Showing Posts Upvoted By kta.6502:

Anet did it to us again!

in Battle for Lion’s Arch - Aftermath

Posted by: Killface.1896

Killface.1896

Farmers are at least saving the dolys and the children I more upset about those AFKers that getting same loot as the savers :O

Is Evon plotting an uprising?

in Living World

Posted by: PattyCakeChamp.5268

PattyCakeChamp.5268

You’ve got the idea, but the wrong plot. Evon is a coward and a fool and wouldn’t be able to pull it off. That waste of space Kiel? Hah, she’s almost as incompetent. No no no, our real concern is the Consortium…. All this time they’ve been waiting and setting the scene for a corporate takeover of LA and the BLTC. That device Scarlett looked into? Omadd has been working for the consortium, and they needed a puppet to advance their plans. He made a device which would melt the mind and brainwash the victim. Then they set “Scarlett” loose and let her do the dirty work for them. Its all culminated with her letting loose the breach maker. With LA drained (and a lot of new space for housing projects I might add), the Consortium are ready to step back into the spotlight, and “save our sorry butts” from Scarlett. After which, they will dispose of their pawn, and we will hail our new overlords, displacing the captains council and reigning in a new era of the consortium trading co.

Toxic community or just my server?

in Guild Wars 2 Discussion

Posted by: Irphilivey.2851

Irphilivey.2851

Probably time for a server switch – really disappointing, the server used to have such a good community – very helpful and people took the time out to help people not as good, especially in dungeons instead of instantly flaming. Made a great change from other mmo’s.

Nice to hear everyone else seems to have a half decent community on their server – can’t really go wrong changing it seems

What Scarlett Dreamed

in Living World

Posted by: Nate Anabe.6091

Nate Anabe.6091

She looked into the abyss and saw

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Never interrupt your enemy when he is making a mistake."
—Napoleon Bonaparte

Fiction: A Sylvari's Musings on Death

in Community Creations

Posted by: katubug.6378

katubug.6378

I know he’s not the most popular character, but I’ve always liked Trahearne (mind you, my main is a sylvari, so me and him go WAY back). Beyond that, I find him a really fascinating character in his melancholy, and after completing some personal story, I was compelled to write a bit, from his point of view.

I actually wrote this quite some time ago, and it’s just been sitting on my hard drive. I thought it would be a shame if no one ever saw it, so I’m posting it here. I hope it gets some appreciation.

Trahearne was old, so old. Perhaps not by the standards of most of the races of Tyria, but he was the oldest of any sylvari, and he had learned wisdom beyond his years. The Firstborn of the Sylvari all handled their burdens differently. Caithe had become secluded and withdrawn, shielding herself even in the Dream. Kahedins drowned his problems by helping others, especially the newest and most naïve saplings. And Riannoc, poor Riannoc, was the first sylvari to taste death, and it shook them all to their core. As for Trahearne, it all made him very tired.

He told himself that his research on Orr was helping him with his Wyld Hunt, but in truth he felt utterly useless, powerless to return the land to its former glory. News of Riannoc’s death, however, had lit a fire within him. Though he never supposed himself or his race to be immortal, he nevertheless had never given death much though. After Riannoc’s disappearance, he thought of little else. He began to learn the arts of necromancy, perhaps out of a desire to reach out to his lost brother, or perhaps out of his intense desire to have control in a situation that was ultimately never going to be his decision. Trahearne feared death, but greater than his fear was his fascination. Before sylvari were born, they existed in the dream, but not so after death. The humans and the norn and the charr and asura all had differing opinions on whether a person was greater than their body, and what might happen beyond the grave. Certainly humans and norn had spectral forms, but there was no record of any other Tyrian race continuing existence as a ghost. Except one. Oola, an asuran necromancer, left behind not only holographic recordings of herself, but had been recorded as being an actual ectoplasmic presence, which was intensely intriguing to Trahearne.

Lets see your engineers!

in Engineer

Posted by: Taku.6352

Taku.6352

Finally got around to leveling my engineer.

You’ll never guess who her mentor was.

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Rate the sylvari name above yours!

in Sylvari

Posted by: RedSpectrum.1975

RedSpectrum.1975

I like coming back here to read these interesting names sylvari unite!

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Lore and NPCs are not sacred dolyaks

in Guild Wars 2 Discussion

Posted by: Teofa Tsavo.9863

Teofa Tsavo.9863

A fine example of the problem with RP, is it full of roleplayers who take themselves far too seriously.

There is always a certain few who declare themselves the RP police. Then they wonder why RP numbers decline.

And as to the OP.. there are certain types of “lore”, historical and cultural.. that should never be retconned or ignored.

In GW the Searing happened. Shiro happened. Glint was benevolent. Varesh Ossa tried to bring Nightfall. Khibron happened. A few examples of things that should not be changed, rewritten, or ignored. There are many others.

You can impose a different viewpoint on history, as the Sons of Svanir have re Svanir and Jora. Someone could admire Varesh Ossa. I still can’t stand Charr, regardless of the evolution of Tyria. But none of that changes the base lore.

Ley lines. The perfect solution to deadlines and writers block. Now in an easy open Can.

(edited by Teofa Tsavo.9863)

Miasma is Saving people

in Battle for Lion’s Arch - Aftermath

Posted by: Betrayedchalice.5198

Betrayedchalice.5198

I think scarlets motives are vaguely noble. We have no idea what they are exactly.

She is doing something to help people, but in all the wrong ways.

Never Enough [TYME] – Ehmry Bay
Elementalist – Philip Podscale, Mesmer – Jessica Starkwind, Call me Shawn

Lore and NPCs are not sacred dolyaks

in Guild Wars 2 Discussion

Posted by: Yimiko.8524

Yimiko.8524

I don’t think the lore has as much impact on bringing in new players as the gameplay, and the whole RP scene is entirely in the hands of the RPers. Head to the queensdale hunter’s lodge in TC and you’ll see just how little Anet gets involved in that. I will say this, however…If you are a roleplayer, and your character is involved in all sorts of wacky events in the game, and you just dismiss those as not being a part of your story…you’re kind of a crappy roleplayer.

Either way, there is a way to please both parties. You can create instanced “versions” of areas, using that overflow system, where say everyone that hasn’t completed the story is forced into the zombie nightmare Orr maps, while people that have can go into a less cluttered, hellish Orr reflecting the supposedly healing land and dwindling corruption. You could even allow post story characters to choose to go into Zhaitan’s Orr to help out other players or mess around with whatever content might be exclusive to that version.

But if that system is completely beyond Anet’s capabilities, then yes, let’s just start blowing more things up. If a game never changes, it becomes boring and stale. If RPers can’t adapt, then their stories are boring and stale too. They’ll interest and retain more players with exciting changes to the game than they will with a completely stable world, which is what just about every other MMO already offers and why a lot of us aren’t still playing them.

Official state of skill lag and server optimizations

in Guild Wars 2 Discussion

Posted by: Majic.4801

Majic.4801

I’m sorry I don’t have anything more concrete or helpful to say, but I really, really love it when you keep us in the loop like this.

Thanks for letting those of us who’ve been seeing this, checking our ping times, monitoring our client performance and occasionally shedding some hair that we’re not crazy (well, okay, not because of this, at least).

Fair winds and following seas, dear friend.

“Not the same, real and true. True you feel inside.
Always follow what is true.” — Sentry-skritt Bordekka

Impending Character Death

in Living World

Posted by: AcidicVision.5498

AcidicVision.5498

Perhaps “nothing is sacred” applied to characters more than places. And how would it change the face of Tyria if all of the sudden players knew that key, likable, NPC characters weren’t fixed parts of the world?

I think that Anet has been making Kasmeer and Taimi way too likable as of late. And they are also trying to draw on player sympathies with different personal tragedies for each character.

You see this in movies all the time. Support characters that have overcome something out of the ordinary and who go out of their way to be endearing with every appearance end up being spectacularly killed in order to stoke that emotional investment the audience has. Then each new character that comes along has that added mystique. We know now they can die, so all the moments of suspense are just a little more suspenseful. Out of the three new characters, which one will make it to the end?

So I fully expect either Kasmeer or Taimi to be Scarlet’s final victim at the end of the finale. Maybe it will even be player choice. Similar to the the election. Players have a week to choose the left path or the right, the choice determines who we save and who is left for dead. How will Majory or Braham react towards players in the future based on that decision?

That last bit might be a little darker than Anet is willing to go. It will probably be some heroic sacrifice that leaves their companion devastated.

Either way, someone is going to die.

The Kismet
Dragonbrand

Should it continue?

in Living World

Posted by: Shockwave.1230

Shockwave.1230

ANet just needs to refine the Living Story. They should work towards creating exclusive portions of Living Story releases with enough value to draw people in every two weeks, while opening up repeatable ways to experience the story portions of these temporary content releases shortly after the content goes away.

That’s the strategy, it just needs to be executed.

Sylvari Elementalist – Mystree Duskbloom (Lv 80)
Norn Guardian – Aurora Lustyr (Lv 80)
Mia A Shadows Glow – Human Thief (Lv 80)

My request for achievements

in Guild Wars 2 Discussion

Posted by: Hellmasker.1649

Hellmasker.1649

Yes Nar, I am, one and the same.

Mark, I’ve tried repeatedly on the forums to get a reply and have even chatted with Izzy directly a couple times about the dailies and how completionist players like myself feel like it’s too much. To date, none of the CDI’s have really fit that category well enough for me to want to post there. Lots of us have even come up with really viable, helpful, and fair solutions to it. I guess I would just like to know how the AP team feels about it and hopefully get some insight on how much longer I “have to” slave away every day. Thank you for the reply though.

REJOICE! Dwayna hath had her mercy on us; her battered and beaten, tired and taxed.
For we have held fast our ground and our loyalty to Tyria each and every day…
And it is time the Six show their blessings. Freedom for ALL doers of great and wondrous things!

What GW2 feels like.

in Guild Wars 2 Discussion

Posted by: Black Dragon.3784

Black Dragon.3784

Really guys.. It’s a pay to play not pay monthly and you expect so much? Anyways I get where many are coming from, I just think you all need to take a break and come back in a year until the story develops more… I like the living story but I do think it’s about time to continue with personal story and thanks Anet for not taxing us to play your wonderful game

What GW2 feels like.

in Guild Wars 2 Discussion

Posted by: Ronah.2869

Ronah.2869

I think the problem for many who don’t like GW2 is they paid money for an MMO, and recieved a gem-store driven theme park.

For 50 bucks they received so much content as in 10-15 single player games

What GW2 feels like.

in Guild Wars 2 Discussion

Posted by: Neural.1824

Neural.1824

I think the problem for many who don’t like GW2 is they paid money for an MMO, and recieved a gem-store driven theme park.

Where are my gem sales? I want gem sales! Nerf EVERYTHING!

What GW2 feels like.

in Guild Wars 2 Discussion

Posted by: Cactus.2710

Cactus.2710

ESO and DAOC will take many RvR and ESO lore loving players.

WildStar will take the players thirsting for challenging raid content and PvP.

Some of these players will come crawling back to Guild Wars 2 when they’re bored of those new games. Guild Wars 2 will probably have the features it’s been lacking by then, maybe. Guild Wars 2 is B2P. This is it’s advantage.

Many Guild Wars 1 vet’s played it alongside another MMO, or went back and forth. It was always the games pull. The same is already true for it’s successor.

Not saying I don’t think ArenaNet should pull their heads out of their ………. though. Wouldn’t mind actually seeing something of substance added to WvW in the next 37 years.

I played Rift for 18 months and greatly enjoyed many aspects of that game, but was totally disenchanted with the stupid waste of potential that was Conquest … the game’s version of WvW. Many of us looked forward to the large scale PvP that GW2 was promising for WvW, and the Rift forums were packed with predictions that we’d “all come crawling back”. Guess what … we didn’t. The same thing is likely to happen here with GW2 now that ANet has demonstrated so conclusively that they have neither the interest nor the insight to address the many shortfalls of GW2, particularly WvW. Disenchanted players will choose an upcoming alternative, and unless it sucks as badly as SWTOR they aren’t likely to abandon their new game until something better yet comes along. Second chances are a rare thing in this market.

Ironically enough, GW2 had the potential to keep me here forever, but somehow ANet couldn’t see the same potential that the rest of us did. If you step back and look at what ANet has done to the game … short-sheeting PvE with LS, crippling sPvP with brain dead maps and game play, and actually screwing WvW up worse than it was at launch (how does any game designer manage to do that?) … it’s like ANet gave up on the game before we did. Truly sad.

D/D Thief who prefers mobility to stealth … so yeah, I die a lot
Stormbluff Isle [AoD]

Scarlet getting better :)

in Living World

Posted by: Elbegast.6970

Elbegast.6970

I’m glad there are more story bits and I do think they are desperately trying to go in the right direction but nothing can salvage this whole Scarlet Briar LS fiasco. I just hope the devs and the writers learned some hard lessons this past year and don’t repeat the same mistakes in the next major living story arc.

I’m not immersed and I’m not amused. I’m….numb. That’s all I can think of to describe the feeling. I’m numb to the Living Story and I am disappointed with ArenaNet because of it.

(edited by Elbegast.6970)

Original-A List of Suggestions

in Guild Wars 2 Discussion

Posted by: Original.9170

Original.9170

Hello, I’m relatively new to posting on forums. I would like to give my list of suggestions/ideas that I think would greatly improve this already fantastic game.

Resource Diversity
Purpose-Increase the value of different types of resources at lower tiers
Idea-Instead of “starter” nodes being identical and serve the same function in terms of crafting, I believe there should be a horizontal implementation in resources. So Kryta would have Krytan-type resources that give certain bonuses in crafting while Ascalon has Ascalon-type resource that gives different bonuses. Not only would this serve a reasonable lore balance, but also a zone balance. If players which to craft a certain variation of armor they would have to gather that zone-specific resource. I believe this would improve crafting and resource gathering in general.

PVE supply
Purpose-Increase realism aspect in pve
Idea-Just like wvw, pve would have resource gathering camps that can be attacked but also spawn caravans that move valuable resources and supply to cities and forts to support their defense and feed their soldiers. This could give more of a purpose for caravan events.

Valuable NPCs
Purpose-npcs are usually no help in combat
Idea-Though I agree npcs shouldn’t be kill stealing, I often find them useless and unhelpful. What’s happening with them? If they’re well-fed they should fight better. Are they new to the army? Then they should have worse skills. Even adding a utility aspect to them-not doing direct damage but assisting you in battle via environment weapons or by giving other bonuses. I should missss them if they die.

Improved story
Purpose-make real feeling and connection with and between characters
Idea-I cannot even begin to list all of the names of all the pointless named characters who died in the personal story. If a character isn’t developed enough and this character dies-I really don’t care. It doesn’t matter to me because they seem two-dimensional and I haven’t really understood their aspirations or back story. Also by improving realism in many areas such as “dirty grimy slums”, “lavish rich parties”, “norn society-government”, “Asuran college dynamics”. Overall, a sense of realism and sense of change in each zone.

Underflow
Purpose-prevent empty zones
Idea-Not my idea. Some group events don’t have the group available. Just to be able to merge a low population zone with another world’s zone would greatly improve happiness of players within each zone.

Thanks for reading! Please comment and review.

What GW2 feels like.

in Guild Wars 2 Discussion

Posted by: Maverick Holix.1382

Maverick Holix.1382

I’m ready for Gw3 release

twitch.tv/maverick_holix

Levels - why do we have them?

in Guild Wars 2 Discussion

Posted by: Kartel.2561

Kartel.2561

I would very much appreciate an official response from ArenaNet on this. If there already is one I’ve missed, feel free to link it.

One thing I appreciated about GW1 was that it had only 20 levels, and you got it so fast and effortlessly it was barely even worth thinking about. It seems to me the next step beyond that would be to just abolish levels all together. I had figured GW2 would be similar and have 20 levels (though I hoped for none). I was disappointed when it turned out to have 80. That seems to be a clear attempt at appealing to the wow-clone crowd (who can never “really” be satisfied anyway).

One of the many things that excite me about EQNext is that it isn’t supposed to have levels. It’s much more horizontal than GW2 turned out to be. Despite the disappointment about increased level grinding, I just figured “well, whatever, let’s move on” and just went with it. Then ascended armor made the game even more vertical, to my dismay. Again I suppose for the same reason ..trying to appeal to people for whom no amount of treadmill is ever enough.

I still actively play this game and have spent well over $200 on it. But I wonder how much more money I should sink in. I saw some quote recently (not sure where from) indicating the possibility of tiers of gear “beyond ascended” (and making sure Legendaries are always whatever the BiS is). If that happens, my decade long love for Anet would be over. Anyway, I might be getting off on a tangent / rant at this point.

But back to levels ..why do we need them at all? In fact, wouldn’t it be easier to balance the game with one consistent level of power across the board? You don’t need new levels for new CONTENT, as GW1 make so clear. I wish we could travel all across Tyria from the beginning without being underleveled and 1-shotted (though more advanced areas would be balanced with the expectation of having more skills / traits).

But we already have level scaling, which the WoW people complain about because it gives the appearance of being horizontal, or not “getting ever more powerful so I can 1-shot everything”. Level scaling is nice and all, but if we’re going to do that, why not just cut out the middle man and not have the levels to begin with? Why force me to grind out 80 levels on all my characters? It seems rather pointless and annoying.

Assuming it’s true that Anet does NOT intent to go after the endless treadmill WoW crowd, what was the purpose of making this game so vertical? It greatly irritates long time loyal fans like me, while never really being enough for the people it seems aimed toward. You can’t please everyone Anet, and I know you know that. So why not “know your audience” and just continue being awesome like before?

Guild: Everlasting Sacred Path [ESP]
Server: Tarnished Coast

So much Ranger Hate.... Just sad....

in Guild Wars 2 Discussion

Posted by: Chokolata.1870

Chokolata.1870

a well played ranger is godmode, sadly most people just dont care enough to play properly and play as they want.

Evon, Ellen and the Dead End

in Living World

Posted by: Aveneo.2068

Aveneo.2068

I think Lord Faren became a vegetarian so he can imagine eating Scarlet instead of the other way around.

Valiant Aislinn – Aveneo Lightbringer – Shalene Amuriel – Dread Cathulu
Fojja – Vyxxi – Nymmra – Mymmra – Champion of Dwayna .. and more

Highly Over Powered Explorers [HOPE] – Desolation EU

Taimi's Golem's kittenpit

in Living World

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

Gundam Wars 2… great…

Paging Heero Yuy, paging Heero Yuy. Your replacement for Logan Thackeray has been approved.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

So much Ranger Hate.... Just sad....

in Guild Wars 2 Discussion

Posted by: Tobias Trueflight.8350

Tobias Trueflight.8350

I main ranger and have personally seen a platform fail because of a ranger. 3 People downed, 1 trying to melee behind, bearbow longbowing the face at 0 range.

Was the warden you have to rear attack, just sayin.

I’ve personally see it fail because a warrior couldn’t/wouldn’t stop trying to res the one dead person as they were getting hammered by stuff and not actively attacking. Double fault – one for not waypointing on death, one for not being smart and letting themselves get nailed until death trying to res.

Seeking assistants for the Asuran Catapult Project. Applicants will be tested for aerodynamics.

So much Ranger Hate.... Just sad....

in Guild Wars 2 Discussion

Posted by: Sinikka.2794

Sinikka.2794

A waste of wall of text.

Rangers with pets are bad for lane 2’s boss, there is no exception. Elementalists with an elemental also bad for this lane; but still elementalists > rangers ^^

I have never, ever gone down in Lane 2 as a Ranger. Or had a platform fail because of me. Rangers just need to learn to recall their pets when the pet has aggro. It’s not bad at all. And Healing Spring and Spirit of Nature are helpful too. Healing Spring can also be used by adjacent platforms for healing, if cast on the edge.