Showing Posts Upvoted By Bhima.9518:

Repost: making WvW similar to sPvP

in WvW

Posted by: Nikkinella.8254

Nikkinella.8254

wvw would be boring when everyone is on an equal footing gear wise?

I honestly don’t understand the argument tbh I play wvw to pvp on a larger scale than in spvp not to err look at my gear in a field or something

like I mentioned in my other post that was removed yes it limits some combinations but there are very few optimal builds that even use mix and match apart from ele that I can think of

and yes I’m sick of grind after levelling 4 alts to 80 and grinding the tokens and gold to equip them, especially since I was brought into this game on the premise that it wouldn’t be like that at all

The whole point in getting new gear for me is to test it out in WvW against other people. Using different combinations of gear is fun to me. There would be no point in getting new gear that comes out if I can’t use it in WvW since PvE is easy enough to do naked. In short, there would be nothing left for me to do and no point to continue playing at all. Spvp is extremely limiting in gear combinations. some of us don’t want to play the same cookie cutter builds as everyone and like coming up with our own combinations of things. Don’t ruin that for us. And if you don’t want to grind for new gear, that’s your choice. You’re choosing to be at a disadvantage. That’s your problem. Why should the people who do want to do that be punished for your laziness?

(edited by Nikkinella.8254)

condition meta needs to be fixed

in WvW

Posted by: Nikkinella.8254

Nikkinella.8254

They need to make another stat that’s necessary for conditions to be effective. You need power, precision, and crit damage to make power builds effective. You sacrifice defense for that. You only need 1 stat to make condition builds effective, condition damage. The other 2 stats could be whatever you want. With the new set, condition builds sacrifice absolutely nothing and can max their most important offensive stat AND their defense as well. How is that balanced? I’m seriously beginning to question the intelligence of the balancing team in this game.

WvW/TPvP Hammer Warrior Build + Video

in Warrior

Posted by: Laceration.4290

Laceration.4290

Hello warriors. Decided to post up my latest video and build here that I’ve been running in wvw and tpvp succesfully for the past few weeks.

High damage and survivability is achieved through hard CC, yes this is a stunlock build. The more you keep them stunned, the more damage you do to them and less they do to you ofc.

There are some flaws with the build like some people have said they have an issue with the lack of mobility. True, if a high mobility class decides to disengage you won’t be catching up to them with this build. Also ranger running rampage as one or a plagueform necro(in tpvp youll be seeing alot of these -.-) counters the build. In a 1v1 it usually results to me spamming mace auto attack while blocking/kiting.

All in all the build is well balanced on both damage and defense, there are a few flaws but nothing that renders the build useless. If you got any questions don’t hesitate to ask!

WvW Build: http://intothemists.com/calc/?build=-s;4NKVP0f4kL-60;9;59T-T;13;0189;147An-F26;16TsW6TsWg-kc0-HXO0;1jV71t1IZ3_Va-30HV1a;9;9;9;9;9;9;14-6N

TPvP Build: http://intothemists.com/calc/?build=-ss-Bx;0NKVP0f4NL-60;9;59T-T;13;0189;147AC-F26;1TsW6TsW65kZ

Video: http://www.youtube.com/watch?v=w2fFikAvW_M

Dr Laceration [AiD]
YouTube?

Liadri alienates a lot of gw2 players

in Queen's Jubilee

Posted by: Kyrel.8942

Kyrel.8942

The attachment ought to be a good guide about reaching a goal like Liadri. You only truly fail if you stop trying… Until they get rid of it… Then until it comes back to continue trying.

Attachments:

This isn't fair

in Guardian

Posted by: BALA.1520

BALA.1520

seriously? guardian does have enough mobility.. u just dont want to use it.

if u dont want to equip the weapon/utility, then thats ur fault not anet

Joe Bracco

Guardian; PVT or Zerker?

in Guardian

Posted by: Imbune.5497

Imbune.5497

I do take issue with people that try to force everyone to play the game their way. Accusing people of selfishness for not dressing in full zerker, requiring armor checks and achievement points to run dungeons, kicking non-DPS builds etc is simply raising the barrier of entry and making things needlessly difficult, imho.

Hit the nail right on the head there.

You can take the raid out of the game but you can’t take the raid mentality out of the player it seems. Oh noes-you’re in pvt; now we’ll take a full 5 minutes longer on the dungeon run! Those 5 minutes will put me at a great disadvantage 2hours from now, 3 days from now, 1 month from now, 1 year from now-be sure I will be worse off and you’ll be the sole reason. I suggest stop arguing with these types of ppl-the thought process of someone who believes that is obviously immature, and due to the anonymous and safe nature of the internet it festers arrogance of epic proportions. Maybe when they grow up they’ll realize how silly they were, but for now let the kids be kids….because you can’t do anything to an immature mind on the internet anyway-noway to show them reason.

Also, how silly would it seem for you to be seen arguing with a child in real life? So why bother arguing with them in the internet? They will (most of them….I hope) grow out of it in time.

Regarding OP: personally I like knights armor, zerker weapons with variable trinkets depending on the class for my ‘one set to rule them all’

When free speech ends, tyranny begins.

The beginning of wisdom is to call things by their proper name.

(edited by Imbune.5497)

Guardian; PVT or Zerker?

in Guardian

Posted by: Charak.9761

Charak.9761

all around? Knight armour, zerk trinkets

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: Jackard.3071

Jackard.3071

Currently there doesn’t seem to be much point in running story mode, with its silver mobs and lack of rewards.

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: Rhukong.9547

Rhukong.9547

I’d love to be able to get Lodestones with the tokens from that dungeon. Ex: CoE tokens can be used to get a Charged Lodestone.
I think with the right token price it could work well. It would encourage more people to do dungeons also. Right now I never get a group for a dungeon that is solely from people within my own home world server.

Also, it would drop some of the prices for them on the TP, especially the ridiculous Charged Lodestone and give people a way to obtain them rather then simply buying them or hoping for the RNG to favor them that day. It would make the progression of actually getting all the lodestones you need actually feel like your progressing towards your goal as you would KNOW that you will get another lodestone by getting enough tokens rather than hoping for it to drop randomly.

Community's Voice: Dungeons

in Fractals, Dungeons & Raids

Posted by: Jay.3284

Jay.3284

My main gripe is the HP on bosses. Some of them are WAYY too high

Also another one to note is some silver mobs are just insane… Example Oozes in Arah, 4 conditions when they smack you with their regular attack, that’s just absurd.

Dungeon Master 8/8 | Fractal 50
80Rng – 80Wa – 80Thief – 80Grd – 80Ele – 80Engi – 80Necro

What the Ele Community Agrees On

in Elementalist

Posted by: EatThisShoe.5136

EatThisShoe.5136

Your post makes no sense. If ele’s are not balanced around attument swapping, then it would be perfectly viable to sit around in fire and dps and not get owned in pvp / carried by your group in a dungeon. It HAS to be balanced around attument swapping because they allow you to do it. And very frequently. Therefore they expect you to swap a lot. If they didn’t, they would make us spec into one element and stay in that element the majority of the time.

The fact that there are traits that specifically cater to staying in 1 element proves that ele’s are NOT balanced around swapping. Plain and simple.

Could you please remind me what the optimal staff dps does in dungeons? I’m pretty sure they stay in fire spamming 1 and 2. Any time they swap out of fire, they lose dps. Isn’t that correct?

These examples destroy the claim that “ele’s are balanced around swapping”. You see that statement means “swapping is ALWAYS better than not swapping”. Any example showing otherwise means it is not true.

Except that most trait lines do not favor staying in one attunement. The first thing you need to consider is that you have 70 trait points, so you are invested in a minimum of 3 lines. At this point all 5 point traits that favor one attunement are balanced against 2 other 5 point traits in other attunements. If you invest 15 points you get a trait that only triggers when you have left the attunement and come back, these traits never benefit a build that stays in the same attunement, and again serve the temper the advantages of staying in one attunement.

And then you have attunement cooldowns. But attunement cooldowns only favor staying in attunement for spells where the spell cooldown is lower than the attunement cooldown. If the spell cooldown is longer you can cast the spell, swap attunements and when you come back it’s still on cooldown anyways. So really only some of the 2-3 slot skills even benefit if you are staying in one attunement.

So now you distribute 70 point between these lines, can you possibly take more traits that favor staying in attunement than traits which favor swapping? You’ve got a minimum of two off-attunement 5 point traits and two 15 point traits, so that’s four minor traits that are wasted minimum if you don’t swap, no matter what build.

Now let me ask one more question, if ele is designed to be playable staying in one attunement, what builds stay in water/air?

What the Ele Community Agrees On

in Elementalist

Posted by: MindlessRuff.1948

MindlessRuff.1948

what builds stay in water/air?

As for water, how about a ‘healing build’? Sure, it’s not great…but you do have an auto attack that you can use to heal whatever melee is whacking at your target as well. It’s not more useful than attunement swapping, true, but it can be useful at times.

If you have a “healing” build the worst thing you can do is stay in water and auto attack. The 15 trait point in water is an AoE heal and can be traited to cleanse multiple conditions from teammates and yourself. If anything you should be switching away from water so you can get the bonus from swapping TO it as much as possible.

What the Ele Community Agrees On

in Elementalist

Posted by: MrQuizzles.6823

MrQuizzles.6823

I disagree with most of these points.

1. For the most part, yes, that’s true. However, I’ve seen some Ele’s that stay in Fire and just burn things and that’s all they do and it works. If they get into a dangerous situation, they either run or die, but isn’t that always the case?

2.Disagree completely. I feel no need to spec into Arcana at all; not for cooldown reduction, not for shiny boons, not for dodge finishers.

3.Pretty much agree.

4. Disagree; We have plenty of builds, and they all work; some just can’t handle being “different”.

5.Again, Disagree. Specced in any direction an Ele will work; they’re fluid and versatile, one of (if not the most) the most versatile classes in the game.

6.Disagree. Best in what way? Provide some proof or reasoning, otherwise, all you could be meaning is that D/D is the best build for close-combat and movement, which is true.

7.Agree… Until you meet those Attunement-specific Ele’s (and believe me, they’re out there)

8.Um… Not sure. I don’t play Scepter often, so this don’t affect me very much.

9.I agree partially with this, except, you CAN drop the weapon, and it always spawns an extra for any friends that might need/want to use it. So it has its uses.

10.Agree.

Here’s the thing, you can go against the conventional wisdom and not swap attunements, you can use those traits that help a specific attunement, you can use weapons other than D/D, you can stay away from the Arcana trait line, you can refuse to make an auramancer build, you can gear for something other than survivability, it’s all possible. What I’m largely saying, though, is that if you do any of these things, you won’t be as good as you would had you done them. By making any of those choices, you’re essentially hobbling yourself. That shouldn’t be true, which is what all those statements are saying, but it sadly is.

From what I see, you actually agree with the sentiment of all those statements, you just don’t accept the reality they spell out.

And if you say “I’m not in some auramancer spec and I do fine” without having actually tried said auramancer spec, then you can’t really comment, can you? I thought I was doing fine. I went 0/30/10/0/30 D/D, focusing on crits. I could dish out a lot of damage, but not as much as some other professions like Warrior or Thief. At the same time, I couldn’t survive as well as either a warrior or thief. It was most noticeable once I got into Orr or did dungeons. Melee wasn’t a thing I could survive doing in WvW.

Then I bit the bullet and tried a 0/10/10/20/30 auramancer build (before the EA nerf), and I never looked back. I was flat out better than before, and not just by a little bit. All those things I couldn’t do before suddenly became within reach. I wasn’t faceplanting constantly, enemies weren’t singling me out as the easiest to kill (aggro in this game isn’t determined purely by damage). I could contribute more in every situation.

So yes, you can do other things, but the problem is why would you? Some twisted sense of wanting to be unique? If you believe that’s worth torturing yourself over, then go for it. For the rest of us, we’d like more options for our characters that allow us to be just as viable. We would LOVE for what you’re saying to be true, but it’s just not.

(edited by MrQuizzles.6823)