As I was coming up with ideas to answer the question of: Which ONE content/suggestion type would be best for the game in improving horizontal character progression? I started thinking about how player housing could interweave into other aspects of the game.
Then I thought: What better exercise for planning this than to write my own set of imaginary game update notes?
DISCLAIMER: Despite my tone or choice of words in this post, I am not a developer. If you didn’t gather that already.
Introducing…
NEIGHBORHOODS AND ACCOUNT HOUSING
After a long day of keeping Tyrian homes safe, your characters may now rest in a house of their own. New neighborhoods have begun popping up north of Divinity’s Reach and it’s up to YOU to populate them.
- New feature and item: House Deeds
After purchasing a lot in a neighborhood you receive an unlimited use item which will instantly teleport you to your home. Does not work in combat or instances. At your house you may activate a portal to teleport back to exactly where you left off. Any player with a deed may select “Invite To House” on other players, and in the future, certain NPCs.
- New zone: Tyrian Neighborhood
Each neighborhood includes 55 lots, 50 housing lots and five reserved for future guild halls. In the middle players will find a town hall, a Mystic Forge conduit, festival grounds and merchant, trading post and bank services.
In addition to providing a place to live, the neighborhoods will include many other activities as well:
- Neighborhood Treasure Hunt – Skritt have hidden their shinies in the area! Can you find them?
Whether the event happens in your neighborhood or another, you can still participate. If you don’t lock your doors the treasure may be found inside YOUR house. Be sure to welcome the crowd of greedy treasure hunters with a smile.
- Three new Jumping Puzzles – Looking for a better vantage point to spy on your neighbors? Each zone comes complete with three new puzzles looming over everybody’s homes. The third and final puzzle ends above the center of the neighborhood. Completing all three in sequence will grant you a bonus chest. NOTE: Skill bars are disabled within the puzzle.
- Skritt costume brawl – Skritt have gotten into the festival costumes again! Battle skritt, children, players and other NPCs near the festival grounds with your costumes and toys. Counts toward Costume Brawl daily and community achievements.
- Visitation and Eminence – Visit others and receive guests to accumulate Visitation Points.
- You gain 25 Visitation Points for each unique house you visit and 1-10 for each return visit depending on number of days since your last arrival.
- Unique guests give you 100-1000 Visitation Points depending on their level of Eminence.
- Returning guests apply 10-100 Visitation Points to your account along with their unique amount if they have leveled in Eminence since the last visit.
- Eminence levels are gained primarily through visitation points, however certain titles and achievements can contribute as well:
Golden – Hall of Monuments achievements – Zhaitan vanquished – 100% world completion – The Emperor – (Future) Story or neighborhood tasks – (Future) Guild influence contribution
- Max out your Eminence level to gain the new gold colored title “His Eminence” or “Her Eminence.”
More neighborhood applications for Eminence coming soon!
- Furniture and blueprints – Find rare blueprints in your adventures and use them to craft furniture for your house. See a table you absolutely MUST have in your neighbor’s house? Perhaps he’ll be nice enough to let you copy his blueprints. Display your own blueprints to attract visitors. They’ll need to bring their own paper if they want to copy them of course.
- Collectables aside, hundreds of furniture options can be purchased for gold at the town hall and for gems from the Black Lion Trading Company. Most furniture can be modified by paint.
- Housing upgrades and upkeep – Improve and expand your house to increase both its appeal and its benefit to your account. Well kept houses provide bonus exp and buffs to your characters in PvE. Upgraded houses cost more in upkeep but allow for greater bonuses and more Visitation Points gain from guests. Unkept houses do not provide bonuses or gain any Visitation Points at all.
Bonuses include:
- Rested EXP, Idle characters automatically return to the house to get rest
- Application of the Well-Connected, Loved, Married, Divorced and Scorned buffs (check the Characters and Interface section for more details)
- Permanent run speed increase while in a neighborhood zone
- Waypoint cost reduction per character per zone 100% complete
- Permanent zero waypoint cost to all major cities
- Access to indoor services such as crafting, armor repair, training dummies and trait retraining

