While I see what you’re saying this “the whole game is endgame” cliche is over used and inaccurate marketing mumbo jumbo and saying it is just as asinine.
It is often quoted… but it is not a cliche.
They said you were in the end game from level one. And they were right.
What’s “assinine”, is people who expected an “end game” to suddenly materialise once they reached level 80. An “end game” that was different to the game they’d been playing before reaching level 80.
If people have really done everything the game has to offer (or rather, everything they find enjoyable in it), don’t want to do PvP, and don’t have friends/guildmates to help or hang out with ingame… then it’s time to put it down, and come back when there’s new content or an expansion. Seriously.
(edited by KeikoTerada.1963)
“5. SNOW, SNOW EVERYWHERE!!!”
Can’t we have an aussie style winters whatever with sun and sand?
As a charr, this is one of the few scenarios where the skill “warband support” actually is useful.
Summon warband legionaires
Me: Here’s plan, you two attack the champion from the front while I’ll go around him.
Me: When you give the signal, I’ll come out from the side and flank him
Legionaires: Got it.
Legionaires run in to attack the champion while I run off to the side to mine the ori
Legionaire gives signal
Insert cutscene from Dragon Age Origins: Battle of Ostagar
It seems FotM is actually a cruel plan of dragons to destroy all resistance.
While every hero of Tyria is trying to get into the new dungeon, risen are rebuilding their forces.
Anet! you should probably tell the suits at nexon or ncsoft to back the hell up because whats been going on now is DESTROYING this game faster than they can make useless kitten up and charge us for it.
Sincerely, an angry fan
You know, the treat your customers like mushrooms approach might just work this time. Just because it has blown up in the face of every mmo development team it doesn’t mean anet can’t pull it off right? Right?
Maybe the gw2 endgame is for us to watch the end of a game?
*Please find me the person who thinks it is fun to be ineffective in groups, to be useless in dungeons, and to get stomped repeatedly in WvW? Find me the person who enjoys sitting for hours trying to find a group? In what way is it fun to get left out of new content or the best rewards?
Part of having fun in a game is being effective and useful and sometimes successful. You can’t do any of those things if you are left far behind by the stat treadmill. You won’t get groups and you will be largely ineffective in PvE content. You won’t be useful and will constantly get defeated in WvW. This game requires gear and stats in order to be effective and successful…and ArenaNet just added a huge grind to that requirement with their new tiers of gear and infusions.
I’m sorry you don’t understand what’s happening, how the game works, or what other people are saying, and that it causes you to be annoyed.
We’re TRYING to play the game for fun. ArenaNet is requiring a stat grind of ever-growing proportions in order to reach that fun.*
Well said!
YES, I finally got full exotics, all the runes and sigils I need, now I can start working on my LEGENDARY and putting together skins for my equipment!!
wait… wait… hold up. New gear I have to grind…
two months later: YES, finally got my full fractal, now I can start working on my Legendary again!!
wait… wait… hold up. New gear I have to grind…
(edited by illgot.1056)
I will never understand people that sling the line “don’t play if you aren’t having fun”. You know what happens when enough take that advice?
Anet needs to find a way to KEEP it fun. Telling people to take a break is always a bad idea. I currently have 25 members taking said break and it isn’t limited to my guild. If enough take a break with how GW2 is designed this game will not FUNCTION. Can you and a handful take down Claw of Jormag? How about a temple? Nothing sadder than game death … let’s not encourage the demise please.
“It is the normal path of all MMO’s and mainly because the player base demands it to keep the interest.”
I read this and died a little inside. This kind of “follow the herd” thinking is what killed SWTOR, and is what will kill GW2 if they don’t get a hold on themselves NOW.
Yes the “player base” was indeed asking for gear grind and stat creep, as the “player base” always does, but sadly, these people don’t represent the players, they represent a small percentage of content locusts who will never, ever be happy. They are the first to complain, the loudest complainers and if you’re not very careful, you do end up taking their views on board.
Let them whine, QQ and complain. Ignore them, let them leave and you end up with a satisfied core of players who like the game the way it is.
I really believe the GW2 community is a little different a special compared to most other games, and I’m seeing it here, people are logging on the forum in their thousands to protest the game becoming more like WoW, more like every other Gear Grind game out there. We are standing up to the “player base” you talk about, and we are now shouting louder than them.
We are here, we will be heard. Take your gear grind and shove it.
I think this is the greatest problem:
(for a lot of players)
I think this is a difficult issue for game makers. If you implement marriage as an option you can’t win. Either it’s for heterosexual couples only and you get criticism or you allow same gender marriage as well and you get a lot of crap from the other side.
My personal view is that same gender marriage should be allowed if you allow for marriages. I believe that people should be able to choose that for themselves.
Whether Anet wants to make a political statement or not is another matter though. Cause let’s be honest…if you implement marriage as a game developer, you will make a political statement either way.
The reason crafting is not profitable at all right now is that every single mat c an be bought in a world wide market. This means anyone can craft anything at any moment, instantly, which means crafted item price ~= material price.
The solution is simple. Add roaming rare mobs, spawning at random times in random places all over the world, dropping special soulbound mats required for best items. Impossible to farm and camp, you would have to wander the world of Tyria, hoping to meet one of these. The time investment to find these mats would transfer directly into high profit in crafting.
Please read what they are saying here because it all makes sense !!!
but a note to the anet team,
i am all for the chop of 3rd party gold sellers alot !!! but if you want to fight against these gold farmers have sombody from the anet team in the servers watching for the gold sellers to ban them there and then, and then put messages up in that server for the reason of the kick, so everybody can see them. the more you show what your doing to prevent this, the better in my eyes !!
other users please put your “10p in” !!!
I started playing after the game became available again to buy online. I made a Charr Necromancer because I love monsters and I love necromancers, and I just went out to explore the world. I picked up some harvesting items, and just walked from place to place, stopping to help people in need (hearts) and discover interesting places. I finished the first Charr zone yesterday, like completely finished all the exploration things, and realized I was level 22. I knew I’d been leveling up, but I never kept track of how much. I realized a level and a half late that I had my last utility slot open, about six unspent trait points.
My only complaint is waypoints; they break immersion. But then I just avoid using them and the people who want fast travel have it and I don’t have to suffer for it, because there are harvesting nodes and adventures to be had as I take the longer path.
Now to figure out what alt I want to play.. I’ve restarted close to a dozen times and never gotten past level 5.
‘Casual’ is just a stereotype created by frustrated ‘hardcore’ players who can’t understand why obsessively pouring dozens of hours into a game per week doesn’t make them any more fulfilled than the guy who plays for ten hours and seems happy as a clam and has a good set of gear to boot.
‘Casual’ is a vitriolic term used to express contempt for players less masochistic than you. It is a term used to express contempt for developers who design games for—Dwayna forbid—the 90% of gamers who do play ‘casually’ rather than “you,” the ultra-dedicated hardcore type, who’s grinding endgame, buying multiple accounts and dropping a lot of gold into the gem store.
In the context of the OP, ‘casual’ means a relatively run of the mill normal gamer who doesn’t play as often as him but still has better opportunities. The problem is that…
- Casual denotes time played, not skill. If the difference between casual and hardcore were measured in skill, then casual players shouldn’t be able to clear the same content. They can.
- The peculiar use of the term “casual” as a kind of pejorative illustrates just how backward and toxic the idea of hardcore gaming has become. Why shouldn’t we be casual players? Being able to enjoy the same game without having to invest tons of hours a week is a sign of good game design. There’s something fundamentally weird about mocking another player as a “casual” just because they keep sane /played hours.
- Unfortunately for some, ‘casual’ players—players who play primarily on their own, or with friends, or who don’t really do that much endgame content, or play less than roughly 20 hours a week—make up a huge population of the player base. Essentially, they are the playerbase. This is as true in World of Warcraft as it is in Guild Wars 2. Designing for the “hardcore” players at the cost of everyone else is an exclusionary design philosophy and a great way to dissuade players from being a part of your community.
This just makes me really tempted, if I ever spot one, to go “Omigoshomigoshomigosh!” and trail after them like a star-struck fangirl. It’d probably be creepy, but pretty hilarious :P
mesmer and guard <3 also my fav profs. strange that i enjoy they style of both equally.
I spent some time last night reading the official forums and reddit. I was looking at everyone’s opinions on the most recent changes to dungeon rewards and their relationship with DE reward reduction and item drop caps. While I was reading through the posts I noticed there was a great deal of misinformation floating around.
With this in mind, I would like to bring everyone up to speed, so that there is no confusion surrounding what we as a community know about these mechanics. DR = Diminishing Returns. DE = Dynamic Event.
Diminishing Returns Information for Item Drops
We don’t have any facts reported by the Arenanet staff on this system, but what has been agreed upon is that after farming a single enemy type for about 20 – 30 minutes drops seem to dry up. It has also been speculated that using magic find gear will cause a player reach the cap faster. The cap is most likely dependent on the number and quality of drops received and as well as time. Also, drop DR may be affected by location, so if you keep moving to new areas while killing the same enemy type (im looking at you centaurs) you should also be unaffected.
Diminishing Returns Information for Dynamic Event Rewards
We don’t have any facts reported by the Arenanet staff on this system. Reported findings point to a reduction in the reward for all events if too many events are completed in a certain time period. This time period and the number of events required to trigger the code are still unclear.
Diminishing Returns Information for Dungeon Rewards
Jon Peters
Let me clarify the change a bit since not everyone understands it. If you run the exact same chain twice in a row you will have your rewards cut. This means you can bounce back and forth between 2 different chains, even in the same dungeon without ever hitting this change. This change is made to encourage people to try different chains. If you speed clear dungeons at a rate of more than 2/ hour, and continue to do that for some time your rewards will slowly begin to degrade. It doesn’t kick in after running a single dungeon and it doesn’t immediately zero out rewards. Finally we reduced the value of repeating the story mode, because they are built to be easier and we want to encourage those repeating dungeons to run explore mode.
https://forum-en.gw2archive.eu/forum/game/dungeons/Dungeon-Updates/page/3#post154925
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