Do you go to a playground and expect everyone to leave just because you want to play soccer?
Yes, if it is a designated soccer game time. I mean I really can’t fathom how inconsiderate someone would have to be to shove themselves on to this map at this point just to do “defend the bridge”. You’re not doing it except to be contrary. I refuse to believe anyone is THAT rude than to do this specifically to be contrary. “Oh I don’t like this meta so I’m going to level up in the 15th overflow of some random map, let’s say… Lornar’s Pass.”
Get off the map or help.
Don’t tell other people how they should play the game.
Then don’t ruin an event for 160 people. As someone mentioned, you know what’s going on. You know people are scrambling to get on this map. GET OFF, die, or participate. Insanely rude to be on this map if you’re tooting around farming onions.
If you saw a soccer game taking place would you decide to start looking for four leaf clovers in the middle of the field?
(edited by Fluffball.8307)
At level 80 you’re looking at a 2-3 silver cost for waypoint and repair, and even lower at lower levels. Get over yourself. I love that a world boss fail have an actual consequence, we need more of this!
They need to buff it to kill all the mobs and wildlife in the zone as well.
Yes, it should wipe everything. Players dead, Friendly npcs dead, hostile mobs dead…critters, you guessed it, dead!
I wish these threads were a joke. There was one last week where the player didn’t even know what had killed him.
Look. If somehow you didn’t read the update, don’t notice the swatch of commander tags, the endless map chat about the event, or the fact that we’re all camping main server and loading overflows just to do the thing, or you did notice those things and still didn’t help, then frankly you deserve to be killed by the laser.
These two weeks are NOT a good time to be in Lornar’s unless you’re there for the event. Level somewhere else please.
Hate to break this to you folks but the real “farmers” are not in the champ trains, they are in SE p1 farming the crap out of it. Those people in the trains are in fact, normal players who just want to get stuffs without faffing around for 6 hours and getting jack.
All I keep hearing is is jealousy and envy that some players are having fun and getting rewarded for doing so. There is no real reason to break up the players in QD other than spite.
Please, ArenaNet, do not make large-scale ‘raid-type’ content instanced. I prefer it the way it is. Thank you.
For me the daily feats is like the daily laurel vendor visitor. A free achievement.
This is what I do:
1: go to a master chef, and ask for cooking supplies
2: locate ‘Rice in bulk’ and by one package (49 karma)
3: unpack to recieve exact 25 riceballs
4: keep clicking on the riceballs till you eaten all 25
(you dont need to wait for the effect to wear off, it only costed 49 karma and your done within a minute with this achievement)
Arise, opressed of Tyria!
Content Designer
To be clear, the only “agenda” any of us at Arenanet have is to tell engaging and compelling stories using our medium of interactive narrative. Part of achieving that goal is to provide genuine and believable characters who have depth and interesting interpersonal dynamics, including the portrayal of complex and compelling relationships.
We have put much effort into making sure that Marjory, Kasmeer, Rox, Braham and now Taimi each bring a unique perspective to the overall Living World narrative, and we love exploring the various relationships of all of these characters, as well as those already established via the player’s personal story. You will see those relationships continue to grow and change, as you would expect of friends and comrades you encounter in real life.
Specifically with Marjory and Kasmeer, we’re trying to present two characters that have a burgeoning friendship and interest in one another, because that’s something that happens in life. We don’t generally talk much about it on forums or the like, because as has been pointed out before, we much prefer to tell their story in game wherever possible. But we would also like to think that our portrayal of their feelings towards each other is more than simply something you can define by “ticking a box”.
Regarding trimming stories of all but the “relevant details”: I would say that many of us on the dev team would actually agree with the idea that how two characters relate to one another, regardless of whether that interaction has direct bearing on the direction of the main plot-line, can and should be considered relevant. Such breadth of character traits may advance a side-plot, or no plot at all and can be used to simply establish a personality type or a behavior which informs a character’s actions as they progress through the narrative.
Of course there is a limit: Learning whether or not Braham likes ham, for example (say that five times fast) is probably better left on the cutting room floor, but exploring whether Braham likes Rox, or Taimi, or Logan (does anyone else want to see a guardian duel between these two?), well we believe that there’s real emotion there. And if it advances a plot, great…if not, it’s still part of the landscape of those characters, and that’s really important to us, and something that I would say we are more than eager and willing to explore.
I’ve only been playing the game for a few months (82 days to be exact according to /age), so I still consider myself a new player. You may or may not agree with my being a new player. Newer player might be more fitting. At any rate…
I don’t see anything wrong with the Queensdale champion train. In fact, I personally thought it was kind of a cool thing, something I hadn’t seen before.
My first experience with it was when I was attempting to get the vista point in the bandit lair (can’t remember the name). I attempted it a couple of times but kept getting killed by the bandits in the area. However, after seeing the train make its way into the bandit station, I managed to get the vista point, since the bandits were all dead. Seemed pretty cool actually.
I was never put off by the train. As a new player, I didn’t run around with a group, so trying to kill any of the champions wasn’t even a forethought. In fact, I don’t know if any new player would attempt to kill the champions anyway… at least not without being part of a group. And since the train runs non-stop, a new player can tag along, be a part of a group for a short while, kill the champ and move on his/her merry way.
I think there is entirely too much of people worrying about what someone else is doing with their time in the game. People should probably pay more attention on their own fun rather than someone else’s.
https://forum-en.gw2archive.eu/forum/game/gw2/Forum-Classes/first#post3577563
Stop worrying about how other people play the game and you will enjoy yours more. I see a few comments in these anti-train threads that I think are either unfair assumptions or flat exaggeration.
1. Assuming new players are a bunch of imbeciles. It seems the anti-train crowd assumes that new players will stumble across the champ train in Queensdale and just get stuck there and never do anything else ever. If they do finally break free it is assumed they will just be a bad player and somehow ruin the game for the anti-train players. Apparently it is assumed that new players are too dense to see all that other stuff on the map, all these prompts to do other things, all these different places will go and just assume that the champ train is the game. Apparently new players will stumble across the champ train and come to the conclusion that GW2 is the smallest MMO in the history of MMOs.
2. Exaggeration on the impact it has in /map. I do the champ train on and off a few times a week when I’m leveling an alt or just want to relax and goof around for a half hour or so while waiting for something else to start. When the champ train became a ‘thing’ there were a fair amount of arguments about champ sniping. The train has been going on so long now that almost everyone is used to it and doesn’t even comment when it happens now. I guest on a few servers and this seems to be the norm at this point. The only time I see problems is when someone goes out of their way to disrupt the cycle and then taunts the people in the train (since we are all assuming here, perhaps some of the anti-train people posting in this thread). Some players seem to have made a career out of that but even then usually once someone says something everyone else says something like, “Oh, that’s just so-and-so. They always do that just ignore him,” and that’s the end of it.
3. People should be doing “X” and “X” to level or farm because it is better. See my first sentence in the post.
You may feel that doing dungeons and WvW or what ever is a better way to play and more fun. That’s fine but just because you disagree with another play style doesn’t mean you should dictate how others play the game. If you don’t like the train then don’t do it. What are you doing hanging out in the human stater zone to see how apparently disruptive it is anyway? Shouldn’t you be doing a dungeon or fighting Teq or something? Or maybe if you are so concerned about new players go find some and show them around other parts of the game. You know, be proactive and help them avoid their impending doom of getting sucked into the champ train. 
(edited by JustTrogdor.7892)
Well this thread settles it, I was doing Mari on ele, but now I’m going to do it on ranger from here on.
I didn’t have time to read ALL of the posts, but I noticed a trend of thinking that E is a woman. From the short story Anet posted on the website, which is about Marjory in Divinities Reach, I got the impression that E was a man, and certainly not a asuran progeny since E held a dagger to Marjory’s throat
I heard Trahearne courted Ceara when they were much younger.
We know how it ended.
Epistemic.8013: Guys this is bullkitten a sentient plant creature is hitting these
wooden doors with fireballs and it’s working.
Here on Aurora Glade we explain the mechanics multiple times in map chat, and squad chat, and overall the morale has been overwhelmingly positive. Even when a lane fails, people will yell out “good luck next lane, you can do this”.
I’ve never told anyone to go read dulfy. I personally feel that the commanders do a much better job at explaining things, than some website does. I also feel it’s the job of the commanders to keep morale high. Last night it was kind of touch and go for our attempt, but even as the last team went in, we remained confident that we could still make it. And make it we did.
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
Largos, largos and largos.
My norn mesmer
I have no idea what happened…
Yes you do. Anime happened. Make it work for you. No shame.
Needs more Karka backpiece.
They had to SPAWN MORE OVERFLOWS!
Almost every time I did the event most people treated each other with respect and were supportive/cheering rather than condescending or hateful. Even on the rare occasion we suffered a fail people were still great sports about it.
I am on Piken Square, in case you are wondering.
Ha yes, I’m on Piken Square as well and I have the exact same experience! People cheer each other on, give tips to first timers and the overall atmosphere is excellent.
In the overflows I’ve mostly found that the positive and encouraging ones tend to succeed, where those that are full of “omg u all suck it’s so easy!!11111 i can solo this on my main!!!111” or “it’s everyone’s fault except mine i never died ever it must be the rangers/engineers/elementalists/classidontplaymyself!!!” rubbish, usually fail.
For a game having karma as a currency, that actually makes sense to me! I think that if people can’t maintain a positive and encouraging atmosphere towards their fellow players even in the face of potential defeat, they don’t deserve the win anyways.
The PvP forum likes to do these after a big patch and it really helps. So lets do one for living story! BE CONSTRUCTIVE! Really try to think of everything you enjoyed, even if you are a casual player talking about the wurm. All perspectives matter, so casuals, talk about the wurm! Those who couldn’t care less about the story, tell us about it anyways! I suggest doing FOUR of these:
- The Wurms
- The Marionette
- The Story Stuff
- Overall
Wurm
Good
- It’s nice to have a hardcore boss that isn’t beaten on the first day.
- The mechanics are pretty interesting.
- The solution to the boss isn’t as simple as stacking and burning.
- Condi builds are not only helpful, but necessary!
- Multiple stages!
- Permanent content.
Bad
- Targeting! This makes amber extraordinarily difficult.
- Rewards. The rewards are pitiful. Unless you are truly a player that only plays for rewards, you will probably skip this or beat it and never return. They also encourage burning ONE wurm rather than finishing the whole thing.
- Conveyance. It’s not clear WHY we are doing the damage we do most of the time. One burn, we take out 25%. Next burn, 5%. What!?
- Bugs. Literally every stage of this hit a bug. The escort, the wurms and the heads all had at least one bug and now there’s talk about possible scaling bugs. I think this boss would have been downed a lot faster if both targeting and these issues were resolved. Maybe the living story team should be given a bit more time to polish stuff before releasing it?
Missing
- A new fail mechanic. Timers are getting a bit old. Marionette nailed it.
Marionette
Good
- New fail mechanic. It really brings agency to keeping the event from failing.
- Epic as hell.
- Puts a lot of agency in the hands of the players. Me throwing immobs everywhere helps keep the champions in line. Me basically soloing the bosses feels great.
- Encourages community. I always cheer on the other spokes!
- Splits up the zerg. Then it splits up those zergs again.
- Great rewards. It rewards you for getting farther in the fight VERY noticeably AND very well. Very likely that you will get at least an okay reward, even if you don’t do incredibly well.
Bad
- Inability to help others in other fights. If you win, congrats, but if they die, you lose.
- Repetitive mobs. For the most part, the twisted that charge in remain the same. Two champions and a horde of things that die almost instantly. While the mobs around that change, I wish there were more twisted types.
- Achievements. They are really confusing and seem to be impossible to get. I swear I’ve dodged that thing for the entire round AND beaten the entire marionette and still didn’t get the achievement.
Missing
- DON’T LEAVE ME
Story
Good
- More background on characters.
- New character is kinda cool.
- Scarlet’s layer is great! I loved the projector and what it hints at. The pictures on the walls… UGH its great environment story telling.
Bad
- The LA instance is kind of boring. I wish there was a better way to deliver dialogue. Cutscenes are tough to make, but this method is pretty boring.
- Facial expressions during dialogue. They’re all bored. Never happy or sad or anything. Really pulls me out of it.
Missing
- Nothing.
Overall
Good
- Love bosses.
- Permanent content.
- Great community building. A great reason to pop out the commander tag.
Bad
- I think a lot of players will be kind of one and done with this content. The thing about boss style content is that it only holds your attention until you beat it or decide it’s impossible. Wurm really only holds attention for hardcore players.
Missing
- Casual content. Many casual players feel really left out of this update. All they really got was the power core farming stuff. Marionette I think is a bit too hard to be call casual content. Especially when so much rides on you during the boss fights.
- Good rewards. I got a lot of greens tho.
- Overflow revamp. Afkers are spawns of satan when trying to organize a zerg. KEEK DEM.
Message me any time in game.
Most players don’t understand that others will perform better when you treat them with respect and patience and don’t lose your skritt as soon as something fails.
Just stay happy and explain how it works in clear terms, and the next fight will be better.
~ Whips ~ City Minigames ~ City Jumping Puzzles ~
@gambit, You can not assume they had days of trying, perhaps it was their first time trying. And if people are blaming others for doing a ‘’bad job’’ then yes, i will call them out for being a**es.
Rule 1 for this event – Dont be a kitten.
I think I spotted the problem, Akimbo. I think you’ve confused the word ‘achievement’ with the word ‘entitlement’.
I think you’re being punished for being a crappy teacher.
No one shows up with the intent to fail. But they may lack the knowledge needed to win. If you’re so certain that you’ve mastered every nuance of the fight, then you need to master one more: sharing that knowledge.
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.
If all you want is the meta reward, simply participate in the event each day for the daily, which will raise your meta progress.
^^This^^
That’s the reason why they added the LS daily. So that people with little time on their hands can finish the meta achievement. It just takes time.
If all you want is the meta reward, simply participate in the event each day for the daily, which will raise your meta progress.
Telling somebody that the queensdale champ train is a fast way to level is being honest. The champ farms are a nice way to bring a community together. I’ve made friends from the Frostgorge champ train myself. I rarely see new players told to level in Queensdale without the usual, “but it isn’t recommended for your first character because…” warning attached. Not everybody is skilled enough to do all of content, and I don’t believe a champ farm is the cause of that.
I am a ranger and I like the “ranger hate”. Is the perfect way of knowing from the start if you are in an awful party full of “self-consider pros”. When I encounter those kind of people, i just quit party and look for group again. Simple and easy..