Showing Posts Upvoted By FrouFrou.4958:

Ruins of Surmia/Drakkar Lake/Fissure of Woe

in Match-ups

Posted by: Sigmar.2185

Sigmar.2185

You guys and gals, in this thread, should stop using:

Superior Rune of the Forum

(1): +25% Critical duration
(2): Post on the official forum, gain a random boon and a chance to get burned
(3): +50% Critical duration
(4): +20% Chance to get burned (cooldown: 1h)
(5): +90% Critical duration
(6): You gain fury for 10s when you’re hit in a post

[ALPH] – Gandara

(edited by Sigmar.2185)

Ruins of Surmia/Drakkar Lake/Fissure of Woe

in Match-ups

Posted by: Trick.9370

Trick.9370

Even free t-shirts cannot fix this I’m afraid

Lets see it as a compliment when somebody frantically jumps up and down on your body. It takes dedication and motivation to press the jump button many times and stay in one position, preferable above the player who just got stomped by X numbers. So there must be something special about you who got jumped on, why all this effort do you think? I’m beginning to dislike players who dont jump above my body and just run away after the fight. Am I being ignored here or….? FFFFFFFFF.. come back and jump on me!

Jup, I’ve met jumpers and it amuses me ^^

Xcefior – dd ele
All alone in space and time.
There’s nothing here but whats here is mine.

20+ second immobilize (movie)

in WvW

Posted by: Nikkinella.8254

Nikkinella.8254

They just need to revert it. No one is enjoying these changes except for the horrible players who NEED the enemy to sit still and not be able to dodge just so they can get a kill. It’s annoying. You have to run melandru runes and lemongrass and every condition cleanse your class has available to deal with this BS. The newly buffed immobilize is killing build variety.

20+ second immobilize (movie)

in WvW

Posted by: Obsidian.1328

Obsidian.1328

That’s because ranger’s aren’t a threat to anyone lol

Obsidian Sky – SoR
I troll because I care

20+ second immobilize (movie)

in WvW

Posted by: rfdarko.4639

rfdarko.4639

What confuses me the most with all this is…..who was asking for this? The devs say all the time “the community proposes great ideas but we are super limited on time! We have to prioritize!” Then a balance change like this comes out of left field and I’m sort of left scratching my head. We can debate the level of broken this change is but regardless – there are a million legitamate balance issues that the community is crying for, this is not one of them and should not have been a priority.

guildless hobo who likes to solo – [x]

20+ second immobilize (movie)

in WvW

Posted by: Zackie.8923

Zackie.8923

It would be funny to see two zergs using immobilize against each other,all immobilized standing in a field staring each other.

reminds me of the strongest CC in the game, the sentry circle.

20+ second immobilize (movie)

in WvW

Posted by: Nikkinella.8254

Nikkinella.8254

This is pretty messed up. Conditions in general are out of control right now. They need to give us condition immunity after being hit with CC. With all the changes they’ve made recently, it seems to be Anet’s intention to force people to run in giant blobs. Small groups and solo roamers are being screwed over more and more with each patch.

20+ second immobilize (movie)

in WvW

Posted by: Oozo.7856

Oozo.7856

“Immobilize now stacks in duration to a maximum of five times.”

We figured out pretty quickly that the changes you made to immobilize could be exploited to get some ridiculous immobilize durations. We used it ourselves at first, but we don’t tend to exploit things that are totally broken like perplexity runes and your current broken implementation of immobilize.

Any classes that have decent duration roots can stack a ridiculous amount of root duration. Now add venom sharing and devourer poison and just look how stupid it gets.

Just wait until the run-of-the-mill no-skill unimaginative 15-20 man autoattacking spam blobs figure this one out.

Another change that gives a huge advantage to the side that already has a huge advantage due to numbers. I guess it was too easy fighting 5v15 before. Now you will have to do it while be rooted for 20+ seconds.

Fix it. And for God’s sake, get some testers who actually understand the game.

[Anonymous Defender] on Youtube
Solo & Roaming Group WvW Movies

(edited by Moderator)

Abaddon's vs. Aurora vs. Gandara

in Match-ups

Posted by: Jansy.8463

Jansy.8463

To the Gandaran Mesmer Scout from YaRR, getting your little guild mates to ambush and kill me was just too cute! You made me blush!

Enjoy the fights people!

Gold Cape via Hall of Monuments pls…

Abaddon's vs. Aurora vs. Gandara

in Match-ups

Posted by: jugy.4169

jugy.4169

Seems like gandara isnt able to offer some nice fights without aurora glade… But ok.. Ag id blobbing like hell.. Gandara is blobbing like hell… Omg that offers sooooo much skill!!!!!!!!!!!!!!!!!!!!!!!!!

Your terminology is a little bit off. You are referring to server events that involve the community at the highest level. A social event strategy championed highly by Abbadons Mouth and now emulated by the other two servers.
Just iz da way it iz now bra.
Enjoy

December 10th Ranger changes

in Ranger

Posted by: Chokolata.1870

Chokolata.1870

Suggestions i would like to give as far as some weapon changes and trait chances are concerned :

Marksmanship :

-Eagle eye affects longbow cooldowns by 20% as well as its current benefits

-Predators instinct , instead of a 10 second cripple , it could be a 3 second immobilize with a 15 second cooldown

Skirmishing :

-Sharpened edges bleed duration from 2 to 3 seconds

-Carnivorous apetite also affects rangers allowing them to lifesteal on crit , perhaps for a value between 150-200 hp

-Honed axes , critical hits with axes give 1 stack of might to allies for 5 seconds as well as the current effect .

-Quickdraw , reduces shortbow cooldowns , conditions inflicted by the shortbow last 50% longer

-Trapper master and grandmaster trait merged , trap condition duration and buffed AOE given by default . New composite trait gives cooldown reduction and throw range .

-New grandmaster trait * , Skirmishers gambit , critical hits transfer conditions , 2 per hit , ICD 10 seconds

Beastmastery :

-Instinctual bond * minor trait changed from pet quickness on downed to removes 1 condition on pet swap *

Weapon abilities :

-throw torch does a daze/knockdown for 1.5 seconds

-bonfire physical component buffed

-lightning reflexes removes immobilize , cripple , chilled

-Sharpening stones cooldown reduced from 45 seconds to 30

-Signet of the hunt cooldown reduced from 30 to 15 seconds

-Protect me does not kill the pet anymore , clears 2 conditions as well .

-Guard gives a 20% reduced incoming damage taken to allies within the circle , circle expanded slightly

December 10th Ranger changes

in Ranger

Posted by: Raven.9603

Raven.9603

So by that logic we should give up on having a good working class mechanic and just try to buff other parts of the ranger?

By that logic we should recognize that the amount of times we are asked to give ideas for low hanging fruit are few and far between, and not squander them on pipe dreams.

every other game can make pets hit moving targets and make them survive parties, large scale fights and raids. if anet was good enough to do that they wouldve already, and that should re-emphasize the importance of sticking to ideas they can actually handle.

(i know, low blow anet, but your games been out for a year and pets are about as reliable as the sex drive of a 80 year old couple).

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

December 10th Ranger changes

in Ranger

Posted by: Raven.9603

Raven.9603

Rangers got run over by a bus of bad mechanics and broke every bone in their bodies.

Devs make a post asking for ideas to bandaid the problem because sadly, rangers dont have insurance… but players waste the last 10 pages talking about fixing our bones with experimental surgery so that one day we can walk again like its actually gonna get done.

(stop asking for spinal surgery and hip replacements, lets just stick to getting some sweet stickers for our wheelchair)

SBI | Oceans | Ranger – Thief – Ele – Eng – Nec – Guard – Rev
Celestial Avatar is like an old man: Takes forever to get up and is spent in 4 seconds

December 10th Ranger changes

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Posted by: Vaxx.3178

Vaxx.3178

Bandaids on a severed limb. Any class can eat stamina food and get almost +50% end regen and that puts us right back in the harsh nerf category, where we don’t need to be.

Why aren’t we in the not nerfed category? Why aren’t we getting trait compression to be on par with most every other class? Why aren’t we getting good bandages for the broken pets (like aoe damage reduction to pets only from npc aoes). Why aren’t we getting traits moved to more logical trees? Tell me why.

The lack of response from the dev that was posting here should answer that for you. Basically either they cant, or don’t want to mess with it.

So….. what I think

1. The development team does not have the capabilities of fixing this class without screwing the whole game up. Out of sight, out of mind.
2. The development team really does not care about the Ranger class compared to others. Warrior is a great example of that.
3. They honestly think the class is fine. Even though the Ranger the butt of jokes from WvW to PvE, the devs just shrug off every bit of criticism as a whine.

I base these opinions on lack of feedback regarding our mechanic, as well as the dev livestream with 2 devs that are obviously not familiar at all with the class. Have you noticed no dev response in how many days now?

December 10th Ranger changes

in Ranger

Posted by: Bastionhawk.7120

Bastionhawk.7120

PvP players tend to be better than PvE players because if you kitten up in PvP, even just a tiny little bit like missing your cripple, it can be the difference between victory and defeat so PvPers tend to be a little better at the game as a whole.

I Disagree. I am not sure you can take one facet of the game and claim that because you are good at it, it makes you better than others also playing the game that are better versed in different skill sets.

Aauryn | Sylvari Ranger
EJS I | Human Guardian
Tarnished Coast

08/11 Dzagonur v Blacktide v Fissure of Woe

in Match-ups

Posted by: RedCobra.7693

RedCobra.7693

haha maybe fow and us other small servers should start utilising the blowfish technique, hoarding mesmers and minion master necros into the zerg to scare off larger zergs

RedCobra – Ranked PVP Druid
Current Season – Platinum (Soloq)
Retired GW2 ESL Tournament Admin

Week 4: Gandara/Miller's Sound/ Underworld

in Match-ups

Posted by: Maskaganda.2043

Maskaganda.2043

it’s been a boring week overall for us tchuus but I’d like to thank all the millers who showed their love to us!
(most of ) you guys are great sports even tho you were seriously abbadoned by gandara this week.
cheers and thanks for all the whispers, party joins and duels, cya around ^^

Tchuu Tchuu I’m a Train – Gandara
engie roaming vids: http://www.youtube.com/channel/UC9NnXVfY4vRU1F-X7b1Oorw/videos

(edited by Maskaganda.2043)

December 10th Ranger changes

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Posted by: jcbroe.4329

jcbroe.4329

Okay, so being on both sides of the games content, I’ve usually always stayed out of these ridiculous *SPvP versus WvW" argument because they are silly.

Fact is, both of them are completely different types of game modes that both require skill, albeit, different types of skill in certain scenarios. In WvW, you’re ability to 1v1 outside of roaming means nothing. It’s all about group play and coordination, and arguably more so than PvP because it is truthfully harder to coordinate 20 people than it is 5. It isn’t that individual skill isn’t valuable, because it is, but it has to be taken into consideration that the larger the group of opponents you face is, the less your ability to duel somebody matters, and the more your ability to support your team and accomplish certain tactics are.

But, that in no way devalues SPvP. Because of smaller numbers, you are much more likely to have to duel, or be focused down by a group of attacks. Simply put, you have to be skilled enough to be able to 1v1 anybody that isn’t a direct hard counter to your build, unless you are a point bunker guardian, who is more about point holding and team supporting than they are about killing things.

Isn’t it obvious that both take skill by now? They both have leaderboards after all. One shows which world is top tier, and one shows which players are top tier. Commonly, you’ll see top tier players in SPvP who are part of top tier guilds, like Super and VoTF.

But ultimately, it’s obvious that the idea that balancing only around SPvP came from the idea that balancing around 5v5 would just translate into 20v20 etc etc. Obviously it isn’t the case because nobody considered that “it takes x guardians to apply perma boons and x warriors to apply perma stuns” versus how little classes can already hard counter the plethora of boons and stuns that can be thrown around in small scale fights already, let alone humungous ones.

The problem is that the issue has been realized too late, and they can’t split every single skill in the entire game (like they had to with guild wars 1) at this point.

Also, neither WvW nor SPvP is “esports” or even being close to “esports” worthy. Esports needs to be able to spectate individual players to watch them make clutch plays over a fair objective that highlights that a winning team is more skilled than a losing team. WvW has too many players, has too much screen clutter, has too much going on in large scale fights, and doesn’t have a fun to watch objective, especially when people think GvG is just massive Team Deathmatch (go watch guild wars 1 gvg for an idea on what esports looks like).

At the same time, SPvP is boring. Conquest is a terrible competitive gametype that snowballs too easily, there’s still too much junk on a screen even in 5v5s, and overall the whole gametype is too rewarding to people who are just really good in standing in a circle. Not to mention the tactical value of having to go “gee, my team has this node. What now? Uhhh, move to next node” is next to zero.

Honestly, watch Search and Destroy in CoD (I’m using a very current game for this, I could say Counter Strike, or my personal favorite, Halo 2 CTF and King of the Hill). There is an easy to understand game flow, obvious big play moments, and lots of tactical value. It doesn’t take a genius to play, which means it doesn’t take a genius to understand, which appeals to a casual audience, and there isn’t so much passive crap going on that you can’t understand what proc’d what or how or why.

Somebody else can compare it to LoL, it’s a game I could care less about, the point is, it doesn’t matter from what perspective or what game mode; this game is a long ways away from being seriously competitive.

People always have to call each other out for no reason, just because they play different game modes than each other. Chill. It isn’t the game modes fault that the balance isn’t right, it’s the balances fault for not having a stern direction and just being a mishmash of a bunch of different concepts that never push balance far enough in a discernible direction to actually make an impact on how the game plays.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

December 10th Ranger changes

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Posted by: Chokolata.1870

Chokolata.1870

I have been a competitive RTS player for a long time , after that i did MOBA-s . Quite honestly , its quite distressing what passes for pro players in GW2 .

December 10th Ranger changes

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Posted by: Levetty.1279

Levetty.1279

I don’t know where this myth that SPVP players are talented has come from considering the SPvP meta seems to be ‘go on forums and complain about all classes that aren’t yours, doubly so if class has pets’. Though they are very skilled at that I guess.

December 10th Ranger changes

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Posted by: Chokolata.1870

Chokolata.1870

the biggest pile of doo doo i have read is that SPvPers are more skilled then the rest of us . Some of the most skilled players i have seen in the game have been WvW roamers . Why ? WvW lets you use everything and lets you push your class through combat , juking , terrain, cliffs , positioning , trolling and whatnot . Not to mention the different stat combos , foods , baiting into guards . Basicly it simulates not only combat but strategy and tactics very well . Cant kill a guy dirrectly 1v1? NP , lure him to a cliff and knock his kitten down .

sheesh , WvW is THE MOST COMPETITIVE PART OF THE GAME

Ranger video truth

in Ranger

Posted by: AEFA.9035

AEFA.9035

the 1hand sword quote though: “with the 1 hand sword i would need my guild mates to kill my target for me, just so i can get back control of my character” LOL epic truth

Success is my only option, failure is not.

Ranger video truth

in Ranger

Posted by: AEFA.9035

AEFA.9035

almost a year, and still nothing good for us.

Success is my only option, failure is not.

08/11 Dzagonur v Blacktide v Fissure of Woe

in Match-ups

Posted by: doc phil.8015

doc phil.8015

aspirine it would be nice to meet you in game. I can assure you there are a lot of good players on dzagonur. actually most of the time our players think it is quite safe to jump into a bigger group of enemies (not talking about the zergs,because yeah ours are bigger and there’s no skill in that) and wipe them and most of the time it becomes true.well players I talk to in teamspeak who know what they are doing think that anyway but i guess it’s easy to find a lot of players that don’t use TS and are new to wvw and get farmed by some of your groups that know what to do(those must be those easy kills you are referring to). I’m not trying to insult because i’m sure there must be a lot of good players on your server but your general coordination and your builds are really lacking something. I play GS/Bow with almost full berserker armor and jewelry+melandru and I should not be allowed to run in front of our zerg and still survive the whole battle right beetween you guys!And believe me I would not do that against Drakkar or RoF because i’d be dead within the first 2 seconds my endure pain wears off

Dzagonur Warrior
Dochil [GDA]

(edited by doc phil.8015)

December 10th Ranger changes

in Ranger

Posted by: Shrimpkin.4851

Shrimpkin.4851

I’m new to MMOs and GW2 (only been playing for a little over 2 months) and I was never big into video games to begin with. I chose to be a Ranger, because after reading what all the classes do, it was the one that really appealed to me. I love this game. I’ve had a fantastic time learning as I go, exploring, and I’ve been lucky enough to make some friends who know the game and have helped me out with armor, builds, trait suggestions, you name it.

Whenever I was asked what I wanted from a build, my answer was always the same; “I want to survive the fight”. I thought I was downed or died too often, whether it was WvW or PvE. I got better armor, weapons, sigils, the whole nine yards and I was still dying. I was dodging to the best of my abilities, moving in circles, back and forth, and I was still dying. Keep in mind that until I started playing GW2, WASD were just letters on the keyboard to me. I have improved greatly, but I will never be on par with a lot of the players in this game.

I got tired of being killed, hunted down and jumped by groups in WvW. I now play PvE exclusively. I still feel I die too much, but at least I no longer have to suffer being laughed at or my corpse danced on in victory. (not everyone did this, but it was embarrasing for me to watch)

Like I said, new to all this and when one of my friends explained to me what the regen reduction would do in terms of survivability (for myself) my first thought was “I’m dead in the water”.

I can deal with my pet (weird as it is at times), the weapons I can deal with too as I wasn’t around when the other changes to them took place. I play B/B only after having tried other combinations. I can even deal with being slightly “squishy” in terms of armor. (love my pimp coat and hat)

But having my ability to get out of the line of fire cut in half? Come December 10th, I’ll be spending most of my time wandering around solo and avoiding group events. And ultimately having much less fun. I want to be able to help others in a fight, not become another corpse on the battlefield.

I’m not anti-social, I’m selectively social. There’s a difference.

(edited by Shrimpkin.4851)

December 10th Ranger changes

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Posted by: GrimHero.5140

GrimHero.5140

I’d already be more then happy if they could merge / swap some of our traits for more build variety.

I dont like having to go 30 MM for usefull signets. The traitline has way to much. Its has traits for a full signet build, full long bow build , on top of flat percentage bonuses to damage and a passive group buff on top of that.

Imo the signets actives could be toned down to be inline with the other proffessions, then they would primairly activate for us, and we could have a grandmaster/master trait which gives our pet the effects to.

Or 30 skirmishing for optimal traps which arent really optimal because the line doesnt give a condition duration or damage bonus.

Also some of the traits are way too specific (looking at you pet family traits) is there a reason they just cant give every pet the effect?

Or another example opening strike. Why do i have to invest an additional 10 point in MM for my pet to have it? We are supposed to be the companion/pet class right?

Its very taxing on the trait points to have to trait for BOTH your pet and yourself.

I’d like to suggest to have more traits such as Bountifull Hunter (NM 25) it gives a (smaller) damage bonus for both you and your pet. Or companions defense which has a effect for both you and your pet.

The on weapon swap trait from skirmishing could easily affect you and your companion.

Eagle eye could easily increase the range for both our bows and our long range pets

Alpha training could easily be merged with opening strike. Then for example move precise strike to MM 15, and remorseless to MM 25.

Aglity training could include a smaller speed bonus for the ranger himself.

And a ‘reverse fortyfying bond’ trait would do wonders for BM/boon builds.

My point being there are to many ‘pet only’ and ‘ranger’ only traits for a class that is supposed to be a beastmaster.

At the moment i dont feel like a master of beasts i feel like a watered down warrior with a companion(who i have to sacrifice potentially many of my traits points for)

Edit:

On the topic of the greatsword i do like the evade on auto attack alot. But my 2 cents would that i (in pve) only use the 1-3 skills. Skill 4 and 5 see very little play maybe give them some kind of damage bonus/effect/lower cooldowns to make them more used?

Some kind of boon for our pet on auto attack would be nice too maybe make the evade on our attack also go for our pet?

(and as everyone else said a damage bonus would be nice to GS needs a bit of "POW’ from something other then maul.)

(edited by GrimHero.5140)

December 10th Ranger changes

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Posted by: Spectre.6821

Spectre.6821

Not sure if Jon is still reading here or not as the discussion has devolved from ideas and discussion to complaints (justified/warranted) or not. If you are sir, Kudos to you. If not, then here goes with me long-windedly spewing forth my personal (and/or others ideas) with/without some modifications. Before I proceed however I’d like to request the community to return to polite discussion rather than demands and name calling. We’ll get farther with civility and tact then with name calling and disrespect. Just like in the real world instead of internet forums.

1.) Weapon alterations.
Jon, I personally dislike the idea of losing evade on chain 3. I agree it needs something, but that something is damage. If we agree and know that the estimated 30% damage from our pets is not being realized in most formats, then truthfully I don’t see where there should be a concern for doing such. The other alternative would be a 1 second weakness on chain 3, establishing a decrease to our personal chance of avoidance, but assisting our allies. Probably overpowered with the cleave, but perhaps slightly mitigated if you coded it to only proc on first target. Just a suggestion.
Longbow: Hunter’s shot is neat, but feels like it belongs on short bow. Longbow 3 can then be Splinter Shot, AoE damage with a couple bleeds. Why? With ranged weapons we are very limited on attacks with no target. If a character slips into stealth all we have with a chance of hitting is barrage.
Shortbow.: Skill 3 gets Hunter’s shot. Quick arrow followed by stealth.
MH Axe: Damage co-efficients up per pet inconsistencies, otherwise fine.

2.)Signet of The Beast master
I know the balance team dislikes the idea of making the signets inherently affect the Ranger. +25 or +50% damage added even for one attack is relatively high for a single utility skill, especially when affecting 70% of our output instead of only 30%. I suggest decreasing the starting values of the signets active affects and altering them with a new signet trait. Adept trait remains cool down %, master improves them to before change stats, grandmaster gives passive effects to allies and activating will produce 3 stacks of might for the party. I like the ring of Signet of the Alpha. Makes you feel like the pack leader. I see this as a low hanging fruit as the only signets that’d need heavy coding is signet of the hunt/renewal. Wild could be copy pasted from guard’s virtue of resolve (for the passive), stone is like their defense trait. The alpha trait could essentially just be a if activated then for great justice effect lol. That’s probably not how your code works but who knows.

3.) Pet Survival
Companions Defense trait- Ranger gains 2 sec protection, pet 2 secs of invuln. Now it has your dodge.
Rampage as One- Added clause, Revive your pet eliminating CD. Remains the same except pet stability is changed to invuln. This gives us an “Oh crap my pet died rendering my Elite skill useless” button. Sorely needed. Also makes for an active way to increase pet survival against bosses and zerg attrition. They lose stability as this would become far too overpowered.

December 10th Ranger changes

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Posted by: Arsenic Touch.7960

Arsenic Touch.7960

Wilderness 5 Natural Vigor. Reduced the increased endurance regeneration from 50% to 25%.

This really ruins it for me. Again a big nerf out of nowhere.

Let me add it to the list:
- endurance regen nerfed from 50% to 25%
- Healing Spring no longer gives vigor each tick and water field duration reduced
- shortbow nerfed from 1200 to 900 range
- damage skills from many pets reduced by 50%
- pet leash range reduced drastically
- “Search & Rescue” can’t revive dead players anymore
- quickness on pet swap moved from Minor Adept to Major Grandmaster (swapped with worthless trait)
- “Guard” no longer works up or down ledges
- “Signet of the Beastmaster” moved from Adept to Grandmaster.

I probably missed some.

Other unsesolved issues:
- Guard is a shout, but has a 1 second cast time
- Nearly all AoE attacks hit 3 targets instead of 5
- Require grandmaster traits to make signets, shouts, traps and spirits useful.
- Require grandmaster trait to have relatively useful condition removal.
- “Sic ’em” gets cancelled if the pet is told to activate another skill or told to change target.
- Signet of Renewal fails if pet is out of range.
- a healing skill (Healing Spring) is the only reliable on-demand condition removal rangers have.
- pets f2 often doesn’t activate or very late.
- sword auto-attack has too many leaps and makes the character feel out of control and prevents dodging.
- shortbow auto-attack bleed requires a flank.
- longbow Barrage too long cooldown.
- longbow requires to spend 50 trait points to get its basic traits (20% cooldown, piercing arrows, 1500 range)
- skirmishing has too many bad traits.

If these were fixed/changed we might actually be getting somewhere with this class.

I missed this post… looking at all of these ridiculous nerfs in one spot really illustrates the disconnect between players and developers. It’s kind of sad to see such drastic changes to a class that’s always under performed compared to other classes. I cannot even begin to grasp their thought process with some of these changes.

You pretty much nailed it. But I do not expect them to address any of this.

Is it better to out-monster the monster or to be quietly devoured?

Dragonbrand – Level 80 – Human Ranger

December 10th Ranger changes

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Posted by: mzt.3270

mzt.3270

I assume with some of the issues brought up….the REAL issues….has scared the dev away.

Sit back, and wait for some dev replies next year I guess.

Mostly just people who saw the red icon and figured it would be a good time to rant and rave like lunatics and kill all sense of polite discourse.

We actually got him to consider a possible semi-fix for the 1H sword…

Are you implying the complaints aren’t justified? Did you miss where he said they know about our problems but can’t be bothered to fix them because they aren’t easy fixes? Despite the game being out a year?

I’m sorry but THE core mechanic this whole class is designed and balanced around doesn’t work and they have told us quite clearly it’s not on their radar despite these issues being around since beta.

Exactly this…
Got him to consider…? Its plain as day.

With all the issues, it’s not his place to see sorting the ranger class as a “consideration”, that is his job and his responsibility to make rangers ( and all classes) battle viable to battle any class pretty reasonably.
Look at the weapon issues as a starting point, the 1H sword rooting is a joke like the short bow nerf, the awful damage on axes that don’t know if they are hard damage or condition (both suck anyways for ranger), the pets that don’t hit despite the Anet vision where pet DPS is 40% of your damage. Someone made those decisions as bad as they were, to the point the class really is a mess. When they actually should have been nerfing and dumbing down other classes to make the ranger viable, they did the opposite and now find there are no easy fixes, even though there are some easy ones available to them – bump the damage up for one.

Secondly… tongue in cheek or otherwise, critique is critique. If the facts were not there to poke holes they would not be on this forum now. The problem why people feel so strongly is because that these class balancing issues were not so apparent as newbies when the game launched. Now we know better because we are taking part in the game fully and we now realize these choices could have been rectified with a re-roll early on. But because you really have to bump to 80 to get the full potential of your class and started battling other classes in PVP or WVW. It is here you see the unfair class balance and by that time its far too late as you invested time, gold, real money for gems etc.
And it is here that where sorting the ranger problems are far more than a consideration, it’s a customer responsibility to its player base. That is the bottom line. If Anet developers actually did something considerably good for us for once instead of senseless nerfs to an already underperforming class, then perhaps the critique would not be so big. Unfortunately only they can solve that, however credit where credit is due… I am so pleased they are considering a nerf to perm stealth thieves and are understanding it was being abused in builds. So that is something at least.

Happiness is finding an Omnomberry in your Grumble Cake

(edited by mzt.3270)