https://www.librarything.com/profile/Randulf,
https://www.librarything.com/catalog/Randulf
(edited by Randulf.7614)
Perhaps he was a Mork and Mindy fan since I think that was where the word came from
Actually, if memory serves me correctly, Mork only used Shazbot as a swear word. Clearly an oversight that the kitten filter isn’t picking up words from the Planet Ork ;D
(edited by Randulf.7614)
It’s usually at about:
16:00-17:00 London Time, or
17:00-18:00 Copenhagen Time, or
11:00-12:00 New York Time, or
08:00-09:00 Los Angeles Time.
Bigger patches have been known to have delays of anywhere up to 00:00-01:00 London Time.
You’ve been through enough patches to absolutely know that the patches don’t drop at 3 in the morning in WA.
Very disappointing.
Multi-mapping will eventually effect everyone, regardless if you do it or not.
Rewards are designed with the economy in mind. The intended reward is what you receive for completing the event-chain once, on a single map.
Expect one of two things to happen:
1. The ability to multi-map rewards will be eliminated
2. The rewards will be generally lowered to compensate for multi-mappingOption #1 requires some code changes that may be very difficult — keep in mind that multi-mapping has been around since the original L.A. Karka Invasion event shortly after GW2 was launched.
Option #2 makes it so the multi-map reward is now the intended reward. This would penalize everyone who doesn’t multi-map. In short, multi-map becomes the nominal design path for the event.
When you look at it from a game design perspective (and not as a “what I get, what you get, etc.” perspective), you can see why multi-mapping for rewards can be a problem.
What you fail to realize is that ‘intention’ isn’t even a factor here. PLAYER are the ones that started multilooting.
It is up to Anet to decide if they will allow it or not, or if they even have a problem with it. Trying to set up this false dichotomy of actions is pathetic. There’s always the option to just do nothing. The same thing they have done or said about it since it started, which is nothing.
Players will farm the content that is the most profit per hour. That will ONLY BE ONE event or chain of events. They will not jump from one event to another because that is inefficient use of their time.
There is no way to make players farm a variety of content in one play session. Farmers will ALWAYS choose the content that gives them the most profit per hour on average.
I beg you! Please reread my post.
Anet can easily ensure players will farm a variety of content in one play session by making that more profitable than any repeatable farm.
That’s starting to sound a bit totalitarian to me.
So what if doing something you find boring is profitable to those who decide to do it repeatedly for hours? What do you have against those that wish to do that?
This way my point as well. He’s coming off as a complete ideologue who thinks games ‘should’ be played a certain way. Never mind the fact that players come up with ways to work within the system and its up to Anet to decide if they will allow it, or end it. But instead he rambles on about how everything ‘should be’ as if he knows the one true way that games should be played.
(edited by FrostDraco.8306)
You do realize that the players doing those farms are doing them for the gold they get. You nerf that farm, they will move on to another farm. Then you’ll ask for that to be nerfed. And eventually it goes around in a circle and Silverwastes/Champion farming will be the farm again. Players will farm the things that give them most X per time spent on average where X is whatever they need, be it karma, gold, map currency, etc.
And this is true because most parts of the game are unrewarding, if you got rewarded for doing other stuff in game people wouldn’t resort to this mindless farming, they do it because they want the loot for whatever there goal is, I did Shatterer ( a massive world event ) and got 3 blues and a green from the chest ( sure you get the rare from the daily chest ) but in that same 13 mins it took to kill, I could have gotten what, 20 champ bags from SW, but sadly instead of saying oh jeez maybe other events are unrewarding, they will go SW is to profitable nerfffffffffffffffffffffffffffffffffffffff.
You do realize that if content had great rewards that players would still farm the events that gave the best profit/hour on average, right? And that if in general the game was more rewarding, players would sell their items for more because players are getting better rewards on average and that would cause inflation from where we currently are?
Changing loot on events does not remove the fact that players will farm content to get the gold/karma/items/etc needed for their current goal. And they will choose the content that gives them the highest gold on average per hour for them. Changing which event gives the best gold/hour (either by nerfing the current farm or buffing another event) does not change the fact that players will farm the event with the best gold/hour.
Silverwastes/Champion farming is not really bad. Some people need easier activities after a hard day at work and it is nice that ANet offers content that fits their needs.
People can kill 1,000,000 dolyaks for all I care, but should it be the most rewarding content? Why should running in circles and opening chests be far more profitable than almost any other style of gameplay?
Having a set of daily objectives take priority over silverwastes chest farming, would ensure that people would farm those first.
The chest farm should be nerfed by increasing the bandit crest cost of bandit skeleton keys. People doing vinewrath for the daily reward would then also accumulate bandit crests, and occasionally do a chest farm. That is how the chest farm should have worked from the beginning.
When you start talking about how things ‘should be’ you lose any credibility. If Anet thought that was the way things ‘should be’ they would have changed it to be more in line with that idea. You have no power over this game, and not everything ‘needs’ to be a certain way.
Seems like you have an idea of how people should be playing, which kinda goes against what a lot of this game stands for. I suggest you find a new MMO since you find how GW2 does things, is so bad.
“Why should running in circles and opening chests be far more profitable than almost any other style of gameplay?”
It’s not. Event/Winewraith farming is more profitable. Did you even look into this before you went off and blabbed your mouth?
(edited by FrostDraco.8306)
The type of gameplay for effective reward farming matters.
This is what the game encourages players to do, and GW2 has some really bad ones:
- Auric Basin multiloot
- Silverwastes chest farm
- Lvl 40 fractal farm
- Champion farm
The following content deserves to offer top-tier rewards:
- Raids
- Guild missions
- Completing (non-grindy) Permanent Achievements.
- Ranked PvP non-repeatable division/tier rewards (assuming decent progression)
- Daily high tier fractals
Well below the top-tier rewards are farm rewards. Those wishing to farm for hours on end should be encouraged to complete a set of reasonably diverse content.
Example Farm-rewards:
- Daily completionist
- Dungeon paths
- Daily exotic achievement chests
- Hero’s choice chest (once per day per account for each HoT map).
Ensure that it only drops when you have 100% participation.- Daily completion of Tequatl, The shatterer, Claw of Jormag, Triple trouble, Vinewrath.
I don’t see how any of the things you listed are really bad.
Auric Basin multiloot isn’t really bad. Yes, it does increase the supply of some mats at a faster rate than other activities, but it does require work and cooperation of many other players to pull off. And is only as effective as your ability to get keys and get on the maps with the cooperating players is. The solution to this problem is so easy that if it was really bad, there would be a fix in place already. Or at minimum a cease and desist warning from ANet about it.
Silverwastes/Champion farming is not really bad. Some people need easier activities after a hard day at work and it is nice that ANet offers content that fits their needs.
Lvl 40 Fractal farm: If that’s the fractal level players want to play, what’s so bad about that? You might not like doing the same thing over and over again, but others aren’t bothered by that in the least.
So please explain how those farms are so bad. You do realize that all the players who farm those activities farm them for specific reasons and if you take away these farms, they’ll just find new farms, right? Your goal will not be accomplished.
I just seen this exploit today for first time. got kicked from squad because i had no clue what was going on. getting loot from up to 9 maps you didn’t participate in cant be right.
And anet says nothing.
I was able to sleep at night when someone stated this. You can’t open a AB container without a key and you can’t get keys without doing things in AB. One may counter you can buy key’s, but again you can’t buy those without using the local currency which you get from doing things in AB. Once I realized the point, all was good again with the world. If you stop doing things in AB, then you maybe able to jump maps and see shiny containers, but you will not be able to open them.
In my experience, they usually happen at a time that’s personally inconvenient for me.
It’s definitely meant to be that way. The biggest hang-out I’ve seen was in Dragon’s Stand. I was amazed at all of the players standing at the entrance, and then 10 seconds later, the map gets blasted by Mordremoth and all of the players died, including myself.
I really enjoy the fact that I have to stay on my toes in HoT and that I could die at any moment if I’m not careful. It definitely adds to the authenticity of the “dangerous” factor that Mordremoth is supposed to bring to the jungle.
Thinking about why HoT does not feel comfortable, I suddenly thought that it may, in part, be because there are no really good hangouts like there are in old Tyria.
Old Tyria has
- cities and maps with crafting and BLTP trade areas.
- safe areas where NPCs sometimes have ridiculous crises or stories of their own.
- large spaces people can go afk for a break and not worry about the camp flipping.
- features and areas with enough “lore” that can be used for role playing.
I do not want to detract from Lion’s Arch but not one of the maps in Heart of Thorns has much in the way to sustain a casual, relaxing, “do something leisurely” atmosphere. Each of the species’ home areas have places in beginner areas for crafting and light PvE and there are plenty of hidden gem areas scattered around old Tyria.
There are also mini grind areas, for those who know where to look, that can be taken as a small bite of PvE.
Does anyone have opinions to share on this? I realize that is an open invitation for critique but I am trying to understand why I keep leaving HoT areas for core Tyria even though I really like the increased difficulty.
I really don’t understand why you want to hang out in a place that is supposed to be dangerous. Besides, the expansion doesn’t provide a core tyria levelling experience in which you learn how to play the game, it is supposed to be a war zone that we have never explored before. Even with that, quiet zone do exist in the maps where you can afk. In verdant brink, you have the flax farming spot, the entrance of the guild hall, the entrance of the first raid wing or any other field that you can glide/walk to that foes do not occupy. Also not every WP are part of a dangerous threat/event that come up in the game. You can also park characters at the beginning of a mini game I would say
The Heart of Maguuma is a war zone full of Mordrems and many other aggressive creatures. It’s not meant to be a safe place for hanging out, and that’s how it should be. The immersion would be completely ruined otherwise. If you are looking for a place to go afk in the Hot maps, just stay near the entrance waypoint of each map. No enemy ever attacks there.
I’ve crafted those boxes, that’s why I assumed it was the same. Need some time away from the game now. My mistake or not, it’s soured me on it completely.
The wiki does have a note at the bottom clarifying that exact point, so you’re not the only one who’s made that assumption.
However, anyone who’s ever received ascended boxes from elsewhere will know they only ever gave 1 item per box, so it is consistent from that point of view. And I agree with the posters above that it is the easiest way to get an armor piece if you don’t fractal.
Getting a set of Ley Stone armor was never hard, even before they made it easier with the April 2016 patch (in worst case rushing 18 times through the story mode, so like 40 hours in total). So it looks obvious to me, that you only get a single piece of ascended armor from it.
Actually I am even suprised that the Envoy I collection gives a free set of ascended armor.
Why would you be surprised by that? Envoy Armor is the precursor to legendary armor. How would you get your legendary armor set if you don’t get a full precursor set? Besides, you can get only 1 set of legendary armor based on what we have now; it’s a non-repeatable process. One piece of legendary armor doesn’t make sense any which way you put it, while ascended armor can be obtained through various methods and is not all that difficult to obtain either. And ascended armor is usually an end goal, while Envoy Armor is the first step towards a legendary set. The two can’t be compared the way you compare them.
Since you can buy the Leystone armor pieces you need from the vendor for HoT map currencies, it’s actually a very easy way to get a single piece of Ascended armor. Completing Bioluminescent armor was far more difficult, and it only gives one piece of Ascended armor.
I’m sorry you had a bad experience, though. Nothing ruins a cupcake like the expectation of a full cake.
TLDR: The crystals have become the new bloodstone dust. Can these crystals be allowed to go into the material storage of the bank? Thank you.
For those that mine guild hall mining nodes, you have a chance of getting shimmering or tenebrous crystals. These crystals are used to make guild armor and weapons from HoT. These materials (the crystals) do not fit into the “material storage” pane of the bank. There are many players that do not want to make these guild items or lack the other materials (ancient wood, ectos, etc.) to make every item in this set. Long story short, I have multiple stacks of these crystals in my bank and running out room. The crystals have become the new bloodstone dust. Can these crystals be allowed to go into the material storage of the bank? Thank you.
I wasn’t aware it was ever redesigned. I don’t think I’ve ever seen just a couple of people try it unless it was an off hour. It’s probably harder now with most people having done the event series unless it happens to be in a zone that is daily events. Try running either Shana or Fiona in Snowden Drifts for that achievement; there is usually enough people to make the event succeed.
I know there’s a golem to test it on. I’ve done that. That still doesn’t show me if I’m the only one actually trying to do good or if the boss simply has billions of health.
Bosses simply have billions of health.
The thing is.. having pugged a lot of fractals, I really start to notice that sometimes I get these groups where the boss dies in seconds and then other times I get groups where it takes several minuttes. I’m mostly referring to Molten Boss, but it is the same in other fractals. It’s just more noticable on the Molten Boss.
That bothers me a great deal. The fact that the majority of the GW2 playerbase is either oblivious of that fact or chooses to completely ignore it, scares me. How can anybody play a game for years and just accept that their contribution to the group is 0?
If nobody can see that persons nonexisting output, nobody is going to tell him what to do to improve. And we’re just fine with that? As long as he wins the fashion war?
This game is too good to just die off like that.
That difference is indeed there. Max damage in GW2 is obtained by a variety of factors. Ideally, Might gets stacked to its limit of 25 stacks, Fury is up constantly, and the Vulnerability cap (25 stacks) is also reached and maintained as much as possible. Meanwhile, well-timed defensive buffs like Aegis and Reflection limit or eliminate DPS downtime due to dodging or being downed. In such a coordinated party, the party’s damage is greater than the sum of what the individual members could put out individually (i.e., if not coordinating).
That doesn’t mean a lot of bosses don’t have high health pools. It means that some group’s damage output is a lot higher. That doesn’t mean that individuals are not contributing in those other groups. It does mean that what’s possible for a group requires specific comps, specific builds and a commitment to apply/maintain those group buffs.
Pugging is always going to be a mixed bag. You’ll run into players who want to play their favorite character, even though it doesn’t contribute as much (or at all) to max output. You’ll run into speed run wannabes who look up meta builds, but don’t really understand how to get the most out of them. As one might expect, the best way to guarantee a group comp is to find a guild that wants that, too. Failing that, you can advertise (as people do) for “experienced only” or whatever the filter criteria of the month is. Sometimes,as you note, you get a fast group. Sometimes, not.
This is an artifact of GW2 being somewhat different than those other MMO’s. In other games, you can get non-optimal parties, but since people can set gear tier requirements, PvE inefficiency usually boils down more to inferior rotations and positioning. In GW2, you can add gear inefficiency on top of the others, and failure to position and buff optimally leads to a dramatic drop-off in effectiveness.
(edited by IndigoSundown.5419)
It sounds like your idea of fun is comparing your performance to others in PvE. If that is the case this probably isn’t the game for you. Aside from the achievement point leaderboards (more a measurement of who started playing before others and spends the most time) there is not likely to ever be a public display of performance when it comes to PvE.
Me I could not care less who does what damage, who heals more and so forth. If I play a dungeon, fractal, world boss and have fun I don’t really care if I did 10X more damage than some other player. It isn’t really important.
If you are really interested in a GW2 measuring contest go play ranked PvP and not the “let win” PvP daily you mentioned in the OP. Ranked PvP is overflowing with players that compare their performance to others and are eager to let people know when they are being carried. There you can see your score as measured among your peers.
(edited by JustTrogdor.7892)
Hey everyone.
As the title states, I’m new to gw2.
I am playing a Tempest Elementalist wielding a staff and I’m Asura. I have played for 268 hours over the past 21 days and died 393 times.
I am currently at 74 agony resistance with 6 Ascended items (Shoulders, Gloves, Staff, Amulet, Ring, Ring). I have killed all raid bosses, except Matthias and Xera (no ley line gliding).I played WoW for a decade, peaking at world#37 in PVE and a single gladiator title, as a warlock. I quit WoW years ago after finishing heroic Siege of Orgrimmar (25) in MOP. I haven’t bought the subsequent expansion(s) and don’t intend to.
I have also tried, very briefly, Elder Scrolls Online, Wild Star, AION and SWTOR.I will try to put my thoughts into categories, as I have attempted to cover most aspects of the game in my relatively short time spent playing it.
Leveling 1-80:
It took me a bit over 2 days to level from 1 to 80. I liked how quick it was and how the time spent per level was approximately constant. I leveled to about 35 using karma hearts (“quests”) and from 35-80 using world events.
“Weakness makes me sick”, anyone?
The leveling process was entertaining and challenging enough to keep me entertained. Mostly because as an elementalist I could pull 5 mobs at a time and AOE them down, if I used my abilities correctly. I liked that. Unlocking all 5 abilities at early levels really made the game a lot more fun. I never felt like I lacked the necessary tools to level efficiently (unlike in WoW, where the best leveling tools were unlocked at max level).Personal Story (Original):
I suppose the personal story is fun and games, if you like leveling inefficiently, getting insignificant rewards and roleplay. I like none of the 3, so I skipped every cutscene after level 40 and rushed through it as fast as I could, just for the sake of having it completed. I regret doing it. It was boring, grindy and ultimately entirely unnecessary.
That is my opinion and I appreciate the fact that others may like it.Dungeons:
The dungeons are pretty complicated, if you’re used to linear WoW-type dungeons where you kill stuff, move further, kill more stuff and eventually collect loot. You rarely had to talk to npcs or click hidden objects (puzzles). That’s refreshing, although, at this late stage of the game veteran players will rush through the content like it’s nothing (in spite of the virtually nonexisting gear scaling curve, more about that later). That makes it pretty difficult for a new player to pick up on what’s actually going on and how it’s supposed to be done, because it’s generally already finished before you’ve even found the area where the action is (was) happening. However, the dungeons are great fun and once you understand enough to keep up, it’s amazing. I really like most of the mechanics and only wish there was more incentive to actively do dungeons.Fractals:
Like dungeons, fractals can be hard to catch on to. They’re fun and mechanically challenging, but they are full of objectives and tiny puzzles that new players need some attempts to understand and navigate. Once that was accomplished, fractals quickly became my favourite objective of the game. What bothers me is that most of my friends are too casual to keep up with me and my one other hardcore friend, so we are a 2 man team most of the time, pugging the other 3.
I have nothing against pugs, but with no way of telling if they’re pulling their weight or only mastering their “1” DPS rotation, I feel punished and at a huge disadvantage for only having 1 real mate.
Both in fractals and in dungeons I often feel like we are the only two people interrupting, healing, tanking and dealing damage. Sadly, with no way of telling, this only leads to more frustration which doubtlessly will eventually cause me to quit the game for good. I know a lot of players are scared of damagemeters. If they were casual wow players, I can understand that, as casuals would have been destroyed in LFR instances by veteran hardcore players. That is the consequence of the too steep gear progression of WoW. That is not the case in GW2 (10% statincrease from Exotic to Ascended, 0% statincrease from Ascended to Legendary), so even if you are in full Exotic gear and competing against a player in full Ascended gear, the damage difference should be pretty small.
I like to understand things and I like to improve. Without a tool to measure my own performance and compare it to that of my peers’, I lose interest due to the ever increasing frustration I feel at not knowing what’s actually going on.World Bosses and Events:
I can understand the argument that “dynamic world events and world bosses” on a very exact timer (GW2timer.com for more info) feels awkward, it also allows for them to be completed frequently, efficiently and smoothly, which I really like. I am often on the world boss train, going from A to Z killing bosses as soon as they spawn.Raids:
The raids in GW2 are excellent. The bosses are diverse and very entertaining to learn and defeat. I fear that GW2 suffers from the same issue that Wild Star had though, which is that the gear progression does not really smoothen raiding at all. The very slight increase of stats do not allow for quicker and easier fights, which I imagine makes raiding every week excessively grindy with little to no reward (assuming you’re fully geared, which I reckon everybody is at this point). Complacency was a killer at end-game raiding in WoW, even with our heavily inflated stats. I can’t begin to imagine how horribly a raidcontent-dry-patch in GW2 would look, farming the same bosses in the same equipment for months. Maybe nobody does that, I don’t know. I can understand why nobody would.
That said, the instances are amazing, although it has the same issue as fractals and dungeons, with the individual player having no real knowledge of his/her performance relative to that of his/her comrades. Unless everybody has a (probably) illegal 3rd party damage meter that is hooked up to a server to share the data across the group to accumulate a full damage meter depicting the entire raid (or atleast everybody who went through the steps of installing the 3rd party program and hooking up to the server).World vs World:
I haven’t done much of it, because it appears largely unrewarding and it’s not my endgame. It’s also a frustrating and confusing zergfest of following around the commander tag and avoiding fullscale combat at all costs. Whenever I got into a 1v1 or similar small scale skirmish, a thief would pop out of invissiblity oneshot me and then bow-dash to africa before I could even blink. I’m in full berserker gear and I SINCERELY HOPE that’s the reason I’m getting instakilled with no chance of defending myself.“PVP”?:
I did my PVP dailies a few times by joining the organised win-trading games in the PVP lobby. As handy as that may be, it seems to be the perfect place for botting software. I’ve never tried real PVP or arena.Appearance, Dyes and “Fashion Wars”:
Since this is apparently the real end game of Guild Wars 2, it seems odd that there are full awesomely looking sets available from the gem store. Once you learn to recognise all the €10 suits it’s easy to separate the real farmers/pros from the casual scrubs, ofcourse, but to a new player that’s not so straight forward with the huge number of dyes available.Guild Events:
Easily the most frustrating and exclussive content available in guild wars 2. I’ve managed to get through them once, but currently Ascended Accessories seems like the absolutely last piece of equipment I will obtain. I don’t know if it’s supposed to be so exclussive, rare and frustrating, or if that’s a consequence of them having been available for so long, at all gear levels.GW2 in general (TL;DR):
Mechanically the game is amazing. Combo fields, dodge rolls, boss mechanics, events, currency types and event-gated vendors etc. The game feels responsive and very fluent and in spite of raidwipe-causing and map-removing client crashes, it’s a pleasent experience.
What is driving me away is the absense of a way to measure my output and compare it to that of my group members. I often feel like I am the only person healing, damaging, tanking and interrupting all at once. With no damage meter telling me I’m either right or wrong, I only end up feeling more and more frustrated with every dungeon, raid or fractal I do. I’m a humble elitist, but I’ve already won the fashion war with my demi-god appearance, without knowing my worth in terms of HPS, DPS and interrupts, I am nothing. I would legit use an illegal damage meter and risk getting the ban, if I could find one.
I know there’s a golem to test it on. I’ve done that. That still doesn’t show me if I’m the only one actually trying to do good or if the boss simply has billions of health.Thank you for taking the time to read my opinion of Guild Wars 2, so far.
I’ll see you when multilooting or at Tequatl.
– That Filth
Did I miss it or did you not do living story season 2 or hot yet?
i don’t want to post a long reply on every single point or lay down my own experience with the game over the last few years but there is a theme that jumps at me from your post which i think i have an at least decent answer to.
while there may not exist any kind of real competitiveness in gw2 i think many of your frustrations could be solved by finding a fitting guild. pugging is generally a somehow frustrating experience in gw2. having a team of people you are used to playing with makes all the difference. since you have 4 guild slots available you can have several teams specialized for any kind of content.
also gw2 might not be fitting you in general as a hardcore player in the long run. here you have the advantage of not having any monthly costs so you can just take a break if things feel stale and check in once content you would like to play is released. much of the content is story driven tho so if you’re not interested in that a lot of content in gw2 might not agree with you.
still, i would suggest you look for a guild that fits your needs and see if changes your experience.
(edited by zaced.7948)
‘Competitive PVE’, the root of most RPG evils lol, i remember when it used to be group Versus the enemy.
Can you imagine if the Lord of the Rings book was ‘competitive PVE’ Frodo would be benched and Gandalf would be spamming lightening AOE at any opportunity ignoring people who needed to be rezzed :P
Frankly, I think it’s sad that such an amazing game is completely without a competitive element in PVE. Imagine how popular GW2 could be if it had a worldoflogs.com equivalent. .
No mob tagging – everyone who gets enough hits on an enemy gets XP and possibly loot, whether a boss or trash mob.
No loot rolls – everyone gets their own loot, no running through the same content for a dozen attempts just to see the uberweapon you were hoping for go to someone else.
No competition for gathering/harvesting – every player can mine the same ore node, etc. you don’t have issues where you fight your way to a node just to see someone rush by you and take it while you’re in combat.
Level scaling – max-level players can’t run through beginner zones one-shotting everything before lowbies get a chance to participate.
GW2 is pro-cooperation and anti-competition in PvE. If you want to compete with other players go to WvW or PvP instead. Even “fashion wars” is subjective, I don’t care how many Legendary weapons you can flash. It’s great that those of us who don’t measure our own enjoyment against others’ performance have a game to play. Almost every other MMO has what you’re looking for, GW2 doesn’t need it.
(edited by tolunart.2095)
I agree with you. I also wish gw2 had a way to tell everyone in the party, squad, or open world event how they did at the end of completing something, and then shared that info for all to see. Lots of MMO’s do it. To me it just adds a bit of competitiveness to do your best while these different events are happening.
However, this idea has been brought up many times before. And most people don’t want it. They believe some players will abuse it, and use it as a way to justify kicking someone out of a group or point fingers at someone for holding the group back. On flip side, it’ll only encourage players to do better, or point out that a specific player is doing a great job and maybe even carrying the group.
So who is doing better? The one that did the most damage and at the top of the list or the one who had lower damage but also rezzed 20 people so they could continue appling damage during the fight.
Rather hard to believe someone who started 3 weeks ago can accomplish that much without being an alt account. Would explain why what amounts to a scrub managed to get into raids that are probably beyond their masteries.
So, yea, it’s a verbose “give me dps meter” thread that can be merged with all the others already made. Then we can promptly forget about it.
I really hope there will never be a DPS meter. I find it kinda sad that you need this tool to make a game interesting. It’s probably a hangover from WoW, I too use to play WoW, and stopped after Cat, it just got board of it. Way too much grinding. And I always hatted the DPS meters and the hostility it would bring to the person with the lowers DPS, even if it was only a few points out from the rest of the group. Like the time someone raged at me for not doing enough DPS when I was the tank!
There are alot of things to do in GW2, you seem to have done alot in a very small amount of time. Would not surprise me if you burn out.
Was this a veiled attempt at yet another “damage meter plz” thread?
its a fact unfortunately that some people will abuse it, and we can see historically in other games that the few have a disproportional effect on the many.
I do however like the reporting you get a the end of spvp , its more goal orientated (e.g I like to balance healing and condition removal with some kills) and its at the end when people are a little more reflective.
Its a dated and toxic mechanism, but for those that must have it, there is a program i believe that acts as a damage meter (i believe people still use this kind of thing with GW2 raids. To Op though, you need to get out of the mindset of competitive contribution, that’s not what GW2 is about, you don’t need to worry about what other people are doing – the beauty of this game is that you have extreme flexibility to adjust your skills and behaviors to compensate for any perceived weakness you see.
As for gear progression to make things easier as you repeat dungeons, thats a WOW thing again, the reward in GW2 is different, its all about learning to adapt your playing behaviours and skills sets – this is where the experience pays dividends.
(edited by vesica tempestas.1563)
It’s probably not the answer you wanted to hear. But the individual player does not matter that much in gw2. There is no trinity like in WoW in terms of healing or damage. For raids, most people use guideline for a group composition (see metabattle.com), but there’s no solid composition that is directly mandatory. That’s why they don’t have any damage meter like you were suggesting.
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.