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Posted by: ArtemusHunter.9521

ArtemusHunter.9521

Chrispy.5641:
Let me ask you my original question. I reworded it a bit to be relevant to the current conversation. How is housing going to show off your progress to other players (not just yourself and friends) if it is instanced and 99.999% of all players will never see it or care about it (atleast everyone can see if you have a legendary or other skin)?
What you and others haven’t addressed yet is how a house is going to show everyone your progress in the game? Legendaries and other skins do that already. You can be lazy and say “add a new Title”, but, there’s got to be something more there than just a title.

I think you miss the main point of housing , which is a place to call home- or more elaborately an emotional connection to the world that shows your accomplishments.

This can be instanced because it still stratifies those needs, but you can do so much more- obviously.

The best idea I have seen is instanced neighborhoods, like the story instance- it can be anywhere.

You enter an instance and you are in a place- people can make as much as the system allows of their houses. you have slayer trophies on the walls- you have mini pets running around, you have event nodes…

I really liked some of the ideas where you can add chests and challenges to your house- or hey, expand crafting and make a tp industry of crafted furniture and decorations.

Same with farming etc- make it a whole new industry.

It is horizontal progression and many, many people will spend some time in-game doing it because it is something else.
the most important thing is that is it yours- not some npc’s.

If housing in GW2 could be like FFXIV’s(which to my knowledge is the neighbourhood style housing – semi instanced), then it would be wonderful..

I mean, imagine creating your place where you call home and being next to your friends home in the same instance. You could visit their home(hopefully they would have the option to white-list if preferred) and see their accomplishments even if they aren’t online.

It would be like GW1’s HoM but semi-instanced. It would be awesome!

IGN: Floyd Hunter
TheRavingNecromancer.tumblr.com

[Merged] Think "Mounts" outside the box!

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Posted by: Seera.5916

Seera.5916

Due to jumping puzzles and vistas being on the ends of jumping puzzles ANet will never add flying mounts. Would trivialize too much content.

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Posted by: Conski Deshan.2057

Conski Deshan.2057

@Chrispy
Your idea is a very good one. I like it very much, it just isn’t in my personal Top 3.

Skin Locker and Housing, although, no one’s been able to explain very well how that’s related to Horizontal Progression in any way. Once someone makes a post that explains it then I’ll be a believer, but until then, its Weapon skills and Order/Faction Missions/Reputation. (This comment isn’t directed at you specifically, I just don’t see the point yet in either a skin locker or housing)

The skin locker one I can agree with I’m not overly fussed on it other than for living world meta’s people have unlocked.
As for your comments on housing I’ll address that later in the post.

Skin Locker and Housing, although, no one’s been able to explain very well how that’s related to Horizontal Progression in any way. Once someone makes a post that explains it then I’ll be a believer, but until then, its Weapon skills and Order/Faction Missions/Reputation. (This comment isn’t directed at you specifically, I just don’t see the point yet in either a skin locker or housing)

Firstly how would order missions effect all players? , as many may want to ignore them and have nothing to do with them. Exactly the same as housing.

Secondly if your progress is for all players it’s not progress it’s a requirement. Horizontal progression is about differentiation of your players and that means exclusion, some people won’t do x some can’t do y but will do z that’s what makes them different.

Housing I think housing is great for Horizontal progression, linked with other things.
Firstly it can be handled two ways:
1. everyone gets a house, that’s the base level so everyone feels they gained something.

2. The house is a progression in itself those with the money/achievement points/skill get a house. It’s placed as a reward for say completing something this could be
Easy: personal story
Medium: Personal story + 200g to buy the plot then you can build it up
Hard: Personal story + 200g + 5k AP
The idea in this method is that people have to work actively for it, they don’t just farm gold and get the house, they have to play actively.

Then the progression part: with armor +weapon + title you’re limited to showing off 9-10 (2h/1h) different items/ achievements at one time. With a house done right there’s no limit you can show off everything you have done.

Are you a creative person? designing the house to match your tastes may be your reward your amazing house is how you progressed.

Are you a master crafter? Hunting down the rare recipes for a particular item that only a few people can make for the house is your progression? Unlock a workshop/ upgrades to your house.

A collector? Fill your house to the brim with weapons,armors and statues. showing off all of this is how you progress. Unlock fancier cabinets/ racks the more of a collection you have.

A skilled player/hunter? The trophy’s that will be acquirable off certain bosses, or through certain achievements are how you show your progression. Unlock a creature for your house maybe?

PVPer? Rank trophy’s for each new rank range you enter, Trophy’s for tournaments you win. Maybe a Trophy for win streaks etc. or special unlocks, ie a dueling ring for your house after completing x.

WvW? Similar do x trophies like the season 1 achievements, then challenge trophies for say capping a tower with less than 5 players or the like. Progress could also unlock an old orb of power for your house or depending on how housing is implemented one of the keep towers as an upgrade.

Dungeon master? themed items/upgrades from both full completions and some buy-able with dungeon tokens.

Fractal Master? themed items again, maybe a private portal so you don’t have to go to La? each of the challenge achievements could award some item.

Complete these new order quests/challenges people want? It can award stuff for the house as well, with no loss to the other content, it only adds.

Don’t like any of the above? then you don’t have to do anything with your house.

Complain because other people wanted it but you don’t gain from it , or it’s not your cup of tea? Grow up everything is not going to appeal to everyone.

The house is more about the visualization of your progress to yourself and to those you know, depending on implementation it’s growth and expansion can be progress in itself. Showing off to passers by can still be done with weapons and armors but most of the time you won’t get a second glance.

[RoF] and [BL] guild leader
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.

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Posted by: AikunFelcis.7258

AikunFelcis.7258

In Order Panel ( like guild panel) you can see your progress, avaiable missions, and also order can sshow you notification about world events like „Tequatls is going rampage! Vigil, our time is now!”. It would encourage players to join world events, and also, it can gives opportunity to add more achievements. Ex. You can get trophy from tequatl and give it to Almorra, so you then get special title that you represented your order fighting the dragons. Later you can see for example Tequatl tooth/scale in her office.

This system can also be influenced by living world – good option for foreshadowing. Example, Vigil discover secret new camp of Aetherblades – go destroy them. Order of Whisperers are spying Atherblades and forcing them to talk about their plans. Priory would like to try to use new magical weapon and discover something about „Do not touch” things. At the end of mission everyone get some info/foreshadowing about future living story, ex. Scarlets plan for new alliance.

Reaching the highest rank should be very diffcult, take some time and it should not be influenced by item shop. Rank of player should be seen by the other people (ex. ranking board or somethig like this) and to be able to unlock the rarest, the best looking skins, maybe crafting material to ascended/legendary items, or event it would give you opportunity to find a better solution to find precursor (scavanger hunt?).

It’ would be good idea to add separate order chat window for players, so it would be easier to gather people together for order missions, help others reaching higher rank, etc.

Well, this is my suggestion, I give many examples how I would see system like this. To sum up benefits:

-more achievements, rewards, unique skins, etc
-sense of progression (ranking system) and gives prestige (hard to get titles, skins, rank itself, etc).
-option to foreshadow living story and maybe see it differently from the order perspective.
-new dynamic events
-new story hidden in events, players can form a bound with NPCs, to feel that they are part of the world, NPCs to react differently depends on your rank, etc.
-way to introduce some story of the areas and races live there and their conflicts.

And one of the most important thing, you can feel as part of community, like in guild. Some players have problem with joining guild and playing with the other people (lack of time, then one day you find out you are kicked or noone is active in guild). This way there is always a group of people waiting for you, sharing the same goals and having fun.

Underflow servers (yeah, I know..)

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Posted by: zenleto.6179

zenleto.6179

I always see people running around in the various maps. But then since I don’t craft, play TP, do dungeons or fractals, stand around in LA, do champ trains or world bosses, and spend only a bit of time in wvw for a change of enemy I’m more likely to see people.

How long do you guys spend in the open world before giving up?

I’ve been thinking for a while that after all this time the server populations have probably really started to gather like-minded players. Maybe some servers just don’t have a lot of people running around the maps because the players there don’t like to. There are lots of things to do. Just a thought.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

So instead of quests we have heart quests + Vistas, Pois and Skill points

In case you missed it: hearts were implemented as a guide to event-hubs since test-players had no idea where to go in the beginning. They were overwhelmed by the freedom of a dynamic world.

http://gw2style.com/index.php – show your look and rate others – great filters!!

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Posted by: Myur.1509

Myur.1509

My Top 3 would be:

1) New missions to expand personal story and lore (missions for the Orders, etc).

2) Housing and related additions to crafting and loot systems

3) Influence system to allow Guilds to directly control/influence specific areas/outposts in PvE. For instance, allow Guilds to control outposts conquered during events and build/repair defenses against assault from PvE mobs (e.g., by intentionally triggering new chain of events), set new merchants, build crafting areas, grant PvE bonuses to players in the area etc. This would require a revamp of some events chain, for example in Harathi Hinterlands.

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

exactly what Morrigan says, giving each professions new weapons would make professions even more unique. You want a Warrior/Elementalist? Give the Elementalist a mainhand sword (+ offhand sword). Now you have a sword wielding Elementalist (= Battlemage) who has very unique new sword skills instead of having a warrior/ele who has warrior sword skills.

What I can imagine happening: adding new utility skills for specific professions, which have a certain flair. Combining it with one of Nike’s suggestions: a battlemaster who still knows certain fighting techniques from the old days teaches the players his skills (requirement: certain tasks / challenges to unlock).

Example: Warriors and Elementalists can unlock a utility skill called “XY” which shares the characteristics of warrior skills and elementalist skills.

http://gw2style.com/index.php – show your look and rate others – great filters!!

(edited by Marcus Greythorne.6843)

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

@ people who want more skills (me included): Currently professions have about 70 skills (here: Guardian, included underwater skills). To develop that number of skills the devs needed literally years…

… and then guys come along and demand 40 new skills per profession. Seriously? How can this be feasible in any way? I’d love 40 new skills per profession, but I think more realistic would be a new weapon (3-5 skills) per profession and maybe 1-5 utility skills… and I assume this takes quite a while to design and balance.

http://gw2style.com/index.php – show your look and rate others – great filters!!

Who's excited for 2014?

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Posted by: Seras.5702

Seras.5702

I enjoy playing GW2. I’ve enjoyed playing since BWE. So I’ll continue to enjoy playing it until I don’t. Simple as that. So I’m excited simply that GW2 will continue to be free, continue to have a really great community, and continue to get updates often. Bring on 2014.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I can’t see your system adding anything to be honest

… it is a system that grows your character and makes it more unique and gives you varied and interesting ways to play that character- to differentiate from your other characters and from those around you so that everyone does not end up the same or every class end up playing the same.

I agree, an Elementalist shouldn’t feel like a Ranger but an highly developed unique Elementalist imho.

http://gw2style.com/index.php – show your look and rate others – great filters!!

She's a man, baby... A MAN? Uh...

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Posted by: Chrispy.5641

Chrispy.5641

Again, I am not using this thread as a way to defend female players, it’s a simple question.

Why is it that most guys think only guys play MMOs?

It’s an innocent question… Lets not all jump on Jaymee butt for it.

To answer the question, I don’t. I one time found myself in a full group of players, and all four of them felt the need to talk about how they were “Actual Girls”. I never revealed who I was, I just stood silent listening to their conversation about the same topic you are. I didn’t find that insulting, I just didn’t see the point in them having to identify themselves to me or anyone else when they are all playing on a game over the internet, thousands of miles away.

To me, I don’t care if you are a purple polka dotted gorilla with 6 arms from Saturn. You can still play the game, and do it in an intelligent, respectful way, right?

is gw2 a great game for farmers?!

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Posted by: monalisa.9472

monalisa.9472

LOL I just saw this heading and thought oh yea, it is. Since I am a farmer living out in the sticks with not much happening in life, so I spend a lot of my free time playing computer games for fun.

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Posted by: DarksunG.9537

DarksunG.9537

I don’t think Hard mode is really a great progression feature. I think new content could be more fun than that.
I want to see my character’s progression. things that show he’s been around & done certain things. Scars on his body, maybe part of his body got cursed or marked, new tattoos, a home with unique layout & items in it, special armor fx, special custom attack animations, an idle animation that represents his personality, medals/capes/decorations, relationships with npcs that show in the game.

Basically:
My progression should be visible in game, not in the UI. Making numbers go up is the height for boredom. Having my character covered in medals, in a cool pose, with battle damage, scars, his hand branded by an elder dragon wielding a hammer with customized look & unique fx that represent my character? That’s fun.

Mystic Forge - Dawn

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Posted by: Flissy.4093

Flissy.4093

I tried 5 times. Then I got my daily complete and realised “why am I doing this when I can just throw sigils in for the daily instead?”

Light Up the Darkness
“Dear ANet, nerf Paper, Scissors is fine. Sincerely, Rock”
Elysaurus | Warrior | [LOL] | League of the Legendary | Gandara (EU)

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Posted by: Septemptus.7164

Septemptus.7164

And how long do you think that would last before people started flooding the forums screaming that other players are making their events harder because they are engaging Hard Mode for themselves and thus dealing less and taking more damage?

Over/Under line set at 3 seconds after the patch notes are released.

I have to agree to this.
Hard mode won’t help the game one bit.

GW2 should have areas designed to be hardcore for those who needs a challenge and fractals is one of the areas. For some dungeons are (at least 50% of them).

Adding more of those areas will help hardcore players, but they will always scream for more, thats the reality.

As for me horizontal progression should be about many things that you can do on level 80. Working towards something that will show that you spend time actually playing (not gold wise because I’m sick of farming).

So quantity and variety of things to do. Many nonfarmable achievements/activities or those that should be divided in time. That is what I feel as most important for the game. Also rewards that are cool, because lately all the cool stuff is kinda gem bound.
I have problems with thinking about very good looking rewards what didn’t come from gemstore or black lion chests.

Last time it was around election I think that we had those cool looking items like Desert Rose and crystal themed back pieces (I don’t mean that we have to get back pieces, but something cool). The way ascended armors look is kinda terrible and it costs fortune, last updates gave us rather strange items than good looking (but some might not agree). We also have way too many special minipets and too little real rewards like armors (aside from achievement armors which shoulders always look terrible on norns – they are too big).

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Posted by: timmyf.1490

timmyf.1490

Sorry Ronah, I’m only a fan of a Hard Mode in instances, not in the open world. (As a side note, I feel like Hearts are the absolute worst part of this game and am shocked that anybody would WANT to repeat them.)

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

It would be a big mistake though to fragment the playerbase. As much as I love the idea of new maps, it would just split a server in two. New zones? Yes, absolutely! But make these main content for ALL playertypes.

http://gw2style.com/index.php – show your look and rate others – great filters!!

What Guild Wars 2 is doing right.

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Posted by: ProxyDamage.9826

ProxyDamage.9826

7 – Making Fractals progression account bound

Honestly, this can be seen as one of those “should have been there from the start”… True, but it wasn’t… A lot of companies would have just said “kitten it, it’s like that, deal with it”. ANet fixed it. Gotta give credit where credit is due.

8 – Removing Magic Find gear/Making magic find account bound

For a game that revolutionized so much of what makes an MMO, Magic Find gear was the single most anachronistic and inconsistent design choice in the game. For a game that pushed the boundaries so much on making players want to hang and play with other players, in making players a benefit and not an hindrance on others, MF gear was the single stain that tainted the otherwise consistent game design. MF only applied to the person using it, and all MF gear was significantly inferior to non-MF gear… Meaning: MF gear rewarded the player using it individually for crippling the party they were it.

It was terrible design… And it was changed. These days Magic find is an account wide statistic separate from gear. You’re no longer forced to cripple your character in any way for it, nor do you have to walk around with an extraneous set of trash gear just for farming purposes on each character – All your characters have the same!

Classy.

9 – Removal of luck-based gear grind

Last year I would have written “Almost complete removal of all gear grind”. Unfortunately as of the implementation of Ascended gear I can no longer write that truthfully…

… That said, GW2 at least removed one of the most asinine and disgusting parts of gear grind – the heavy dependence on RNG. Sure, you CAN get lucky with RNG and get a piece of exotic/ascended gear you want… But mostly everything (outside of optional skins) has a non-RNG way of acquisition. You can acquire materials and craft. You can do fractals, or dailies, or guild missions… Sure, gear grind is never good. But non-RNG grind is always better than RNG. Everything is better than RNG.

There were more things, smaller but also important, I could mention, but this post is getting way too big as is and I have a Christmas to get back to.

So for all of the above reasons (and yes, despite the fact that I going to continue ragging on about the things that need to be changed): Thank you Arena Net. And Merry Christmas.

See you all in 2014.

3/3 (it was just slightly too big for 2 posts!)

(PS: It’s late, and I didn’t proofread… deal with it!)

(edited by ProxyDamage.9826)

What Guild Wars 2 is doing right.

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Posted by: ProxyDamage.9826

ProxyDamage.9826

3 – NPCs have voices and personalities

Honestly, when GW2 released this was the kind of thing I thought was nice, but didn’t think much about… A year later I’ve come to realize how underrated this feature tends to be.

NPCs talk, they chit chat (with actual voices), they move around… They aren’t static text dumps waiting for you all day and night… Not only does this give a completely different feeling of a living world by itself, but it tie together perfectly with the Dynamic Event system.

Certain other space MMOs I won’t mention (you know, ones about wars in space…just saying…) made a big deal out of voicing every single line of dialog! In fact, it was almost the central selling point in their marketing campaign… GW2 just does it, on top of everything else!

Sure, it doesn’t voice every single line of text, but voices enough that characters become… characters. They move around, they live their lifes, they chit chat – rather hilarious at time (shout outs to whomever wrote Giancomo and Ho-Ho Tron’s lines and jabs at each other).

By comparison most other MMOs just feel dead. Like worlds not inhabited but decorated by dolls and fixtures.

4 – Combat

One of the things I’ve always hated the most about traditional MMOs was the combat. It was boring, uninteresting, un-involving… Even the best of the best had the old feeling of sitting around trading kittenslaps seeing who was wearing the heaviest gloves to begin with. And it’s such an important part of the genre! It’s what you do for most of your gaming time (excluding sitting around idly in towns chatting)! Whenever someone mentions a new MMO to me, that’s always my first question: How’s the combat? Usually bad.

Guild Wars 2 changed that. The combat is action based, it’s involving. It’s fast paced and skill based. Movement matters! “Footsies” matter! It’s hard to put in words how much better this is to the old fashion system.

5 – Adding content / continuously expanding the game

I think most people (ANet included) agree that relying almost exclusively in temporary content isn’t necessarily the best idea going forward… That said, the rate at which new content is added into the game is amazing. Most of us agree that the old things don’t need to go away all the time, but I don’t think anyone doesn’t want new content.

To my knowledge no MMO so far has added so much content into their game as fast as GW2. It keeps the game fresh and adds to the image of living, growing, world.

6 – Reworking temporary, soulbound, RNG lotto boxes

In their first appearances these RNG boxes were a hot mess, and almost universally despised – for good reason. While ANet did not remove them completely, they made their system far more accessible and enjoyable.

First the items in these boxes are no longer time-limited. They’re cheaper for a period, but still accessible afterwards. This means that even if you joined the game after their release period, or if you were unable to play then, you can still acquire these items, they’ll simply be more expensive.

Second, they made the items tradable, making them accessible even to people who weren’t willing or able to play RNG-lotto for real money.

Finally, they made them a part of Black Lion Chests, through the Black Lion Tickets, which gave players a reason to want to open the things!

We asked, they listened. I respect that.

2/3

(edited by ProxyDamage.9826)

What Guild Wars 2 is doing right.

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Posted by: ProxyDamage.9826

ProxyDamage.9826

Those who know me know I’ve done my fair share of ragging about the negative things in this game, and heavens know there are a few: Scarlet is a failure as a character, Ascended having higher stats than exotic is literally the worst thing that ever happened to this game, Rangers are sad mess, and time gating can go take a long walk off a short cliff… Preferably somewhere in the heart of the sun…

What I, and many other people, haven’t done enough, in my view, is spend some time talking about all the things this game does right.

That’s right. You see, despite all of my ragging and complaining, this is still, by far, the best MMO I’ve ever played. In fact, I only bother making gigantic essay posts about this game because it matters to me, because this is the only MMORPG I actually still play. All the rest I looked at and said “kitten it, not worth it”. I didn’t type pages of what was wrong with them and how I thought they could be fixed, I turned my back and walked away because they simply weren’t relevant.

For all the wrongs I can point to in this game, I’m still playing. I’m still here. And I’m hanging around for all the things this game does right. And if there’s one thing my college degree taught me, and there is – there are a lot actually…but that’s another story, is that it’s important to give someone feedback about what they’re doing wrong… But equally important to give them feedback about what they’re doing right.

So without further to do, I bring you, everything I think Guild Wars 2 has done, or keeps doing, right.

1 – It is the first MMO I’ve ever played where I want to hang around people from my “team”.

I can not stress how important this change was to get me into playing the game. This isn’t just “removing PvP from PvE” (i.e.: PKing). I appreciate that, but many other MMOs offer “non-PK” servers. What I mean is that this is the first MMO I’ve ever played where I don’t mind when someone else comes into the same place I am… In fact I welcome it. You see, in most other MMOs when you see someone, someone that’s supposed to be on your faction, you are now competing with that person. You’re competing for loot, for exp, for quests… Despite being social games by nature, most MMOs reinforce anti-social behaviour by making social play undesirable – you lose experience, loot, quest pieces… GW2 changed all of this in such a colossal manner that I was completely blown out of my skull.

For the first time, I wasn’t trying to “defend my turf” from my own allies! I was happy that people joined the same space as me! We talk! We have social experiences! I’m not trying to get them to go away, I’m enjoying their company (in as far as I enjoy the company of any living being really) because their presence is only positive (as a general rule at least)!

This is one of the major changes that “broke” other MMOs for me. I never liked the older systems, but now I can’t go back. I just can’t. It’s like driving a Ferrari for a year then being asked to trade it for an old, 3rd hand, Fiat Punto, with the steering slightly off… Can’t do it.

2 – Quests

“Man, I love running up to an NPC, going through inane text, accepting a quest, then running around doing the same thing every time, and then running all the way back to deliver it!”
- No one ever

You know what they say: “Hindsight is always 20/20”. In retrospect there is no reason why quests were done the way they were. It should have been obvious… And yet, it took GW2 to change it.

It’s one of those things GW2 broke for me in more traditional MMOs. Not only does GW2 move away from the tired old routine of “run to NPC, skip text, do quest, run back to NPC – often on the other side of the world”, but it also managed to break one of the oldest issues in MMOs – Variety in quests. Sure, most of the hearts in the world can be done by “killing X amount of creature Y”, but that’s perfectly fine given that they all give you alternatives. Sure, you can be a walking genocide if you want… But you can help farmers grow crops. You can catch rabbits. You can disable land mines on a busy road. You can play “golem chess” or try to win the affection of easily impressionable youth! You can do so many things more than simply killing a certain number of creatures… And you do as much of them as you want! You can start a quest by judging wine, then decide to complete it by killing pests instead!

And, of course, there are dynamic events… DEs are really just another part of GW2’s different approach to questing, but it’s such an enthralling approach… Events simply start in the world… Things that just happen, that can even change the landscape of the world depending on their outcome! This gives the world a feeling of being lived in and alive, instead of the typically “uncanny valley” zombie towns of old…

it’s just so much more dynamic and open… I can’t go back.

1/3

(edited by ProxyDamage.9826)

Please fix the human female left leg.

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Posted by: Mimizu.7340

Mimizu.7340

much ado about nothing

Mimizu Heavy Industries [Doll] – Underworld

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Posted by: lakdav.3694

lakdav.3694

Please include the many posts about the engineer hobo-sacks as well. Just a minor thing, but a thing nonetheless.

Why are you forcing us to craft?

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Posted by: BatsLoveCaves.5768

BatsLoveCaves.5768

Exotics still work just fine… >.>

Gratefully - Thank You

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Posted by: Creamtoast.6295

Creamtoast.6295

SimpleThose of you who enjoy the game; express it!

I’ve played so many MMORPGs I’ve lost count; and while some were great, none compelled me more than Guild Wars 2.
—————————————————————————————————————————————————————————————
Arena Net: I thank you for bringing us Guild Wars 2, the best MMORPG I have ever seen and played!
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I’m a new player who has probably only scratched the surface of what you can do in the game and it has already proved to be astonishing!

From the compelling Story telling, amazing graphics, to the great Gameplay, PvP etc.; Guild Wars 2 trully has everything needed to be the top of it’s class.

Once again: Thank you!


Feeling the same? Don’t be shy, show it!

“War, war never changes.”

CDI- Character Progression-Horizontal

in CDI

Posted by: Kain Francois.4328

Kain Francois.4328

4 great lulz…

Hobo-Sacks
Because they ARE relevant to Horizontal Progression!

I cannot progress my back horizontally on my engineer. PLEEEEAAAAASE REMOVE THEM!

Quote for great justice, because it is kinda frustrating.

I am BEGGING ANET to PLEASE REMOVE THE STUPID HOBOSACK!

Nobody likes them! NOBODY! NOBODY!

It’s been more than a YEAR, and engineers STILL cant use backpacks? The same item type with skins being given out EVERY living story?

It’s not fair to lock us out of an entire part of the game. IT’S NOT FAIR! :’(

Kill the Queensdale champion train.

in Guild Wars 2 Discussion

Posted by: ozmaniandevil.6805

ozmaniandevil.6805

Soooooo…. sitting in one spot flipping on TP is ok because….? While champ train is not ok because….? By reasoning in most of this thread by the NERF people, if YOU don’t like TP flipping then no one should profit from it. Right? Let’s nerf that. Let’s make sure that no one can buy anything unless they buy gems from ANet. That’s the answer right there…… OMG I’m a genious.

/endsarscam

Isle of Janthir – Knights of the Rose (KoR)

What do you guys miss from release?

in Guild Wars 2 Discussion

Posted by: Yargesh.4965

Yargesh.4965

freedom…

Can’t really blame a game for real life choices now can you.

not sure how you got from here to there so let me elaborate a bit.

When the game launched there was a lot more freedom of play than there is now- you could run around and just be silly, you could wear whatever gear you wished and no one told you class xyz are useless because they are not warriors.

We did not have check lists and achievement grind- max stat gear was easy to get and then you could concentrate on having fun or running around naked in circles if that was what you wanted.

In dungeons everyone watched the cut scenes and speed runs didn’t exist yet.
Also people thought you had to be level 30-35 to do a dungeon not level 80
We had dance parties in La before patch went live because we were so excited.

now you can very well say that you can still have all that- and you can and I do.
the thing is that was the norm back then and now I have to ignore large parts of the game and the community to have the same.

So yes, I miss freedom and it has nothing to do with real life.

Ah, sounded like you had wound up in jail. Thanks for the clarification.

mwhahahaa ;D that made my day!

Merry Christmas

Kill the Queensdale champion train.

in Guild Wars 2 Discussion

Posted by: IndigoSundown.5419

IndigoSundown.5419

So how do they break it all up, promite build diversity in open world content, and make it so that 20-50 people can participate in a non mindless non #1 mashing fashion?

Step 1: Provide an option to reduce/eliminate particle blur so people can actually see the boss.
Step 2: Separate PvP and PvE for balance purposes, and adjust support to provide benefits comparable to the benefits offered to glass cannons.
Step 3: Replace boss AI with the AI used for the profession dummies in the Heart of the Mists. Tweak numbers so that a “Warrior” boss (for example), hits harder than player warriors, uses CC to set up big hits, etc.
Step 3.5: Give bosses more than the “three moves” which is currently the state of champions. Leave the big hit w/ tell as part of the rotation, but use a random number generator to determine which move is coming next. It’s way too easy now to know what’s coming. Between moves have the boss use its “auto-attack,” which does significant damage.
Step 4: Replace Defiant with CC immunity that falls off with time, rather than requiring 20 randoms to use CC to drop off stacks.
Step 5: Instead of World Boss AoE targeting specific locations, have it target a player in the biggest concentration of players.

That’s where I’d start, with the understanding that there’d be more to do.