Showing Posts Upvoted By shadow.6174:

Please explain your bug fixing Policy

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Posted by: DarkWasp.7291

DarkWasp.7291

I figured it out guys!

So Foulbear Kraal had several bugs involved with it. Some events get stuck, some NPCs end up in the wrong place, the gate was named wrong and sometimes the meta event doesn’t show on the screen when its active.

Guess what? After looking into the issue, THEY FIXED IT! The gate now correctly says “Ogre Gate” instead of “Oger Gate!”


Yes yes, I know. It’s more complicated than that. I can sympathize. I just thought it was too funny.

^ Uses Guild Wars 2 character screenshots for desktop wallpapers.

Please explain your bug fixing Policy

in Bugs: Game, Forum, Website

Posted by: X T D.6458

X T D.6458

We all know gw2 has tons of bugs, and anyone who has ever read the bugs forums or played different parts of the game has undoubtedly encountered numerous bugs.

I want to know with all the bugs that are constantly reported, that you know exist, that have been around for weeks, months even years!

How do you at anet prioritize bug fixing, because in all honesty there is a point where it gets just absolutely irritating watching updates/patches come and go and still not seeing bugs fixed.

Can you please shed some light on how you guys go about this, and if possible PLEASE make a bigger push to fix some of these bugs that just keep piling up and have been around for so long. I mean whats the point of constantly reporting bug after bug if it feels like nothing is done about it.

I say what needs to be said, get used to it.
Honesty is not insulting, stupidity is.
>Class Balance is a Joke<

Lighting Pull Bug Killing Dry Top

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Posted by: LA GW.6753

LA GW.6753

There’s an obvious workaround. Aim for a backstop, or underaim the jump. Game on!

There’s an obvious lack of experience with this issue, too. Cos that DOES NOT WORK. Seriously ANet, would it kill you to not need a ground target for that first one so people who do have latency can PLAY THE NEW kittenING CONTENT??

Wrongly displayed MF

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Posted by: joneb.5679

joneb.5679

I followed Ayrilana and Shadows link and the problem I have is a bit different. You see I’m not having a problem with the various magic find buffs being added into the magic find total in the Heroes windows equipment pane. That is showing as 101% before buffs and upgrades. The problem is my base magic find as reported in the Achievements panel is just 10% now after the base MF suddenly been reduced at least twice in the past with it happening last a few days ago.

It may or may not be a wrong number in the UI and the real total is still counted but I do not feel very confident or assured of this. I played a lot of hours, salvaged a lot of items instead of selling and consumed a lot of magic find essences so I think I deserve to have the correct MF and to know this for sure. I’m expecting at least my base MF to be 101% but as it was already reduced before and rebuilt up it could easily be 110% base.

I use forums to give my opinions but I mostly avoid discussing over
them due to those less than polite individuals out there and their offensive attitude.

(edited by joneb.5679)

o-Tron show chat bubble when they're disabled

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Posted by: AllIsVain.6409

AllIsVain.6409

Even when you have in world bubbles disabled the new Job-o-Tron back item still shows the in world bubbles. This is annoying for people who are recording and have deliberately disabled the in world bubbles due to them clouding the video. If all NPC dialog and all /say chat are not shown, why is it that this back item gets through?

Lootballs – Elementalist

Personal Story Switch

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Posted by: Reddoran.7936

Reddoran.7936

Normally I would leave this here, since I am not getting anywhere, but I was doing the Vigil to get the achievement: Some Must Fight, That All May be Free. Now I am not able to get this achievement due to this feature because I am no longer able to do the mission required to get it. Is there anyway for you to revert my character back so I can get my achievement? If not, please tell me so I can move on and delete this Charr since I made him for that reason.

Targeting Still Broken Please Fix It!

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Posted by: Hamfast.8719

Hamfast.8719

The “Target Nearest Enemy” function is not a “Target the enemy that’s in front of me” button.

Ok, fine.

Anet, please give us a “Targe Nearest Enemy” function that targets just about anything regardless of where it is just as long as it’s the ‘nearest’ thing to us (essentially what we have now).

And also please give us a “Target the Enemy that’s In Front of Me” function (essentially what we had pre-Sept patch), so when that enemy warrior is coming directly for me during a WvW zerg battle, I can EASILY hit my key bound “Target the Enemy that’s In Front of Me” button and knock him on his behind.

Anet, is that too much to ask? (You already have the code for both functions, just expose them to us in the interface so we can key bind both of them.)

It’s all about having choices.

Thank you!

No, Krypto… thank you!

Well said.

(And it would still be nice if “enemy” meant “enemy”… not “cart”.)

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Targeting Still Broken Please Fix It!

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Posted by: Krypto.2069

Krypto.2069

The “Target Nearest Enemy” function is not a “Target the enemy that’s in front of me” button.

Ok, fine.

Anet, please give us a “Targe Nearest Enemy” function that targets just about anything regardless of where it is just as long as it’s the ‘nearest’ thing to us (essentially what we have now).

And also please give us a “Target the Enemy that’s In Front of Me” function (essentially what we had pre-Sept patch), so when that enemy warrior is coming directly for me during a WvW zerg battle, I can EASILY hit my key bound “Target the Enemy that’s In Front of Me” button and knock him on his behind.

Anet, is that too much to ask? (You already have the code for both functions, just expose them to us in the interface so we can key bind both of them.)

It’s all about having choices.

Thank you!

Moonlight [THRU]

(edited by Krypto.2069)

Targeting Still Broken Please Fix It!

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Posted by: Hamfast.8719

Hamfast.8719

Crying about not being able to target the enemy you want because it is not the one closest to you is a l2p issue. You can select creatures easily enough in pve with the mouse.

Crying? Learn to play issue? What an arrogant little troll! If you look at my posting history you’ll see I’ve been more active than you for just as long. Perhaps I’m not the “natural” uber-player that you obviously are, but I’m certainly not an inexperienced noob. So take your belittling attitude someplace else.

If you re-read my post that you responded to, you’ll notice that I have already “learned to play” with the “nearest enemy” targeting change. I am regularly TABBING once or twice after selecting “nearest enemy” in order to select something other than the CART hiding off screen at a range of 1200 to my left. (I swear that thing follows me to every corner of Tyria). But this is an inefficient work-around that leaves me slow to respond to real threats as I work to avoid creating new unnecessary aggro.

Restore the old targeting, at the very least. Take YELLOW objects out of the equation. That CART may be my biggest annoyance, but it is not my enemy.

Here, BlackLeech… you use your mouse to select a target in this mess:

Attachments:

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

Targeting Still Broken Please Fix It!

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Posted by: Kruhljak.2705

Kruhljak.2705

Target nearest enemy should do exactly that…..

Target the enemy closest to you.

I have not had any issues since they changed the way the system works.

It is wonderful.

Before they implemented changes, I would have kitten like this happen.

Can’t target the closest Ettin because he is “hiding” behind the tree.

Really? That was a problem for you?

Why not use mouse-targeting as you advocated elsewhere?

Rather weak example of an issue.

Now, if that were a Moa that was out of LoS behind a wall through which neither of you could reach/affect the other, THEN you have a viable example of an issue. One that just happens to exist now, thanks to this expertly crafted obfuscation (not fix) of an actual bug.

Targeting Still Broken Please Fix It!

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Posted by: Kruhljak.2705

Kruhljak.2705

And…

Crying about not being able to target the enemy you want because it is not the one closest to you is a l2p issue. You can select creatures easily enough in pve with the mouse.

Accurate mouse selection is nearly impossible in many situations, or have you even tried it amongst many players/mobs?

As an aside, characterizing dislike for this change as “crying” and saying adapting to this change is a “l2p” issue is nothing more than thinly veiled insults. It’s also hypocritical as anyone could just as accurately say the same thing about you not being able to adapt to the previous targeting method.

Play PvP for a week and you would never support the absurd notion of wanting the “target nearest enemy” button to target what’s directly in front of you… because you will be targeting things you don’t want to attack at that moment 90% of the time.

I don’t play PvP and neither do thousands of others. By saying this you’re basically admitting you’re in the same group as those you’ve denigrated as crying about a revert. You’re clearly, and entirely concerned about the targeting in PvP and don’t give a flip about anyone else’s issues. Take your blinders off and instead of trying to force your preferred idea down everyone’s throats, try advocating something useful like encouraging the devs to give EVERYONE—not just you or I—options so they can manage targeting the way THEY want to, not the way you or I want it. The two basic functionalities already exist, one just happens to be turned off. Simple filtering options as mentioned above are possible, and probably not even that diffictul to implement. Instead of screwing one half to satisfy the other, we need actual, useful options.

Targeting Still Broken Please Fix It!

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Posted by: Kruhljak.2705

Kruhljak.2705

I don’t think the way your camera is rotated should have ANYTHING to do with how the targeting system works.

While the terminology “Target Nearest Enemy” might logically imply it should just target literally the nearest target, it isn’t a sensible default application in a significant portion of actual play. Common sense dictates that in the vast majority of cases you’re going to want to target something you can actually see. Targeting things you can’t see doesn’t make sense, anyway, and worse is targeting things you may or may not be able to actually see but to which you have no line of sight and hence CANNOT HIT ANYWAY. The game can easily determine line of sight almost instantly when I actualy do attack, so it should be able to apply the same functionality to this targeting option rather than lazy “as the crow flies” methodology which can—and often does—cause far more problems than not.

There are hundreds of examples of why its annoying to not be able to target the closest enemy just because it is off screen or not directly in your field of view, especially in PvP.

Hundreds, eh? I doubt you could describe even 5 distinct cases. But it’s irrelevant anyway. The issue is that players have no control over how this targeting system works which is egregiously silly since targeting is one of the absolute most basic needs for what is essentially a combat-centric game. Why can I—me—the player—not decide FOR MYSELF that I don’t want my targeting system to include yellow mobs, or non-threatening inanimate objects, or things I can’t actually attack/reach due to lack of LoS? Hey, if you want to jump around at random, possibly ramming into walls, or attacking boxes with reckless abandon, I say go right ahead, but the devs don’t seem at all willing to give US the option to pick and choose how WE manage this aspect of the game.

And if they don’t, I will continue to scream obsceneties at them (in the comfort of my own home, where they—probably—can’t hear them) whenever I inadvertently leap backwards into a wall in a vain attempt to attack a wandering pig rather than the Veteran Risen that’s a nanometer farther away, but directly in front of me and actively slamming me with attacks. If you want to try and rationalize that scenario as better functionality than the way it was before (where what you could see was all you’d potentially target), be my guest. I’m sure it would be exceedingly amusing.

The “Target Nearest Enemy” function is not a “Target the enemy that’s in front of me” button.

Well, it had been for over a year and a half and it was fine outside of some wonkiness with it targeting things a mile away because they were in more perfect ‘directly ahead LoS’ than nearer targets. It was essentially fine and sensible; now it’s not just unpredictable but often directly problematic. I don’t have time during combat to stop and determine whether or not I can actually see/reach what’s just been targeted, much less determine if that target is actually not just a different one with the exact same name but behind a wall.

This was changed because hundreds and hundreds of people complained about the way you want the targeting system to work. Now that it has been changed, a small handful are complaining about how it works asking for a revert.

Where do you get all these grandiose numbers? Hundreds and hundreds? Really? I didn’t see any complaining outside of the bug that caused things to be targeted that were miles away.

You would be fighting something, and just because of the way your camera was rotated, you would target something way off in the distance.

Yes, again, that was a problem that should have been RESOLVED, not obscured by a change that simply says, “I will target the nearest thing no matter what it is, no matter if it’s aggressive to me, no matter if I can see it, no matter if I can actually reach or affect it.” Had they fixed the actual bug this targeting mechanism would have been all but perfect, IMO. Now it’s just chaotic and unpredictable at best in all too many cases.

They, for all intensive purposes, completely fixed this issue with the patch.

Above.

Targeting Still Broken Please Fix It!

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Posted by: Hamfast.8719

Hamfast.8719

Ever since the September Patch, targeting “Nearest Enemy” almost exclusively targets something offscreen. (More often than not, a non-enemy). I have become proficient at immediately TABBING to the next enemy every time in order to select the guy in front of me.

“Nearest Enemy” should be RED, never yellow. (This has never been the case in GW2 unfortunately). It used to select targets in our field of view for the most part. Now, as I already mentioned, it practically never selects a target I can see on my screen. That is the most important thing I want restored to the way it was.

And the people here are right – TAB is very finicky. It does not start close and work its way further out. Very often it will select targets OUT OF RANGE before one a lot closer.

Summary: Restore “Nearest Enemy” targeting so that is selects mostly enemies on our screen instead of off screen. (This just gets us back to where we were before the September Patch. If you want to see me smile, go the extra mile and take yellow targets (neutrals) out of the “Nearest Enemy” and “Next Enemy” rotation. Neutrals are not enemies).

Build a man a fire, and he’ll be warm all day.
Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist

FIX THE GAME!!!

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Posted by: Kasima.8143

Kasima.8143

Fixing the game! What a great idea! I’m sure Anet has never thought of that and that they really needed someone to tell them to do it.

Take out your sarcasm meters.

Personal Story Switch

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Posted by: Reddoran.7936

Reddoran.7936

I guess it is safe to assume that I have lost that portion of my play through and now I am, once again, playing for the Priory. Which means that this Charr is now a waste of my time since I made him for the Vigil.

Search feature not working

in Forum and Website Bugs

Posted by: zaxil.2471

zaxil.2471

So I’m guessing from skimming these posts that search is not something I will see fixed anytime soon?

I would search for it, but you know, no search function…..

invisible mode

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Posted by: Rillasi.1852

Rillasi.1852

(This seems like the best place to put this thread, considering the broken aspect of this feature.)

There are some serious flaws in the implementation of the “invisible” mode. These flaws have been pointed out in the forums before a few times, mainly in the archived suggestions forum, but they have yet to be addressed.

First off, your online status is broadcast to everyone who has you on their list the moment you hit “Log-in” on the splash screen. This is a huge mistake, essentially defeating the purpose of having the “invisible” option at all. By the time the option is available, it’s too late. Guild Wars 1 had the option to log in as offline, and this game needs that same feature for the exact same reasons it was introduced in the first game.

And then there is the constant location update. Anyone watching their friends list or guild tab can see your location change even if they didn’t see you log in and go invisible. Instant drama. Basically, if you are going to be invisible, people should not be able to see your current/last-known location.

I would also argue that for this same reason the guild tab should not show changes in representation status when appearing offline. If you rep another or no guild in order to avoid being spotted by your orange name in-game, other guildmates can see this. Again, this destroys the purpose of going “invisible.”

So in order for the “invisible” mode to actually serve its purpose, some serious modifications need to be made. Essentially my suggestions are 1) allow the user to log in as offline and 2) don’t update locations or rep status unless the user status is online. It would spare people a lot of drama and a lot of headaches.

It’s not that I don’t enjoy spending time with my friends – I love sharing this game with them. I’d just like to be able to play alone once in a while too, without having to explain to every single person on my friends list what I’m doing. No, I’m not sad; no, I don’t want to talk about something; no, please don’t join me; no, you didn’t do anything; no, I’m not upset; OK, now I’m getting upset; and by the Six just let me farm scales in peace!

Seriously, this needs a fix.

Renegatus [Ren] http://renegatus.net

Pings stay on the map in PvP

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Posted by: cephiroth.6182

cephiroth.6182

First: This bug has been around for at least 1 year. I can’t believe there is not report of this yet, but as forum search is still broken and google did not get any results here is probably yet another report of the issue:

There is this bug where sometimes every map ping (shift-leftclick) on the minimap stays active for the complete match. Each ping then repeat periodically, like every second. This kills any overview you have in soloQ.

Attachments:

Living Story Cut Scenes - Missing Subtitles

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Posted by: Saucermote.9140

Saucermote.9140

I’ve done a few of the new living story sections so far (echoes of the past) and any time there is a cut scene where the black bars appear at the top and bottom of the screen, there are no subtitles, and if the people are talking softly, I have no idea what they are saying.

For example my character just boarded a vehicle after surviving fighting some enemies and I heard a female character talking, but I have no idea what she was saying. I hope it wasn’t important to the story.

You don’t win friends with Salad.

Living Story Cut Scenes - Missing Subtitles

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Posted by: dennie.9237

dennie.9237

This bug been here for a long time…and in personal story you can encounter same scenes without subtitles as well..for ppl with not good english very hard to understan what characters are saying.

Hidden Arcana story quest bugged

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Posted by: Blutyr.9653

Blutyr.9653

Doing it the second time now, bugged both times. No new vortex’ appear. So, no new content for 2 months, then when it finally comes out it’s bugged? Nice. Don’t they have game testers or something..?

Censor not working on HUD...

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Posted by: StinVec.3621

StinVec.3621

I believe you are describing the word bubbles (if enabled) that appear above characters in the world when they type something. If so, then yes, these have never been appropriately censored along with chatbox text, sadly. It is something that really should not have been overlooked when designing the censor feature.

Due to the censor only affecting text displayed in the chatbox, perhaps they will correct this one day so that the text that is displayed in the word bubble is acquired from the chatbox after the censor has altered the text, instead of from the source being sent to the chatbox which does not receive the censoring.

As it is:
Source > Word Bubble (uncensored)
Source > Chatbox (censored due to chatbox settings)

As it should be:
Source > Chatbox (censored due to chatbox settings) > Word Bubble (censored)

| [“I’d really like this…” — Resource for Gifting Strangers] |
| [Free Ports For All “Not So Secret” JP Needs (and 1st Try Dive Tips)] |
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(edited by StinVec.3621)

Hidden Arcana story quest bugged

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Posted by: Beldin.5498

Beldin.5498

Thanks for the heads up, Memphis. We’ve identified the problem and we are working on a solution!

.b

Thats nice .. but i really don’t have any interest to do that whole zone again from zero.
I’ve now spended over 1 hour in that zone.

Maybe you really should implement some checkpoints where you can continue if
you want to retry it .. its also annoying on longer instances if you have a DC and
you need to start from zero.

EVERY MMO is awesome until it is released then its unfinished. A month after release it just sucks.
Best MMOs are the ones that never make it. Therefore Stargate Online wins.

Best Charr Mesmer Ever. Of All Time.

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Posted by: Thanatos.2691

Thanatos.2691

So this bug has been in the game for a long time now – an npc will become duplicated during an event to assault the charr renegade hideout. More specifically, Legionnaire Boneflayer. I’ve seen him rush into battle quite a few times with one or two clones, but I’ve never seen an army of Boneflayers before today. This bug takes all challenge out of the event, but it’s honestly hilarious to watch.

Attachments:

Golden shackles are still golden.

Dying bug.......

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Posted by: Talivan.6380

Talivan.6380

I’ve got the issue, but I also have an awful internet connection. The game doesn’t lag for me unless there are groups of people around/lots of AoEs, but when my net goes to cutting out, if I’m jumping and do not realize I am lagging out (because it looks fine for me), fall damage will kill me, or I’ll continue running until I fall off a cliff or run into a wall.
Even when I am NOT lagging however, I’ve simply walked down a hill or stairs and have received fall damage. From stairs!

So most likely, it’s you lagging out (whether due to your connection, your computer, both or the latency of the server you play on) and the (terribly) sensitive/OP fall damage killing you.
….Perhaps it’s just a little excessive IMO because I play WoW and regularly jump off high cliffs just for the fun of it, but it is still a bit TOO touchy.

Dying bug.......

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Posted by: asterix.9614

asterix.9614

I am really starting to get annoyed with this game, when there is a lag my char just stands still does nothing, can’t use any skills at all, and when I have to force close gw2 and I log on I am dead, wtf, I wasn’t even getting attacked (pve) and also the same for wvw, gw2 lags then, when I log back on I am dead, I was inside my world’s keep, it was not under attack or anything. This lag has only happened more after the feature patch, I think.

So frustrating, I get we have lag sometimes but when you are dead for no reason its just the tip of the iceberg.
Is this supposed to happen?

I am playing that game where the floor is made out of lava, imma stuck in bed

out of Combat bug

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Posted by: Master Yoda.5478

Master Yoda.5478

PS. The game was supposed to be a beautiful MMO, Meanwhile, it has huge gaps that are patching after two years. TRUTH HURTS!

Game Update Notes - October 21, 2014

in Game Release Notes

Posted by: Mark Katzbach

Mark Katzbach

Content Marketing Manager

Next

Bug Fixes:

  • Fixed a server crash.
  • Fixed a bug with the rewards in the story “Resealing the Bloody Prince” in preparation for allowing access to the instance.
  • Fixed a bug on the Trading Post where players were unable to buy multiples of an item at different prices.

Game Update Notes - October 21, 2014

in Game Release Notes

Posted by: Gaile Gray

Previous

Gaile Gray

ArenaNet Communications Manager

Release Notes

  • Added an option to make a custom exchange on the Currency Exchange. Selecting Custom Exchange at the bottom right of the Currency Exchange window will switch the Currency Exchange into custom mode. In custom mode, you can enter any number of gems or coins you would like to receive from an exchange, get a price, and make the exchange.
  • Custom mode uses the same exchange rate as standard mode.
  • Exchange rates update at the same rate in custom mode as they do in standard mode.
  • In custom mode, there is a limit of 9,999 gems received from a single exchange and 999 gold received from a single exchange.
Gaile Gray
Communications Manager
Guild & Fansite Relations; In-Game Events
ArenaNet