Showing Posts Upvoted By Morrigan.2809:

Server Maintenance: January 17th, 12:01 AM PDT (08:01 UTC / 09:01 CET)

in News and Announcements

Posted by: AidanTaylor.3872

AidanTaylor.3872

European Community Manager

We will be conducting maintenance on the game on Friday, January 17th, starting at 12:01 AM PDT (08:01 UTC / 09:01 CET). This maintenance period will last up to 4 hours.

The following systems are being worked on and could experience issues for the duration of the maintenance:

  • Guild Wars 2 : players might experience issues logging in to the game as well as slight interruptions to chat, guilds and parties.
  • The Gem Store, Currency Exchange, and Trading Post may respond slowly
  • Buy.GuildWars2.com may respond slowly
  • Register.GuildWars2.com may respond slowly

We appreciate your patience and understanding and hope that you find something fun to do while we conduct this maintenance. : -)

(edited by AidanTaylor.3872)

Destinys Edge 2.0

in The Origins of Madness

Posted by: Levetty.1279

Levetty.1279

Kasmeer dies and I quit the game.

funny bug from beta

in Guild Wars 2 Discussion

Posted by: Nausiation.1469

Nausiation.1469

Hey guys, thought I’d share a video I made of a cool bug that was in the GW2 beta. Wish they never took it out.

funny bug from beta

in Guild Wars 2 Discussion

Posted by: Ashabhi.1365

Ashabhi.1365

Actually, this is my favorite GW2 Beta game bug ever:

I wish they would have made it a feature…I would pay real money for it…

Level 80 Elementalist

An Asura approacheth

in The Origins of Madness

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Just curious- why do people seem to think that something will happen to Kasmeer?

She scratched herself in the Tower and began acting a little . . . off.

meh- not a great fan of Asura’s in general but I would like it if Canach came back- I have always rather liked him

They have said there are “plans” for Canach. And I’d like him back too.

ahh thanks I missed that particular update- was off doing other things- now of course I am sorry and I like Kasmeer as the kind of perfect dumb blonde caricature, which she is not- I take it as a mask she wears :p

It’s somewhat obvious she is not nearly a dumb blonde airhead. She has hidden depths, and some cunning to her. After all, she is a mesmer.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

GW2 Jokes

in Guild Wars 2 Discussion

Posted by: zoidberg.7801

zoidberg.7801

One thing I feel like is missing from this community is a good sense of humor, so I want to hear everyone’s jokes about this beloved game. Give me your cheesiest, lamest, and most hilarious jokes. I’ll start:

Why do Sylvari Rangers hate having Fern Hounds?

Because their bark is worse than their bite!

Kaineng 4 lyfe yo
Samuel Stormwalker

CDI- Character Progression-Horizontal

in CDI

Posted by: VOLKON.1290

VOLKON.1290

Chris – You forgot Polymock.

#TeamJadeQuarry

1st of 4 part ending

in The Origins of Madness

Posted by: Inculpatus cedo.9234

Inculpatus cedo.9234

I already own a mini-Scarlet. Lol.

For the love of Mike can we ...

in Guild Wars 2 Discussion

Posted by: Caedmon.6798

Caedmon.6798

Maybe like when going to soutsun beach,just turn everyone into townsclothing that will disable all skills to be used.

New release not exciting at all

in Guild Wars 2 Discussion

Posted by: Chrispy.5641

Chrispy.5641

Can’t we all just wait until After the thing gets released for people to complain about it?

New release not exciting at all

in Guild Wars 2 Discussion

Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

speak for yourself, I’m quite excited. The wurm seems to be a new of a kind If I understood this the right way it’s a meta-boss which uses a whole map, so he isn’t static anymore. Not sure if this is true or if it’s just the language barrier that hit me, but in case it is this would be a huge step in making meta event bosses more dynamic.

It’s also stated that the wurm is only a “byproduct” of these mystical probes. It’s only the first part of four of the finale.

http://gw2style.com/index.php – show your look and rate others – great filters!!

This LS quote made me very curious

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Sounds like it could possibly be dragon related then! O.O

Nah everybody hopes its a dragon. I’m rooting for her in becoming our ally and joining that new group forming up that has Rox and Braham in it. They still need a sylvari

I hope not, enemies becoming allies is so played out. I also wonder if every group HAS to have one of every race in it, seems silly.

It is silly. However there are some people who only play one race and are vested in that race. So to not include a race is to exclude that player. It has more to do with inclusivity than anything else.

There are people in this game who play and like nothing but Asura or nothing but Norn. Shrugs.

I need the names of those who play only asura, for a . . . yes, a science project. I’m testing this improvement on the Superior Trebuchet and need . . . assistants.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

This LS quote made me very curious

in Guild Wars 2 Discussion

Posted by: juno.1840

juno.1840

She’s one of Caithe’s lovers…

Part of me thinks that someone in ANet was thinking “hey, wanna see something funny? Watch this…”

CDI- Character Progression-Horizontal

in CDI

Posted by: VOLKON.1290

VOLKON.1290

Rather they take much of those elements out of the gem-store, like mini’s They belong in the game not in the gem-store. You want to put something in the gem-store that does not effect the game.

Wait, wait… minipets affect the game?

I must be using mine wrong then.

#TeamJadeQuarry

CDI- Character Progression-Horizontal

in CDI

Posted by: VOLKON.1290

VOLKON.1290

“First of all it is an option because if you think it takes too long -take a way point.
I don’t understand how you can complain about taking too long and then in the same breath in another post say, that we do not have time to check the scenery- or that there are no interesting places to explore.“

It was all based on the idea of removing way-points or having maps without way-points. In that case walking would take to long. I think you missed the beginning of that discussion, that might be why you are confused about this.

Not that I want to go into the mount discussion again but I will answer your comment.
Like I commented on VOLKON here https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/3490392

I still don’t see the terrain as any problem. Yeah you would not do a JP on a mount no. We have many animals that already walk like mounts do… or run like mounts do.

Yes there are many mounts in the game. We have cars, bikes (and actively building them), we have airships, air balloons (now above you in LA), normal ships, helicopters, transport vehicles (Dredge), horse carriages (Being used to get supply to Kessex Hills for toxic LS), on this image you see people riding horses https://www.guildwars2.com/en/the-game/releases/january-2013/ , we have dolyaks used to carry supply and brooms we can already mount on. The whole game is full of mounds. So from that lore view it does not even make sense we don’t have them. Not sure how you can see they are.

“Take a look at the races for example- the Norn, Charr and Asura.
Both the Norn and the Charr would see it as an insult to ride a mount because it implies they are to weak to use their legs, the Asura would see it as an insult to their intelligence because they made gates after all.“ Really? Just say you don’t like mounts thats fine. Charr have an active factory building mounts and I have seen Charr and Norn on airships I have have seen them all on brooms.

About the humans. Nowhere in there lore with the exception of all the horse carriages all over Tyria?

I find it humorous that you’re using as an example a piece of art that shows a horse, yet there’s no one riding any mounts in the artwork, just beasts of burden.

Mounts don’t fit in GW2. They don’t fit with the fast travel system, they don’t fit with the lore no matter how you try and twist things around. You don’t see the NPCs riding all over the place on mounts. You see two things… war machines and beasts of burden. Well, three if you include ships, however ships are not personal mounts. Mass transport systems are also not mounts, i.e. balloons, etc.

You keep mentioning these “horse carriages” all over Tyria, but for the life of me I can’t recall seeing a single one yet.

Really don’t want to go into this discussion again but here is a link http://www.youtube.com/watch?v=DWmwrYRkIdE
At the picture I did show you look left front (can’t really mis it),
And at Thunder Ridge Camp you can see a horse carriage that has just moved there.

Not lets drop mounts for this thread. Might be something for a future CDI.

So, a chopper that can’t fly (and is too big for a personal mount anyhow), a horse in a painting without a rider and an apparent “horse carriage” that I’ve yet to see (you sure it’s not a dolyak carriage) but would still indicate beast of burden instead of mount, and these are the justifications you’re using to say mounts are part of the lore?

Yeah, we need to drop this discussion. Definitely.

#TeamJadeQuarry

CDI- Character Progression-Horizontal

in CDI

Posted by: Nike.2631

Nike.2631

It would take away the game element of collecting them in the world. So while it would be nice next to it I would not use it as the only system.

Having a ‘mount’ fill your Elite slot is only about how to balance the benefits – the journey towards revealing them on the skills page or even unlocking them directly could be anything. Rescue a mount from monsters. Buy it at the Bazaar of Four Winds. Receive it as a gift from your Centurion. Build it in your lab.

Let the journey inspire you!

…just don’t let the advantages obsolete the tools and choices we can make now.

BTW like that Asura have the Golem mount.

I’ve always had this vision of an Asura on a Moa… and the player having little to no control over which way the Moa runs…

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

(edited by Nike.2631)

CDI- Character Progression-Horizontal

in CDI

Posted by: VOLKON.1290

VOLKON.1290

“First of all it is an option because if you think it takes too long -take a way point.
I don’t understand how you can complain about taking too long and then in the same breath in another post say, that we do not have time to check the scenery- or that there are no interesting places to explore.“

It was all based on the idea of removing way-points or having maps without way-points. In that case walking would take to long. I think you missed the beginning of that discussion, that might be why you are confused about this.

Not that I want to go into the mount discussion again but I will answer your comment.
Like I commented on VOLKON here https://forum-en.gw2archive.eu/forum/game/gw2/CDI-Character-Progression-Horizontal/3490392

I still don’t see the terrain as any problem. Yeah you would not do a JP on a mount no. We have many animals that already walk like mounts do… or run like mounts do.

Yes there are many mounts in the game. We have cars, bikes (and actively building them), we have airships, air balloons (now above you in LA), normal ships, helicopters, transport vehicles (Dredge), horse carriages (Being used to get supply to Kessex Hills for toxic LS), on this image you see people riding horses https://www.guildwars2.com/en/the-game/releases/january-2013/ , we have dolyaks used to carry supply and brooms we can already mount on. The whole game is full of mounds. So from that lore view it does not even make sense we don’t have them. Not sure how you can see they are.

“Take a look at the races for example- the Norn, Charr and Asura.
Both the Norn and the Charr would see it as an insult to ride a mount because it implies they are to weak to use their legs, the Asura would see it as an insult to their intelligence because they made gates after all.“ Really? Just say you don’t like mounts thats fine. Charr have an active factory building mounts and I have seen Charr and Norn on airships I have have seen them all on brooms.

About the humans. Nowhere in there lore with the exception of all the horse carriages all over Tyria?

I find it humorous that you’re using as an example a piece of art that shows a horse, yet there’s no one riding any mounts in the artwork, just beasts of burden.

Mounts don’t fit in GW2. They don’t fit with the fast travel system, they don’t fit with the lore no matter how you try and twist things around. You don’t see the NPCs riding all over the place on mounts. You see two things… war machines and beasts of burden. Well, three if you include ships, however ships are not personal mounts. Mass transport systems are also not mounts, i.e. balloons, etc.

You keep mentioning these “horse carriages” all over Tyria, but for the life of me I can’t recall seeing a single one yet.

#TeamJadeQuarry

CDI- Character Progression-Horizontal

in CDI

Posted by: Nike.2631

Nike.2631

As promised/threatened/foreshadowed…

Sociopolitical Diversification: Player housing (Customizable from rewards gained in the open world), Guild Halls (Customizable from mass play rewards) and Map Wide Meta events unlocked through Faction progression (Leading to both individual and group rewards such as titles and skins)

<snip>

- Players should be able to have multiple methods of achieving ‘Grail Quests’, rather than a section of the journey being based on Jumping Puzzles and that alone for example.

I feel the general rule of multiple pathways should be applied to the Housing/Halls as much as to Role Diversification. For example~

Furnishing your House and Hall should draw upon many existing activities… and their currencies. Inn addition to unique, thematic drops or Event Rewards found out in the world we could also look forward to a variety of crafted items, with versions of each item spread across the material tiers – so Huntman might create chairs, ranging from simple lashed together greenwood stick chairs all the way up to… OMG, is that a couch made of Spiritwood and upholstered in Damask because if so I WANTSES ONE!

And to reward existing modes of play I would like to see housing decorations that can be bought with gold coin, bought with karma, and some items that can be bought with either currency. In the MMO economic game of faucets and sinks, this is a rare opportunity to introduce some new sinks without players feeling directly persecuted. In the process we also refresh the interest in these currencies and their gathering.

I would hope to see (at least) 3 new house items per dungeon, their themes informed by the dungeon’s motif. One item for your house bought with Dungeon tokens, one item exclusively for Guild Halls bought with a mix of Dungeon Tokens and Guild Commendations (visible both at the Dungeon vendor and grouped all on a single page at the Guild Rewards vendor so people can see it from both sides of the equation) and a house item that requires an excruciatingly rare new recipe dropped only in the matching dungeon – a continuation of the rare jewelry recipes that exist on the loot table now. With 8 dungeons and 8 crafting profession it shouldn’t be too hard to distribute these fairly. Imagine a “cornucopia feasting table” recipe made by Cooks and found in the Twilight Arbor, while a unique Iron-cast Char statue recipe for Metalsmiths drops only in the Citadel of Flame.

Oh, and a couple gem store exclusive furnishings/decorations too .

And lastly in regards to Guildhalls, it needs to be mentioned there has to be a sane and civil system for players to volunteer/contribute to the greater glory of the shared space, while being confident that anything they kick-in directly will be returned to them in the event of intolerable drama. For example no one but the creator/owner of an item can destroy it. If it is removed from display in the guild space it either goes into a guild closet where its still available for future use, or it is mailed directly back to its owner. Likewise if a person pulls out or is thrown out of the guild, their distinct contribution must be disentangled as gracefully as possible. You are just so much better off baking this into the system instead of turning it into a whole new class of headaches for Support to resolve. Guilds can handle internal agreements to tithe towards the purchase of goods, but if someone finds/builds a uber-rare decoration and turns it over for shared use, flagging it for return in case of misadventure can save on a lot of hard feelings. Make ownership of furnishing not something subject to dispute.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

New Release Details! Video!

in Guild Wars 2 Discussion

Posted by: Nike.2631

Nike.2631

CDI threads won’t change anything, you can make your constructive criticism all you want. There have been tons of good well thought out threads before anything of this was happening with zero arena net replies or which were simply closed/locked.

Which should explain the difference right there: The CDIs come with an actual Dev reading them. The tons of random good well thought out threads created a cacophony that buried its own potential value. Yes, we lose the freedom to post anything at any time and pretend to ourselves that someone there must have read it maybe, in exchange for 100% of the posts on-topic getting read and Dev responses a couple times a week. That’s a step up.

And as to ‘CDIs: not changing anything’, you do realize up until this last December they never revealed plot more than 2 weeks in advance – and now they’ve told us clearly and specifically “We’re wrapping up the Scarlet thing in 4 more releases.” That willingness to open up a little and relieve our fears this… plotline… might go on for the entirety of 2014 was a direct result of the Living Story CDI.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

New Release Details! Video!

in Guild Wars 2 Discussion

Posted by: Excursion.9752

Excursion.9752

My, Body, Is, Ready!

| 80 (Guardian) Rusty Tooth | 80 (Warrior) Razer Tooth | 80 (Ranger) Eir Stegallkin |
| 80 (Mesmer) Brook Envision | 80 (Thief) Kuro Rin |

CDI- Character Progression-Horizontal

in CDI

Posted by: VOLKON.1290

VOLKON.1290

I still think for player housing we should consider that the Consortium has a lot of real estate for sale in Southsun… just saying. The karka could be pushed back from the north, the area developed and there you go. Of course… there’s always the risk that the karka try and reclaim their lost lands in the future… could be event-full.

#TeamJadeQuarry

New Release Details! Video!

in Guild Wars 2 Discussion

Posted by: VOLKON.1290

VOLKON.1290

They say the wurm boss has multiple heads (three) but the one in the video only has one. That may not actually be the boss.

#TeamJadeQuarry

(edited by VOLKON.1290)

New Release Details! Video!

in Guild Wars 2 Discussion

Posted by: Vayne.8563

Vayne.8563

so all your feedback was done in a new world boss and more temporary content!? yep Anet is really listen the community.

I bet we will get more backpacks aswell

you realize this content was probably written months ago right?

I also would like some more back packs- can’t find the right one for 2 of my characters and I am iffy on the shatterer wings on my main

3-4 month lead time on living stories. Nothing discussed in a CDI would have affected the LS yet…not deeply anyway.

CDI- Character Progression-Horizontal

in CDI

Posted by: Peppit.9057

Peppit.9057

I wanted to add some input into the proposal, mostly concerning your player housing idea. I would first advise looking at how other games handle player housing. The main games that player housing enthusiasts enjoy are Everquest 2 and Rift, so I would suggest examining how they implemented theirs. I would also like to emphasize that you should make true player housing, where you can place, resize and move items. Another essential thing is the ability to add permissions for certain players, allowing them the ability to move and add items in your house.

Secondly, I think that gaining items through the open world is an excellent idea but it is also a golden opportunity to add housing items to existing trade-skills, for example, armorsmiths could create decorative suits of armor, tailors could create cushions, beds, etc. These items could then be a way for these trade-skills to make a profit. In addition to this, consider allowing people to add crafting stations to their houses, which would add utility.

I would also suggest that housing items should be tied into other parts of the game. For example, adding achievements to kill certain world bosses could give a trophy, as well as completing slayer achievements. Zone completion should also unlock vendors with unique items from the zone.

Another area which would benefit from this is the living world and personal story – whether through drops, meta and achievement rewards or through a Zenith Weapon style locker. This would enrich the feeling of actually gaining meaningful items. When you implement the ‘grail quest’ idea, housing items could be rewards, ’cause it would be awesome to have trophies and mementos.

Finally, I think an important thing is to realise that some people like building from scratch, while others will just want to decorate. Add housing in cities first, then add housing in the open world. I would also like to suggest tying housing into the gem store in some way. Just don’t make all the cool stuff gems only.

New Release Details! Video!

in Guild Wars 2 Discussion

Posted by: Mad Rasputin.7809

Mad Rasputin.7809

Another thing that has me a wondering a little…. Why add a second world boss to Bloodtide Coast? There are other maps that could use a permanent addition of a world boss.

New Release Details! Video!

in Guild Wars 2 Discussion

Posted by: Delvoire.8930

Delvoire.8930

I’m sorry.. but that giant Puppet String Watchknight looks just awesome.

80 ~Thief~ Isabella Angel | 80 ~Eng~ Ratchet McClank
80 ~Warrior~ Delvoire | 80 ~Ele~ Azalea Avenir
80 ~ Guardian~ Rag Nor | Server ~ FA

Gemstore prices are a rip off.

in Black Lion Trading Co

Posted by: Uvatha.5476

Uvatha.5476

I’m glad they chose copper, silver and gold nodes. Most useless ones in the game.

Then you’re a poor investor. Think about it: jeweler is going to be level 500 soon and these precious metal nodes aren’t really that common.

In the CDI threads there’s been a dialogue regarding rarity/supply of mats during the increases to 500. To avoid the issues we’re having with linen and silk the devs have taken the feedback they were given and are implementing an item to alleviate the some stress that would come from finding these nodes and farming them to craft jeweler to the max levels. Additionally, this fresh and readily available supply will prevent these mats from inflating to the levels we’ve seen with the cloth mats. They didn’t just choose these nodes all willy nilly as they have a purpose in the very near future.

I just hope this doesn’t devalue the existing mats too much considering I’ve already bought a fair supply of silver, gold, and platinum ores and ingots in anticipation of making a huge turn around. I hope this item doesn’t turn me into a poor investor!

Another lesbian relationship?

in Lore

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

For the sake of diversity, however, I will say that I wouldn’t mind seeing another heterosexual relationship take stage, or maybe (and this is a bit of wishful thinking) a relationship between two men.

Calling it now, Braham/Rox. Fanfic writers, on your mark . . .

Right now the only relationship, or romantic debacle, we’re seeing are the ones between Kas and Jory, and Caithe and Faolain respectively. We have Logan and Jenna’s “relationship,” but that’s been written into a state of “Overly Attached Male Friend.”

That’s how you define it? It’s more a different trope entirely. Warning: TV Tropes link.

There’s also definite ones in Dynamic Events across Tyria which aren’t center stage but exist. There’s the pair of Seraph who are part of the Kor Skullcrusher event in Harathi Hinterlands, there’s norn courting in a couple places, and in Kessex there’s a guy who goes to visit his dead wife’s ghost . . . ever faithful even past death.

Bottom line is that Logan and Jenna’s relationship hasn’t been clearly defined by the writers.

I would say it has been clearly defined by the writers, it’s just everyone expects things to be more blatant or more . . . gossip-worthy.

Like I said, I have no real issue with this, but it wouldn’t hurt to throw in some more diverse couples into the fray, even if they aren’t taking center stage. (Note: I’d love to see whatever happened between Snarl and Galina, there was defiantly some tension between those two!)

What about the Rytlock/Logan/Jenna love triangle?

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.