If you ask me:
Asura weapons should scale 25% bigger
No I don’t believe weapon scales with character height.
Asura’s are awesome, especially the cute female ones.
Here’s the challenge:
On the livestream, I would really like one of the devs to go through the Troll’s End jumping puzzle in LA, preferably on a Norn, then look directly at the camera and tell us that they don’t think there’s anything wrong with the in-game camera.
I don’t believe it would be possible to do with a straight face.
Wait, what? What is the question?
Legendary SoloQ
…from bank employee! Their counters should be lower to allow for those who have a smaller stature. Pointing out she couldn’t see me over it was just mean.
:(
There are too many things in this topic now to address individually, but having played GW1 and GW2, I massively prefer GW2. It is, for the large part, expertly designed.
For example, a lot of the “quests” (renown hearts) are impressively open-ended (kill monsters OR remove graffiti OR throw snowballs at children) without cluttering up my UI (something GW1 did terribly in its quest log,) while not requiring me to return to the quest-giver for my reward. I think a lot of brilliant design decisions, while maybe obvious in retrospect, get overlooked by players. Not having to waste a skill slot on a skill to revive dead players, and the “downed state” in general, are both huge improvements. Canning the entire “Signet of Capture” system is a huge improvement. People say GW1 had “thousands of skill combinations” and “flexible multiclassing” like they’re inherently good things, but they’re not. Jumping into a new class in GW1 is, frankly, a nightmare of complexity, and while I like the Hero system they eventually added, it, too, made things even more complex. Complexity can be a good thing, but if a player has too many choices, so that they can hardly even evaluate most of their options, they end up barely having any real, thoughtful choices to make.
The open world is better, because I don’t have to choose to either solo or wait around to find a party before I can start having fun. The dye system is better because I can change my mind without shelling out an arm and a leg for replacement dye, of which I have dramatically fewer options. Crafting is better because I can actually make stuff, instead of hauling in supplies to have someone else make stuff. Combat is way more dynamic that it was in GW1. The list of things I, personally, think are improved goes on.
Is everyone going to feel the same way, that GW2 is unilaterally an improvement over GW1? Of course not. That would be absurd. Some people like having a bajllion skill options, or having all of their zones instanced, or any of the good features from GW1 (Guild Halls, Alliances, tons of /dance moves, etc.) People loved those things. Did they deliver “all we loved in GW1” in GW2? Actually, yeah, they did in my case, because literally nothing listed in the original post as stuff that got left out (disregarding lore, because I like GW2’s lore) was what made me like GW1. That’s not the case for everyone, though. That’s the trouble with saying “we;” you have to understand that nothing is going to please everyone. If you’re demanding that literally everything from GW1 be included and improved, yet essentially identical to how it was in GW1, you’re not asking for a new game. You’re asking for sports-style game update/remake (improved graphics and engine) or an expansion (more content while leaving old content alone.)
I think it was pretty obvious to anyone following development that GW2 was going to be a new game inspired by the old one, set in the same world as the old one, but not shackling itself to the old one. That’s why we got a new game instead of another campaign. I loved Guild Wars a lot, but GW2 is not the same game, and despite a throwaway line about “everything you loved from GW1” (which is true in my case,) anyone who expected that everything from his or her own, personal bulleted list of game “features” was going to make it through into the new game, wasn’t paying attention.
If you make a game sequel that’s too close to the old one, people complain that it’s not new enough. If you make one that’s too different, people complain that it’s not similar enough to the old one. GW1 got three campaigns, a bonus mission pack, an expansion, and two living world releases, and GW2 was never meant to be just a newer, shinier version of that. That’s why it has a “2” when none of the other GW1 products did, because it was a major change.
In the words of Jay-Z:
“You want my old s***? Buy my old album.”
I personally disliked GW1 but really enjoy GW2. GW1 is the reason I took so long to even try GW2.
Most players loved Ascalon – now we have to kill their ghosts, if they are already dead, or blow up the remnants of their kingdom. Just.. no.
Good riddance.
Pre-Searing Ascalon was beautiful, and it is definitely missed. But a series of tents and campfires does not make a proper city. I sure don’t miss the huge tar pits, the barren soil, the crystal fragments, the desolation. At least now there is grass, water, and vibrant animal life. If we can get rid of the fool king and his spell, perhaps then the citizens can finally rest and Ascalon can continue to heal.
I just hope you know that you can thank the “tents, tar pits, desolation” and other things to the charr and the Searing, not Adelbern and the Foefire. Without them, Ascalon would be a beautiful place.
Fear The Crazy [Huns]
Most players loved Ascalon – now we have to kill their ghosts, if they are already dead, or blow up the remnants of their kingdom. Just.. no.
Good riddance.
Pre-Searing Ascalon was beautiful, and it is definitely missed. But a series of tents and campfires does not make a proper city. I sure don’t miss the huge tar pits, the barren soil, the crystal fragments, the desolation. At least now there is grass, water, and vibrant animal life. If we can get rid of the fool king and his spell, perhaps then the citizens can finally rest and Ascalon can continue to heal.
I put a troll doll on each end of of my monitor, then rub the keyboard counter clock-wise before each kill.
I haven’t seem many people farming champs in Orr on TC. But if people can start doing it. This video shows how.
(edited by Onshidesigns.1069)
220g since launch 900+ hours.
Would be more if i didnt waste approx. 150g in mats trying to get a precursor in the mystic toilet :/ (which i no longer try to do)
200g, because thats the requirement for Golden.
since then i’ve always spent gold before accumulating too much.
YES! I finally did it!
I finished the Aetherblade ship/steampunk jumping puzzle just northwest of lion’s arch! woooo!
Only took 3 hours, but hey!!! XD
/end excitement
/start bed-time routine…
Goodnight
I love gw1 but they better not add heros/henchmen. Killed all grouping in gw1
And this is the problem of "everything you love about Guild Wars 1. Here’s a Guild Wars 1 player who doesn’t want heroes and henchmen, yet we’ve seen people on this forum who loved having access to heroes and henchmen and have asked for them to be brought into the game.
There isn’t just one type of Guild Wars 1 fan..there are many and they don’t all necessarily want the same things.
When I ask people to tell me what they loved about GW1 it usually the awesome classes, the awesome skills and builds they used, the awesome times pvping, the builds they used to beat certain dungeons and get rewards they were proud of. WHERE THE kitten IS ANY OF THAT? All I got on my PC is WOW jr with an Aion grind and dodging.
We must have played with different people. While I was the only “build guy” in my guild, I’m pretty sure most people went to PvX wiki, got a build and never thought twice about it.
The guys who loved to build are few and far between and generally far more attached to Guild Wars 1 than the average casual player. It’s like theorycrafters in other games. Min/maxers. They’re never the majority…for a reason. You have to have that mindset and be pretty intelligent. Most games are of average intelligence and don’t delve that deeply into the game. So you talk to the top 15, maybe 20 percent and sure. They loved it.
What about the other percentage that just logs in and plays and pretty much takes things at face value?
Guild Wars 1 was called build wars for a reason, and those builds were both the strength and the downfall of the game. Anet changed it for a reason and the reason they changed it is valid…in my opinion.
Is it as much fun, build-wise? No.
But they were very up front with exactly what builds in this game would be like long before launch.
May times this! Its so much harder to have that mindset happen here and oh so happy for it! It still exists, but it almost a non-mention by players. I rarely every see in /map if ever, “What’s a good [trait] build for profession X or Y or Z (mainly cause zerker lol)?” When in gw 1, I always saw, “ping build plz” or “go to PvX” or people spammed builds in all channels. I usually used a mix of shared PvX builds and my own modifications (guilty as well) or, near the end of my gw 1 life (7 years), I made my own 7 hero team build. And I hated Discordway and sabway, it was cheap and uninspired and never used them or hated those that did.
As for heroes and henchmen, I for one wanted them gone! I wanted to play with others exlcusively. And In gw2, we still don’t play with anyone unless you run x armor set or build their way (or do wvw/sPvP)! It hasn’t changed at all frankly from GW 1. Its just a new version of the same dreaded animal that refuses to die or be put down.
And this is why I say no one should talk for the Guild Wars 1 community as if they’re the voice of the community. The game had so many diverse player types, most of whom couldn’t agree on anything.
Relying on sites like pvxwiki was one of the easiest way to get owned in PvP. It usually took skilled players just a a couple of seconds to recognize if someone was using a build from pvxwiki and counter it. In PvE it didn’t matter. If you wanted to use seven hero support that was fine but still the beauty of the original game was that you could create so many versatile builds and test them. That alone provided for a huge amount of fun time spent playing GW1.
I was considering to take what you wrote and totally using it against you to make you look evil even if you are not, just for fun, but Excalibur preceded me
- Mike Obrien
Don’t listen to the hyperbole, they’ve added tons of content to the game. Fractals, Guild Missions, the new Twilight Arbor dungeon, the Tequatl open world raid, jumping puzzles, mini games, new pvp maps, custom arenas, spectator modes and more.
Only stuff that doesn’t make sense for you to do now as part of the Living Story was “removed”. For instance, a couple months back there was an election held ingame for the next council member which also ties in to future content releases. The vote was held, the councilmember decided, it would not make sense for you to participate in a past election.
Many things rotate in and out, like the Super Adventure Box (we just had the 2nd release of it), Labyrinthe Cliffs zone will be coming back and a couple post-launch dungeons that were part of Living Story will be coming back as Fractals later this year.
Start here if you are just coming back:
http://www.youtube.com/watch?v=Ce_dvXJercI
(edited by Karizee.8076)
Relying on sites like pvxwiki was one of the easiest way to get owned in PvP. It usually took skilled players just a a couple of seconds to recognize if someone was using a build from pvxwiki and counter it. In PvE it didn’t matter. If you wanted to use seven hero support that was fine but still the beauty of the original game was that you could create so many versatile builds and test them. That alone provided for a huge amount of fun time spent playing GW1.
Sure…that’s what makes a game great. PWNing noobs who don’t know better. I’m not sure I miss that crowd at all.
I’m talking about PvE because it’s all I’m “qualified” to talk about.
if your able to solo and want to then please do and you have no obligation or need to tell anyone on the map your doing it and its up to you if you want to say anything about it in map to. i can see how it can become a reward to do it when there is a champ train up atleast if they have that attitude towards others.
Ayano Yagami lvl 80 ele
I don’t see the problem.
If people are petty enough to be upset about someone upsetting their farming pattern, squashing their plans becomes its own reward.
On the other hand, if they ask nicely, do consider giving in a bit, right?
As the 2nd picture shows, it’s my gathering route at JQ Frostgorge Sound.
I’ll gather Snow Truffle, open the chest near Champion Troll and try to kill the Troll if I can.
However, the farmers just think that I’m selfish to solo Champion. One of them blame me like the 1st picture shows.
Do farmers ask themselves their behavior are selfish as well?
The Champion boss is not belong to me, you and the farmers, if I am able to solo it, why I don’t have right to do?
I solo it, but I didn’t say that the farmers can’t come.
I welcome the farmers to come to kill together, but the farmers believe all the Champion bosses are theirs, they don’t allow any player to solo it until they arrive.
It not necessary to wait them for this boss, while I am waiting for them, they are earning some benefit, what benefit I can gain if I wait them? Nothing.
Someone may say that why don’t you join the farmers.
We all play this game, but we have different aim, I play this game for fun.
Of course I like rich, but I don’t like to do the same things again and again.
I feel sorry that my soloing may cause some farmers miss that boss, but I have right to solo, it doesn’t mean I am wrong.
Farming is not wrong as well, but the farmers don’t have right to limit the solo player to kill the Champion boss.
To Anet:
Please solve this kind of argument, otherwise this is going to happen again and again(maybe other player).
-If you don’t want to see solo player solo the Champion to make most farmers not happy, you may change difficulty of the boss.
-If you don’t want to see the farmers destroy the fun from solo player, you may change(extend) renewal duration of the boss .
I love gw1 but they better not add heros/henchmen. Killed all grouping in gw1
And this is the problem of "everything you love about Guild Wars 1. Here’s a Guild Wars 1 player who doesn’t want heroes and henchmen, yet we’ve seen people on this forum who loved having access to heroes and henchmen and have asked for them to be brought into the game.
There isn’t just one type of Guild Wars 1 fan..there are many and they don’t all necessarily want the same things.
When I ask people to tell me what they loved about GW1 it usually the awesome classes, the awesome skills and builds they used, the awesome times pvping, the builds they used to beat certain dungeons and get rewards they were proud of. WHERE THE kitten IS ANY OF THAT? All I got on my PC is WOW jr with an Aion grind and dodging.
We must have played with different people. While I was the only “build guy” in my guild, I’m pretty sure most people went to PvX wiki, got a build and never thought twice about it.
The guys who loved to build are few and far between and generally far more attached to Guild Wars 1 than the average casual player. It’s like theorycrafters in other games. Min/maxers. They’re never the majority…for a reason. You have to have that mindset and be pretty intelligent. Most games are of average intelligence and don’t delve that deeply into the game. So you talk to the top 15, maybe 20 percent and sure. They loved it.
What about the other percentage that just logs in and plays and pretty much takes things at face value?
Guild Wars 1 was called build wars for a reason, and those builds were both the strength and the downfall of the game. Anet changed it for a reason and the reason they changed it is valid…in my opinion.
Is it as much fun, build-wise? No.
But they were very up front with exactly what builds in this game would be like long before launch.
Anet hates GW1 players because they expect GW1 quality updates
they would be happy if all the GW1 players quit forever and stopped complaining
Funny, I’mma GW1 player – was when it started, was for all the “expansions”, was for many years – and I’m mostly happy with the game. I prepurchased the game because I was a GW1 lover and ya know what – GW2 fixed almost all the things I’d wished were better with the first game.
Are there some things that could be better? >>shrug<< Sure, there are always things what could be better; but it’s still the best MMO on the market for my money.
I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.
I am a GW1 player, I like it but it feels so boring now after GW2
My guild at GW2 launch was mostly from our GW Alliance. There were maybe 50 people playing the game in the guild. Now, there are only two of us left playing, and I only play when the other one wants to. Most of them left because they thought GW2 PvP was poor by comparison to what they could get elsewhere. The last one to stop playing left because of Ascended.
There may be a lot of GW1 players who like GW2, but you cannot prove it by me.
The thing is, my experience isn’t with Guild Wars 1 PvPers it’s with Guild Wars 1 PvE’ers. And that’s a whole different boat.
I’ve said repeatedly that Guild Wars 2 must be a big letdown for the PvP players. I’ve also said repeatedly that as Guild Wars 1 progressed, the focus shifted away from PvP and toward PvE. There are far more PvE achievements in Guild Wars 1 and the last two expansions didn’t add any PvP. The game switched focus.
In fact, many PvPers left Guild Wars 1 in disgust as the game got more and more PvE focused.
Which means for the last few years, Guild Wars 1 would have likely fielded more PvE’ers than PvPer’s. Take also into account the fact that Guild Wars 1 PvP was notoriously hard to get into for newcomers to the game. The community often wasn’t welcoming, the metas were quite complicated and if you came to the party late, you may very well have been discouraged.
I completely agree many Guild Wars 1 PvPers probably don’t like Guild Wars 2. I never, however, claimed to talk for PvPers.
I honestly question those that claim to be “vets” and don’t feel the same way. I’m sure there’s some that enjoy the new approach, but from what I see here in the community, and from the people I’ve talked to in-game GW1, it is the majority, not the minority that dislike it.
There’s a perfectly reasonable hypothesis staring right at you about that.
The vets who actually do like, or don’t mind the changes, are playing GW2 at the moment.
If you go to GW1 of course the dislikers will be the majority.
My guild uses both AC and CM to help level our guildmates’ alts and to help them test to see how their builds would do in a dungeon environment. We often take them into those dungeons when they are 5 levels below and then again when they’ve reached the dungeon level requirement to be able to get the chests.
It is not uncommon for us to start our weekend dungeon runs with a “warm up” in those two dungeons. The exp is good for their alts and we get to test group synergy and let them tweak their builds.
Doesn’t take that long, we get some fun doing an easy run and we get some extra coin. Win-win.
I hate to sound like the proverbial player who says: “join a guild” but having a group of like-minded folks you can play with is not a bad thing.
Hopefully you can find that using LFG will help.
Another alternative is to use mapchat in Queensdale (where there’s typically a champ train running) and explain that you’re putting an at-level group together for AC or CM and see if you get any takers. I’ve seen that work; but I’m on a very friendly community server and it sounds like your experience has been different.
Sorry you’ve had that experience.
Hope LFG works for you.
And good luck.
Hey guys,
I wanted to compare my feelings about following topic with other players.
snip
They should work on a true downscaling system (i.e. one that also removes traits).
Problem solved.
Every dungeon would become more challenging and players of the right level would be welcome.
You can’t change people, but you can change the game.
- Mike Obrien
It’s aliiiiiive!