Showing Posts Upvoted By Sirendor.1394:

Tomes and Scrolls of Knowledge for badges?

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Posted by: Devildoc.6721

Devildoc.6721

Could we maybe get a vendor where we can buy scrolls and tomes of knowledge for badges? I mean I love wvw but in the endless grind to pursue rewards and advancement of characters, I can’t help but feel like I’m losing out whenever I do wvw. Badges are pretty much worthless. You can buy traps and siege disablers I guess, and kind of reduce the cost in laurels of some ascended jewelry, and buy some junk gear that you’d probably better not put good upgrades in because they cannot be salvaged and cannot be sold, or even forged.

So you go out, you kill a bunch of players, and get a bunch of badges, complete achievements and get more badges…. and for what? After awhile you just stockpile them up for no purpose.

I find myself having to do sPVP lately even though I despise it partly because it’s a reliable way of getting tomes of knowledge. If I could get tomes of knowledge (I have multiple other characters still needing levels) through wvw, I could do that, something I enjoy, instead.

Zapp – 80 Asura Afromancer

Punishing The WvW Experience Was I Right?

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Posted by: gennyt.3428

gennyt.3428

PPK would be truly great with a higher or no AoE cap!

Whispers with meat.

Punishing The WvW Experience Was I Right?

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Posted by: yanniell.1236

yanniell.1236

Remove or increase the AoE cap would change the entire dynamics of WvW. Instead of stacking, commanders would say “spread!”. Would be an awesome and interesting change.

[HUE]

A critical miss

in Guild Wars 2 Discussion

Posted by: Marauding Scum.6728

Marauding Scum.6728

Knowing anet they will likely fix this by removing all windows from the game.

Why you dont like the new change?

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Posted by: GROMIT.7829

GROMIT.7829

1-You have to have some poor guy locked inside a tower/keep all day and he gets ZERO rewards for it as he can’t participate in the PPK.

2-It’s a lazy solution to a problem that doesn’t exist.

3-It promotes karma training.

4-There are no rewards for people who follow the enemy blob.

5-It benefits the server with the largest population ONLY, no one else coz everyone else would just give up after reset day and the weekend.

6-No seriously how lazy a game change is this?.

7-Night shifts will suffer the most and just give up, for example FSP without fail at about 3/4 am run a 20 man group with a few golems, it takes a bit of doing but you can suually keep your garrison with a bit of effort, now it’s gone coz you couldn’t react to a keep not being scouted at 4am coz lets face, even Burk needs sleep (love you Burk).

8-It’s soooooooooooooooooooooooooo lazy.

!!!! YOU’RE NOT MY SUPERVISOR !!!!

"Play How I Want" Is Gone

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Posted by: Lishtenbird.2814

Lishtenbird.2814

DAILIES

Before:

  • Play what you want, how you want, when you want and get rewarded naturally with stuff, experience and AP for loyally playing the game.
  • Never go out of your way if you don’t want to and still get it naturally.
  • Hop on your alt to do the dailies if you want an experience boost! Do them in places you like, when you like!

Now:

  • After the Dailies improvement, go and do what you’re told to get AP and experience, like it or not, whether you want or have the zones and classes you need or not, whether you log in at the correct time for the encounter or not. Do at least 3 or get no AP and experience.
  • Get punished for completing more challenging content instead of easier content which is on the list (Fractals 11 instead of 50, 4 Queensdale events instead of Wurm or Tequatl).
  • Use your character with max map completion and level to do the required stuff, because things are intentionally all over the place.

…AND MORE

  • No more gems in custom quantities Custom Exchange is back after an uproar.
  • No more parties with friends in Toypocalypse.
  • No more nodes, map icons, bundles, condies and other stuff which made you feel that you have a whole world to explore at early levels.
  • No more Fractals above 50.

Instant trait reset? Yes, it’s nice. Multi-server guilds? Yes, it’s nice. Joining friends on other servers? Yes, it’s nice. Higher Tequatl kill rates? Yes, it’s nice. More loot for levelups and dailies? Yes, it’s nice.

But making one step forward doesn’t mean you always have to make two steps back. And giving freedom with features doesn’t require casting an illusion of content.

20 level 80s and counting.

(edited by Lishtenbird.2814)

"Play How I Want" Is Gone

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Posted by: Lishtenbird.2814

Lishtenbird.2814

The “Play How I Want” concept of the originally developed and advertised game (disregarding the origin of the quote) is steadily fading away with every patch:

It’s extremely important that we stay true to our philosophy that you should be able to play Guild Wars 2 the way you want to play the game in order to reach the most powerful rewards. — from Colin Johanson on Guild Wars 2 in the Months Ahead, January 2013

Of course it’s not only about “most powerful rewards” (even if enjoyment is the best reward you can get from a game), but about the overall feeling of freedom the game had – which definitely existed and which is the reason “Play How I Want” quote became so popular and went far beyond the meaning of “get BiS gear anywhere” in the community.

How did it happen?

WORLD BOSSES

Before:

  • Open an online timer for your server, group with like-minded players and do events that you want when you want. Feel yourself as a hero who willingly saves Tyria from daily threats! Feel how the world is living and changing because of you, coordinate with people and announce the next boss you gonna beat!
  • Beat a world boss with some 3-5 people next to you at low hours, and feel great because it was challenging and fun! Or do not beat it and understand that your efforts were not enough and you should get better.

Now:

  • After the Megaservers improvement, put a list of times for world bosses next to your PC and stop doing whatever you were doing offline to join the boss you want to play. Feel like you’re doing a scheduled task at your job in the office.
  • Always be accompanied by a megazerg, tag and spam “111” to win. No need to know the encounter, you won’t see anything because of particle effects and lags.

HOME WORLDS

Before:

  • Choose a server you like, be it a Spanish server or an unofficial RP server, speak the language of your choice and get to know “your” people.
  • See the same people, get acquainted and say “hi” on your favourite journeys.
  • Build a WvW community, recruit and ask for help!

Now:

  • After the Megaservers improvement, get placed with random people who speak different languages and can’t care less about you and your interests.
  • Meet random people you’ve never seen before and never will.
  • Forget about talking about WvW in map chat.

UNLOCKING TRAITS

Before:

  • Start leveling and get new stuff to make your build better (with 3 tiny payments) straight away. Do what you want and enjoy the aspects of the game you like! It doesn’t matter if it’s your 1st or 64th character, you simply play!

Now:

  • After the Trait improvement, grind all over the world (including WvW) with each and every character doing the same stuff over and over again. Or pay tons of money with gold and skillpoints (which you have to collect and which have gold value) to unlock it for each and every character.

UNLOCKING SKILLS

Before:

  • Start leveling and unlock new skills gradually and rapidly. Receive skillpoints to unlock skills here and now.
  • Do content depending on your skill, and not your level. 10th character? Will feel like a breeze!
  • Equip weapons and kill stuff to unlock all 5 weapon skills straight away. Love GS5 skill? Unlock it and use it now!

Now:

  • After the NPE improvement, start leveling and grind with “1111211112” to the level where you can unlock the skills. Wait for levels to get some skillpoints.
  • Do content depending on your level, and not earlier. 10th character? Your problem.

PERSONAL STORY

Before:

  • Play PS when you want and how you want. Experienced? Jump above the level requirement and beat it because you can!

Now:

  • After the NPE improvement, play PS in chunks when they know for sure you can beat it and won’t uninstall the game from the frustration of understanding that you’re not skilled enough. Experienced and want challenge? Your problem, grind and wait.

EXPLORATION

Before:

  • Walk around the world and feel like a free hero. Do what you want when you want.

Now:

  • After the NPE improvement, follow the arrows (and press [F] to win). No need to make decisions.
20 level 80s and counting.

(edited by Lishtenbird.2814)

New dailies: more badges, yay!

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Posted by: Meglobob.8620

Meglobob.8620

If we are going to have more badges Anet…

CAN WE PLEASE HAVE SOME REWARDS WORTH BUYING WITH THEM!!!

Just a thought there…

New dailies: more badges, yay!

in WvW

Posted by: Pinkamena Diane Pie.8054

Pinkamena Diane Pie.8054

I currently have 30,000 badges in my wallet.

As said the only useful thing to buy is siege with them.

The WvW Forum Poster Formerly Known As Omaris Mortuus Est

New dailies: more badges, yay!

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Posted by: yanniell.1236

yanniell.1236

Well, badges would be freakin awesome if we could, you know, SALVAGE the armors and weapons we buy with it.

[HUE]

New dailies: more badges, yay!

in WvW

Posted by: rseqw.9706

rseqw.9706

wvwvw is saved, ty based anet

New dailies: more badges, yay!

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Posted by: Avit.3165

Avit.3165

I have 40k+ badges, i definitely need more.
Thanks a lot.

New dailies: more badges, yay!

in WvW

Posted by: Hybrid.7059

Hybrid.7059

Holy crap this will save WvW! To be honest, I’m not bothered by this announcement (would’ve expected WvW to receive nothing and just be completely forgotten about) but I still have ~30k badges I can’t be bothered to spend. I wish there was a way to use these badges to buy a WvW dev team. Pls.

Whatever, I guess this is just a nice small improvement overall.

Upcoming Daily/Monthly changes 12/10/14

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Posted by: Lishtenbird.2814

Lishtenbird.2814

The new Daily system which hand-holds clueless and aimless players is, accidentally, once again leading to additional limits and constraints for loyal veteran players, which will turn dailies for casual players into even more of a chore and annoyance – just like the Traits (67 pages) and NPE (17 pages) changes did.

PROBLEM

According to this article, players will only have 4 fixed PvE dailies, and they will have to do at least 3 of them to get the daily reward. However, the problem is not with the amount, but with the requirements of new dailies:

  • Daily Ascalon Forager
  • Daily Maguuma Wastes Vista Viewer
  • Daily Malchor’s Leap Event Completer
  • Daily Fire Elemental

Let’s look at what this means:

  • Bring your character to a region you might not have or don’t want to explore yet (new Sylvari player in Caledon Forest) to harvest stuff there.
  • Bring your level 80 character which you might not have to a region you might not have or don’t want to explore yet and find a vista there.
  • Bring your almost level 80 character which you might not have to a region you might not have or don’t want to explore yet and look for events across that map.
  • Log in at specific time after looking up times at external websites (no in-game schedule exists) and bring your character to a region you might not have or don’t want to explore yet.

How is it different from the current PvE dailies?

  • Daily Kills
  • Daily Reviver
  • Daily Events
  • Daily Gatherer
  • Daily Leveler
  • Condition Applier
  • Daily Kill Variety
  • Daily Recycler

Let’s look at what this meant:

  • Kill stuff while playing the game when, where and how you want.
  • Revive stuff while playing the game when, where and how you want.
  • Do stuff while playing the game when, where and how you want.
  • Gather stuff while playing the game when, where and how you want.
  • Do enough stuff to get a level while playing the game when, where and how you want.
  • Spam different skills while playing the game when, where and how you want.
  • Kill different stuff while playing the game when, where and how you want.
  • Salvage stuff you get while playing the game when, where and how you want.

In other words, you were rewarded for simply playing the game; unless you were an achievement hunter, it felt natural and it was rather hard not to get dailies while playing PvE. (I think it would be safe to assume that most casual players do not ever step into WvW/PvP; however, the new PvP dailies will have variations of the same problematic concept, like “win a game on a class you don’t know”).

With NPE in mind, I see where there problem lay: completely new players felt clueless and didn’t know what to do! So just as with “go to this vista and press F, go to this PoI and you don’t even have to press F…” system, the new dailies are telling people what they can do. The problem is, though… there are next to no options!

BACKGROUND

These threads from the past are worth noting:

  • Only 10 Daily Achivements? – an 8-page thread from 7 months ago where players are annoyed since they’re forced to do specific PvE dailies because of lack of choices. Result: increase in choices.
  • Please make dailies feel more natural – a thread about making dailies feel enjoyable instead of forced.
  • Daily Orrian killer – adding a daily with unnatural requirements caused a lot of distress, and it was still only a subset from a large pool.

SOLUTION

Unsurprisingly, the solution is simple: add at least 3 permanent choices for dailies which come naturally while playing. You know, something from this set:

  • Daily Leveler
  • Daily Kills
  • Daily Events
  • Daily Gatherer
  • Daily Recycler
  • Daily Dodger

This way, playing players will be happily getting rewards for playing, and those who need directions or extra rewards, can do the specific stuff.

WHY THIS THREAD IS IMPORTANT and SHOULD NOT BE MERGED

Because threads like this one will appear in tens, if not hundreds when the patch hits. We’ve seen it with megaservers, traits, town clothes, commander tags, gem exchange… well, with all the changes which had easily predictable outcomes which were pointed at by the community, but were implemented regardless because they were already planned to.

So maybe, this time it’s better to listen to players before making this change? It will save so much time for everyone. Thank you.

Attachments:

20 level 80s and counting.

(edited by Lishtenbird.2814)

Give solo arena back

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Posted by: AlexVv.3965

AlexVv.3965

Remove premades from unranked, problem fixed. mixed q;s suck.

I agree with you.

Give solo arena back

in PvP

Posted by: Nerkan.2934

Nerkan.2934

Give us back solo arena please!I am sick and tired of full premades beating the crap out of me.

A Death in Tyria - Memorial Service

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Posted by: Hengis.5417

Hengis.5417

Eris – Players Versus Everything [PvE]

It is with deep regret that we wish to inform you of the death of one of Gunnar’s Hold WvW longest serving and most respected players.

Eris died suddenly at the age of 43 on Monday 24th November 2014.

Eris has played Guildwars since the beta of GW1 moving to GW2 in pre-release.

The offices and members of PvE and his alternate guild Praxium [PRXM] are devastated by this terrible and sudden news.

We have made a donation to the charity chosen by his family on behalf of the guild and the server.

His funeral took place today and an in game service will be held starting at Garrison on the Gunnar’s Hold WvW map this evening at 8pm UK time.

We intend to fire a treb salute in his honour.

The Gunnar’s Hold WvW community respectfully request that our WvW opponents this week (Millers Sound and Arborstone) please avoid combat with mourners on the Gunnars Hold border for approximately 15 minutes between 20:00 and 20:15 UK Time this evening.

Everyone is welcome to attend – please wear pink or bright colours and bring your pink (purple) tag.

Rest in Peace Eris. We will miss you.

Hengis Stone
Officer – PvE
Gunnar’s Hold

A proud member and occasional commander of:
Praxium – PRXM and The Gunnar’s Hold Community
www.praxium.co.uk and www.gunnars-hold.eu

(edited by Hengis.5417)

Siege Disablers Ruined the Game

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Posted by: briggah.7910

briggah.7910

So you prefer open field fights? Then what does siege disabler have to do with any open field fights? Absolutely nothing and how does it ruin the game? Learn some new tactics then building multiple rams at once and PVD’ing a gate

things like this ruin the game:
http://youtu.be/CEv9g1EXOeM

and anet doesn’t do anything to stop it

Player Vs Everyone
youtube channel - twitch channel

(edited by briggah.7910)

Siege Disablers Ruined the Game

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Posted by: Turtle.4678

Turtle.4678

I’m going to keep this brief and this is coming from someone who prefers open field fights more than anything else in the game.

Siege Disablers should be removed from the game.

EoTM most popular content in GW2.

in Guild Wars 2 Discussion

Posted by: Romo.3709

Romo.3709

I’m sorry, but I’d rather have them spend time on a real WvW.

EoTM most popular content in GW2.

in Guild Wars 2 Discussion

Posted by: Thaddeus.4891

Thaddeus.4891

Guess want, EOTM ppl want more love and content too.

I’d prefer they actually work on real WvW, a game mode that needs the love a lot more than EOTM. Anet could make a map that consisted of 9 Skyhammer maps connected by rope bridges and if they put enough champs and “capture events” in there, people would play it 10 hours a day for the next 8 years because LOOOTZ!!!!

Let’s not pretend people are in EOTM for the content. They’re there for the low risk + high rewards and super-simplistic gameplay.

Personally, I WOULD LOVE that idea lol. I mostly play WvW and sPvP, so I prefer that Anet put their time on that content. But I know that other ppl play other content. We can’t just say that the content that we play need more love and more attention compare to another content, just because you don’t like that content or find that its easy content or that ppl only play that because of the reward.

Thaddeauz [xQCx]- QC GUILD

EoTM most popular content in GW2.

in Guild Wars 2 Discussion

Posted by: timmyf.1490

timmyf.1490

Guess want, EOTM ppl want more love and content too.

I’d prefer they actually work on real WvW, a game mode that needs the love a lot more than EOTM. Anet could make a map that consisted of 9 Skyhammer maps connected by rope bridges and if they put enough champs and “capture events” in there, people would play it 10 hours a day for the next 8 years because LOOOTZ!!!!

Let’s not pretend people are in EOTM for the content. They’re there for the low risk + high rewards and super-simplistic gameplay.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

EoTM most popular content in GW2.

in Guild Wars 2 Discussion

Posted by: Novuake.2691

Novuake.2691

2 words.

MINDLESS ZERGING…

How is this good content? Just because people are willing to do it(even if its just for levels) does not mean its good content.

Retriever Iiat – Asura Engineer
Private retriever of runaway NPCs
Mistband[MIST] – PVP Training guild EU

EoTM most popular content in GW2.

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Posted by: Wolfheart.1938

Wolfheart.1938

Do not forget Guild Wars 2 was marketed as casual friendly

Really? I don’t remember that at all. Skill based, non-trinity, non-grindy…these were the words used in pre-launch GW2 articles and ads. As far as I know Arenanet never stated that they were focusing on one crowd in particular.

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

EoTM most popular content in GW2.

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Posted by: Lightsbane.9012

Lightsbane.9012

well if you ever want to find the least skilled players in the game, EOTM is the place to do it. and by that i mean be a guardian with a hammer and press 4.

As quick as the Valkyries ride,
As true as Odin’s spear flies,
There is nowhere to hide.

EoTM most popular content in GW2.

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Posted by: Lord Kuru.3685

Lord Kuru.3685

EotM is basically the worst content in the game. Great for avoiding the horrid leveling experience though.