Wonky targeting system over a year from launch? No problem!
Living story bro. It’s totally worth every programmer and developer’s attention.
Who needs to fix bugs when nothing in the game lasts longer than a month?
There was story here?
Maybe they should actually sit down and come up with a clearly discernible plot before making any more plotless purposeless living story updates.
I’m sick of the LS content that comes from nothing and dissapears back into nothing.
I sprint because of the spawn system. If i didn’t i would never get anywhere, because mobs spawn on top of mobs on top of mobs. Like trying to stop the tide with a bucket.
You(The players) asked for harder content.
You(The players) will now deal with what you get.
Except not all of us players asked for harder content.
I did not. I have been asking that the storylines not be gated behind content scaled for groups to allow the entire playerbase to easily see the story. The Tower puts a solo-able instance behind mobs that require a zerg to access which is pretty much the opposite.
I suppose I cannot argue the instance was soloable since I did do it solo, but it was certainly not what I would call entertaining. Getting there with a solo character was far more irritating than fun but at least I found a zerg. In the instance, needless add spawns eliminated any entertainment I might have gotten out of the bosses and their mechanics.
At least ArenaNet had the good sense to make the NPCs useful and even amazing resilient (an astonishing change from the suicidal, lobotimzed, monkey NPCs of GW1). But the last boss fight just deteriorated into annoying and tedious by the end. I would rather have the choice to kill the thing quick and get less rewards so I can get on to doing something fun in the game.
I constantly wonder why GW2 doesn’t offer difficulty level choices for things like this. They have a scaling system. They know it’s important or they wouldn’t have bothering making Story and Explorer mode dungeons.
The upshot is that I have no urge to do that instance again. That bar in the upper right can stay in place forever for all I care.
(edited by DoctorOverlord.8620)
I sometimes wonder if those that are claiming the most fervent that the game is too easy in PVE are not playing but simply trolling those that really play. This by getting the devs to up the difficulty until it reaches absurdity.
You(The players) asked for harder content.
You(The players) will now deal with what you get.
Yeah, the problem isn’t that they have added skins to the gemstore, it’s that every new skin goes to the gem store. They need to add some new skins to the game itself.
Putting certain skins in the gem-store is perfectly understandable.
Putting ALL skins in the gem-store is just disgusting.
A fantasy of sci-fi cyborg implants grafted into the desiccated flesh of Guild Wars’ corpse.
Because the obtained title has nothing to do with the activity it is being earned for. PvP ranks should be earned for doing PvP and not playing minigames. You may be wearing PvP clothes but I strongly suspect that has to do with the afk timers more than anything else.
Extreme example : Mad King jp. However challenging it might be, it is not PvP. It is a jumping puzzle and the other players cannot even interact with you. Does it sound reasonable to you that someone becomes a “Gladiator” by jumping? It would be like obtaining Dungeon Master title by capturing Stonemist 10 times, because of a bug that counted castle lords as dungeon end bosses. How would that make any sense whatsoever?
And even when minigames have minor elements of PvP, for example Sanctum Spring where you can delay other players, I still would not classify them as PvP in a combat game like gw2. I would only classify them as PVP in a game whose main theme was that activity – in this case a racing/(running?). Since GW2 is not a running game, I simply do not think these are proper PvP: they are minigames. They are even called minigames. They give you achievement points which makes sense but no, glory points do not make sense to me.
PS: Only possible exception would be Dragonball.
I wanted that since the game opened, i don’t think its going to happen.
Would anyone be against just having one of the teams focus on polish for one of the updates? I love that little things here and there get fixed every update, but I am talking about having one of the updates focus on just squashing many of the large and small issues plaguing the game. Don’t get me wrong, the game plays great, but sometimes there are so many little issues it can outshine some of the amazing qualities the game has.
If you are for it, say so.
If you think it’s a waste of time, say so, but leave quality reason why you think it doesn’t need to happen. Thanks all.
I no longer care about Scarlet’s alliances and plans, assuming she has one.
I still care about the Living Story in the sense that I don’t want to pay for expansions.
I would love to pay for an expansion. Expansions have a massive influx of content instead of a small trickle. You work through their stories at your own pace instead of being forced to return every two weeks or miss out. They sell the expansion so there is no need to leech all the rewards from the content in order to monetise it. You do the Molten Facility? Here is a vendor you can use tokens to buy the dungeon’s weapon and armour set. You don’t permanently miss out on the Sclerite Karka Shell or the Fervid Censer, they are built into the expansion and can be obtained any time you like. Overall the content is more rewarding and would involve less RNG boxes because they sold the expansion instead of breaking it up into micro updates and scavenging it for micro transactions.
I don’t really care about Scarlet any more. That ship has sailed. I’m still interested in the Living Story. Once they move on from Scarlet it will be nice to see what kinds of stories they can tell. I’m sure they learned a lot from this first year, they have been making a lot of improvements already. The best is a ahead of us.
Having said that, I still prefer expansions over micro updates. I like to earn my rewards in the game, not buy them from a cash shop or gamble for them from Pachinko boxes.
True, we could instead get content every six months that was more or less the same but larger in scale.
Well then the issue is in the lack of trust in the development team to deliver good content.
What I want is a real expansion (paid or not) with new places to explore, new mechanics, a good and coherent story, additionnal lore that builds on the interesting lore of GW1, …
What I don’t want is a checklist of “kill this, collect that x times” every two weeks with a weak story not even told in game, yeah yeah the conclusion will come in due time and it’ll all make sense et caetera… The thing is, I’m not sure I’ll still play the game when this time comes.
(edited by Hka.3942)
How can you blame them. ANet tells you to get rich or die trying. And to farm AP or die trying.
So people run the content for the AP, like TA Aetherpath and then say, why would I do this again. No special loot waiting, no new skill to gain, no progression at all.
The only feeling of progression is by amassing AP, grinding gold and farming for either ascended or legendary weapons (and grinding for more gold).
That is it. The LS is so abyssmally bad, that no person that has ever played any other RPG would log in for the story. Events can only entertain you for so long and leveling alts reset your ascended equipment status and therefore the grind back to the start with that one.
Why do people stop playing? Most of the time I ask myself why people still play.
The Leveling & Open World Compendium
Who is running TA Aetherpath anymore. It is not efficient. It is not profitable.
This right here is a prime example of why I stopped “playing” this game.
GW2 twists the minds of players and makes them believe gold and rewards are more important than fun.
Therefore I may take some time replying to you.
Honestly, I’m playing for almost a year now and I’m quite disappointed with the game.
It’s grindy and I hate grinding (*cough*TwelveSky2*cough*). At 80 all I have to do is dailies, dungeon runs, WvW if I’m in the mood to get my kitten kicked. I’ve alts to level, but after I completed map completion with my main, I lost interest in the maps since I saw the points of interests that were interesting to me. I found myself just standing in LA doing nothing. I’ve run dungeons a few hundred time, I’ve dungeon Master, it’s not fun anymore. I don’t care about Ascended or gear in general, not a big fan of this gear treadmill they will create, it’s not fun to do and with ascended they killed that part of the lore too, along with infusion. I don’t know what to do now. In the precessedor I collected armors and weapons, but with this RNG stuff(worst system I ever experienced in any MMO), I can’t do this. I did the PS so many times while lvling alt back then I’m sick of it and IMO it’s not that great as GW1’s. Choosing a faction or order means nothing, it’s not the game I thought it would be when I started playing. The LS is not interesting since I dislike zerging and grinding and it’s not really connected to GW lore or the world, the rewards are simply not worth it. The combat is good, but repetitive, since we don’t have much skills or skill chains and the dungeon stacking make it worse. I’m a big fan of GW(played the 1st one for 6-7 years, I even bought the Nightfall Collector’s Edition) but this one is a letdown to me, sorry Anet. I hope they will listen to ppl posting in the collaborative thread.
Forgot to mention PVP, not thanks, never was a fan, though I did Fort Aspenwood, Jade quarry and thing like that in GW1 because they were really fun and rewarding. It kept me busy for hours, they were really great. This PVP system is not quite appealing to me.
(edited by Zalman.8719)
Thanks for the suggestions all. I’ve played plenty of MMO’s in the past. I know sooner or later there are down points where we all take a break. I did the same with WoW before the 2nd expansion came out, same with GW1 before EotN. However, the difference is within barely a year people are hard line dropping out of the game because there is simply nothing to do.
@pdg don’t troll. This is A-Net’s problem, and a very serious problem at that. It’s community wide complaint that is growing larger daily and A-Net isn’t seeing it. Instead they’re continuing on this LS kick which most people could care less about. It’s mildly entertaining at best and the releases contain so little the new content is old before the release of the next content.
Other than WvW there is little to nothing to do. WvW requires you to be on a good server otherwise it’s incredibly frustrating. My entire guild moved because of this issue originally. I’m now on a fairly competitive server so I have some fun, but running with the zerg or roaming is only fun for so long. PvE, which is the largest portion of GW2 is dead for end game. It has been reduce to the same repetitive daily routine give or take what is going on with LS. Do dailies, hit some of monthly, run Cof and AC to make some gold, and then champ train or node farm for crafting ascended/legendary items which is the only thing to shoot for as level 80.
I have 4 level 80’s but I don’t consider myself hard core. Only 2 of them are truly close 100% geared up and I still don’t have a legendary even though I have enough mats to make two. Why? Because no Pre has ever dropped for me. I do not want to grind for months to make 500-800g. That is boring as crap to me. I refuse to pay for gems to buy gold. And this isn’t D3 I don’t want to “play” the AH to make gold. I want to play GW2 naturally and make money without repeating the same 3 things over and over and over again.
I think the biggest problem I have is things like dungeons and fractals have such potential to keep everyone interested if the paths were fixed. Since leveling scales unlike WoW this means hitting a low level dungeons doesn’t mean you’ll simply roll it even if you’re 100% geared. There are 8 dungeons and barely half of them are used. As I said before zones like Orr that could be a full on war are wasted. A-Net has pigeon-holed the entire game into doing 1 or 2 things which has gotten boring really fast.
The precursor hunt doesn’t exist anymore. Now they want you to craft them.
It’s probably gonna be time gated, like ascended weapons. It’s probably gonna take so long that it will be faster to farm gold and buy the precursor.
I’ve gotten the lover dawn and dusk out the forge I dont understand why cant get precursors or people say there so hard to get I got the lover used that money to buy mats towards legendar I then got dawn out the forge using rare swords but I didnt need dawn as I was making twilight so needed dusk and was impatient so I use all that gold to buy rare swords and made dusk all in two day span so I dont see why people cant get pre cursors I got three out forge no problem using rares the lover was with zero magic find gear out of the forge before the magic find change and the other two were with 92% magic find with the new changes so I dont know what to say.
You got 3 precursors and now you think it’s easy?
Study a little statistics before talking next time.
Try Rift. I downloaded it about a week ago and have been enjoying it very much. There is literally at least 50x more to do in Rift than in GW2…. I’ve been doing PvP and getting rewards for PvE, I’ve been exploring the world while questing, and I’ve been enjoying the guild features that GW2 should’ve had at the beginning of its existence.
Yes some of these people have played this game probably over 3k hours and are bored, but you have played rift week and you still have lot’s of thing to do there. 
Seafarer’s Rest EotM grinch
Earlier this year (during the pirate, dragon, and wind events for living story) I stopped playing. The semi-permanent grind release monthlies got old. Especially for nothing but AP, a backpiece skin, a mini or another lackluster reward. I came back when the talk of the new content that would be released every 2 weeks would be permanent and have everlasting effects on the world. I’ve been playing since but I find myself just as bored.
There is a serious lack of anything to do but grind for a legendary as level 80. With many dungeons still broken and unplayable most of the community only runs a very specific few dungeons that are the most rewarding/quickest. There are no new fractals so running that gets boring after awhile. DR has completely killed Orr. This and SSC could’ve been two of the coolest areas. Constant battles. Constant war. These are the only two level 80+ zones but because of such horrible DR the zones are empty and relatively unused except for temple runs. The new TA path is great, but how many releases have we had and how long have we been promised dungeons would be revamped and fixed and nothing? I would’ve much rather seen a complete revamp to a dungeon(s) than 1 single new path. AC has stood alone as the only dungeon revamped. Since the revamp people do it constantly! Yet A-Net doesn’t bother to look at this. Scarlet attacks randomly ever few hours which no one bothers with, and then there’s the reworking of Teq. Broken with the mass majority of players who don’t even bother.
With so much lore and so many zones unopen from Crystal Desert, Ring of Fire, Greater Shiverpeak Mountains. Magumma Wastelands, etc why haven’t we seen a large scale opening of one of these areas with 2-3 new zones featuring either tons of new dynamic events (like SSC) or renown? Sadly with DR breaking dynamics I feel releasing any new zone until that is fixed will simply result in people checking out the new area for a month and then walking away.
Is anyone else just tired of the content being released? Does anyone else feel it’s simply regurgitated over and over with very little to actually do? Sure the artwork and thought is there and it’s beautiful but still lacking in content. The mass majority of people finish the achievement portion in 2-3 days?! One good 2-3 hour session and you can grind out most of the ap for every single release. Would anyone else finally like to see them NOT put something out for a month or two except with fixing bugs, balancing skills, and then release something worth wild for the community? Something not rushed, bugged out or broken only to be yanked two weeks later when something else comes in to replace it?
There have been complaint threads on the camera since beta. There have been some changes to it but honestly I haven’t noticed any. I remember Anet commenting a few times on it that there were a lot of compromises made with the camera system during development. I believe Josh specifically wanted some changes made but had to design some of the JP’s around the camera limitations when he was told no.
The quality of the camera and snap zooming with collisions is inexcusable. I still find myself impeded by it almost daily. Yet I have hope it can be fixed as not all characters suffer the same issue. I find a huge difference when playing with my Sylvari or Human characters vs. my Norn or Charr characters with Asura falling in the middle for its own issues due to being too small. The large characters should not snap zoom to inside their heads when in tight spaces or when a minor object such as a tree branch is behind them.
FOV is its own separate issue. The GW2 world is beaultifully created yet 90% of the time all we see is the ground…
Add in blinding particle spam and voila, the unholy trinity.
No. It’s not dying, but people are losing the interest in the game with second rate content, gambling, etc.
I don’t think anyone in good conscience can argue that there wasn’t more build freedom in Guild Wars 1 than in Guild Wars 2, and in some ways that’s a good thing…and in some ways it was a bad thing.
There were two problems that arose from the amount of freedom we had.
The first was the balancing issues, particularly around insanely overpower builds. There’s nothing like a permasin or an imbagon paragon in Guild Wars 2. There’s no 600 monk builds, or crazy spirit spammer builds. That’s a good thing, not a bad one.
The second problem is that a lot of people who tried Guild Wars 1 found it too hard to make builds, and they weren’t aware of websites like PvX wiki. So they simply left the game, because they couldn’t handle it.
The sweet spot of any game should be easy to learn, hard to master. I think Guild Wars 2 got the easily to learn down pat (at least when it comes to builds), but the hard to master still needs some work.
I think Anet overcompensated in Guild Wars 2, because it was so impossible for the to control Guild Wars 1. I think it’s time for the pendulum to swing back the other ways a bit.
I’m actually very surprised they havn’t gone down the DLC/expansion route.
Players WILL pay for them, and also prefer them over the sub-par content we are getting.
Personally if they fail to achieve the majority of those 11 things by the end of the year i dont think i will continue playing this game. I’m sick of the developers lying to us, there is no excuse for any of those things to be delayed till next year.
This is really ArenaNets last chance to prove to the majority of the player base that there current method of delivering content fortnightly is not a massive disaster.