Commanders are not needed for pve content. Leadership is needed for some content but just having a blue tag will not get you my attention- common sense and a helpful attitude will.
Pve’rs generally don’t know abt commander-specific tools; why should they? It’s a bit much of you to expect that tbh. For example- i joined a squad a couple of nights ago for the mari event. As i was in a squad (just like any other party) i expected to see all the other squad members and to have the squad chat channel in effect; the fact that neither of those things happened made the whole squad thing seem pointless so i just left.
I also think it’s condescending of you to say that most pve’rs don’t know about might-stacking and combo-fields as it’s highly dependent on the class and content they play; good luck getting any mesmer, thief or necro to might-stack…
PVE is very much up to the individual as to how they play the game, and unless they do dungeons or fractals, most pve’rs don’t wander around the map in a party unless they are farming, further reducing the need to stack might. For me, the final nail in the might-stacking coffin is that it only hits 5 people; any more than that and u either get some, all or none at all, making the whole process a gamble (read: waste of time if u get no might).
So when i’m on my guardian i hit staff #4 every time i go into the portal for marionette, not to stack might to my group but to buff ppl a little as they run past- ppl aren’t gonna hang around for might-stacking during an event with such a high chance of failure.
TLDR; in pve i don’t want to be told what to do, where to go etc. unless i’m doing an event which requires a team. It’s unrealistic to expect features used in one game mode to be understood in another which has no need of them.
Most people would object. The only thing that keeps the gem store from being a p2w issue is that you can buy gems with gold.
The problem indeed is: where is the limit? You have to realize that sprockets will become more valuable and that Anet will keep adding uses to them (precursor crafting anyone? What if they add a subcomponent that requires 10,000 sprockets?). So what’s the limit? A chance of empyrial shards? Lodestone cores? Crystalline dust, Azurite orbs, Toxic spores, or pristine snowflakes? Anything is on the table.
Other than that, you’ll always have regrets about buying an infinite tool because the next one will always be better/more efficient/more rewarding. It’s a very deep rabbit hole; you do not want to go in there.
(edited by Buttercup.5871)
Imagine an underwater capital for Largos – no other game could actually boast something that epic.
Largos, Tengu and Kodans – please!
Imagine an underwater capital for Largos – no other game could actually boast something that epic.
Largos, Tengu and Kodans – please!
Actually you have a great point…it would mean that players would have to pay more attention to their underwater gear. But also, the option of crafting underwatergear would have to be more available (instead of only weapons players should be able to make their own breathing masks and maybe even some added stuff !
)
You got a costume from a BLTC chest? That sounds great!
The new mining pick is pay to win. Not only offers it convenience like previous infinite picks but also more profit from mining.
Better idea, give ANet a chance to apologize for an obvious PTW item slipping into the gem store so they can remove it and move on.
If not, then I don’t see it ending well, as the original idea was to give players the convenience of not having to buy gathering tools perpetually. Nowhere in the game is there a pick that can harvest sprockets, hence this in not convenient, it is however giving an advantage.
I suspect the next Elder Dragon fight will be open world. It will be a large fight that will utilize some of the techniques that were originally used in these initial large scale battles.
Hi, I am also a casual player, I have very limited game time (job, family, hobbies etc), an I absolutely love Tequatl, fractals, and other higher difficuilty content. I see no need to cater especially for me, and bring me rewards for no effort on a golden plate!
Please continue making me work on my rewards, thank you!
ps. I managed to kill Tequatl for the first time few weeks ago. That felt good!
I am with this guy. I play less than 3 hours a day, work a full time job, and love difficult content. Marionette is the best living world patch of the entire lot as far as I’m concerned, so please bring us more like it!
All these theories about the drill and something being underground reminded of the Whisper dead drop message way back from Flame & Frost that said:
“They’re things down here…disgusting…even worse than the Flame Legion and dredge. "
It’s been this little bothersome thing that’s been poking at the back of my mind ever since.
GW2 needs more of this amazing videos, like gw1 had.
See this 2 examples, the sylvari story is amazing. share this and make your wons with your guild and friends.
But Anet need to add more dance moves and emotes, many more, like in gw1.
Dance
https://www.youtube.com/watch?feature=player_embedded&v=Ln4M7u-y044
—
Sylvari story
http://www.youtube.com/watch?feature=player_embedded&v=ISl3VEpmbgE
thank you to the wonderful DPS warrior PUG from the other night that was kind enough to explain to me exactly how i should be playing my Necro. I really appreciate you typing instructions in the middle of combat to tell me which weapons i should be using to dps hardcore. I am sorry that you died during these instructional tutorials however I am too busy concentrating on my rotations, and combat movements to reply in the middle of the fights. I only wish i was so focused on DPS rather than supporting the team, staying alive and killing the enemy. It must be very comforting to be so dedicated to a single minded, narrowly focused part of the game.
Trust me, i have taken to heart your brilliant insights and see the folly of my ways. I will ensure not to PUG with you again.
As Vol already stated, it’s not about the sprockets. Just the other day, on our guild Teamspeak, we we’re doing a dungeon and someone say, “Darn, I’m out of salvage kits!”. I’ve said how I love my Fed-O-Matic for unlimited salvages, and how it’s a great item. A guildy then said that someone did the math and you had to salvage thousands of items in order to break even on your purchase. But I did not buy it cause of the economic value, but cause of convinience. It was great for me and well worth it.
Case here, with this new pick (I have all the unlimited ones and I just love them) is that with a Gem Store item you’re getting something others are not. With the example above, it’s purely convinience. I hate to have lots of kits for salvage and it’s great. But, it’s not giving me an edge over others in any way. But with the new pick, you pay money (or convert) and you get a pick that has a bonus effect. Now, sprockets may not be highly valued at the moment, but that’s not the point.
The point, Vol and many others, including me, are making, is that this is a dangerous path they are taking. It will be a thin line to cross to go to the pay-to-win scenarios. I already hate that you have a lot of new armours on the Gem Store but they are not obtainable in game. That is rather annoying and if they continue to do that more, I’ll never buy gems with real cash again. Even might leave this game, even tho I enjoy it. It’s a matter of principle. I’m not here to be drain dry of my money, in a such way.
Today, sprockets. Tomorrow? Ecto’s? A kit that salvages ectos with a chance to get one more extra? Will you be upset then?
If Anet came out with a redesigned molten pick that had a 20% chance of Azurite Crystal (3 s worth now), I’m sure people would be up in arms.
Again, this isn’t about sprockets, it’s about the extra items you get themselves, and the lack of alternative picks that give you the same chance.
Completely agree with OP.
This isn’t ok.
The sprockets may not be worth much, but this mining tool gives a clear advantage over everyone else.
Advantage in acquiring value.
Not much, but it is an advantage in acquiring value.
Thus it is pay 2 win.Where is the advantage of spending 1000 gems to very slowly gain a few sprockets?
You are greatly losing money out of this, and the only way to get any value is through very high dedication. Which is the opposite of P2W (get things by paying for them instead of working for them).
It’s not about the raw economy of the item, the problem is the precedent that it sets. Arenanet is plainly stating that they are willing to allow people to pay for an advantage. Whether or not that little trick is profitable doesn’t matter, because it makes it quite clear that in their mind it is OK to pay for advantage over others. It is a potential pebble that starts the landslide to things that do let you profit relatively quickly.
I wanted one of these for my engineer, but knowing this I probably won’t. It’s a cool item and I would like to buy it, but somewhere does someone has to say that things like this are not ok. Guess I’ll take one for the team.
Hmmm.. I’m going to have to side with the “this was a bad move” group on this one. It definitely pushes the boundaries of ‘Pay to Win.’ Those extra sprockets, while perhaps not all that important, will accumulate over time, and those that have the picks will have the ability to mine them for as long as they play the game. It can and will be a source of gold income for those players, and even if it’s a minimal amount of income, it’s still an issue.
And that says nothing for the fact that if these picks are a successful sale for ANet, what would stop them from doing it with something slightly more useful, over and over again, until the game does truly become pay to win?
https://forum-en.gw2archive.eu/forum/game/gw2/Forum-Classes/first#post3577563
Completely agree with OP.
This isn’t ok.
The sprockets may not be worth much, but this mining tool gives a clear advantage over everyone else.
Advantage in acquiring value.
Not much, but it is an advantage in acquiring value.
Thus it is pay 2 win.
And most importantly.
If this is accepted by us, what’s the next step?
An infinite tool that gives you 1 more ore of the type you’re mining?
4 orichalcum instead of 3 for each node.
I say no.
Infinite tools are ok, tools that give more value than others are not.
I also disagree with this addition to the gem store.
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.
I know what you are saying, but atm there are a few sources for sprockets – invasions, marionette, tp, the node. Until all other sources dry up – and we don’t know if that ever will – it’s a difficult argument to use. Even if they do, well I still maintain this isn’t p2w as there is no real advantage, but could see how it be annoying to people.
I would say it is more an issue with the ability itself rather than specifically sprockets.
Sure sprockets are plentiful, but what if the next one gives Azurite instead?
THAT is the potential issue.
Krall Peterson – Warrior
Piken Square
I agree with the others on principle. I have no problem with cosmetic and convenience items in the gem store, but this does set a bad precedent where you pay real money to get something you can’t get elsewhere that actually provides a financial benefit.
Its is not really that sudden.
We have known since last year that she is looking towards the Mists.
Krall Peterson – Warrior
Piken Square
Definitely not a fan of this, keep any infinite tools as pure convenience/cosmetic items, no bonus loot.
One solution they could provide is to start selling temporary picks with the same ability in-game. That would make this whole situation better and would mean these picks won’t offer anything not available in the game.
Krall Peterson – Warrior
Piken Square
If you haven’t noticed, a new infinite mining pick has been released which also provides a 20% chance of sprockets.
I have absolutely no problem with infinite tools. They are convenience.
But a chance to get a material that cannot be gathered by other tools? This is P2W.
When scarlet is gone, we more than likely will not be able to get sprockets anymore outside of two sources – the node in your instance and these picks.
It doesn’t matter that sprockets may not have as high value, and that 20% is still low. It sets a dangerous precedent, however, of introducing unique, non-vanity features to future items to generate sales.
Seriously Anet, take this from your no.1 fanboy – this is not cool.
The ‘best’ compromise is to provide older unlimited tools with a similar bonus ore. But personally I would prefer if there were no bonuses at all. Just leave the animation there and sell it for 1000 gems.
edit1: as another mentioned, the other best compromise is to include other temporary picks with the 20% chance, i.e. orichalcum pick with 20% chance at watchwork
(edited by Vol.7601)
GW1 wasnt every good at informing players HOW they moved across game worlds. Countless times players would be asking how to get to Tyria or Cantha. But yeah Proph had a much reduced population with factions and nightfall releases. However even when those were not released yet, the instanced nature of the game made it feel like it was emptier than it really was.
Its why Camadan became known as Spamadan, because so many people flocked there to chat and team up. Along with the usual suspects of sellers, bots and guild recruiters.
That would not happen here because we have open world maps. Even with the additon of instanced zones for special events it would not make the other events “empty”. We can see this with Teq currently. Numerous players who do Teq battles have moved on to the triple trouble event. However Teq still has plenty of people available to take it down in certain servers. Ofc some servers will have issues due to low populations but they have that now anyway, even with open world bosses.
It would give Anet a great excuse to merge some lower pop servers together, and provide those servers with the numbers of players they want.
You’re talking about events…I’m talking about the world. Most of the world on most servers is empty already but the living story focuses us on it.
I hardly ever used to see people in Kessex Hills. In the last couple of months, before this living story, there were people all over the zone. Yes the focused on a few boss fights, but there was drift. I’d run over an area that I hadn’t been since launch and someone would be there, cutting wood, or mining orr, or doing an event or whatever.
People waiting for the Marionette fight often go around Lorners while they’re waiting and do zone completion on different characters. I know several people doing this.
It’s not about Tequatl and big bosses with big rewards. That’s always going to have someone going to them. It’s about people out in the open world, making the world feel more alive.
It’s not going to happen if everyone is instances.
They do work.
But still, I’d take half of your opinion as accurate.
Devs, give us more open raid content + closed raid content ( WoW-style ). It’d keep both groups satisfied and make this game’s end content truly outstanding. Hell, I’d prolly quit complaining myself, lol.
Yeah but I’d start complaining. lol
Haha, why would you?:P I mean, having both sides of the coin is not the worst of the ideas, especially if it would please those complaining atm and keep satisfied those that don’t complain atm.
I think it’s more complex than offering two types of content. I think that offering a lot of content, while great in theory, is bad in practice.
This is what happened in Guild Wars 1. Anet offered prophecies then came out with Factions. Everyone wanted to play factions when it came out and a whole lot of people went there…which left Prophecies a lot emptier. I mean, it was a year old, right? All the original people had played it to death. Six months later, we get Nightfall. Good thing Factions was a short game.
So now the playerbase was split among three games. It doesn’t matter that they were tied together. What matters was that people were having a harder and harder time trying to find people to do missions. Probably why Nightfall included heroes for the first time.
Now we already see “open world is dead” posts on these forums. So let’s say there’s giant open world content and also big guild content. You take those 40 players out of the world, well it’s only 40 players right? But it’s not. It’s all the guys who would raid and ignore the open world content all together. 40 × 5? 40x 100? and everyone one of those people would be out of the open world.
Anet wanted a game about the open world. That’s what it was always supposed to be about. If you go to their website now, it says “Enter a Living Breathing World” not enter an fun instance with a hard boss. It’s a different dynamic.
For years, MMOs have been focused on delivering end game content as instanced content. Even Rift, which has open world zone wide events and dynamic events ended up funneling you into dungeons and raids. Why? Because Scott Hartman the head guy over at Trion (at the time and now again) loves raids. He was like a raid guy. So he pushed raids.
And a lot of people walked away because we were sold an open world experience and that essentially ended.
Nothing that takes the bulk of the population out of the open world for any length of time is good for this game. Its’ why guild missions are in the open world too. They’re not instanced for a reason.
So other people can participate if they see something happening.
A living breathing world requires people in it. And yes, you’re not always going to have people in every zone, but the living story does bring zones to life for a while and then we all move to a new zone.
Look at what it did for Kessex Hills.
I dont’ even think the success rate is even high on main server.
That being said, I think many people are still enjoying themselves despite not even coming close. (or is it they are just doing the daily).
People are still having fun with it judging on comments after each one. Whether its still the number having fun as from the start I obviously don’t know but I still am. I love the anticipation, the highs and the lows. I’ll be doing it a few times a day until its taken away from me.
Would you like some hard cheeze with your sad whine?