"Don't Pre-Purchase HoT" ~ $100,000 Loss
in Guild Wars 2: Heart of Thorns
Posted by: Nakatsu Hime.3520
in Guild Wars 2: Heart of Thorns
Posted by: Nakatsu Hime.3520
Although I don’t want to rake though the coals about pricing-points too much (I DO think it is aimed a bit high), but I notice a very high proportion of posters here highlight the lack of the offer of a new character slot for existing users a very bad deal.
If I was in some sort of control, but was unable or unwilling to alter the price-points, I would organise it so the base expansion pack’s CD code was dual-purpose. Those new users could use it to create a new GW2 account, but existing users could redeem the code against at least one new character-slot.
Not an ideal solution, but I bet many here would consider that option.
but the upgrade for ffxiv is 40.00 not 50 dollars
if the expansion followed the same model, GW2 would not be in this mess at all.But then the following month you have to pay them $10 more dollars, so it’s back up to $50. Then the next month it’s $60, and so on. Honestly, trying to say that GW2 should have the same price for their expansion as a game with a monthly fee is just complete nonsense. At this point I kind of wish that they were offering a $40 version, BUT it comes with the same monthly fee attached as FF14, so if you buy that version, and stop paying them $10 each month, you’re locked out of the HoT content.
also, not to get distracted, but its irrelevant.
the fact is if they had priced it like FFXIV
sub or not, they should have used a similar marketing strategy
I think a better solution to all of this is to just use it as a way of culling the herd. The people whining about HoT at the existing price points don’t deserve to have it, and I’ll be happier playing in the new maps without them around.
My thoughts exactly only in reverse. I’ll take vanilla you take HoT
What kittenes me off the most is people who haven’t spent a dime on the gem store calling veterans who have spent hundreds/thousands of dollars “entitled” and saying they shouldn’t complain because the game is free.
Theirs no point arguing with White Knights, they see the issue as black and white and ultimately support ANet despite the clearly questionable actions.
For the final time the price isnt the issue, the issue resides in the value of the purchase. If ANet feels that the expansion is worth $50 id like to see what exactly makes it worth $50 before making an investment.
The second fault in value being that clearly existing players are getting the short end of the stick, not to mention that if you purchased in the days before the FAQ change on 05/16/15 you were basically lied to. No matter what way you look at it we are being FORCED to repurchase the base game without getting an extra copy of the core game (HoT has essentially replaced the core game as its the only offering of GW2 being marketed by ANet on their site).
Many of the complaints probably would have ceased to exist if:
A. Something was added to the standard edition (*cough*Char. Slot/800 gems) to make up for the fact that existing players will not be getting a second copy of the core game.
B. Releasing more info on what exactly the expansion includes, not ambiguous rumors as to what exactly we will be getting.
I for one will hold onto my money until ANet address the community on the issue. Also for the love of god, stop comparing this game to P2P models or saying the price is simply justified by the fact this is B2P…
I’m really amused over people complaining over $10 USD
please tell me what you’re going to do with that $10?Going to go on Steam and buy 2-3 games that you will only play for a week before forgetting about them?
Going to go to starbucks and buy 2 cups of coffee?
Going to the movies and only have 1 lrg popcorn?
You buy games on Steam for value and worth: correct?
You go to the movies and have 1 large popcorn for value and worth: correct?This is not about pricing, this is about value and worth
You’re absolutely right. It comes down to value and worth. 100 true. Value and worth.
And so far, Anet has not shown that the game is worth $50 to a lot of people, which is absolutely not the same as showing the game is not worth $50. It’s just that there’s so much info we don’t yet have.
No one, not one single person, can honestly say the game isn’t worth $50. All anyone can honestly say is that we don’t have enough information to know.
Which means, for some people they’ve seen enough of value, like me and for some people they haven’t seen enough of value…yet.
That means those people are not obligated to preorder the game and they can wait for more information. What those people can’t say is the game isn’t worth it, because they don’t know.
I respectfully submit that your speculation is omitting one very possible fact about this particular kind of outrage: For every person tabbing out to come to a forum and post about their consternation there are scores of people who are so thorougly enjoying the game and happily anticipating the expansion that it doesent even occur to them to tab out and contribute to the discussion either way.
I assume that well over 95% of the player base is not going to care about any of this at all.
It doesn’t personally affect me; I’m very likely to buy HoT either way, whether they fix the snafu or not, and small differences in the price point or marketing materials are not going to make a difference for me – I’m watching and discussing and making popcorn to this because I’m a product management nerd and this is fascinating to me. I am not the marginal consumer.
For the marginal consumer this is a real mess. Those players that bought the game 2 years ago, hear about and expansion and are interested, but see a kittenstorm are the ones they lose. People genuinely on the fence are lost, potential players that read feedback and reviews are lost.
I think once all is said and done a lot of the people complaining about this here will buy anyway – people posting on official forums are not marginal consumers, by in large, and are just going through some equivalent of the stages of grief. It’s the people who aren’t posting, and won’t ever post, where the ex-ante expected losses are coming from.
One minor point you neglected to mention that will impact the results, I don’t have to buy HoT to play GW2. Posters like myself will continue to post and play the game in spite of the expansion.
I’m going to buy HoT once anet releases all the details, I want to know what exactly am I paying for
Do I have to remake a new account in order to play HoT? Is it two seperate codes, one for Gw2 the other for HoT to upgrade my current existing GW2? How much content is the actual HoT & do we get housing this time?
When in kitten is the release date because NOONE gives a flying kitten about HoT betas anymore.
in Guild Wars 2: Heart of Thorns
Posted by: Turtle Dragon.9241
There’s quite a few problems with this pricing.
Currently they’re selling Core Game + Xpan together for 50 dollars. That’s actually a great deal! Awesome for new players. But the problem is they said the xpan by it’s self is 50 dollars and the Core Game is Free. No, that is a lie. From what I’ve seen the xpan does not have 50 dollars worth of content to match or even come close to the amount of content the Core Game has. You can buy GW2 alone for around 20-40 dollars or cheaper all over the place, that leaves 10-30 dollars for Xpansion price. I don’t care what they say, the core game is not free in this bundle.
As an existing account, regardless of if I wanted it or not, if I buy it I’m forced to receive a second Full GW2 account. Why would I want this? It’s a waste of a digital CD key. As far as I’m concerned I should be able to get a full core game refund for the empty unused account they give me because I don’t want it. It’s a waste of both of our money to give it to me so what’s the point? The 2nd account probably doesn’t even get it’s own HoT key so even if I gave it away to someone they wouldn’t have the xpan and would have to buy it for 50 dollars and receive a 2nd account themselves when the more logical approach would be for them to just buy the core+xpan themselves.
So basically I’m gonna come right out and say it; This is the dumbest sale I ever seen~ even after seeing Rockstar’s summer sale scam on Steam. I love this game and it’s sad to see you guys hurt your own project so much with this awful decision.
The new players who buy HoT get to apply HoT to their new Full GW2 Account. You, the existing player, do NOT receive a second Full GW2 Account if you prepurchase HoT. You only get to apply HoT to your current account and that’s it. Nothing else, there is no second account from which you could at least claim stuff like Login-Daily-Rewards and such. Which is why I see this as false advertising.
It affects way less than 1%.
https://forum-en.gw2archive.eu/forum/game/gw2/Gold-Transfer-Changes/4933116
Try 0.0031% of legit players.
Who cares what proportion it affects?
It affects some and there are multiple implementations that would completely eliminate the issue altogether.
Second password, email authorization, voluntary opt-out with a 1 month waiting period and no support if hacked.
False dichotomy isn’t appreciated.
I do. I don’t feel that ANet should try to accommodate 0.0031% of players when there are other issues that affect a greater proportion of players. Such as glitches. Dungeon issues. WvW issues.
Especially when those 0.0031% of players have access to workarounds.
Yes, it stinks that there is a limit and I do feel for legit players and guilds affected by the limits. But I’m sure ANet looked at the numbers affected at lower limits as well as higher limits and placed it at the spot where they felt the balance between hindering gold sellers and letting legit players play unhindered was the best that it could be.
Making them account wide would also mean upping the price.
It’ll be better if there was two to choose from.
The cheap 400 ones, and more expensive account-wide ones.
This wont help people who have less than 500 gold get there stuff back or whatever if they get hacked..i mean its nice of course, but still for those that dont have anywhere near that limit..
Use better passwords. Use better email management/security. Don’t share your passwords with guildmates or siggy others.
And most important; stop calling it “hacked”. No one is compromising the Anet computers via a flaw in their security protocols. Accounts are compromised using the very adequate security in place by taking advantage of the lack of common sense people use when setting up and managing their accounts/passwords.
It’s been nearly 3 years and the aegis visual effect still needs to go, for all the same reasons: it ruins the visuals of almost every offhand in the game, especially shields. If you think its an important visual cue for players, then there are only two realistic options:
There are other effects such as retaliation and Signet of Rage, but unlike aegis you can turn those off by swapping skills or just not using the buff. All guardians are stuck with aegis all the time, no matter what they do. Changing the effect won’t work for this reason: its still permanent.
Lots of people have suggested an option to toggle the appearance on and off. That’s not going to work. First off, the effects of aegis are universally negative. I’m glad you like using one out of the five shields that aegis doesn’t ruin, but its insane to think that it should be kept in any capacity.
Second, it won’t work pragmatically, because Anet can’t be bothered to code that in the game. It’s been nearly three years without any change. At this point we’d all be grateful for the most rudimentary fix. Asking them to code a special toggle switch for this is not realistic.
Anet, you fixed the engineer hobo sack and we all commend you for it, so why haven’t you yet fixed the equally detrimental effects of Aegis? After all, it must have been pretty embarrassing to publish the horribly clipped guardian longbow image on your Dragonhunter blog post.
(edited by Psycho Robot.7835)
And for not having all of the items you call out above… I am thankful!
So.. basically why isn’t Guild Wars 2 a completely different game? Have you ever thought that Guild Wars 2 was simply not for you?
ANet is introducing Elite specs, the Mastery system and revisions to the Legendary system as forms of horizontal/cosmetic progression. They’re doing so because of the backlash against vertical progression that resulted when the Ascended tier was released. As one of those who lashed back, I’m not in favor of this suggestion to add more VP to the game. Sorry, no thanks.
If Anet stands true to their word there will not be any ascended runes/sigils.
Nothing wrong with using berserker gear in the open world. It’s not for dungeons only.
uh-huh, and you do that at like Cathedral of Zephyrs taking full force hits… We can usually tell who the peeps running with glass cannon builds are. Same peeps laying dead at the feet of the risen high priest of grenth after not even being able to survive one bounce. Places where “skill” just fails due to sub-par mechanics at times, and you just need to be able to take a serious hit now and again. They used to be harder though… ah well, but too many people complained “oh my glass cannon dungeon build doesn’t work here, make it easy naow”. yup-uh-huh.
To be fair it doesn’t really matter. A dead player is not helping in anyway, shape or form. They are however a hindrance in the fact that they become an interactable object that takes presidence over other objects or downed (not dead) that may help in the immediate area.
In other words…..WP and stop being a lazy cheapskate.
I just have it bound to my thumb button on my mouse, it’s easy. I feel like this is more of an l2p problem than an ANet problem.
Huh? It has nothing to do with learning to play. It’s an inconvenience. It has nothing to do with challenge. It’s about as useful as holding ctrl down to see players/npcs names.
I understand why they do it though, because they actually want people to search for items such as the coins in dry top or silverwastes, but they could actually code those to be ignored by the feature.
First there were the Buried Lost Chests in Dry Top, then the Lost Bandit Chests in Silverwastes, now the Nightmare Pods, which all require us to keep CTRL pressed at all times to be able to see their name. For the Nightmare Pods, this is especially problematic because every second of hesitation in the labyrinth could mean death and having to start over, while you also have to be ready to dodge or use skill 1 any moment.
My computer has troubles with recognizing a lot of keys pressed at once and my wrist always hurts from the strain of having to keep a key pressed constantly, just to be able to see item names in the game. I’m not sure what the benefit of this is anyway and I can’t see any reason why we shouldn’t be allowed to always see names without having to press anything. Why can’t we just get an option to turn item names (like chests, gathering nodes, etc.) on and off like player and NPC names? Then everyone could be happy with the option they prefer.
Please, please consider to remove this unnecessary complication and make life easier for everyone whose hand/wrist hurts from this, or who is just annoyed by it even without pain because it isn’t good for anything in the game.
To give crafted items a higher market value, allow crafters to add unique enhancements to items that would not normally accompany dropped items at no cost of materials. higher leveled crafters would be able to add more significant changes to items. crafted items could be set in tiers too. enhancements could be extra dye slot, guild emblem slot, name inscription slot, decorative slots, custom stat slots, extra refinement stat, higher quality stat, chances of higher yields (more than one item created(some higher and some lower quality possibly))…(add you own enhancements here).
This will help make crafting a more lucrative business for players.
Fractals need to just go away. Some people love them but others, like me, hate them. A set of dailies with two fractals means only 2 pve options are valid.
Gathering just needs to go away. I don’t feel it’s worth a third of 10 AP.
Daily Vista just needs to go away. People hate mapping so this is a nobrainer
https://forum-en.gw2archive.eu/forum/game/gw2/Unlock-all-Waypoints/first
Infact, lets do away with gaining AP completely.
https://forum-en.gw2archive.eu/forum/game/gw2/Hell-fire-skin-put-it-in-gem-store-please/first
Let’s just put everything we could every need in game on the gemstore so people can buy their skins/AP/titles and then we can do other things. Like standing in LA bored because we have nothing to do. Or get on the forums and complain because we have nothing to do in game see what I did there?
I sincerely dislike players who call their characters “toons” and dress them up in the most ridiculous, gaudy, ugly fashion as possible. Wing backpieces are nice, but when they have no link to the style of your armor, it’s just tacky. Making everything black is beginning to become a fashion no-no seeing how so many do it badly. Dressing up in the newest, flashiest armor pieces so you look like somebody just tossed skins in a blender and poured it on themselves make me cringe.
That all said, I tend to just ignore most people’s characters unless they show some sort of personal link to their characters (most in-game characters are simply bodies to me).
I much prefer simple looking characters! Ones that look natural and apart of the world vs gem store buildboards.
I spent the majority of gems I collected on unlocking season 2 of Living Story since I missed it on my year-long hiatus.
Which “modern” military are you asking about? The ones depicted in movies or real life?
If it’s the former they’ll flounder horribly for whatever contrived reason until a strong and independent recruit who answers to nobody and embodies the virtues of recklessness and inexperience leads them to nonsensical victory. Modremoth’s plot spear and shield will transfer to the protagonist and the ending credits will be performed by whichever flavor-of-the-month pop idol/rock band is popular at the time.
If it’s the latter the staff will take one look at their Rules of Engagement and the Geneva Convention, realize it doesn’t apply to dealing with hostile shrubbery, and have a jolly old time pounding Mordremoth into an ash pile from hundreds of miles away with the ridiculous stockpiles of artillery we constantly accumulate in the name of peace. About the only thing that will give the military pause is evacuating civilians, but since Mordremoth doesn’t seem to be keen on taking hostages as human shields it’s more of a speed bump than an obstacle that needs getting around.
Except all those bombs and missiles would be shooting some vines. Mordremoth IS the jungle, it can just grow other vines and more vines. Unless you can hit the big guy (who is hiding somewhere presumably underground) you would just waste your bombs shooting plants.
Because fictional plant dragons are the only ones who burrow underground, right?
Look up modern bunker busters. Designed to not only punch through fortified underground facilities, their sensors have the ability to count how many floors it has gone through before detonating, allowing payloads to be delivered exactly where the sender wants it, no signature required. They come in nuclear flavor too, if you’re unconvinced one would have sufficient oomph to obliterate a dragon.
(edited by Pandaman.4758)
The “berserker meta” isn’t a problem in the sense that there’s ALWAYS going to be a meta.
Of course. It would be better, though, if the differences between meta stat set and the remaining ones were less pronounced.
The reason for “berserker meta is not fixable via stats” is?
“Zerker meta” problem cannot be fixed by simple stat adjustments because it is not caused by stat differences. It is caused by clunky interaction between passive stat boosts and active combat system.
people loudly and emotionally complaining about the zerker meta or suggesting nerfs, just can’t cope with the fact that they are not able to play the same content in zerker gear as others do due to a lack of practice.
Or maybe because we can play the content in zerker and non-zerker gear is why we see the difference and notice the existence of the problem.
The problem is noticeable not because it is harder to play in zerkers, but because they make content way easier.
the harder you make a boss, the less other then X build is desired.
it’s not about making things harder, easier would really not be a bad idea, it’s about making players use more then one kind of build.
what if there is a boss that has a high defense rating but get’s weaker the more cond’s you apply, or one that tests your own toughness, extreme damage attacks but with a weakness of X damage type.
i could think of a zerk based on the same build as berzerger but in NPC’s, this would put (in theory) place the berserker on an equal level but other builds made to survive could take them out more efficient.
now it’s not about speed, it’s about survival.
that’s the problem with dungeons, you need way to much knowledge of dungeons to even have a chance but at the same time, ones you know the dungeons it’s a walk in a park.
lower the learning curve or at least remove parts that are plain unfair, then make enemies more specific and you’ll see players survive less when they try and rush them but finish them ones they simply play dungeons the way they were meant to be played.
“What the content needs is rewarding each step, and scaling the rewards to personal participation. "
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