Showing Posts Upvoted By Sirendor.1394:

Dev quotes- from Reddit

in Guild Wars 2 Discussion

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Since the Devs are posting regularly on the Reddit forum and not everyone reads Reddit, I thought I would start a thread with Dev quotes from that forum and try to update it as needed to make the same information over here equally available. This information may be already available from other sources, but if it’s new to me or I think it’s not widely known, I’ll post it here.

Feel free to add relevant, informational posts from Reddit (or Twitter) yourself as you see them.

Reddit Dev Tracker

Today’s post:
ArenaColin Source
You should see the first round of updates that help with #1 and #3 on your list next week from our new Fractals team.
As for #2 and #4 – those are both things we agree with, and we recently formed a larger fractal team after HoT launch so we can do exactly stuff like that.
Great suggestion thread, I passed it along to the team as well.

Be careful what you ask for
ANet may give it to you.

(edited by Just a flesh wound.3589)

Reboot the Base Map Mechanic & Population

in WvW

Posted by: Diku.2546

Diku.2546


PART II – New Map Mechanic v.36


Before explaining the Proposed New Map Mechanic. Let me explain the Vision that drives it


WvW Vision

1) World based War…that’s why it’s called WvW.



There could easily be 3 Worlds to 1,000 Worlds at War.

New Worlds can easily join the War in the future.

Old Worlds can be retired from the War if its population can’t support it.


2) System that allows World Communities to grow or survive.



All Worlds should be able to increase their WvW Home Rank themselves, or through Players Creating Alliances with other Enemy Worlds by teaming up.

Low Ranked Worlds that have a low or declining population level are automatically protected & allowed to survive.


3) War between Worlds should typically have no borders, but should have limitations to reduce or prevent un-fair matches.



All Players/Guilds are given the ability to attack any World.

All Players/Guilds are given the ability to team up & play together with friends that have moved to other Enemy Worlds.

Map Mechanics will be in place that scales and can be adjusted to reduce or prevent un-fair matches.


Proposed New Map Mechanic

1) Require Players to Choose 1 Home World Globe to represent.

2) Allow Players the Potential to Attack All Enemy World Globes & to Team-Up with Players from other Enemy World Globes. It’s possible for Players to create an In-Game Alliance with other “Friendly” Enemies to attack a 3rd Enemy’s World Globe.

3) Implement a WvW Home Globe Rank system based on weighted statistics.

Note: Players can pick a different Home World Globe from their Guild.


Core Map Mechanic 1 – 2

Old World Servers are transformed into New Globes. Each Globe owns all 4 maps.

Players are able to visit all Globes with Limitations.



a) Home World is called a “Globe” and is made up of 4 maps (Green, Red, Blue, EBattle). Home Team is given WP advantage on all maps except in Eternal Battle

b) Geographic Theaters of War are setup to allow Communities to form around a specific Time Zone. There are no time restrictions to when players can play WvW. Server Pride is preserved & International Pride is given a chance to take root & expand as our Old Home Servers are transformed into Home Globes.

……….i) PA – Pacific – 1 Globe
……….ii) NA – North America – 5 Globes
……….iii) EU – Europe – 7 Globes
……….iv) AF – Africa – 4 Globes
………..v) AS – Asia – 1 Globe
………..vi) AU – Australia – 3 Globes

c) Players Enter All 4 Maps in their Home Globe as an Ally, and Enter All Maps in Other Enemy Globes as a Guest

d) Enemy-Guest follows a “Guesting” limit of (0-3) Enemy Globes per week that a player can visit. ANet can adjust this number to reduce or prevent un-fair matches, or (Zero) during tournaments

e) Top 3 Enemy Globes attacking a player’s Home Globe is displayed in a Random fashion every time it’s viewed by the Home Team

f) EotM Map implemented without WvW Rewards (i.e. Badges of Honor, WXP, WvW Achievements, Ascended Equipment, etc.)


Core Map Mechanic 2 – 2

WvW Home Globe Rank based on Weekly Weighted Statistics listed below

WvW Home Globe Rank is used as a reference point in giving out Weekly, Monthly, and Tournament Rewards.



a) Cumulative Kill & Tick Points earned from All Kills & Claimed Objectives on both Home & Enemy Globes

b) Home Globe’s Active WvW Players Total Count
c) Home Globe’s Outnumbered Buff for Server Total Time Count

d) Weekly X,Y,Z – Code the Map to allow a future variables not implemented


List of Major Mechanics & Triggers

Major Mechanics & Triggers are used to create & maintain balance & harmony within the WvW Universe.


a) Players & Guilds
b) World Globe Rank & Scoring
c) Feedback & Reward System
d) Services
e) Anti-Trolling, Buffs, & Counter-Weights
f) Defense
g) Offense
h) Supply
i) Portals & Spawn Points
j) Events – PvE & WvW
k) Maps


Original Concept


Classic WvW



In my opinion…

Classic WvW is server based & is the Alpine Map.

New WvW is megaserver based & is the Desert BL or EotM Map.


ANet tried to change Classic WvW by adding Desert BL to the formula.

Classic WvW players tried it…and didn’t like the Taste of New WvW.

In Fact…Classic WvW players quit playing Desert BL, or went to play in EBattle Map that tasted more like Classic WvW.

Some players suprisingly liked the taste of New WvW & actually play in Desert BL wondering why nobody else likes the great new taste.


ANet should consider putting back Classic WvW on the shelf & Stocking New WvW in a Beta mode until more players acquire a taste for it.

Then there will be two types of consumers willing to buy this WvW game mode. One that likes Classic WvW & the other that likes New WvW.


Please give credit to author if this idea is ever used.

A lot of effort went into this proposal…any rewards would be appreciated.

(edited by Diku.2546)

Reboot the Base Map Mechanic & Population

in WvW

Posted by: Diku.2546

Diku.2546


SuperBowl Franchise Opportunity

Sadly…Whatever ANet did up till this point is…



A Sunk Cost

Some bad decisions can’t be fixed by throwing more resources at it, or tweaking it.

imho


Cornerstone needs to be set correctly or the whole skyscraper will not build as tall as you want it to.

A building could collapse or function poorly if the Base Design isn’t built on a solid fundamental design.

The core needs to be Team Based.

All lucrative Professional Sports are Team Based & have a Solid Identity.

Franchise…is that a marketing term? Well it applies here…for ANet to consider.

Ok…you can bring up Tennis…but that’s like sPvP.


As an example:

NFL SuperBowl is darn successful on having multiple teams compete…and high school players dream of making it into the NFL.

One thing about high school, college, and professional football…is that they all share a team identity at its core.

ANet’s skyscraper for WvW will be limited if they choose the wrong cornerstone to build with.

Choose wrong…and you’ll get the best Shoot Em Up game ever that’s based on anonymous random teams, but ANet will never have the ability to be the next eSport SuperBowl & setting up a Franchise model if they really care about the bottom line.


Hmmm…speaking for myself & not others. Professional sports is a good example to use.

I think many players are motivated to play for their Guild or Server for camaraderie.

It’s this shared Camaraderie/Pride that has the potential to nurture a strong sense of community.

It’s this kind of Pride that creates a Strong Sense of Community which is the backbone behind many Good & Hard Fought Rivalries imho.

A really exciting Football season between staunch or bitter Rivals leads to a successful NFL SuperBowl.


The core message still goes back to Pride based on a unique identity…it starts out in High School, grows in College, and peaks in Professional Sports…this concept of Team Pride.

We need to build WvW around this unique pride…

World Server is a very large slew of people in one sweep…

Guild size can be small or large…

They all share one thing in common…a unique identity & pride.


Part I) WvW Population Reboot & New Theaters of War v.17


The World Reset is meant to allow Communities to form around a specific Time Zone.

It does not in any way stop players from other Time Zones from joining their friends and family.

Players from different Time Zones can choose to pick the same Home Globe, or they can join different Home Globes but still team-up & play together based on the New Map Mechanic.

Old World Servers are transformed into New Globes during this Population Reboot. Globes are named after their Old World Server’s Name.



1) All Players emailed 1 Free Pass to change their Chosen Globe. Account Bound with an Expiration Date set by ANet.

2) Created before Players are emailed – 21 Theaters of War & Assign at least 1 Home Globe to each Theater, or not even launch the Theater if no population can support it.

3) Ask the entire Population of each World what Time Zone they want to be in.

4) Next, use a Vote Ballot NPC in each WvW Borderland to help each World decide which Time Zone they want to be in.

5) Label each New Home Globe using the Time Zone that the majority of its Population chooses.

6) Allow Players to back out or go back to a previous step as they decide which Home Globe to represent.

7) Prominently Display All Home Globes & their Assigned Time Zone in a list to help Players Choose which Globe to represent.

8) Selecting a Home Globe will next Prominently Display a Globe’s Language Population Distribution Percentage – Primary & Secondary.

9) Players are next asked to Input a Primary & Secondary Language Preference from a list as they make their Final Decision on which Home Globe to represent.

10) System Auto-Updates the Globe’s Language Population Distribution Percentages based on the Player’s Language Preference profile.

11) Allow Players to Re-Populate the New WvW Universe according to their choice of a Home Globe.

12) Host an Annual Event to Re-Locate a Home Globe Theater using a Vote Ballot NPC to help re-allign a World’s Time Zone in the future.


Players tend to follow Commanders/Guilds in WvW.



Each Commander or Guild typically performs best according to their Time Zone.

Players from different Time Zones should be encouraged to rejoin their Server buddies on whatever Home Globe that gets chosen by their Commander/Guild.

Players that pick a Home Globe that’s in a different Time Zone now have the opportunity with this new base map mechanic to team-up with their Commander/Guild by visiting a Shared Enemy Globe to fight together against a common foe.


The Theater of Wars allows International Pride between Home Globes to develop while nurturing a Globe Community that is local to a specific Time Zone.



All Home Globes through an Annual WvW Voting Event can later change their chosen Global Theater of War to match the needs of the majority.

Server Pride is preserved & International Pride is given a chance to take root & expand as our Old Home Servers are transformed into Home Globes.


WvW runs around the clock…it’s 24/7…



Just to be clear…this Global Theater of Wars Label mechanic:

Does not in any way prevent a player from picking any Home Globe to join.

Does not in any way prevent a player from fighting for their Home Globe any day or time they choose.

What it does do is let players know ahead of time…that the typical player for that Home Globe has voted & approved that they want to be associated to a particular Time Zone.

This allows players to know ahead of time…that they will be playing with other players that share the same day & night hours.


You as a player can pick & join any Home Globe you want to…there is no restriction.

The Theater of War mechanic helps in the Long Term because it allows WvW Communities to gather & play at the same day & night hours.

As an example…I think when a husband and wife wake & sleep at the same time…they share more of their lives together…


Night hours for your Home Globe in the proposed New Map Mechanic could be covered by Alliances with other Globes from different Time Zones.

Globes that attack you during your “night” period could be handled by a retaliation strike against the attacking Globe from your Allied partner Globe that’s in a different Time Zone.

I got your back bro…anybody messes with you…gonna get slammed by me.

That’s the concept here.


Time Zone & Language Label mechanics help players pick the right Globe to call Home.



Also, WvW Guilds do not need to recruit in the LA Map channel hoping to find similar players to join thier Home Globe anymore.

Long Term recruiting for your Globe should be easier as the system will naturally attract players from your Time Zone to join your Globe.


Possible Time Zone Labels



Global Theaters of War – Based on Time Zones

01 PAHST – Pacific – Hawaii-Aluetian Standard Time = UTC minus 10
02 NAAxT – NAmerica – Alaska Time = UTC minus 9 or 8
03 NAPxT – NAmerica – Pacific Time = UTC minus 8 or 7
04 NAMxT – NAmerica – Mountain Time = UTC minus 7 or 6
05 NACxT – NAmerica – Central Time = UTC minus 6 or 5
06 NAExT – NAmerica – Eastern Time = UTC minus 5 or 4
07 EUAxT – Europe – Atlantic Time = UTC minus 4 or 3

08 EUGMT – Europe – Greenwich Mean Time aka UTC
09 EUBST – Europe – British Summer Time = UTC plus 1

10 EUWxT – Europe – Western Europe Time = UTC plus 0 or 1
11 EUCxT – Europe – Central Europe Time = UTC plus 1 or 2
12 AFWxT – Africa – West Africa Time = UTC plus 1 or 2
13 AFCAT – Africa – Central Africa Time = UTC plus 2
14 AFSST – Africa – South Africa Standard Time = plus 2
15 EUExT – Europe – East Europe Time = UTC plus 2 or 3
16 AFExT – Africa – East Africa Time = UTC plus 3
17 EUMxT – Europe – Moscow Time = UTC 3 or 4
18 ASMST – Asia – Malaysian Standard Time = UTC plus 8
19 AUWST – Australia – Australian West Standard Time = UTC plus 8
20 AUCxT – Australia – Australian Central Time = UTC plus 9:30 or 10:30
21 AUExT – Australia – Australian East Time = UTC plus 10 or 11

https://wiki.guildwars2.com/wiki/Template:Timezone


The following is how i’ve seen BG tend to define them, based off of PST:

EST: 4pm -7pm
PST: 9pm – 12am
OCX: 1am – 5am
SEA: 6am – 10am
EU: 11am – 2pm

https://www.reddit.com/r/Guildwars2/comments/27547t/question_about_wvw_timezones

(edited by Diku.2546)

Reboot the Base Map Mechanic & Population

in WvW

Posted by: Diku.2546

Diku.2546


Please Help Support this Topic to keep it visible & Vote +1…

Please give credit to author if this idea is ever used

A lot of effort went into this proposal…any rewards would be appreciated

Thank you


Future Readers…

Sadly this eSport SuperBowl opportunity will be wasted. Many of you were apathetic & wouldn’t support this Topic Thread if begged. I don’t blame you. I blame the broken Base Map Mechanic that could have been fixed, but won’t be. When MegaServer is launched…ANet will choose the wrong cornerstone to build something that could have scaled to what should have been a skyscraper, but will be only as big as 3 Colored Alliances can inspire folks to be.

Peace to you – Diku


Proposal in a NutShell…

Click to open & read Spoilers


Please…Reboot the Base Map Mechanic – Transform Servers into Globes

Change Base Map Mechanic & Allow Individual Player Picked Globe Match-Ups



Change Base Map Mechanic

Players choose 1 Globe to represent

Old Servers are Transformed into Globes

Globes are re-named after their Old World Server’s Name

Each Globe owns 4 maps in WvW

Players can enter any Globe from a list of all NA and EU Globes

Players will have a limit on how many globes they can enter per week

ANet can change in a single setting how many Globes that ALL players can enter per week to prevent un-fair matches, and to stop players from trying to game the system

Limit can vary from 0-3 Globes. Zero for Tournaments

Home team is shown in random order the Top 3 Enemies attacking them to help them target who to attack



Allow Individual Player Picked Globe Match-Ups

Currently. When you enter WvW. You enter a World Server based map

You see 4 Maps

Server A – Owns Green
Server B – Owns Red
Server C – Owns Blue
Shared – EB


New Globe. When you enter WvW. You enter a Globe based map

Globe A
Server A – Owns Green
Server A – Owns Red
Server A – Owns Blue
Shared – EB

Globe B
Server B – Owns Green
Server B – Owns Red
Server B – Owns Blue
Shared – EB

Globe C
Server C – Owns Green
Server C – Owns Red
Server C – Owns Blue
Shared – EB

Globe D – Z
Not going to repeat the above for each Globe


Players from Globe A

Can always fight in their Home Globe A

Can fight in Enemy Globes B-Z

Player Picks Globe B & fights there
Player Picks Globe M & fights there
Player Picks Globe Z & fights there

Player Picks Globe C, but can’t enter it because they’ve reached the Globe limit of 3

Player can only fight in Globe B, M, Z for the week until the Globe limit resets the following week

ANet can increase or decrease this Weekly number of Globes a player can go to. The range is 0-3 Globes per week

Players are free to pick & choose to fight in any Globe up to the Weekly Globe Limit

Players can meet up with friends on a Shared Enemy Globe & be Allies fighting together


Battle is very dynamic. People will not sit in a Globe & wait for attacks

The Globe based design allows players from 24 NA Globes & 27 EU Globes to move fluidly across all Globes

The only restriction to being the 0-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches. Also helps to keep players from gaming the system


The Best Defense requires Better Offense

Each Home Globe will be shown in Random Order…the Top 3 Globes attacking them

A typical strategy to stop Enemies from attacking you…is that you attack them

New Base Map Mechanic allows your Home Globe to team up with friends in other Globes to beat the snot out of the Enemy attacking your Home Globe

This is where we will get dynamic Match-Ups which the Old Tier based system doesn’t allow


The New Map Mechanic was done this way to promote this cycle

Globes that want to stop fighting can, but they will drop in Rank

When they stop fighting…the Enemy Globe attacking them will get a new list for their Top 3 Globes attacking them


Please…Reboot the Current Population – One Time Free Transfer

Population Reboot & Time Zone/Language Label



Population Reboot

All Players emailed 1 Free Pass to change their Chosen Globe. Account Bound with an Expiration Date set by ANet

Reboot allows Communities to re-form around Time Zone & Language

Time Zone & Language helps to Label the Globe Community that forms there

It helps players choose the right Globe to call Home

Time Zone Label can be changed at a Globe’s Annual Voting event

Time Zone & Label Mechanics Do Not prevent players from doing anything in WvW



Time Zone/Language Label

Globes are Labeled after a Time Zone. This Time Zone Mechanic is only a Label

Communities Form around this Label

Also, there is a Language mechanic to help properly Label a Community that forms for each Globe

New Players before choosing a Globe…are shown the Language preference distribution of its population…primary & secondary Languages of players for the Globe

Local & International Communities Form around Globes using these Labels

Time Zone & Label Mechanics Do Not prevent players from doing anything in WvW.


Should, Would, or Does work…which is better?

How much coding does ANet need to do?


Globe Limit is a simple mechanic.

Globe Limit Does Work & is already being used when you 1st Logon.

It’s called Guesting.

Next time you logon – Click [ World Selection ] Button – Pick a Different Home World – Click [ Guest ] Button.


Borderland Maps – Mix, Swap, or Reduce

Less is more?



Borderland Maps – Mix, Swap, or Reduce

Players first appear in corners of the Eternal Battle Map with this proposal

Mixing, swapping, or REDUCING the number of Borderland maps used is possible with this proposal, but I’m not sure if it’s feasible from a programming standpoint


Note to developers:

Just in case.



This Reboot of Base Map Mechanic & Population is flexible enough to work with the Old Alpine Map or New Desert Map

Using Parts of this proposal without the core Base Map Mechanic change may not work as intended


This proposal is not perfect, but at least it allows players to go where the fun is without sacrificing Server Pride & Identity.

Any system that automatically manipulates match-ups on behalf of the players will do this poorly imho.

This Server based solution lets players decide their own match-ups individually…while collectively encouraging a War between Worlds on a massive scale.


Detailed Proposal is broken into 3 Major Postings:


Part I) WvW Population Reboot & New Theaters of War v.17

Part II) New Map Mechanic v.36

Part III) Expanded Details of Major Mechanics & Triggers v.41


FAQ & Answers

1) Doesn’t having too many maps spread out the population base?



Current Base Map Mechanic uses 4 Maps

Players will first appear in the corners of Eternal Battle Map

Mixing, swapping, or REDUCING the number of Borderland maps used is possible with this proposal, but I’m not sure if it’s feasible from a programming standpoint


Portals & Spawn Points

Players entering WvW from PvE or PvP start in the Red Corner of Eternal Battle for Home Globe. WvW map Portals grant access to 4 Destinations

1) Lions Arch
2) Red corner of Eternal Battle for Home Globe
3) Green corner of Eternal Battle Map of Any World Globe
4) Blue corner of Eternal Battle Map of Any World Globe

Choosing the Green or Blue Portal will now prompt players to pick from a list of All World Globes on Weekly Reset

Choosing the Green or Blue Portal will give players a customized list based on their Weekly choices & ANet’s enforced Guesting limit after Weekly Reset

Map travel using the (M)ap shortcut key allows simple travel to spawn points within a chosen World Globe

2) Isn’t this New Base Map Mechanic that does switching Globes the exact same thing that we have now for Match-Ups?



There really is a huge difference between Current & Proposed Base Map Mechanics


Given the following choices…Would you prefer to:

A) Fight against 2 Worlds that the System Picks for you at the beginning of every week

Or

B) Fight against 0-3 Worlds that you choose at the beginning of every week from a choice of 24 NA and 27 EU Home Globes

Option A = Current Map Mechanic
Option B = Proposed New Map Mechanic & Global Theaters of War


The only restriction to being the 0-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches & to keep players from gaming the system

3) Isn’t PPT over emphasized in this proposal?



PPT without a cap is bad

Proposed Weekly PPT Cap


World Globe Rank & Scoring

Current Scoring
Per Tick – Every 15 minutes – Points Earned
Per Kill – At Death – Points Earned

Not Implemented but being proposed
Per Cap – Objectives captured earn points at flip. Higher points are earned based on the Objective’s Upgrade Tier when flipped. Extremely low points awarded for objectives that have zero upgrades

Per Cap – Objectives need to be claimed to earn Flip Points

Per Cap – Objective Flip Points earned scale in relation to a Guild’s Home Globe WvW Rank. More points are earned if Globe is Higher Rank. Less points earned if Globe is Lower Rank

Weekly PPT Cap of 25,000 – 100,000 Points for each Globe. ANet to adjust value to keep runaway scores from happening

Weekly PPT Cap Adds Weight to Rank that scales to Globes that earn it first

WvW Home Globe Rank based on Weekly Weighted Statistics in Parent Thread

WvW Home Globe Rank Top 3 & Bottom 3 – Global Theaters of War each maintains a separate list

4) Why are you separating Globes into Time Zones & Language that keeps players apart?



Time Zone & Language mechanics being proposed are really Labels to help players pick the right Globe to call Home

Just to be clear…Time Zone & Language mechanics do not stop players from doing anything in WvW


Players tend to follow Commanders/Guilds in WvW

Each Commander or Guild typically performs best according to their Time Zone

Players from different Time Zones should be encouraged to rejoin their Server buddies on whatever Home Globe that gets chosen by their Commander/Guild

WvW is open 24/7…and now…players can find a Globe to play on that is active…even if it’s Night Time for their Home Globe…because it’s definitely Day Time on an International Globe to that player

5) How do you propose to stop a single super stacked and strong Globe from buying up guilds & dominating all Globes?



Players can continue to Globe stack if they want. Powerful Guilds can continue to try to dominate the Top 3 Rank WvW positions

ANet would probably adjust the Weekly Globe limit that players can visit to 1 for the week to force the #1 Ranked NA & EU Globes to become the King of the Hill

If Weekly Globe limit is set to 1. Once a player attacks a Globe

That Specific Chosen Globe is the only Globe that the player will be able to attack for the whole week…until the next Weekly Globe Reset occurs

A very large Guild could hold hostage the Top 3 Ranked Globes, but the New Base Mechanic will at least allow all the Lower Ranked Globes to attack them

Current Base Map Mechanic does not even allow the Lowest Ranked World to attack the #1 Ranked WvW World


Lower Ranked Globes earn more points attacking Higher Ranked Globes

Higher Ranked Globes earn less points attacking Lower Ranked Globes

Home Globe Team will be shown the 3 Top Globes attacking in a random order to provide targeting

King of Hill Buff – Bottom 3 WvW Ranked Worlds get an automatic buff when attacking any Top WvW Ranked World’s Home Globes. Cross Global Theaters of War attacks also trigger Buff


If ANet has to enforce a Weekly Globe Limit of 1 Globe

Severely stacked Globes will be exposed to attack from All Globes, but their armies would be forced to divide itself in retaliation attacks along multiple Globe fronts

Bottom 3 Ranked Globes actually always get an Automatic Buff for attacking any Top 3 Globes

Top 3 Ranked Globes really don’t benefit from attacking the Bottom 3 Ranked Globes


Nothing will prevent all Globes from picking 1 Globe to attack, but given the mechanic that encourages players to visit 0-3 Globes…you can be pretty sure…somebody will decide to attack a different Globe to raise their Home Globe’s Rank over the other Globes

Globes Base design is to encourage Local & International Communities to form

Globe identity encourages a Strong Sense of Community & Hard Fought Rivalries imho


This is a long term solution that encourages Local & International WvW Communities to form & become established…then nurtured

Over time…Communities will be born, grow up, age, and die…the cycle of life


Both NA & EU #1 Ranked Globes would earn less for being the King of the Hill…because nobody is above them in Rank


Players from EU Globes can attack NA Globes by visiting them

Players from NA Globes can attack EU Globes by visiting them

The Globe based design allows players from all 24 NA Globes & 27 EU Globes to move fluidly across all Globes

Current Base Map Mechanic Does Not Allow players to fluidly fight across all World Servers

It’s more fun to be able to fight in any Globe of your choice for the week

Current Base Map Mechanic has you typically fighting the same Server in the same Tier for weeks…if not months…over and over again

The only restriction to being the 0-3 Globe Limit for players. This number that can be adjusted to 1 Globe if necessary by ANet to prevent un-fair matches & to keep players from gaming the system


Players can choose to fight in any NA & EU Globe

WvW is open 24/7….and now…players can find a Globe that is active…even if it’s Night Time for their Home Globe…because it’s definitely Day Time on an International Globe to that player


To ANet Community,

We seem to have the same complaints about server stacking, can’t play with friends & family, off-peak capping, etc.

Yours truly,
Diku

Attachments:

(edited by Diku.2546)

They haven't forgotten wvw (it seems)

in WvW

Posted by: gennyt.3428

gennyt.3428

I really feel that their design philosophy of not sharing anything with us until its so far along in the development doesn’t work for wvw. Those of you that think you were actually beta testing on those beta weekends are delusional. They were promotional weekends to build hype. Sure maybe some minor things were able to be tweaked from feedback, but it was way too late in the development process to make any meaningful changes for HoT.

^ This guy gets it.

Whispers with meat.

Would PvP's Standardized Gear be Bad for WvW?

in WvW

Posted by: dank.3680

dank.3680

I’m ok with everyone being standardized to pvp style stats so long as it is broken into smaller pieces not just crammed into one amulet. Must have build diversity or I am outtie 5000…

#MAGSWAG: All class player. XOXO

WvW Autopilot

in WvW

Posted by: Soon.5240

Soon.5240

And maybe Anet can develop and release an App that will alert us — 1 hour prior to reset — which server’s NPC beat the other two server’s NPC’s in the prior week’s match up.

Hopefully the App will alert our smartphones and not our PC’s, because I’ll be using my computer to play Fallout 4.

Guild Wars 2: Heart of Paywalls

in Guild Wars 2 Discussion

Posted by: Jhoul.6923

Jhoul.6923

“Hey, guys. You like [insert content here]? Then you'll love Heart of Thorns.

This does not apply to Underwater Content.

What do you plan to do in GW2 today?

in Guild Wars 2 Discussion

Posted by: Bloodstealer.5978

Bloodstealer.5978

put in username
put in password
enter 2-verification
wait a loooong time for splash screen and PLAY button to appear
Hit Play
Begin loading my favourite toon only to get a server crash message
Rinse repeat all previous steps for 20mins
Find new use for my desktop fan
Pull plug and give in to temptation and go to the pub to play BARWARS2,3,4,5,6,7…..

What do you plan to do in GW2 today?

in Guild Wars 2 Discussion

Posted by: Pride.1734

Pride.1734

Log In
Get thrown out by the login server
try again
try again
try again
rinse and repeat

Ping Issues [merged]

in Account & Technical Support

Posted by: nexusone.2367

nexusone.2367

As the title describes it … got disconnected after I already had massive lag spikes 10 min before. Now the game doesn’t let me back in.

There’s also a reddit thread of people having the same issue atm on different servers

World Population Changes Are Coming

in WvW

Posted by: Samuel Loretan.8601

Samuel Loretan.8601

Fellow Warriors of the Mists,

World population is visible on the labels on the World Selection and Transfer screen. It determines whether you can transfer to a world and, if you can, how much the transfer will cost. These measures historically have been set based on aggregate population levels around all game modes. But because World versus World is the only game mode to which worlds apply these days, we have developed a better model that exclusively uses WvW data to determine population levels and transfer costs.

We will be rolling out the new model soon and some shifts in the population levels should be expected. We’ll continue to monitor the situation, and we’ll make all adjustments we deem necessary to improve the WvW experience. As always, your feedback is very welcome.

See you in the Mists,
— Samuel

The state of WvW (as I see it)

in WvW

Posted by: Menaka.5092

Menaka.5092

Siege wars are broken (and not fun)

Although some progress has been made on this account, siege wars are still completely broken and not fun.

  • Cannons and Pots of oil are destroyed most of the time before they can even be used
  • Except some cannons that can hit from inner to outer gate, destroying rams and (alpha) golems without any counter (for example in Hills)
  • There’s only a handful of places in the whole map where it makes sense to place a ballista
  • Trebuchets were designed as the ultimate long-range attack weapon, they are used 90% of the time on short range behind the gates to destroy rams/alpha golems with no counter
  • Arrow carts can still be placed in silly places where you can’t counter them in any way and still hit through the gates

… and there’s probably a lot more I can’t think of right now.

Blobs

I think most WvW players are crossing their fingers and hoping the new map will actually put an end to the blobs. Right now, blobbing is way too efficient, giving insane bonuses in combat due to positive-feedback and easily covering the whole map in only a few minutes so it can defend everything.

Access to gear/stat combos

Although some vague promises were made about having access to more stat combos on the WvW gear, we’re still stuck with only a handful of choices, while access to some stat combos (for example Celestial and Sinister) require a lot of PvE and crafting to get hold of. And let’s not talk about how rare the ascended drops are in WvW. I had like… probably one armor piece and two or three rings in over 2500 ranks. If I were doing fractals I would have been swimming in ascended stuff by now.

Ah, 3 years down the road I’m still hoping I can get back some of the upgrades from my WvW gear. Maybe it’s time you make it salvageable?

The state of WvW (as I see it)

in WvW

Posted by: Menaka.5092

Menaka.5092

Rewards

WvW is probably the least rewarding activity in game. I’m not only talking about the abysmal amount of gold-per-hour compared to PvE or even PvP with the reward tracks, I’m talking about how it doesn’t feel rewarding to flip a T3 keep after a 3 hours siege. You get your puny amount of silver and karma from the event and that’s it. It doesn’t feel rewarding to defend – heavily outnumbered – one of your towers. It doesn’t feel rewarding at all to win a matchup.

It feels way more rewarding to play as a zombie following a zerg in EOTM, karma training all day long, than doing a meaningful job of flipping camps and killing enemy dolyaks in the borderlands or EB.

And what about bragging rights? Our achievements and titles are broken since nearly 3 years now. Will these ever be fixed? Will we ever get titles or maybe even shiny skins for our efforts or is that only intended for PvE and (s/t)PvP players?

Lack of dedicated class balance

As we know, class balance for GW2 is made with (s/t)PvP in mind. This means that changes like the one that affected Stability are tested to work in a tiny environment compared with the huge battles you can see in WvW. Also, some builds can become exceedingly effective due to gear mixing and food buffs in WvW.

The state of WvW (as I see it)

in WvW

Posted by: Menaka.5092

Menaka.5092

Server population imbalance and matchups

The most prominent issue that has been acknowledged from ANet since the start of the game and never been addressed is server population imbalance and how it affects the ladder and matchup system. The situation is so bad that we have some servers where the population “enjoys” hours long queues, while most of the bronze league servers are barren wastelands.

After the introduction of megaservers for PvE, it doesn’t make sense to have servers for WvW. And it never made sense at all to base the transfer cost on the total population!

The current Point-per-tick/Coverage-rules-it-all system creates unbalanced matchups and ANet is not giving the players tools and incentives to address this.

  • Transfer prices for whole guilds are immense and based on skewed parameters. It should be free to transfer to bronze league servers, cheap to transfer to Silver league and very expensive to join the blob bandwagon in gold.
  • We don’t have official or even unofficial data about queue length on the servers
  • We don’t have data about population geographical distribution: there are many countries in Europe that are not blessed by the existence of a national server, and if you are looking for other players speaking the same language, you are in trouble. Again, everything is deferred to third-party websites that are scarcely updated.

A system of alliances instead of servers has been discussed in CDI and other threads in the WvW forums months ago, but we didn’t hear anything else about it. At the moment we don’t know if it’s being worked on, so this issue remains open without an end in sight.

Getting rid of the servers would also require to change the game mode so that defending objectives becomes actually fun and rewarding. Otherwise all maps would become an endless – boring – karma train.

The state of WvW (as I see it)

in WvW

Posted by: Menaka.5092

Menaka.5092

Lack of support and seemingly lack of guidance from ANet

I’ll put this on top because this is the main reason you see so many bitter and spoiled childs in these forums.
Since even before the game was launched, ANet seemed to consider WvW as a “bridge” between PvE and (s/t)PvP: they never really acknowledged the game mode as something that people would be primarily interested in, even when the GvG scene was growing and WvW guilds and streamers had 10x the viewers than PvP (eSPOOOOOORTSSSSSSS).

Things went even worse after ANet removed the matchup forums and after a developer was recorded on a video interrupting a GvG and badmouthing players that were not playing the game mode “the way it was meant to”.

ANet failed to meet WvW players hopes and expectations times and times again. Remember this post from Devon Carver? It’s been over 2 years and WvW is pretty much in the same state it was back then. Actually, if possible, it is in a worse state.

Megaservers did a lot of good to the game, but at the same time ANet failed to provide alternative means for servers to call for reinforcements when needed and the lack of a “server hub” made it really hard for WvW guilds to recruit new players. All this has been merrily handed off to third party websites that are scarcely updated most of the time.

Combined with the introduction of the Edge of the Mists map that provides far better rewards and an endless stream of badges, karma and loot, this helped shrink the WvW population even faster.

The most recent shunning of WvW (excluding the Golem week) has been the changes to the network code to help (s/t)PvP lag that ANet admitted they knew it would give problems to WvW players, and still they went with it. Because ESPOOOOOOOOOORTSSSSSS. As a result, WvW map cap has been lowered.

The "entitlement" meme needs to stop

in Guild Wars 2 Discussion

Posted by: savageschemer.1036

savageschemer.1036

People throwing around the word “entitlement” in the HoT pre-purchase discussion(s) really should learn what the word means. Entitlement in the ongoing community discussion would be, “I’m a veteran player, therefore I should get the expansion for free”. That’s not, as near as I’ve been able to tell, what one single person over hundreds of pages of threads has said. Instead the ENTIRE discussion has been, “if ArenaNet wants my money, then something needs to change”.

That “something” has been different for different people joining in the discussion, and is central to the debate. For some its that the price is too high no matter what. For others, they want ArenaNet to “sweeten the pot” a bit before they commit their hard-earned money to a purchase (which is how business negotiation and trade works). Others still feel the value being offered in the product punishes the very people who’ve provided ArenaNet with past revenue over those that have never provided them any revenue. Finally there are those who feel the product for its price is completely fair as-is. I assume most of the "entitlement’ meme repeaters fit into this last category. These are all examples of people making value statements.

To reiterate, the discussion this community has been having, then, is 100% based on the exchange of money for a product, making the entire discussion one of value by definition, not entitlement. So please, please stop using the “entitlement” meme if you’re one of the people who disagrees with the value statement being made by others in our community. It just makes you look ignorant.

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Baltov.9608

Baltov.9608

I totally agree I never come on the forums and Q.Q but this is just simply stupid I will NOT pay for the core game again

HoT Price Feedback + Base game included [merged]

in Guild Wars 2: Heart of Thorns

Posted by: Darkness.5823

Darkness.5823

Thanks for the kick in the face Anet..