I enjoyed the fight and did not find it overly frustrating or difficult.
True, if you try to simply zerg the statue down, you will probably fail, but adding the need to switch and move a little doesnt make the fight frustrating. It makes it more fun.
Keep in mind that it is virtually impossible to fail the fight since the Rox will keep rezzing you if you go down. Seems like a good mix of casual and semi challenging to me.
Worst case scenario, grab a friend or two and head into it. It goes pretty fast with multiple people in the fight.
Seems to me that part of my problem is that I don’t seem to have the reaction time some of you have I guess. Gear is pretty good, I’m getting rid of the menders, except for when rhythm ends up breaking for one reason or another. I move as fast as I can to get the things down, bottlenecking the menders in the door, freezing them with signet, and maybe 4 out of 5 I can get down, it’s the 5th one that’s the problem because it gets through and it’s back to the beginning. So no, not zerging, I am taking a tactical approach.
And these instances are supposed to be allowed for soloing, so I’d like to be able to do it that way. And please don’t give me the “why are you playing an mmo”. There are times, even in an mmo, that I don’t want to depend on a group due to RL reasons. I only get a chance to play in between naps and activities of my kids. So it’s nice to have things I can access on my own schedule, and if I have to leave because of a rl emergency, I don’t leave anyone hang. I like being polite.
I AM going to check my gear and traits again, but I’m really not sure how helpful that’s going to be in the end.
Anyone that uses the lines “why are you playing” or any other similar derogatory in a thread like this is mainly trolling. It’s best to just ignore them if you want a real discussion.
Your post is well worded and worthy of discussion. Best I can do is offer some advice. It sounds like the path you are taking will work with a little perseverance and adapting. If the fear wards are the big issue, take a sec to range the ones nearest you down. If its the immune adds, I find it best to run toward them and dodge through (or pop damage immunity of some kind). They disappear as soon as the explode so letting them explode earlier (in ways you dont take damage) will keep them from overwhelming the room. If you have any kind of pets/summons/minions, try to get them onto the statue early. Additionally, hit the statue with your biggest burst of damage at the very start of the fight to give yourself a headstart and shorten the fight considerably. There are fewer adds to deal with and you can usually make a sizeable dent before you have to head off the mender.
Beyond that, I would ask someone who plays the same profession for some tips. Often a slight change in traits or utilities will make the fight much more manageable (for instance, when I did it on my necro, the chilling darkness trait make a big difference for me).

