I don’t see why they can’t put this kind of stuff behind challenge mode switches. That way everyone’s happy: hardmode types can beat their heads against the wall to their heart’s content and then brag that they did it on hardmode, while the folks who just want a bit of a puzzle and an exciting fight while they work through the content can do that.
I really don’t mind RNG if there’s at least a half-decent chance of receiving something good. The reason so many players thought RNG was bad was simply because it was implemented at every possible opportunity at the beginning of GW2 AND because the chance of getting good items was horribad (and still is sometimes).
What I absolutely hate is when time-gated stuff and RNG are implemented to prevent players from progressing. When players like me, that may only have the chance to play once a week for a long period of time, that stuff sucks. I could easily make a ton of progress in that one day during the week, but because of time-gates and RNG I wouldn’t be able to.
It’s been like this since launch – Priority is given to the nearest Moa or other non hostile creature in a 3 map radius.
President -- ArenaNet
Hi all,
I signed off on the first episode of Living World Season 3, and we’re getting ready to announce the episode and its release date. I’m super proud of the team for hitting this milestone. Over the past few weeks the team has been processing up to a hundred pieces of feedback each day, working to get all the details right.
Reaching sign-off on an episode doesn’t mean we’re done. Now we integrate the episode content with the other updates that ship in this release, and with localized text and voice-over, and we do final testing of all that. To give a sense of the scope of this process, this update has about 1,500 distinct lines of new voice dialog, each of which must be recorded, integrated, and tested in each supported language. For the player character’s voice, we separately record each race/sex combination in each language, so that means 40 actors for each line.
With this release, we’re bundling a Living World episode with additional content for other areas of the game. You’ve seen that we’ve been following a pattern of releasing a bundled update each quarter; this is a content-focused continuation of that kind of thing. Of course, we’ll give this release a name, not “July Quarterly Update”. And we may be able to increase the pace, ramping from four bundled releases per year towards six, so we’ll move away from calling these “quarterly”.
Some of you may look back nostalgically at 2013 when we shipped updates every two weeks. That year we shipped a wide variety of things: nine or ten releases that we’d today call a Living World episode, plus updates to systems and content for other parts of the game, plus festivals. So it was the extreme unbundled version of this. It was nice that there was always something new, but I’m personally not wistful of that cadence, because we sacrificed so much to be able to ship that frequently. With Season 3 our goal is to deliver content sustainably, at quality, establishing a pattern we don’t have to take breaks from.
It feels great to be shipping Living World again. Thanks for your patience through the recent content draught. Having been through it, I’m sure you understand why I’m focused on sustainability.
Stay tuned for a more formal announcement, and for more details from ArenaNet and our partners.
Mo
I’m still waiting for the day my hair shows again under the gw2 baseball cap it worked perfect in beta…and broke at launch.
I just wanted to say I find it funny that someone with the name Duke Nukem, a character known for annoying one liners, started a thread about Annoying lines in Guild Wars 2. I just think that’s great on a spiritual level.
Main Mesmer PVE, Necro and Engineer PVP
Daredevil. Not thief. Daredevil. With a staff. And dodges. Lots of them.
I just can’t play any other class.
When we talk about features, since Guild Wars 1 didn’t have a trading post, a mail system, a way to truly customize guild halls, a wardrobe system, or even jumping and swimming, I’d say the OP’s viewing Guild Wars 1 through rose-colored glasses.
As far as this being like every other MMO, that’s just not true. I think the confusion here is that the OP thinks Guild Wars 1 was an MMO rather than a lobby game. A lot of the changes in Guild Wars 2 have to do with the transition to an open world, as well as a larger player base with more diverse tastes.
Guild Wars 1 was focused. It was a niche game. In some ways Guild Wars 2 is a niche game too, but it’s a much bigger niche.
I find it so immensely tragic that there will likely never be a true successor to this game…
I found it immensely tragic when my brother died at 17 years old. A game not having a “true successor” doesn’t hit any level of tragedy. A “true successor” to Guild Wars 1 can still be made by another company who is willing to make an MMO using Guild Wars 1 mechanics and their own lore.
ANet may give it to you.
“i’m gonna be mad”.
Seriously. You just got nice free content (that probably wasn’t planned when you bought gw2) including story, personal instances, repeatable content, a new map, events, some new mechanics … and this is the very first update in the Season 2 that will most probably have several other ones with new maps along the way !
Also, @people who say it’s a tiny piece. Did you even bother exploring it ? It is bigger than is seems when you first discover it in your world map. It’s a small map, but it’s still a nice one and doesn’t deserve to be called “tiny bit”. Btw, its already bigger than gw1’s Dry Top.
Just seems lazy to abandon hearts altogether. It made the game more immersive IMO. Hearts give you a chance to slow down and take the story line in and help common folk with their issues, something a real hero also does. Dynamic events are more frantic in nature. I stopped feeling like a hero in this game after the main storyline was concluded. I didn’t give a kitten about Scarlet and her feelings. Just a bump in the road.
I’m expecting something greater than Southsun cove. That place is a joke. People should be prepared to be disappointed by Southsun 2.0.
best statistical loot in the game. We want everyone on an equal power base.”
Also, what race did we lose?
We lost the moa race. The moas became broilers during Scarlets invasion.
Im expecting an epic trailer with ingame cinematics of zerging, and a booming, menacing voice that is not connected to any character or entity in the actual release itself telling us about the awesomeness.
If you’re looking for an example of devs actually changing their tune, look at max stat gear.
So you expect the devs to lay out their plans for the game years before release and never deviate from that plan, even when the players ask for something different?
The players didn’t ask for gear stat progression (well, some did, but it was a tiny, tiny minority even on forums). They asked for more endgame content, new zones, new skins (as well as raids, mounts and holy trinity). Anet decided to go that way on their own, barely two months in the game (less, if we consider that they had to start developing it some time before the November 11th patch).
And yes, i did expect Anet to keep to the core values of the game, or at least inform players they intend to change them in advance. I certainly didn’t expect them to do it out of the blue, all the while claiming that nothing important has really changed, and that was the plan all along.
Remember, remember, 15th of November
If you can get rewards in the game then why would you spend $100 a month in the gem store?
I think people including Anet needs to step off this mentality when it comes to rewarding gameplay. How exactly does screwing with reward drops make anyone satisfied enough with the game to want to spend money in the gem store? Shouldn’t it be the other way around?
Shouldn’t they be trying to make players happy enough that they would gladly “donate” money to buy more stuff from the gem store? When the game first came out my plan was to put in $20 every other month and use it to upgrade my account stuff, no different from paying a sub fee, I did it once right after release. But after the black lion chest at halloween con, plans for ascended items, and general lack of decent rewards for pretty much anything in the game, nerf after nerf of farms, I’ve changed my mind and I’ve never sunk another dollar into the game. I wonder how many others are in my shoes with this.
They apparently are only interested in the big fish to pay them for every costume and mini that comes out, but it would be so much better for them if even the average joe was plucking down $20 every other month rather than never(while still getting the big fish). You do that by giving appropriate rewards for the time spent, people are generally happy to walk away with even a bag full of blues and greens. You provide terrible rewards like the pavilion and people are not going to flock to the store to get their convenience and cosmetic items, just gives people another reason not to reward Anet either.
North Keep: One of the village residents will now flee if their home is destroyed.
“Game over man, Game Over!” – RIP Bill
Let me give you a history of all farming since the start of release. and what happened to each one
Plinx (Karma farm) – Nerfed after a few months by increasing respawn time
Shelt/Pen (loot/karma) – Nerfed 6-8 months after release, respawn time time increased as well as removing loot from spider spawnlings. Nerfed again in the champion scaling update
Fish heads (loot) – Nerfed after 1 month by limiting loot dropped from the grubs
Lyssa waypont farm (loot) – Nerfed after <1 month. Operated along the lines of being an exploit, so IMO it was deserved.
Anchorage ember farm (loot) – Nerfed after 1 month by introducing a timer to the event. (although the capability to farm this one was available for longer since the champ update, it was discovered late)
Skelk – Southwest WP in Southsun had a high density of skelk that could be farmed for bloods. Density nerfed.
Dolyak Escort – nerfed the frequency of the event
FSG – nerfed by turning Champions into Dynamic Event Champs
Queensdale – nerfed by turning Champions into Veterans. A well deserved fix, however they should have ‘moved’ it into other higher level zones.
Grenth farming – nerfed through the introduction of Megaservers
Melandru 2nd beacon – same as above
Angaria – same as above, but also nerfed by removing all mobs
So that brings us to the current day. What farming is available now? The options are small and ineffective. Off the top of my head:
-Karka farming – the price of karka shells however have been halved, so it’s not as efficient
-Corpse farming – lots of mobs but a long respawn time that has to be completed, so it’s not efficient at all
-EOTM – only good for karma AFAIK. Loot is negligible
There are other champ farms that I know of, but they shall remain private.
We play how Anet want’s us to. PvP and WvW getting left behind, nerf PvE dailies and try to funnel PvE players there. Not spending enough time in certain zones, nerf other zones to force you there. Anet seems to spend a lot of time trying to direct players into certain areas. Instead of improving the areas they want to funnel us into they nerf the heck out of everything else to try to force us there.
This game has been advertised like " we make the game for you, the player, we let you play the way you want to play"
This has been happening for over a year now but after the recent nerfs, “the way of how we want to play” has become “the way we want you to play”
Notice the change? it is “you”
Well poop! I know this wasn’t one of the “big” chests, but I felt better about the Champ bag I got just a little while later. They need to stop REMOVING stuff from this game.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
I wonder if they ever gave any thought or what they envisioned for this game 6-12 months down the road.
When you don’t add permanent content and take away all the sources of avenue for loot, what are players left with exactly? WvW? The loot sucks even more then on top of it being completely unbalanced.
They nerf the frostgorge champ train, Queensdale, Cursed Shore, and the Dungeons (which i wasn’t aware of because I don’t play them).
Also apparently world boss frequency has been reduced too, or i’ve heard because of the Megaserver. Perhaps someone can clarify.
Given all this, where exactly are they trying to push players? The gem store? What good is it when we’ve done all the content 100x over and the loot system is abysmal. Just to add in another slap in the face.. 100 blade shards for a green item? We were told to hold onto them for something valuable. Well I’m not sure who exactly finds greens (or even yellows for that matter) valuable. I personally was never excited for one, not even when I was a new player.
IMO, Anet (NCsoft) needs to get money off their bottom line. Put player enjoyment first and the money will flow. Make money and greed your priority and the cash flow will dry up.
This game is beginning to feel like a cashgrab.
“Did you know you can buy gold from us?” <—— case in point.
yeah, that’s the biggest reason I don’t play anymore. They nerfed all the loot in the game so all you can do is grind gold to get anything. Then they nerfed all the gold so now the grind for even gold is kittened so unless you game the TP your best bet is to buy gems, then buy gold with those gems. That’s a kittenty game model and business model that won’t last. Like you mentioned they need to either add permanent content(and not a single dungeon or world boss) or fix the loot tables to make the grind worth while. Personally I think they should do both but they would probably get some people to return with just doing one of those.
There was the event nerf.
Then the dungeon nerf.
Then the champion train nerf.
And now the crown pavilion only gives you two greens for 40 minutes of work.
And this, this really makes me doubt for what purpose all those nerfs were made
(img of the gold announcement below)
https://www.guildwars2.com/en/news/phoenix-weapons-new-faces-and-more-in-the-gem-store/?utm_source=client for source.
I wonder whether it has anything to do with China release? Though why to divide the two regions even if you’re planning to nerf the NA and EU version to the ground?
I know what I’m going to be told “you shouldn’t be playing for loot!”. Well what else is there at the moment? After two years every dungeon I’ve done to death. Every zone has been fully explored ten times minimum. Even with the new fractals I’ve done all of them a few hundred times. Burn out someone would say. But burn out is not the problem. The problem is where the nerfs are leading. And adds like this get me worried.
I know that I shouldn’t bother with it. After all there are a sea of other MMOs out there and I can just leave for one until this one adds something new. And I will probably do that. But what I’ve seen yesterday left such a bad taste in my mouth that I can’t keep quiet.
I’m starting to think it’s a sick experiment to see how long we last without loot drops.
New Super Cool Awesome Boss Encounter!
Deposit your gold to activate the encounter.
Enjoy the killing because you won’t get anything but festival tokens and gauntlet tickets.
Finish the Encounter and receive 2 champ bags & 1 green quality weapon!
I don’t get it.
If you liked or disliked the train is somewhat irrelevant.
The real point is Anet removing player created content. Perhaps if we had any type of viable content patches after a year and a half this would not be such a big deal.
But, since this game is almost identical today as it was at launch content wise – yes many people are upset about you limiting activities many enjoy.
There is such little content to do in this game it’s mind blowing – especially for its age.
Before you lose your remaining players I think you should worry more about creating fresh new content instead reducing further the amount of things players can do.
Loyalty To None
So far I saw enough discontent about this change. Yes, I’m also a player who is not in agreement with it. For some ppl the “trains” where useless, that’s ok I respect that and their reasons, but just let me ask… what’s the problem about looking for fun the way I want and not the way THEY want? Another question: what was Anet thinking when they gave the reason of the change? Please, don’t tell me that after 2 years they said “ohh, the poor new players, they need to explore more” come on people, we can like or dislike, but being treated like brainless persons… that’s sad, really. And if after 2 years they (Anet) arrived to that conclusion, it seems they are doing something wrong then.
So, again Anet, why don’t let the players find their own way to play instead of forcing them to do what you want, moreover like now, major and very ilogical change, after 2 years. When things like this happens, it comes a time when certain ppl says “ok stop” and they leave the game. I just wanna say stop of being conformists justifying any change made just with meaningless arguments, that will not give us precisely a reward. Yes for the changes that the community claims and no for those ones only to restrict the fun.