(edited by Paulytnz.7619)
What have the devs been working on over the past year because it can not just be this incredibly tiny patch?
I am already finished, story done, map done, achievements done.
They added no new armor, no new weapons, no rewards to work towards, nothing to keep me loged in.
What they did add was great but it was way to small. I thought MO said this patch would be roughly the size of 8-9 old Living World chapters? This felt like the size of one!
Not only was the size of the content small but the polish was bad too, compared to Season 2 and Dry Top and SIlverwastes this map, the achievements, the rewards, feels like a massive step backwards.
First, MO never said that ever. So dont know where u got that from. Also I can not take you seriously when you call Bloodstone Fen a step back . Even though its small on the map, the verticallity makes up for it, if we are counting the landmass together it is bigger than southsun and bigger half of DT. The rewards are cool where as you get gliding combat skills. I can not take what u said with a straight face.
Playing devil’s advocate here, but to be fair, most of this update was actually focused on Quality of Life and bug fixing, and they did A LOT of that; they have fixed things that were around since the kittening release (like the getting stuck after dodge roll bug which ruined my PvP since ever), added things like salvage all fine/rares and a lot of small tidbits that we won’t notice after some time but makes our life that much easier/entertaining.
They could have released more content if all that polishing happened before release, but here we are, and it is what it is. At least they’re not fooling us that much anymore, for Mo explicitly said it would be quality big, not quantity big, and it is, indeed, very high quality. Furthermore, it is the nature of GW2 as a game that it will always seem to have less content than other MMOs, because in other games 80% of everything is comprised of gear treadmills, which I personally hate because it makes the game seem too empty (get gear, beat boss of corresponding gear, get next gear, etc.). In GW2 I play less, but play better, if that makes any sense. That was an hour of story but it’s an hour of a unique and well thought story, not just another excuse to grind on the gear treadmill.
I’m curious. Why do you think it’s 3 to 4 months, rather than the repeatedly-stated 2 to 3 months? A source, or just lack of confidence?
The Ele nerf, on the other hand…
was needed.
Looking forward to trying the new stuff later tonight.
Not really. They could have adjusted the DMG without screwing around with the traits/cooldowns :p
The same could be said for the chill damage on reaper, but instead they totally changed it to something else. ANet always just uses the bigger hammer approach, I am just glad us necros didn’t see the underside of the bus (too badly) this time.
(edited by Tommyknocker.6089)
The Ele nerf, on the other hand…
was needed.
Looking forward to trying the new stuff later tonight.
Te Nosce [TC]
Seems fair to me, once you’re done with masteries there’s pretty much nothing left to it so a small reward isn’t that bad imo
Things I like, in no particular order:
Combat skills while gliding, and a map that lets me have real fun with ley line gliding. I’ve been waiting for gliding combat, and I’m really glad to see it!
New fractal: I’ve been hoping for new fractal content since forever and I’m very glad to see more added, especially since it seems to confirm that fractals are now some level of priority for new content rather than being left to stagnate.
New map: I really enjoy the new map, though it can be a bit hard to see what’s going on while in the air amongst all the red. The new events are fun and the map is creative, and I appreciate how it took the tiered feel of VB and simplified the transitioning between upper and lower tiers without sacrificing the distinct feel of each.
New enemies/mechanics: I loved the new, more difficult mechanics that were added to mobs when HoT was released, and I’m loving the new, more difficult mechanics that were added to mobs in the new map. I hope this trend of creativity continues. I also appreciate that it gives an opportunity for players to learn things that enemies in the raids use, which will help people who have previously had a difficult time in raids jump in a little faster.
New LS: I called it when the first raid wing came out and wasn’t disappointed. In the interest of not spoiling anything I won’t say much, but I do really appreciate the direction the game is going in with it in terms of both the next indicated expansion and the continuation of the LS. Speaking of, I’m glad that they seem to be tackling different things rather than one simply being a lead-up to another. While the dialogue of the big bads in the last portion of the episode was a little campy, overall I appreciated the story-telling and use of resources. I also really appreciated that it didn’t try to do too many different things while still involving a ton of different plot lines intersecting.
More HoT Mastery points! Yes!
Soliciting forum feedback from players? YES!! I know we can be a hotheaded bunch, but I think we all appreciate that you at least asked us to provide any feedback. We know you read the forums but it’s nice to see an actual post regarding it
Things I don’t like, in no particular order:
Elementalist skill CD nerf was a necessary evil, but the damage decrease feels a little heavy handed as does the nerf to healing. While I understand the intent was to reduce the multitasking that an elementalist is very good at in raids, it left my character having a woefully difficult time keeping myself alive since I simply could not heal well enough unless I sacrificed damage or toughness/vit to put on healing power gear. I believe that a more effective nerf to “Wash the Pain Away” would have been to reduce the healing to everyone other than the elementalist rather than a flat 1/3 reduction
The Bloodstone Crown should have been ascended, since all other LS episode rewards are ascended.
As I have not played the other professions that were changed yet, I won’t speak to them, but a lot of the changes to Guardians have been ones that have been requested for a long time, so I’m glad to see community feedback on balance appears to have been considered when these changes were made.
@Anet as a whole: So far, I’m loving this new content, and I’m really looking forward to seeing where it goes. I’m glad that y’all aren’t trying to do the 2 weeks releases anymore, because I don’t want y’all to burn out. Keep up the good work!
“Beware he who would deny you access to information,
for in his heart he dreams himself your master.”
(edited by UnbentMars.9126)
Having the attuned rings helps to offset the loss of the amulet infusion, but it still stinks to have to slog through fractals for the best stats in WvW.
I really hope that Anet will add some sort of option for the WvW players to get this that does not require playing outside WvW.
I am with the above posters that would rather suffer some form of torture before spending any amount of time doing fractals.
Oh I expect a new reward track to be imcoming to address this, might be a few months away tho….if not longer
just try it and you will see…….
There is only ONE slot for an infusion in the ascended rings, (all trinkets actually). If you think I’m going to waste time overwriting one just to see if more will appear… well.. not!
I seriously sense a troll…. especially since all you do is tell us… and won’t show..
What Henry is talking about is attuned rings which I believe require either unlocking tier two of the fractal mastery or completing various levels of fractals to get the mats to do it.
Yes but they are for agony resistance… and NOT for the WvW infusions he’s trying to make us believe they will take.
Here is what the patch notes say.
Offensive, defensive, and agony infusions are now simply known as infusions, and any infusion can be slotted into any infusion slot.
I think maybe the wiki has not caught up yet. I don’t have any attuned rings to look in game because I rarely do fractals and have little interest in them.
just try it and you will see…….
There is only ONE slot for an infusion in the ascended rings, (all trinkets actually). If you think I’m going to waste time overwriting one just to see if more will appear… well.. not!
I seriously sense a troll…. especially since all you do is tell us… and won’t show..
What Henry is talking about is attuned rings which I believe require either unlocking tier two of the fractal mastery or completing various levels of fractals to get the mats to do it.
I think you mean paladin.
Also, you can afford to run a glassy amulet if you pick certain traits and utility skills.No i ment carrion, reaper can make better use with a carrion than paladin.
…
But a carrion amulet has better synergy with a condi build, so unless you’re going for hybrid, that kinda defeats the purpose of trying to make a power build work.
Besides, if you’re worried about getting focused in team fights and/or without life force, paladin gives you a higher ehp against direct damage.
For pve everything its ok and i think viper( all my armor is viper ) with wells or minions and epidemic is superior , u use bip in 1 target if u had use any other skill u would have killed it as fast or faster and aoed.
In fractals u also can use well cause u always at 25 stacks of might.
Why would u takt bip over other aoe skill?
Actually, Wells doesn’t even come close to BiP in a condi build if you are fighting something that doesn’t die in 10 seconds.
You can feel free to do the dps test yourself. BiP does 121 300 dmg in 60s(2021 dps) with the common buffs like GotL, Banners, 25 Might, 25 Vuln, Fury and Glyph of Empowerment and nothing else. It isn’t a very good skill and it has no use whatsoever in PvP, but it has far better dps than Wells. It’s not even a contest, I actually tried do the same test with just Well of Suffering with the exact same buffs, albeit I switched golem to the one that can take power damage since I was using the one with 20k toughness for the BiP test. After 6 minutes I hadn’t even gone past the 200k mark on the 4mil healthbar that gives you your dps in the chat.
This skill for pvp its just bad period imo.
For pve everything its ok and i think viper( all my armor is viper ) with wells or minions and epidemic is superior , u use bip in 1 target if u had use any other skill u would have killed it as fast or faster and aoed.
In fractals u also can use well cause u always at 25 stacks of might.
Why would u takt bip over other aoe skill?
Epidemic+wells or minions its more than enough.
The op is right imo its a bad skill that targets 1 npc applying 2 bleeds.by the time u cast the skill and use a tranfer u could just had minions atacking the npc or 2 wells+epidemic or even septer aa +epidemic.
If u like it use it nps but i think i can say what MY OPINION IS if u read on my posts i do right IMO.
And btw if u come at me in pvp using that crap u would be dead before u would cast it .gl anyway
Yes initially the skill isn’t worthwhile, it’s when you have longer fights that it shines. Initial cast is 2 60s bleeds and hitting yourself with 2 20s bleeds and 2 20s torments, those bleeds and torments quickly transfer to the foe so nearly 4 stacks of bleed and 2 of torment.
As the fight progresses though, and you cast it again those transfered bleeds/torments will have faded but the initial 2 remain, so on second cast you now have 4 bleed stacks and again the additional 2/2 transfered again, now a total of 6 bleed stacks and 2 torment. At 40s into the fight you now have the transfered condi’s fading but you cast again and now a total of 6 bleed stacks from the skill with an incoming set of 2/2 transfers for a total of 8 bleeds and 2 torment that if you keep the skill on cooldown you’ll maintain the rest of the fight. So at 40s in you’re getting an additional 8*(.06Xcondi damage + 22)= 1130 extra damage every second, add in might and vuln and you’re at 1885 dps. That’s not factoring in the probably 50%+ uptime on torment which would be about 175damage w/ might&vuln, so in total about 2k extra DPS from 40s into the fight and on (though potentially more due to epidemic spreading but that just gets convoluted).
So it’s good, just only on long fights that don’t clear their condi’s. In other words, not good in PVP or lower level fractals/dungeons/open world content.
EDIT: Realize now I didn’t add in the 5% berserker rune damage or the extra condi damage from thorn runes, so really it’s a tad more potentially, though you also should factor in the time for the bleeds to transfer so /shrug anyways good dps, just long rampup.
(edited by Jerus.4350)
For pvp is just bad and for pve is not so bad but still bad imo cause like i said u can take WAY BETTER, u dont need the might in pve cause the group is always stack with 25 stacks in raids and pve organize groups.
There is a raid forum and fractal forum and a www, if u need better understanding in such areas.
Lets just leave it at that.
Take blood is power and enjoy man if u like it good for u ,i just hope u dont get in my team in pvp
I wouldn’t want you on my team in PvP to begin with, judging by your inability to understand what is going on around you and being said to you in this thread.
This is not a PvP forum, nor is this a thread dedicated to the PvP perspective. If that bothers you, then feel free to go elsewhere. And to moot your point even further, you actually can’t take anything better than this in PvE for the most part; when this skill is good in PvE, it’s generally unmatched in how much free damage it gives you over a span of time as opposed to anything else. A well isn’t better, a shout isn’t better, a minion with Death Nova isn’t better.
@OP:
The corruptions don’t need reworking because not only do they do their jobs uniquely, but they also do them efficiently. Nothing else in the game compares to Consume Conditions, Epidemic, or Corrupt Boon in terms of utility or active effect.
The thing you need to remember about design in games such as these is that not every ability is supposed to be as good in every area of the game as each other ability. Blood is Power doesn’t need to have any sort of use in PvP because it already has a perfectly valid home elsewhere in PvE. Besides, you would rather have an effect in PvP that has some actual utility to it, not just extra damage, so having this on your bar in PvP is simply painful regardless.
There’s nothing wrong with the state of Blood is Power. Besides, the last thing we need is to add to the game’s power creep by attempting to increase the strength of abilities that aren’t godlike across the board.
~Bhawb.7409
For pvp is just bad and for pve is not so bad but still bad imo cause like i said u can take WAY BETTER, u dont need the might in pve cause the group is always stack with 25 stacks in raids and pve organize groups.
There is a raid forum and fractal forum and a www, if u need better understanding in such areas.
Lets just leave it at that.
Take blood is power and enjoy man if u like it good for u ,i just hope u dont get in my team in pvp
There’s a PVP area too…
And, just because some of us use it in raids where it will yield about 8 stacks of bleed and 2 of torment, doesn’t mean we’ll be dumb and bring it into the PVP realm where it’s simply not suited. Also the might is not bad for when you run 5X Condi Nec in fractals.
Sorry ,first im posting in a pvp forum,second in pve u can take anything u want , everything is ok , i did this month in 4- 5 days all fractall from 1 to 100 EASY,but even so let me tell u that not once i used blood is power, no npc is going to ladt 30+ seconds, and if u take a warrior with u then u also dont need the might, i told u before there is much better options to take insted of blood is power.
Dont try to defend this skill ,we need the devs to try to make it better .
This is the necromancer forum, not the pvp forum. The OP wanted to discuss this for both pvp and pve and I was making the argument that it’s halfway decent in pve for certain things.
I would take it in a raid build like this:
http://metabattle.com/wiki/Build:Reaper_-_Viper_Horror
I wouldn’t run exactly that build, but it works for demonstration.
I would also use it on condi team in TT and certain fractals.
Necro utilities are generally not great at applying conditions. For long-life enemies (raids, teq, SMC lord in wvw) it’s useful. 8 stacks of might is nothing to sneeze at either.
Just because you wouldn’t keep it on your utility bar 24/7 doesn’t make it useless. It’s just one more tool in the kitten nal to be taken out as-needed.
If u take it for the might let me tell u that u can keep 25 stacks easy and i mean perma 25 staks, so u take it for the 2 stacks of bleed? With almost 1 sec activation?
Yes its useless in pvp cause no 1 is going to be bleeding fot 30+ seconds , there is much much better options to take insted of this .
Yup, because those 2 stacks last 60s each on a 20s reuse when traited. In PVP no it’s pretty kittenty, but PVE, that’s 6 stacks of bleed after a minute and the additional 2 20s stacks you take get transferred pretty quickly back to the enemy along with the torment stacks. Really not a bad skill at all, just situational in that it only gets good in certain builds and on longer fights.
Necro utilities are generally not great at applying conditions. For long-life enemies (raids, teq, SMC lord in wvw) it’s useful. 8 stacks of might is nothing to sneeze at either.
Just because you wouldn’t keep it on your utility bar 24/7 doesn’t make it useless. It’s just one more tool in the kitten nal to be taken out as-needed.
If u take it for the might let me tell u that u can keep 25 stacks easy and i mean perma 25 staks, so u take it for the 2 stacks of bleed? With almost 1 sec activation?
Yes its useless in pvp cause no 1 is going to be bleeding fot 30+ seconds , there is much much better options to take insted of this .
There’s more than one way to build a necro and you’re not always going to take the Spite trait line, especially on a condi build.
And the nerf to Rise? Really? What made them think that was required.
Why do people keep complaining about their 50% damage reduction skills being “over nerfed”? Can no one read?
All professions that had a skill that reduced damage by 50% got adjusted to 33%. This isn’t something specific to Necromancer. Rangers were crying about Guard being adjusted too. I would understand if it were only a few professions but it was all of them that had a skill with this kind of effect.
I’m really disgusted with these forums today. I know people always complain no matter what happens but this was a good patch and people are treating it like it’s going to be what makes them quit the game. For me, it’s probably going to be what makes me quit coming to the profession forums. Sick of seeing people who don’t know how to be grateful.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma
Well, the first thing that sprang to mind after reading this is that we’ll be seeing even more condi builds in pvp now, and I guess in general. The only necro builds I’ve seen in pvp in any abundance other than condi builds are minion builds, but after the major nerfs now in that department….
Not that I personally blame anyone for playing builds that are meta, so I’m not one of those who makes snide comments to others players because they play condi. Unlike a lot of people, I don’t equate playing what’s meta with being a talentless player, just with people wanting to have the best build possible and wanting to win. But I do think it’s unfortunate when even close-second options are taken from us, and we’re left with really only one choice.
Another patch, another set of necrovereactions.
How can it be a a QoL patch when they touched up unused skills that will still be unused after?
They could have at least reduced the baseline DS degeneration, nerfed Vital Persistence of a matching amount, so Spectral Mastery finally was a viable choice.As usual what works got nerfed.
My thoughts exactly. QoL patch? I don’t think they know what that means.
How about letting Marks hit downed enemies in WvW? Every other AOE from every other class does, why not Necros?
And the nerf to Rise? Really? What made them think that was required.
Horrible patch for Necros, yet again.
To Anet: does ANYONE on the staff main a Necro? Anyone? Especially in WvW?
Especially anywhere
If there’s one area where I don’t think anyone can possibly argue against in terms of this patch, its definitely QOL stuff. They definitely did a great job adding a lot of that here, from shared recipes to mass salvaging. Obviously there’s still more stuff they could add and there always will be, but there’s a lot of positives here for sure.
As nice as this try is, I think it should be obvious to everybody, that such a posting like this won’t be enough to stop people from spoilering, because humans are simply way too carefree, ignorant, intolerant and selfish to not spoiler other players, be it willingly, or even unintentionally and its in my opinion also not the job of the moderators here to constantly watch over the forums, if there isn’t eventually somewhere a posting, that could include content, that could spoiler anyone maybe..
The best advice for everybody to not get spoiled is simply to avoid the forums completely from day one on once LS3 has started until you have played through the new content, so that you can’t get spoiled again.
Avoid other players, from which you can expect that they are further in progress of the game than they, because talking with them could eventually end up with unintentional spoilers for you.
So the best advice is to play the new content as much as solo as possible until you have played the new content through, then play it again as a group when nothing and nobody can spoil you anymore because you know the new story content already.
And first then once you have done that, then return to the forums where you also can’t get spoiled then anymore.
I can say you already know, that the very moment LS3 starts, there will be for 100% sure within the first hours after release alread<y lots of new threads and postings here which include text that would spoil somethign for other playyers, if they read it.
Again ,I can repeat myself here on,, its not the job of ANet to control here absolutely everythign and everyone’s written words, if they could contain any “spoilers”
Thats going too far in my honest opinion
People which don’t want to get at all spoiled, just shouldnt enter the forums, if they still do it, they DO IT AT THEIR OWN RISK OF GETTING EVENTUALLY SPOILED.
Thats how I do see this.
I think it’s safe to say that one should expect spoilers in the bug forum. It’s hard to explain where, when, and how a bug appears without giving a lot of information.
Browse that forum at your own risk.
delicate, brick-like subtlety.