Showing Posts Upvoted By Vyko.6953:

Skin chooser

in Suggestions

Posted by: prenavo.3926

prenavo.3926

I think a great thing to add to the game would be a skin chooser. Instead of letting all of your cool weapons skins sit in the bank, why not apply them all to the item.

An example. Lets say you use a greatsword all of the time as your favorite weapon. You already have what you think is the coolest greatsword skin applied to it, but low and behold, There just so happens to be one that just got released that is even better than the one you have….but you worked so so hard for your current skin, you just don’t want to part with it and going out and farming for another greatsword or buying one off the TP doesn’t really float your boat cause your still stuck with another used up inventory slot. Enter, my idea. Instead of being able to apply just one skin to an item, be able to apply all of that type of items skins onto said weapon. Then, have a drop down menu attached to the weapons and armor that allows you to pick and choose from a list of skins you have linked to that particular item.
Over time, people will start running out of bank space even if they have it maxed, I think this would take off a lot of that pressure.

Downgrade Ascended Weapons in WvW.

in Suggestions

Posted by: Kelnis.1829

Kelnis.1829

Conversely, normalize all gear to exotic level within WvW.

However, that said, I do not approve of this idea. Ascended items adds a very, very small amount of vertical progression. Without vertical progression of some sort, you will start bleeding players who yearn for tangible rewards. Ascended weapons (and armor) should be the last tier of gear they introduced. While the possibility for new tiers exist, they seem sincere in regards to keeping ascended the end-game item status.

Save Blue Meteorlogicus! Do not want Purple

in Guild Wars 2 Discussion

Posted by: RainbowSyrup.4130

RainbowSyrup.4130

calm down people, it might change depending on time of the day or something like that. We dont know yet.

’’I’m sad hanar can’t wear sweaters’’
-Grunt

Rata Sum and the Grove lacking unique music

in Audio

Posted by: EmblemLord.9342

EmblemLord.9342

I’m glad someone agrees . The best part is that these tracks already exist and only need to be hooked up to play in those respective cities. No need to compose new music or anything like that.

New WXP booster is a(nother) slap in the face

in WvW

Posted by: Khisanth.2948

Khisanth.2948

It is a mini booster so the duration makes sense. Being bound to the first character you log into for the day doesn’t.

1v1 2v2 Deathmatch Arena

in PvP

Posted by: infantrydiv.1620

infantrydiv.1620

Oh, there is no question that almost everyone would enjoy new modes. But Anet appears to be totally against it currently.

Ranger//Necro

1v1 2v2 Deathmatch Arena

in PvP

Posted by: natsos.3692

natsos.3692

Adding pretty much anything to SPvP to create mode options would be great.

I think 1v1 and 2v2 would work because there are a lot of people who are fans okitten g of the hill servers(for some reason it filters to kitten) and I know my guild has created a few 1v1 2v2 events that made PvErs come and have fun.
Anything that can break the mold of conquest would really boost the SPvP part of the game and more people would have a reason to come and enjoy it.

Nothing special and spectacular is needed, just throw some small arenas with a little bit of terrain and let people have fun fighting others in a combination of 2 or solo. It is just great and we need it.

Natsos, Necromancer
Officer of Spartians GR[SPGR]
Gandara EU

1v1 2v2 Deathmatch Arena

in PvP

Posted by: Earlsimmons.7490

Earlsimmons.7490

a rankingsystem like in WoW for 2v2 Teams would be very nice….
U can Create your Team and start with a Teamranking 0…..
+10points for win -10points for loss….

easy to made

1v1 2v2 Deathmatch Arena

in PvP

Posted by: ronpierce.2760

ronpierce.2760

Copied from what I posted in another thread with a similar topic:
What they need to do is lose hotjoin and make:
Ranked TPvP Require rank 15. 50 glory for a loss, 250 for a win.
Unranked TPvP (this is where you go if you’re a nublet) 0 glory for a loss, 150 for a win.
2v2 Arena
1v1 Arena (Because solo play should always be an option, and it’d be highly popular since every class has 1v1 builds.)

Outcome: The pvp crowd is more together, and there are more options/modes, not 3 copies of the same thing (hotjoin, solo q, team que)

High Warlord Sikari (80 Reaper) / Lord Siekron (80 DH)
Warlord Sikari (80 Scrapper)

1v1 2v2 Deathmatch Arena

in PvP

Posted by: Earlsimmons.7490

Earlsimmons.7490

Dear Anet,
pls take the Arena from Crab Toss Minigame ( http://www.youtube.com/watch?v=8pFjVonB0T4 ) and Add a simple Deathmatch System for 1 and 2 PlayerTeams.
How much work did u have to spend on that?
I think u Guys have a exra Team for sPVP?
What did they do? Drawing new Minimaps?

EDIT: Think on the Gamers who only play GW2 with 1 or 2 Friends… They dont want to create 5Man Teams!

(edited by Earlsimmons.7490)

Tequatl the Sunless is too easy

in Living World

Posted by: Cinnamon Goddess.3869

Cinnamon Goddess.3869

First I dont think we ever kill the dragons..they just decide to leave. I also very much agree that the encounters are disappointing after the initial encounter. There seems to be no strategy to fighting them and I can just set my character to auto attack and walk away. The Dragons should move and jump around not just where they are standing but in a huge area around the map. I should have to chase after them and be trampled by them…etc. The rewards on the dragons are also very disappointing and the only reason I have bothered to fight them is to see if I could get a precursor drop. After doing that 100+ times I dont even care anymore. GW2 drop rate is soo horrible that it ruins its own content! Arenanet needs to re-evaluate its concept of reward. I would be happier if I was guarenteed to get a precursor from a dragon, or any boss for that matter, even if I had a counter and had to kill that boss 100 times to get it. I NEED to know that I am making progress otherwise I feel as if I am wasting my time. Content like this ceases to be fun after doing it 10 or 20 times; Then I am just grinding!

Tequatl the Sunless is too easy

in Living World

Posted by: RemovedQuasar.6108

RemovedQuasar.6108

In my opinion, Tequatl the Sunless is too easy to kill for be a champion of Zaithan, people just go below him and start attack unless the dragon die, it’s boring and too easy.

It would be a good idea to make the fight similar to that of versus the Claw of Jormag with environmental weapons; players should weaken Tequatl with Asura Towers and Hylek guns before attack him with normal skills (in a similar way with the Claw and the Pact weapons). This would make the fight more competive and amazing (imho of course).

ps: sorry for my bad grammar.

Tequatl the Sunless is too easy

in Living World

Posted by: Pure Heart.1456

Pure Heart.1456

Yes, it’s too easy—as are all of the dragon battles.
The bigger problem is that the encounters themselves are lackluster—after the inital entry of the dragons, which are quite amazingly cool actually.

Did all the elder dragons die with Zhaiten?

in Living World

Posted by: Bovinity.8610

Bovinity.8610

From everything that people have said about them, it doesn’t seem like the Elder Dragons are exactly military-minded. They’re like bad weather, just sort of a natural thing that goes about destroying as it moves.

Who knows what the other dragons are up to.

Any sufficiently advanced skill is indistinguishable from luck.

Did all the elder dragons die with Zhaiten?

in Living World

Posted by: Laryakan.1684

Laryakan.1684

I think some of them are still sleeping.

For all I care they can stay in bed if the fights with zaithan was an indication.
Let them have human like avatars or something fun to fight. Imo dragons make very bad foes in a game.

What you said ? I bought that game for fighting JORMAG !!! And others too…

Did all the elder dragons die with Zhaiten?

in Living World

Posted by: Kebtiz.8370

Kebtiz.8370

Wait… So the Living World is actually distracting us from the initial threat and years worth of lore/content arena net has laying around?

I want more elder dragon content, that said, the Zhaitan fight was probably the most anticlimactic in my MMO history. The players didn’t beat him, the armada of gimmicky technology did.

Did all the elder dragons die with Zhaiten?

in Living World

Posted by: ensoriki.5789

ensoriki.5789

I remember something about them being a threat, but it seems they’ve pretty much disappeared as even a minor concern.
The world keeps moving….every two weeks but no dwagons, so they must be dead.

The great forum duppy.

Dragon related content

in Living World

Posted by: Kebtiz.8370

Kebtiz.8370

They have so much backlog of available lore that could be translated into this, instead, we have 2+ holiday events per month.

All the remaining dragons, the two we haven’t seen lieutenants of specifically, the nightmare court, the blood legion, titans that were never eradicated, vengeful ancient gods, Palawa Joko, the region north east of Vabbi that we never got to see in GW1, the portions of Cantha and Tyria beyond the barrier mountains. Sorry, but I don’t buy the ‘burning through content too fast’ arguement, they have so much available for use, and are there really only three continents, they have plenty of creative minds on staff, let them be used.

Rata Sum and the Grove lacking unique music

in Audio

Posted by: EmblemLord.9342

EmblemLord.9342

I should also mention that the Grove seems to have the same issues. It doesn’t seem to have its own unique theme and plays only a bunch of unrelated tracks that don’t really match the setting of the city.

For reference, this was labelled as the Grove’s theme but never actually plays in the city. Imagine how much a track like this would add to the feeling of walking around the city. As with Rata Sum, please consider adding unique music tracks to these capital cities.

Rata Sum and the Grove lacking unique music

in Audio

Posted by: EmblemLord.9342

EmblemLord.9342

Does anybody else find the musical atmosphere in Rata Sum to be a bit lacking? It only seems to play generic music tracks that you hear in several other zones and doesn’t really have its own unique theme song (like you hear when you first enter Divinity’s Reach or Hoelbrak).

I’d always thought “Snaff’s Workshop” would be a perfect fit as Rata Sum’s main track, and it is a shame this brilliant piece isn’t being utilized. I’ve even seen this track labelled as Rata Sum’s theme previously, and I was disappointed to find out it didn’t play at all when I first visited the city.

Dragon related content

in Living World

Posted by: Meglobob.8620

Meglobob.8620

Dragons?

GW2 has dragons?

I don’t believe you…such a terrible lie.

GW2: Moving from fantasy to science fiction?

in Living World

Posted by: Greyfur.1082

Greyfur.1082

GW2: Moving from fantasy to science fiction?

in Living World

Posted by: MokahTGS.7850

MokahTGS.7850

I would really love it if people would stop trying to cram GW2 into their idea of what fantasy or sci-fi is and just let them tell a story and enjoy the ride.

IMO, GW2 is refreshing and does a great job of mixing both traditional fantasy with steampunk culture. It’s unique and fun and finally something new after years of the same ol’ thing.

GW2: Moving from fantasy to science fiction?

in Living World

Posted by: Gibson.4036

Gibson.4036

I think we’re still pretty firmly in fantasy territory here. No real attempt at consistency or scientific foundation is being made for the technology in this game.

Yes, it isn’t your straight forward Tolkien-derivative fantasy, but after decades of reading that I enjoy the mixing of other elements into what seems to be a loosely European Renaissance culture. Trends in fantasy in general over the last decade or so seem to point to the same being true of writers and the general fantasy audience.

Read through some of the World Fantasy Award novels of recent years, for example, and you’ll run into a lot of industrial revolution type fantasy. China Mieville comes to mind as an author who’s work has repeatedly appeared on awards lists with his dark, industrial, magical novels.

If I look at the things that are most intriguing to me in GW2, they aren’t the high fantasy elements. I find the elder dragons kinda dull, the human gods uninspiring. I do enjoy the Asuran unreliable, weird-science, the Zephyrites air ship, and have been getting a kick out of Aetherblade ships around the world.

I find villains with ambitions more compelling than the high fantasy typical dark-horde made up of dragon minions.

I do enjoy the Sylvari, with their roots in Arthurian and Faery lore, with an unusual twist of the Mother Tree and the Dream.

I don't like Living world

in Living World

Posted by: Impact.6213

Impact.6213

yeah I’m not to impressed. They hype up a lot of things then, nothing happens. I was really disappointed that the hot air balloons didn’t actually take you a vista ride, its really a shame they cut corners on cool stuff and put more emphasis on running around in a huge mob or grind out for a mini. However I must say I was a fan of the gauntlet.

I dont understand why people voted for Kiel

in Living World

Posted by: An Oak Knob.1275

An Oak Knob.1275

Kiels rewards were kinda crap compared to evons.
If Evon would’ve won we would have seen something more / new about ABADDON.

Seriously evons rewards were a lot better than Kiels. And who cares about the Lion archs meaningless shallow politics.

It’s all about the rewards in my opinion.

I believe people who voted for Kiel hadn’t even read the website update of what the rewards would be, Evons rewards were better I mean comeone, it’s Abaddon stuff!

Labyrinthine cliffs composer

in Audio

Posted by: Kain Francois.4328

Kain Francois.4328

May or may not be offtopic, but I actually really like the styles of the new composers more than Jeremy Soule.

That isn’t to criticize Mr. Soule, but Stan LePard made the SOUTHSUN COVE theme! Respect!++++

Labyrinthine cliffs composer

in Audio

Posted by: Yocchan.8902

Yocchan.8902

I managed to find the names on Arenanet’s soundcloud. It seems like there are three people mainly composing atm: Leif Chappelle, Maclaine Diemer and Stan LePard. Labyrinthine Cliffs and Sanctum Sprint are by Leif Chappelle, and the Dragon Bash March is by Maclaine Diemer. Hope this helps! I’m also sad that Jeremy Soule won’t write more music for GW2, but at the same time I find it fun getting to know the style of these new composers (especially since the music has been great!).

Finish Meteorlogicus! (Suggestions)

in Suggestions

Posted by: Hamartia.3421

Hamartia.3421

Meteorlogicus Suggestions:

General ideas:

-Increased chance of environmental weather effects.

-Floating “star” particles added to various moves. Similar to the blue dots that several Guardian moves spew out.

-Can apply different effects for Swiftness than default, such as some floating stars/clouds in a trail behind someone with swiftness. This works for all classes.

-Cloud footprints gets thrown around a lot. I’m not a fan.

Main Effect:

-A Ray of Light, as if from the heavens, can replace spell effects for several of the scepter wielding classes. This could be similar to the effect that appears above the carrier in the new Crab guild challenge. A more transparent and blue one, with visible stars, would suit this legendary better.

Elementalist

-Dragon’s Tooth replaced with Ray of Light. Perhaps a piece of Moon Rock descends downwards from within it… or the ray of light charges up and then explodes.

Other ideas:
-Change all fire to a blue-white/sunlight colored… with some floating star particles. Maybe a bit too much.

-Change Earth 2 to coat the wearer in pieces of whiteish moon rock rather than normal rock.

-Water 3 no longer becomes a Trident—the scepter glows brightly instead.

-Earth 3 changes color to be whiter/with stars.

Guardian:

-Scepter 2 becomes a Ray of Light beaming down from the heavens—like the effect that appears above the carrier in the new Crab guild challenge.

-Scepter 3 could bind the enemy with Stars/clouds instead.

Mesmer
-I am unfamiliar with Mesmer moves. Sorry.

Necromancer:

-Effects aren’t really going to suit the class, but nor does this legendary.

“Grasping Dead”—uses Ray of Light like Guardian 2 move. Instead of hands of the dead, could be blue-ish spirits reaching up from the underworld.

-1 move does a flash of stars instead of a flash of blood.

(edited by Hamartia.3421)

Duel 1vs1

in Suggestions

Posted by: Phoenix.9805

Phoenix.9805

The game need a “Duel” option, so we can challenge our friends in our own world, Just add a “Duel” option, so we can accept or decline a fight with anyone in the world, just for fun.