Ranged weapons would appear to be the key here. The vines are largely melee and don’t move too much, which makes them pretty ineffective vs ranged combat (except the one that can shoot, but that one is easy enough to avoid if you’re free to move while firing as with a ranged weapon) and it also means that you can still attack the vines while moving around to avoid the AoE from the dragon, instead of jumping into a safe spot with a melee weapon and just standing around doing nothing.
Unfortunately, I went into the battle with 2 melee weapons equipped, and as such I got smashed pretty hard. Died around 6 times I think. You want to kill the large projectile-based vine first so you don’t have to worry about constantly getting bombarded by projectiles (which are harder to avoid in melee because you can’t be attacking if you’re constantly moving out of AoE circles) but then the other vines gang up on you while you’re killing the big one. And as above, dodging the attacks from the dragon often means stopping attacks altogether when using melee.
Granted, probably my fault for going in with all melee in the first place. Always best to have a mix of the two when going into an unknown battle, but I wasn’t really thinking in terms of what’d be “best”, just playing around with weapon sets for the sake of variety (and Guardian doesn’t have much variety in the way of ranged).
I will definitely be taking ranged weapons when I try for the achieves. I know better now.
Some of the problems with this fight come from just learning when the dodges need to be timed. It isn’t always clear that the huge AOE cones are a few seconds early, or that the glow on the floor builds in intensity until it “explodes.” OP, give each thing a 2 second count before dodging/jumping and that may help you out. It was a lifesaver for me because I have very slow reflexes.
I really struggled with Challenge Mode because I couldn’t figure out how to reliably get the buff to take down the healing pods. The good thing I realized is they don’t grow back. I must have plucked at that stupid dragon for half an hour just standing at maximum range with my ranger before I figured it all out.
And just a shout-out to Rox and Braham. Those two have saved me countless times during this LS. Jory and Kas? Like elitists in dungeons, they refuse to res you. Those guys are jerks!
Funny how all the elitist tryhards come out in droves when someone expresses their opinion. I love all the “L2P” and “You suck” comments.
Real classy community we got here.
It drives me nuts. Gives a bad name to skilled players and it’s funny because even players who are skilled sometimes take a few attempts to “warm up” to quick-reaction-mechanics – sort of like being an athlete. But these people come in and are like, “Man, I’m 100% awesome 100% of the time, yo. L2P!” It’s pretty sad.
I mean, I used to complain about unskilled players in private in another game because we were trying to do difficult raids and get a large number of people to coordinate on tough mechanics. But publicly putting down people for struggling with quests that are designed for the solo player is just senseless ego-stroking nonsense.
I thought the fight wasn’t hard, but suuuuuper annoying. In the end you can’t loose, but it takes so long. Why do the continue to design bosses that make you wait until you can hit them? Do they think waiting is a fun game mechanic? To me it isn’t. The worst part is, right before I could deliver the killing blow the severs went down. Now I have to do the whole stupid mission again. Thanks for nothing Anet.
Agreed. It was like that with the earlier fight too. Multiple phase repeats where main boss is immune – not fun or interesting. Just time-consuming.
Luckily, my glass-cannon zerker Thief setup came in handy here for shortening the final fight a little bit, but it was also the death of me a couple times, due to having little healing and running into near unavoidable combinations of mob attacks and ground AoE.
P. S. Kitten Mordrem mobs. Kitten them all. They are such annoying kittens. Can we distract them with cat food or something?
Only reason I died a bunch of times is cause my superior sigil of life didnt tick when i killed mobs. My build depends on it working.
I didn’t find it bad at all. It’s annoying how often the vines evade, which just drags the whole thing out longer, but did it fine. Found it much easier than saving Taimi from the inquest. The only reason I didn’t die on that part was that Braham ressed me… five or six times. Ugh that retaliation golem. The boon can be stripped but it reapplies it immediately.
Everything was fine until that dragon showed up, couldn’t save myself from a Leecher and Tendril phase (I exit episode on defeat, no respawn). I remedied that with a Peach Pie and being more aware of the stomp’s tell. Whooped him, haven’t tried Challenge Mode yet (if I can find this Mote). Awesome fight, 10/10, would bang.
Did it on my zerk war, thought it was fine, did die a fair few times but it was fun just continuing to keep going at it.
Felt good for once to take something on completely by myself, as opposed to having NPC’s around helping me out.
I had no trouble at all with this fight. I died one time because I accidentally dodge rolled off the edge of the zone. The rest of it is just a matter of knowing when to attack, when to dodge, and when to back off and recover a bit
The fight itself isn’t hard – but it is annoying at times. I died quite a few times, but this was due to being hit by conditions, more than anything else. Just time your dodges, to move out of the attacks.
For me, it’s not about it being too difficult. These hokey pokey boss fights are not something I find particularly entertaining, and the emphasis on endless dodging is a stupid dev trick that wasn’t funny the first time they went overboard with it.
I thought the fight wasn’t hard, but suuuuuper annoying. In the end you can’t loose, but it takes so long. Why do the continue to design bosses that make you wait until you can hit them? Do they think waiting is a fun game mechanic? To me it isn’t. The worst part is, right before I could deliver the killing blow the severs went down. Now I have to do the whole stupid mission again. Thanks for nothing Anet.
Funny how all the elitist tryhards come out in droves when someone expresses their opinion. I love all the “L2P” and “You suck” comments.
Real classy community we got here.
twitch.tv/mdogg2005
I have done the fight only once (with my Ele) and I had some troubles, because when the minions head appeared it looked like it could only be attacked from range. I swapped to my staff and stowed my D/D. This dropped my DPS significantly (staff being the exotic weapon + not traited well for staff fights) and prolonged the fight. I think I was defeated three times before finally driving off the boss.
Can you attack the boss at melee range? D/D would have been much easier for me then.
I cursed a lot, but it was still doable without having any clue about what was happening in that instance. Professions with a lot of condi cleansing and abilities to regain endurance will do significantly better in this fight, but that is the mantra for almost all fights in this LS.
Still keeps a volume of Kurzick poems ;)
I died more times dodging from the cliff than in the actual battle. STUPID OMPHALOS CHAMBER! ¬¬
No, but seriously, fight isn’t that hard, you just need to find a “relatively” safe place and dodge AoE. The mobs/boss have low HP.
i have mine zoomed all the way out. you could have it zoomed in a tiny bit, and still have it zoomed out pretty far. Just gotta find the balance for it. Also look at the animations and stuff that the boss is doing, or what the mobs are doing. If you are having trouble fighting the vines in a group, try and lure one away and fight it solo. Also bring A LOT of condition cleanse.
And remember to follow the advice of this video https://www.youtube.com/watch?v=wDfu124a78M
You know, it wasn’t so much of a problem fighting the things as much as it was not actually seeing what I was doing because of walls (making it a little harder to see telegraphs on occasion). Some of it was just plain bad on my part, regardless, too, and that’s okay.
Still, like I said in my other post just now, I’ll likely have another go and see if I can get the camera in a better spot so that doesn’t happen.
Thanks for your response there!
I thought this was incredibly kitten my first try as well – I got frustrated and quit that time); the constant AoE was a bit too much. Moved a couple of traits around, not sure if that made much of a difference, except that it allowed me to kill the add-ons a little bit faster. Not very much but still. But anyway I have a tip for those who are having serious trouble with this:
The most important thing during my second try was that I found a spot that was relatively safe for fighting the add-ons without worrying too much about the dragon’s AoE (save the full chamber blast and ONE attack, but the latter only if you were closer to the center of the chamber), and attack the add-ons at range. I mean, so much of the fight IS about avoiding the AoE and killing stuff simultaneously that it’s best to find a spot where most of the AoE doesn’t reach.
I used the opposite end of the chamber from the Avatar of the Pale Tree, North-West corner of the chamber. Like a narrow-ish ramp with a dead end? Had to come out for some add-ons that are farther back, but it’s easier to deal with those when you have the other ones cleared out. Not quite as much stuff blasting your way.
Still died twice but that’s because I suck royally sometimes, and also lag. I could have sworn I was out of the danger zones but still got blasted by the attacks. Ehh.
Anyway: position yourself out of the harm’s way and it’ll be a lot easier to deal with!
This is pretty much what I did in the Barradin statue fight as well, come to think of it.
You’re right about that, for sure – find the best spot for lurking and retreating to tends to be something I like to do – I think I likely failed to find the best spot in my dragon fight, although I did have a couple of places that seemed to work. But I experienced that bit where you get hit even if you think you’re out of the danger spots. I think I might give this another go and see if I can’t fine-tune it – because despite being awful at it, I think I actually had some fun.
Now if I can get the camera to work for me, I’ll be laughing!
i have mine zoomed all the way out. you could have it zoomed in a tiny bit, and still have it zoomed out pretty far. Just gotta find the balance for it. Also look at the animations and stuff that the boss is doing, or what the mobs are doing. If you are having trouble fighting the vines in a group, try and lure one away and fight it solo. Also bring A LOT of condition cleanse.
And remember to follow the advice of this video https://www.youtube.com/watch?v=wDfu124a78M
I thought this was incredibly kitten my first try as well – I got frustrated and quit that time); the constant AoE was a bit too much. Moved a couple of traits around, not sure if that made much of a difference, except that it allowed me to kill the add-ons a little bit faster. Not very much but still. But anyway I have a tip for those who are having serious trouble with this:
The most important thing during my second try was that I found a spot that was relatively safe for fighting the add-ons without worrying too much about the dragon’s AoE (save the full chamber blast and ONE attack, but the latter only if you were closer to the center of the chamber), and attack the add-ons at range. I mean, so much of the fight IS about avoiding the AoE and killing stuff simultaneously that it’s best to find a spot where most of the AoE doesn’t reach.
I used the opposite end of the chamber from the Avatar of the Pale Tree, North-West corner of the chamber. Like a narrow-ish ramp with a dead end? Had to come out for some add-ons that are farther back, but it’s easier to deal with those when you have the other ones cleared out. Not quite as much stuff blasting your way.
Still died twice but that’s because I suck royally sometimes, and also lag. I could have sworn I was out of the danger zones but still got blasted by the attacks. Ehh.
Anyway: position yourself out of the harm’s way and it’ll be a lot easier to deal with!
This is pretty much what I did in the Barradin statue fight as well, come to think of it.
I wanted to check out some armor skins using chat codes from the wiki. The wardrobe system is nice, but it still lacks. And the trading post only shows complete armor skins and not single parts of it.
So I went ot the Eye of the North to not bother anybody with my chat code posting in chat. Only, I got suppressed in chat with being the only one around.
Would be nice if you could disable chat suppression in home instances / eye of the north.
Just please fix more than the untraited warden bug :-)
Sincere thanks for posting here, Martin. I hope to see more communication from you guys in the future, especially earlier in the discussion to let us know that our concerns have been heard — even if the fixes aren’t imminent.
Your feedback is your most useful utility (pun definitely intended!).
Really, though — thanks
(edited by dlonie.6547)
Head of Global Community
I might take the under for a day, until we discover the new bugs.
It’s probably too optimistic to think the feature patch will actually address any of these, though.
On the contrary! I talked to one of our developers, and there are a lot of Mesmer bug fixes that will be deployed with the Feature Pack. I do not have the full list yet, keep an eye out for the update notes once the Feature Pack goes live.
Please guys add 1 auto-save function to the typing panel in Topics.Ty
Is it so hard to revert Pet Seedling to Pet Seed and Mists Infused Clay Pot? That wouldn’t ruin economics(we can’t sell anything). It would be fair to the players. Not everyone can afford to get all the materials again because of a bug.. Please, think about that.
This issue still hasn’t been fixed with the LS 2 Ep 4 release.
…
Ranger | Necromancer | Warrior | Engineer | Thief
Speaking of QoL improvements:
01. Temporal Curtain
- Will not apply swiftness if you or your allies already have it, regardless of the amount.
I understand why ANet don’t want curtain to apply ridiculous amounts of swiftness to people who go back and forth through it, but it is so frustrating — and common — when you don’t get any swiftness from it if someone used shorter duration swiftness. This happens a lot in WvW, where guards lay their staff symbols with 4 sec of swiftness.
This should be easy to get improved though: just make this skill apply it’s swiftness and an effect with “temporal curtain doesn’t apply swiftness to you” (do it similar to already existing negative effects from skills, like haste and frenzy: call it temporal paradox or whatever, use temporal curtain icon, duration should be 5 seconds — as long as curtain lasts). Since curtain already checks whether player who passes it has swiftness or not when it procs, make it check for this new effect instead, and voila! This way same curtain / several curtains won’t stack, but you’ll still be able to get swiftness if you have it already form another source. This new effect should not prevent swiftness from other sources though, only from curtain, or it will make things even worse.
This won’t solve the problem at its core, but should be relatively easy to implement.
Well my post you quoted was about people having difficulties with the mechanics but you knocked down that post as if I was referring to a difficulty level. I just reciprocated.
Because this thread was never about the fight difficulty… more about the frustrating nature of its design.
People have tried to turn it into a thread about the fight difficulty, I guess because of some desire to boost their egos by putting down other players.
I took a break for about one year and recently started playing again. I was trying to research stuff on this forum, but the search always returned 0 results, no matter what I looked for. Don’t know if I should laugh or cry now, after finding out it seems to have been broken for about as long as I was gone.
People using belittling wording like whining/qqing" are not taken seriously by me
Same for people posting only to tell others not to post (“deal with it”-posts)
I am trying to search things like “map completion”, which on a reasonably used forum should have some citation. The auto fill on the search box, is not only highly irritating, but wrong. It decides what you are looking for and boots you out of the box into any citation that begins with “ma”…..or has “ma” somewhere in the word…..
Excuse me, but which idiot decided to leave this in as better than no auto fill what so ever?
But yea, most of this thread has turned into a competition among opportunists looking to show us how good they are and how easy it was for them, while putting down everyone who dare say anything different.
I can’t speak for anyone but myself, but it seems like there has been quite a lot of help offered in this thread. I am not a very good player. I am older and play on a very crappy laptop. My timing sucks and I miss dodges. I click skills. I tend to be oblivious to my environment sometimes. Seriously anyone who is even mediocre at PvP play, would laugh at my play. And yet this fight still was not terribly difficult. I’ve done it with five different toons and with a couple of them I got downed multiple times and was still able to complete it. The NPC’s will revive the player when downed. They also do a decent job of damaging the statue, especially Smodur. As long as he doesn’t get distracted away from the statue onto something else, he hangs in there and keeps whacking away. Even when I got downed I didn’t find the encounter particularly annoying or frustrating. And if I did, my frustration would be directed toward myself rather than ANet because I know that what is required to complete this content is not terribly difficult.
Something not often mentioned about GW2 play is that ANet often include objectives/mechanics in encounters that encourage or force players to do things that they should be able to do to play this game effectively. These mechanics force players to e.g. move or to dodge or to focus on what enemies are doing. These are things that are fundamental to playing this game – just a natural part of the active combat system. Being encouraged or forced to do these things helps develop skills that should make the whole game more enjoyable. A lot of the frustration that some players experience seems to be a result of not understanding how this game is supposed to play. Taking an attitude of trying to improve one’s play will go a long way towards making things less frustrating.
In this encounter, just a few things make it much less frustrating. Take the spectral flames for example. They move slowly and spawn infrequently. In the first part of the encounter, you can focus on damaging the statue and killing the menders and still watch out for them to spawn. When they do spawn, wait until they get close and dodge into them. Trying this a few times will get the timing down so that you evade their attack, which causes them to self destruct. If you get downed a couple of times learning it, this is not a big deal. The NPC’s will revive you and you can try again.
In the second phase, the fear totem things have pretty low health so they can be burned down by switching to a ranged weapon. For example, with my thief I swapped from sword/pistol to dual pistols and they died to a single unload from my thief. This also worked on the menders. Swapping to a ranged weapon to take them out helps because you don’t have to worry so much about positioning. BUT, you should run high damage gear and traits for this encounter. (This should be a general goal for almost all of PvE regardless of profession.) My thief, for example, was not running berzerker’s armor. It’s not even one of my top 3-4 most played alts, so it just has a random assortment of exotic armor. But he did have ruby orbs and zerker tinkets. Level of armor doesn’t matter so much – rare will certainly work since I ran rares and greens on my warrior. I picked power, precision, and crit damage traits that gave damage multipliers like executioner. It’s important to try and be high damage because ranged weapons do less damage than melee, so being damage-focused makes it easier to quickly take out the mender or fear thingies with them. But you don’t have to go ranged. With my ranger, I used sword/warhorn and greatsword and still got through. You can sick your pet on a mender or the statue while you do other stuff. I still used high damage gear and traits though. Same for mesmer. I ran full zerker on it because I used the greatsword and sword/focus.
Sorry, this is already much longer than I intended. There are other things that can be done to make this encounter easier/more enjoyable. But in short, gearing and traiting properly, dodging properly, and paying attention to the environment and positioning make it go much more smoothly. And these are skills that encounters like this are designed to get players to improve. Frankly, I like improving as a player even if at the end of it I am still mediocre. :-)