Showing Posts Upvoted By Vyko.6953:

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: Algreg.3629

Algreg.3629

it is not simple (on paper), but very boring. Possible interesting combinations (mostly of utility skills) are useless because of the very short duration of any special effects and the ridiculously long cooldowns.

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: Knote.2904

Knote.2904

1. I agree with you.

2. The lack of customization makes me sad.

3. New skills are on the way soonish I think…?

4. People are gonna chew you out for this thread because
—-A.) You criticized GW2, and B.) It’s been discussed a ton already.

Is the skill system too simple/boring?

in Guild Wars 2 Discussion

Posted by: kirima san.3760

kirima san.3760

Hi

Perhaps this has been discussed here before, as I don’t read these forums so much I have no idea. But I did search a bit and couldn’t find anything….

Am I the only one finding the games skill system to be too boring and too shallow?

I used to play Guild Wars 1 for a long time. My first one was Factions, around its release.
I found it really fun to level up to level 20 and be able to explore new areas of the game. Very quickly I noticed as a novice player I couldn’t beat all the monsters in the game even though I am maximum level.

From then on the game was about combining your skills, finding new skills and combining skills of other professions. Finding new and interesting ways to use them, a lot of skills seemed just to be odd or not really good, but if you combined them with another skill they could be an incredible combo.

And whenever you found a good build you would continue to explore the world, see you are weak in some aspects and figure out new ways to improve you. Also when you had Heroes, you learned other professions as well and spent a lot of time to make their skills proper. In the end after many years, I could master most of the PvE areas. And in PvP, people found a whole new slew of crazy combinations.

The game was great, level or equipment didn’t really matter so much, it was about your tactics. Even though 2 players were both level 20, the one who had thought before battle could outmatch the other by far.

But when I started to play Guild Wars 2 at launch I found myself getting bored relatively quickly. The game world is pure awesome, WvW is great too, everything is just as I want it too be, except for one thing, the skills.

I play as mesmer. Untill level 30 I experimented with different weapons and some skills. At level 30 I decided to go with one handed swords and a staff, illusion skills for my right hand side skills and I knew which branches I should focus my traits on….

The problem is, I am now level 80, and I am still using almost the same skills I did at level 30. And all the battles are the same, and there is really nothing I can improve or do with my character since level 30. I have no problems defeating monsters. But what I quickly realised is that there is not really any big difference between 2 players of the same class. Most mesmers play the same way, for the most players the game is alike.

While in Guild Wars 1 2 players of the same class could be miles away from eachothers playstyles and skills. Customization was key. Now the game feels mostly like any other action adventure game of some kind that is just pick up and play for anyone without any major depth to it.

My point is not that the game should be hard, or hard to pick up, but that there is no reall character evolution after a while. That after a while, all you do is just run around in the game, really not improving except your level increasing and a few traits making you stronger.

What are your thoughts about this?
And I just noticed this got quite lengthy…

(edited by kirima san.3760)

Next Dragons, please!

in Tequatl Rising

Posted by: RyuDragnier.9476

RyuDragnier.9476

I’d prefer if they concentrated on updating Zhaitan first. He needs a serious redo on how you kill him, or at least add a part after the airship cannons that forces your entire party into the “Mists” to kill his soul and banish him once and for all.

[hS]
PvE Main – Zar Poisonclaw – Daredevil
WvW Main – Ghost Mistcaller – Herald

Next Dragons, please!

in Tequatl Rising

Posted by: Erichermit.6018

Erichermit.6018

I think the new Tequatl fight is probably the best update I’ve ever seen in the game. Nothing instilled pure excitement in it like for over a week. I was checking the forums practically every hour to see who held the new record, what new server had succeeded, and everything. For once in my life, I cared about server identity beyond just WvW.

I’ve got my Sunbringer now, and killed teq quite a few times. I plan trying to go kill him every day, mostly just because I love the fight. But now that I’ve had a taste of what these dragons can be, I wan’t more.

Looking forward to what you do with The Shatterer and Claw of Jormag. Let’s make it so it takes over a day this time though, yeah?

Mining pick comparison

in Twilight Assault

Posted by: Kamui.3150

Kamui.3150

I was actually pondering getting this for my Necromancer, it sounded like it might be pretty cool. Then I saw that the “pick” looks more like a sickle and I don’t see as much of it as “bone” as it looks like a wing or something. And then I saw the animation, ye gods the animation. It’s just black rocks and sludge, I mean, really? For a bone pick I expected the rocks to be skulls and for either a fountain of blood to erupt or for undead arms to pick apart the node for me, hell, wouldn’t even need the normal mining animation for the second one.

I’m also seeing a problem in the eventual future with things like this. If you had gotten the Molten Pick in the past and later found that for SOME reason you preferred this one? You are screwed, you have to wonder if spending 800 gems is worth the new aesthetics for any content down the line or if you want to bite the bullet and get what you can now. My Ele is not only my main, he was also a perfect fit for the 3 initial gathering tools, including the oddity of the Chop-It-All Axe, since it calls down lightning. But that’s not the case with everyone, I like the idea of having infinite tools which are also aesthetically pleasing to my characters’ designs, and would greatly appreciate it if ANet would put some kind of item in the gem store that can change a single piece of equipment from being soulbound to being account bound instead. That would give players the ability to get the new tools and still send the old ones to another character that fits the old tool, and ANet would actually be making more income from gems, it’s a win/win.

Finally, the Bone Pick is Rare quality while the Molten Pick is Masterwork? It doesn’t actually affect anything, but it really seems like an odd choice, I see no reason why all the infinite tools shouldn’t be considered Exotic quality. Just my 2 copper.

Mining pick comparison

in Twilight Assault

Posted by: Zaxares.5419

Zaxares.5419

Luckily my Sylvari Necro is more about plants and less about dead things. XD I’ll be keeping my Molten pick for now.

Mining pick comparison

in Twilight Assault

Posted by: Yamsandjams.3267

Yamsandjams.3267

Interesting. So it seems they will be making different unlimited gathering tools every once in a while.

Which is what I expected. It wouldn’t be fair to simply have them for one point and then never offer them again. It also wouldn’t be a good business decision since they can easily make profits on such items.

I’ll hate myself slightly for it, but I might actually buy a bone pick even though I have a molten pick already…

the best build for ele?

in PvP

Posted by: Bsgapollo.5364

Bsgapollo.5364

http://gw2skills.net/editor/?fEAQJArYhImObyx5gjDIkCog4RF4AcY5xMkD2AA-ToAg0CnIqRVjrGTNyas1MKYGC

Currently playing this.
might aswel go full burst. No point going for 20 in water when a necro can 100-0 you anyway. And since almost everyone is running a condi spec now the vitality you get from berserker is better than the toughness from valkyrie.

Edit. Incase you’re looking for a dagger dagger build. You can try CMC his build. He’s a pretty known streamer on guildwars2pvptv. You can pick up some skills by looking at the stream

http://intothemists.com/calc/?build=-k33;2BJ-U0v4-N-Z0;9;5JJ-T;159-57;245A5w0;3CoF2CoF26BW

Personally I don’t really like it that much since most skills are easily dodgeable, and with this heavy cc/condi meta atm I rather have some skills that are instant aswel. I definitely like the run choice though if you are planning to go for more of a sustain build. but then again that’s just my own opinion. This might suit you.

Level 80 Elementalist, experienced player in pvp, trying out pve for now.

(edited by Bsgapollo.5364)

Dragons, remember them?

in Living World

Posted by: Nayukhuut.4269

Nayukhuut.4269

Sigh, I like the whole living story concept, don’t get me wrong, but whatever happened to the Elder Dragons? I mean… really? It’s been a year since we down Zhaitan and we haven’t heard hide nor hair of the others same some vague rumours. I for one would love some story content that actually led to us defeating one of these, or maybe learning something about them. It feels like all the living story stuff is just base fluff content with a bit of lore heaped on top. I mean, don’t get me wrong as it’s fun, but it’s getting tiresome. If it’s leading somewhere I would like to see where… Otherwise I would love more to do with the Elder Dragons. It doesn’t need to be a dragon that we haven’t heard about. I would even take Jormag getting feisty and we have to beat off a new champion or something. Just something to further the base story rather than side quests.

I dunno, maybe Scarlet has to do with the nature dragon and I’ll end up eating my words. shrugs

More hard dragons like Tequatl

in Living World

Posted by: Killface.1896

Killface.1896

+1

Jormag and Shatterer are so boring now after you have try a real dragon fight withTequatl.

More hard dragons like Tequatl

in Living World

Posted by: kRiza krimos.1637

kRiza krimos.1637

I think that this kind of fight as it is against Tequatl would better fit to guild mission (perhaps part of bounty, challenge or introduce new kind of guild mission), which would contains some difficult bosses require some difficult tactics, not like those bounties as Tessa, Poodaboo etc. but something similar to raids as we know from others mmos. World bosses should be a little easier in compare to this new Tequatl. I would enjoy fight against the Tequatl more with my guild personally. After all, isn’t this game called Guild Wars? Just my opinion.

I agree, world bosses shouldn’t be so hard but they should be more complex fights than they are now. On other hand, dragons and temples should be as tequatl is now.

Dodge rolling in the wrong direction

in Bugs: Game, Forum, Website

Posted by: eremos.8142

eremos.8142

It’s user error to rotate your camera without turning your character. Be sure to use the right mouse and movement key before trying to dodge. Dodging without direction let’s you dodge backwards from where the character is technically looking, regardless of the position of the camera.

You’re right, but it’s happened to me even while I have the right-mouse button held down. For instance:

1. Be attacking an enemy
2. Press RMB, Swing around, start holding W and run away from said enemy while still holding RMB
3. Dodge

Expected behaviour: My character dodges away from the enemy
Actual behaviour: My character dodges towards the enemy

The reason I suspect it’s related is because at the time I attempted to dodge, my character was in the middle of an attack animation directed at aforementioned enemy. It appears to be considering the character instead of the camera, as in the occasion described in my earlier post.

Xander Moss
Gandara

Dodge rolling in the wrong direction

in Bugs: Game, Forum, Website

Posted by: Da Sonic.6521

Da Sonic.6521

How come you don’t use double-tap? No Unreal Tournament fans here??? =)

Walking forward a small distance in short bursts is important for positioning/precision jumps in Jumping Puzzles/SAB. Pressing a single button is half as many actions to dodge, and it doesn’t force me to let go of the direction I want to go while I dodge.

It’s just inherently more efficient and allows for more options.

Genesis Theory [GT] (HoD)

Dodge rolling in the wrong direction

in Bugs: Game, Forum, Website

Posted by: Khisanth.2948

Khisanth.2948

I suspect it’s related to the fact that when you double-click on something, causing your character to turn towards that thing, subsequent movement will be relative to the direction your character is facing, instead of the camera.

In the first attached screenshot, I have walked up to my current position using the right-mouse button to rotate my camera. Pressing W moves me towards the logs.

The second screenshot is after I double-click on the Citizen NPC. The camera is the same, but pressing W moves me towards the Citizen now.

I’ve found that the odd dodging happens if my character is in the midst of using a skill, which also causes character rotation, which is why I suspect it’s related.

… or if you just have the camera rotated for whatever reason.
An option to always dodge based on the camera direction would be nice. That way the dodge is based on what the player sees rather than what the character sees which is not all that useful.

On the Sixth Elder Dragon and its corruption

in Lore

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

Today, I finally got around to doing the third path for Crucible of Eternity (CoE) (third for me that is) and being able to observe the dungeon in its full. As such, I’d like to present my full view on the matter of the Sixth Elder Dragon’s identity and means of corruption (which is more or less in half-agreement half-disagreement with the general public’s view). I’d post this in one of the pre-existing threads, but I fear they’re either all too focused on a single particular aspect of the general public’s view.

Subject Alpha
As some may or may not know, the main enemy in is an Inquest-created multi-Elder Dragon minion known as “Subject Alpha” – this creature uses abilities reminiscent/named after four Elder Dragons and a “Mordremoth” – specifically, it’s skills are as follows:

*Imprisonment Crystal (Branded crystal)
*Summoning Undead Tendril (Risen Tendril)
*Summoning Risen Asura (self-explanatory)
*Teeth of Primordus (Dragon’s Tooth-esque skill – a fiery rock spike from the sky)
*Teeth of Jormag (a mixture of ice and rock spikes from the ground)
*Teeth of Mordremoth (a row of earth spikes)

The first three are used in every path, while the first three are used only in 2 paths each in a very specific manner (more on this later).

Now, of the three paths, you fight a major legendary boss before the third time fighting Subject Alpha – these foes are Evolved Destroyer, Evolved Husk, and Bjarl the Rampager (an icebrood).

The Evolved Destroyer uses a skill “Tooth of Primordus” – and in the path that leads to it, Subject Alpha does not use Teeth of Primordus.
Bjarl the Rampager uses the Teeth of Jormag skill – and in that path, Subject Alpha does not use it.
The Evolved Husk, as far as I know (I didn’t think of checking) does not use a Mordremoth skill, however during that path Subject Alpha does not use Teeth of Mordremoth.

Seeing the connection yet? Let’s continue.

Nightmare Court’s influence (and not)
The Evolved Husk is, to put it simply, a powerful Summoned Husk – giant plant creatures seen only with the Nightmare Court outside CoE. Along with the Evolved Husk, there are Summoned Husks, Burning Husks, Nightmare Hounds, and Volatile Blossoms in this portion of CoE (similarly, outside CoE in same corner of the Infinity Coil Reactor, at the PoI Zone Green, there are Volatile Blossoms again) – all of which are found in relation to the Nightmare Court outside CoE. This fact has led quite a few folks to further their thoughts of “Pale Tree=Elder Dragon/dragon champion” – I’d like to state here and now, I do not believe this is so, and I feel I can almost disprove this notion. Here is why:

Firstly, on the Husks:
During the meta event in Wychmire Swamp, aptly named The Battle for Wychmire Swamp, the meta event begins with a Warden, Gamarien, who states “I’m scouting Wychmire Swamp for Nightmare Court activity, though I fear an even darker force is at work. I worry these summoned husks are harbingers of a greater foe.” And while there are two Nightmare Courtiers met during the first event of the chain, they indeed hold no other influence over the meta. This meta focuses on fighting “Blighted Husks” and “Blighted Grubs” ending with a battle with a giant jungle wurm (fun fact: jungle wurms are also called Nightmare Vines in Twilight Arbor, this combined with their appears implies they’re plants, not wurms).

This indicates that there’s a second source of these Husks other than Nightmare Court.

On Nightmare Hounds specifically, there is mention in the Town of Cathal in Caledon Forest (marked by a waypoint) that “It’s more than just their heart that is tainted by nightmare. Their very bodies shift into something darker and more malevolent.” when asked about trying to heal the Nightmare Court’s Thorn Hounds.

As things stand, this is all evidence that would state the Nightmare Court at the very least is tied to this Mordremoth. And I’d agree, but not go so far as to say the Pale Tree. Because there are things unrelated to the sylvari who are corrupted by what I’ll dub the “Blighted” (as that’s the naming system given in the Wychmire Swamp meta).

In Ogham Wilds of Caledon Forest, there is an event where Nightmare Courtiers are attempting to corrupt some Mosshearts – and they may succeed, if so we’re tasked in killing them. The thing to note is that these Mosshearts hold the same appearance as the Nightmare Tree fought in Twilight Arbor explorable, though much smaller and mobile. One thing to note is that while sylvan hounds (aka thorn/nightmare hounds) coincide with sylvari, the treants (mosshearts, oakhearts, pinesouls, and willowhearts) do not – they predate sylvari. Yet they can be corrupted in the same manner.

(more in next post)

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

On the Sixth Elder Dragon and its corruption

in Lore

Posted by: LostTemplar.6271

LostTemplar.6271

Very interesting research; reading about the ED theories is my favorite part of Lore.

10/10!

Meteorlogicus Visual Bug

in Bugs: Game, Forum, Website

Posted by: Lothirieth.3408

Lothirieth.3408

Another bug: you can see the white daytime clouds glitching in and out at night in the stormy ones. Honestly given what the nighttime stowed glow looks like, it looks like the daytime stowed glow is occurring at night at the same time as well, instead of the day.

Meteorlogicus Visual Bug

in Bugs: Game, Forum, Website

Posted by: Discomoose.4913

Discomoose.4913

I’ve just recently got my Meteorlogicus and I’ve noticed a visual bug.

When sheathed the weapon looses it’s glow effect ALMOST always, on the rare occasion that it doesn’t it get an awesome glowy trail that was a feature of the original look of the Meteorlogicus that everyone liked and wishes was still part of the new look.

The only times i was able to get the glow working while sheathed was when i equip it from the inventory while my other weapon (a dagger) was sheathed. This doesn’t work all the time however.

Was the removal of the awesome glowy trail a bug or did you mean to remove good visual features from legendaries when updating them? The effect is still obviously tied to the weapon since I can occasionally get it to work and look good.

Meteorlogicus Visual Bug

in Bugs: Game, Forum, Website

Posted by: Discomoose.4913

Discomoose.4913

I’d like to update this bug with some screen shots of what i mean with the glowing trail. I actually wasn’t able to reproduce the weapon glow disappearing when i was going to make screen shots.

The first screen shot shows Meteorlogicus with the blue/purple trail that everyone wants back from the original look before the update. This appears when you equip the weapon sheathed or first log in with the weapon equipped and goes away if you take the weapon out. The second screenshot shows how the weapon will look after you take it out and re sheath it.

Attachments:

CoF Path 1: Invisible Flame Balls

in Bugs: Game, Forum, Website

Posted by: Remz.9083

Remz.9083

I haven’t seen a topic on this subject in the 4 pages. And because Forum search is broken I’ll leave this just here.

In Citadel of Flame on path 1 the flame balls which you have to run through are often invisible.
This makes it very hard to run through, because the only way to see some of it is to hover over your cursor.

Please DO NOT move this topic to the Dungeon forums, no developer ever looks at that(except Colin a few days ago).

If anyone knows a temp fix for this issue, share it please. I heard alt tabbing, but that doesn’t seem to work, not in Windowed Fullscreen or Fullscreen.

Bosses got harder loot is still meh!

in Guild Wars 2 Discussion

Posted by: Rama.6439

Rama.6439

I love it, you get champ bags, rares, blues and greens, and you still complain, lol.

You PvErs are some piece of work, gimme, gimme, gimme.

Arcubus Balefire – 80 Guardian
Välkyri – 80 Warrior
JQ[Lulz] – Kill fur Thrillz…

"Rewards"

in Guild Wars 2 Discussion

Posted by: cesmode.4257

cesmode.4257

Ive sort of come to the conclusion that, like Blizzard, Arenanet is conditioning us.
Warning: a bit of a wall.
TLDR; We are conditioned by Arenanet to play only for rewards, and not for the sake of playing. This is because they pump the game full of rewards, checklists, achievements, minis, and shinies. They use this word “reward” often in order to trigger this type of behavior.

Blizzard brainwashed a generation of MMO players into thinking a themepark MMO with endless gear grind, and a paid subscription is the way to go for the MMO industry. Many MMOs tried to follow their footsteps and failed. Miserably. So we come to, what we thought/think, is a unique game in GW2 and people wanted the same thing. They wanted verticle progression. Arenanet gave it to them. They wanted more. They wanted more rewards. Rewards, rewards rewards. We cannot have a patch without being enticed by rewards. You cannot read an article about GW2 these days without the use of the word ‘rewards’. Everything is centered around rewards. If you aren’t being rewarded, why bother? We can attribute a lot of this mentality to WoW, in a sense, because in WoW…we wanted verticle progression, gear grind, and rewards.

Arenanet takes rewards to a whole new level. And this is bad. They reward you for a lot of things. They reward you and shower you in currency. The more rewards you get, the more you want to play, right?

This whole idea that a game must be centered around “rewards” is creating a Pavlonian society where you guys (the playerbase) salivate whenever arenanet uses the word “reward”. If the article doesn’t have that word in it, suddenly it loses meaning. Have we all become the dog in Pavlov’s experiment?

A few months ago I created a thread about instrinsic vs extrinsic rewards. Playing for fun vs playing for reward. A lot of good points in both camps were made. People agreed with me that we no longer play for fun, but for reward. People also said that rewards ARE fun to them. Thats OK. But don’t you think those people are falling into the Pavlonian way of thinking?

For those of you that don’t know who Pavlov is:

Pavlov performed an experiment where a dog encounters food, they begin to salivate. He began to associate this with a bell sound. Eventually whenever he struck the bell, the dog began to salivate even if no food was present.

So..what is my point here? Arenanet has associated every patch and all content with some sort of reward system, and they use the term frequently. So frequently, that whenever they use the word ‘reward’, we as players begin to salivate and want more..and more..and more rewards. Its becoming a vicious cycle.

I believe most of you(myself included) have lost the purpose of a video game…to play for fun. I believe Arenanet definately has lost sight of this. Otherwise they would create content just to have fun. Not to check off achievements, and be rewarded. We would simply be enjoying their content, rather than rushing to complete achievements, or get the next ascended slot.

Its a vicious cycle started by Blizzard, and perpetuated by Arenanet. Blizzard conditioned us in WoW. Arenanet is doing it again with GW2.

Don’t believe me? Try going to another game after you have had your complete fill of GW2 and try not to expect the game to reward you for everything. I bet for a lot of us, it will be difficult.

If anyone responds to this, try to respond by not going to the opposite extreme in the case. Yes, rewards are part of game. I understand that. Yes, we all want some form of progression. I understand that. This isnt the age old verticle vs horizontal progression argument. This is just laying out how we are being conditioned by this company to expect rewards, because without a reward we do not have fun.

Games need rewards at some level, but not to the extent to which arenanet has gone to. They have removed a lot of the fun of the game and replaced it with something “virtually tangible”…if those words could ever go together.

Karma is as abundant as air, and as useless as the Kardashians.

(edited by cesmode.4257)

Game Needs MORE story.

in Suggestions

Posted by: Bampire.8351

Bampire.8351

By that I mean please give us storylines to Krakklatorrik and Jormag. No more side stories that mean little to nothing to do with the rest of the world; granted the idea is nice but it dragging on is a bit of a bore.

Enough of the constant content and trying to keep people on their toes, many players have lives and they have no chance at getting their achievements or experiencing the content, at all.

Also, I feel as though the copious amount of content is a bit of a distraction from the major issues spilling around the game, that needs some serious attention.

Meteorlogicus; What have you done?

in Crafting

Posted by: SaintSnow.6593

SaintSnow.6593

Yes Anet, currently the Logicus is bugged. When in the day-time transformation, its effect is only existent when out but not while stowed unlike the night-time transformation, it still keeps the effects while stowed. Also, during the transition period between day and night the Logicus’s old trail of light that we all loved returns but eventually disappears after full transition.
Hopefully you can go back and fix the effects staying during daylight and keeping the blue trail at day and purple by night (and of course maintaining that blue-ish/purple at transition period). Other than these occurrences, the updated Meteorlogicus is gorgeous. The footsteps are splendid and the night-time version is stunning. An absolute superb job guys.
Cheers.
-Lyxr

Säïnt

Why is this game called Guild Wars 2?

in Guild Wars 2 Discussion

Posted by: eisberg.2379

eisberg.2379

Guild Wars is in reference to a historical War in the Tyria’s lore. Nothing to do with player guilds vs Player guilds. The Guild Wars ended when the Char invaded Ascalon

http://wiki.guildwars.com/wiki/The_Guild_Wars

So, raids?..

in Guild Wars 2 Discussion

Posted by: daimasei.4091

daimasei.4091

In Guild Wars 2, the monsters raid you.

Haha, very funny -_-

Why fix the Necromancer for free when we can charge $$$ for the Revenant
-ArenaNet

Edited: Thank you, so much.

in Guild Wars 2 Discussion

Posted by: Saviourslave.6715

Saviourslave.6715

To the rest of ArenaNet’s staff (Who I don’t know so well), this game is fantastic. The Living World got off to a rough start, but you have learned and applied many lessons to the future instalments and it is starting to look much better and more polished as time goes on. The game does have glitches, zerker armour is annoyingly viable, dungeons and world bosses are too easy, many classes and races need some love and attention and the story needs a bit more progression.
HOWEVER it’s only your first year, and a hugely controversial and experimental one at that. The amount of attention you guys have been paying to players wishes and needs is monumental, and the balancing act you are trying to achieve satisfying all different player types is a largely underrated undertaking. I trust the dev team with this incredible game’s potential, and I know that a year or two from now most or all of these issues will be history. The living world initiative is a tough one, and there will be many vocal and unsatisfied forumers raging about the games “Inevitable end”. Take it with a pinch of salt, and know that there are thousands more players who actually like and enjoy the game’s direction.
This MMO is unique in so many ways, everything you guys are doing is new and different. Things will be difficult to balance, but you are working on it. Things will be hard to implement, but you are trying anyways. Players are hard to please, but you will succeed.
I might be the only one who has this opinion, and this post might get completely ignored just because of it’s length, but I at the very least hope that you guys see that this one player enjoys and appreciates all the hard work you guys are putting into this game I look forward to what this game will become, and look forward to this year to come

tl;dr: Thank you ArenaNet, thank you.

Edited: Thank you, so much.

in Guild Wars 2 Discussion

Posted by: Saviourslave.6715

Saviourslave.6715

I came back to GW2 and I realised I was away from home. The world was beautiful, the gamers were actually FRIENDLY (Bar the forums of course), the combat satisfying, and so much was added since I had left. Achievement points were awesome now! People were running around with jetpacks and axes on fire, tentacles writhing from their backs, shatterer wings flapping at the Mystic Forge, I was jealous of all the time I spent away from my favourite game, I felt like I betrayed it :P So I’m back for good now and all I hear on the forums is people complaining and insulting and threatening to leave the game. You find that in every MMO forum. HOWEVER, when SAB came around I got a little annoyed with how people reacted.
Josh Foreman was trying to control the flak he was barraged with about the game being too difficult, how he’s a heartless money-grabber and whatnot. I played SAB w1 and w2 the other day for the first time, and I have to admit, it was challenging, it was difficult, but not NEARLY to the extent that everyone was exaggerating it to. W1 was easier than w2, sure. But not by as huge a margin as the forums seemed to depict.
Josh, you poured your heart and soul into working on SAB, and I enjoyed it thoroughly. I loved all the references to my favourite old school games, I loved the humour of the shopkeepers, I even laughed in Tribulation Mode sometimes (Possibly out of manic insanity at that point). I do believe that you were horrendously treated by the overall forum community, and for that I am sorry.
On behalf of all those who were busy playing and enjoying your creation in-game instead of shouting their displeasure and non-constructive criticism at you, I applaud you and your passion towards this game. I appreciate all the hours you put into the game and every jumping puzzle I do I compare to SAB and Clocktower. As a jumping puzzle addict I LOVED all the little additions in SAB, the water geysers, the logs, crocs and rapids I repeatedly died in, the flower boosters, even the bosses. For those who don’t enjoy jumping puzzles, the infantile mode was very much enjoyable (My fiancé thanks you dearly for that), and for those who needed more of a challenge Tribulation Mode was something that got them to concentrate for once
I believe that you thought of every type of player when you were working those late hours on this, and I truly believe you were crushed hearing all that negative feedback on the forums. I’d just like to let you know that those are not the ONLY opinions on SAB and that many many many people enjoyed the hell out of this living story release. Thank you for enriching this game with your passion and dedication Josh, don’t let all of this nonsense stop you or your passion from doing great things in this game or in real life

Edited: Thank you, so much.

in Guild Wars 2 Discussion

Posted by: Saviourslave.6715

Saviourslave.6715

I started playing Guild Wars 2 back when the game first launched, when achievement points were worthless and 100 gems were worth 50 silver. I played through the first few patches, I grinded my face against the mad kings clocktower until I could do all the jumps with ease and no tears, I entered a few guilds, I had a few laughs, I had so so much fun with this new, beautiful and bright game
Southsun cove came along. The area was massive and beautiful, full of little nooks and crannies to explore and be amazed by, new jumping puzzles that would infuriate me to no end, incredibly monstrous enemies, veterans that I couldn’t solo! Southsun Cove was a hint at where this game could go in the future. Then the karka event happened, I wasted 6 hours through lag, disconnect, disconnect, lag, crash, overflow, overflow and yet another disconnect WHILE in an overflow followed by a crash. I complained on the forums expecting to never get any compensation at all.
BUT THEY LISTENED. I got a Karka chest in the mail and got an exotic backpiece, they said they would remember their mistakes from that event and believe it or not they DID address those sort of issues about one time events Afterwards I was still slightly annoyed by the whole thing and got more immersed in real life, other games, etc. Then I tried playing SWTOR. The game that said FREE FREE FREE but ingame told you otherwise. You weren’t allowed to trade, you had to compete for loot with your friends, hell you couldn’t even create your first character without seeing how many races are locked to you =/ I kept remembering how GW2 didn’t extort money out of you or wave a red flag cause you don’t subscribe, how they said they would like to do a living world initiative, free huge patches every month, something MMO players usually dream about.