(edited by Mitha.7039)
As a new player who had the green marker to start my quest last night, and to log in today to move toward the marker only for it to be gone was frustrating. I knew I had to go to my home instance for Quinn so I looked around the instance for much longer than I would like to admit since I thought the marker being gone was a glitch. How unfortunate… Unimpressed with this new system of “all quests at once at X level” and a bad first impression of the game. At the very least under “Story Journal” where my quests show (for My Story), you could put “Unlock at X Level” instead of it sitting there like it’s available. I tried all sorts of clicking on the quest I had available last night thinking I was doing something wrong.
Edit: After looking I can now see above the first quest I already completed with a green check mark it informs me I cannot access the next quests until level 10. Too bad I was so focused on the quest below that once that needed to be done…
(edited by Dieati.9824)
I still don’t feel as though this is a positive change. The system wasn’t broken before and as the saying goes, if it’s not broken, don’t fix it. I don’t know how many people were against the previous system but since it is the first time I have heard of it, I want to say it was a small percentile. Other things like the megaserver received much more negative feedback which should warrant a repeal but this is not the time nor thread for that.
All in all, I don’t think this was a logical/necessary change. Enough of my griping though.
Previously, a lot of players found it very frustrating to have to interrupt the story steps to level up constantly to keep up.
I fail to understand how this system fixed it. You’re still interrupting the story steps and for longer periods of time. In my opinion, this system is worse since players are more bound to forget what had happened in the previous story steps. Logic these days.
I’d also like to point out how redundant this change to the game is.. The story line Way Points always at least for me would be in further areas of the map. You had to explore and do challenges along the way just to get to them, giving the game a good feel. Who wants to go back over several areas of the map you have already explored?? It takes so much away from the “STORY” of the story quests.. who thought of this change??..lol
I have a L36 Sylvari Mesmer who was L36 before the current NPE update. I have never done the personal story on her outside of talking to the person to get the first part of the quest (go get the salve from the trolls).
Problems:
- There is no Green Star on the map for this quest at all.
- No Green Star/Arrows show up to lead you there if you talk with Mender Aviala again.
- It is impossible to move beyond this and thus my character is totally locked out of the personal story.
I started a new sylvari mesmer to see if it was bugged for new characters and after reaching level 10 and talking to Mender Aviala I was able to see the green star and enter the mission and complete it successfully so this is only affecting pre-existing characters before this whole NPE stuff went live.
Possibly resetting the first step so that my older, higher level character has to talk to Mender Aviala would probably fix it i’m guessing….maybe the old waypoint got moved in the update or something?
Anyway this is very frustrating!
I’m not sure these are technically bugs or just enhancements that need to be made to the current functionality of the feature as added in the sept 2014 feature update. At times it doesn’t point you to the nearest map completion location and goes for the next nearest. The side effect of this is less efficient map completion. Observant players will notice this and go to the closest spot first anyways. A byproduct of this is once you get a lot of a zone completed leaving only a few spots left the guide keeps pointing to the zone portals to go to said zone for more stuff even though the current zone isn’t completed. This should first point you to the remaining parts of the current zone so that 100% completion is obtained before pointing to move to a new zone. And the last I have discovered so far in Divinity’s Reach home instance the guide no longer is active and thus fails to point the player to the POIs within it. Not a huge deal as they are more or less easy to see and not likely to be missed but this would be a good polish up to concistency with the feature.
The removal of bundle items from early level zones is a huge step into the wrong direction. I can understand simplifying things but what you have done is forgo logic and common sense to achieve that.
It makes perfect sense to use water buckets to water plants, what doesn’t make sense is you standing next to them magically revitalizing them. Also, how is entertaining a cow helping with the business of the farm in any way. If the feeding was too complicated then what was wrong wasn’t the act of using a bundle to feed a cow but how obvious the fact that said bundle was food is to new player (ie. you need to make the bundle look like something you would instinctively feed to a cow rather than a small brown pouch that could contain god knows what).
Just using the farm as an example here, like so many others. Why would you dumb down the early levels so much when you are simultaneously forcing them to go through with it before granting them access to personal story is beyond my comprehension. There is no point in delaying access if you simultaneously take steps towards trivializing the content that you offer in its place.
Oddly enough, the first place I went when I created a new character was to go over to that farm. The bandits trying to burn the hay were currently attacking. Confused about how the hay was supposed to be doused without a water bucket to pick up, I ran over to a burning pile of hay and… interact button! Okay, that’s fine.
Except then when I interacted, I pulled a water bucket out of nowhere, doused it, and… continued to hold on to the bucket as a bundle. Oh, and the tutorial system didn’t pop up to tell me how to drop the bucket, so how is this suddenly less confusing for new players? Now they’re pulling magic water buckets from nowhere and needing to hold on to them until they figure out how to drop it, all the while probably getting murdered by bandits that they can’t fight back against because there’s no “hit with giant bucket” button.
“There is no spoon.”
Hello,
Sometimes when browsing the forum, sometimes when I post, I get a 502 Gateway Error, which does not go away until waiting until a random amount of time passes and the website working again.
Unfortunately this occured while I was trying to make a post earlier, and had resulted in me triple or quadruple posting the same post, without me noticing. Specifically, each time I tried to post, it gave me a Gateway Error, so I was not sure if it even made my post in the first place.
Obviously this is something which can create a great misunderstanding between the rules and innocent forum posters. It might be a good idea to look into this, so that users are not wrongfully infracted or banned over it.
characters for the title, when titles can only be 45 characters?
It’s not that hard to limit the size of a field. Or provide some feedback about how many characters you have left, a-la Twitter.
Hi, I have a few things to say on this matter. First I really hope enough people complain to get this fixed. I’m a rather anal guy when it comes to things like camera angles. I do hope as well this is some bug that will be fixed and is not some intended action based in some delusion that people like this new view. I mostly play Norn and I always choose the highest height on the slider. Gw1 was my first MMO and so I’ve always been loyal to the franchise. But this is one major deal breaker for me. Not being able to play my characters due to this has been horrid. I can work around abilities being broken, hearts not working. Even constant game crashes. But this for me is far far worse. Yes not being able to see my feet in the hero panel sucks. But that is not my major complaint. This new camera angle is by far one of the worst bugs I’ve seen in an mmo. So I really pray, hope, and downright beg for this to be reverted. And if that is somehow not possible. At least give us what we had in Gw1. The ability to slide our camera in and out to our very own personal zoom. For those who don’t know, you could hold down your scroll button on the mouse and move said mouse in or out as slowly as you like for your own personal desire.
Anyways, I hope that you guys agree to a point and Anet will listen. Gw2 is an amazing game that I very dearly love. And I will be downright sad to tbh, kittened, if I have to move on over a stupid camera angle bug. Anyways, have a wonderful day to all who read this and my apologies for this wall of text. Goodluck to you all and Anet in hopes to work this out. ^.^
How do I dye my boots if I can’t see them :B
The camera angle shifted higher in particular for Norns, effecting view
It also effects the character in the Hero Panel and we can’t see our feet!!!!
Can you please tell us if it is a bug that right after the patch…
1) as a necro you lose your summoned minions as soon as you are downleveled
2) as a mesmer you lose your third mantra charge (when traited harmonious mantra) as soon as you are downleveled
………………………….?
Don’t tell me I have to use a waypoint after I died.. not when all my charas are lvl 80 and I am playing since the beginning… noooo… :-(
Yeah targeting definitely needs an overhaul. Especially when I’m trying to target the guy right in front of me and my character targets the guy behind him that’s out of range. It’s caused multiple deaths in WvW and very annoying. I have to use precious seconds to manually click on my targets.
Virual [VRUS] Alien Lunatics [StFu] Nocturnal Sxaddx [Nuts] Ft. Aspenwood
That which is dead may eternally lie, but with great aeons even death may die.
Personally the changes made to the leveling are a slap in the face to players who leveled all there toon’s to 80. Its made worse by the consistent new player hints and the annoying messages of “There’s a Dodge event over here” and only getting a white item(Of course I understand why its a white item, this is intended for the new players but why am I at lvl 80 after 2 years being told to go and learn how to dodge?)… Why are we being told at lvl 80 how to heal, what utility slots are ect. And for that matter why are we basically being forced to Level a brand new character to get things for the collections… Iv already gotten very annoyed trying to help people level up with the new system.
Now I understand your trying to improve the new player experience but the changes have made me (a player of over 2 years now) feel like its a slap in the face. I dont get the credit to the collections simply because iv taken the time to max all my characters? And thus to get these things make a new character? If its impossible to give us the credit for what we have done(IE no system that can track what a player has done or not, as part of the story journal) then can we enable a way to replay story chunks so I don’t have to get that new character going?
Oh well raising these questions so that they can be talked about and worked on as a whole. I can bare with it and get past these issues, it just seems that they need to be defined by ANET clearly instead of simply not addressed.
The removal of bundle items from early level zones is a huge step into the wrong direction. I can understand simplifying things but what you have done is forgo logic and common sense to achieve that.
It makes perfect sense to use water buckets to water plants, what doesn’t make sense is you standing next to them magically revitalizing them. Also, how is entertaining a cow helping with the business of the farm in any way. If the feeding was too complicated then what was wrong wasn’t the act of using a bundle to feed a cow but how obvious the fact that said bundle was food is to new player (ie. you need to make the bundle look like something you would instinctively feed to a cow rather than a small brown pouch that could contain god knows what).
Just using the farm as an example here, like so many others. Why would you dumb down the early levels so much when you are simultaneously forcing them to go through with it before granting them access to personal story is beyond my comprehension. There is no point in delaying access if you simultaneously take steps towards trivializing the content that you offer in its place.
We want you to know that we’re working kitten fixing bugs in the New Player Experience system. We’re also using this opportunity to make a few changes to its design to take into account the feedback we’ve been reading. We’re aiming to deploy the fixes early next week.
You’re fixing kittens? Should you let a veterinarian handle that? 
On a serious note, thanks for keeping us informed.
Sorrow’s Furnace Commander
“You’re the mount, karka’s ride you instead, and thus they die happy!”-Colin Johanson
Kittens are excellent at catching bugs.
This just comfirms that people will NEVER be satisfied whatever anet does. This kittenstorm of profanity comming their way just because they removed human hemale idle animation? Are you serious?? That’s why we can’t have nice things.
Here’s a brilliant thing you should ask yourself before saying something along the lines of people not being satisfied with what they do: what have they done to tick so many people off, and why have they done it? The reason people are never satisfied is because they KEEP DOING THINGS LIKE THIS. Who the hell asked for these kinds of changes? Why are they imposing it on us? What have I done to ANet to deserve them killing aspects of a race/sex choice I made in this game that I purchased? Are you serious that you can’t see the problem in all this? “We can’t have nice things” because people like you seem to think ANet can do no wrong and people like you that don’t care about keeping what nice things this game had, and all that will be left is a grey mass where once vibrant things used to be.
Enough is enough.
(edited by Kamui.4038)
There’s several bugs involving the mini wardrobe:
- They will often become permanently disabled or unselected after the system has hid them, requiring you to manually pick the mini again or check it for show. Which is actually way more annoying that when you could just use hem in your inventory.
- The system is not consistent on detecting how many other players are in the map, hiding them on maps that have a dwindling population.
This should be changed to make minis client-side for the player. So whenever they are hidden by the server, you and your party can still see your own minis, their movement faked by the client instead managed by the server.
Mr. Vaughn, I have to ask if you (and the Anet staff responsible for the PS changes) ever heard of Ann Landers. For those not familiar with her, she was an advice columnist in the great days of newspapers. She had a lot of witticisms and rules that she would apply while giving answers to problems in her advice column. With this change in the personal story, Anet has broken one of the biggest rules Ann Landers made for living a better life:
“If it ain’t broke, don’t fix it.”
Wait wait wait…
I had 2 left. 2 to finish my PS.
I’m now in Chpt 7?
And it’s lovely that the Wiki has been altered, and that any trace of the original PS arc has been obliterated. I appreciate that. Really. You can throw any amount of sarcasm you like into that statement. It won’t hold a candle to the amount of true disappointment and honest hostility I’m feeling right now.
Completing my PS has been put on hold due to real life. My best friend has received his Master’s degree and is finally settled in his new job. We have been awaiting the time to finally finish the PS arc we started over a year ago.
And now this. This “re-work” of the PS system that wasn’t broken to begin with, that in all of the time I’ve spent on the forums I’ve never seen any complaints about (at least about continuity).
My character’s life has been re-written, and now placed “back in time” so far it will take us a month (or more) to dig our way back to the place we were when he started school last year.
2 quests away, and now this.
I am so angry I’m not sure I will play a PS on any character I have ever again.
You can reprimand me, delete my post, I really don’t care. You need to know how upset this makes me, as a member of your player base, to cut and paste and jigsaw the game back and forth with zero warning, zero reasoning.
I spend time and money personally to facilitate your game, have brought in 7 additional game accounts by word of mouth, and I feel like I’ve been betrayed with your new game design.
Stuff! Stuffy stuff stuff stuff!!
My advice to the ANET design team is “roll-back the changes made to the personal storyline”, go back to the drawing board & re-discuss the whole concept & actually pay attention to what your players are saying. That’s my opinion<<
When they say it’s “working as intended,” I wonder if they understand the full import of their words. I get that they intended for minis to be disabled when there would be so many in a given area that it would cause significant performance problems, but in effect, what’s happening is that I (and obviously a lot of other people) haven’t been able to display my minis in any populated map at all. I have only been able to display them in instances where I am the only player, such as my home instances or the Hall of Monuments (haven’t tried it in a Personal Story instance yet, with or without party members). Whatever algorithm they’re using to decide when to disable minis is clearly too sensitive and needs to be tweaked. I don’t think they intended that minis now almost never be displayed.
Right now minis are restricted by server not game clinet.
If i will set Charactel model to minimum – then i shoudn’t see any mini or olny personal mini.
But if my PC i high-end i should be able to see minis of all players.
From the last patch:
“Miniatures are now culled by the Character Model Limit option in the Advanced Settings menu in Graphics Options.”
And it’s not working. – The whole system is bugged as hell.
In old system i could just turn on my mini and run around. Now i can;t.
Yeah, I’ve read a post by a dev that it’s working as intended. However, 90% of the time outside the cities, I can’t see the mini due to rising player population, even though there’s no one around.
AND YET, when I was waiting for Tequatl and the map was apparently full, my mini was shown right next to me. o.O
EDIT: [SUGGESTION] If minis are such an issue, then why not limit them to cities only, since you can’t even see them anywhere else anyway.
(edited by Arctinus.7824)
OK, I know the official stance from ANet at this point seems to be that this is a feature, not a bug, but please explain this: if there are so few players on an instance in a given map that it’s asking for volunteers to move to another instance of said map, then how can it be that minis have to be hidden because of “rising player population”? DOES. NOT. COMPUTE.