I thought people were asking for dances to be put in the store????
“A release is 7 days or less away or has just happened within the last 7 days…
These are the only two states you’ll find the world of Tyria.”
Killing a level 14-16 creatures on a level 14-16 toon does not take any longer.
I’d like the game to be just as difficult in Queensdale as it is for the same character in Orr.
You mean, a content designed for players that do not have all their skills yet unlocked, nor their traits (and probably newcomers), should have the same difficulty as Orr? What?
Couple of issues here.
1) Players at the Zone’s Level
Yes, speaking for myself, I would like the game to be at least within 10-15% (sometimes harder!) of the challenge in areas like orr at ALL stages and at ALL levels (except perhaps the starter zone). Anything less is boring, just dull.
This is, of course, relative. So, the content should be appropriately scaled to feel as hard as that depending on the skills/traits/items available to the player.
2) Downscaled Players
When I am downscaled as an 80, or any level in between, in a lower level zone I want to be put in the shoes of those players in terms of challenge.
I want the challenge to be the same, or very close to, the level of challenge I have described above. This shouldn’t affect players AT the zone’s level. It just requires adjustment to my downscaled stats.
I had a post earlier which was deleted, apparently due to something objectionable in the quote, so I’ll just restate without the quote:
Mencius.7180There are two things here:
Downscaled Content at 80
I find this far too easy as described above and I think it’s a real problem. I’m interested in hearing about other people’s experiences of this. Also,what people think the design philosophy behind this is.This has nothing to do with level-appropriate difficulty for players at the zone’s level. It is all about how lvl 80 players are adjusted to lower levels and should not effect level-appropriate players.
Overall Game Difficulty
With the exception of endgame areas I find most zones a bit easy and would love to see them be a bit harder – but this is not a huge deal and not really what this thread is about. What I’m really concerned about is the downscaling.
Killing a level 14-16 creatures on a level 14-16 toon does not take any longer.
I just tested this on my lvl 14 mesmer and fights took 7 – 12 seconds. I still found it pretty easy but nowhere near as trivial as the same zone on my 80.
(edited by Mencius.7180)
You should have played 1st Edition AD&D. like eight or so different classes, Fighter, Ranger, Paladin, Thief, Assassin, Cleric, Druid, Magic-User (yes, not a mage, a magic-user), Illusionist, Monk, and if you wanted to be a Bard you had to be a Fighter first, then a Thief, then go to a Bard college… and every class had a different title each level until 11 or so… Magic-user titles went something like Apprentice, Wizard, Thaumaturgist, Sorcerer, Conjurer…
And then there were class levels, spell levels, dungeon levels… So your 5th level cleric cast a 2nd level spell on the 3rd level of the dungeon…
It wasn’t until something like 10 years after it was released that they started to standardize things with 2nd Edition. They dropped some classes like monk and assassin and gathered everything under the class groups Warrior, Rogue, Priest and Wizard. Then they added kits to the classes and started making a mess of everything again.
Fun times.
OK, I’ll give it to you again. I’m not posting about whether Berserker builds are better or worse than others, I’m posting about why some classes do way more damage than other classes given identical stats in Power, Precision, Crit Damage.
I am telling you in pve that not important beyond the speed run events.
Good grief. Content design that is accessible to any class, no matter that class’s relative strengths and weaknesses, does not mean that the classes are balanced.
Your right that dose not mean they are balanced but they are never going to be truly balanced there no game out there that is every truly balanced that a gaming designee for all games. You must find the class that you feel is what you have the most fun then you build it the way you want to play. There a reason this game has no means of looking at other ppl gear nor can you read healing / dps metros.
Guild : OBEY (The Legacy) I call it Obay , TLC (WvW) , UNIV (other)
Server : FA
The root of so much unhappiness in this game is envy. Everyone compares what they have to what someone else has. Want to know what my ranger has that your warrior doesn’t.
A pet. lol
I like the pet. I like collecting pets. I enjoy swapping out pets, like an extra weapon. And if I’m not as effiicient as a warrior, that’s okay.
Because playing my warrior bored me to tears.
Game Director
We’re trying something very unique and different with Gw2, and a lot of it plays back on the original ideas and concepts we had for the game all these years we’re trying to build towards and accomplish. It’s important to us to continue to try new things, looking at ways of evolving and innovating what a live game can be. In many cases, we’re learning right along with you guys how all of this is going to work for a live game, and constantly adjusting as we see the outcomes and find ways to innovate on what a true online world experience can be.
Living World is above all, the attempt to really give the sense the world is constantly changing and evolving. That there is events and content that change the world in the short term (like our current events) and events that can occur or change for the long term, which is what we’re slowly building towards in the future with Living World content.
Living world absolutely does not mean nothing but content that comes in and leaves again a few weeks later, and though so far that’s primarily what you’ve seen, it’s not all we will do in the future. The intent is living world provides us with a story and narrative experience, sort of like your favorite TV show, to constantly update and change the world and provide unique and exciting rewards on a regular basis.
We might have events that occur and came back again with a few modifications in the future. We may have events that occur and then find new homes permanently down the road. We may have bosses from a storyline that continue on forever as guild bounty hunts when a story completes. Living world also allows us the opportunity to upgrade and make parts of our existing game better permanently, a living world narrative could allow us to rebuild and change an existing zone or dungeon, or could destroy one entirely.
Our goal is to get to a point where on a regular basis, the world around you is not only changing in the short term through our normal event system, it’s changing and evolving permanently through our living world releases as well. What you’ve seen so far is primarily some tests and warmup stuff while we in the background organize the company to support this exciting future for our game, the future for living world is filled with endless possibilities.
Enjoy the ride!
Sister Brenda is Shadow Behemoth.
Hey, how about fixing the UI for us triple monitor (AMD Eyefinity) users while you are pushing out patches. Or do you really not care about those of us who can no longer play the game the way we could prior to the big patch?
how about you unplug 2 of your monitors until the fix comes?
The living story to me was a way for them to express something for the world to seem alive however it seems they’ve overestimated how the story affected the players.
We needed a focus on the open world that wasn’t guild related and the living story did NOT deliver that. What we needed were more metas more reasons to be in the lower level zones and the occasional battle with something or the triggered battles with that shadow swamp boss isn’t going to cut it.
Basically what they need to do is what they promised us they would do is make open world THE priority over anything else in development (including dungeons) which means LOTS more metas LOTS more events of other kinds (like those leading up to the metas) no more waiting 1:30 hours OVER the time that the meta events like dragons are to appear because that just wastes the time of the players and people don’t like wasting time. We need better rewards (cosmetics: where are the cloaks the hooded cloaks the backpacks for jobs like hunter or scholar or map maker? where are the cosmetics that don’t require you run a dungeon or play pvp to achieve?
We need more crafting recipes and less mystic toilet stuff make crafting useful again and not some leveling tool to be trained over when you get your armor set done.
I never really understood the needed to try and convince other people not to like the game they enjoy because you don’t. If your’re not happy about the game just stop playing it? I know that idea seems far fetched to some. My friends and I are having a ton of fun, that’s all that really matters to me. GW2 is a casual game, so I play it as such.
http://www.youtube.com/user/checkyourcornerstv
CheckYourCorner@gmail.com
I think many posters misunderstood the intention of my original post. I am not saying don’t discuss about the profession/changes/nerf. I am not saying don’t voice out your concerns about them or let Anet knows how the nerf/changes impact or affect their game-play. I am not saying “heck, let’s just suck it all up in silence”. I have already explained I am not that kind of casual players where I value the social aspect of an MMO (i.e., “chillin and making friends”) more than anything else in the game, including game play.
I am “casual” because I don’t take GW2 as life and death, like as if my best friend just died when my ele’s RTL got nerfed, or Anet just stole my credit card when they implement boon hate while I mainly run Guardian. I don’t rage in a fit and say “Anet you betrayed us” or “Anet you don’t care” or something, then post some cleverly-titled goodbye thread on the forum, giving Anet an ultimatum – “my way” or I am on the way out.
It is the attitude and mentality I am talking about here.
I am a casual gamer. I have a full time job, family commitments, and (gasp!) other hobbies. I typically play GW2 for about 2-3 hours a day after I come home from work, or up to 6 hours sometimes during weekends, when I do not have other engagements. Playing video game, playing this MMO, is a hobby. Like any hobbies, I sometime spend a little bit more money on it (in GW2 case, some gems) because it makes me happy. Like I sometimes spend real cash on movies (sometimes 2 movies within a day), DVD, books, and other single-player video games. Video games are great distraction and I enjoy quite a bit.
So, I don’t get the hate or rage I sometimes see on this forum. It is like as if Anet has cause you to go bankrupt, or Anet has slept with your girlfriend behind your back or something, or Anet has insulted your mother. For goodness sake, Guild Wars 2 is just a game.
I see every nerf as a challenge. My current build became less viable because a major skill is nerfed? I take it as a challenge to readjust and rebuild my character. Getting the end-game gears is so bloody easy in this game, I already have a few set of exotic armor just to cater for different builds I am experimenting. Re-distribution of trait points is so easy and inexpensive.
I understand that people raged if the character they spent hundreds of dollars building up (like in those pay-to-win “F2P” MMO, or MMO that required monthly sub), and suddenly that character is nerfed. You are entitled – because you spent obscene amount of real cash on it. But Guild War 2? No monthly sub, no pay-to-win. So why are people raging as if Anet owes them a living? What kind of mentality is this?
Let’s have mature discussion about nerf/changes, how it impact us as players. It is not the end of the world that some posts make it looks like.
So I’ve been playing roughly a week more than full-time actually and wanted to make some new player observations.
1. First I noticed a lot of people complaining about the game in the forums, mostly about stuff that has yet to effect me. One of the big reasons I’m writing this is because I don’t think it occurs to people to write positive threads. It’s like shopping online, you don’t usually leave feedback unless you don’t find the product to your liking. I do think people should be allowed to leave any constructive feedback they want, but it seems a little melodramatic to say the game is ending because your specific class was balanced.
2. I do really love this game and it has most certainly ruined all other mmos. It has certainly made many important changes to the world of mmos and done away with tired constructs. Just to name a few:
a)you dont have to turn in quests
b)your weapon has a meaningful effect on your skills and combat
c)you are actually rewarded in a meaningful way for exploration
d)experience is multilateral
e)no waiting on a certain class to party
3. the game is gorgeous, just aesthetics are very important to me and can really draw me into a game. It shows effort and consideration went into the game. I actually prefer the towns are massive, I hate towns in games with 4 houses and it’s like how is this a functioning village? Not to mention the gear and races (<3 asuras to death)
4. Loved super adventure box, that is just trippy and a fun distraction after marathon questing. I liked that the world allows something like that to be organically incorporated into the universe of the game.
5. I like there are no kill 10 boar quests
6. I really enjoy how engaging combat is. In my opinion if you dont like combat here you could go play any other mmo, because when a game makes so much progress in the fundamentals of mmos and you see it’s a problem? well youre playing the wrong game
7. I <3 Asuras, I’m really tall in real life so I like being a tiny creature that isnt a pudgy dwarve
So yah, I don’t have many problems with the game, it is so ground breaking, beautiful, deep, and engaging I think players (after playing tens of hundreds of hours) are expecting the wold from this game. When you make such an amazing game people expect everything. I’m really glad I bought this game.
The card game Magic: the Gathering was first published in 1993. People have been claiming the game is dying for 20 years. The folks at Wizards of the Coast laugh about it every time they cash their paychecks.
These threads are meaningless rumormongering.
(edited by tolunart.2095)
Hello,
So something that i think Gw2 can really take the gold home on is its open world! This game has the opportunity on making this games open world ground breaking in the MMO genre. Instead you guys take short cuts or simply don’t seem to invest a lot into it/concentrate on it in patches.
There are small events in the game in which if they received any attention or more events like that, it could make this game great. Some of my favorites are releasing the trapped flesh reaver in lornars pass, or Karka the undying in malchors leap. These events are really fun to start.
The living story is another area. A everchanging world? Sounds awesome! But instead we get a story in which the players just watch. We killed some stuff, watch a few cut scenes, and repair signs. Make a living story that involves the players heavily! A living story that is progressed by the PLAYERS not a time constraint. You have an entire language in the game, you have ruin exploring, mini dungeons, jumping puzzles, emote driven events, meta events, etc. Why not making a living story that combines all these in order for players to progress, then in the end it unlocks a zone or a dungeon for the entire server!
Years from now the vetern players could look back on zones that people are playing in and say “I helped open this place to the server. I solved the mystery” etc.
“The players can venture into a deep dwarven mini dungeon in search of an artifact that is a key to opening a door that could hold the answer to stopping the molten alliance. They must fight through challenging open world boss fights to get to the end of this ruin and get the artifact…but wait! Who knows where the door is? They must consult the priory archives to find clues to the doors location, translate some ancient ascalonian!”
That would have been far more interesting, community drivine, and player involvement then introducing a new set of characters and having people repair sign post and kill waves of enemies. When I was on a team looking for the drop location for Final Rest, scouring ruins and translating things and trying to solve what we thought were puzzles was the best fun I’ve ever had in this game.
So anet, you guys can make this game ground breaking, the open world and living story could be the key that can make this game amazing!
do you want a Colosseum?
you know, kinda like those ancient roman gladiator thing.
player limit could be 500 per Colosseum server since that is the WvW player limit per borderlands / eternal battlegrounds.
maybe 3 servers currently at war in WvWvW could share one Colosseum server?
entry, maybe enter some new asura gate in lions arch to get into the Colosseum.
players could participate in various PvE and PvP (using PvE gear) activities:
- co op fight against deadly monsters with people cheering / booing
- place bets (or manipulate them for more profit?)
- competitive co op battles (monster pong maybe? kill a monster to send a new monster into opposing team’s lane)
- 1 vs 1 duels ! (or team battles, yawn)
- last man standing free for all (with time limit?)
- player generate content (player made arenas filled with traps, monsters etc)
- etc
hmmm perhaps it would be more optimized to separate different activities into different instances, like dungeon instances etc.
so, do you want a Colosseum? yes? no? why? XD
p/s: this is a general question topic aimed at the general guild wars 2 players crowd with some examples thrown in.
if i got the time, i will go through and see who voted “yes”. words like “yes” or “+1” or “i like it” etc will be taken as a YES vote unless otherwise stated.
YES (11)
===
Wetpaw.3487 | PsionicDingo.2065 | Phoenixfudge.5290 |
XXOwnsXY.9465 | cocolu.7640 | Mirta.5029
Sube Dai.8496 | Morrigan.2809 | Dustfinger.9510
Gwalchgwn.1659 | tom.7468
NO
===
(edited by Deimos Tel Arin.7391)
I wish mystic toilet was deleted and instead all those rare and good looking skins dropped in one mega dungeon. Yes, its still RNG but you know all those skins are in one dungeon and even if you don’t get what you want you could always sell it and make a lot of money or buy the one you wanted/. Making items in mystic toilet decrease the reason to do dungeons.
People complaining about fractal skins would like to have a word with you.
that I recently started playing this game and love it. I’m lvl 15 now and I can’t wait to play even more of this game!
Thank you and have a nice day!
I would be interesting if all Story progressing activities were soloable, even dungeons.
Take AC story, both Eir and Rytlock accompany you through this dungeon. Now let’s say that for every member less then 5 an additional member of Destiny’s Edge shows up as well. Then you scale down the dungeon difficulty, say all trash are converted to appropriate level (30 in the case of AC) Veteran’s and Bosses are no tougher then say a starter zone Champion. This would allow for all story content to be done at ones leisure.
To me this could also lead to some creativity in the dungeons as you could ramp up a lot of difficult for solo play via jumping puzzles or environmental puzzles (think Flame Legion Tombs).
They should take the Rox and Braham story instances and build on that, they were fantastic.
Swansonites of North Shiverpeak – Northern Shiverpeaks
(edited by Ordika.9513)
It would be nice if the dungeons could scale down by group size. Especially since a lot of them are just not done, especially when its not peak time. I’d like to try all the dungeons in story and exp, but the thought of having to find a group and be judged by elitists who expect everyone to know the route, enemies, and tactics is galling.
The Fire and Frost instances are actually a good example of how dungeons should be – they scale to group size and are quite possible, but not too easy, to solo. Even scaled down, a lot of dungeons will be hard for singles simply due to loss of dynamic combo factors. But this would incentivize creation of self sufficient builds instead of just going “full ‘zerkers’”.
If the devs want us to ‘play our way’, they should be a little more accommodating.
If whatever “requirements” there are to achieve these items are too steep of a price for you to pay so what, what skin is it off your back. Are you simply afraid that the folks that do achieve the better items will then have an UNFAIR advantage over you in PVP? I feel sorry for you, really I do.
So…because you have no life…sit at home all day playing a video game, you should have better rewards than those that can only put in a few hours of the day after work? Because honest, hardworking people that have lives don’t deserve anything nice in a game they might enjoy playing in what little free time they can devote to it? I gotcha, you feel entitled to something nicer because you put ‘more time.’ Skill > Time.
As for “unfair advantage in pvp”…by nature, a competitive game (such as player vs player) must have equal footing and enforceable rules in order to accurately determine a clear winner or loser. Gear advantage skews this, and while this isn’t terribly obvious in GW2, it is in other games like WoW. Getting your kitten handed to you because you didn’t have hours to grind the latest amazing gear level (or even while trying to grind that latest gear level) is NOT enjoyable. If you think it is, go roll a new toon in WoW, level up to 15 and go play AB in base PvE armor for a few hours and see how you feel. Maybe it makes you feel wonderful, getting beaten down over and over again (and talked kitten to), but for most normal human beings, we feel pretty crappy. We do not want this in GW2!
Okay make all PVE dungeon/raid gear default to static stats when entering PVP. The game already auto levels anyhow. No big deal.
It does in sPvP, which I’m good with. Dungeons it doesn’t need to because there is a cap to armor, as there should be. It worked wonderfully in GW1, it can work just as well here.
What then is the issue with having gear progression?
The issue with gear progression (generally) is that it’s required to access content; content that players get locked out of at later times because people have moved on. I’ve experienced this personally in WoW. I only started playing WoW last year. Started in January, was totally burnt out and hated the game by July. Why? Because every guild I joined, I couldn’t play with any of the members. I wasn’t a high enough level. I didn’t have the right gear. So on and so forth. In 7 months I killed myself grinding 3 characters to max, bored to tears running the same dungeon over and over and over again, to armor up so I could join my guild members – 1 healer, 1 dmg, 1 tank. So I could fit into any role they might need. It wasn’t fun. It wasn’t enjoyable. Not to mention the kitten I got from my dungeon groups for not having ‘x’ or ‘y’ skill, or armor, or not knowing the path because I’d never played before, or what have you. And, while yes, sometimes I got help on some of the grind from my guildies, most of them were too busy with their own grinds to be able to help. I don’t know about others, but I don’t want that in GW2. I don’t want others to suffer for hours being made to feel like they aren’t ‘good enough’ or treated like kitten because they aren’t up to speed on the gear treadmill.
The answer is there is No issue – other than a group of people who feel slighted because someone is able to do something they are not.
I am not willing or able to have it so by the alimighty neither shall you…that’s what you are saying.
Yes, there is an issue with gear treadmills, at least with how the treadmills and gated content has been implemented in other games, as many have pointed out (some rather rationally, and politely – me not included, I know I’m cranky). There are alternatives to what you seek in simpler solutions, but those don’t seem to be good enough answers for you. Like many who refuse to hear arguments in favor of gear treadmills, you’re equally as bigoted about accepting logical, reasonable arguments against it.
A.Net,
Thank you for everything in the game. First let me just state that everything that came in the basic box was more than my money’s worth for the $150 (CE owner here, have all the prints framed on walls and Rytlock on a shelf). The game was very fleshed out, tons of fun that me and my guildmates enjoy immensely. But, that wasn’t good enough for you as you just had to keep adding content each and every month. Great content. Fantastic content. So, I want to thank you…
Thank you for….
…Halloween What a blast, literally! Mad King blasting through the Lion’s Arch fountain, all the fun tiny things with the event. The jumping puzzles, ghost Yaks, skeleton mobs, candy corn nodes, costume brawl, item skins, Reaper’s Revenge, the Labyrinth, Mad King’s fight. It was all so fun and there was content for every play-style.
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…Lost Shores Somewhat of a bumpy “shipwreck” (ha!), it was still great enjoyment. The best part was how there was the mystery that led up to the events, with the signs on the shores, the Consortium showing up, the washed up whales. All those things culminating towards the Karka’s invasion of Lion’s Arch, the big fights against them, and eventually the chase to Southsun Cove. The final fight was long (4hrs on my server), but very challenging and rewarding at the same time. Another temporary event that’s not only cemented in that new (at the time) zone, but in the encased Ancient Karka statue at the basin of the nest.
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…Wintersday A great holiday for one and all. Another great holiday jumping puzzle, mini-games in the form of Snowball fights, free mini-pets, free everlasting potions, cool toy weapon skins, bell choir, and tons of good ol’ holiday cheer. ***A personal note: my guild was one of many that created their own events by all taking Reindeer potions and running as a ‘herd’ through the WvWvW battlefields. The confusion and laughter that it created as very entertaining and fun.
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…Flame and Frost Though a bit slow to start, this arching story line adds to this being a Living World and not just a static game that many others are. Each time updated, there are things like more refugee camps, more signs of warning, more enemies popping up on the roads. The climax of this event should, based on the description, be an entertaining end to an odd alliance of cats and mole people.
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…Super Adventure Box It’s a dungeon! No, wait, it’s a jumping puzzle! No, wait, it’s a game within a game! No, wait again, it’s an educational stimuli for training future generations of Tyrians! No, wait further more, it’s 8-bit inception! No, wait one more time, it’s a device to make all of Tyria hate monkeys! Wrong! It’s all of the above and then some. An exceptional distraction from the everyday norm of the game, which is fun and exciting. The mode known as “Infantile Mode” makes the content enjoyable for even those who are jumping-puzzle inept. The skins for the game are amazingly cool for skins that are free from the dreaded Black Lion Chests; also being able to get the Super Fun Boxes from the even, rather than just the Gem Store, is a really sweet touch too.
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…Mini-Dungeons This is something that many are unfamiliar even exist or were patched in. Vexa’s Lab is one of the most amazing dungeon experiences I’ve had in the game. The boss fights in these are uniquely fashioned, the puzzle aspects make one think, and overall they present a distinct challenge that can be either soloed or taken on with friend, guildmates, or PUGs.
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…Fractals Love and hate content, for sure it is. The addition of the new gear Tier stirred the bot of boiling anger amongst many, but the new dungeon content that came with it brought love and enjoyment. Though there are quite a few that speed run these solely for daily tokens, attempts at chest rings; there are also those that run these for the interesting fractal zones for the fun of it (maybe I’m the only one?).
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…WvWvW Ranks & Changes A much beloved change to that section of the game, these ranks give purpose and “progression” to content that some deemed lacking direction. Though some adjustment may be needed to the WXP gained from doing PvE mob events (worm, Warg, Centaur, etc.), overall it’s a welcome change. And the removal of culling: AWESOME! That one change alone has brought back many who could not stand getting stomped by otherwise invisible enemies.
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…sPvP Updates Updated content in the form of rewards, tournaments, 2 new maps since launch, and tweaking to sPvP overall. This content is getting better and better with time. When custom arenas are added sometime in the near future -next patch or two- then it will further the enjoyment as guild fights and duels can start up within it. Only nudge against this section of the game is map objective variety, of which there needs to be more of (CTF, Destroy the Castle, etc.). But, still loving popping in every so often to slaughter a few, get slaughtered, and have a good ol’ time.
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…Leaderboards To be perfectly honest, I don’t really care too much about leaderboards in an MMORPG. The score at the end of the week for WvW is the goal at that time; same for the score at the end of an sPvP match. However, this is still good content to those that want to be recognized for their achievements and progression within the game. It’s great for them to have that kind of measured accomplishment and compare it to the rest of the game’s players.
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…Balances, Bug Fixes, and More Basically a “job well done” on all the normal MMO patch updates that goes on. The balance, though not perfect, isn’t ever completely out of wack like some other classes in other games (*cough*Warlocks*cough*). Bug fixes are progressing nicely with it being understandable that it does take time to fix complex bugs without breaking something else within a tied system.
So, to close with what I’d originally stated: Thanks for EVERYTHING. Every bit of content you added to this game, or will add. Be the content temporary or permanent changes, it still adds to the overall player experience in the game. And the focus of the content doesn’t just stay in one little area either, as different parts of the game are added to: sPvP, WvW, exploration, PvE, jumping puzzles, story. That shows care for all your customers, not just a select few. Thank you.
Q: “How much do you play?”
A: As much as I feel like and am able to within my schedules.
Q: “What motivates you to play?”
A: The fact that I am rewarded for playing the game the way I actually want to play it, be it exploring, crafting, doing quests or PvPing.
The fact that I am properly challenged in the open world even if I am max level and go to a low level zone.
The fact that there is always something for me to actually do ingame, even if 90% of it is stuff I don’t feel like doing at that moment.
Q:“What attracted you to this game over other MMOs?”
A: I could give you a very long list, but I’ll just give you some of the basics:
No subscription.
A living world.
No gear treadmill.
Upleveling to max level and instant access to best-in-slot gear in sPvP.
Being properly challenged in the open world.
Being properly rewarded for playing the game the way I actually want to play it.
The graphics.
The ridicolously long list of innovations ArenaNet has made to the MMO genre.
The animations.
Having most of the content available to me at level 2.
The music.
The voice acting.
Q: “How often do you play with and interact with other players?”
A: Whenever I feel like it, or when my guild talks to me. I like to play MMOs as 50% single player and 50% multiplayer
Q: “Are most of your friends people you know from in game, or from real life?”
A: Everyone I play with ingame are people I met through GWII. For some reason most of my IRL friends either aren’t interested in GWII, or simply just want to play WoW.
Q:“What do you do with your time in game?”
A: Whatever I feel like. Be it leveling up my alts, exploring the world, crafting, PvPing or anything else really.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
well in all fairness if he’s got spare time then why not read the forums for suggestions he could potentially take to his team give us what we want.
Because it’s, get this HIS free time. He’s doing something HE enjoys on his free time. How would you feel about someone telling you what to do on YOUR free time?
I know you’re off today, but maybe you should work anyway, for free. He did something fun, because he wanted to. Why anyone should have a problem with this is beyond me.
well in all fairness if he’s got spare time then why not read the forums for suggestions he could potentially take to his team give us what we want.
In all fairness, who are you to tell him what to do with his spare time? When you bought GW2, you didn’t buy the lives of the people who work there.
Why don’t you go knit scarves for orphans? You clearly have some spare time.
(edited by Noviere.7309)