Showing Posts Upvoted By Bellatrixa.3546:

I can't AB Multimap!

in Guild Wars 2: Heart of Thorns

Posted by: Hesacon.8735

Hesacon.8735

No.

AB Multilooting is an exploit and it subjectively hurts the economy, because it damages the prices of all tradable loot in the game. It doesnt work in DS for a reason and so it should here.

Fixed.

I’m not sure how it’s subjective. It’s a form of inflation. If you can increase rewards to the point where they’re so profitable that people are threatening to leave if it’s fixed, something is wrong.

People threatening to leave are stupid. Go read the pvp and wvw forums, people claim to quit over the silliest of slights.

You call it inflation, but I don’t think you know what it means.

  • It lowers the price of ectos, which is deflation
  • It has a negligible effect on the supply or demand of other materials, since VB/TD/DS/dungeons/silverwastes can generate similar amounts of blues/greens
  • It lowers the overall supply of coin since the trading post takes 15% of the coins for everything sold on it. As a result, every gold you have has more buying power. AB generates very few coins.

So for those who don’t go to AB and join a multi-map squad, they still get lower prices for everything across the board. The subjective part is whether or not lower prices are a good thing.

No aspect of the game should be so profitable that everything else pales in comparison, particularly something that’s 15 minutes long than almost anyone can do.

A half-hour and you still need map currency or map events for the keys. It would be easy to exhaust your supply of lumps of aurillium doing multi-map if you don’t already have a large reserve. If you want to nerf AB, triple the cost of keys.

When you pour gold/loot into the system, you get inflation, which is objectively bad for the economy.

It forces people to play stuff like the AB multimeta if they want to afford things, because a bunch of people who do it can afford to pay more, and prices go up for everyone…but not everyone does it or wants to do it.

There’s nothing subjective about it.

I addressed this. It causes deflation. Whether or not lower prices are good is a subjective debate worth having. Just don’t pretend it’s the cause of all the ills in the world.

why did you remove hearts

in Guild Wars 2: Heart of Thorns

Posted by: Tim.6450

Tim.6450

I think hearts are a like training wheels. They give new players easy missions so they can learn to find events or learn exploring. So not having them outside hot is a good idea.

EverythingOP

Ultra Low Setting And GW2 Smart Phone

in Guild Wars 2 Discussion

Posted by: PaxTheGreatOne.9472

PaxTheGreatOne.9472

TL;DR:
Your laptop is probably bottlenecked on the CPU end… not directly at the GPU, this said 630M is no gaming solution either….


Long stories:

For GPU (Graphics Card/Solution):

  • A 630M peformance index on PassMark is 675 and is about 3 times Guild Wars 2 minimum requirement being a Geforce 7800 (GTX @ 225, GT @ 193 and GS I @182 passmark).
  • The 7800GS was even produced with a AGP buss a long time ago… with 256Mb or 512 Mb of ram.
  • The screen matters, the 7800 series was made with resolutions of 800*600 (480 K pixels 1024*768 (820Kpixels) and 1280*960 pixels (1.2M pixels) in mind. Not resolutions of 1600*900 (1.4Mpixels) or 1920*1080…(2M pixels)
  • And as such a 7800 GTX would perform on 800*600 or 1024*768 as a 630M will perform on a 1600*900 or a 1920*1080 given all other ardware and bs capabilities woud be the same.

For CPU (Processor)
Facts:

  • Most cheaper Laptops use i3 or i5 processors with 2 cores, sometimes hyperthreaded allowing for 4 threads,
  • These 4 Hyperthreaded threads are not actual cores so core computing power needs to be shared to allow 4 threads.
  • There are i5’s with 4 real cores, most i7’s also have 4 cores, they’ll provide more performance.
  • Most of the performance is limited per clockspeed… roughly said total computing capability of a laptop is clockspeed multiplied by the numer of threads.
  • In case of gw2 the requirements are such the game-engine is limited to 2 game threads and needs 1 support thread……
  • This said 2 basic threads or 2 cores will bottleneck the game somewhere, but having more then 4 cores or hyperthreading on these cores will not substanttially improve performance with the gw2 engine as it is now at this time (sept 2016)
  • The forementiones kept in our minds we can say CLOCKSPEED is the only requirement for gw2 on recent PC’s & Laptops.
  • This leaves the fact most CPU’s made for mobile platforms have lower power usage and lower clockspeeds to allow for better battery efficiency (comparable to undervolting high end Systems, whcih tends to produce less heat and less power usage AND less need for cooling.
  • Cooling being an interesting thing to look at as cooling is achieved through air flow which is restricted in the slim casing of many if not all notebooks.
  • The high hardware resource requirements of games mean CPU’s and GPU’s are causing a high load on used components and those components taxed a lot consequently are producing a lot of heat.
  • Hotter hardware nowadays is downthrottled to allow lower heat production, AND causes lower PERFORMANCE. (As such undervolted systems tend to run in turbo mode more stable and longer allowing for a performance boost, this goes for OC-able GPU’sand CPU’s alike)
  • Laptops tend to get dirty on the inside due to dust and dirt accumelating in the ventilatio ducts inside the laptop case. Due to the confined space this will hamper cooling a lot, with thee unfortunate but logical problem a small case is alsodifficult to clean.

  • I cannot look inside your Laptop from afar, but things like AV, and other applications can really slow down a computer, even more when the computer isn’t the high end workbeast.
  • Unneccesary software taxes the hardware of your PC further, allowing for less performance still….
  • So if you want to maximize performance, do not multitask, or use a clean boot, and -only- run gw2, and your -needed- drivers, if you are lucky you can fit in TS3 or discord and a maybe a browser window….

Gw2 itself:
*As for ingame settings run low(est) settings

  • change the camera settings to give yourself the smallest viewarea (you can minimize this with the sliders)
  • make sure you have 1 level of postprocessing above minimum, (shows circes and mechanics)
  • make sure reflections are terrain and sky only (MAX!),
  • no shadows
  • limit character limit to minimum and quality to 1 level above minimum….
    In the end you should get a playable framerate.
  • for gForce-driver:*
    Make sure your computer uses the 630 and it is set up for maximum performance in your settings…

With regard to the 60FPS
I have a i7 hex core OC-ed @ 4.0 Ghz with 2 GTX 780’s (stock)(passmark 8017 each) in SLi with 32 Gb or Ram and so on and I’m limited to 35-45 FPS in cities and events(and WvW) can bottleneck it even further, Max framerate is around 125-140 FPS but this is by no means standard or representative in maps while mapping I could be around 85-105 FPS but I cap it at 60 to reduce load.

Yes: My system is on high settings, supersampling and with multiple applications running but the System has enough capability to run all this simultaneously.


just for the idea some other comparison numbers for GPU’s
- Highest passmark gaming cards: Geforce 1080: 12164 (approx $600/piece)
- Previous generation high gaming: Geforce 980: 9734 (approx $420)
- Highest mobile gaming: Geforce 1080M
- Previous generation mobile gaming: Geforce 980M: 5584

for affordable cards
- Affordable gaming card Geforce 1060: 9371 (Approx $200)<- compare this with 980 above)
- Previous generation gaming Geforce 960: 5913 (approx $170)
- Affordable mobile gaming: Geforce 1060M: ????
- Previous generation mobile gaming: Geforce 965M: 2935
- Affordable previous generation mobile gaming: Geforce 960M: 1163


Haven’t found numbers for 1060M,1070M,1080M


The numbers are taken from Nvidia GPU’s as I tend to see way more Nvidia mobile GPU’s in gaming laptops then I see AMD solutions. Intel solutions are improving but still not really suited to Gaming, though it is not impossible.


For GW2 on phone: do you have 10 thumbs?

23 lvl 80’s, 9 times map, 4ele, 4ncr, 3war, 3grd, 3rgr, 2thf, 2msm, 1eng, 1 rev.
Been There, Done That & Will do it again…except maybe world completion.

(edited by PaxTheGreatOne.9472)

Would you be open to Biracial NPCs?

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

Well, Smooth Penguin threads are usually entertainingly ludicrous to read. This one has been no exception so far.

Would you be open to Biracial NPCs?

in Guild Wars 2 Discussion

Posted by: Torzini.1523

Torzini.1523

WTF. No, lol.

InterSPECIES offspring is not a thing, especially when they are wildly different. You can’t mate a cat with a cabbage and expect them to have a cat-cabbage baby.

I’ve seen a lot of horrific ideas on the forums lately but this is definitely at the top of the list.

Would you be open to Biracial NPCs?

in Guild Wars 2 Discussion

Posted by: Sarrs.4831

Sarrs.4831

nah i wouldn’t

honestly this just seems like a bait thread to get people to say “i don’t like race mixing” or something like that

Nalhadia – Kaineng

Would you be open to Biracial NPCs?

in Guild Wars 2 Discussion

Posted by: Amaris.9135

Amaris.9135

Can we not? It would seem forced and unnecessary. You don’t see a mix of goldfish and humans walking around in the real world.

Would you be open to Biracial NPCs?

in Guild Wars 2 Discussion

Posted by: nottsgman.8206

nottsgman.8206

Jeff Grubb in 2012 said that Inter-species hybridization is not plausible, there are no half-norn, half-charr, half-sylvari and so on.

because of that, I’m going to go with no to odd hybrids of races. however, I would like to see (more?) biracial couples

70 ‘mains’ and waiting for more slots
| 61 Asura | 5 Charr | 2 Norn | 1 Human | 1 Sylvari |

Would you be open to Biracial NPCs?

in Guild Wars 2 Discussion

Posted by: Diovid.9506

Diovid.9506

Anet has said that while interspecies relationships happen and even interspecies intercourse happens, interspecies offspring is not a thing.

Would you be open to Biracial NPCs?

in Guild Wars 2 Discussion

Posted by: Gorani.7205

Gorani.7205

Some seem like species, rather than races, so some of your suggestions don’t seem possible.

I think it’s fine, as is.

This…

It is because we are talking about species, not races (probably D&D’s fault for starting this by calling them “races” and creating half-elves for those who wanted to have the best of both worlds)

Member of The Guildwars Online Guild [GWO]
Still keeps a volume of Kurzick poems ;)

Would you be open to Biracial NPCs?

in Guild Wars 2 Discussion

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

Some seem like species, rather than races, so some of your suggestions don’t seem possible.

I think it’s fine, as is.

Force rotation weekly

in WvW

Posted by: Hexinx.1872

Hexinx.1872

This will not go well as every off week, you will literally be stomping other opponents or losing badly to other opponents depending on what server you are in.

Example.
T1
A vs B vs C

T2
D vs E vs F

T3
G vs H vs I

Week 2 …
Tier 1
A vs D vs G

Tier 2
B vs E vs H

Tier 3
C vs F vs I

In week 2, A, B, and C would literally crush there opponents so badly the opponents would likely fair weather out or ‘play less’ hibernate so to speak … because the match would be so one sided and not enjoyable.

This happened in the tournament where the brackets were broken into gold silver and bronze playing 6 or so opponents each. Some opponents didn’t win a game for the whole tournament.

People complained, stuff happened… bad ideas were left in the past.

Would you pay a sub for a realm v realm game?

in WvW

Posted by: Dawdler.8521

Dawdler.8521

Not really, reading between the lines GW2 has been unable to sustain itself and has had to resort to xpacs at a premium price point and putting more and more items on the gem store and even then it is failing.

Oh? Care to indulge me on how much the next WoW expansion will cost? Because it sure need that premium price to survive, please support the failing WoW, it’s so unable to sustain itself!

And I bet Legion will also bring 24/7 realm vs realm warfare to make it extra worth the subscription cost.

Problem with ESO wasn’t the sub, the combat was initially very clunky which meant guilds didn’t really support it, then its pvp was hamstrung by severe balance issues. Its getting it right now though.

Which was exactly my point. When combat is clunky, guilds dont work and PvP is plagued by balance issues… people dont want to pay sub. They leave. If ESO had been just B2P from the start it would probably have taken alot more player from GW2 and created a sustainable community from the start.

Would you pay a sub for a realm v realm game?

in WvW

Posted by: Reaven.3958

Reaven.3958

Subscription games are above Guild Wars 2’s weight class. Anet isn’t accustomed to delivering the level of quality demanded by the subscription market, nor are they capable of consistently producing even passable content on the kind of timetable required to compete there.

Subs would kill the game.

What happened to suggesting gaming breaks?

in Guild Wars 2 Discussion

Posted by: Mizukiaki.8590

Mizukiaki.8590

That message was added because someone died in Korea playing a video game for like 3 days straight (I do not know what game they were actually playing) If I remember correctly, they didn’t really stop to eat, drink or even go to the bathroom and collapsed and died later.

You are right about the reason they added the reminder, It still got to the point that the reminder was just a notice in the bar and meant nothing. Every hour the reminder is set to run. It may or may not have been a liability, but technology now is at where you can set every phone, tablet, even on your computer, a timer that will go off.

Guild Wars is also a closed map system one normally did not go around with a load of other players on maps. GW2, many take breaks, many go AFK and leach off the work of everyone else in the area. With the number of players saying the time or gotta go, ect, those are reminders right there to look at your clock.

Great games come and go, but the Awesome games are endless!!
Matron Kaldona Kye, Mesmer GW since launch.
Matron Kaldona Kye, Sylvari Chronomancer GW2 since closed Beta.

All zones are pointless after you´re lvl 80

in Guild Wars 2 Discussion

Posted by: penelopehannibal.8947

penelopehannibal.8947

give us a reason to come back to the zones.

Erm, for fun? For entertainment?

If you’re playing this game for the loot, all you’re doing is the long way round of increasing a digital integer. Where’s the fun in that? Just keep pressing +1 on a calculator and you’ll get the same result.

Blood & Merlot [Wine]

This Game Is Too Easy

in Guild Wars 2 Discussion

Posted by: Astralporing.1957

Astralporing.1957

People haven’t changed gear in years.

Yes. The ease of getting the most powerful gear and lack of gear progression (both ideas taken from GW1) were one of the important selling points of this game. They still are.

I want to take note of that. Rather than the players rising to the challenge the game constantly lowers to the players. This is the primary reason why the game is too easy. If I went into a class and said “The test is too hard.” and the teacher just crossed off all but one question and made sure I knew the answer how exactly is that a challenge?

That’s what you don’t get. Not everyone is interested in being challenged. There are other reasons for playing games as well.

- What can A-net do to lean ‘casual’ players in the direction of self-improvement, so they would be content with pre-nerf HoT?

Most likely nothing. Why should they even attempt that, if, as it seems, majority of the players do not want to improve? It’s not like there’s some inherent value in “being a more hardcore player”, or in game being more difficult.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

This Game Is Too Easy

in Guild Wars 2 Discussion

Posted by: Razor.9872

Razor.9872

While what you’re saying is absolutely true, and a direct result of a “No Trinity” game, it is still a choice to go for that. If inefficient builds and gear give people more challenge and challenge is what they want, it clearly is an option to go for those builds. “The game forces me” is not really a good argument, because it doesn’t.

I feel like this is the wrong way to think of this. The reason why is because this returns to “make it harder for yourself!” which defeats the purpose of playing the game to begin with. If I have to make a game harder, but cannot modify it in any way, then I must do so within the parameters offered. What this means to me is that in order to increase difficulty I have to play worse on purpose.

This goes back to my analogy of the testing; instead of the test being reduced down to the student’s level now we have the class grade being upscaled by the student. The student purposefully fails a test so it is harder to pass? That makes no sense. Doing that does not make for genuine difficulty. As a matter of fact that’s outright self-sabotage.

It isn’t that the game forces me not to sabotage myself but instead that we must, at some point, admit that self-sabotage is not the logical course of action and therefore not an rational and acceptable course of action as an option. As far as I’m concerned that’s equivalent to being upset that you type at 90 wpm with two hands so you cut off your arm to see if you can get there one-handed.

A Trinity game will invariably have more options for build diversity, because you have several roles that need to be performed. In GW2, these roles are largely redundant. It’s the nature of the game and has been since launch. Taking it from there, the only real challenge in GW2, once you are intimately familiar with your class and the enemies, comes from new encounters, new traits, new enemies, figuring out the new best build/gear/rotation after a “balance” patch, etc. (I put “balance” between quotation marks, because I find the balance part sometimes lacks from these balance patches).

The developers however constantly reduce the number of traits, merging them, and completely obliterating the original choice set because it was “too complex”. The developers reduced the enemy difficulty across all difficulties because it was “too hard”. The developers have greatly increased the ease of which one acquires things in the game because it was “too rare”. Am I angry with the developer? No. However the players demanded this, the developer gave it, the business thrives (sorta) but at the cost of the integrity of the game.

GW2 when launched is an entirely different game from it’s current state. A large complex set of maps with a gliding mechanic built in doesn’t change the fact that the game is rendered easier and easier every single patch and honestly it continues to drop in ease. That’s not a bad thing, for everyone’s sake, but over time what this does is it reduces the game to a very … primitive state.

“Destroy the red bar.”

Once you make it steamlined enough there’s no other option; you realize that a number of traits, kits, weapons, pets, etc. are all … worthless. It’s junk. And that is how the slippery slope begins. You build in more junk, you change up the base stats so you can implement “tougher to earn” armor for no reason whatsoever changing the game from casual to mild gear grind solely so that the “psychological feeling of accomplishment” is present but honestly is that not just the playerbase asking for WoW all over again?

And what happens when Ascended becomes the norm? Raids. Cookie-cutter raids at that. Same old “learn the encounter, play the encounter”. I do feel for developers though, they have to contend with YouTube basically telling people how to play their game and exploration is really a player choice but still.

I ran around with a full Clerics guardian for a while (full ascended as well, because he was my main Fractals character). Taking things out on my own took a hell of a long time and was boring as hell to me, so I changed it to berserker stats and adjusted the build to do more damage. The point is that most people, after having done everything many times, just want it to go smooth and be efficient. Almost no one wants to wipe over and over again in AC after having done it a thousand times, especially not when you’re used to fast and efficient runs (which I am). That was fun in the beginning of the game, but not anymore.

So yes, damage builds rule in GW2. A bit less so in Raids, but even there the tanks and healers don’t need to be full tanks and healers to perform those roles and can still focus mainly on dps gear. It also makes this game easier to solo. In a Trinity game, try wandering around the world solo as a healer and then take down your enemies. In GW2 every class stands an equal chance of defeating everything in a fairly equal amount of time (well, in principle, that is, but that’s the “balance” in this game). This is just one of the things in which GW2 tries to be different from the old MMO standard, and in that regard they definitely succeeded. The effects of that, however, are not everyone’s cup of tea.

This is where I disagree. Open World Mesmer is not Open World Warrior. The difference in heartiness is ridiculous. You cannot say “I am as effective against Champion X with my Mesmer as I am with my Warrior!” because it just isn’t true. The game has classes, it has armor classes (never could figure out why that was), it has lots of differentiation but both in leveling and end-game there’s a tangible difference between classes and their principle capabilities.

This is why player choice is not there. If you built a Mesmer in Nomad’s gear you’d still die faster than a Warrior in Berzerker’s gear. For the light classes other than active defense it’s all damage or bust; you will get murdered if you go otherwise. You cannot, and will not, succeed in any capacity trying to take a hit.

So no, running around as a healer with excellent HoT (Heal over Time not Heart of Thorns) and an inherent aura saving your life in some other games is significantly easier than trying to outpace even a champion skelk with a Mesmer in full defensive gear. And the cost analysis is so bad! You lose all the damage which only increases risk which only increases player error. You take all the damage which only increases impact which only makes the inevitable hit that much harder.

It’s an internal design lose/lose.

I pretty much agree. I think at this point we need to start asking the hard questions.

- What can A-net do to lean ‘casual’ players in the direction of self-improvement, so they would be content with pre-nerf HoT?

It seems other games try to build their difficulty very slowly over time. I had thought A-net was doing the same, but apparently HoT was too much of a leap?

NSPride <3

This Game Is Too Easy

in Guild Wars 2 Discussion

Posted by: Sartharina.3542

Sartharina.3542

Open world has to stay relatively easy, because if getting around is a chore many folks will not enjoy the game as much. That’s the problem with HoT – restricted pathways with mobs you can’t avoid and/or run through. Bloodstone Fen was better received because you can get around more easily and pick your fights when you want.

What puzzles me is why they have not yet introduced a hard mode for instanced content – same mobs but harder hitting and more damage resistant, increase the loot, add a few achievements etc. That would not be a huge amount of development and would go some way to satisfy those who want more challenge.

The risk of making the game as a whole more difficult is that you lose more players than you gain.

You can consider T4 Fractals hard mode. Raids also bring that level of challenge into the game. Dungeons have been completely abandoned years ago, so nothing will change there. But hard mode instanced content is definitely there. In the case of Raids it’s the only mode available, but for Fractals you can choose at what difficulty mode you will run the content. This is the route ANet has chosen, their version of hard mode content. Remember that they don’t want to be a carbon copy of most other MMO’s out there, so you won’t always find traditional methods in GW2. And in my opinion the game is very successful in achieving that.

I’d like “Hard Mode” story instances (Though hopefully not quite like the Instagib AoE Spam of Migraine)

The HoT Nerf simply made the map more solo/roamer friendly. That said, I hope they do away with Defiance on Veterans and below in future content, because that’s absolutely devastating against any build/class that uses blind, cripple, weakness, or other light control effects to stay alive.

This Game Is Too Easy

in Guild Wars 2 Discussion

Posted by: Vyrulisse.1246

Vyrulisse.1246

Game will always struggle with actual difficulty because of how it’s designed. In GW1 later missions/elite areas you had to watch patrol patterns of various mobs and make your moves with timing and keep somewhat of a formation going and if you aggro’d another mob by mistake you were in for some tough times.

GW2 is just all about stacking, running past mobs (they are trash that require zero skill/planning so why bother actually fighting them) etc… Dunno about Raids so I can’t comment on that. From the outsider it just looks like A.net piled a buncha annoying effects/super strong skills onto a typical boss fight.

How Much is Your Account Worth?

in Guild Wars 2 Discussion

Posted by: onevstheworld.2419

onevstheworld.2419

Just a while ago one of the anet personal account was hacked.

That was hacked using social engineering (i.e tricking a CS person) and it was a GW1 account.

How Much is Your Account Worth?

in Guild Wars 2 Discussion

Posted by: DoctorDing.5890

DoctorDing.5890

I don’t know, all I know is that I got somehow hacked roughly 4 years ago with everythign that this person who did it was able to know only was the display name and nothing else…

Ah, I think it’s because you set your password to “password”.
But I might be wrong.

How Much is Your Account Worth?

in Guild Wars 2 Discussion

Posted by: Orpheal.8263

Orpheal.8263

Sure is, still, you don’t need to be so naive on forums like this to shout out such informations into the wild, which might draw just only attention for these kinds of people that they are basically looking for….

Even if most of the value is skins ect pp, such high valued accounts surely will have also alot of fluid cash either somewhere on characters, or in their account chests lieing around …

Also UNUSED valuable skins like black lion stuff can be sold for gold, which then can be turn to money if solt as gold to people … Not all skins are accountbound.

And even if most of the stuff is accountbound, then they can still sell the stolen accounts itself…
Lazy people exist more than enough, which are willing to buy accounts, that have already like xx character slots and all kinds of account upgrades unlocked or which all kinds of visual fluff already…

You just need to take a quick look into Ebay, how many people are trying there for alot of money to sell accounts …. and I don’t want to know how many of them are stolen accounts from hackers, that make this way their money …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

NO MORE MINI-GAMES

in Guild Wars 2: Heart of Thorns

Posted by: DoctorDing.5890

DoctorDing.5890

I don’t mind mini games being in the game. I do mind the stand-in for leveling being gated by them. They ought to be rewarding enough with intrinsic rewards that people who like that type of thing feel rewarded for doing them.

This. Mastery points should have never been gated behind those types of games, nor should collections.

+1.
Actually, make that +2.

NO MORE MINI-GAMES

in Guild Wars 2: Heart of Thorns

Posted by: ProtoGunner.4953

ProtoGunner.4953

You have to work on you punctuation, OP. There is no space before a comma, but one after the comma. The same goes with full stops, exclamation and interrogation marks.

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong

This Game Is Too Easy

in Guild Wars 2 Discussion

Posted by: DGraves.3720

DGraves.3720

I got a laugh out of the replies to lower his standards to try and artificially create a challenge for himself. Give up your drive to be good at this game, but only to a degree in which the other occupants deem worthy, but don’t get all ambitious and do good beyond that you degenerate.

I got a laugh out of his suggestion of making the game harder, something clearly not supported by the wider population. You only have to look at the nerf of the HoT maps after the general outcry of it’s difficulty.

You can demand the game to change, which seems unlikely, or you can attempt to make your own challenge.

I want to take note of that. Rather than the players rising to the challenge the game constantly lowers to the players. This is the primary reason why the game is too easy. If I went into a class and said “The test is too hard.” and the teacher just crossed off all but one question and made sure I knew the answer how exactly is that a challenge?

Guild Wars 2 is nothing but a collection of player-centric nerfs.

ew

I laugh at the idea that he’d somehow be ‘lowering his standards.’

Considering options that you have available to you is more mature than doing nothing in a sulk. The OP posted a thread detailing his problem, and it’s to be expected that some people would try to help by pointing out options he might not have considered.

Finding ways to challenge yourself is quite the opposite of giving up one’s drive to be good at a game.

~EW

I think that there is a difference between self-inflicted difficulty and developer intended in difficulty. For instance if you play this game naked you’re not making the game harder in the “mechanical” sense but the “numerical” sense. That is to say having lower stats doesn’t make the game depend on player skill but instead actually is (literally) choosing to play the game in a way never intended. That’s a form of artificial difficulty.

Also, I’ve played in 1st person. It’s okay.

(edited by DGraves.3720)

What happened to suggesting gaming breaks?

in Guild Wars 2 Discussion

Posted by: CETheLucid.3964

CETheLucid.3964

There’s a clock built into the game on your mini-map that you can set to your local time. It renders the GW1 reminder moot. You’re without excuse.

It’s called personal responsibility. Don’t kill yourself playing video games.

That’s waaay up there in undignified and embarrassing ways to die, considering how utterly avoidable it is.

What happened to suggesting gaming breaks?

in Guild Wars 2 Discussion

Posted by: Endless Soul.5178

Endless Soul.5178

Once, on a whim while playing Guild Wars 1 during Wintersday festivites, I decided to try how high I could get that counter, and eventually got it up to “You have been playing 4 days, please take a break.” I have a screenshot of that floating around somewhere.

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

What happened to suggesting gaming breaks?

in Guild Wars 2 Discussion

Posted by: MoZing.1594

MoZing.1594

I don’t really see how a short sentence every hour can be annoying given all of the garbage in map chat.