But what can we give as a skill based reward that isn’t either:
a) too awesome to lock out for those without the required skills. (Be it strategic, social, linguistical, mathematical, musical, memory or reflex based) For instance, access to Elona would be too awesome.
b) making the economical difference between those with the preferred skills and those without too big. (If skilled players suddenly start earning twice the money, that means that those without those skills will have to pay much more for all the things they would like to get due to inflation)
c) making the game easier for those who are good at it. (Locking combat-improvements behind skill-gates sounds like a terrible idea)
d) locking off player interaction. (If doing things alone is more rewarding than playing in a group… I don’t think that works well for an MMORPG)
e) gating players into groups. (This is what fractals are doing in a way: they seperate the skilled veterans from the newbies with an agony lock.) This makes it harder for guildmembers to play with one another.
f) offending. (Imagine all ‘unskilled’ players having a green aura, while all ‘skilled’ players have a blue one…)
g) infuriating. (RNG coming in to make the difference between the players skilled enough to beat the challenge once or twice, and those who can do it five times a day)
And we’re down to a pretty short list.
Especially if we take into account that hiding skins behind a skill-gate is also slightly problematic:
If we hide too many skins behind skill-gates, then the masses won’t get many skins since there are only so many dev resources. And if they are too awesome… we’re not complying to rule a).
If we hide too few skins behind skill-gates, then all the skilled players get the same thing. And what’s the fun in everyone looking the same? (Though the obsidian armor-masses in GW1 beg to differ I guess.)
Unless… it’s all just to show off your accomplishments.
A title, or a hat/backpiece of some sort? Or a trophy to put next to the fireplace?
At the very least, a harmless achievement would be nice. Perhaps one of those that you cannot see on the list, or that doesn’t give any achievement points… an achievement that is just there to tell you that you’ve accomplished something awesome… but not part of a ‘to do list’.
But from what I hear … the skilled players want more than that. For me it is enough. And all the text before this was just to explain why I think that it should be enough.
I would consider skins to be harmless enough as a reward, this seems to be an issue exclusive to guildwars, a unique skin was always an acceptable reward for completing hard content.
Titles are good and all but, you are limited to one and they add no visual flavor, I often miss what title a person has unless I’m fighting a mesmer.
Your points appear to be getting nearly as hyperbolic as mine (skill locking an entire continent?), I was only ever suggesting skins primarily ( I did suggest non-specific title to new skill unlocks to but that wasn’t a fully fleshed out idea).
on your point about locked skins, we have very few locked skins, fractal skins being the only kittene, Dungeons could be considered a medium one?, other than that people are able to buy all the skins.
We could do with some rare skins in the game, I mean genuinely rare not because you need a ticket from the black lion rare. I would like to see situations where I go “I’ve never seen anyone carry that before” , “Oh wow is that? it is! a holy moon staff only 100 people on our server have those so far, maybe if I work hard enough I might get it some day”
I disagree on your point about skilled players being unable to earn more too but would like that to be treated as separate from my desire for unique skins.
Having to farm for something is always a punishment, getting better or playing actively should naturally reward more, all players can improve over time a skill gate in not forever in most cases.
So one line sum up:
I vote for unique skins gated behind skill content, both group and solo.
11x level 80’s 80+ Titles 2600+ skins , still a long way to go.
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