This game needs massive fixes on existing content, rather than always focusing on throwing us new shiny things to play with for a month or two. It can’t continue to rely on new content forever, not when so much of the existing content still doesn’t work properly.
Or, summarized: We still have broken skills and traits almost a half year into the game, and you want more of them?
How’d that work out for us so far?
Now let’s try some ideas that will really work.
The way I see it, down-scaling effectively makes the whole game end-game. I actually hate that term, to be honest. ‘End-game’. Normally it just means one zone or one ridiculously time-consuming dungeon or raid to run again, and again, and again…and again…ad nauseam. Or it’s PvP I can do to get better PvP gear so I can be better at PvP so I can get better PvP gear so I can be better at PvP… (Putting aside the fact that nothing bothered me more about WoW than a player with precisely zero skill winning because he had full top-tier PvP gear and nobody else in the map did).
If that’s what you want, you need to think outside the box or go to a game that caters to that. It’s not here. I’m glad it’s not here, honestly, and I know there are more than a few people who agree with me in that. Just about every other MMO I’ve played followed that design, and so I’m glad to have at least one that doesn’t.
That said, on the topic of end-game: Go find something you like. That’s what this is about here. Level 80? You scale down, so go back and play other zones if that’s what you like. Enjoy tougher content? Try dungeons or fractals. Mass PvP? Try WvWvW. Team PvP? Try the other one. Personally, I enjoy running around with guildies as they level, quest, run events, whatever. Do I get jack from it? Usually not, but I enjoy the heck out of it.
The point is the grind is here if you want it, but if your only incentive ever to do it was to get the ‘best’ gear statistically, that ISN’T here. Figure out what you like about the game, and do that. That’s the point, isn’t it? The content doesn’t have to be new for us to enjoy it, does it? Just enjoyable. If you can’t find something you (general, not you specific) really enjoy for the sake of just…enjoying it…in this game, I feel bad for you (again, you general). It’s got its fair share of problems, certainly, but I’ve found it gives more options for ‘end-game’ than nearly all other MMOs I’ve played. The real problem seems to be peoples’ nearsighted view of the term ‘end-game’.
Trahearne is a disappointment- he makes more sense if you play as a Sylvari but he is just so bland and useless….
That’s because he is made of soft wood log…
The Leveling & Open World Compendium
Just keep doing what you were doing for fun. They said the game wouldn’t change when you got to 80, it doesn’t.
I hate games that drastically change at some arbitrary level.
I don’t know, I like going for achievements. There are plenty of them. It’s fun. It’s like a giant scavenger hunt.
Or, get this, make another character, turn off your map markers and try to complete zones with no zone completion icons on your map. That’s fun too. And HARD. lol
Artificially creating difficulty in a game to offset it’s lack of challenge in a type of content that is “subjectively” fun?
Seriously, stop reaching at straws.
What an amazing answer.
There are two types of content…user created content and developer created content.
No developer team in existence can make enough content out of the box to satisfy people who want a good MMO. They can only lay the bones for an MMO, and then add to it over time. Otherwise the MMO would be in development for ten years, and no one can afford to front that kind of money. As some point, they have to start making money to pay staff, among other things.
So when an MMO comes out, only someone who hasn’t a clue how MMOs work could possibly expect tons of endgame content from a new MMO. It hasn’t happened yet, it’s not going to happen. They make the world, they make the game, and then they make more content, which takes time. Happens to every MMO. Why should Guild Wars 2 be any different?
So if you see a game you really like the design of, or the world, you make your own fun until more fun comes out. I’m not grasping at straws, but simply being realistic. I never expected unlimited content from a new game, so I make my own fun.
You can go to any MMO forum for every game ever made six months after launch and see these same complaints. The only thing that other games might have that makes it seem like there’s more content is more grind, and lockouts on the hardest content so you can’t do them but once a week. Which isn’t content.
I have realistic expectations of a new MMO, where as you seem to want more content than any MMO can reasonably deliver. Most MMOs start with 500-600 quests. Guild Wars 2 has 1500 dynamic events, plus a personal story none of the games has. It launched with 3 PVP maps and WvW. I can’t think of ANY MMO that has launched with this much content.
Of course you’ll experience it in six months. You only paid $60-80 for the game. What an amazing amount of chutzpah people have to think that will entertain them for years to come.
This is a good game with a potential to become a great game. I recognize that, and so I’ll give the game time to mature and evolve.
You, on the other hand, will complain and be miserable. If that’s grasping at straws, I’ll happily take it.
I like the endgame in GW2 very much… because they give me the freedom to make my own and use the entire game world to do it.
In other words… they want you to play your way… not lead you around by the nose.
As I suggested on Reddit,Arena.net needs to add a /horse emote that would make your character act like he was riding a horse, ala Monty Python and the Holy Grail. Then they could have a companion you could buy in the gem store that followed you around banging coconuts together.
http://brotherhoodofabaddon.guildlaunch.com/
How can they learn? Youtube? Wiki? Friends? Guild? The problem is that their is no room for good players (elitists). Even top players got banned for finding something smart in the game. That’s also why on the most popular streaming website twitch, that gw2 has 200 viewers and elitist games 2000-50000 viewers. Also they will never be an esport this way, like they wanted. At the end of the day, anet just screws them-selfs. They created a skill-less grind money game. Well, then they don’t diserve to be a great game. I played gw1 soooo much, i loved it. If they create gw2 like this, i’m glad that so many players quited the game + they aren’t an esport game. If they keep the game like this, they won’t get far as a company.
First, please proofread your posts, it’s hard to make out what you’re trying to say.
Second, I get the idea you’re pulling those Twitch TV numbers right out of someplace dark and cramped. Especially because you’re not naming competing games.
Third, GW1 was an entirely different game, with entirely different mechanics, and a whole pile of problems. It never could be an e-sport either. Was it a great game? I dunno, I liked it. Is GW2 a great game? I dunno, I like it. How do you measure a “great game”?
Lastly, I think it’s in poor taste to wish people failure because you don’t like what they produced. If you don’t like it to the point you want to trash it, then walk away. Walk away, and go find something else worth your time. You’re not doing yourself any good dwelling on it, and you’re burning up your limited time dealing with something you don’t even like.
Sounds like you are pugging. “Elites” don’t pug. Don’t inflict yourself on anyone but your peers. Find a group of superior beings and go have your perfect game time. You will be happier.
There isn’t a single set way to win an encounter, or dungeon past “did it die” at the end. There is a broad spectrum of ways to accomplish that task.
One of the most fun times I ever had in EQ2 was doing Runnyeye2 one time, our tank poofed (electric outage) and I ended up Tanking the run.. on an assassin, cause I had the most armor of those left, chain, and a roundshield in my bag. I was pretty avoidance spec anyway.. but sometimes it is fun to do things in a less than optimal manner.
Now, all that aside, after 10 years of dungeons, I just choose not to do them now. I am playing the way I wish to. 10 years of listening to class elitism (LF chain healer, no leather) playstyle elitism (LF curse necro, no MM) spec elitism (LF Buckler spec Zerk only) gear elitetism (LFG for xyz must have Fabled) for dungeons that could be done with vendor gear and a semi-awake healer.
Elitism trickles down from the content that needs it to infect the minds of people entering basic starter dungeons. The perceptions of the raid tank spec needed to win WW firsts in raid content in EQ2 infects the perceptions of people wanting a tank to run the Orc Cave in the commonlands.
And it happens here as well. People are already complaining that Mes or War get the only “group slots” when there is no proof you need either class to beat a dungeon.
I don’t care anymore.
I’ve played many games that allowed unrestricted challenge dueling. In all cases, it was a very, very thin slice of the population. Most times the serious PvP people I knew laughed at it, or dueled privately solely to check builds.
In my experience, this small population of “dewlists” had a core group that enjoyed being as annoying as they possibly could. Sometimes not actually dueling, in SWG it was popular to duel with level 1 launcher pistols, which generated insane amounts of lag, were used solely to produce that lag, and never damage each other.. Sometimes enough would get in on the act to actually cause zone crashes.
Roleplayers and people just attempting to converse were prime targets. If you asked the duelists to just move… you ended up with 6 of their guildies showing up to duel on top of you as well. Any minor difference in opinion led to the “yah, dewl meh, then” followed by the usual epithets and cat calling if someone declined to.
People will duel in any area, unconcerned of anyone else there. I don’t want this at the Trading Post, Bank, Crafting area, etc. I don’t want it in towns, period.
If it is indeed such a valuable pastime, surely it would not be an imposition to travel to a dueling venue. Make it have a free WP even.
And even if it comes in, never, ever establish KvDs, Leaderboards, track numbers in any way. Dueling kill counts and KvDs are the most cheesed statistic, in any game that tracks numbers and allows unrestricted open world dueling. Too many places to hide and exploit.
GW1 never allowed it except in Guild halls. I think it was a wise decision then, and a model to be followed IF they allow it here.
I don’t get the lack of compromise. Dueling in a venue would allow dueling, and still show some respect for people who feel it has no place in towns, banks, craft areas, etc.
But, I guess its “let me dewl anywhere, anytime, I don’t care if it annoys people, they can log if they don’t like it”
(edited by Teofa Tsavo.9863)
An interesting idea, but it would feel too artificial for me. Right now, I can do the dailies pretty much anywhere. I’m in any zone, I can dodge. I can kill X number of things. Most zones (with the exception of Orr) have the kill types I’d need. Most zones have some water creatures, even if I’m just killing fish.
I am where I am, not running around after imaginary rewards. Even now people are complaining about seeing dailies on their screen and having to go out of their way to finish them. Imagine what they’d say if we had to zone hope for those tokens.
The other side is now, everyone gets tokens at the same rate. Token are, in part, there to allow more casual players who don’t have as much time to be relatively competitive, in as much as that’s possible.
By doing this, those who have more time will get more laurels and the difference between casual players and those who can spend all day playing will be increased.
But the laurals are only one possible solution to the in world stuff anyway. I’m interested to see what these guild events do, since they’re supposed to be happening in world as well. It might help.
An Asura named Brain Hurricane.
i WOULD KILL for mounts its basic thing you know the knight arives on his horse to slay the dragon in any story
Yeah, any story about a lazy knight… You know, the kind who’s only in it for the money and fame. A real knight charges that dragon on foot! Or maybe in a batmobile, but that’s a knight of a different color. I guess in our case, the knight arrives on a honking AIRSHIP to slay the dragon.
Really, guys. Stop thinking so small. Horses, dolyaks, and other mythical beasts? We already have magical teleportation conduits for general use and airships to ride when we go dragonslaying. Why would you want to downgrade?
and the stupidest grown-ups who are the most grown-up.”
- C. S. Lewis
It couldn’t hurt to try.
And for a lot of dynamic events, I feel there shouldn’t be a counter at all.
If an NPC tells me they need to collect certain items or check certain spots for something, the event tab shouldn’t tell me how many we need.
I’ve already committed to helping, having a number there just drives players to be impatient, whereas the lack of a number leaves me to play in peace and stick with the NPC until the event is satisfied with whatever random number times the NPC must do his/her thing.
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
Well I didn’t scroll through them all so I hope this wasn’t posted already. My favorite so far is a Sylvari – Twiggy Sawdust.
Sylvari engineer(?)- Grasscannon
zestalyn.tumblr
My two cents:
A big “NO” to inspecting gear. Every other MMO has that feature. If I want to inspect people, I’ll play those games.
Please try to keep GW2 different from other MMO’s; even if you’ve already started down the slippery WoW-clone slope, it’s not too late to stop.
Terrible logic.
So that’s why some people don’t want mounts or duels either? “Because WoW has it”.
Jesus, get over yourselves. And is inspect an wow-only feature now?
Most of them doesn’t want gear inspect cause of magic find. Remove magic find and 95% of community would say yes on gear inspection.
You got it backwards. Remove magic find and 95% of the community won’t ever ask for inspections again.
Gear Inspection is a disease that needs to be left within the rotting carcass of WoW.
May that mechanic never find its way into GW2.
[UV]
“I quit” threads are not allowed on the forums as they are not conducive to creating a friendly community nor do they have room for constructive discussion. As such, this thread has been closed.
As the title says. Would be great if there were more skins on the cash shop for regular gear. Not seasonal. Persistent ones. I find the selection is pretty limited. Basically one set per armor type… I bet you guys could be making way more money with more styling options.
…Holy crap we may learn what heaven looks like if the charr invade that place.
As a thief player, I say strap this on a thief and be happy because once you learn how to use short bow to the best you will be using it a ton. A mega ton.
I just need my precursor and everyday im forgin.
The Dreamer = kittenjamz
Thief.
To appear out of no where, bust out the stabby-stabby, and disappear before they can respond is a harsh level of annoying.
To do it with rainbows is an entirely different level of annoying that all thieves aspire to reach. ;)
Lv80s: Guard, Thief, Necro. Renewed my Altaholic’s card on the HoT Hype-Train. Choo choo~
(edited by DreamOfACure.4382)
Have it in one location, far from anyone. If its in the world, Give me an Auto-decline duel request setting.
We don’t need it happening in the cities.
And why not? Because YOU would find it “annoying?”
For scaling purpose, for any future pvp only balances, and yes, because I know what bored duelists are capable of doing in banks, at crafting stations, on top of Roleplayers, and any other way they can think of griefing a ’’carebear". Were it up to me, I would disable all combat skills in towns, just to cut the particle and shout spam.
GW1 never had dueling, or combat spam in towns. It didn’t hurt the game at all.
Oh, and not “all” players would rejoice. IMO, dueling is a joke, and few “dewlists” ever amount to much in actual PvP. Dueling, in most cases, is getting the first hit in a challenge/accept scenario. Go someplace that puts you in PvP mode, and actually duel with a fair start.
(edited by Teofa Tsavo.9863)
I would pay 300 gems for an in-game tinfoil hat, townclothing. Please consider a lab coat to go along with it.
“Whose Charr is this?”- “Ted’s.”
“Who’s Ted?”- “Ted’s dead, baby. Ted’s dead.”
You l33ts should start a guild so you don’t have to worry about pUGs. I am sure you and all your friends…..oh wait nvm
I still say no, and I don’t want them to keep changing the game we bought as is to cater to WOW refugees
On this issue, it has been my experience that regardless of gear, MF, no MF, GC, BB, or some other random setup, the successful dungeon runs have been with groups where someone took charge and directed the group. Groups that I have been less successful in have often had little or no communication.
It is my experience that gear does not dictate a good run, but communication does.
Just say NO to gear inspection. What I’m wearing and my build is is no one’s business but my own.