Showing Posts Upvoted By Vyko.6953:

Legendary weapon skin idea

in Suggestions

Posted by: prenavo.3926

prenavo.3926

I know legendary skins have been brought up before, but my thoughts on it are this…Themes. Why not have several different skin choices for the legendaries upon creation to go with a theme. If I want an evil look, I could just go with the evil themed weapon skin choice. If I wanted a rainbow bow, go with the current dreamer skin, or if I wanted to look steampunk, a steampunk legendary. It would add way more personality and choice to those weapons.

This is it, sorry

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Posted by: vanRaamsdonk.8042

vanRaamsdonk.8042

The bugs are not the reason i feel this way, it is the way ArenaNet is treathing the game at this moment.
The Living story temporary content just doesnt give me enough satisfaction. They are trying to let us believe in their videos and articles, that the living story is so groundbreaking and new. For me it are just a few minor updates that are fun as extra in a mmo but not as main game.
I want Fun dungeons to do, great bosses and a world that gives me reason to go into.
I have said it a few months before and now say it again, ArenaNet you have a great world at your disposal, do something more with it.
Give people reason to go into the wild and give the players better and more organized pve.
The Guildmissions for example, where a good start but you need to understand that too enjoy guildmissions to the fullest you will need to have a big group and there you have the problem, first of all we cant even make a raid group so we have to sort out the whole guild in little groups, so much time loss for nothing.
Second, there is just not enough reason for players to join those missions. It is so hard to get a group ready to play those missions.
The rewards are not good enough for people to put effort in that kind of missions.
Another thing is your achievement system, it seems to me that you use this system more and more too get people do the things you like them to do. But this cannot be a good wayh to let people play your game in the long run.
The last months i am only busy to complete my achievement list, it is a checklist nothing more that you complete by grinding mindless content one after another.
The game has so many potential but it seems you dont know what to do with your own world.
Update the dungeons! every month you update one dungeon, give people better bossfight, make new mechanics like a variety of circles for example. Make bosses that satisfy people that clears them.
Create boss specific achievements for those new encounters that are not easy to complete and give a new armor set with those newly designed dungeons so that people have somethjing to aim for while playingf fun boss encounters.
That is one of my ideas but ofc there are many more to make this game more immersive.

(edited by vanRaamsdonk.8042)

Why Skin Wardrobe should be a high-priority

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Posted by: gibzy.7329

gibzy.7329

A wallet for tokens is coming! That’s the step in the right direction. Hopefully soon the topic of this thread will also be implemented. Fingers crossed!

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

Why Skin Wardrobe should be a high-priority

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Posted by: Suushi Role.4159

Suushi Role.4159

/signed!

It’s a perfect solution! I’d love to alternate between skins but I just don’t have the inventory space to hold everything.

Officer of Ctrl Alt Elite [CTRL] || Desolation

Why Skin Wardrobe should be a high-priority

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Posted by: Astral Projections.7320

Astral Projections.7320

I’m not getting the new armor, and didn’t get the last armor. And the reasons were, even though I liked the new armor I also like my old armor. A lot. I don’t want to lose my old armor and I don’t want to buy multiple sets of exotic armor for the new gem store skins. Soooo. ANet lost my gems both those times and for the foreseeable future.

Give me a wardrobe and I’ll be delighted to buy gem store armor.

Mini Pet "Slot"

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Posted by: Purogatorium.8450

Purogatorium.8450

With the Queen’s Jubilee release, and upon obtaining “Mini Liadri the Concealing Dark”, I realized I wanted to flaunt my new mini-pet, but I tend to forget to open my inventory and “Use” the mini-pet, my suggestion is simple, add a “Mini-Pet” slot in the “Hero” screen, that the “Equiped” mini-pet will always be active upon entering a zone.

Environmental/Weather – You’ll love it

in Suggestions

Posted by: Bolthar.7192

Bolthar.7192

Adding more lighting effects to the game in forests and caves and night settings would greatly increase the look, feel and emersion of this game. When it’s night, make it darker, it doesn’t always need to be clear as day. At least in some zones more than others. Grab a torch. We’re adventurers but I can see everything from where I stand at all times! I don’t suggest making it a pain, I just mean make it noticeably darker. I often don’t even realize when it’s become night in the game. Caves should be darker for sure. Let torches provide the extra light. Not pitch black just darker.

Weather is NEEDED! The world has events but that doesn’t make a map alive. There is more potential. Give queensdale some dense rain! Add periodic rain/lighting/thunder storms to different maps. Places near the coast could have periodic monsoons-type effects – maybe the krait get active during these times, maybe special events happen during these storms. Give ore sand storms maybe. Maybe lightning elementals and earth elementals get rowdy during rain/sand storms. Shiver peaks could have blizzards! And lastly, wind! A lot of gear has dangly bits and more should. When you climb to the top of a peak or are trapped in one of these storms, lets see that stuff sway in the wind! This would truly help to make a map feel alive.

Mount Maelstrom has a volcano. Maybe that thing could become active once a month with unique events to that period of time. Ash is in the air and visibility is lessened a bit. Periodic magma balls fall from the sky setting things on fire where players will need to put them out and avoid getting hit by them all together. MAYBE while this volcano is active special magma/volcanic ore becomes available that can be used to make unique magma/volcano gear that has smoldering smoke rolling off of it and fire. (I have another post that expands on this idea here: https://forum-en.gw2archive.eu/forum/game/suggestions/Tyria-just-got-Deeper-Dig-it/first#post2572196 )

Make some noise if you’d like to see this implemented!

(edited by Bolthar.7192)

Deathmatch

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Posted by: Goorman.7916

Goorman.7916

Maybe we will decide what is fun and what is not?

Ash Goorman, 80 level ranger
Lavern Goorman, 80 level thief
Spvp rank 41

New Legendary Items, Do Them Right.

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Posted by: Hagbag.4765

Hagbag.4765

Something I thought of a while ago as well, but also to late to do. Release a new set of legendary weapons with the release of each Elder Dragon that reflect the appearance of the dragons, so jormag’s would be far more unique versions of the corrupted skins with particle effects.

New Legendary Items, Do Them Right.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Why would making them account bound be a bad thing exactly?

New Legendary Items, Do Them Right.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

  • Base them on existing or future GW lore – most of the existing legendaries seem to be pretty random and arbitrary in name & looks.
  • Since there won’t be a HUGE variety of available per weapon type, it would be really awesome if we could dye any particle effects any colour, as to make them fit the current character’s outfit and personality. For instance, Red flames, green flames or black flames would completely transform a flaming sword into something with a personality.

New Legendary Items, Do Them Right.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

With the upcoming introduction of new legendary weapons and “trinkets”, this is Anet’s chance to get them right. Here is a list of differences I would like to see to make this set much better:

1. Account Bound. Legendary weapons should of never been on the TP. It is too late for the first set, but please correct this for the new weapons.

2. Less buying, more playing. You can buy almost everything you need for a legendary on the TP. You only need badges (currently thrown at us in obsene numbers), karma, SP’s, Map exploration, and a few dungeon tokens. Everything else can just be bought. I suggest vastly increasing the dungeon tokens, add in laurels and other account bound items, and decrease the buyable items.

3. Less sparkle, more awesomeness. Most of the first legendary weapons are pretty silly… the pistol, the SB, and the mace in particular. That’s fine for the people who want that sort of thing, but please diversify. Necros just look silly with their selection of legendary weapons.

4. Fix the engineer legendary problem. This has been well dicussed and acknowledged, but make sure there is a solution before adding in more.

If you have more please post them so the devs know what we want in terms of the next gen legendary weapons.

Unlocking Personal Story Hard Mode

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Posted by: Ronah.2869

Ronah.2869

After finishing your personal story, it would be nice if we could unlock the hard mode version for each mission.

These would have a button “replay” unlocked in the hero panel next to each mission, which when pressed it will say:“replay mission in normal mode or in hard mode”

In this way we catch two things in one shot: mission re-playability plus a new mode which might require a group.

Completing the story in the hard mode will unlock new achievements and possibly a title for the account and another pact weapon coin.

Radiant gloves + Juggernaut = no hands :O

in Bugs: Game, Forum, Website

Posted by: Kyle.3856

Kyle.3856

Help! I equipped the new Radiant gloves and when I use juggernaut… my hands disappear!!!!! How can I effectively use my hammer when I have no hands? Help me Anet, you’re my only hope….

Kyne
Free of Fate
Sanctum of Rall

Why Skin Wardrobe should be a high-priority

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Posted by: Dannyus.2518

Dannyus.2518

I really love this idea. I really want to change my look often, but i always change my mind, because its too kitten expensive to do so. So i support this a lot!

Why Skin Wardrobe should be a high-priority

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Posted by: Wolfheart.1938

Wolfheart.1938

Arenanet answer this thread please

“We have no first-person view because stupid people would lock into it”
“You can’t have more than 10 HS decks because that would confuse people”
“30 fps is more cinematic”

Why Skin Wardrobe should be a high-priority

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Posted by: squashedsquirrel.5408

squashedsquirrel.5408

Not that the living stories aren’t fun (sometimes), but I feel time could be much more well spent adding in actual game improvements such as this instead of spending so much time and effort on temporary content.

What can we do to get the devs to notice us? This is already a pretty prominent thread, they must know it exists…can we at least get an acknowledgement of the suggestion? Even if it’s ‘we will never do this’, i’d like to know if suggestions are even being considered at this point.

Why Skin Wardrobe should be a high-priority

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Posted by: smeen.4237

smeen.4237

+1 from me, this is one of the best ideas I’ve read on this site.

Why Skin Wardrobe should be a high-priority

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Posted by: Chasind.3128

Chasind.3128

This is probably one of the best ideas I’ve yet to read. I hope it gets implemented & it fixes alot of obvious problems.

Why Skin Wardrobe should be a high-priority

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Posted by: Morten.5387

Morten.5387

People still need the right stat combinations, so it’s not right to say that nobody will ever need new armor. I can’t pretend to know how many people spend any money or gold on transmute stones past their first set of armor, I know there must be people actually willing to do that, but how many, really?

You can even prepare your first skin set with in-game rewarded transmute stones through the story, so it’s unlikely they’re actually making money from all players (guilty). Once a person has that one set they wanted on each character, is there really any drive to get any other skin? A piece or another might change, but is that it?

Why Skin Wardrobe should be a high-priority

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Posted by: Raesin.2908

Raesin.2908

/signed
It would be great for such skins as SAB stuff, and Jade Dragon tickets that people can and have accidentally salvaged.
I love what they’ve done with the Zenith weapons being in a kind of ‘wardrobe’ and being able to withdraw them on any toon anywhere in the world. It’s one step closer but it needs to include the Gem Store and event skins we ‘unlock’.

Badges of Honor from achievements chests?!

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Posted by: Esplen.3940

Esplen.3940

People can and should (in my honest opinion) apply my point to these chests in general.

No, they are not causing inflation. Yes they do give a lot of gold, but they give it over the course of a long time.

So then why not give you all your retroactive chests on day one?

Well, I went over this in another thread, which can be found here.

If you are going to read that, keep in mind that 90% of players have less than 4000 achievement points, so my point is slightly nullified.

However, to reiterate the point I wrote of over there, if this chest (and things like Celestial Armor/Charged Crystal Quartz) was/were obtainable immediately with no delay upon the day of the patch, then inflation will occur. This is pretty much guaranteed.

Why?

Demand. Demand for T6 mats would rise pretty high. Currently, T6 demand has stabilized to what it was before the patch, but on the day of the patch (with the new Zephyr Reward Chests) the price of T6 mats skyrocketed to ~700% (looking at you, Gossamer, looking at you).

Imagine if people were also able to make Celestial armor immediately.

Imagine if people were to get free gold off of chests to fuel their drive for items.

The prices would have jumped and probably would stay high for a lot longer due to a lot of players wanting mats and some players wanting it now versus others waiting it out, and then caving in and buying.

Anet did a smart move with the time-gating. In regards to the Charged Quartz time gating, if there was no time-gate on that, then there would be no point to the home instance node (which has a chance of giving a Charged Quartz). In regards to the Achievement Chests… well, it’s nearly impossible to get 500 points in a single day, so unless you link a fully HoM’ed GW1 account, you’re not going to be a candidate for 2 chests in one day, which means this time-gate doesn’t affect players after this mad-rush of chests.

Just some more food for thought.

Why Skin Wardrobe should be a high-priority

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Posted by: FallenEmpire.2751

FallenEmpire.2751

I love this idea! I’ve filled up an entire guild bank with a full set of every armor I could afford, just so that I can change appearance when I feel like it.

Being able to extract the skins in some way and add them to a locker would give me a long-term goal (i.e. full completion of the exotic and crafted armors), as well as make my low-level alts look decent.

This is one of the top items on my Christmas wishlist, ANet!

Why Skin Wardrobe should be a high-priority

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Posted by: Harrier.9380

Harrier.9380

Too lazy to read the whole thread…

I love the system used in Secret World, where all your stats came from amulets (invisible gear) and weapons, while your character’s clothes had no stats at all. At any time you could go to character’s sheet and choose to wear anything you’ve unlocked (either by buying, achievements, quests etc). I haven’t seen so much diversity in character looks anywhere else.

This was done to a degree in GW2 PvP.

There is a slight problem in PvE though, since a part of character stats comes directly from armor. Moving all those stats to accessories would probably make some stat combinations harder to achieve (as in PvP), not to mention you still have to put runes somewhere. IMO best solution would be to keep armor system as it is, while adding the skin locker, while adding ‘skin override’ on hero screen, where you could choose override current skin a piece of armor has with one of the skins you have unlocked.

“Men are more ready to repay an injury than a benefit,
because gratitude is a burden and revenge a pleasure.”

Why Skin Wardrobe should be a high-priority

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Posted by: gibzy.7329

gibzy.7329

This is not as simple as you think. Yes, primarily, a skin wardrobe is a quality of life thing. But it can influence PvE a great deal in a way, you might not realize.

The following is how I see it implemented (this is just my vision, which can obviously be improved by smarter people than me)


Why it’s needed: Keeping armor/weapon skins in the bank is messy and very inconvenient. It’s also impossible, due to space limitations, and a high price of buying new tabs. That’s why we don’t see anybody collecting armor skins extensively. Also, GW2 has an appearence-based progression. As in skins. As in the end-game boils down to getting more skins. /nuff said


UI: A new window, with 5 tabs: Light Armor, Medium Armor, Heavy Armor, Weapons and Costumes. In each tab should be a list of all of the available skins in game, corresponding to that tab. They should be organizable alphabetically by name, by type (chest, hands, axes, bows, etc.) and by set name (applicable only to armor and costumes tabs), and should be greyed out at first.

As a skin is added (unlocked) to your collection, it should be available to use by any character on your account. There should still be limitation on light classes not being able to wear heavy skins for example, but any class should be able to add any skin to their collection, so that their alt can use it.

The process of unlocking skins can be done in different ways. My proposition – use transmutation stones, as they are already in the game, and are currently not used at all. Make it cost a different amount of transmutation stones, depending on the rarity of the skin. And make the original item be destroyed as you add the skin, to prevent people buying items on TP to just get the skin and re-sell the item. Using the skin that you’ve already unlocked however should be free and infinitely available for any character on your account, as it’s done with the HoM rewards.


Good things this will do for A-NET bank account: People will start buying transmutation stones, and using them up. Plus, all of the following directly profits Arena.


Good things this will do for players: Provides a new type of goal, to collect all (or as many as possible) skins. You’ll be amazed how many ppl are obsessive completionists, just eager for a new check-list to fill. It will also allow for people to change their appearance more easily and frequently, meaning a more visually pleasant and varied mass of players, instead of everybody wearing CoF armor.


Good things this will do for PvE: Throw more people in different dungeons. Right now, everybody is running 1-2 most profitable/quick dungeons. This will urge people to collect tokens from different places, to get different and eventually all dungeon armor sets. This is especially important now, since with the introduction of Fractals, the normal dungeons are turning into ghost-towns (not that Ascalon).

Also, it will create a new use for karma, as currently, people are just banking it in hopes to get legendary weapons one day. Now they can use it to buy skins for karma

You can even go a step further, and add zone-specific skins that can drop only from mobs in a certain zone (make it zone-specific instead of mob type-specific, so to prevent farming hot-spots). Those drops should be soulbound, so that people can’t buy them on auction house, and should have a small (but not frustratingly so) drop rate. This will throw a huge wave of players to all of the zones of the game, if each of the zones has a unique-looking set that drops only in that zone. No more complains of the world being deserted.


Show your support for this topic, so that we can get some attention to it from the devs. I honestly believe it can be a great benefit to the game.


TL;DR
Skin wardrobe is good. Convenient way of keeping and organizing unlocked skins. A new goal at endgame – collect all skins. More people will do unpopular dungeons, and other areas of the game, if they can unlock a new skin out of it. Unlocking the skin should destroy the item, but make the skin permanently available and free to any character on account.


NEWS
Well, I have some good news for you, guys. It looks like ANet are aware of this issue, and are thinking about doing something very similar to what I suggested with this thread. In the recent interview Colin Johanson even mentions a wardrobe and how collecting skins should be supported. Here’s the link to the video with the timestamp on that question:
http://youtu.be/Jy7CcwnfUdU?t=19m40s
So cheer up, hopefully it won’t be long till we can close this thread.

Azazel Guild – Casual Russian PvX guild on Ring of Fire
http://azazel.enjin.com/

(edited by gibzy.7329)

Hellfire/Radiant Armor

in Suggestions

Posted by: FlamingFoxx.1305

FlamingFoxx.1305

It’s almost a certainty I would think.
If they don’t then it’s a missed opportunity.

Endless Petrification Tonic

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Posted by: Jabberwock.9014

Jabberwock.9014

With the proliferation of boxes o fun lately, I’ve discovered how fun the petrify status is. Striking a pose and becoming a purty statue for all to admire is quite excellent. The only problem is that boxes o fun are the only source of this nifty effect, unlike most of the other effects in a box o fun, so you can’t really take advantage of it on demand. For instance, we now have a book that allows the special dances, there are many animal transformation tonics, and there are hylek potions that can change your color.

Thus, as a tonic enthusiast, I propose that endless petrification tonics be added to the gem store a la the “learn to dance” book, for 400-800 gems. Alternatively, a recipe could be made requiring 50 lodestones like the other recent infinite tonics. I believe onyx lodestones would be an ideal candidate given onyx is a type of rock… and petrification turns you into a rock.

My character wholly approves of this idea… or at least I think she does. She can’t really seem to talk right now:

Attachments:

Get stoned whenever you want:
Endless Petrification Tonic

Endless Mystery Cat Tonic Chances

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Posted by: Luthan.5236

Luthan.5236

I’m working towards this too. The gear is not that interesting to me and I already have some other mini pets but had no luck with endless tonics the last events.

That’s why I started to farm for the endless cat tonic. Saw a video. Some nice transformations there.

I think – since it is endless and you can have every transformation – it should not be random. Maybe random by default but it should somehow be possible to “attune” the tonic to a specific transformation… and if its only with a chat command… it would be nice to have such an option.

I mean 100 laurels… lots of playing for days and months. It should be a little bit better than only random with lots of “big” cats. I only had the smaller cats in mind like the cubs or the house cat. I don’t want big tigers.

Endless Mystery Cat Tonic Chances

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Posted by: cwpatter.3154

cwpatter.3154

I was going to make a post about this myself, but I think I’ll just bump this one.

100 laurels, and we only get FIVE MINUTES!? I only like the cheezeburger cat anyways!

I DEMAND LONGER TRANSFORMATION TIMES! THIS NEEDS TO BE A PRIORITY!

Endless Mystery Cat Tonic Chances

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Posted by: Masterj.4578

Masterj.4578

Don’t want to be the one to complain but the chances on all the cat transformations should be the same. Spamming it for awhile and it seems the tiger one has around a 1/50 chance to pop. I only wanted to run around as a tiger while waiting for mega bosses or in town, so please change this so that all transformations have a equal chance to show. Or increase the time changed from 5 minutes to 15 minutes like other tonics, it will help us out a little bit.