pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!
Well, I actually like the legendary journeys, and I wouldn’t be interested in new legendaries without the collections. Chuka and Champawat was extremely well done, and I wish the others had that same level of quality to them.
At the same time, they’ve already said that the legendary journey system wasn’t sustainable. I’m sad that the development effort that went into it isn’t being appreciated.
Folks, just let it go. It’s a game! Not worth stressing over.
I think the quest are more important than the Legendary themselves. The first bunch of Legendaries, without any lore to back up them, were just (tacky) skins without any story, basically mere jokes. The new ones at least added real content and challenges…
If they were not going to add journeys to the rest of legendaries, I truly prefer they never launch them.
that it makes every other class in the game boring to play.”
Hawks
The most I’d be willing to agree to is something like an extra 10% Magic find and experience gain in your characters home region.
Anything that would give extra damage or healing etc, or make you choose one race over another because it has a better bonus, not because you want to play that particular race, will never get my vote.
There shouldn’t be a reason why a certain profession is better as a certain race.
We see a large variety of races now thanks to not being locked behind traits. With this idea, GW2 would be just meta builds that also includes race.
Instead, we can enjoy the rich lore of them rather than hearing someone go “hahaha you are an engineer on a sylvari? You are supposed to be Charr, gtfo and reroll”.
I don’t think putting in such as minor bonuses will hurt, but I don’t think it will help the game either. It’ll feel like another bunch of numbers for number’s sake… just like the WvW server bonuses… doesn’t do anything to reinforce racial/server identity. (I’m talking about the minor map bonuses… the quicker attack/spellcasting/endurance bonuses will be OP)
I personally would have preferred it if they made race (and story choices) more meaningful to the open world… e.g. if you are Asura and were unethical in your personal story choices, you get invited to the otherwise inaccessible Inquest area in Rata Sum where you glimpse some tidbits of their research or Inquest history/politics. Or if you made honorable choices as a Charr, the soldiers in the Black Citadel will salute as you walk past (or sneer at you if you made dishonorable choices).
But that’s something that would need to be incorporated when the game was first released… I don’t hold out any hope of it being added to GW2 now.
WP on youtube had a pretty good idea regarding racial skills
First if you are of that race you get all their skills unlocked by default. If not you would have to unlock them perhaps through a mastery or perhaps through hero points.
Second if you are of that race you get all the flavorful elements of those skills when you use them, for example norns with bear form would be able to transform into a bear. If you are not of that race you can use the skills and get the same effects but just not the flavor elements of the skill. There was also precedent for that back in GW1 using the same example even you could get a bear form skill but you did not literally transform into bear form.
In this way the racial skills COULD be impactful and it would not mean the racial skills would be making the race a part of the meta.
As long as it was relatively easy for players to obtain them, I’d be fine with that. It just can’t be too hard as to push players to require a certain race in the meta due to needing to prove they have the racial skills. So I’d be fine with hero points being used to unlock it. There are already unused hero points in core Tyria.
WP on youtube had a pretty good idea regarding racial skills
First if you are of that race you get all their skills unlocked by default. If not you would have to unlock them perhaps through a mastery or perhaps through hero points.
Second if you are of that race you get all the flavorful elements of those skills when you use them, for example norns with bear form would be able to transform into a bear. If you are not of that race you can use the skills and get the same effects but just not the flavor elements of the skill. There was also precedent for that back in GW1 using the same example even you could get a bear form skill but you did not literally transform into bear form.
In this way the racial skills COULD be impactful and it would not mean the racial skills would be making the race a part of the meta.
Any meaningful mechanic distinction would eventually end up included in build metas. If a racial ability is something that could make you pick one race over the other, it would create the very effect Anet wants to avoid. And if it’s something that wouldn’t influence your decision, it’d be something you would probably consider underwhelming and bland.
Remember, remember, 15th of November
ANet doesn’t want metas to include a character’s race. Hence why the racial skills are underwhelming and very very niche when compared to other skills.
And I would hate this in game. My main is an Asura Elementalist. I also have a Human Warrior. I would hate for my Warrior to have higher endurance regen which is useful for Elementalists while my Ele has a very useless to me skill. I RARELY die to falling and never ever use the fall damage reduction traits.
They should remove the cap, like its been said before, caps in a game like this are bad, anything that halts/stops progression is bad, AP is about personal achievement not what someone else has done,
I think the bigger issue is that people have started using AP in the LFG as a way of skill, AP doesn’t show skill, it shows time played, ive met some players in game with under 3k AP that have exceptional skill in the game, and other players with 25k who sucked,
Anet need to remove cap, and hide AP in game, its not important to show others what AP you have as its a personal thing.
Im about 60 days out from cap, then I wont bother after that, its clear anet doesn’t want my investment in the game by capping me for playing, they are halting my progression in AP points so that causal/newer players who will never catch me, think they can catch me, anet have ignored every post about this topic for the last year, I know several players who are all within the last 60-100 days until cap who will also stop playing, it will be back to log in every 2 weeks for patch log out and play another game.
You can earn 15k daily AP, for a new players that’s 4 years playing, for people who played from the start its less, as dailies where worth 5AP for each daily in the early game, so what Anet is saying really is enjoy the game for 4 years new players then we cut your progression..
I honestly cant believe they wont acknowledge this given the number of times this topic has come up this year alone.
(edited by Ok I Did It.2854)
The underlying problem with APs is that Anet has never been consistent with they way and amount they awarded and what total APs mean for the account.
With so many historical achievements (mostly from past seasonal events & Living Story, to a lesser extend to retired collections & WvW “seasons”), a new player (or one that has joined half way in) will never catch up to the top 1000.
Once you have reached the 28k mark, you will discover that the ingredient for AP progression is less “fun” or “challenge” but really only “money” & “work/grind”.
The extrinsic motivation the game rewards you with is slim to none for those tasks, so you are either intrinsically motivated or you will start “giving up”, because it is not worth your limited gaming time.
Do I really want to spend a Skritt King’s hoard of shiny & a Norn sized pile of gold to get 1 AP towards progressing to get a rank up chest that awards me with an XP booster, an Instant Repair Canister and a Box of Fun?
I would want to know who would rather chose the 10AP over the 2 gold, to get more total APs (for Radiant/Hellfire skins or to finally get a Pinnacle Weapon)?
Still keeps a volume of Kurzick poems ;)
I agree. I’m only at 6k AP, and I still think it’s stupid to have a daily/monthly cap. There’s literally no point other than to let casuals catch up… which isn’t going to happen at this point. There are people with 25,000+ AP and I really don’t mind if they get more AP.
Why is it ‘casuals’ that would catch up? Would ‘hardcores’ catch up? If one missed any available achievements in the past, ‘hardcore or casual’, would they catch up? Can a newer ‘hardcore’ catch up?
Assuming said hardcore players want to catch up, then they definitely could. There are enough permanent achievements in the game to get pretty dang far. Of course, those hardcore players would have to devote themselves to hunting every achievement thrown their way.
And there are a lot of AP which nobody can get anymore. These days, it’s a lot if you get 5 AP from an achievement, but the older no-longer-attainable achievements often had amounts over 20… From the WvW alone, you could get over 700, which a new player never will be able to get. Add Southsun introduction and you’re close to 1.000.
Now, I’ll presume an AP hunter has done it all, which means a new player will never ever even come close as the older player even though the older player has reached his daily cap. The new player will too and then he’ll be forever below the older player.
I agree. I’m only at 6k AP, and I still think it’s stupid to have a daily/monthly cap. There’s literally no point other than to let casuals catch up… which isn’t going to happen at this point. There are people with 25,000+ AP and I really don’t mind if they get more AP.
3 shards is a lot.
What about newer players who need to catch up.
Can they catch up? Vets got a lot of AP at launch and for some time and they’ll still continue to get AP from other achievements. It will take newer players a long time to pull even at 10 points a day. The other thing is, I doubt the majority of people care about catching up. The people who lost their daily AP and notice do care.