(edited by Charrbeque.8729)
Oh. I thought you actually meant “dessert” – as in cake or pie. You mean “desert”. I really did a double-take on the topic title.
The cake is a li-koff, err, mirage. >.>
I saw it, and it’s annoying. I’d also love to hear how the “testers” missed this one.
delicate, brick-like subtlety.
And another…
Player I: Wow what is that hat on your head and where did you get it?
Player II: That is my Wizard’kitten. A special headpiece given to players during Wintersday 2012.
I just came across another.
Player I: For bag space, I use four mithril boxes and an orichalcum box.
Player II: For bag space, I use four orichalcum boxes ankittenhril box.
(edited by TheBlackLeech.9360)
I know why it got censored (even pointed it out to the guy who originally typed it). I just thought it was funny
XD
I’m going to need to bookmark the page.
I don’t think ANet is using inhouse software for the forum, so they are at the mercy of whomever they bought it from.
Someone else’s example:
Uncensored: Things are a smidge chaotic.
Censored: Things are a kittenaotic.
……….. wow that should be bigger thx
It doesnt even help new players. They have to grind to unlock the traits! I dont mind the other crap but really they only have 1 trait where is the kitten build diversity!! and freedom for the player to choose how they play that made this game so fun
I’ve had 4 friends return to the game since the NPE and all of them hate the changes. They find it far more frustrating to have to wait to unlock skills, and they hate having to wait to do personal story. 3 of those 4 have since quit again. I suppose NPE doesn’t care about returning players, only brand new ones…
I’ve been playing the story mode through myself lately on an Alt
frankly im quite annoyed by the reconstructed personal story
it doesn’t work
there are soo many conflicting things about NPC’s I’ve not even met yet
during the purification of Orr celebration at fort trinity the Largos comes and talks to me about how good a team we’ve all been etc and then in the very next mission im introduced for the first time to her…
and characters being morned that I never met nor will meet since they missions they were in have been apparently removed from the game.. dubbed fear missions
this reconstructed personal story is a complete mess and has ruined it for me
I don’t know why it was shuffled around like this but I don’t like it.. it screws with NPC’s and the ingame dialoge and it makes no sense now
Lets skip all of orr and fly an airship in to clense the land
totally works out ok
do arah story mode and oh look he’s got a fleet of Dragon champs.. that conviniently were unavailable when we were uprooting the source of his power in Orr..
it makes no sense and without redesigning these missions to fit it just breaks the personal story
it was much better the way it was before.. they way it was originally designed to be
you cant just shuffle a few missions around… remove some of them and not expect some pretty ugly conflicts regarding plot advancement…
I hate saying negative things about this game and the people who work soo hard to keep making it.. but changing the personal story like this was a really stupid idea and I strongly advise changing the mission order back to the way it was and reintroducing the cut missions
(edited by Teratus.2859)
If there is anything I should give mention for is some form of compensation for how long it took to fix a glaring issue.
I suppose the original complaints regarding how 2 person cutscenes disrupt immersion stem from two catagories:
1. They sometimes kick in immediately after a quest requirement has been completed eg. when an enemy was killed or after the player entered a room. This often meant that moving players were abruptly stopped while the cutscene loads and plays. This can come across as jarring and artificial.
2. Dungeon cutscenes frequently star instance owner and disrupt game flow. Particularly during the initial launch, group formation takes lots of organization and runs can be disrupted when instance owners happen to leave the group for some reason. Thus, cutscene focus on instance owner can feel unfair and explorable dungeon cutscenes are often skipped to save time.
Unfortunately, current living world season two presents its own problems that did not reduce problems caused by two person cutscenes. Interactions between player and npcs are long winded and require frequent clicks on the conversation bubble.
Traditionally, conversation bubble interactions were only used for short two person interactions. When used to interact at length with large groups like the entire Destiny’s Edge, Marjory’s group or even The World Summit, the process can even become long and dreary. I particularly disliked the portion where the players addressed the concerns of each representative individually. I feel this is more of Marjory’s responsibility, the individual player had as much input and influence in the entire Mordremoth problem as Trahearne did; and he wasn’t even there!
In context, this process was more successful in the multiplayer oriented season 1, where player-npc interactions were short and succinct and impersonal cutscenes conveyed information without getting in the way of gameplay.
In my opinion, the critical difference between the 2 seasons are that players expect dungeon runs with suitable context in group events and personal story in single player.
My recommendations for future releases are as follows:
1. Different presentation formats for different contexts
- large group discussions not involving the player should use voice sync to minimize reliance on conversation bubbles.
- Fixed single player Conversations between players and key story characters that do not involve path decisions should bring back two person cutscenes. It has been a long time since anyone has seen their characters interact with key characters up close. Imagine the immersion players would feel to speak to the Master of Peace in a reclining position.
2. Cutscenes should occur preferably only when triggered by the player and not when they have just completed combat or are surrounded by moving hostiles. This can prevent conversations from affecting immersion.
3. Dungeons and other multiplayer content should avoid cutscenes starring individual players like the instance owner. Fortunately, current content no longer does that. However, I would also suggest that personal cutscenes can be brought back in the following context; individual players view personal cutscenes in private instances, then travel into dungeons to participate in multiplayer content, then return to npcs to view any closing conversations.
I don’t think should be that way at all.
Instanced content should reflect how the zone was at the moment when the action took place.
Recycling current maps and zones is pretty convenient but i believe using a copy of the original Lion’s Arch for thoses instances is not out of question, right?
Anyway, a new player would probably think why the npc bother so much about an upcoming attack from Zhaitan’s minions on Lion’s Arch if the city is already ruined
Recently I’ve started a new character (Yep, I bought a new character slot because of the offer) and well..
It seems the personal story that happens on Lion’s Arch uses the ruined version of the city, and that’s completely Lore breaking since the personal story is prior to Living Story S1. The city should be just fine with its Lion’s Statue intact.
BTW I don’t know if this was reported before.
Give us back removed pet locations in Queensdale and Plains of Ashford.
Why only these 2 areas lost all pet locations?
Any other areas keep their pet locations.
I guess this is not what you intended but your mistake.
I will just sum up my opinion about these changes. Old style NPE and new style NPE.
Old style – I couldn’t care less what level I was. It was fun everywhere and many things to do, wonderful details and beautiful stories, not “kill 25 locusts and bring their wings to X NPC”. I felt immersed in the world of Tyria and part of it.
New style – I’m focused on leveling faster so I can finally have fun at level 80. Leveling is a hurdle and not fun. I don’t really care for fun or beautiful landscapes or NPC conversations – all I care is how to zoom faster through hearts and missions (of which many have been dumbed down a lot). I don’t have that feeling of “belonging” until I finally get to level 80. On my new characters I actually avoided doing PS until then, and also I did everything possible on my existing lvl 80s to get as many tomes of knowledge as I could to make leveling faster.
And this is from a veteran player. Now think what a new players feels like compared to what it used to be.
I hope there won’t be made the same mistake of most MMOS out there, true, most of them Korean – to try and “unify” the game for both the Asian and European/US market. Because, in few words, it comes down to this: Asians love grinding. Westerners don’t. They want fun and they want it easy, most of the time.
Okay, based on what I have played in the Personal Story post patch, here are some of the major issues that would need serious addressing. I know that others may have mentioned this before but:
1. On the Battle of Fort Trinity and Romke’s Final Journey, on the dialogue cinematic at the end and beginning of their respective instances show no voices at all and for that matter, they don’t even flap their gums.
2. Because Chapter 8 is now Chapter 7, when you defeat the Sovereign Eye of Zhaitan and speak to King Reza, your character immediately guesses that the other Eyes were former monarchs of Orr. This raises the question of how we came across “other Eyes” if that was the very first eye we have ever seen (from the perspective of a first time player)
3. Prior to the Battle of Fort Trinity, the Greatest Fear story segments were deemed missing. I know for a fact that they are not deleted from the game.
As I mentioned on my last post, I won’t claim to know anything about game development 101 or how your policies in Arenanet work plus I know that you currently have your hands full with the new stuff you are releasing. But in my opinion, you need to finish ironing out major issues first before introducing new content stuff. If it takes that much resources to clear out the bugs as opposed to adding upgrades to existing systems, then I’d consider it to be sloppy on your part. The point of the NPE is to give a fresh start to new players, or vets who make new characters. And I won’t speak for the new players, but from my perspective, I’d think of the overall experience from the beginning to the end of the Personal Story would slope down from being awesome to just being really annoyed by the noticeable plotholes your “rearrangement” brings. And as such, all I ask from you guys at Arenanet to NOT ONLY fix the issues, but also work on a way to have players rewind their story chapters back so they can play them again.
If you want to compile the story chapters so that we can access them in 10 levels, know that I am 100 percent okay with that. I don’t know about others, but I got no problem with that at all as I always start my Story chapters every 10 levels anyway.
EDIT: I’ve been thinking about a way to compensate players who care about the story. It’s not a perfect approach but I will welcome better ideas.
Here’s what I think:
If you cannot rewind players story chapters back if you managed to fix it, then provide players who ask for it on your support desk to give them enough tomes of knowledge to go into max level or at least level 60. That way, players can start fresh on a new character, and do the Personal Story again if they want. Your support team can just validate their requests by looking at player’s characters assuming they got the technology to check it for themselves. I don’t know about you, but I wouldn’t mind going that route.
(edited by Malkavian.4516)
This whole situation stinks of some higher-up trying to squeeze a few extra pennies out of this game for short term benefit. Reminds me of the Ferengi.
My point is, it was far easier to just lock down the story to a certain level requirement above what was known to be needed. Sort of how you could almost completely assume what skills people had access to in GW1 their first time through . . . certain ones just weren’t available until certain times.
Well, if “new” way had single-level-worth of story, that probably would be better anyway. Story itself gives you a good portion of XP needed for the next level. It doesn’t have to be 10-level chunks. Heck, if something was OP before why not, I don’t know, lower the difficulty?
That should be way easier.
It’s okay to try to do story 5 levels higher than the character and get defeated. But having story go away for several levels is just weird.
I appreciate that they are still working on this, but I got to ask these questions: what’s the challenge involved in just adding in the missing chapters back? What resources are needed just to bring it back? Don’t you have the means of just going to a specific point in the story yourselves? And of course, assuming it does get fixed, is there any possibility of having those players rewind to that point just to play it (upon request, of course)?
I don’t really care about the current arrangement of the PS too much. It’s just that particular issue that always bugs me.
(snip) irrelevant stuff (snip)
You backtrack at least three times with the first chapter of the Personal Story 2.0. There’s nothing more unnatural than that with regards to map flow. Queensdale is very poorly designed from a leveling perspective without the Personal story guiding the player around it the way it used to. It’s backtrack city now.
I don’t expect to convince someone (you) who is defending the butchering of the later chapters of the Personal Story, and then says the old way was more “unnatural.” Laughable.
(edited by Nokaru.7831)
In some ways, the old way was more artificial than the new way because it was always split up, but before it was by levels.
You weren’t paying attention at all to how Queensdale and the human personal story flowed together if you think that. I don’t know how you can call the new way less artificial when they lumped them together into arbitrary chapters, when they were originally designed to be done as the player was progressing through Queensdale.
There’s an awful lot of backtracking with the new way now. For example: A level 10 player will have already finished with the Bandithaunt Cavers, (level 5 area) but the Personal Story will take the player back there at around level 11. Before, you’d just go there at (surprise, surprise) level 5 when it was level appropriate. But hey, that was more artificial!
Yep, they fixed this a couple patches ago. It has made me VERY happy. Thank you!
Personal story-wise, “chunked” mode is disappointing, because of the large gaps. You play a few story steps and then it goes away for a while, and other than “new things near you” and dailies nothing shows up in the right top corner. That familiar green star disappears completely. Wen I’ve finished first chunk it was very weird. “That’s it? Where did the story go?” (and then read in the Hero panel that it “continues at level 20”). I guess it’s just impatience speaking in me, as story (and leveling up) gives cool loot and I always wanted to do the next step sooner
Oddly enough other than the out of sequence bits I prefer the new implementation of the personal story. Played a character to 80 for the first time since launch and was pleasantly surprised by the new system for personal story.
I think for me it’s the difference between being able to “binge” whole season on Netflix and having it being strongly restricted to once per week as your “tv series” goes through episodes.
It’s not quite clear why should it be split like that. When you just create the character, you’re in the story mode. Before, it would continue as-is, and allow you to pause whenever you want. Story was always there. You could pause it if you didn’t want to do it right now, but it was up to you.
Now your short front story is immediately cut out. You’ve fought Earth elemental grabby hands, you got injured, and then…. nothing. Narrative stops. You wander around aimlessly and there’s nothing story-related to do. You have to do random harts and do something else to level up to get to 10/20/30… and story then pretends that you didn’t go away for several days to level up.
When I just bought GW2 the story was the most awesome part and basically did guide me through the whole game, before I got into wvw and other things later
Now it’s all drawn out and tries to slow you down arbitrarily to “level up” and stretch out the time needed for story, which is not fun.
The comments from Leah are great – but I’ve noticed you have had to post this three times now. Fab in terms of communication, but it might be worth a sticky in News and Announcements, which used to be where the known issues went. Could be worth resurrecting that subforum and putting things important like this in there.
Then when someone goes “well ANet never tells us anything about these things” the community and yourself can link to it and go “Aha, that’s not true..look right over here…”
“Keep them playing by keeping them waiting” seems like the norms now. I truely don’t get the slowness . We are not even asking for anything new, just merely fixing existing bugs or issues been brought up since the launch. Assuming we do get an update, (most likely: "we are aware of the issue and currently working for it, please keep buying… i mean playing ") then the question becomes “when”, which equate 2 or 3 more quarter worth of wait.
it means THEY got me for " neg criticism in clever disguise".
Know that it has been fun and I love ya all.
“Help us, Gaile Gray! You’re our only hope!”
This thread may help if you or the relevant teams need a reference too, Gaile.
https://forum-en.gw2archive.eu/forum/game/gw2/My-Greatest-Fear-Plotline/page/9#post4574066
But in a nutshell, the NPE changes cut out a lot of the “My Greatest Fear” and the invasion of Orr storylines. We’d like to know if there’s any plans to reintroduce these missing steps, since it not only removes one of the most personally meaningful chapters of the Personal Story, but it also causes some plot holes in later steps where our PC expresses regret over the death of an NPC (whom we never met), miss out on discovering some intriguing lore tidbits (like the Krait Blue Orb which apparently can grant protection against dragon corruption, a HUGE deal from a lore perspective) and are immediate friends with characters like Sayeh al’Rajihd despite never having met her before.
(From a technical perspective, I’ve heard that the removal of these steps also makes it impossible to complete one of the “Hero” achievements, since it requires you to complete a now inaccessible PS step.)
(edited by Zaxares.5419)
I’ve created an alt account to see how New Player Experience would go and absolutely agree that trait acquisition sucks big time. Basically you have to buy them at total cost that is more than what was going on before.
Regardless of what some people say, asking for dungeon completion (even story mode) is kinda masochistic. You’re basically locking that trait away until character levels up significantly and then comes back and does story mode dungeons to unlock stuff (and on every character too!).
And even if you try to buy it, until you reach level 80 skillpoints are kinda limited, so this feels extra drawn out and character is starved of skillpoints (and total money, should someone experiment with “all” traits).
I wonder how many players as a result end up with level 80 that basically has only small subset of traits available. You can’t really experiment because of this. It also goes against “build diversity” too.
When character is lower level, some trait unlocks (especially if you’re doing EOTM) result in a funny situation. “You have unlocked this trait! Want to open your traits panel and select it? [ disabled yes ] [ NO ]”
Having an option for old ‘buy book for just (reasonable) amount of gold’ would certainly be great.
If someone unlocks all traits via books, you still could highlight certain traits if player completes the requirement and haven’t tried it before (so the PVE event/dungeon/whatever is either unlock or a ‘reminder’ for the first time they do it)
Personal story-wise, “chunked” mode is disappointing, because of the large gaps. You play a few story steps and then it goes away for a while, and other than “new things near you” and dailies nothing shows up in the right top corner. That familiar green star disappears completely. Wen I’ve finished first chunk it was very weird. “That’s it? Where did the story go?” (and then read in the Hero panel that it “continues at level 20”). I guess it’s just impatience speaking in me, as story (and leveling up) gives cool loot and I always wanted to do the next step sooner
I desperately want an answer on whether ANet is aware about the discontent about the gutted Chapter 7 & 8 of the Personal Story (I’m sure they MUST be), and what are their plans, if any, to do something about it.
Even if that answer is “we’re not going to revert or re-include the missing steps”, then at least we have some solid information to make a decision on whether to proceed with the PS or continue to wait.