No more than everyone standing around in city in their underwear, which has been an option since the beginning.
Yeah but no one does that. If you pay 800 gems, you want to show that off, like happened with all the previous pieces of cash shop skins, especially if it’s a skimpy bikini, which would probably become the most popular of them all (also you don’t have to manually remove 6 pieces of armor every time).
That wasn’t very good argument.Nothing is stopping anybody from equipping nothing for their town clothes. Instant underwear swap if you chose to do so.
But anyways who cares if people run around in a bikini while out of combat. This game needs to lighten up.
I run around in my underwear half the time anyway, lol. May as well make them nicer to look at I say. The town clothes are rather drab and the selection pretty limited at the moment.
Commander to [SLVR], Housepet to [GH]
But what to do with the Charr…
full-body wax?
lmao
oh gods, im going to have nightmares now….of naked charr in human style speedos or something equally disturbing
There’s always money in the Charr banana hammock.
peasants had no bread and who responded: “Let them eat brioche.”
Seeing the Faren hate shows me that Anet did a brilliant job, as did his voice actor.
He is supposed to be a really darned annoying idiot who thinks money can buy everything and who tries to steal credit for everyone else’s deeds.
I say he is just perfect as he is.
(or, I should say, we’ll spend more time with her but see less of her, as she won’t always be wearing her beach gear).
No. She should continue to wear the bikini regardless of the situation or locale, and none of the NPCs should even make any mention of it, treating it as perfectly normal.
A shame fun things could not simply be fun.
i like to lol at people who complain about someone doning something they would never even fathom being in their skill set, or even attempting.
im just waiting to play your mmo’s.
Person 1: Hey! This apple is all squishy and yucky! Why, it’s rotten to the core!
Person 2: You’re neither an apple farmer nor an agent of the Order of Whispers ! You don’t know anything about apples!
Person 3: One need not possess a Master’s degree in Classical Dance to understand that ballerinas do not generally wear combat boots while performing Swan Lake.
Regardless of any erroneous esthetic elements, I hope that Southsun retains the majority of its newly-bestowed entertainment enhancements once the living story moves on to the next chapter.
Did you also create topics like “halloween jp ISNT fun” or the successful follow up “wintersday jp ISNT fun”
I mean to criticizing something is cool and stuff but what you are doing right now is only saying that is bad.
Currently playing Heart of Thorns.
He’s probably pretending not to know you so that you don’t overshadow him in-front of Kasmeer. He’s pretty desperately trying to tap that, after-all.
While I do believe limited time content adds a bit of interesting world feel to it (especially when it’s as easy as this was, and as.. okay well it wasn’t that much fun except for the mini-dungeon but whatever), I can understand those who didn’t pay attention up until the last minute. I do have a proposal though:
Anet could offer some book for 800 gems that ‘recalls’ the events of Flame & Frost. Of course, it’ll have to make your own instanced zone of Diessa Plateau and Wayfarer Foothills, but it’d be a solution that satisfied both parties. But they’d have to restrict the obviously limited-time rewards from the MF dungeon, else it’d make it not-so-limited.
@Equinox shutters at the thought of studying for 12 days for Law School Exams, i gotta say, that blows, but as you kinda said, you did get on for 4 hours for it (granted i would’ve bailed after an hour and a half if that group was that bad, instance only takes like 40min tops so far).
I’m just really upset that my 4 hours got me nowhere. The dungeon was either extremely tough, or my party was extremely poor. Now, as a result, I’m going to be rather bitter about this for the rest of my GW2 experience. I’m not going to stop playing or ragequit, but I’m a completionist, and now I will never have the opportunity to complete this chapter of the game, so it really hurts that I got punished for being responsible and focusing on my exams first. I sincerely hope that they make this available through some other means, because otherwise they are throwing away resources. Literally. If they don’t make this content available after the conclusion of this chapter of the living story, they will have spent a lot of time and energy working on something that will have absolutely NO use from this point forward.
I sincerely hope that Arenanet considers the objections I and others are raising about the way the living story is implemented, because this stuff is too good to be wasted. I really did enjoy the first three parts of Flame and Frost. It was good, quality, challenging material. I don’t want it to be lost in the annals of history and never see the light of day again. Newer players who never had a chance to see where the living story began will forever be behind the rest of us who did, and I just don’t see that as fair. I hope they announce a reasonable solution to this predicament, and soon, so that people who literally had no time to play this content or only began playing GW2 after it was released will be able to access an important part of the history of GW2 as a living game. If not, then why bother playing content that can’t be savored over time? Why create so much good content that doesn’t do anything for those who weren’t there to experience it? It just makes no sense to literally throw away time and money, particularly when Arenanet wants to keep attracting new customers with an ever-expanding, permanent world.
At any rate, the whole issue still saddens me, and I hope that other people feel this way too and aren’t just haughty or contemptuous becausey the had the good fortune to get all the achievements where some of us didn’t or couldn’t.
It is a valiud argument and one I hope they take on board. The big drawback of this experiement – and experiment is what they have called it themselves, will be that a living story will shut out players. Whether future or current busy players.
In their defence, they did make it clear it wouldn’t be permanent and I also know that is likely no consolation to players. But, it is somethign we knew was going to happen from the communications on the login page/forums/web page – wherever they choose to talk about it.
They could rectify this using the Books system from GW1 – re-living old chapters as instances. They could even make a library room in the Priory HQ and this could be revisted for any LW content.
So go play another game. I don’t get this.
I play a game for a while, I get tired of it, I play another one. I don’t stop to post on forums that I don’t feel like playing anymore.
There’s plenty of good games out there. Go enjoy some of them. When new stuff comes out, you can always check back in.
Please excuse the OP for actually taking the time to ask and discuss ways the game can be improved. Yeah unlike you…
Anet’s best selling point is retention of lost players and to bring in the new.
There will never be a solid community, just like in GW1 – most players will find themselves taking a short ~ long break and come back again.Never is a long time. Tons of people stopped playing Prophecies and didn’t come back till Factions…some, like my sons, never went back, they discovered WoW in the interim.
No disrespect but people who discovered WoW and enjoyed it should stay there
Also, I did say most.
Actually I misread your post. That’s what I get for not putting my glasses on. Sorry about that.
But I don’t really agree that Guild Wars 1 didn’t have a community because it had an awesome one…and a solid one. There was a core community that stayed pretty much throughout the whole time. I was one of those….since I started playing anyway.
And I think over time, as content is added, Guild Wars 2 will have the same sort of core community. In fact, it’s probably already started.
So go play another game. I don’t get this.
I play a game for a while, I get tired of it, I play another one. I don’t stop to post on forums that I don’t feel like playing anymore.
There’s plenty of good games out there. Go enjoy some of them. When new stuff comes out, you can always check back in.
As someone who has been playing pen and paper RP since Advanced D&D, I find this topic hilarious.
OP- when I was a kid in the 80’s I was told I am a Satanist and was excluded from many many things because I was considered a weird nerd and probably dangerous- I would not even call that discrimination, just an unfortunate side effect of my hobby.
Oh and we never played with grids- so the only tools we had was literally our minds and a piece of paper/pen if we remembered to bring one.
What you want has not much to do with role playing and more to do with I want stuff
*Denying new areas until ‘PVP’ is perfected.
I loled really hard.
The only valid complaint imho would have been the Super Adventure Box, since it breaks the immersion like a pink Charr singing Justin Bieber songs in the temple of Grenth.
[echo]
I do not speak in the name of my guild
Something just occurred to me that I hadn’t really thought about before. This whole “invested in my character” thing; what’s that about? I mean, I get wanting them to look cool or have a cool title or something, but I wonder if that phrase might be mis-applied? Maybe it would be more accurate to say “I want to be invested in the game”?
My first major MMO was Star Wars Galaxies, and I was there for about 5 years. My next one was WoW, and I was there for maybe 2. Now GW2.
In SWG, I was majorly invested in the game. You only got one character per account (which made sense considering the depth and breadth of the game), but I never felt ‘attached’ to my character. I was attached to the game. I interfaced with the game via a particular avatar (I got a second account shortly after getting going because there was so much to do that I needed a second), but it was the GAME I was invested in.
In WoW, I got all kinds of characters, but the game was kinda shallow. The multiple characters allowed me to experience more of the game, one shallow slice at a time for each character. But after the first few characters, it got monotonous. But more importantly, there wasn’t much reason to become invested in the game. The only thing holding me there that long was reaching level cap’s (and the attached gear grind), trying the different healing roles (mostly PvP), improving my skill as a healer, and seeing the different zones.
In GW2 there are several different story lines, but they become more and more homogenized the higher level you get. Then there are the overpriced and punitive RNG quest for shiny skins. There is WvW, which has become more and more stale with each passing week (thanks to zergs allowed by AOE caps and no challenging NPC’s). sPVP is about to get a cool boost, but that’s not something a majority of players enjoy doing. So all we have left is the exploration, which is pretty great. But it is a finite thing. Once you’ve seen a zone, it’s not really exciting to see it again. Or again. Or again. Holiday and special events are great and a lot of fun, but they are temporary, and in between we’re back to the same old thing.
There isn’t really any need to ‘invest’ in GW2. So, what would make me invest in the game? Player housing. A real crafting system (see SWG, DaoC, Eve… but especially SWG). A more dynamic resource system. A better market interface and limits on economic activity based on character profession investment (no expiration of item listings? Really? No limits of the number of transactions per day/week/month per account?). The ability to set up and run a personal 24/7 vendor as a way to sell goods. A serious limit on how many recipe’s you can learn at each tier per character. Lose the ability to retain profession skill’s for any that you drop.
Basically, a game where being a merchant is possible. A game where I want to spend time away from swinging a sword. Bah. Rant over I guess. I want SWG back. I guess I will have to settle for dreaming that ANet will stop punishing players with horrible RNG, the mystic toilet, and stupidly monotonous and incredibly expensive process to get the cool skins.
(edited by Toxophile.6215)
I just want rollerbeetle racing with achievements and leaderboards. Come at me bro’s.
Personally I’m most excited about the Moa Racing track in LA and finding out what the giant targets out in the bay are for.
“Life’s a journey, not a destination.”
If people ask me to ping equipment, I leave the party and find someone else to run with. I don’t have time for people to be bad tempered and blame each other for the slightest mistakes.
Games are supposed to be fun. Save the uniforms for when we have to go out and earn money.
Go ahead and waste time pinging your zerk from bags, you’ll be detected for having lacking dps (@4acolytes or 4 braziers) and will get kicked eventually (deservedly so too). Don’t join if you don’t conform. Go make your own MF party lol, enjoy waiting staring at your gw2lfg post.
The more dps the party outputs, the faster bosses melt, the less chance players have to go down and drag the run. What’s so hard for you to understand that? If you don’t want to join a 5min p1 run party or w/e, then don’t complain and join a normal p1 party.
All I’m seeing is OP asking for kitten and paying with fake bills and complaining he needs real bills to get his fun…
Lol you took OP’s post too seriously. I doubt he plans on going again with those kinds of groups. He even stated that he is going to troll them the next time he sees it.
Shush you. GW2 dungeons are srs bsn
Elitism most certainly is annoying, but in the case of builds that require a calculated amount of efficiency to actually successfully accomplish the goal that was set by the group, it makes sense.
For example, the CoF P1 Zerker Farms requires you to kill the bad faster than it can possibly kill you. If you’re not doing X amount of damage in X amount of time, not wearing the proper gear becomes an immediate detriment to the success of the team.
Pinging stats for gear is necessary when the application of any one individual’s skill is less important than the value of their armor stats. While rare in GW2, these can be the case.
That being said; I do not condone content that rewards reliance on gear instead of player skill and teamwork.
The first Guild Wars was generally talked about as a PvP game with PvE trappings, which was why I never played it, I’m simply not good enough, due to age and not being weaned on multiplayer FPSs or fighting games like everyone under 30.
I think a lot of players who loved Guild Wars are disappointed by the amount of PvE GW2 has, the time required to level and gear up when compared to the first game. But what you can’t argue with are the initial sales numbers which are huge compared to the original game, like 7x, and it’s because of the casual/less formal PvE play that got trumpeted about in all the reviews. And as the game is starting to formally go into Asia, yes the PvP aspect is now coming front and center because e-sport is big there and a major selling point for any game.
RIP City of Heroes
It’s an old holdover from those who always preferred PvP on GW1. Honestly, both type of players should just learn that it’s OK for each other to like those different aspects of the game. PvE players shouldn’t deny PvP players their fun, and viceversa.
In short, we should not complain whenever developers are working for either PvE or PvP content, because both deserve attention, and it’s selfish for us to want them to cater only to our specific wants. I rarely touch PvP, and have no problem with them working on it at all-GW2 also has PvP aspects, and that’s fine, especially since many players like that stuff. If the PvE game is to prosper, the PvP game should also do well (at least, that’s probably the theory behind all of this.)
This post has too much common sense in it to be on the internet. Still gets a +1 from me.
It’s an old holdover from those who always preferred PvP on GW1. Honestly, both type of players should just learn that it’s OK for each other to like those different aspects of the game. PvE players shouldn’t deny PvP players their fun, and viceversa.
In short, we should not complain whenever developers are working for either PvE or PvP content, because both deserve attention, and it’s selfish for us to want them to cater only to our specific wants. I rarely touch PvP, and have no problem with them working on it at all-GW2 also has PvP aspects, and that’s fine, especially since many players like that stuff. If the PvE game is to prosper, the PvP game should also do well (at least, that’s probably the theory behind all of this.)
I joined Guildwars 2 to play casual, not to challenge myself every step i do, sure i like some challenges in games but not like dark souls 2 or 1, its not fun doing hard content repetitively .. at least to me..
You can get a semblence of difficulty by facing the content higher level than yourself. Then your attacks start glancing off the enemies and mobs can literally kill you if you let two or more hits get by.
I actually get pretty absorbed into the PvE content while leveling up 5-70 when I just aim to tackle hard stuff. The events scaled to 1-5 players seems pretty good in that case when you’re facing 5-8 levels above and has a good balance of ‘these things can kill me’ and ‘they still die without taking forever’. If you haven’t, I’d suggest giving the open world events a shot at around +8. CC works, conditions work, defenses work, all that good stuff works great compared to things like PvP or Dungeon content where straight damage builds just die or conditions having little impact.
The dynamics of the game work pretty well although I feel elementalist get a bit short-changed in these circumstances as it simply takes them so much more effort to get the same results. The only thing I’d suggest changing for the PvE content is how dynamic level scaling works, with gear and additional options.
Currently, it scales you by your effective level and then expects your gear to compensate for your (lowered) stats. Instead, I think it should just scale back your gear, turning your gear grade to the equivalent grade of that level (so your exotic gear would stay exotic until you get scaled lower than lvl 50 since there is no such gear grade then where it will become rare, until lower than 35 where the highest gear grade then is masterwork, and so on…). So your gear would keep you relevant until you go to an area that surpasses your gear’s level. In essense, a lvl 80 could wear lvl 35 masterwork gear in AC exp and be just as effective. Tri-stat gear would also fall off depending on that grade, so on and so forth.
On top of that, they could either introduce an option to choose your adjusted scaled level. Currently, if you take your level 80 to a lower level zone, you will be scaled to the area +1. That is, in a lvl 45 area, you scale to lvl 46. But with the option to scale it yourself, you can put yourself at lvl 40 or lvl 39 in the same area.
Another option would just be dynamic instance adjustment, where entire zones are adjusted to a certain difficulty. You can introduce a kind of world-meter that affect specific zones and how their levels scale by the enemy factions’ occupation in areas. Do dynamic events (maybe give several different objectives to complete the events with different outcomes) that have a serious impact on the world difficulty.
There’s a lot of ideas I’ve got but I’m probably running close to the limit on this post…
Maybe should release an infantile dungeon for those who want a really easy dungeon.
This would be great. They could have kitten Clouds that spit rainbow bridges to the loot chests, you don’t even have to fight the bosses or do any of the events.
And the icing on the cake. .. all that is pretty much the introduction haha awesome. Serious. Dont get me wrong I dont like it when people quit it makes me sad. I stay and encourage them to finish. Thats the best when someone new sticks it out and beats the boss.
I recall recently running AC with a group where one guy raged after the first wipe on Queen Spider (after complaining during the entire fight). I convinced the group to give it one more try with the remaining four people which resulted in Queen Spider dying without a single defeat. We eventually fell apart at Kholer, but killing Queen Spider made it rewarding enough :P.
Ascalon Catacombs was one of the hardest dungeons (save for Arah) upon release. It may or may not have gotten more difficult after the update. Twilight Arbor was a complete nightmare before some of the fixes. But it still isn’t very enjoyable (certainly not in storymode, that is even harder than explorable).
Pretty much every dungeon at release is awful. It’s nothing but hit point sponge after hit point sponge. There are some interesting mechanics in there with a lot of potential, but it’s hard to call any of the release dungeons pleasant.
AC, in my opinion, improved in some areas and got worse in others but improved overall. Improvements were the reduction of hit point pools and the changes to the end boss mechanics (bugs aside) to make them more than just tank n spanks with an occasional dodge.
The OP has a good point. When me and some guildies reached the right level to enter AC, we couldn’t wait to have some fun in there…. and then of course we got obliterated by teeth-grinding difficulty. None of us were having any fun, and it felt like a painful grind through mobs with all way too much health and damage. It would turn anyone away from dungeons right there. Not a very good introduction to dungeons in the slightest.
It sounds like you are referencing your experience with old AC more than the revamped version. The hit points on the mobs in every dungeon except AC is ridiculous. AC mobs drop significantly faster and the fights are a lot more involving.
No, of course I don’t. But this is a dungeon in a starter area. It might very well be everyone’s first encounter with a dungeon. And I think you’d want them to have fun, not kick them in the teeth, and turn them away from dungeons for good.
Aside from some tweaks and bug fixes, the dungeon does what an introductory dungeon should do: teach basic mechanics and team based coordination. It also forces you to learn you profession and how to properly pick utilities, gear, and traits. If you are dying to conditions a lot in AC then you probably should start using cleanses. I wouldn’t be surprised if people enter AC and never run Break stun or condition removal because it’s not something that is required most of the time while leveling up in zones.
Twilight Arbor isn’t much better. …
My point is, dungeons could be so much better, and be so much more fun. Frankly, you should demand more from such a creative team. And a first dungeon like AC should make people want to do more dungeons, not turn them away from dungeons because they’re not good enough to handle it.
Once again, TA and pretty much every other release dungeon is pretty bad when it comes to interesting mechanics. It’s all tank n spank on mobs/bosses with excessive HP. There are occasionally interesting mechanics but people either find cheese strategies around them or the mechanic goes unnoticed because DPSing and face tanking work fine enough (Legendary Effigy and the regen crystals in CoF come to mind).
Not everything has to be in infantile mode. But a steady difficulty curve is kind of important if you want people to enjoy your content.
I agree, but I think the difficulty curve of AC is just fine for an introductory dungeon. People just need to be willing to learn the mechanics and learn their class. Completing AC the first few times will require a certain level of humility that many players lack.
(edited by IamDuddits.1692)
…and there you have it. Three immediate responses justifying this institutionalised sexism, not even seeing it as a problem and attempting to belittle my character in order to make my viewpoint null & void. Ad hominem at its finest.
Therefore I may take some time replying to you.
Every MMORPG in existence suffers from elitists. Just be glad there’s no gear score in this game. lol
Outside of MMO hardcore gamers, nobody cares about this stuff. Go to your next high school reunion (I know, some of you will have to graduate first). Join a group of people talking about their kids, careers, Master’s degrees, etc. Tell them about all of your Server Firsts and show snapshots of your gear. Count the blank stares you receive.
And this is why I come to the forums to protest. Someone comes in, posts a provocative thread title, with a few extra exclamation marks thrown in, only to have other people check it and find it’s not quite actually true.
People need to get some perspective. The sky really isn’t falling.
I know the sky isn’t falling, but this ad below is rather annoying, and speaks more about the player than his supposed “leet” ability to play GW2:
“LFM Zerk Warrs {{—- Ping Your Gear When YOu enter —-}} p1 Farm, doing several runs, out/in/out/in NO CASUALS!! FULL EXOTIC )--kicking BADDIES”
-What is a Zerk Warr? O.o
-Since when are casuals bad at CoF 1? O.o CoF 1 isn’t any badge of hardcore-ness! Many bad players farm CoF 1! (Probably the poster of that ad included… he/she would probably blame anyone else for a few seconds “lost.”)
-Since when playing with freedom = BADDIES? O.o
The above LFG post seems to be posted by an entitled player with a very immature mentality regardless age. Even a serious elitist can just post: LF more Berserker’s Warriors, experienced only, for an extended farm run, will check gear upon joining." No need for pejoratives, or biased, childish stuff.
Yes, I agree that-and from my experience-even the majority isn’t like that person above, though I do feel bad for those who obligue the pseudo-“leet”, leveling up a character from 1-80 JUST to farm CoF 1. Really, just form your own groups, and stop making that party build the norm, rather than the exception (ATM, it has become the norm, at least in appearance.)
It is also the reason the Legendary weapon “status” value is greatly diminished in my eyes. I never think of any Legendary wielder as a “great” player-he/she could be great, have worked hard for it, and be experienced of course, but also just a prolific farmer, someone rich, and/or got lucky at some point. I never begrudge any player for wielding their Legendaries (I may have my own in due time), but I certainly do not consider it any sort of amazing feat at this point. A player proves himself/herself to me by how he/she really plays, and his/her good attitude towards others (I prefer the latter, even), not by how many Legendaries he/she can dual-wield.
Every MMO, every single one of them, has players like this. It’s a side-show, not a big deal unless people choose to focus on it.
So many people from different threads have said they play other professions and have no trouble finding groups. So a few guys that are elitists or speed-runners, or whatever the hell they want to call themselves post something to a sight, you shrug and play the game.
The problem I see here is one of focus. A small percentage of elitists are making headlines and people are stressing about them. I’m trying to calm people down, because it really isn’t a big deal. It’s not as bad as Guild Wars 1 was when you walked into the Temple of Ages. It’s fine.
Every MMORPG in existence suffers from elitists. Just be glad there’s no gear score in this game. lol
TBH, that’s one thing I do not miss at all from GW1: the strict party requirements to join specific content groups. I felt alienated many, many times, even with my Guild during the Ursan days, because I didn’t want to go Ursan (found it cheaty/boring/exploit-ish) on the HM maps. The HM “dungeons” also required mostly strict criteria, and some were accused of being “noobs” ( a pejorative that I hate and never use) for deviating from the build “meta” norm. I felt people were restricted by specific/ required builds that were needed for high level content, and with a game with so many viable builds, I did feel it was “wrong” of people to force me to play “their” way. That’s why I am always defending freedom of choice on GW2, because at least in here every Profession and many builds can have their place when played right, and it’s up to the player, not just his/her gear/build.
And yes, gearscore has no place in GW2.