Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Painbow.6059: Ignore what anyone else who doesn’t agree with me has said because its wrong.
Was wondering how long it would take lol…
ikr?
These people won’t be happy until they get a free legendary for logging in.
Then they’ll complain they didn’t get two.
But getting distracted is fun…. I had lots of fun before I eventually reached my planned destination two (IRL) days later.
This happens to me all the frickin’ time. I’m off to do a heart or whatnot and I see this very nifty looking mountain, or ruin or ogre fort, whathaveyou, in the distance and I slide off to check that out. Next thing you know I’m on the other side of the map, five hours have passed and I’m nowhere near that heart I was shooting for. It is easy to get distracted in this game even 8+ months (+beta) I’ve been playing it.
I’m sorry I stepped outta yer box, don’ worry, if
ya whine enough they’ll put me right back.
I don’t hate hard content, in fact, I love it.
What I do hate, is content that takes 3+ consecutive hours to complete, being forced to team up with 11 anonymous people. That’s not hard, that’s just annoying.
Go do timed chess puzzles if you like hard content. After years, they’re still difficult, and a single puzzle takes less than a minute to complete. Such puzzles are harder than anything I’ve ever done in MMOs.
Delayed content is eventually good. Rushed content is eternally bad. ~ Shigeru Miyamoto
Wouldn’t you love to play extremely hard elite 12 player dungeon which would require 2-3+ hours to complete , which would require you to be skilled, a good player, and require immense teamplay, strategies and preparation?
To spice things up, say, this dungeon would be only open for one time in a week and to enter you would have to pay 5G.
And no waypoints/checkpoints and armor repair.
No.
It’s content that is aimed at a very small minority of the player base. I would much rather ANet spend their development time on something that is aimed at a larger demographic of the player base.
Personally, I’d love this, I’d even pay arena net for a DLC including this.
Lol, it’s an MMORPG, those don’t have DLC.
As for the rewards, I wouldn’t personally care all that much, perhaps an end chest.
The thing is, most people would care just that much and would want something ridiculous for it, like precursors or masses of lodestones or whatnot.
After all, look at most of the players in this game. They go and faceroll CoF P1 over and over and over again. The only reason they do that is because it gives them the best money/time.
Try imagining just how much coinage the dungeon would have to give out just to reach the CoF P1 level. Now logically people would be asking for even more because it takes a much more significant investment of time (2-3h in a row, rather than spread out through the day) and would naturally be more difficult.
Also, why 12 people? Why not 5? Why not 50? Why not 1?
(edited by Olba.5376)
You’re implying the holy trinity was a bad thing.
I’m stating the trinity is not for everyone.
This is probably true, but like I said in a post a few weeks ago, if you aren’t going to use the trinity, have a viable alternative. Having most of the players stack Berserker gear and hope they kill things before they die is not a replacement for a balanced combat system imo :P
To each their own as you said.
Well no if your trying to kill things before you die in a berserker set you will die every time before you can kill any thing. You must fill all roll at any given moment there no more easy mod mob always on the tank a healer to keep you alive and a dps to kill the mob you must help with every thing.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
Ok lets post here then.
1. Most content in new games are easy and this seems to be the new trend. BUT the thing about GW2 there is content that is hard but you must take time to get at it. The truth is there a more of a mix in this game but your coming off as if you have a big ego and most ppl would call things like AC as a true hard and inventive dungeon. So your views are not that of the gaming community just a few ppl truly. Most finds AC as a truly hard dungeon.
The thing is ppl feel that PvE as is has a lot of story its just the type of story you must work out for your own. In GW1 the story was writen out for you it was comply told nothing was hinted at all that much. Story writing has changed a lot over the past 5 years your more likely to get story to hit at something and lets the reader work out how they want to take it. Most tv show are going this way because it lets the reader use there imagination making the story greater. The truth may be that you have a very bad imagination and you need to be told every thing.
2. For as few of skills you can chose from there are still a good number of skill to pick from becuse most of them are more then one use. You can play a lot of skill as aggrsive or def or some type of support all in the same ability. Also a lot of GW2 build is off of gear there is a lot and there going to be a lot of combos for gear. We just got a new set the V/t/p some what of a copy of T/v/p but not a true one this show that we are going to get EVERY combo of existing gear (i am looking forwarded to T/h/p a healing knights gear).
There are a lot of hidden skills that you cant do on command main thing being combo fields and combo finisher adds a lot of new skills that you and other players near you can pull off. As for other PvE skill a major one is environment skills there are ability scared though out the world you play in and even some of them come from players them self. Where in WvW is mostly an environment weapon game bring the “build by player” game to its most.
The truth is your turning a blind eye to a lot of the game and its chose because your unwilling to adapted to a new type of mmorpg and this IS the way mmorpgs are going more simple seeming skills sets that have you playing in a real world like environment.
3. GW1 was a gimmick game you had team comps and build that worked for a time because there needed fixed and ppl used them until the nerf it. The only thing GW1 had over GW2 was that GW1 was far harder to balanced so ppl where able to explored this fact and make build off of this. The simple truth is that if GW1 PvP was a good as ppl say it was then it would of becomes an E-sport. We have old games that are still played today as E-sport but GW1 was never able to get to this point because of it having too many skills.
As for GW2 a lot of what i explaned is in #2 of this post for both pve and pvp even wvw.
It all comes down to your argument that GW2 is not like other mmorpgs so you hate it. THAT THE IDEAL OF GW2 not to be the stander mmorpg that you as a player must adapted to. Even GW1 was a stander mmorpg nearly a WoW clone in it self (not comply but still was closer to WoW like then GW2 will ever be).
If you truly sit there and look at GW1 objectively it has not stand the test of time and it could never so we have GW2 this is a great deal better but it has not been out nearly as long so it will have less.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
This isnt actually a moaning thread. Yes, seriously, im not going to moan! Strange, I know but ive got something I need to share with everyone that could change the way some of you see GW2 (or at least thats my hope).
So about two months ago I was on the verge of quitting. I agreed with many others that the game didnt have enough content to keep me interested and playing. Being that I enjoyed leveling, the ease of getting to max level in the game annoyed me and the world seemed to have less and less to offer me. But instead of quitting I joined a popular guild on a popular server and that has gone a long way towards keeping me playing.
Now over the past couple of months ive finally realised just how im MEANT to play GW2. It sounds a little weird but bare with me. GW2 is designed with the casual in mind and for a hardcore player like me this conflicted with what I wanted in an MMO. But gradually ive realised GW2’s purpose- its here for fun. It sounds corny but (and this is opinion until proved otherwise) its designed with the intention that it wont hold your full attention for 12+ hours a day. Its designed to play for a little bit, have fun and then for you to go away and do something else for a little while before coming back to it.
Ive always said that if another MMO came along that ticked all the right boxes then id quit GW2. Recently ive come to the conclusion that this probably wont happen as there is no reason to quit GW2. Its always there, its free to play, it brings new content each month thats fun…. whether I start playing another MMO or not is besides the point. GW2 is so easy to pick up and play that I can see myself regularly checking the website for new updates and stories and even if im logging in a few times a month thats fine. While its not the hardcore experience I crave its an ever changing MMO that I can see myself supporting. Think of it like a TV show… you wouldnt expect 12hrs of content a day would you? Just regular ‘episodes’ that keep you watching (playing).
So for those moaning about the lack of farming opportunities, the nerfs and the fact the game isnt hardcore enough for you to stay….youre not playing the game how its meant to be played. Youre not experiencing the game in the way its intended and youre not seeing just what GW2 really is. Its a truly casual game that says ‘im here when you want me’. Treat it that way and youll start to see things brightening up.
Retired and living in a shack. Relaxing!
In your personal story, you die and Logan lives and finishes for you while you lie there.
Your focus on this one element is what makes it seem so huge to you. But in reality, it’s not as big a change as you think. For example, you say you want no vertical progression.
Well, exotics from rares. that is vertical progression.
Clearly the issue is adding more tiers of progression after release. At release, it was possible to skip certain steps in the gear progression. By definition it is impossible to skip current steps to obtain yet-to-be-released gear. This adds layers of forced inefficiency, the go-to for average MMO companies everywhere.
This was a huge issue to the swarms of people who left the game after ascended gear was implemented. To claim that it’s not a big change to him is hubris masquerading as objectivity.
There was a time I could log in with BIS for all my gear and never have to worry about farming another piece of equipment again. Now even if I went ahead and did the grind for all the ascended pieces, there is a very high probability that this gear will need to be replaced later in order to maintain competitiveness in WvW and access to some of the (ostensibly) best and most difficult PvE content in the game. This is antithetical to a core principle of the Guild Wars franchise. It is a highly significant change to many people who had no desire to have to worry about changing out their gear by the mere fact of artificially raising stat or level caps. It also reduces the incentive to collect and apply certain skins, which indirectly, yet significantly, affects a core principle of cosmetic-based rewards.
Some people have the time and energy to spend the dozens of hours necessary to obtain new tiers of gear. To those people, of course these changes seem minor. But many of us have full-time jobs, families, volunteer opportunities, etc. I don’t have the desire to chase artificial stat increases. After an initial investment, I want to be able to play all available content. I don’t want to have to significantly reinvest in gearing up all over again just to be able to enjoy new content.
Far from being revolutionary, the addition of new tiers will transform this from an above-average MMO to a mediocre one.
but a harsh word stirs up anger.” -Jewish Proverb
Alot of mid range zones are less populated. Anet have done a very good job at getting people back in early zones and staying out in late ones, just the middle lot to sort out now.
Heres hoping some new meta events and dungeons based out of less populated zones are coming. IT sounds to me like the living story will be travelling worldwide and when it hits a certain map it will revamp it. Or at least, thats what should happen.
@Vayne
I’m sorry, but, have you ever tried creating something for the long term? heck, I’m just a painter, not a full time developer, but even I have a ‘general vision and direction’ of what I want to achieve when I’m working on something that will take months to finish. Sure the tiny details may change, but the composition and vision does not.
If you’re telling me that the devs having no direction for the game is a ‘good’ and ‘natural’ thing, then, wow, I just don’t know what to say.
gfox, your opinion isn’t invalid, but I would wager that, when coming up with a general vision and direction for a new painting, you imagine that painting at some point being done, even if finishing it takes you longer than expected.
ArenaNet’s project both isn’t designed to be “finished” and, we are now discovering, is actually designed to be constantly changing, so that the world will be slightly or even dramatically different every time you return. It’s an enormously different beast from making a painting or a sculpture or a film, or even far more relevant design projects like single-player RPGs.
We’ll certainly see what happens but I’ve generally been very impressed with their iterative approach so far and wouldn’t consider anything that’s been added a “band-aid” with the exception of some of the shallower quality-of-life adjustments (like the guild missions tab). Instead I view every new platform for content delivery they’ve added (from Fractals to Guild Missions to the Super Adventure Box to, of course, Living Story) as strengthening the foundation of the game. So… no, they didn’t “sell out” from everyone’s perspective or an objective perspective. Some people have even had their expectations exceeded.
On an unrelated note, Pandora doesn’t live in the box. -_-
There are many new players, I would bet that many of those came to GW2 because they found the constant need for keeping up in other MMO’s to be exhausting.
That’s why i’m here, i stopped playing MMOs for 5 years because of it. Ascended gets pass for me atm and when the rest of the set is released i’ll see if i made a mistake in giving this genre another chance.
This game is designed for certain types of players. No game is designed for all players. I mean this is pretty self-evident, I shouldn’t have to justify the statement. Games have players they intend to satisfy.
This game was designed to be played by people who enjoy playing it. It probably wasn’t really designed for people who enjoy farming. This is why people who enjoy farming complain a lot about the drops and people who play like me almost never do. I get plenty of good drops…but I’m not farming. I just play the game.
This game was designed to be experential. You experience things. Those who enjoy the open world, really enjoy it, like me, have fun playing around in the open world. The drops are not my primary concern, and I just enjoy going around and having fun. Discovering stuff, dynamic events, helping people out. It’s fun for me. A couple of times a week I we do guild missions, and I find that fun. Every now and again I just into SPvP and have fun there. Even more often I enjoy some WvW. I’m never farming, per se. I’m just doing what I’d normally do.
I’ve leveled 6 professions to max level, still need to complete one more dungeon to get my dungeon master title, I’m level 19 in the fractals, and yes, I have a legendary (which I just got).
But I play the game for fun. The other stuff will get here when it gets here. The people who are most satisfied with this game probably play it more like I do.
The problem with hard core farmers is that they get rich. The harder it is to do the less people get rich doing it. The more rich people in the game, the higher the inflation which makes it hard on those new to the game or more casual people.
I support the anti-farming measures and hope they don’t something about CoF path 1 sooner rather than later.
Amulets? I’m getting the cat tonic. Meow! Me me me meow meow meow!
So what do those guys do. They don’t have legendaries to go for, which should have been keeping people busy longer term. They had nothing to go for after exotics. The gap between exotics and legendary is too large. There should have been something, from launch, in that gap.
They should take a break.
GW2 is brimming with content. The only reason those type of folks run out of content is because all they want is content that give more stats.
And that’s the question of course. If the game had launched with ascended, would people still be complaining like they are today?
It’s irrelevant to talk about ‘what could have’. Anet has made their move, and right now, they’re in this ‘phase’ of testing concepts, letting us test ideas via living story and whatnot. It’s a good time to actually voice out what players want to see in the game, instead of saying ‘everything is going to be okay’.
(edited by gfox.6501)
@Vayne
People who complained there’s no “stuff to do” will keep complaining there’s no “stuff to do”.
Meanwhile, folks like me who were drawn to this game in the beginning, with the promise of aesthetic/achievement “progression” and never had a problem with it now have to live with these compromises, which Anet seem to plan on building on in the future.
You talk about catering to ‘both sides’ now, when there was actually a time when it was just one anti-farm, anti-grind side, and the side that wanted to grind was told to go check out the dozen other MMORPG out there that does a better job to cater to their needs. I wonder how Anet plans to succeed by catering ‘half-baked’ to both sides.
EDIT: just to add, you also seem to quickly dismiss the validity of my concern based on how ‘little’ the portion of game I’m missing. Like I said, it has nothing to do with ‘content’ I’m missing, but the time I could be spending with friends for the short time I can log in to play that is prevented due to these ‘compromises’.
(edited by gfox.6501)
Ascended gear feels like WoW releasing more gear with each expansion and making the old one obsolete…
Where is the GW1 feeling…? Is this game going to take the WoW way and not the GW way
Ascended gear was a mistake. I hope they don’t continue down the path of traditional MMOs and release more gear tiers. I would quit.
but a harsh word stirs up anger.” -Jewish Proverb
capes are simply no longer in fashion in Tyria, get with the times
/finger snap in a Z formation
Northern Shiverpeaks
Mini-dungeon like font of Rhand, plz…
You get something akin to a dungeon without all the hassle the normal type bring with them.
A shame fun things could not simply be fun.
Perhaps they could have a scalable dungeon? Especially for any story related stuff.
Forcing people to play with other people in an MMO is just wrong. Why is the game even online, jesus!
Playing with others is fine. I do it all the time.
For example,
I see Oakheart is up and I swing in to help someone down it. Or I see a player fighting for a skill point and I jump in and help them out. I see a group of players dying to the Krait Witch and I jump in and die right along with them.
What’s not fine is being forced to form a party with 4 others to complete a solo (Personal & F&F, for example) storyline.
I left WoW, after 7 years, because I was sick of grouping up to see instanced content. I loved Guild Wars 2 (until the end of the personal and F&F stories, at least) because I could specifically do group content without forming a party.
And NOTHING about the term ‘MMO’ implies that you are expected to form a party to complete content.
Guild Halls…Oh to dream
As the leader of a small guild myself, I look forward to Guild Halls with both hopes and fears.
I oh so hope they institute “Guild Halls” that the small guilds could also enjoy, which do NOT require as much as ONE Guild Merit.
Our guild’s expectation was that they were going to embed the guild halls somewhere in the Architecture tree so guilds of ALL sizes would be able to enjoy them. Let it cost Influence, and/or Gold or Karma, heck even skill points for that matter but please, please, PLEASE, keep Merits out of the equation.
Our vision, was not of the static environment of the first Guild Wars. Thou it was helpful to have a Personal Bank and all the various Merchants and Henchmen in one place; oh no, our vision was much more grandiose.
A meeting place for like-minded individuals. Filled with fantastical wonders both great and small. A place to spur the imagination in whimsical delight, touching the very soul of all who enter. A bastion of hope and embodiment of dreams. Where even the 6 gods would envy to tread… (Too much?)
Yalora raises hand timidly. Aye, my friends…Aye.
I think ANet is doing just fine with the way they bring new content, including emotes to us.
This is a subscription free game by which they are already adding/tweaking/fixing tons of content, adding new content like Flame and Frost and everything that comes with it for FREE. Got that? Real content for FREE!
To keep the electric bills paid and employees fed so they can keep giving us real content, they also roll out trivial items like pets, hats and emotes for a reasonable price. OP, are you really going to sit there and say we should get that free too? At what point are you going to support the creators of this content?
Most Buy to Play games nowadays make you pay for all things after the release of the game in the form of DLC. Guild Wars 2 developes new content and gives you most of it for free. The least you can do is pay for a few extras.
I am waiting, but worried they will not be attainable by (very) small guilds. The guild missions are the reason I worry.
i would prefer player housing instead of guild halls. In other games where guild halls were there,i never used it, i dont see the point of it
There’s a problem with paying extra for emotes? We did that all the time in City of Heroes. Fluff like this is what the cash shop should be for.
Nanuchka, norn mesmer: “BOOZEAHOL!”
Tarnished Coast – Still Here, El Guapo!