Showing Posts Upvoted By nesh.7234:

Step It Up Arenanet

in Guild Wars 2 Discussion

Posted by: Hearte.6852

Hearte.6852

I agreed with most of this except for the 2nd to last bullet point. No trinity please. In any case, you can more or less make a trinity by customizing your gear and builds.

Hyenas

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Posted by: rojak.1894

rojak.1894

It is not pointless OP.. the cripple, it gives immersion. Have you ran through Orr? the mobs there chill, immob and cripple a ton too, it’s lovely.

Hyenas

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Posted by: dlonie.6547

dlonie.6547

I agree. I’m far too busy to bother waypointing long distances or adjusting my direction slightly to easily avoid random mob aggro. Please give us another NPE that removes all CC from open world mobs. Nerfing Orr wasn’t nearly enough.

Hyenas

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Posted by: khani.4786

khani.4786

Hyenas are jerks….they don’t deserve to live so they get killed (just like those dang leeching thrashers with their stupid tentacles).

Hyenas

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Posted by: Serval.6458

Serval.6458

Crippled players should have 400% of the normal aggro radius for all nearby hyenas, as should those low on health.

Down ranking / Leveling question.

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Posted by: Fernling.1729

Fernling.1729

I like downleveling, it just doesn’t downlevel you enough in GW2. I still one shot mobs in low level zones and 2-3 shot mobs in med to high level zones.

Dueling?

in Guild Wars 2: Heart of Thorns

Posted by: TheRandomGuy.7246

TheRandomGuy.7246

Having the option to duel would not affect anyone’s game.
Flag on.
Flag off.
If someone’s griefing you to duel, block them.
We all know which segment of the population doesn’t want dueling.

Go auto-attack the Karka Queen until you get something shiny.

Well you just proved that guild wars 2 does not need a dueling.

Dueling?

in Guild Wars 2: Heart of Thorns

Posted by: SkyyHigh.4950

SkyyHigh.4950

It completely baffled me that it’s just not there.

Why would it baffle you there’s no pvp in pve in a game where both game modes were strictly separated from the very beginning, and that fact was one of the points specifically raised up in pre-launch advertising?

I was baffled that there is no “duel option” considering it’s called an mmo. As I stated earlier I’m a new player ( I started 1 day ago) and did little to no research on the game before buying it. If you read my prior post, I also stated that the way PvP is set up almost made me quit the game. Because I am a PvP player at heart and as it stands, this game is not an mmorpg when it comes down to PvP. It is an action RPG, full stop. The idea, that of all the work you put into being kitten is pointless when you go to PvP killed me. I hit level 22 and was like… what’s the point? I’m already as strong as i’ll ever be. The only reason I kept playing was to enjoy the PvE aspect. Being able to duel someone out in the world hurts no one, and only adds options to the game. Dueling with progression makes it an MMO. It may just be me, but I very rarely hit max level in an MMO I enjoy. I spend way too much time killing and being killed.

I digress, it’s not the game’s fault that I’m out in the cold with the other PvPer’s. A little research would of went a long way – I can’t help but be baffled at some of the design choices however.

You’re right, it’s completely against how most other MMOs do PvP. It’s also completely in line with how games in other genres that have successful and popular PvP – StarCraft, Counter Strike, Team Fortress – do PvP. Time spent in PvP should not be a slog where you’re grinding experience so you can easily beat players who have been playing for less time than you, and get soundly trumped by players who have been playing since launch. Time spent playing PvP in GW2 gives you an advantage because you, the player, get better at the game. Your character doesn’t get stronger, you do. That was one of the key selling points of GW1 and it’s one of the key selling points of GW2 PvP. I hope that clears up the confusion. Just know that as far as the GW community is concerned, “the way that other MMOs do things” is often the same as “a terrible way to do things”.

IGN: Skyy High / Talon Drakke

You're changing traits; can we respec gear?

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Posted by: IndigoSundown.5419

IndigoSundown.5419

I seem to recall something about HOT not “undoing players’ hard work to gear up” by introducing new gear tiers or a level cap raise. I appreciate that. I also appreciate the idea to divorce traits from stats.

However, currently, nearly a third of the allocatable stats in a build come from traits. Some of these are being moved to base stats, and the rest to gear. It seems strange to have an expansion not include the potential to have to re-gear while an update to an existing system might call for it — at least for some builds.

I think a one-time reset for gear stat prefixes on L80 characters would be a good thing. If it doesn’t happen, I’m sure I’ll adapt, but I think providing such a fix would demonstrate consistency with regard to the “no re-gearing needed” statement.

Do older people play this game?

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Posted by: Vickley.6103

Vickley.6103

yay, people who know what spectrums are and don’t just look at me weird when I start talking about manic miner, and can feel the pain of trying to get the volume and tone on the tape player just right before you could play the game!

Do older people play this game?

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Posted by: Greyhound.2058

Greyhound.2058

44 years old, started off with Pong, then a ZX Spectrum, Atari ST, etc…. My brother – who is now a game dev, and also a GW2 player – is 2 years older than me, so I did pretty well for hand-me-down tech

My greatest gaming love was the MYST series, and then URU Online. Nothing quite matches that MYST feeling… or maybe I just think that because it was my first true love lol! (Somebody really needs to remake those for modern PCs. Riven was probably my favourite thing in the ’verse )

And yes, I remember the old days of trying to get cassette tapes to load…. and the loading noise will live with me forever too lol… red and green…then blue and yellow haha << so so old

I also remember…. it’s dangerous to go alone!

Do older people play this game?

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Posted by: Endless Soul.5178

Endless Soul.5178

Just remember, we don’t get older, we level up.

Asura characters: Zerina | Myndee | Rissa | Jaxxi | Feyyt | Bekka | Sixx | Akee | Tylee | Nuumy
| Claara
Your skin will wrinkle and your youth will fade, but your soul is endless.

Who here holds down right-click at all times?

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Posted by: Um Abbas.5693

Um Abbas.5693

I’ve suggested this before, and I’ll suggest it again. I’d love to see a system implemented like Eso and Tera where the mouse locks to the camera rotation unless you’re using it for the UI. My mouse is fine, but my middle finger has been feeling out of sorts because of constantly holding down the right mouse button.

I play Tera (although not hardcore, just a high level mystic), and I plead for this kind of control not to ever make it in GW2. It’s horrible. If you’re used to checking your surroundings while fighting, you’ll just end up aggroing by hitting everything around.
It has it’s place in Tera combat (although the healing with same + a lock on feels just clumsy as hell), but not at all in GW2, in my humble opinion.

Midget Gadget * Branch of Wood
Aurora Glade ~ Army of Forgotten Souls miniguild [AoFS]
http://umabbas.net/

[Suggestion] bring back lucky/unlucky titles

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Posted by: TheFool.4589

TheFool.4589

I’m curious in seeing how this would pan out if anet implanted this system back into gw2. How many of us will get the “cursed by fate” vs “blessed by fate”?

http://wiki.guildwars.com/wiki/Lucky_and_Unlucky

Example: I get a rare, the “lucky” meter goes up. I get greens for a boss fight, my unlucky meter goes up. This would be very interesting to see if the truth behind “luck” accounts exisist.

(edited by TheFool.4589)

why does gw2 feel like a grindy f2p?

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Posted by: EazyPanda.6419

EazyPanda.6419

Ugh please, have any of those people complaining actually played an actual f2p MMORPG game?

I remember when I first started MMOing with Maple Story almost a decade ago. Forget skins and money, it took me and my friends MONTHS to grind a single character to 4th job, not even to cap level. We didn’t even had time to worry about skins or stats or whatnot. We had to GRIND on mobs just to to able to ACCESS content. Hundreds of hours of pressing a button, killing mobs, taking advantage of every double exp events, doing the same thing over and over again just to gain access to higher level content. In the end, the grind was too much and we all quit the game.

Fast forward a few years, and me and my friends played Dragon Nest, and again, still grinding. Running the same dungeon DOZENS of times to get a single level, with no variety. You HAVE to run this dungeon to get to the next level, as other dungeons either took too long, or barely gives any exp. People used ‘boost’ others, helping them clear dungeons quickly with a high level character in their party for a price.
That’s not mentioning the pay-wall you have to pass to get to the final content, as without good gear, you won’t get a place in a party to clear raids. Without doing raids, there is no reliable way to make money, which means you don’t get good gear.
Only way to get pass the pay wall? Spend hundreds of hours farming gold to have a chance to get mediocre gear to be ‘barely’ accepted into a party, or open your wallet and buy things foo the cash shop to sell/ buy equips from players using cash.

THAT is GRINDING. If you don’t DO THIS, you will not get to do ALL THE OTHER THINGS AFTER THIS.

What you guys complain about is FARMING, which is OPTIONAL.
Can you enjoy the game withoutAscended Gear/ Legendary Gear?
Yes.

Do you NEED to repeatedly run dungeons to enjoy all the content?
No.

Do you NEED to get that awesome looking Legendary/Skin to play the game?
No.

Those “grindy” items, such as Legendaries and Ascended Armor are more like a status symbol, a sign that you have invested time and money into the game. They are hard to get for a reason.

And, if there are no ‘grindy’ things in GW2, then what is the point? There will be nothing to work towards. It might as well be a single player game with a multiplayer function.

And btw, I have yet to see an F2P game with more customizing option then Gw2, especially for free.
Arguably Maple Story had larger variety of outfits and skins, but 99% of them are DURATIONAL and is only purchasable by using REAL MONEY. No ‘convert in-game currency to cash shop currency’.
And the skins of Dragon Nest costs more than 30-40 USD for a single ‘low grade’ set, and to get the best skins, you have to pray to RNGesus and spend MORE money to combine two lower grade skins (with the obligatory extra fee of the combination device of course) for a chance to get a better skin. None of that BS in GW2.

I’m still amazed that GW2 has no subscription fee, and it is ridiculously cheap (I got it during a sale some time ago), which is definitely a steal.
So for those who compare gw2 to those F2P mmos I’ve grown to detest so much (especially after playing gw2), I dare you to actually try to get into a real F2P mmo, filled with Pay-to-Win ideologies, before QQing about GW2 just because you are too lazy or too cheap to invest time and/or money into the game.

Anet logic:
where bashing people over the head with a stick deals more damage than a stab to the heart.
-My D.A. = http://eazypanda.deviantart.com/

[suggestion] delay spawn time of end bosses

in Guild Wars 2 Discussion

Posted by: Palindrome.8904

Palindrome.8904

I think Sam is expensive because of how relatively few people do those events (new world boss timer and all).

That said, I agree, and his should really apply to all world bosses. Ever help clear the last camp for Karka Queen only to find it’s dead by the time you can run back to where it spawned?

[suggestion] delay spawn time of end bosses

in Guild Wars 2 Discussion

Posted by: pdavis.8031

pdavis.8031

So I’ve been going after some end bosses after certain meta events. Specifically the Dredge Commissar, and Foulbear Kraal (when its not bugged). If you take the time to do those events, the boss spawns almost immediately. The problem is that there are many people camping out and farming those bosses, which is fine. BUT if you do the pre events to start those bosses, there are many times that you don’t get a chance at the end boss because it burns down so fast. Tried to do foulbear the other day and it was over in less than 10 secs. The whole event. Foulbear dropped in 2 secs. Literally 2 seconds. The few of us that did the pre event barely got to the area before foulbear was dead. I’ve seen the same thing on the Commissar.

Would it be possible to extend the boss spawn times at least 1 minute? It would give a chance for those who do the pre events to be able to partake in the final boss events as well. Thanks!

(Also, could we get some word on Foulbear, and the Krewe Leader Dobbs events? Foulbear does start occasionally, but its artificially inflating the price of Sam, and Dobbs simply never spawns. EVER. Which makes the treasure hunter achievement impossible. Thanks!)

“You know what the chain of command is?
It’s the chain I beat you with until you
recognize my command!”

(edited by pdavis.8031)

We, the Alts, protest!

in Guild Wars 2 Discussion

Posted by: Celtic Lady.3729

Celtic Lady.3729

It’s high time that something be brought to the attention of the Puppet Masters playing this game. Though I admit to a certain amount of bitterness in this regard, I still cannot keep silent at the injustice of it all.

You see, I USED to be the Puppet Master’s favorite. Her beloved MAIN. Then she made a (yes, you got it) a WARRIOR. This warrior, this usurper, stole my place in the Puppet Master’s heart. Suddenly, instead of adventuring all over Tyria, slaying dragons, collecting materials, and more or less saving the entire known (alright, fine, the REACHABLE) world, I was cooling my (Masterwork only) heels in Divinity’s Reach.

SHE was suddenly going everywhere, doing everything. SHE got to sun herself in Southsun Cove, (all the while flirting outrageously with Lord Faren, I might add. Disgusting.) bungee jumping in Dry Top, and collecting Mordrem guts in Silverwastes. (Okay, so I’m not really jealous about the gut-collecting, but still.) It’s the principle of the thing. I didn’t get to see ANY of it except for the tiny, little first part of Dry Top because the Puppet Master’s boyfriend needed help out there, and she wanted to get rewards for something she’d already done with HER.

Guess who’s NOT wearing shiny Ascended amulets, rings, and earrings! Guess who IS wearing all the finest in Damask and Deldrimor! And don’t even get me STARTED on makeovers! I haven’t had my hair redone since sob LAUNCH! Can you believe that? How is that even remotely fair? SHE has had HER hair done 4 or 5 times already. Plus, she got a facial!

While I occasionally am let out of town whenever the daily HAPPENS to be something the Puppet Master can easily get in Queensdale or other nearby locations, I don’t get to carry around those fancy Mad Scientist tools when I do. Oh, no. I’m still slaving away with a combination of boring orichalcum ones and those ridiculous frostbitten tools that blow freezing cold snow into my face every time I use them. When I complain about this obviously unfair discomfort, the Puppet Master just smiles and says she really needs to use these frostbitten tools up because she wants more room in the bank for “more important” items. Guess who’s going to get a SECOND legendary!

As you can see by now, my fellow alts, this willful violation of my Kormir-given rights has got to be addressed. If this keeps up, I can kiss hangliding and mushroom-hopping in the jungle good-bye. (And let’s face it, as an engineer, I am the BEST one to go to the jungle and meet all those new poison-producing frog people).

Another thing. I’m not a Sylvari, (I’m a ravishing red-headed human) and even though the Puppet Master’s Sylvari is an alt, too, SHE’S been getting an awful lot of attention lately. The Puppet Master is acting like that sorry excuse for a salad is going to go see the jungle BEFORE me.

The situation is intolerable. I know I am not alone in this forced disrespect, this unfair ignoring of my full potential. How can I be expected to be all that I was created to be if the Puppet Master won’t even spend so much as a transmutation charge on me?

I say it’s time to stop standing in the character log-in screen, moving our heads from side to side, and looking like we can take on the world but never get to do more than the occasional daily or craft yet another piece of Elonian leather before being tossed back out again.

I say we, the Alts, unite! Tell me your stories of shame and pain! Take back your dignity! Together we will wrest our legendaries, ascended armor, makeovers, and right to explore the world from those snooty, spoiled Mains!

WHO’S WITH ME?

[Suggestion] Adding "Toys & Tonics" tab

in Guild Wars 2 Discussion

Posted by: BlackPhoenix.7015

BlackPhoenix.7015

Hi, everyone, i usually don’t post, but today I was clearing out my banktabs and to my surprise I have about 1 banktab full of items (tonics/consumables/toys) that I really liked but the problem is that I never use them because they are taking up a lot of space on characters. So I’ve put them in the bank where they gather dust. I also see a lot of cool items appearing in the gemstore but I don’t buy them because of the problem I mentioned above.

So I’ve come up with a little mock-up that I would love to see as a solution to this problem (see attachment). While there may be better solutions and I would also love some way to quick-access them instead of having to tab into the character screen and select them fast.

It’s a little UI feature that would really improve the usage and desirebility of toys and tonics in my opnion.

Attachments:

Please Address the Female Human Animation

in Guild Wars 2 Discussion

Posted by: Nakatsu Hime.3520

Nakatsu Hime.3520

Seeing my female char idly kicking the ground at a tense moment or stretching sensuously while consulting with important people felt very wrong.

There it is. I was waiting for someone to say it was “sensuous” or “sexy”. I don’t see it. I sincerely hope that isn’t part of the reason for its removal. But then, I’m not worried about the Norn fist-smacking or Asura knuckle-cracking either. My “immersion” isn’t spoiled so easily.

The animations are there to convey emotion. The Norn fist smacking can express readiness to fight. The Asura knuckle cracking can show readiness to start a job. Tell me, what does a woman idly kicking the ground or stretching show readiness to do?

It simply was inappropriate for the female chars to stretch like that or to idly kick the ground. You might not seen the stretch as sensuous, but it was routinely described in those terms. Having those animations did not fit the emotions the personal story was trying to convey.

This response sounds as if it was lifted directly from ‘Political Correctness – The Way Forward’.

Falling Traits Feedback [merged]

in Guild Wars 2 Discussion

Posted by: eekzie.5640

eekzie.5640

Don’t get me wrong, I absolutely understand that these traits have places in the game.
Fall damage reduction during jumping puzzles is absolutely nice to have.
Fall damage reduction in wvw is definitely nice in certain places.
Reviving traits can definitely be useful when you actually need to revive, PvE/WvW/PvP.

But I really feel these things don’t belong in traits. They are too niche for that, and I really think they’re out of place.

They absolutely have a place in the game however. I really feel they serve better as food buffs. It makes it still a nice thing to opt in for, but it doesn’t cripple the specialization system this way.

How do you all feel about this? Is it too much of a trade off for your build (food vs revive&fall damage food)? Would it be missed a lot in PvP?

Balance between male and female.

in Guild Wars 2 Discussion

Posted by: Shezu Tsukai.8291

Shezu Tsukai.8291

As said earlier most of the same sex relationships seem forced and not really integral to the story line.

That being said I would rather any relationship be it hetero, kitten , or other not be presented to us unless it is integral to the storyline.

As a parent with children I encourage to play this game because it is a rare jewel of mostly safe content, I would hate to see social engineering/agenda be the motivator of any relationship in a game.

Verum et Vitae

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: MithranArkanere.8957

MithranArkanere.8957

RNG is fine as long as it’s something complementary, and a way to get extra stuff.

Every single item should have one guaranteed way to get at least one of it, either by skill or by dedication.

One good example of this are the carapace skin boxes. At least one of each is guaranteed to get with a single action. There’s random extra drops, and if you are not lucky with drops, you can dedicate time to gather crests to buy them. Well, excepting the chest one, that for some stupid reason is RNG only. There should be at least a 2000 crest box or something. There should be nothing RNG only.

Even champion boxes should drop some sort of token or something you can gather over time to get one of the exotics, if you can’t never get the one you are looking for no matter how many you open.

So, in short:

1. “Skill” method (e.g.: Story achievements, dungeons, hardcore events). Depending on how hard and time-consuming a task is, you may get just one of the item every time the task is done, or more. There can also be time-gating, so although you get guaranteed rewards, you can’t get too many if you are way faster than other players at doing this (eg.rewards limited to once daily, weekly or even longer periods), so players can’t get too ahead or lock themselves into repeating one thing over others.
2. “Dedication” method. With this you gather either tokens and materials, and eventually get it if you can’t succeed on hard content. You gather ‘consolation prices’ over time. There may also be time-gating for this.
3. RNG. This is just luck, no limits, but it’s random. It can’t exist alone.

All three methods work better when they coexist:

For example, with dungeons:

1. Skill: Do each path once for the first time, you get a weapon box for each path. Do all paths once, you get an armor box once per dungeon. This would be once per account, as a reward for proving you have the skill to complete the dungeon. Once done it’s easier to do it again because you know it, so you won’t get rewarded for that again, unless you do it with a different profession
2. Dedication: The current one. Do the dungeon, you get tokens. Gather tokens, you get stuff.
3. RNG: Dungeons don’t have this for dungeon gear. If dungeons ever get their rewards adjusted to scale with participation, those who have done enough of a path to qualify should have a chance to get also a random weapon or armor box as a bonus, like with rings in fractals.

SUGGEST-A-TRON says:
PAY—ONCE—UNLOCKS—ARE—ALWAYS—BETTER.
No exceptions!

(edited by MithranArkanere.8957)

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: AmmokK.5437

AmmokK.5437

Okay, i have NOT read 18 pages but i´ll just say my – probably already said by someone else – opinion.

I´d rather farm 200 token/whatever and be sure to have an item X after an amount of time instead of having the chance to get X after the first try or, if i´m unlucky, not at all after 1000 tries.

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: Deamhan.9538

Deamhan.9538

I’ve played my fair share of MMOs.

GW1 & 2, Aion, EvE, D&DO, WoW, Neverwinter, ESO, and maybe one or two I can’t think of off hand.

Out of all of them, the best system has been EvE. RNG is minimal. RNG is the difference between what gets destroyed and what is lootable after blowing up someone else’s ship. RNG is whether or not you get the officer drop or not at the end of an escalation. There is also no such thing as account/character bound.

Not only does it have minimal RNG but one of the best crafting and markets out there. Not to say it doesn’t have it’s own problems. Enough so for me to cancel my sub today.

I recently bought into an alpha called Life is Feudal. A medieval sandbox. Again, RNG is what herb you find or what wild plant you find. Everything else is measured and calculated. Nothing is character bound. However, things do wear out and eventually need replacing.

As for GW2, there is minimal need for RNG. Things can be a sure thing, they just need to be measured and calculated. If everything can be crafted, then the resources can be made as available or scarce as need be. By controlling the resources, and by controlling the gold sources/sinks, you can therefore control the resource/gold ratio which will ultimately control the prices of everything on the market.

Now GW2 doesn’t have the pvp destruction of resources that EvE has and it doesn’t have the eventual breaking that Life is Feudal has, but instead GW2 has account/character bounding as a way to remove the items (the resources they are made of) from the economy. This is perfectly fine.

So to sum up.

-Allow everything to be craftable and tradeable (even Precursors and Ascended).
-Control the availability of resources that are used to craft with.
-Keep BoE as a means to remove resources from the economy.
-Salvaging less than what is put in is another resource sink.

RNG is not necessary. Simply controlling the input/output of resources and gold and allowing everything be craftable is all that is necessary.

RNG as a concept: Discuss

in Guild Wars 2 Discussion

Posted by: Gibson.4036

Gibson.4036

And why only world bosses? Hand out tokens for doing events which haven’t been done for a while, hand out tokens for players who play different jumping puzzles or explore the map.

This idea reappears every once in a while on these forums, and I love the it.

If the game can track how often an event is done, or how often a given world chest is looted, then it can increase rewards for the rarest and decrease rewards for the most common. You could even let top-tier crafting material nodes spawn dynamically in the areas of the game that are least visited, regardless of the area level.

1. It provides a feeling of randomness without RNG. It gives us some of that “woohoo!” discovery as we come across an event that is way down on the list and get a nice payout for doing it. Population play trends over however many hundred thousand players is so much cooler of a randomness generator than a computer algorithm.

2. It creates a treasure hunt feel. While players don’t know for certain the least visited location of Tyria, they can make educated guesses. Where don’t people tend to go? Because the system shifts dynamically, it’s not enough to just avoid starter areas and Orr. Yesterday there was a mad rush to a forgotten corner of Ascalon when someone announced that they were getting good drops there, so perhaps today one should check the corners of Maguuma Jungle. People might sweep through mid-level zones, looking for Orichalcum nodes, which would indicate that area has been targeted as low traffic, and might mean some of the DEs in the area are ripe for payout as well.

There could even be NPCs in the world that wander it, much like the Guild Bounty Mission NPCs. If you find one of these NPCs, you can ask them about their travels and the dialogue would give you clues as to the least visited area in that section of the world.

3. It’s anti-farm. No turning off your brain and running the most profitable loops jumping through hoops. The game now rewards exploration and immersing yourself in the world rather than finding the most profitable area of the game and camping out there forever.

4. It has the potential to be community building. Let your guild/map chat know you found an event that’s paying out. Gather people together while it lasts. Report it to the forums when the luck shifts so the treasure hunters tomorrow know that area has been mined for the time being and they should look elsewhere.

5. It dynamically gets players into parts of the game where they haven’t gone recently by it’s very nature. Suddenly large areas of the game that are rarely visited by level 80 characters are drawing them back.

6. It’s newbie friendly. The starter areas are so heavily trafficked, it’s unlikely the payouts will start happening in any of the early level zones. Newcomers to the game aren’t likely to get overrun by hoards of veteran players swarming in to one-shot everything in sight while they’re still trying to get to level up to their first story mission.

Whose builds are burned, and why?

in Guild Wars 2 Discussion

Posted by: Gean.1279

Gean.1279

Guys the last thing the developers need or will listen to is doomsaying hyperbole…

Hey, I’m not doomsaying, I’ve already said that I hope it’d be fun to work out new builds. Also it seemed to me that this topic is exactly the place where I can allow myself to complain a little
And btw the builds in which players tried to balance their trait-line stats and their armor stats will already be broken since the stats are not being ust moved to the armor – Anet is just going to “improve” our armor. This is basically the most and the only truly disturbing point. I’ve even mentioned two of my builds where I tried to make something suitable for myself and managed to do it via combining armor stats and trait-lines, but now it will change – my builds will be changed. It seems that Anet thought that all the people have the same stats in the trait lines and in the armor.
Yet, if I dislike something that doesn’t mean that this “something” is necessarily bad. I’m almost ready to submerge into a brand new world of new -zerkers- builds >:D

Guardians are the weakest profession

in Guardian

Posted by: sean.6058

sean.6058

Our damage even with a berserker build is average. Our bunker/tank option is passable, but you trade out so much damage for utility that I don’t think it’s worth it. However, seeing as it’s the only viable option, most Guardian players just go with it.

The only natural condition we apply, burning, lasts for half a second. On use it’s like 4 seconds, but then you have to wait for the recharge. Yeah you could spec for condition duration, but that’s detrimental do your damage output. Which is already average.

Our health pool is hilariously bad, even with the gimmick of aegis/blocks. If you don’t build defensively you will die very fast. I get what they were going for, but the block system needs to be changed if it’s going to justify us having such a low natural health pool.

Half of our weapon skills are useless. Why the shield, the iconic Guardian weapon, is the worst skill, I’ll never know. Other honorable mentions include the torch, hammer, and mace. Scepter needs range increase.

I get what they were going for with the Guardian. But when I feel like I tank better and do more damage with my Thief, something’s wrong. We need more build options. HoT will either fix it or make it even worse.