Showing Posts Upvoted By Bhima.9518:

The NA Silver League Thread

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Posted by: Shaymi.9124

Shaymi.9124

FA could have easily won both SoS and MAG if we hadn’t lost WvW guilds.
That being said, I’m quite happy we’re finally not fighting SOR/JQ for next 5 weeks.

So what you are saying is that FA could have won easily if they weren’t FA?

This may very well be the most stupid forum post I’ve ever read.

That may very well be the most stupid interpretation of a forum post that I’ve ever read. Congratulations.

You are actually defending someone for saying “we could have won if we had more numbers”?

If you want to play that game what about SoS when it was T1, could you still win then?

Sorry, this game is played with the team you have; not the team you HAD or WANT.

I’m a little confused as to what your problem is. Nick expressed his OPINION that FA would have been competitive in Gold League had we not lost a number of guilds. Apparently according to you, people are not allowed to share their thoughts with others on forums, which may explain why you blatantly attacked his point of view.

Ele/Necro[APS] – Fort Aspenwood

Zero Attunement Swap CD

in Elementalist

Posted by: PlatypusRex.3428

PlatypusRex.3428

Given how attunement swaps are considered weapon swaps, which grant effects based upon sigils, and the fact that we have traits which give us boons upon swap, you aren’t likely to see the CD removed. With that in mind, the simpler fix is to normalize the CD at a good value and then change the arcane trait line to impact something other than the attunement CD.

Internal cooldowns to prevent OP.

Zero Attunement Swap CD

in Elementalist

Posted by: VitalSuit.1980

VitalSuit.1980

Because perma boons.

Armor for WvW Ele

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Posted by: ImProVocateur.5189

ImProVocateur.5189

I recommend the Cavalier back piece, but stay away from gear with Toughness as a primary stat. The only exception to this is if you decide to go a mixture of Knight and Celestial. I still would not recommend this, since you will rely heavily on passive healing and rapid cleansing. Look at attachment one to see the stats for that.

You will probably be much happier with a combination of Valkyrie and Assassin gear. You will have a 30% increase in Health (untraited), and have good critical potential.

Cheers!

Attachments:

Need a WvW zerg build!

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Posted by: Like Forty Seven Ninjas.6982

Like Forty Seven Ninjas.6982

Build a balance build that tilts a little towards damage and use a staff (though D/D aura share is VERY good too). 0/0/20/20/30 or 0/0/20/30/20 will be optimal for large group play. 20 in Earth is key for Rock Solid. Gear should be a mix of soldiers, knights, cav and zerker to get over 1600 tough, over 16k hp and decent crit + crit dmg. Run ER for heal, Arcane wave and 2 cantrips of your choice (or 3 cantrips). I like boon duration runes just because it increases the stability on Rock Solid… let alone all the other boons.

You know…I knew I liked [GLOB], I just couldn’t put my finger on why…

Here is my large group fight Support build. I also use the boon duration runes and I switch sigils to gain endurance on kill when my traits are 0/0/20/20/30.

DH Yak’s Bend – Perfect Dark [PD]
Dr Hoppenheimer – Engi / Meowzir – Guard /
Mulcibur Nox – Ele / Mr Directed – Mes

25/10 FA/YB/CD

in Match-ups

Posted by: Xavi.6591

Xavi.6591

Great fights so far this week! Prefer this much better than any type of blowout.

Yak’s keep your heads up and keep the fight alive!

Fantasme Bloodwen [R.I.P. Mesmer] | Andi Runi [Warrior] | Bonedoggle [Necro] | Zooerasty [Ranger]
Angry Intent [AI] | Yak’s Bend |

Collaborative Development: World Population

in CDI

Posted by: lollasaurus.1457

lollasaurus.1457

Add a counter showing how many people from your server are on a borderland and EB and have it update in real time or close to real time – AFK and non AFK alike. The people that really care about determining how much coverage they have at a given time will do the work from there.

Collaborative Development: World Population

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Posted by: Jharkin.9357

Jharkin.9357

Changing the cap is a ridiculous idea. To make it “balanced” the cap would need to be dynamic based on the lowest pop server. Are you going penalize servers with a guild that plays in NA mornings due to the fact that their opponent can only field 10 people on a map?

Collaborative Development: World Population

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Posted by: bretk.6019

bretk.6019

I may have missed this in a previous post, but do we know if the map slots are evenly divided among the three servers?

Of course they are.
Anything else would be extremely idiotic.

I would agree. There was a post in another thread about a server being out-manned and having a queue. Hence the question.

(GLOB) – FA

Collaborative Development: World Population

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Posted by: gidorah.4960

gidorah.4960

cut the amount of people allowed per map by alot temporarily and make the transfer cost based on wvw population and the queue should force everyone to spread out

Collaborative Development: World Population

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Posted by: Ntranced.7415

Ntranced.7415

There are two main issues which need addressing as I see it, and personally I see it in this order:

1. Fix Queues

There is nothing more frustrating than sitting in a WvWvW queue. It has multiple problems – specificallly:

  • those that do it most only want to WvWvW
  • we can’t level up other characters while we wait because we want to go in on our main WvWvW character (alts and WXP another topic, right?)
  • the queues don’t work so sometimes I get in within seconds while a guild mate has been queued for hours
  • we can only queue for one BL at a time
  • we have no idea what the queues are like

So I would like to see:

  • Priority: The queues fixed so it takes people in the order they queued
  • Priority: The ability to see a breakdown per BL of how busy each queue is and an estimated wait time (done so well in other games)
  • Wish list – ability to queue for multiple BLs
  • Wish list – ability to swap chars without leaving WvWvW (it is so alt unfriendly with WXP already, long queues just make it more so)

2. Fix Population/Server Imbalance

OK so we now how this goes now, there is nothing new here and nothing hinted at that would solve this. I don’t feel I need to write out what the problems are because everyone knows them. Possible solutions:

  • Server Alliances. Ally servers (as many as six) to colors dramatically reducing the number of WvWvW servers. Allows lower tiered servers to group up and compete against (for example) the top 3 in NA. Could also help with night coverage as well if done right and can be varied whenever required to take account of population shifts.
  • Make server transfer costs dependant on WvWvW rank, quite frankly I don’t know why a PvE only player would transfer anyway – just quest.
  • Encourage guilds to move to lower rank WvWvW servers (less gold or no cost at all, add feature to lower tiered servers only where they can retain guild bank and status etc).
  • Get rid of leagues until you have a proper system implemented, the leagues are just making an already severe problem worse.
  • Increase rewards for WvWvW, I don’t believe lower tier servers have a lower population in total just that WvWvW is not their game type or WvWvW is far less profitable (and has less access to mats, ascended items and is far less lucrative for gold than a champ run).
  • Introduce unique items for WvWvW like skins (yup, dungeons have them) and other goodies that people will want to get and these items should not be linked to “winning” or dominating the tier.

See, not a single kitten in there. Oh wait…

Aurora Glade [KISS]

Collaborative Development: World Population

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Posted by: Frayta.4816

Frayta.4816

In other games (WoW comes to mind) PvP instanced games (like Alterac Valley) Were balanced in numbers via Gating.

How gating works:

The system sets a base number of players lets say 20 spots, and the amount of slots would increase incrementally based on flagging certain events. Side A hits 15/20, the gate is raised to allow 30 people total- But Side B and C fill out the 30 already. The gate will not raise again until the lowest sides population hit the next gate. This was done in games to prevent 5 on 40’s, the game would not even start until the minimum gate was filled (10 people in the case of AV)

The Pros of gating- curbs victories soley dependent on number of forces. Balances out numbers incrementally, the cap can be raised based off of demand to get into the game.

Gating calculations could provide functional data to set up future match ups- It would provide average players based on the time of the day.

Cons of gating: Would cause strife for WvW players of non NA times, If ET has no oceanics then very few of the opposing sides would get to play against them.

Gating does not push out players if the other side’s dwindle- It simply won’t let more join until enough leave to be under the gate. So if nobody left on one side you could be left with a 90 on 20.

Gating isn’t easy to program, and takes a constant stream of code to function. (I don’t have a lot of confidence Anet can pull it off without adding a bunch of lag, and bugs they wouldn’t bother fixing for months.)

Collaborative Development: World Population

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Posted by: TJx.2479

TJx.2479

Collaborative Development: World Population

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Posted by: playandchill.3908

playandchill.3908

Dear Devs,

What are we suppose to discuss about?

We dont even know how many players there are per map and how queues are working.

All we we know is this game is about coverage.

So what?

[LANI] Multi glad pewpew

QUIT- RETIRED

Collaborative Development: World Population

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Posted by: Handin.4032

Handin.4032

What would be really nice is to:
1) Know what the map cap actually is. This has never disclosed officially and it seems like this is pretty important information to the community
2) Information on the monthly WvW population average in various time bins (i.e. the average number of people in WvW on a given server between 2 am to 4 am). This would also be VERY helpful it people are looking to find a server to transfer to. Right now the only way to really judge these kinds of things is talking to people on the server
3) Add a utility showing the current average queue time (and maybe even make the queue work LIKE A QUEUE!). It definitely isn’t the case where it is first in the queue gets in the server first.

The issue I see with making transfers to less populated WvW servers is that the server population is set by the server limits, and it includes both PvE and WvW and sPvp people. For instance, TC is always one of the top populated servers in NA, but we don’t have the largest WvW population (~ 4th). Lower teir servers as well can be at “very high” in population. I believe even the T1 servers have a lower (Maybe BG is on par with TC) total population than TC. So allowing free transfers/cheap transfers based purely on WvW would not work the way that they do the servers.

Honestly, I think the fact that there are long queues now, mostly because of stacking, on T1 and a lot of T2 servers will start to balance out the population. People won’t stick around on a T1 server for WvW if they can never actually WvW! However, some things really should be added to give the community some more info so they can make the best decisions now for WHERE they want to go. Leagues will cause guild migration, and it would be fantastic if anet helped give as much useful information as possible to guide large transfers to places where they will have more of an impact.

TC Golden Dolyak – [DOLY]
Mesmer – FURY
Rank 55 – Bunker Engi, Top 300

25/10 FA/YB/CD

in Match-ups

Posted by: sirflamesword.3896

sirflamesword.3896

Oh YB and FA… tsk tsk tsk How many times do we need to go over this?

You know PDoX owns the Obsidian Sanctum; quit trying & get back to your zergs.

Do you actually think this is something to be proud of? Kinda sad really.

Pinnacle of Responsibility[Mom]-Yaks Bend
Unstable Shield, Unstable Light

25/10 FA/YB/CD

in Match-ups

Posted by: bretk.6019

bretk.6019

Can someone tell me why we (cd) are outnumbered but people are waiting to get in?

BP had a problem last week in BPBL where we would have a queue, but could only find 30-50 actual players on the map. At first we thought it was just that there were a huge amount of PvE’ers off doing random things, but after sending people to all corners of the map to check for people in the JPs, at the skrit, at the centaurs, etc. we have become convinced that there is something wrong with the queues. Anet has acknowledged there is something they are going to fix in the queues without specifically saying what the problem is, so who knows when it will be fixed.

This crap has been happening all everyday in this match up for us. Yes we are outnumbered and there are zergs everywhere but we have the map que’d and we’re still outnumbered 4:1….broken kitten kitten

I’m curious about this and I have heard mention in TS about how the map slots are not evenly allocated for all three servers. For example, if there are 300 slots on a map, each server is not allocated 100 each. So, one server could flood a map and create a situation where you are out-manned AND have a que. Again, not sure if this is how it works, but heard mention of it recently. Does anyone know for sure?

(GLOB) – FA

The NA Silver League Thread

in Match-ups

Posted by: Chris.3290

Chris.3290

FA will win with SBI being a very close second.

I think the battle for third will be the interesting part of Silver. BP has almost knocked itself out of contention (what happened?!) so I think the smart money is now between YB and DB; with CD being the long shot darkhorse.

WvW Not Fair - You Shouldn't Expect It To Be

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Posted by: grave of hearts.7830

grave of hearts.7830

Bah coverage and fairness
This is a business
Anet gets money out of people transferring to live the big dream of pubstomping others with no challenge.
Just dont complain tommorow if you end up wandering around for a week hoping that an enemy will flip a sentry or something.

SoS Defence and Emergency commander
If you see a gear above my head……run
If you see me Offline,its totaly not a trap

Feedback: WvW Season 1 Achievements

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Posted by: Heinel.6548

Heinel.6548

I dunno what you guys are complaining about. Got the achievement in a week and played about 2 hours everyday.

There’s a big difference between “difficult” and tedious, unproductive grind. Perhaps if you actually read the thread you’d know what “we guys are complaining about.”

I still don’t get why people feel the urge to comment on kitten they don’t read.

I’m not sure why you are criticizing me. Correct me if I’m wrong, but my post clearly states that the achievements aren’t difficult nor tedious, as it’s achievable even with average game play.

Average selfish game play. If you ignore what everyone else is doing and just focus on your own objectives, the achievements can indeed be cleared fairly quickly. However, for a server to succeed in the war effort, it needs all its players to be on the same page, working towards specific goals that often do not align with the most efficient way of clearing these achievements.

In lower tiers, where people don’t care about winning anyways, this is not much of an issue. However, in competitive servers, especially the ones in tiers where queues are the norm, they really need every single player to pull their own weight (or give space to people who would). There has been consistent friction on this point since seasons started.

As it is, the current achievement reward structure reward PvEers way more than actual WvWers. Each achievement hound only need to spend 2 days to fill their own meta. However, the server as a whole has to lose more than 60% of all available play time in season 1 to all the tourists that clog up the maps. This does not bode well for the longevity of the play mode.

“… but I hate the idea ‘It may not make sense at first’.
I want it to make sense right away, then another sense later. Murkiness =/= quality "
- CCP Abraxis

(edited by Heinel.6548)

Feedback: WvW Season 1 Achievements

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Posted by: Rainshine.5493

Rainshine.5493

I dunno what you guys are complaining about. Got the achievement in a week and played about 2 hours everyday.

There’s a big difference between “difficult” and tedious, unproductive grind. Perhaps if you actually read the thread you’d know what “we guys are complaining about.”

I still don’t get why people feel the urge to comment on kitten they don’t read.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

Feedback: WvW Season 1 Achievements

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Posted by: BondageBill.4021

BondageBill.4021

Haven’t read the whole thread, but I agree with a large majority of the OP. The two biggest issues IMO:

1. Number of achievements needed for meta should be around 11 or 12 instead of 15. Reward the roamers and reward the zergers, but don’t force everyone to do everything that is available within W3.

2. Daily system should have been tied in to the meta.

“We don’t need to make mandatory gear treadmills” -Colin Johanson

Feedback: WvW Season 1 Achievements

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Posted by: Rainshine.5493

Rainshine.5493

If “listens to directions” = “elite” then … yeah, I guess I’m elite.

For the record, I’m glad more people are trying WvW. I hope many of them enjoy themselves and decide to stay past achievements. That doesn’t change the fact that the most efficient way to use your time toward getting said achievements is NOT the most efficient way to help your server.

I’m sorry if that stings.

Ruse Torrent (elementalist) on JQ
trixnotes tumblr: quick hits of lore | personal tumblr (some other GW2 stuff)

Will the real spell-caster please stand up?

in Elementalist

Posted by: DrTenma.7249

DrTenma.7249

More like the kittens wanted our defense to be healing, all the while they say they don’t want healing to be powerful.

dagger/dagger or dagger/septer for WvW?

in Elementalist

Posted by: Thrashbarg.9820

Thrashbarg.9820

i just made an elementalist and im not sure how to play WvW with one exactly im not sure which would give me more dps and more of an ability to help my group out while still maintaining decent survivbility.

Staff.

Learn it, live it, love it.

In big fights you won’t even get in range to deal damage with a d/d setup unless you go full bunker, but then you won’t really be dealing damage (always a bit funny/sad to see videos of some bunker d/d rocking 3k crits with churning earth).

S/D has great single target burst and some good pbaoe burst from OH dagger, but requires a target for many attacks, which can be difficult in large fights or fights with thieves (click that low health guy in the middle of the stack for a lightning burst? gl with that).

My advice to new WvW elementalists is as follows:

Spec: Basic zerg support Elementalist.

The basic idea with this build is a live elementalist is better support than a dead elementalist. It’s tanky enough to stand front line combat in large groups, does halfway decent damage and oozes supportive boons and heals mostly just by doing it’s own thing. Feel free to adapt that to your preferred gear/style, add in more damage gear as you learn positioning and get more experience. Weapons and utilities and traits can be changed depending on situation.

Hats off to all the ones who stood before me, and taught a fool to ride.

GW2 PvP/WvW...

in Guild Wars 2 Discussion

Posted by: Charak.9761

Charak.9761

sPvP needs:

DR on CC
Capture the Flag, Mini-WvW, and an invasion map (20v20)
Ways to spend glory (buy t6 mats?)

Feedback: WvW Season 1 Achievements

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Posted by: Djemo.7153

Djemo.7153

Anyone had fun imagining what we will get at the end chest of the season? (aside from that dolyak finisher and whatnot).

Ive preemptively started laughing my kitten off at the content of the same when i saw what you get from the smaller WvW achievement chests.

Im guessing the end chest containts 3 finishers and 2 yellows.

Feedback: WvW Season 1 Achievements

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Posted by: Awe.1096

Awe.1096

Some people go outside occasionally, just FYI.

Some people have better time management skills,just FYI.

You dont say? But seriously. Can you tell us how many hours it took you to complete the meta? How many hours during those 3 days? Becouse either you played pretty much all day long for those 3 days (which is not normal or “better time management”) or you got super lucky with a matchup where you could run karma train most of the time. WvW matchups are not uniform. Some people spend 4 hours just to flip a single keep becouse they are on the loosing side. Honestly, I dont give a kitten if you play WvW from 7am to 23pm. Good for you if you do and you enjoy it. But please dont judge the balance of a system using extreme examples such as yourself.

Feedback: WvW Season 1 Achievements

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Posted by: Dasboba.1652

Dasboba.1652

The whole “meta” achievement system in WVW is stupid and shouldn’t even be in the game. It actually rewards pve nerdpoint hunters that steal supply, hog queues for jps, and do nothing to actually win the matchups. Whereas the people who have been putting the work for the past year will either not get the achievements or will have to drop their duties to do things like camping mercs, or wasting time on jps. I already figure I won’t get the meta achievement b/c I will have to do all but 4. I can already count more than 4 that I won’t be doing. I most likely won’t be doing the 4 jps, or the SMC captures b/c it’s more important to defend/attack the bls, plus the queue lasts for days. Nor will I camp pve mobs in wvw maps.