Well, the quest can be finished at any time of year. The only requirement is to log-on once during the Wintersday period, to receive the Orphan Laine’s Letter. Everything else can be completed at any time, Wintersday or no.
I’m surprised the Empyreal Star is the only option for Fragments, especially considering it’s only available for about 1 month per year, and that’s one when many people are likely to be busy or away.
(I know it doesn’t take much time to get, but if you can only play for an hour or so a day normally and have a dozen extra things to do within the same month it gets much harder.)
“Life’s a journey, not a destination.”
Can we downgrade these form “mastery” points to “casual” points? I thought the whole point was to have to work towards them and learn to master aspects of the game. Now they throw so many at you that you just get plopped in front of it is just not fun to get them anymore.
At least the raid mastery point additions took a few hours work to learn the fights.
I agree with this suggestion. Might as well delete mastery points from the game because it is so easy to get enough for everything, especially HoT masteries. And the exp is even easier to get. I think the whole mastery system is a failure at the current implementation.
Not the things you unlock with masteries, but masteries do not feel like you accomplished everything since Anet basically throws everything at you for barely any effort. Being masterly lvl 170 is just as meaningless as being lvl 80 pre HoT.The same problem exist with legendaries. They are so common and easy to make that the name legendary is missleading.
I’m not sure most of the playerbase plays 6, 8, 10 hours a day. Not playing for extended amounts of time, they may not be so adept, and it may actually be more challenging and time-consuming to ‘accomplish everything’.
Thus, I hope (and am pretty sure) ArenaNet designs content with more than the outliers in mind.
I spend only a small fraction of my time on stuff like legendaries. So even if you only play 10h a week you can make several legendaries per year, which iis why you see so many people with multiple legendaries.
And getting the essential masteries is just a matter of a month (starting with a fresh account), too, even for the really casual players.
It is really a problem with GW2, there are hardly any long term goals/tasks other than time gated stuff like legendary armor which we cannot even finish yet.
Anet released a new map and there were people after 2 days who already unlocked all the achievements and rewards the map has to offer. That does not sound like sustainable MMO content at all.
Maybe that is why a lot of people do not log in for much other than patch days, I can see it in my friendlist where the activity sharply declines again after every patch because they already finished everything. The game needs more grind.Cool story, I’ve been playing HoT since launch and I’ve yet to max my masteries. So yeah if you want to pour all your game time on one thing, yes you can max things get X item in no time, but if you like to do a little of this and that, it will take you a lot longer, just because you can do things in X amount of time will not mean everyone can.
Adding more points to make things easier for new and people who are bad at some content will not devalue your work. It seems to me they are adding new tracks, and sone will be needed for the LW3, so ANet is making sure not to lock people out of the story, it was a point of contention with HoT’s launch, they probably don’t want to do that again. But then the so called “Elite” or “Hard Core” players don’t want people to be able to just play the game. Ho no, everyone must play the way they do because anything else makes them less elite for some bizarre reason only they truly understand. If you feel the game needs more grind, and ANet are very against grind, maybe this is not the game for you, or you could just accept the game for what it is, not what you want it to be.
So what have you been doing since launch? The first people had all masteries maxed after less than a week. It has been like 9 months now. Are you telling me these hardcore people played in less than a week than you in 9 months? I doubt it.
Can we downgrade these form “mastery” points to “casual” points? I thought the whole point was to have to work towards them and learn to master aspects of the game. Now they throw so many at you that you just get plopped in front of it is just not fun to get them anymore.
At least the raid mastery point additions took a few hours work to learn the fights.
I agree with this suggestion. Might as well delete mastery points from the game because it is so easy to get enough for everything, especially HoT masteries. And the exp is even easier to get. I think the whole mastery system is a failure at the current implementation.
Not the things you unlock with masteries, but masteries do not feel like you accomplished everything since Anet basically throws everything at you for barely any effort. Being masterly lvl 170 is just as meaningless as being lvl 80 pre HoT.The same problem exist with legendaries. They are so common and easy to make that the name legendary is missleading.
I’m not sure most of the playerbase plays 6, 8, 10 hours a day. Not playing for extended amounts of time, they may not be so adept, and it may actually be more challenging and time-consuming to ‘accomplish everything’.
Thus, I hope (and am pretty sure) ArenaNet designs content with more than the outliers in mind.
I spend only a small fraction of my time on stuff like legendaries. So even if you only play 10h a week you can make several legendaries per year, which iis why you see so many people with multiple legendaries.
And getting the essential masteries is just a matter of a month (starting with a fresh account), too, even for the really casual players.
It is really a problem with GW2, there are hardly any long term goals/tasks other than time gated stuff like legendary armor which we cannot even finish yet.
Anet released a new map and there were people after 2 days who already unlocked all the achievements and rewards the map has to offer. That does not sound like sustainable MMO content at all.
Maybe that is why a lot of people do not log in for much other than patch days, I can see it in my friendlist where the activity sharply declines again after every patch because they already finished everything. The game needs more grind.Cool story, I’ve been playing HoT since launch and I’ve yet to max my masteries. So yeah if you want to pour all your game time on one thing, yes you can max things get X item in no time, but if you like to do a little of this and that, it will take you a lot longer, just because you can do things in X amount of time will not mean everyone can.
Adding more points to make things easier for new and people who are bad at some content will not devalue your work. It seems to me they are adding new tracks, and sone will be needed for the LW3, so ANet is making sure not to lock people out of the story, it was a point of contention with HoT’s launch, they probably don’t want to do that again. But then the so called “Elite” or “Hard Core” players don’t want people to be able to just play the game. Ho no, everyone must play the way they do because anything else makes them less elite for some bizarre reason only they truly understand. If you feel the game needs more grind, and ANet are very against grind, maybe this is not the game for you, or you could just accept the game for what it is, not what you want it to be.
Well said. My thoughts exactly.
More options only adds more possibilities, which leads to longer playability. Anyone who would rather see the opposite (elitists), might want to find a more competitive game if they hate seeing people catch up to them.
There are not many games like that, the MMORPGs I played before GW2 are dead (either shutdown or wasteland because 10y+ old) or casualized to the point that they are nothing special anymore.
And if you havent noticed less and less MMORPGs get released nowadays, because they are simply a high risk low reward investment to the gaming industry, so it is unlikely GW2 will see true competition in the upcoming years.
Sorry I didn’t grind out content, I got what I had to so I could finish the HoT story. I’ve yet to Max Nochie and Itzle, mostly because I don’t care to. Why is it what I, or anyone else for that matter, do such a problem for you? I play PvP, WvW Dungeons, fractles. So I didn’t max everything because I wanted to play something else, I didn’t Enjoy HoT till the April patch. But why do I need to explain my self to you?
As for MMO’s not being made, yes you are right, but at the same time, 99% of them are the same. Played one, played them all, that’s what’s so great about GW2, it is so different to all of the other games.
As I said, Take GW2 for what it is, not what you think it should be.
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
Yeah, so play the game?
All I’ve seen from you BG guys in the forums lately is “Bg isn’t playing right now, we on break mode”. Don’t question the ppt.
inb4 t2 guys complain about unfair matchup and BG blobs
I Bought Hot – Revenant | [QQ]
I just logged in and saw this… no BG in our tier… this should make for an interesting battle if JQ still has a strong SEA.
Variety is cool… but in a way … I feel sorry for the others in t2 facing BG …. the salt will be real by end of weekend, if not the end of tonight
Yeah, so play the game?
All I’ve seen from you BG guys in the forums lately is “Bg isn’t playing right now, we on break mode”. Don’t question the ppt.
Can we downgrade these form “mastery” points to “casual” points? I thought the whole point was to have to work towards them and learn to master aspects of the game. Now they throw so many at you that you just get plopped in front of it is just not fun to get them anymore.
At least the raid mastery point additions took a few hours work to learn the fights.
I agree with this suggestion. Might as well delete mastery points from the game because it is so easy to get enough for everything, especially HoT masteries. And the exp is even easier to get. I think the whole mastery system is a failure at the current implementation.
Not the things you unlock with masteries, but masteries do not feel like you accomplished everything since Anet basically throws everything at you for barely any effort. Being masterly lvl 170 is just as meaningless as being lvl 80 pre HoT.The same problem exist with legendaries. They are so common and easy to make that the name legendary is missleading.
I’m not sure most of the playerbase plays 6, 8, 10 hours a day. Not playing for extended amounts of time, they may not be so adept, and it may actually be more challenging and time-consuming to ‘accomplish everything’.
Thus, I hope (and am pretty sure) ArenaNet designs content with more than the outliers in mind.
I read this thread like, “HAI GUISE! STOPS WIT MAKIN THE GAMES FUN! WUT WRONG WIT U!?!?!?”
I can’t grasp any reason as to why anyone would complain about a reward for doing something. Its like telling the baker to make a cake out of celery…kinda defeats the purpose, don’t ya think?
Oh no!!!! With all these mastery points I no longer can feel superior to others….. what will I do???? They will have the same number by their name as I have!!!!! I am melting…. melting…
The only thing thats worth noting out all the the balance patch was the significant nerf to Rise!.
Umm seriously? You’re gonna ignore all the other awesome stuff, just because this one skill that was obiously OP got nerfed? Really?
MM was viable before HoT came out. What happens to Rise! is not gonna change that. And several people aren’t seeing that much of a difference anyways.
Why is people’s default response to patches always overwhelming negativity?
Point me out what was awesome about the balance patch for necros, please. After 4 months we got QoL stuff (and minor ones tbh) and a nerf (it was coming sooner o later but it has been really harsh). Oh right, we got fixed an underwater skill, YAY!
I would, but it’s easier to say, literally everything else. You can dismiss them as QoL stuff, but they aren’t minor. Lower CDs make for better rotations. Life Blast being full damage at full range is HUGE (ive hated the idea of ranged skills that work best up close forever). This is a good patch, and them nerfing one overpowered skill doesn’t change that. Was it the sheer level of awesome that guards got? No, but they desperately needed it, having gotten nothing but nerfs since HoT. We didn’t.
The only thing thats worth noting out all the the balance patch was the significant nerf to Rise!.
Umm seriously? You’re gonna ignore all the other awesome stuff, just because this one skill that was obiously OP got nerfed? Really?
MM was viable before HoT came out. What happens to Rise! is not gonna change that. And several people aren’t seeing that much of a difference anyways.
Why is people’s default response to patches always overwhelming negativity?
Uh, Necro can survive just fine without minions. I did CM yesterday with my guild and was fine, didn’t die once – no minions on my bar at all, swapped out Lich for CTTB. Had no problems in the new map or story. Not had any issues with my Lich Form minions either (running the MB Viper Horror build still) so I’m not really sure what to suggest for you. I don’t want to say ‘git gud’, but Necro is just fine right now. We got away lightly with the changes in this patch.
kitten off, white knight. I was talking to ANet, not you. I don’t care how determined you are to kitten-lick, I am not interested in your pro-corp, brown-nosing gurglings. I don’t want to have to say “gitgud” with your reading comprehension, but gitgud with your reading comprehension. You made unwarranted assumptions. I have no minions on my skill bar, only Rise, which was nerfed to death. Is that clear enough so that even you understood it?
I think you need to git gud.
I’m doing just fine after the nerf to Rise. I hardly notice a difference.
-BnooMaGoo.5690
As many have stated, the addition of new ways to get Mastery Points is a good thing! It’s sort of like adding new dishes to a buffet: you can make a choice from an expending menu of options.
I am not maxed on MPs for either HoT or CT. Hey, I’ve been busy!
As a daily player, I warmly welcome more ways for me to get those points.
But there is no way to use the dozens of extra points that can be gained casually.
Not currently, they will probably add more as the season unfolds, and you’ll have a leg up. Why are you complaining about having an advantage over other players? I really don’t understand, can you explain it to me please?
|Seasonic S12G 650W|Win10 Pro X64| Corsair Spec 03 Case|
As many have stated, the addition of new ways to get Mastery Points is a good thing! It’s sort of like adding new dishes to a buffet: you can make a choice from an expending menu of options.
I am not maxed on MPs for either HoT or CT. Hey, I’ve been busy!
As a daily player, I warmly welcome more ways for me to get those points.
But there is no way to use the dozens of extra points that can be gained casually.
And?
Are you allergic to extra mastery points or something?
When LS2 first came out, any new players would have had to level up to 80 in order to play that content too, so I don’t see how this is any different.
TBH, a new player should play through at least some of core Tyria and HoT. Not only do you need to get used to the mechanics and obtain your elite specializations (you don’t get any hero points in BSF), but story-wise it makes very little sense to jump straight into Eir's funeral without prior context. You can argue going into LS2 without LS1 is similar, but LS2 didn’t start off with deliberately slow and emotionally charged scene. You need an existing relationship with that character for that scene to have any impact.
And not having time to play somehow entitles you to have everything effortlessy handed over to you because….. ?
You are not supposed to go to Bloodstone Fen without completing HoT first, because you need the masteries to navigate the map. If you don’t have those, go back to the Jungle until you get them. You don’t need to unlock all of them. As long as you have unlocked gliding up to updrafts and Bouncing Mushrooms, you are good to go. And they are not hard to get. (Of course, having full gliding mastery makes it easier, but it’s not mandatory).
Grab the dulfy guides for: the mastery insights ( or whatever they are called, in achievement panel, you commune with them. Do the same with strong boxes.
That’ll get you most of the mastery points you need.
Drop into tarir ( auric basin) a little before the challenges pop. You’ll get upward of 200k exp. Do the same with night time in VB.
You’ll have a couple of tiers of gliding and mushroom in no time.
Bloodstone fen literally pours exp on you once you can glide around a bit. There is also a bunch more mastery points here.
Don’t worry about maxing out the masteries. Gliding, and bouncing mushrooms are all you really need for s3.
You’ll find you get the rest without a lot of effort if you don’t try to force it.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
I think inconsistency is more of a problem. At one point, everybody is “WE DON’T TRUST YOU YOU SHIFTY VEGETABLE”, and at another, it’s “Okay we’re chill now. Watching you but chill.”
And it gets brought up all the bloody time.
I was wrong earlier. Anet devs said, that the second ring (as well as earrings) will be available in later LS chapters. So, it seems rings being unique is not an oversight, but just Anet’s attemtp to delay introducing the solution to the problem they themselves created by locking out new statsets behind raiding.
I’m very disappointed with that.
And part of me wants to just sigh & mutter “typical.”
They need carrots to dangle off a stick in other new maps too..
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
What I did was play through the storyline the first time with my main, then played through with an alt or two while getting achievements. This gave them something to do beyond simply replaying what I did with my main.
You can’t skip to a chapter in the middle with an alt, but you can get “second run” achievements their first time through, if you’ve played through it with another character.
I have rarely felt as good about work I’ve contributed to as I feel right now. Thank you for the positive feedback. <3
I for one am thankful they added new Mastery points that I can get just by playing and doing things that I enjoy. I really disliked having Masteries in the adventures. Getting them meant I had to stop doing what I liked to go off and find something I didn’t like and do it instead. I’m not playing a game for entertainment to do things I don’t like to get points to finish up mastery lines that aren’t particularly useful to me.
Thank you ANet for adding Mastery points for simply playing your game.
ANet may give it to you.
I have more than 10 ( I’ve stopped even caring how many since i’m already at 170) spare hot mastery points. With many adventures not silver/gold.
I’m glad there are more available. Choice on how to get them is good.
Also I can immediately train any new ones that come out.
Bloodstone fen feels like anet going “hey new players, here’s some more easy mastery points and a pile of exp to help you get them done.” Which I see no problem with to be honest. I’m glad they are making them easier to finish. especially since I expect we may need/want them for the next LS episode.
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment
Bloodstone Fen is my favorite map, but...
in Guild Wars 2: Heart of Thorns
Posted by: Zoltar MacRoth.7146
It’s interesting that various projectiles like rocks and fireballs are also homing. I’ve seen them turn angles to hit me if I try to avoid them, even in stealth. Wish my magic was as good as theirs.
As a daily player, I warmly welcome more ways for me to get those points.