I just started playing about two month ago and I don’t know how it used to be. All my guildmates keep telling me how good the story was until they changed it.
One of them recently re-played it for the first time since the changes and kept saying things like “da-kitten?! this makes no sense at all!!! for kittens sake, why did they change it at all?!”
Point is: If it was changed for giving new players a better experience, it kinda is a HUUUUGE fail bc all I hear/ read is that those changes actually suck kitty…
Actually…the whole PS 1 is a huge fail with all those glitches and this bad ending. Not to mention treehorn…
My question is: Why? just why would you punish your great game with decissions like that?
Wlaadas Frost – Warrior (Charr) Torlic Frost – Guardian (Norn)
http://amalthea-gw2.de
Well for once the title is not sarcastic.
Being an old gw1 player and a huge fan of the Prophecies campaign I was really pleased to finally see some implied references to its amazing lore. Expecially the “funny” ones such as the Moa kid’s story.
BTW Is the letter about Mallyx an inside joke when it says “you’ll need a special strategy to kill him” because we (DOA farmers) used to use a glitch against him ?
I was also happy to see that you decided to give more hinds on popular theories (and to see that it seems I was right on most of them :p).
Also the new content seems to be a kittenallenging and requires organised map, THANK YOU ! THANK YOU ! Keep it up it’s just great.
And the last thing (maybe the most important), you all deserve a huge hug for the Crystal Oasis soundtrack during the last mission.
Here, I’m the first to critize when you do bad things, but on this one you did a perfect job
“Emo of a son”
HAHA PERFECT. I’m so glad I’m not the only person who makes fun of him relentlessly for being so emo.
Wake up, Tyria!
I’d rather have the fight go full out next year, with a return of 2012 (and yes, 2013) content. And their full out fight would recruit the players. One can assist either one they want in a manner of ways:
Support King Ozzy via:
- Going through green doors to the Labyrinthe; you will be turned into a candy corn creature that matches your PC’s race.
- Doing the Mad King’s Clocktower
- Lunatic Inquisition
- Completing the 2012 meta events (that would be brought back)
Support Prince Eddie via:
- Going through purple doors and being turned into skeleton versions of your PC’s race while in the Labyrinth.
- Doing a new jumping puzzle: Baron Wycker’s Estate – a more horizontal version of the Mad King’s Clocktower
- Completing Reaper’s Rumble
- Completing a series of new meta events in Queensdale, Kessex Hills, and Gendarran Fields (flavored in support of the rebellion)
Changes to the Labyrinth
- Those who are candy corn creatures will see skeletal players as enemies, while seeing Ozzy’s forces as allies.
- Those who are skeletons will see candy corn players as enemies, while seeing Eddie’s forces as allies.
- A return of the Champion Family-Sized Candy Corn (moved to NE corner) and the Champion Skeleton (moved to SW corner).
- Add elites to event scalings
- The Labyrinth will have a counter set for each map, they will be matches lasting until Halloween night. Killing a normal ranked NPC = 1 point; kill a veteran = 2 points; kill an elite = 3 points; kill a player = 5 points; kill a champion = 10 points; kill a legendary = 25 points
On Halloween Night, a new finale happens: Edrick and Oswald both show up in Lion’s Arch, and do a battle. This battle will begin on a scale determined by the scores of the Labyrinth and how often the events/activities were done, however unless it’s a landslide victory for one side, it’d be possible still to tip the scales in the others’ favor.
Each finale would happen, like in GW1, every three hours. The score accumulates across all finales. And a special instance appears to show the ultimate showdown and fall of the loser (available for the following week).
In future years, the final fall becomes available as long as Halloween, as the plot advances in different ways (depending on who wins).
Players thus get to chose by doing things who they want to “vote” for. In a more interactive means than Cutthroat Politics.
Something like this is what I would like to see for future Halloweens. The most important part is the ability to replay all past content, even if the direction of Ozzy v. Eddie is set in stone.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
Nooooo, they can’t reconcile. Then we’d lose all the priceless banter between them.
I can only concur to this. I truly love this new chapter.
As a former raider, I am interested in raids and part of the raid CDI but when I see that kind of content, I wonder if we really need raids. The feeling of dozens of players working together as an adhoc army across the map to coordinates efforts is so compelling. It reminds me of the Nightmare Tower chapter and the battle for LA chapters. Coordinating “anybody” may be frustrating from time to time, but it also contributes so much more at cementing a friendly community than locken content.
These are times like this when I really feel that I am playing a *MM*orpg.
Love the music too and enjoyed crawling through the Priory library. Very nice job writing hints towards/again ongoing theories and introducing new players to old lore. Loved how the devs are toying with the community with the wink toward “Tengus incoming” theories
The hidden arcana is extremely beautiful and the small puzzles in there are nice.
Congratulations. Definitely love this game.
(edited by Gilgalas.7860)
Thank you ANet for putting out epic content! I speak for myself and the friends I play with when I say that chapter 5 has renewed our faith in the development of GW2 content. It feels like we’ve been waiting ages for this shift in Living Story and seeing the content released so far, I believe the end result justifies the long wait in this case. I am definitely staying with GW2 as a paying customer if this is the kind of content release we have to look forward to. Although I’m still hoping for an expansion as Living Story remains as filler content in my eyes, LS is now potentially very good filler content to give Tyria another good story. These are my opinions on the matter.
Absolutely Stunning. I am transfixed and transported. Much props to their dev teams.
It would take many millennia for the baby to grow to that kind of power and why would they take it to nearer an existing dragon?
Ogden said that the egg was going somehwere “safe”. My suspicion is that wherever that place is, that is the more significant feature than the egg/baby dragon itself
As Thanatos said, the rate at which dragons gain power might be related to the availability of magic rather than age. A hatchling might be able to grow power REALLY quickly if fed on, say, the corpse of a dead Elder Dragon such as Zhaitan.
Regarding the importance of the egg… like people have said, being the last egg doesn’t mean that it’s siblings are dead, and its siblings being alive doesn’t mean that having another child of Glint be born safely would be a bad thing (better than the magic already in the egg being used for ill, certainly!), particularly if we’re ultimately looking to replace ALL the elder dragons and there might not otherwise be enough Glintlings to achieve this. That, said, I have speculated another possibility that makes the egg much more important.
People don’t hate Scarlet like Game of Thrones fans hate Joffrey.
They hate her the way Star Wars fans hate Jar Jar Binks.
I wonder if dragons would mature at a faster rate depending on how much magic they consume. If so, perhaps the dragon could develop at a much faster rate if it were brought to a source of Tyrian ley lines (if such a place exists.)
I get the feeling that we’re going to eventually defeat Mordremoth, but we don’t kill it because the Master of Peace comes in with last-minute explanations about how we don’t want to disrupt the balance of the world any more and to just let the defeated dragon go back into the depths. Time heals all wounds as the expression goes, and the time between dragon awakenings might be enough time for a dragon hatchling to replace a dead elder dragon to balance the world. (Maybe with proper guidance, Glint’s hatchling would develop into a good dragon in a similar fashion to the development of the pale tree’s morality and harmony with other races).
So, I just finished Echoes of the Past, and I’ll be sure to not include any spoilers here.
Thank you for that! And for sharing your ideas, too.
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
Well if I remember well, Snaff in the book said it’s not true that it’s in a single grain of sand. The lair was just hidden under and illusion. Apart from that, I played gw1 and the lair in gw1 had stable ground, sand, walls, boundaries.
It should be noted, however, that htey only enter the area we are at in the mission outpost.
The mission outpost in GW1, and the mission area itself were VERY different. The latter being very crystalline, while the former being very Crystal Desert-like.
So it easily could be both, and the entrance to her little grain of sand would be behind the illusion.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
I was very impressed by the Glint’s Lair portion of this release. It really captured the aura of the GW1 mission despite the changed profession mechanics. The only thing I really missed was the sparkly cotton candy all over the ground.
I think he means to make it part of the open world/accessible without having to listen to Marjory and Jory drone on and on. Or simply to return to it in the future in some way.
Yes. And have permanent rewards like dungeons and fractals do. I mean to say, that better not be the last time we visit there.
Glint’s Liar is in a single grain of sand in the desert. It’s a pocket-dimension, so it should be fractal-like in appearance, as the original one was as well.
But it always was a fragmented zone…. it’s a magical zone build around Glint
Spoiler
You are in a single grain of sand in the desert if I remember well
I think he means to make it part of the open world/accessible without having to listen to Marjory and Jory drone on and on. Or simply to return to it in the future in some way.
Stop treating GW2 as a single story. Each Season and expansion should be their own story.
So, I just finished Echoes of the Past, and I’ll be sure to not include any spoilers here. On that note, the unique instance at the end, The Lair, you know, where there are actually “echoes of the past,” was very well done. So well done, I’d strongly recommend it be made into permanent content, such as a dungeon or a fractal. The fights were engaging, the puzzles were fun, there’s great lore to be had there, and the visuals were stunning. What more could you ask for in content? It’d be a complete waste to do all that work and not make it into something brilliant that lasts.
On the same note, the “Fall of Abaddon” fractal also needs to be done. Making us pick between two great ideas doesn’t mean that the one that didn’t get picked was not a great idea.
My personal first order of business would be to rally the troops (boy those workers are slow!) to repair this icon. It just makes me so sad. 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
I’m enormously fond of Lion’s Arch, and I dream of the day when it’s back to its former glory. I guess if you look at this in realistic terms, suffish and Stramatus are right: If it’s going to happen, the process would take time. After all, Rome wasn’t (re)built in a day.
I see more workers these days, and hey, CrimeDog, that’s one big rock! 
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet
(edited by Gaile Gray.6029)
I just wanted to say I love love love this………… and much more love!! Im still in there reading stuff. I think I will be lost down here for a good long time. So if any of my guildies or friends don’t hear from by the end of the week please send rescue party to find me
Serine Tempest/Lady Tempest
Knowledge is power !
I don’t understand the Scarlet hate. She is no worse than treahern or kormir or shiro or rurik. People act like she is ruining some incredible story, newflash: it already sucked just as bad before. This ain’t lord of the ring folks.
I’ve noted this as well. The Lich and Shiro weren’t well fleshed out villains (Shiro was exceptionally dire) and Rurik was generally despised in the same way Logan is. The Prophecies and Factions stories were beyond woeful – I’m playing through them again now on HM and the story and the missions are cringeworthy to play. Far more than most of the GW2 storylines. And then Nightfall came along and whilst an improved story, suddenly everything that came before was suddenly and conveniently “oh yeah that was all Abaddon”.
…Um… what? Concerning Rurik… did we even play the same game, are we even part of the same community? People didn’t like Prince Rurik because of the mechanics of the escort missions he was tied to, not because he was ‘terribly written.’ He’s disliked because his AI made him a Leroy Jenkins in areas where his death resulted in having to start a mission all over again. Logan Thackeray is disliked because he is perceived as a moody, whiny little boy utterly smitten by the first woman who ever seemed to give him any measure of attention. He abandoned his band of true friends in their hour of need to save a (very important) damsel in distress.
With only weapon skills and profession mechanics, Elementalist definitely has the edge in versatility. Engineer loses its mechanic entirely without utility skills, as well, due to Toolbelt skills being determined by Utilities.
Without profession mechanics? Got no idea.
Without profession mechanics, I’d say Necro. Only Guardian and Necro have healing on weapon skills unless the ele is locked into water attunement, but both Guardian and Necro put out better damage than water attunement ele. Guardians just don’t have the health to out-do a necro and lack condition cleanses on weapon skills.
I might even give necros an edge here.
6-10 includes the main heal. We pretty much don’t heal ourselves anyway, the majority of our defense comes from lf regen which is for the most part done by weapon skills.
On the other hand, imagine a warrior without healing signet and stances.
But the worst class in that scenario by far: engi. One weapon set, no toolbelt skills, lol. They’d be like a level 10 character in PvE.
leman and spoj are forgetting one MAJOR thing: tagging mobs in events. GL doing that without staff, unless u want to wait 35 secs between wells of suffering….
Staff is essential for mob tagging as none of our other weapons can match it for aoe potential.
Staff isnt a must have in PvE. Its a bad weapon for everything except PvP and WvW.
Best in range, best in AOE,
Comfortable, easy life force generation on autoattack,
Regeneration and blast finisher for stacking in dungeons,
The kiting potential it offers makes running around for map completion a breeze,
Also the only weapon other than Warhorn to have an interrupt, and this one isn’t limited to what is directly in your face.
Scepter for condition damage builds (It should be noted that these are not popular in PvE)
Dagger for DPS power builds (Berserker, Assassin, high risk high reward)
Axe for other power builds (Soldier, Cleric, low risk low reward)
Staff is a must-have for all Necros in PvE.
(edited by Nox Lucis.8341)
it still needs to be a little faster and maybe increase in life force draw . other than that it is a tiny bit better than it was . now if only they bring back putrid mark to what it use to be . and maybe 1 second increase on fear and then we would be talking !
“Kill the Wabbit” = Ambient Killer
This so much reminds me of Loony toons Dafy’s talk
I am extremely satisfied. I hated the staff so much just because of that AA and always stuck to Scepter/Focus and Scepter/Dagger just so I could avoid using staff. But with the AA fix I actually bring a staff with me now.
Champion: Phantom, Hunter, Legionnaire, Genius
WvW rank: Diamond Colonel | Maguuma