cpu.
Also, newer version wouldn’t solve performance issues during heavy fights. Game engine has to be modified, far from being an easy task.

Btw, if your gpu isn’t at 100% usage is because you’re cpu bottlenecked. Either by having an overkill gpu for this game, or an insufficient cpu.

Ansau – Sylvari Mesmer – Exiled Warriors [wE] – Gandara

i7 5775c @ 4.1GHz – 12GB RAM @ 2400MHz – RX 480 @ 1390/2140MHz

(edited by Ansau.7326)

Please Remove Daily/Monthly AP Cap

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Posted by: Gop.8713

Gop.8713

Also, everyone seems to be ignoring the fact that the reason the cap was originally put in place no longer exists.

I’m a couple of years off from hitting the daily cap anyway, but that’s my two cents . . .

The reason the cap was put into place was because people didn’t want to log in every single day for 10AP to stay ahead on the leaderboard, just because the daily takes 5-15mins now, doesn’t mean the reason no longer exists, you still have to put in a daily log in to get it. The cap actually puts every player on an even footing. What gets you ahead is the rest of your time spent in game.

In all fairness, I’d rather Anet scrapped dailies, and made monthly rewards instead and increasing the cap to 20k. So those who couldn’t, didn’t have to log in every day to get achievement points. Then I’d be more inclined to agree with removing/upping the cap, as logging in when you can/want to during a month is far easier than a 24hr period.

What you are saying is that you view AP as a means of comparing yourself to other players. I’m saying that I view AP as a means of progressing along a reward track. You did not give me a reason why your view should matter and mine shouldn’t . . .

Please Remove Daily/Monthly AP Cap

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Posted by: Astralporing.1957

Astralporing.1957

And at 39K, it’s virtually unattainable. Don’t you need like nearly every AP currently available in game to get it? Maybe that’s the point. Only those who get nearly all the other achievements, plus the 15K from dailies only deserve to get it.

It’s not “virtually” unattainable. It’s flat out unattainable, there’s not enough available APs in the game. And at the current rate it might be years before the first person gets one (seeing as Anet gives out less and less APs for achievements).
Daily AP at least offered a steady path towards those skins.

The reason the cap was put into place was because people didn’t want to log in every single day for 10AP to stay ahead on the leaderboard

No, it was because they didn’t want to do every possible achievement each day to stay ahead. Which took too much of their precious time.

That reason no longer exists.

Actions, not words.
Remember, remember, 15th of November

Please Remove Daily/Monthly AP Cap

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Posted by: Gop.8713

Gop.8713

The ap cap isn’t a catch up method, it’s a slow down method to consistent players. It allows anet to not worry about ap rewards constantly since once someone hits the daily cap, their progress along that line will slow dramatically.

It just allows anet to have more time when deciding on rewards further down the line for AP, and put developer time elsewhere.

I think this best explains why I am opposed to the cap.

I don’t care how much AP I have relative to another player but I do like getting those little AP chests every now and then, even if there isn’t much in them. So I like for there to be some sort of opportunity to make consistent progress towards those chests.

I’m not saying every repeatable cheeve in the game should provide infinite AP — though I wish they would remove the ones that don’t from my top three — but at least one should. It doesn’t have to be the daily, but there should be some way for me to make progress towards my next achievement chest every time I log in, even if I already have all the one-off cheeves.

I wouldn’t be opposed to reducing the daily AP to one or five instead of ten, but some sort of avenue for progress should exist.

Also, everyone seems to be ignoring the fact that the reason the cap was originally put in place no longer exists.

I’m a couple of years off from hitting the daily cap anyway, but that’s my two cents . . .

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Posted by: Sartharina.3542

Sartharina.3542

And at 39K, it’s virtually unattainable. Don’t you need like nearly every AP currently available in game to get it? Maybe that’s the point. Only those who get nearly all the other achievements, plus the 15K from dailies only deserve to get it.

Currently, Nobody is even within 5000 AP of earning it.

I’m not sure what the point of the cap is at all.

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Posted by: Lyp Sao.1375

Lyp Sao.1375

Another “thing” divides the player base. A worthless and limited counter.
Why are you fighting? The APs are nothing more than a quest reward.
But important for the individual player.

Is this limitation necessary? Anet?

Don’t fight the other ants
Fight the queens

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Posted by: Nuggi.7861

Nuggi.7861

Yes, please remove the daily/monthly AP-cap. Haven’t earned any AP’s from dailies in about 5 months now. It feels empty.
Also return the AP for all dailies done since the player reached the cap.

Can’t understand why newcomers should be angry about veterans progression in AP. They have after all played the game for many years.

I know we all are different, but I like to do achievements, and for now I pretty much stuck with any new “current events” Anet decide to throw at us, and a few very expensive collections.