Showing Posts Upvoted By Morrigan.2809:

Yesterday I figured out hardcore

in Guild Wars 2 Discussion

Posted by: laharl.8435

laharl.8435

Now this is hardcore!

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Yesterday I figured out hardcore

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

Wife aggro doesn’t exist. It’s wife love. A bit like karka hatchling love.

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Is Guild Wars 2 Doing Well?

in Guild Wars 2 Discussion

Posted by: rizzo.1079

rizzo.1079

As an adult over the age of 30, I really don’t look for ‘adult’ content in my video games. ‘Adult’ content is usually geared to teenagers who want to think they’re cool because the game is grimdark and has boobs. I look for a video game that’s fun to play, that’s it.

What does "casual" mean to you in GW2

in Guild Wars 2 Discussion

Posted by: darkace.8925

darkace.8925

Casual = It’s all about the journey.
Hardcore = It’s all about the destination.

(edited by darkace.8925)

Finally Understand who GW2 Demographic is!

in Guild Wars 2 Discussion

Posted by: Boatdrinks.2546

Boatdrinks.2546

Say what you will about the SAB, but that commercial was god-tier.

If you had one million gold

in Guild Wars 2 Discussion

Posted by: ZudetGambeous.9573

ZudetGambeous.9573

I’d buy up all the pre-cursors and ACTUALLY control the precursor market so that all those whiners on the trading forum would understand what real manipulation was like as they suffered under my iron fist.

Need more Weapon and Armor Skins.

in Guild Wars 2 Discussion

Posted by: Kaizer.7135

Kaizer.7135

Yes they added the Super Weapons, new Guild Weapons and Fused weapons (although I hate how they made them obtainable only by BL chests).

This game needs more variety in armor and weapon skins, especially if their end game is purely cosmetic. I’ve seen some really cool fan art of armor and weapons and they look amazing:

http://skavenzverov.deviantart.com/art/Daynight-Weapon-Set-Guild-Wars-2-Fan-Art-279299723

Please add more Anet, and make them accessible without using gems.

Understanding a Shortsighted Community.

in Guild Wars 2 Discussion

Posted by: Geotherma.2395

Geotherma.2395

Disclaimer:This thread is not directed towards all players in Guild Wars 2, nor is it in any way a flame thread against others. The opinions herein are my own and reflect my personal beliefs and views.

I’ve only been around a little over 2 months now, about 1100 hours logged so far. Now I’m by no means an expert at any part of Guild Wars 2, nor do I think I’m better than anyone else. But today I’d like to write about a trend I’m seeing lately that is making the entirety of the game look much different to viewers than it really is.

So let me start by saying that I love Guild Wars 2, and have found nothing that has erked me to the point where I want to leave. Many interesting games are coming out like The Elder Scrolls Online, FFXIV, and Destiny. I will most likely try those as well to see what is new and exciting. But for Guild Wars 2, I truly believe some in the community aren’t giving it a fair deal. A few things to consider before posting such angry threads that i have seen over the months:

This game is still under 1 years old
Much of the development is ongoing and does not rest
You have a great team who actually speaks to the community on a regular basis
You DO have a great community in game

When a pacth comes and something is perhaps taken away, most often I see people complain that what they liked is gone. But rarely do I see those same people suggest what to fill in the gaps with that would be more beneficial than what we had. They recently added skins to the Black Lion Chests. Yes there is RNG involved, but did you stop to think maybe it is just a step towards a larger goal?

Take Maw for instance. They made the timer longer, they also made it 1 chest per day per event per account. I can’t tell you how many times I see people doing Maw, Jormag, Shatterer, Teq, and then simply either logging off or afking and chatting. Clearly there is so very much more to the game than just these? I know it is simply because these and events like these offer loot, but I feel the community needs to look at the game as a whole.

Have you tried finishing the living story?
Have you tried the new content changes?
Have you found the perfect Guild or Guilds for you?
Have you made friends to occupy your time in between what you do everyday?

Just some questions to ask yourself while your farming the same 4-5+ events over and over.

Intel i7 3.9ghz processor 16GB Ram 2TB HDD
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu

Understanding a Shortsighted Community.

in Guild Wars 2 Discussion

Posted by: Geotherma.2395

Geotherma.2395

So back to content. They said some time ago they want people to have guaranteed ways to get things in several ways. They did add ascended gear which I understand the community had some trouble understanding as it was slightly against the ideals of what was mentioned at the beginning. But then they added more currencies, more ways to achieve them so that it was not considered “elite” gear. The overall stats are better yes, but you rarely need anymore than rare or exotic for most aspects of the game. Now people asked for more items on gem store, and they added them. But as per their belief “we do not want the store to contain items that players cannot get in game without spending cash”, they are looking to simply keep to what they promised.

As the community changes so does the game. And because of the desires and direction the gamer take the content the developers and designers adjust. Sometimes it is a welcome adjustment, sometimes its a bit hard to swallow. But here’s where the shortsightedness comes in.

For everything that is removed something is almost surely added in its place. After some time other things are developed and added to fill in that hole left by problematic items, content, or other aspects of the game. But time and time alone is the only way to truly see the whole picture. We need to allow ourselves to enjoy the game for what it is but more importantly what it will become. Allowing ourselves to be pessimistic, to be degrading against others, to belittle the very people who work to keep us happy is just not right. We are better than this, we are better than people give us credit for. If people want to come on the forums to look foolish and call people names and argue, let the admins and devs deal with them. Or better yet do research yourself and post your opinion in an intellectual way. Let them rant themselves right into a locked post.

So I would just like to say in closing, everyone has a right to an opinion. But there is so much to look at to truly grasp the size and magnificence of this game. It is not perfect, nor is anyone here, but it strives hard to be just the way we want it. Not as individuals but as a community. Just because we are online doesn’t mean we need to let go of our humanity, of our ethics, or our respect for others. before posting, just take a second to reflect on every part of the game that your concerned with. Then take a breath and write something people can follow, something that even if people disagree they still can respect your opinion for. Otherwise what are we here but a bunch of random strangers arguing to argue, complaining to complain. Again, we are all better than that, and I think every one of you can prove that.

Give it some time, take in the sites and sounds, maybe even a few flying unicorns. Truly understand constructive feedback, and break free of being the shortsighted observer. become the player that others can respect even if they disagree with your opinions and ideas. And look at Tyria as a world more than half full, rather than a world empty and void of substance, of humanity.

Intel i7 3.9ghz processor 16GB Ram 2TB HDD
Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu

(edited by Geotherma.2395)

Why I hate using a staff.

in Guild Wars 2 Discussion

Posted by: Mungrul.9358

Mungrul.9358

Here’s a quick and dirty mock-up to show what I mean:

Attachments:

Please note that due to restrictions placed on my account, I am only allowed 1 post per hour.
Therefore I may take some time replying to you.

Leveling and Explore Quest

in Guild Wars 2 Discussion

Posted by: Stego.3148

Stego.3148

My 9 year old step daughter logs in and runs around and jumps off bridges and says “Weeeeeeeeeeeee” as she does it, then she dyes her armor. Once this is done she logs out and writes a story about all her gw2 characters then she reads it to me. You could try this ? She seems to have a lot of fun doing this.

Discovered the one and only ecto nerf to date. Endured verbal abuse and infractions to prove it:
https://forum-en.gw2archive.eu/forum/game/gw2/Changes-to-ecto-salvage-from-rares/first

This Game's PvE needs a Trinity.

in Suggestions

Posted by: LunaNosCustodit.1458

LunaNosCustodit.1458

I think you might have entirely missed the point of what GW2 is trying to accomplish.

This Game's PvE needs a Trinity.

in Suggestions

Posted by: Crossaber.8934

Crossaber.8934

I strictly bought this game because the lack of a totally solid trinity would prevent forcing me in to a designated role with no flexibility.

You would take that away.

There’s a reason I don’t play any other MMO.

So you like being a jack of all trades, master of none, marginalized purpose..someone that is just a number in a sea of numbers? Flexibility would be allowing a Guardian or Necromancer fully spec into a healing role. Try that here, kitten your team’s efficiency. Flexibility is in the eye of the beholder.

Yes, this is exactly the reason the players who don’t enjoy trinity will love GW2 like me.
I for myself really hate the needs of tank and healer in a party, i prefer every member is needed equally.

And i agree GW2 got a lot room to improve but definitely not the suggestion of making trinity return or suddenly add a healer class. This combat system is new and Anet should develop more deeper and interesting encounter around it, not making a totally overhaul to such a fantastic system.

Screens of your Sylvari

in Sylvari

Posted by: CameronJames.4897

CameronJames.4897

Love is in the air!

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If you're terrible at MMOs and you know it..

in Guild Wars 2 Discussion

Posted by: Neural.1824

Neural.1824

And if you have the thick enough skin to actually admit it…

Speak up.

I’m not talking about poor social ability, or personality issues. I’m talking about simply being the bottom end of the “gamer” list.

For myself, I feel often that I’m the bookend on that list. I don’t solo veterans very well, I have difficulty surviving even in groups, and I find level 1 Fractals to be next to impossible to contribute to (in reality, the four friends I run with can finish them on their own, I’m just cannon fodder).

One of the reasons I came to GW2 was the rumors I heard about it being more casual friendly, and I think that overall it is. I’ve enjoyed it a lot more than I have any other MMO (otherwise I wouldn’t be around, because I believe Anet is obsessed with forcing people to the gem store).
Still, no matter how casual, it still is somewhat depressing when all I hear in regards to dungeons and fractals is how “easy” they are.

Does anyone else look at dungeons/fractals and boggle at how “easy” can be used to define them?

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

Why no mounts?

in Suggestions

Posted by: Debsylvania.7396

Debsylvania.7396

Far superior to mounts would be pairs of coconuts, complete with sound effects.

Deb ~The Chewbacca Defense [TCD];
Waiting For Death [WFD]
@ Borlis Pass Server

Why no mounts?

in Suggestions

Posted by: ShiningSquirrel.3751

ShiningSquirrel.3751

I have seen this said so many times, and always cringe when I do, but it does fit from time to time.
There are plenty of other games out there if you want mounts.
If it means that much to you, I STRONGLY suggest you go play one of them as Guild Wars is not suited to you, or more precisely, you are not suited to playing Guild Wars.

I really have to wonder, why do people start playing a game that is different from all the others out there, then try to turn it in to “the other game” that they like to play so much? If you like the other game so much, go play that and leave us alone. GW2 has been perverted enough by players trying to turn it in to another clone, enough is enough. Go away.

Mega Boss loot changes

in Guild Wars 2 Discussion

Posted by: Dondarrion.2748

Dondarrion.2748

ArenaNet’s biggest problem is not rewarding players, people don’t want to earn a small portion of token currency for their main reward. People want to get cool loot and this game does not deliver on that front, instead it’s here’s a breadcrumb! Soon you’ll be able to make a whole loaf of bread!

I think the thing that ultimately will put me off GW2 and abandon this game is all the players who feel so kitten entitled to every reward/loot there is without so much as lifting a finger to get it all. I seriously hope I don’t meet them all in the next MMO and if so, I hope that MMO company has the balls to tell them right upfront, this game is going to be grindy for end-game rewards, kitten off if you’re here expecting to be kitted out in the best gear within a month or two of the game’s launch.

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

Mega Boss loot changes

in Guild Wars 2 Discussion

Posted by: spconder.2489

spconder.2489

Arenanet adds in guesting for players loyal to their servers who want to still play with their friends. Player abuse the system by farming bosses and create huge overflow problems across servers. Players QQ about guesting problems.

Arenanet seeks to solve above problem by changing the loot system so that players can only be garunteed 1 rare a day, giving players no reason to farm and thus, reducing overflow problems. Players stop QQing about guesting, and start QQing about loot drop nerfs.

This is why I refuse to work in Customer Service. There is no pleasing you people!!!

Upcoming mega boss chest change

in News and Announcements

Posted by: Isaiah Cartwright

Isaiah Cartwright

Guild Wars 2 Lead Designer

In the next release we will adjust the way that world mega bosses award their loot. The current chests will stay lootable once per day per character, but each boss’s guaranteed rare item drop will be moved to a separate chest (visually similar to daily achievement reward chests) that can only be acquired once per day across an account.

Our intention with this change is to keep providing rewarding loot for world mega bosses while avoiding overwhelming participation in boss fights (and overwhelming the economy with rares) from players cycling through each character slot for each boss every day.

~Izzy @-’——

Please dont troll the event timer! Behave!

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

Anet needs to make the spawn timer truly random.

BAM, problems solved.

Yeah since everyone will be camping it all the time, overflow will happen for everyone, great idea!

Seriously, you don’t see how making it random would be a gigantic problem? “Oh Jormag(haha puttin the screws to you pedants) is going to spawn SOMETIME today? Guess I’ll be camping Frostgorge for hours and hours…not fun but the best way to make money.”

Except that won’t happen exactly for the reason you said. It won’t be fun, but on top of hat not profitable any more. People are not going to camp something that they will not profit from.

Randomizing is the only solution to solve the overflow problem.

The Dragon events should be treated as special yet currently it is nothing but a throw away event.

Ok so they won’t profit from it, won’t camp it and then it’ll never get done? Why bother having the event if nobody will do it then? What if I actually have fun fighting the dragons and like doing it every day for that factor rather than just the phat lootz? Because I do enjoy doing the dragons every day beyond the loot and WILL camp Frostgorge because I have fun doing the fight even if the camping is boring.

I mean, how does this actually make things BETTER rather than just more annoying?

So you think it will only serve to have people camp for an event they wont know when its spawns, but it will be the best way to make money… then cos you got countered its now never going to be done and not profitable – - do you see how weak your opinions look – - botom line you really don’y have a clue about whatever it is your basing your opinions on.

Of course the event will get done but instead of camping and logging camped alts / guesting .. server/map bound players will now get first dibs before the overflow strikes.
It will still be profitable for you and those rares etc will then stop dropping in value so you can utilise the TP for coin making if you so wish… events will now have fewer players yes but that’s only a good thing to those that actually run content to enjoy it not have a slideshow of culled objects, ability delays and a server lagfest.. if your lucky enough to get to it before its all over in the 30 second window of opportunity.

Please dont troll the event timer! Behave!

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Anet needs to make the spawn timer truly random.

BAM, problems solved.

Yeah since everyone will be camping it all the time, overflow will happen for everyone, great idea!

Seriously, you don’t see how making it random would be a gigantic problem? “Oh Jormag(haha puttin the screws to you pedants) is going to spawn SOMETIME today? Guess I’ll be camping Frostgorge for hours and hours…not fun but the best way to make money.”

Except that won’t happen exactly for the reason you said. It won’t be fun, but on top of hat not profitable any more. People are not going to camp something that they will not profit from.

Randomizing is the only solution to solve the overflow problem.

The Dragon events should be treated as special yet currently it is nothing but a throw away event.

Ok so they won’t profit from it, won’t camp it and then it’ll never get done? Why bother having the event if nobody will do it then? What if I actually have fun fighting the dragons and like doing it every day for that factor rather than just the phat lootz? Because I do enjoy doing the dragons every day beyond the loot and WILL camp Frostgorge because I have fun doing the fight even if the camping is boring.

I mean, how does this actually make things BETTER rather than just more annoying?

While you may enjoy the fights, the current state of the game didn’t come from some sudden epiphany from the player base who discovered the joy of dragons. It comes from guaranteed rare drops that can be effectively farmed at proscribed times. While I agree that the state of reward vs effort needs revamping, just having people porting from one chest event to the next is not an effective answer.

With the current state of the chest event train, there has been more disruption to open world pve than was ever done by the introduction of fractals, or any other content addition. By adding in random spawn locations and random event times, or by adding a substantial quest event chain before the spawning of any world event boss, some of these challenges currently facing open world pve could be addressed. I don’t believe anyone wants to take away the wonder of fighting a huge dragon, but the current state of these events just being a factory for drops is not good for the game environment as a whole.

Most champion level and some veteran encounters in the game are currently more challenging than any of the world boss events, yet the rewards for these encounters are disappointing at best. By adding in relevant rewards for effort in all champions and veteran level mobs, some of the disparity in the open world population could be alleviated or balanced entirely. Everyone, in all portions of the game, should be rewarded, instead of penalized, for time spent doing whatever it is they do. The dragons, with how they are currently set up, do not do these things and upset the world balance overall.

Leviathan, the thing in the Manifesto trailer

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

Fanboys fails to understands that most of the “whines” comes from people who love the game and would be it the way it was presented back when the manifesto came out.
Anyway, watching that video again, now and see how the game is actually, really makes me sad.

There are things I don’t like about the game too. And I’ll post in response to people who have posted negatively about them. Which is quite different than saying the manifesto is a pack of lies, which is actually unprovable. Even if everything in it was different from what was shown, which isn’t the case, a manifesto is nothing more than a statement of intent.

If I intend to take the kids out to the movies and tell them so, but then I’m called into work, I didn’t lie to them. The situation changed and I reacted to it. When I made the statement, I fully intended to do what I said I was going to. No one could call that a lie.

Now, there are plenty of things in the manifesto that are true, and some which are questionable, but not as many as people say. Taken in context there are very few things in the manifesto that you can’t find in the game. That said, since a manifesto is only a statement of intent, then calling those who made it liars is like saying you know what they were thinking when they made it.

This form of verbal attack is called hyperbole. It’s an unfair attack because it’s misleading. Furthermore, calling the manifesto is lie isn’t helpful to the game at all, and if you like the game and keep saying it, you’re helping nothing. You’re attacking devs who created a statement of intent years before a product launch. It wasn’t a promise of what would be in the game but a set of intentions.

Within the bounds of technology I think Anet has come quite close to what they wanted. I have little doubt they’ll continue to come close.

Saying something that is completely wrong and has no value to the game, whether you have the right to say it or not, simply isn’t productive. And those who disagree with you aren’t automatically fan bois for pointing it out.

who is the Future Personal nemesis

in Guild Wars 2 Discussion

Posted by: marnick.4305

marnick.4305

I think the community agrees that Trahearne going postal at the earliest occasion (march) would be good for the game right?

If I can’t play Guild Wars 2 at work, I won’t work in Guild Wars 2 either.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto

Player Housing

in Suggestions

Posted by: Halanna.3927

Halanna.3927

I`d personally rather guild halls first then personal housing.

Guild Halls serve no purpose for the individual player.

The game can benefit enormously from personal housing. From both a player perspective and a monetary perspective for Anet.

Players love personal housing. They like their personal space within the game that makes the game seem more immersive and feel more like they are a part of it and their surroundings.

There’s nothing like going “home” after a day out adventuring, emptying your bags, maybe placing a new trophy on the wall or a table for a deed you have accomplished. Standing by the fireplace, wondering if you should have your crafting alt make a new rug for the floor in front of it.

The increase for crafting (especially since crafting is now being ruined by ascended pieces – look at jewelcraft). From tapestries from tailors to furniture from artificers, bowls of fruit, cooked turkeys and hams, bowls of green beans from cooks. Weapon and armor displays from their respective crafts. There is something for every craft.

Mannequins that hold and display complete sets of armor you’re not using. You can have a whole room just for your mannequin displays.

Weapon racks that serve the same purpose. Trophies for doing deeds out in the world instead of 2 achievement points.

Bookshelves displaying your snowglobes from Wintersday 2013, Wintersday 2014. Knick-knacks and trinkets earned and picked up in your travels. Collectibles and silly stuff. Where you can look and reflect on your time spent playing your favorite game.

The possibilities for the gem store are limitless, I won’t even go into that.

Anet, don’t waste Dev time and money on Guild Halls, spend in on personal housing.

An aspect that will tie the player to the game in a personal way and make them not ever want to abandon it.

(edited by Halanna.3927)

World bosses dying too fast [Merged]

in Guild Wars 2 Discussion

Posted by: killcannon.2576

killcannon.2576

Remove timers and randomize location. problem solved.

GW2 T-Shirt ideas

in Guild Wars 2 Discussion

Posted by: Dex.6139

Dex.6139

^
Lmao I need to make that one now.
I also had an idea for a Gigantacus Lupricus that’s surround in red circles that reads “Phase 2”

GW2 T-Shirt ideas

in Guild Wars 2 Discussion

Posted by: Scumbag Mawile.6384

Scumbag Mawile.6384

URGE TO KILL RISING
URGE TO KILL RISING
URGE TO KILL RISING
URGE TO KILL RISING
URGE TO KILL RISING
Layered and overlapping over the entire surface of the shirt.

Disciple of Quag

We want to play together and in a correct way

in Guild Wars 2 Discussion

Posted by: Almeida.7562

Almeida.7562

We want to play together and in a correct way

I am posting not only in my name but in name of my guild members.
We are sad to see our long time mmo’s friends leaving to other games with good reasons and from time to time we bring them back to play together only to see others leaving again.
What makes even sadder is, they like this game and more than that they like and want to play with us, but sometimes we can’t give them reason to keep playing with us and we agree why they choose to leave.

History of us
We are a guild with over 9 years mixed with casual and hardcore players that the most important of everything is to play together.
We have been playing almost every MMO some longer than other but as long as we had fun we stayed and had fun.
Even with a mixture of casual and hardcore we was able to clear most contents in every game we played, we trade the easy and faster way for harder challenges but with our friends and people we enjoy to play with.
In Guild Wars everybody done all content, some didn’t achieved all PVP titles.
In WoW we cleared content from Vanilla to Cataclysm including a 25mans Lich King in HM.
In Rift we did 90% of the raid bosses …
We did this slowly with HUGE challenges but without putting any friends in the bench, we teached, helped and had the patient enough to play together, and if we had to gear them better we did, LOOT have been always only a bonus never a reason to play.

Guild Wars 2
In did the best game we played in all aspects of the game.
Puzzles are incredible, Dungeons well design, WvWvW so mutch fun and even SPVP is fair and fun, but….. People are leaving, why?Are they not good enough? Is the game not good enough?
We all think the reasons bellow are things that most people agree , we are not presenting the solutions(we will in another post), but ANET must do something about it.

Dungeons and Fractals(lvl20+)
Too frustrating and difficult to do it in the right way.
We don’t want to go straight to the last boss because other bosses and “trash” are too hard or undoable.
Kill bosses using exploits because they are not possible to do otherwise, or having a party in top of a boss is not a tactic.
Using certain classes to make it easy to do (using exploits) thiefs or mesmers are the most commons, we understand that a balance of classes is important but having the need of ONE class to kill a boss?
We also don’t want to do speed clears, we respect who want to, but we want to be able to kill everything.
We also want to be able to do them with at least 1 casual player to show them the instance and have fun with us.
I can’t believe that ANET Agree with any of this but in the end that what most people do.

Guild Missions
This is supposed to be for all guilds not for 100 hundred active members’ guilds.
Once again you penalized small guilds that usually have stronger communities, and gave a bonus to BIG guilds.
We understand that being a small guild things will be harder we will die more we will take longer to achiev what other can achiev in one day and we are ok with that, but we can’t agree that because of that we will not be able to do them at all.
You want guild to make alliances? But the Allies will not earn anything?
We will have to play with people that don’t play like we want? (HAVE TO)?
Aren’t people supposed to have fun? Why we have to do things in 15mins??
You really think that is fun to have 15 players tracking all the bosses before activating the guild mission
?? Is not a lot fun to have one hour and go and track them and die and go again????

We still believe in ANET and we can still bring all of our friends back , but please ANET stop giving bonus to the players that don’t play this game as it is supposed to be played and give penalty’s to the ones that only want to have fun and play the game.
You could easily had 10times more players of all types playing this game, but you keep sending people away, and you forget that 90% of them don’t even bother to make a post, they just quit.
To the people that keep telling in game or in the forums to leave the game if they don’t agree, keep in mind the more players ANET will have playing and spending money in this game , more content will be available, more servers, more bugs fixed and in the end the game will be even better and better.
We also think that what we wrote before will not harm the game in any way to any kind of players, casual or hardcore.

Sorry for the long post and for some English mistakes.
Thank you for reading and please give a constructive feedback.
Paulo Almeida