Showing Posts Upvoted By Gryphon.2875:

[Suggestions] Please Bring Back these Gem Stores Items

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Posted by: Gearheart.2173

Gearheart.2173

Two words: BAT WINGS!

[Suggestions] Please Bring Back these Gem Stores Items

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Posted by: SaltAndLight.4652

SaltAndLight.4652

  • Witch’s Outfit
  • Bat Wing Glider
  • Electromagnetic Ascender
  • Llama Finisher

Mad King Says timer

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Posted by: Drant.5902

Drant.5902

The event repeats every 2 hour on the even numbered hours server time schedule, at Lion’s Court [&BCkEAAA=] in Lion’s Arch. Countdown timer here.

To do this event you type “/” then the action the Mad King NPC says, so if he says sit, you type in chat “/sit”. There are more emotes listed in the wiki.

(edited by Drant.5902)

One click mistakes involving expensive items.

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Posted by: Amaimon.7823

Amaimon.7823

I dunno, I care too much about my ascended stuff to ‘accidentally’ drop/destroy/sell them. In all my 4 years I’ve never even come close to ‘accidentally’ doing any of that.

Enough confirmation boxes already!

Those ^^^

At the same time I would like to see CONSISTENCY. But… I still don’t want to have to type the name of the item in.

There’s no need. Here’s a good suggestion:
The box will spell out the item’s name IN THE SAME color.
Then much like in the gem store, the Yes button has a double function:
[yes]
and then
[accept]

So the item’s name is spelled inside the destroy-box, and you have to doubleclick the yes button without moving your mouse away from it. Easy enough to do intentionally without getting frustration. No need to spell the names of items, and best of all, no way to say ‘oops, I accidentally clicked yes’
I see no flaws in this idea.

One click mistakes involving expensive items.

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Posted by: Zohane.7208

Zohane.7208

On first reflection this sounds like a great idea. However…

  • I would not like to have to type “Solaria, Circle of the Sun (Infused)” to vendor a drop for 4s95c (or destroy or salvage it).
  • It also becomes a wide grey zone what items are to have this confirmation box. Should a trash exo, worth a few silver be there? Probably now. A 5g or a 50g exo? Possibly, but then it becomes a problem of finding “proper” value. How about precursors? Very likely. Ascended items? Possibly, but then again not all items are Worth having the box for.

All in all, I like the idea of being able to lock an item so that it becomes impossible to get rid of until one manually removes the lock again. It could even be default to lock all exo/ascended/legendary items.

Gunnar’s Hold
Guild Leader for Tyria Liberation Council [TLC]

One click mistakes involving expensive items.

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Posted by: Amaimon.7823

Amaimon.7823

I dunno, I care too much about my ascended stuff to ‘accidentally’ drop/destroy/sell them. In all my 4 years I’ve never even come close to ‘accidentally’ doing any of that.

One click mistakes involving expensive items.

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Posted by: reapex.8546

reapex.8546

I agree, having us type in a name to confirm a legendary or ascended or a precursor drop would be extremely helpful.

Waiting for Tuesday

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Posted by: Danikat.8537

Danikat.8537

I must have missed something, I thought the only update we were getting on Tuesday was Halloween.

What changes are you so worried about?

Big ole marked post by Gaile, titled “Upcoming balance changes”.

I guess this is why I could never be a ‘meta game’ player. Even though my main is a druid I looked at that as a list of tiny changes to skills I’m not sure I use and promptly forgot all about it.

I think the only times a balance patch has affected how I play was when they completely changed dervishes in GW1 and when they removed ground-targeting from ranger traps in GW2. Other than that I tend to look at the updates, decide I really can’t understand why it matters if a cooldown is 4.5 seconds or 5 seconds or whatever and go back to playing.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

Waiting for Tuesday

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Posted by: Pretty Pixie.8603

Pretty Pixie.8603

Balance changes are part and parcel for MMOs. If you feel that a balance patch can erase the credit of the last few updates, then by all means.

It does present as overly dramatic in my opinion though.

Relentless Inquisition [PAIN] – FA

Waiting for Tuesday

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Posted by: Randulf.7614

Randulf.7614

Haven’t bought gems for about 6 months and I probably wont until I am happier with the direction of the game.

Having said that, I am notoriously fickle and should something amazing appear in the store…principles will be overlooked

Waiting for Tuesday

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Posted by: abaddon.3290

abaddon.3290

I too, am waiting for Halloween.

Lol. Well, Halloween is fun, but I was thinking more along the lines of getting cheesed off at the changes and not wanting to have wasted real $ on gems prior to them.

:)

we dont like this kind of negativity around here.

im bad at sarcasm

Primordious Skipped Geology Class?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Destroyers are not alive. They are not living creatures. They exist in fire and lava, they are made out of it, but they do not “live”. Not like humans, charr, asura, etc. do.

Not even like the risen did in Orr, with them living their old lives, or like the mordrem, functioning like a semi-functional military.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Primordious Skipped Geology Class?

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Posted by: Tiefsee.3647

Tiefsee.3647

Dip down into the earths crust, swim in the magmar around earths core and go up on the destination – way easyer for a dragon than actuall digging – he was just way to deep inside the earth!

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Posted by: Harper.4173

Harper.4173

Well, there was a reason and they saw it as “good enough” – their ‘gods’ told them to. Without the titans (aka Abaddon’s forces) telling them to, they probably wouldn’t have – but at the same time they wouldn’t have had the Searing Cauldrons either.

Oh come now Konig, you know that’s not true. The Titans gave them the power to invade humanity, not the purpose. The Charr had a thousand-year score to settle with humanity ever since they took over the area that would become Ascalon. They sought out the Titans because humanity apparently had the Six on their side and they wanted their own advantage. They also didn’t distinguish between human kingdoms, so a beef with Ascalons was a beef with all of humanity.

Well, it wasn’t necessarily retconned, but we realized how biased lore was to make it human-centric. Now that the Priory got multiracial, things were bound to be rewritten because they were simply wrong.
The story of Ascalon follows: as a human in GW1, Charr are the invador against which we have to defend, while in fact the Charr were there first, and the humans are the actual conquerors.
Kinda like in the western world, most people think that the US is the primary responsible for the resolution of the WWII, while in fact it was the Russians that played the biggest part.

That’s not true either. The only way it could be is if the author specifically intended his in-game writings to be viewed as human-centric. And that’s simply not the case, there is zero evidence to support that premise. The lore of GW1, that we see in the game, is intended to be the actual lore of Tyria…not the historical perspective of humans living there.

The author who wrote all of Prophecies and most of Factions left ArenaNet shortly thereafter, and for Nightfall a whole new writing team led by Grubb and Soesbee took over the reigns. They are the ones who created the claim of human-centric historical bias in Tyria, using simple gaps and plot-holes in the basic story to prop up this claim.

It’s still a pretty sad deal.
I wish we had the GW1 lore/theme/atmosphere in this story.

Where were you 4 years ago? You struck on an important point there: theme/atmosphere. Like I mentioned above, you have to understand that the authorship of Guild Wars lore changed hands after Factions. There are many indications of this in the story itself, too exhaustive to list here, but suffice to say the new authors had their own ideas on what Tyria should be like. And ANet devs gave them a green light to do so.

Take the gods for instance. It’s no coincidence that they were effectively removed from the story(or world) at the end of Nightfall. The new writers already had plans to introduce new playable races into the game, and having the gods appearing to drastically favor humanity presented a problem to this. The gods were the top dogs of Tyria up until that point; they literally were the creators and keepers of all things magical related. To remedy this situation, they simply came up with a scenario that would 1) remove them from their influence in the world(end of Nightfall) and 2) create a valid historical premise in which they actually are not the apex beings of Tyria by severely downplaying their role in magic.

I could write for days about the drastic, unfortunate, and downright sad changes that the GW2 writing team brought to the Tyrian narrative…but I’m sure no one here wants me to start up again. ;-) Suffice to say while I intimately empathize with your opinion, there is really nothing that can be done about it at this point. GW2 lore is here to stay, whether we like it or not.

That is sad to hear. I didn’t know that the story authors had changed BUT I did feel a huge shift in the way the lore felt and was handled.
There’s even a bigger shift between GW1 and GW2.
Even Nightfall and EOTN had better atmosphere and a better feel to them. I actually felt like a hero in EOTN – in GW2 I’m just there.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nobody upset with ret-cons?

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Posted by: Obsidian.1328

Obsidian.1328

Well, there was a reason and they saw it as “good enough” – their ‘gods’ told them to. Without the titans (aka Abaddon’s forces) telling them to, they probably wouldn’t have – but at the same time they wouldn’t have had the Searing Cauldrons either.

Oh come now Konig, you know that’s not true. The Titans gave them the power to invade humanity, not the purpose. The Charr had a thousand-year score to settle with humanity ever since they took over the area that would become Ascalon. They sought out the Titans because humanity apparently had the Six on their side and they wanted their own advantage. They also didn’t distinguish between human kingdoms, so a beef with Ascalons was a beef with all of humanity.

Well, it wasn’t necessarily retconned, but we realized how biased lore was to make it human-centric. Now that the Priory got multiracial, things were bound to be rewritten because they were simply wrong.
The story of Ascalon follows: as a human in GW1, Charr are the invador against which we have to defend, while in fact the Charr were there first, and the humans are the actual conquerors.
Kinda like in the western world, most people think that the US is the primary responsible for the resolution of the WWII, while in fact it was the Russians that played the biggest part.

That’s not true either. The only way it could be is if the author specifically intended his in-game writings to be viewed as human-centric. And that’s simply not the case, there is zero evidence to support that premise. The lore of GW1, that we see in the game, is intended to be the actual lore of Tyria…not the historical perspective of humans living there.

The author who wrote all of Prophecies and most of Factions left ArenaNet shortly thereafter, and for Nightfall a whole new writing team led by Grubb and Soesbee took over the reigns. They are the ones who created the claim of human-centric historical bias in Tyria, using simple gaps and plot-holes in the basic story to prop up this claim.

It’s still a pretty sad deal.
I wish we had the GW1 lore/theme/atmosphere in this story.

Where were you 4 years ago? You struck on an important point there: theme/atmosphere. Like I mentioned above, you have to understand that the authorship of Guild Wars lore changed hands after Factions. There are many indications of this in the story itself, too exhaustive to list here, but suffice to say the new authors had their own ideas on what Tyria should be like. And ANet devs gave them a green light to do so.

Take the gods for instance. It’s no coincidence that they were effectively removed from the story(or world) at the end of Nightfall. The new writers already had plans to introduce new playable races into the game, and having the gods appearing to drastically favor humanity presented a problem to this. The gods were the top dogs of Tyria up until that point; they literally were the creators and keepers of all things magical related. To remedy this situation, they simply came up with a scenario that would 1) remove them from their influence in the world(end of Nightfall) and 2) create a valid historical premise in which they actually are not the apex beings of Tyria by severely downplaying their role in magic.

I could write for days about the drastic, unfortunate, and downright sad changes that the GW2 writing team brought to the Tyrian narrative…but I’m sure no one here wants me to start up again. ;-) Suffice to say while I intimately empathize with your opinion, there is really nothing that can be done about it at this point. GW2 lore is here to stay, whether we like it or not.

Obsidian Sky – SoR
I troll because I care

(edited by Obsidian.1328)

Nobody upset with ret-cons?

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Posted by: Squee.7829

Squee.7829

“No longer clamoring over the same territories, the unified Charr spread throughout the northern reaches of their homeland, and down into the lands east of the Shiverpeak Mountains. The Charr subjugated or destroyed any and all who dared defy them within their territories; they were masters of all they surveyed.”

The above paragraph and perhaps a few others from the Ecology of the Charr certainly don’t paint the Charr as a “fair is fair” kind of race. I.e., they probably would not have stopped at Ascalon. Titans or no. Orr would have just been the next place to conquer. Because they’re Charr and they want it.

Leader and sole member of the “Bring Penguins to Tyria” movement.

Nobody upset with ret-cons?

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Posted by: Erukk.1408

Erukk.1408

Well, there was a reason and they saw it as “good enough” – their ‘gods’ told them to.

Though, to be fair, the same excuse could be used for the humans as well. Balthazar, being the human supremacist that he is, basically encouraged humans to impose their dominance over the other races.

Nobody upset with ret-cons?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Well, there was a reason and they saw it as “good enough” – their ‘gods’ told them to. Without the titans (aka Abaddon’s forces) telling them to, they probably wouldn’t have – but at the same time they wouldn’t have had the Searing Cauldrons either.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

Nobody upset with ret-cons?

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

I do specifically remember the Charr trying to kill all of humanity. Not even just Ascalon. They tried to kill EVERY human.

And for no good reason too. Orr and Kryta had nothing to do with the Ascalon conflict.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

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Posted by: Squee.7829

Squee.7829

I do specifically remember the Charr trying to kill all of humanity. Not even just Ascalon. They tried to kill EVERY human.

Leader and sole member of the “Bring Penguins to Tyria” movement.

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Posted by: Narcemus.1348

Narcemus.1348

And here’s the thing. What the Mursaat see as a betrayal isn’t really a betrayal, it was a difference of opinion. I mean, the other races didn’t promise to come and fail to show up. They refused to join outright, and the Mursaat went through with it anyways and failed. That’s not a betrayal, it was making a bad choice.

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Posted by: Erukk.1408

Erukk.1408

Funny how you only use that tiny sentence out of context support your argument. If you read the other tablets it clearly shows they were trying to save Tyria with the other races, but the other races supposedly betrayed/abandoned them and only after that, they said that the world will be theirs.

I’m thinking GW1 supports my argument as well. You know those major events that happened right after those tablets supposedly got carved. Where they manipulated an entire nation and sacrificed thousands of people for their own needs? Those events add a lot of context to the Mursaat situation.

Past good intention are all well and good, but it’s only current intentions that matter in the end of day. The Mursaat might have been a good race once upon a time, but they sure in the hell weren’t during GW1. Lazarus might be trying to turn over a new leaf now, but we simply can’t trust him because some tablets laying on the ground paint out a sob story thousands of years old.

Lazarus was a part of the events that happened in Kryta. There is no refuting that point. His ancestors might have had a harsh deal, he might have had a harsh deal, but doesn’t give him leeway when it comes to organizing the deaths of thousands for your own gain. He has a lot of ground to cover to becoming even remotely trustworthy or “a good guy”.

Nobody upset with ret-cons?

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Posted by: zealex.9410

zealex.9410

You get the lore prospective from diff parts of a world and ofc like actual history its biased towards something diff for every race what the devs are doing is showing that story can be diff depending on who’s telling it. Same thing with the bloodstone human believed that their gods were the kitten m…ers that could create something that powerful but now that various races made reserch on the subject it came to light that thing were in fact less human centric. Same applies to the mursaat changes in lore since their prospective of how things went thats not anet devs changng the lore thats getting a diff point of view on it

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Posted by: Squee.7829

Squee.7829

They weren’t taking revenge on the new races. They were just using the new races for their own ends. That’s a kitten move, definitely. But not revenge. That’s like saying the African slave trade was an “act of revenge”. No, it was an act of one group being evil to another for their own selfish ends.

The point of that is, that while we may have some sympathetic context for why the Mursaat betrayed the other races (context written by the betrayer, I might add) we do not have anything saying they were just "misunderstood ". They’re still evil. We just see how they’re trying to justify it.

Leader and sole member of the “Bring Penguins to Tyria” movement.

Nobody upset with ret-cons?

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Posted by: Erukk.1408

Erukk.1408

They also seemingly retconned much of the Mursaat lore with those tablets in Ember’s Bay. Basically the Mursaat are the missunderstood good guys all of a sudden.

X. The Forgotten allied with Glint and ignored the now to focus on the future. We mursaat… we returned and built a base among the Fire Islands, as strong as ever. The world will one day be ours.

Yep. Totally misunderstood good guys…. >.>

They’re still a villainous race. Anet just tried to give them more reasosn on why a whole race might want to kill/enslave/rule everything. In there mind, they were the one’s betrayed. This is just their extended self-preservation/revenge scheme now.

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Posted by: Harper.4173

Harper.4173

It’s still a pretty sad deal.
I wish we had the GW1 lore/theme/atmosphere in this story.

If here they fall they shall live on when ever you cry “For Ascalon!”

Nobody upset with ret-cons?

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Posted by: RyuDragnier.9476

RyuDragnier.9476

They also seemingly retconned much of the Mursaat lore with those tablets in Ember’s Bay. Basically the Mursaat are the missunderstood good guys all of a sudden.

It was found at a Mursaat Fortress after the Mursaat returned and helped create the White Mantle. I don’t see it as retconning when it’s possible that it’s propaganda, or written by a Mursaat years after their higher-ups changed history to their liking. Remember, only the victors/survivors of war write history.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

(edited by RyuDragnier.9476)

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

The gods making the Bloodstone is all from GW1. And that was the only origin story for the Bloodstone. Nothing ever related the Bloodstone to the Seers.

This is the original lore on the Bloodstone, before Abaddon was added into the lore even.

When Nightfall came, they changed it from: “the gods gave magic and when the races turned to bloodshed retracted their gift by creating the Bloodstone which was then shattered”

To: “Abaddon gave magic too freely and the other five gods retracted it by creating the Bloodstone which was then shattered.”

Then with GW2 changed it to “Abaddon gave magic from the Bloodstone made in ancient times by the Seers too freely and the other five gods retracted it back into the Bloodstone and empowered the Bloodstone with magic from Zhaitan and shattered the Bloodstone.”

Then with Season 1&2 changed it to: “over centuries, the six gods gave magic from the Bloodstone made in ancient times by the Seers, with Abaddon giving last and too freely, and the other five gods retracted it back into the Bloodstone and empowered the Bloodstone with magic from Zhaitan and shattered the Bloodstone.”

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)

Nobody upset with ret-cons?

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Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Sartharina, a “people with a self-interest in their own survival with little regard for the lives of races they consider lesser” is what they were since Prophecies. They were self-preservers who were willing to commit genocide, slaughter thousands, and leave worlds to die to survive.

With Rising Flames, there’s now the presentation of “they were the ones betrayed and didn’t leave the other races, the other races left them” instead of “they were the betrayers who left the other races to die”.

Your entire post is exactly what mursaat were depicted as, not are.

But your last sentence makes no sense. Mursaat were not the abused, but the abusers, and that’s why they’re called ‘evil’. Because they openly slaughtered thousands of innocents and committed genocide as the solution for their lives being on the line (something that none of the other races do – even charr and krait, the two ‘most evil’ races, do not move to genocide when threatened – charr moved for parley, while krait try to take means of survival the only way they know how, with force, but not to the extreme of wiping another race (after all, how can they rule the dead?)).

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.