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Posted by: Pifil.5193

Pifil.5193

I’d like to thank the people who take the time and effort to offer good advice on how to handle these kind of fights rather than sneering at the people having problems and dismissing them as bad players. The language being used is hugely important here, William Bradley Knight’s post above is a perfect example of a good, helpful, courteous player, instead of an inflammatory “OMG L2P wai u so bad lol” he offers clear and useful tips for players who are having troubles. We need more people like him on these forums and fewer people basically coming here to wonder out loud why people are so bad at the game because they find it easy.

In fact you could say he’s a… shining Knight, ahah-ahahah-ahah-aaah.

Personally, I’ve only done this on my ele who I had just switched to staff, at the start I was fighting fairly close in so I could help with the ghosts while still but after noticing the menders pretty much fully healed and shielded the statue as soon as they reached it, I moved back towards the door they came out of and made it my mission to make sure that they didn’t even get into the room, then when one dropped I switched to drop some damage on the statue, and some healing on Smodur (although I don’t think he’ll actually go down I figured it was only polite to heal a world leader ) keeping an eye for the next mender. Once I did that, the fight was actually quite easy, at least it was quite easy at staff range standing between the door and the statue, the ghosts that spawned mostly got tangled up on Rytlock and Rox and left me alone and I could see the Spectral Flames quite easily.

In close it’s tougher as you get buffeted about by the knockbacks and it’s a lot harder to spot the Spectral Flames. I wouldn’t really like to try it with dagger/dagger.

I’d like to thank Rox for dropping what she was doing and running to res me a couple of times when I didn’t notice the Spectral flames or dodged too late. Also, Rytlock is Rox’s sire. Calling it now.

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Posted by: Dorian Ordenda.1398

Dorian Ordenda.1398

Lost Balloon: I was directing my comments to those who were being a bit rough on OP. Bravo to those who offer help.

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Tone of this thread was: this fight is horrible, not hard/easy, horrible. It’s even in the title!
I never said it was too hard or easy, just horrible. I mean what are the invulnerable disco balls for? What connection or purpose do they server in the scheme of things and the story itself, other than to annoy and frustrate you? I have never seen those things before until this update.

But yea, most of this thread has turned into a competition among opportunists looking to show us how good they are and how easy it was for them, while putting down everyone who dare say anything different.

Except that your first post reeks of qq and l2p issues. Just re-read it please.

It basicly is:

“I can’t dodge.”

“I can’t kite/move.”

“I have no idea what stability is.”

“I have no idea what spawns where.”

Also mentioning Old Teq as you kind of enjoyable content… I don’t even…

I’m done with this thread, I’ll get out before I drown in whining.

You misunderstand my meaning about enjoying old tequatil, perhaps I didn’t explain myself well, but I didn’t mean he was necessarily enjoyable, what i meant is that it was a popular event and played by many people, hence enjoyed by many.

But anyway, since you’re going my explaining don’t really matter and btw, no one forced you to join this thread in the first place.
Bye.

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Tone of this thread was: this fight is horrible, not hard/easy, horrible. It’s even in the title!
I never said it was too hard or easy, just horrible. I mean what are the invulnerable disco balls for? What connection or purpose do they server in the scheme of things and the story itself, other than to annoy and frustrate you? I have never seen those things before until this update.

But yea, most of this thread has turned into a competition among opportunists looking to show us how good they are and how easy it was for them, while putting down everyone who dare say anything different.

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Again, it’s not about difficulty… it’s about whether the fight is enjoyable. For some people, difficult is enjoyable. For some, a fight is enjoyable if it feels difficult (even though it isn’t that hard). For some, a fight is enjoyable if it’s a relaxing breeze.

But none of these have to do with the enjoyability of a fight’s mechanics. A dev can write in code that spawns a bubble and you have to get into that bubble within 5 seconds or you die. Or a dev can code the same bubble and give you 2 minutes to get inside it or you die. Huge difference in difficulty, but the mechanic is the same – and it’s a potentially annoying mechanic, or an enjoyable one that requires some skill, depending on how you look at it.

This ego-stroking “this isn’t hard” prattle doesn’t serve any purpose other than satisfying the person who says it. Nor do proclamations of a fight being “hard” with little explanation as to why – and I’ve seen both in this thread.

There is nothing productive to be gained from taking a potentially complex topic on the design of a fight and simplifying it into a kittening match about its apparent difficulty level.

Kittens, man… kittens everywhere.

Thank you, I appreciate your comment, you are among the few in this thread that get what I was trying to say.

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Posted by: Labjax.2465

Labjax.2465

Again, it’s not about difficulty… it’s about whether the fight is enjoyable. For some people, difficult is enjoyable. For some, a fight is enjoyable if it feels difficult (even though it isn’t that hard). For some, a fight is enjoyable if it’s a relaxing breeze.

But none of these have to do with the enjoyability of a fight’s mechanics. A dev can write in code that spawns a bubble and you have to get into that bubble within 5 seconds or you die. Or a dev can code the same bubble and give you 2 minutes to get inside it or you die. Huge difference in difficulty, but the mechanic is the same – and it’s a potentially annoying mechanic, or an enjoyable one that requires some skill, depending on how you look at it.

This ego-stroking “this isn’t hard” prattle doesn’t serve any purpose other than satisfying the person who says it. Nor do proclamations of a fight being “hard” with little explanation as to why – and I’ve seen both in this thread.

There is nothing productive to be gained from taking a potentially complex topic on the design of a fight and simplifying it into a kittening match about its apparent difficulty level.

Kittens, man… kittens everywhere.

Or words to that effect.

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Posted by: Dorian Ordenda.1398

Dorian Ordenda.1398

I totally agree with you Tiger. After reading all the comments, I must say, there is certainly a lot of argumentative negative responses. Just because something is easy for one, does not mean it is for another. While there may be many reasons for this, it’s still the way it is for some. I for one am a bit tired of the snarky, sarcastic come backs by the “super elite” players who never make a mistake and seem to find any excuse to brag about how easy everything is for them, thus, putting down other players who may find certain events, etc. difficult for them. I found this instance to be a royal pain in the neck, never mind the reasons. Just frustrating. So yeah, we all have different play styles and level of patience. So show some love guys! Enough with the put downs.

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Posted by: Ox See Sox.3687

Ox See Sox.3687

OP…..that fight can be anything but difficult for a Mes.

Im sure u can end it very fast if u procceed without rush.

Stay near the walls , using GS/Sword.Focus, u leave the weak ghost be with low life in order to rally, GS4/2/3 the Menders and Focus5/Dodge/Sword2/Dodge Back the statue whenever it is not Invul.

Use Mantra that remove conditions, basic heal and dodge the boss’s AoE. Dodge roll the bomb things the statue emits.

GG

So Much Roar/Grim/Blur/Brute (PM me in game if need help)

Brains > Brawls
So Much Blur

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

People actually had problems with this boss?
People are actually wanting them to nerf difficulty?
Things in this game are easy enough. I’d rather they stop with the mindless nerfing just to appeal to people that refuse to learn basic mechanics.
To add to the dungeon discussion, every dungeon in the game is easy. When every single dungeon can be beat by the same strategy (stack on boss, kill boss), then dungeons, even arah, should not be considered difficult by anyone.

i agree in 100% , guild wars 2 in few words : 111111 hitting same mob with different name 11111111 boss fight 1111111 world event 111111+runing to the corner 11111111

rly maybe when I was growing up games were more difficult or people just didn`t run to forum after every death writing pls nerf it ,it killed me(eyes full of tears) or i just like games like dark souls ,ninja gaiden 2, older final fantasy even resident evil 2 had higher lvl.

Um, so what are u doing here again?
Coz frankly if the game is so bad for you, so easy and not challenging at all, those games u mentioned are still out there and i’m curious why u are here and not playing them?

I’ve seen people like you in the past coming on these forums, putting gw2 down by whining how easy it is and presents no challenging content for these self-proclaimed hot shots, while in most cases, they don’t even play the game any more. They use semantics and catch phrases like “1111” to demean others and make them feel inadequate and to demean the game itself.

So to appease them, Anet adds events like the great wurm and tequatil, which btw used be enjoyed by a huge number of people, including lower than lvl 80 players, to now where it’s only being done by a select few. Meanwhile, these so called hot shots are nowhere to be seen, They still end up leaving the game anyway, or weren’t playing it to begin with and the gw2’s community has to deal with the consenquences.

Imo, not all content should be hard in a game, particularly an MMO, where u have to cater to masses of varying tastes, ages and abilities. You saying, when i was growing up games were more difficult, reminds me of my grandma, who always made a point to remind me of how things were much harder in her youth. Maybe the reason people didn’t come to complain on the forum in them days, was the very limitation of internet at the time or simply that online games weren’t as popular as they are now. It’s pointless trying to go back to the past, it’s a different world now. Now every man and his dog has a PC and internet connected. Some years ago, i could count on my hand how many had it in my town.

Today, with hectic lifestyles and limited amount of leisure time, some people play games to relax and have fun. Maybe your kind of fun is dying 1000 times and for you that means a good challenge, but it’s not to everyone’s taste and certainly not mine. It’s nice sometimes to just have a “walk in the park” in a game, rather then be stressed out all time with every little bit of content that you come across. I’m not saying that’s what gw2 is, but if Anet listens to these so called hot shots, this game would become unplayable for most people especially newcomers. They would start playing, die a lot, then leave the game and post on internet how gw2 sucks.

I do believe there should be content for players like you as well and you do have some, like fractals, dungeons and those i mentioned above. I’m cretanly not aversed to Anet adding more instanced challenges for people who want that. but open world should be relatively easy for leveling, except perhaps the world events.

But like some others have said in this thread, story should never be presented like that. It should always be enjoyable and about the story itself, with perhaps mild challenges. It should never be about neither skills or kills and certainly not designed for pure frustration just for the sake of it. Because no matter how good the story may be, when u get that frustrated, the story is lost and all it becomes in ur mind is, ugh let me just get through it so i never have to do it again and that is a real shame, especially if the story is good.

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Posted by: DutchRiders.2871

DutchRiders.2871

You can get the statue to the next phase ( maybe a little bit class dependent) in 2 maybe 3 skills. On my Power elementalist it takes one lava font+meteor shower + burning retreat (vs the wall). Mesmers with great sword, sword focus can simply summon 2 phantasms and pop time warp, will get it down to the next phase in no time. Once he hits his next phase, start ranging and kill the mender while also beating some ghosts, traited focus reflects so those archers/mages should be no problem? In otherwords, simply bring stun breaks + condition clearing + dodges so you can survive, the adds and the statue will melt away.

Keep you’re stunbreaks/cleanses to cleanse the fears and kd’s especially when you need to burn the mender down. Dodge/kite the flames or use distortion on f4 or sword 2, alternatively you can use a blink skill ( swap on sword 3 or blink).

So in burn phase: stand at the side (melee range) and burn it down quickly, or simply in front and evade the KD.

In the charge phase, range and focus menders, while killing ghosts and avoiding the flame, fears and knockbacks. I would recommend clearing the chill so you can more comfortably kite the flames and avoid KD’s and also KB and cripple the mender.

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Posted by: Wanderer.3248

Wanderer.3248

0_0 rly there are some people who cant win this fight ?! My friend on nomand guard did this instance in circa 11 min . Now I understand why Anet doesn`t want to increase difficulty on pve(which anyway is pathetic standing and 111111)

Duh, obviously it’s easy on a guardian, with stability, aegis and condition removal on tap.

Why even post that?

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Posted by: Lakanna.2073

Lakanna.2073

I enjoyed the fight and thought it was way better than the buggy modrem boss outside Fort Salma in the last episode.

Kas and Marjory decided to walk away in that fight for me. I didn’t find out untill later that they were supposed to be there helping…

The statue fight isn’t difficult, really, but it feels like you’re trying to do everything yourself: your allies can’t do any significant damage to Barradin, they ignore the fear wards, can’t kill the ghosts that are attacking them, and if you value your sanity, don’t count on them to do anything about the menders. So you’re stuck running back and forth, killing menders and trying to do some damage to the statue, while the archers ignore your useless companions to hit you with crippling shots.

Overall, the fight just seemed to take too long, and I think it’s because you spend so much of the fight running and dodging between “kill the mender” and “hit the statue.” It would be nice if you didn’t have to run the entire length of the room, dodging orbs, archers, and fear wards, twice every 30 seconds (however long the menders take to spawn.)

I eventually got sick of it and when the statue was at about 1/3 health, just ignored the menders and killed the statue. Took less than a minute for me to kill it from there, even though Smodur had been hitting it ineffectively for almost 10.

“entitled”: Ad Hominem fallacy condensed to a single word.

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

i dont understand some people in this thread. So much complaining because you cant stand in a corner and 1111111 the boss to zero…OH WAIT YOU CAN. i literally stood behind him and blasted him down on all 8 of my lvl 80 characters .(some of wich arent even geared properly) every once in a while i had to swap to my rifle/scepter/other pew pew stick and zap a mender or other random ghost but i basically just stood in the same place all fight for like 5 mins until the fight ended. There was literally no skill required. i literally scratch my head at this thread. All i see is people who cant be bothered to read the event at the right of there screen and listen to the npc’s who literally handhold you through these LS boss fights. I enjoyed this content for its depth but challenging is definately not what this is for hell my youngest brother figured this stuff out without any help and had it done in 15mins….

Not everyone is good or has desire to exploit mechanics, some ppl actually try to play the game the way it was meant to be. Nor does everyone have a good reaction time due to internet latency, age, illness etc, making spam of CC’s difficult to avoid.

I also think my instance was bugged or something, there was way too many enemies and fear turrets in the room and menders were spawning way too fast one after another, something i didn’t now experience the first time around.

But i must thank you and some of the posters above for your statements “afk and use 11111” and such. What an original thought, never heard that b4 on these forums!

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Posted by: Labjax.2465

Labjax.2465

This “being able to see the story” logic is exactly what resulted in the White Tanooki suit in Mario, which goes entirely what video games are about: Playing a game.

I didn’t have trouble with this fight (I’m also an experienced gamer) but sometimes I go into story quests as a way to relax and not give a kitten – it’s one of the few areas of the game where I know that my playing ability has no effect on other players, so I can kitten around and the only person who loses out is me.

Go figure, being the kind of player I am, I usually end up trying hard anyway. But the point is, MMOs have varied types of content and “wanting to see the story” without an epic challenge involved every step of the way is not automatically an indication of someone who isn’t skilled at video games.

Those who are referencing dungeons or saying that most players just suck are missing the point. Dungeons are designed for groups; story quests are not. And the fact is, you might be amazing at video games, but if you truly are (and it’s not just a perception mishap) then congratulations, you’re part of a small percentage of the MMO demographic.

MMOs are massive games by definition and they thrive on having a large playerbase. That means you’re inevitably going to get a lot of players whose skill level is not high. You should not only expect that, but you should also expect developers to prioritize the needs of the majority over the needs of the minority. It’s just business.

I think in the case of this particular fight, it’s silly to argue over how difficult it is; the fact is, most people who I’ve seen post in this thread have indicated no major difficulty with it and those who are struggling have the option to ask for help from friends or the community.

What we should be talking about is whether the fight is enjoyable. That strange word “fun” is what games are supposed to be about, after all. And for my own part, the experience was sort of fun but it was also tedious and I hate losing control of my character (fear) in any game.

Or words to that effect.

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Posted by: Timothy.7204

Timothy.7204

Why is it that you get warning messages if you post anything negative about the game, yet when people totally insult other people for not being able to do this event, apparently that is just fine.

You get this every time. The people bragging about how great they are. More likely its how overpowered their class most likely is.

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Posted by: drowze.3709

drowze.3709

The content is by no means only doable by hardcore players. I completed it on my necro (condi specs) and guardian, the two toons I play most, and I for one am not a hardcore player (don’t own a legendary or even any of the t3 cultural armors). If I were to try on my mesmer, who I hardly play, I would have problems, because I don’t know the class’ skills and traits as well.

OP already mentioned he beat it on his ranger, so I don’t see a problem with it. If the content should be designed so I can beat it on all my lvl 80 characters without learning to play them somewhat properly, it wouldn’t feel right either.

The achievements are harder, but it’s good they give you an incentive to group up to do those. Story should be solo-able and it really is in this state.

(edited by drowze.3709)

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

There should be more content like fractals

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

^^ that’s the thing, anyone can do fractals, its not gated, the content is the same regardless of the difficulty level so that all players can partake… however, it does get harder, each level is more difficult, more challenging… that same content, but it allows gw2 to appease casual and hard core players alike, because it is not gated in a sense that if you are not skilled enough you don’t get to do it period, but rather, those of each skill level have a place to fall in and do the same content, but feel challenged if they wish. you also spoke of learning… well, I feel that the progressive levels of fractals do just that, forcing you to get better each time if you wish to pass the next level.

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Posted by: Rod.6581

Rod.6581

or my favorite of all “I should be able to do all the content regardless of skill level!”

That’s the only point I cant agree with; I don’t believe there should be any gated content… a harder version with better rewards, titles, and achievements, yes; but content only hardcore players can play, no.

Content should be for everyone, rewards and achievements… they should be earned.

I stand somewhere between those two opinions. Yes, content should be for everyone. But content should be learning experience. Targeting zone of proximal development and improving character’s performance. There are 80 levels in game and each one should be personal improvement. Sadly, here, some of the players stay… undeveloped… since game doesn’t encourage them to improve. It is known that GW2 is focusing on casual players, but in my opinion the bar is set way to low.

I appreciate what they are trying to do with new content (talking bout statue fight, not open world events) but it is still work in progress and far from great.

Anyways, that’s just my opinion…

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Posted by: Labjax.2465

Labjax.2465

Yeah, gets though is gets to the end of the room. Which usually happens when one of those darn spheres spawns on top of my poor head. Generally when I’m using the barrier with staff, I can keep him there for a couple seconds while I hit him with Wave and Sphere, and when it goes down, i drop my aoe on him. usually can get him down by mid room, then back to statue, then back to mender, until something breaks the rhythm then it’s back to the drawing board.

And I must have missed a memo, but Guardian can use pistols? Maybe it’s been a while since I looked at weapon skills, but I remember higher level adding staff focus and septre. I’ll admit I’ve been gone for a while and maybe I missed it. Sigh, I need something (besides Google) that lets me know everything. I’ll have to play with the new combo a bit before I go into a boss fight with it. Stupid not to know what they actually do.

I do have greatsword, but it’s just harder to keep the mender in one place. Being able to yank him back is nice, but considering you can’t aggro him, it’s a very short window. Which is why i was depending on ranged.

For me, my armor is green weapons yellow, I’ll have to log to check stats.

I thought you were mesmer for some reason. My bad. I’m not familiar with how to operate best on a guardian.

I would say try to get your gear up to yellow in most slots if possible. It’s not strictly necessary, but it’ll ease your kill time a little bit. If you keep an eye on this website: http://gw2.limitlessfx.com/ (you can copy/paste the code below the boss name to see what waypoint it spawns near) – you can do world boss events each day, which is a strong source of rares (you’re guaranteed at least one rare from each world boss). You can then turn around and sell them, and use the money to buy rares that you do need (you can buy most rares on the Trading Post for around 40-90 silver and sell your average rare drop instantly for around 33-36 silver).

Or words to that effect.

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Posted by: Teratus.2859

Teratus.2859

The encounter was a bit aggravating. Trying to take care of a mender ghost while being feared for like 5 seconds, no joke. I managed to do it without dying once, but it was only thanks to using a short bow(thief) so some of the surrounding ghosts were nearly dead and I could rally off them.

I hate Fear
it’s such a player screwing condition..
it’s only real use is in Pvp against other players
in pve it’s almost compeltely useless since many enemies are completely immune to the stupid condition and they are the ones that you need it the most for champions etc

and im not talking defiant here im talking about complete immunity to it..
talk about a useless condition

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

I really cant comment it if some people say that this fight is difficult , they should insta leave gaming and go read books . Really you can stand in melee range of that statue and just 11111 , stand a bit on the left or right and his hammer aoe wont hit you , ghosts wont agro on you, you have to only dodge this orb and and and !!!! there is map notification, event notification that mender spawned , just leap to him use all skills on gs and come back to 111111 statue . is it really that hard ? maybe if you are using some crap build like nomand or other crap like that you will have problems on pve , bacause this game mode is based on dps . anyway i hope that way day we will see really hard pve content ,dungs,raids for exp ppl who have to coop not just stand in the corner and full dps to melt boss in 4 sec !!! yh such a skillfull content which can be done in pug group which was found in 5 sec (sweet jesus dung with liadri as boss) . but lets be serious noobs like that brings more $$ to the game thats why devs dont develop pvp or www , they created too nobish community which is affraid of death,pain and challenge , just look eotm 99% who are running to their cmd from base are shocked that they can be killed by roamer

Incompetence and inability to utilize abilities to their fullest potiential is the fault of the player, not game mechanics. If you want to merely auto-spam 1 while you let your brain go to sleep, certainly that is an option. However that is far from the most effective, or prefered -I should hope- meathod.

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oh and that bow ranger example really made me laugh pls tell us that there is also bear [/quote]
Is that so? I gave viable, pliable uses for each skill. Maybe they are not nessicary for you, chosing to let stat combinations play the game for you, but a lessor, or newer player, who may not have the skills or resources, could use them to strategize a far more effective and player active routine. At the very least I’d rather feel involved by dancing between skills rather than hitting 1 and just sitting there… really isn’t a hard choice to be honest.

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Posted by: William Bradley Knight.2609

William Bradley Knight.2609

I guarantee you can do all the achievements for this fight with the 1 key and the dodge button.

Not true at all… now I’m not saying the fight is hard, but in most cases -depending on your class, stats, traits, weapon, armor, trickets, sigils and runes- for the average casual player at the very least, the 1 key alone will not kill the statue mender fast enough to stop him from mending the statue. Then, even if you can complete the battle with only the 1 key, it would be a much slower, longer, drawn out process, as the other skills deal more damage, so what is the point?

At any rate, you missed the point of my arguement, which was simply stating, that each skill in gw2 does have a valid use and purpose, and when imployed properly they can make fights faster and easier.

I charge you (or anyone who will take up this challenge) do the battle twice, once with only the 1 key, nothing else, and once by employing each skill to their fullest potential. Time each session and see how long it take you to complete it… if you complete it.

Sure, the other skills have their uses. But the times when they are needed are relatively rare. For most PvE encounters, spamming the 1 key will result in the most damage, which is what is most effective in most PvE battles. I would charge you to take up your own challenge and try doing this only with dodges and the 1 key. You might be surprised at the result, especially if you use high damage gear and traits instead of high defense.

Also, regarding your point above about longbow skills, you may not be aware of how rapid fire (or channeled skills in general) really works. The successive attacks of rapid fire are not significantly different from one another in strength. The numbers you see during its channel are the running total of the damage it does. See this youtube video for example…

The numbers (roughly) of 600, 1000, 1400, 1800, 2400, 2800, 3200, 3800, 4200, and 4600 that appear are not the damage for each of the hits, but the sum of the damage. The total damage done by rapid fire in this video is ~4200, not ~21000+. It is not doing as much damage as you seem to think it is doing, and not a whole lot more than the auto-attack of spamming 1. The min-maxers would have the actual numbers, but I am pretty sure that a ranger spamming 1 with a sword does more damage than rapid fire even if it had no cooldown.

For the particular battle discussed in this thread the most effective approach, like in most of PvE, is to use a build and gear that produces as much damage as possible, avoid/dodge the CC’s and the spheres, burn down the mender as quickly as possible, and spend the rest of the time burning down the statue as quickly as possible. This will be best accomplished by mostly spamming 1, preferably with a sword for a ranger. But it can be done ranged as well. I did it for the first time last night with my thief, which is not even one of the main toons I usually play (mesmer, guardian, warrior, ranger, necro in that order.)

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

The numbers (roughly) of 600, 1000, 1400, 1800, 2400, 2800, 3200, 3800, 4200, and 4600 that appear are not the damage for each of the hits, but the sum of the damage. The total damage done by rapid fire in this video is ~4200, not ~21000+. It is not doing as much damage as you seem to think it is doing, and not a whole lot more than the auto-attack of spamming 1. The min-maxers would have the actual numbers, but I am pretty sure that a ranger spamming 1 with a sword does more damage than rapid fire even if it had no cooldown.

So prehaps it only deals a total of ~4200 damage, but does bow skill 1 deal the same amount of damage -or more- in the same amount of time it takes bow skill 2 to complete its rapid fire? Because if not, then bow skill number 2 still does more damage faster, and my point -for that weapon at the least- remains valid none-the-less.

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For the particular battle discussed in this thread the most effective approach, like in most of PvE, is to use a build and gear that produces as much damage as possible, avoid/dodge the CC’s and the spheres, burn down the mender as quickly as possible, and spend the rest of the time burning down the statue as quickly as possible. This will be best accomplished by mostly spamming 1, preferably with a sword for a ranger. But it can be done ranged as well. I did it for the first time last night with my thief, which is not even one of the main toons I usually play (mesmer, guardian, warrior, ranger, necro in that order.)
[/quote]
Thanks for the constructive advice ;3 Unlike others who can only spout pointed jibes, this may help someone.

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

Otaku, people throw around the ‘just stand around and mash 11111’ nonsense to try and justify their own opinion on how supposedly terrible this game is. Or how supposedly terrible other players are…

Yes, and its very annoying… when I played gw1 for about a year that was the main reason players there gave me for hating gw2, that the skills were all useless and that there’s no tactics in the game (because you cant chose which skills to use with each weapon)… on the other hand, I think the fact that each weapon has a set of skills that are good for some environment/opponionts, but terrible for others, forces players to think about and combine their two chosen weapons to match the given situation… which, is essenually the same thing they did by composing skills, only that by making skills locked to each weapon, the game in fact becomes harder, as you can’t pull the best skills together to create that perfect combo.

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

you have no argument. obviously using only 1 button makes things harder, but it doesn’t make them “hard”

Once again, you really need to sort out your reading deficiency, as I never said the battle was difficult in the first place, rather, quite clearly, I stated it was not hard. Though, I’m glad you agree that using only the 1 skill puts you at a disadvantage.

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

I guarantee you can do all the achievements for this fight with the 1 key and the dodge button.

Not true at all… now I’m not saying the fight is hard, but in most cases -depending on your class, stats, traits, weapon, armor, trickets, sigils and runes- for the average casual player at the very least, the 1 key alone will not kill the statue mender fast enough to stop him from mending the statue. Then, even if you can complete the battle with only the 1 key, it would be a much slower, longer, drawn out process, as the other skills deal more damage, so what is the point?

At any rate, you missed the point of my arguement, which was simply stating, that each skill in gw2 does have a valid use and purpose, and when imployed properly they can make fights faster and easier.

I charge you (or anyone who will take up this challenge) do the battle twice, once with only the 1 key, nothing else, and once by employing each skill to their fullest potential. Time each session and see how long it take you to complete it… if you complete it.

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Posted by: Blaeys.3102

Blaeys.3102

I like that the tone of this thread has moved away from the “omg you suck. look how easy I can do it” nonsense (for the most part – the post above mine was made before I hit post on mine ) to being actually helpful. That is what these forums should be like all the time.

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Posted by: OtakuModeEngage.8679

OtakuModeEngage.8679

0_0 rly there are some people who cant win this fight ?! My friend on nomand guard did this instance in circa 11 min . Now I understand why Anet doesn`t want to increase difficulty on pve(which anyway is pathetic standing and 111111)

Bulkitten… I’m really tired of people saying gw2 is all about jamming the 1 key, and that the other skills are useless… first of all, jamming/spaming 1 is pointles, because if you lock on target, after hitting the 1 key once, it will do it infinitly thereafter without your help, so there is no need to hit the key more than once.

Secondly, let me use the ranger long bow as an example to prove how many skills are useful, and how they can be imployed:
~Skill 2 is just like skill one, only it does the damage much faster, and each consecutive strike is move powerful, so basically a faster, stronger attack that helps pour in the dp and down enemies sooner.
~Skill 3 is a crippling skill, it makes your oponiont slower, and thus really helps in situations where you need to keep the enemy from reaching a target, giving you the extra couple of seconds needed to kill it. In this particular battle, the cripple skill should be saved for the mendor, as it proves very effective in this situation.
~Skill 4 is a kockback, one of the most useful, yet highly -and unfairly- controled skills in the game. While the initial damage may be mute, its potential to knock oponionts off a cliff or into lava is really what makes it worth its slot, capable of killing an oponiont instantly. …unfortunatly, while enemy npcs are given free reign to use this tactic on us, the enemies in any given location where this tactice becomes pliable, are imune to kockbacks. Thus making the skill all but useless and crippling the balance in the game. on the other hand, a knockback can still be used in this particular situation to slow down the mendor just as the crippling skill does, and when the two are combined, they are very effective.
~Skill 5 is a aoe skill that hits any and every enemy within the target range, and is thus very useful when dealing with mobs. Also, the fact that it continues to rain down arrows even after you stop fireing volleys alows you to continue dealing damage to one target while moving to access another. A good example of this is when you recieve the mendor alert, you can rain down skill 5 on the statue so that he continues recieveing damage while you deal with the mendor. In addition, those who are struggling to fend off the other ghost, or getting the neccessary kills to charge the great sword, can use this skill to hit numberous ghost at one time, and thus bring down the group faster.

That being said, when used properly, all gw2 skills have a tactical use and can make game play much easier/faster. Even outside of combat they have uses, such as the greatswords leap skill which allows you to quickly traverse great distances, and make otherwise hard jumps.

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Posted by: Traveller.7496

Traveller.7496

Tips for mesmer:

- Menders go down fast with GS. Cripple them with berserker, mirror blade and a shatter should take them pretty low on health.
- Sword-pistol is a good combo for the statue itself. It goes down pretty fast when you can damage it freely.
- Don’t rush. Focus on controlling the situation. GS is also good for ranging fear wards.