OK here is my take.
I am one of the people that agree these boss fights are getting ridiculous and NOT FUN.
Now to those that completed it on the first try… YAY! go you. congrats. GG good job.
For those that, read this and are thinking I need to L2P. Go pet a kitten. I’ve been here since beta, I know how to play, I know how to dodge, and I can solo a fair amount of the champs with most of my chars. Granted it’s a lot of kiting, and running if I pick up an add. but I can do it.
Now some people would probably say well I’m not speced right, or not geared right. This is a personal story not a dungeon, not PvP, and NOT FotM. However I’ve speced, or armored as long as I have speced and wearing LVL gear should not matter for a personal story. Plain and simple. No more discussion.
Now if we are talking about the challenge nodes, sure gear and spec can be taken into account, after all it is CHALLENGE MODE, you’ve completed it and should have learned how.
But this thread IS NOT talking about challenge mode, it’s talking about Story mode.
Now I’m not saying these should not be difficult, but anything that causes someone to die more then 5 times in a personal story is a bit off for difficulty. I died 27 times yep I finished it naked. I didn’t rage quit, after the 3 death, because I dodge into what turned into the dragons AOE while I was in mid-air on my second dodge. I didn’t rage quit because the RNG hit me with 10 circles after being rooted by the leacher. Nor did I rage quit after being nocked off the platform to my death.
From what I saw this was intended to be a group fight, which would be fine if I was in a group. I wasn’t. I rarely group because, I have sporadic play schedule, play for limited times, and can be called away at anytime.
Personal Story events should always be designed for the solo player, yes even us “Bad” players, and scaled up for a group.
Heck I would even support, ANET adopting something that several of the Korean MMOs have which is a difficulty setting so those players that want it, can ramp up the instanced things like dungeons, and the like.
This way all these people that claim these instance events are way to easy, can have their INSANE mode, or whatever to make them happy, while leaving the general content alone for the casual, slow or “Bad” players.
And please for the Love of kittens everywhere, forget the idea that the wash rinse repeat thing is fun. It isn’t. Repeating get boss down %health, now get beat on by minions and dodge boss attacks, while waiting for boss to reset to the point where you can wail on it, it losing it’s appeal. 1 reset ok, 2 maybe, 6 that the bosses in this phase were is just a time sink, and not good game design.

