Currently @ some T1 server in EU
Currently @ some T1 server in EU
Here are my three Rangers;
Gobhoblin – Longbow
Destiny’s Hedge – Shortbow
Ebon Vanguard Scout – Melee
Anyone else wants butterfly and dragonfly backpieces? I think they will look great. 
http://fc01.deviantart.net/fs5/i/2005/013/3/c/Butterfly_Fairy_by_kiwikitty37.jpg
http://cache.desktopnexus.com/thumbnails/1378311-bigthumbnail.jpg
http://www.oroskopos.tv/contentfiles/themata/gynaika-gamos/batutufai.jpg
http://www.pageresource.com/wallpapers/wallpaper/butterfly-anime-girls-fairy_185085.jpg
http://f3.mb-content.com/pictures/288/04/0/1004288_YUEEPTKCBTAXRUK.jpg
http://i120.photobucket.com/albums/o162/Fantasyfairy_album/fairies/purplefairybutterfly2.gif
The Order of Dii[Dii]-SBI→Kaineng→TC→JQ
Necro Encyclopedia-http://www.youtube.com/watch?v=BrAjJ1N6hxs
Those saying healing scales horribly: yes on certain skills and classes it does, on ranger and guard? No, it scales quite good.
Those saying you deal no damage: yes all but ranger and maybe minionmancer deal no damage. Ranger pet has its own stats, including its own crit chance and ferocity, completely separate from the rangers own stats. A snow leo will have 23, 6k hp, roughly 70% crit chance, 180% crit damage, base attack damage is 676, passive regen from traits and signet of the wild (signet uses a coeff of 0.25 for pet regen and 0.15 for player) that pet will have roughly 450 hp pr sec regen. If using shout regen pet regen will be in excess of 790hp pr second + near perma protection.
Aside from terrible pathing thus chance of pet hitting, there is no other profession that comes even remotely close to the rangers dps in nomads gear. Not even remotely so. Ranger itself will have poor dps, prob not being able to deal over 500 damage on gs aa. But other then that ranger dps will be pulled up by pet
Currently @ some T1 server in EU
They’d also never kill you, especially in the case of guardian.
Zarin Mistcloak(THF) Valkyrie Mistblade(WAR) Kossori Mistwalker(REV) Durendal Mistward(GRD)
I used to think (build op, pls nerf) like you, but then I took a nerf to the knee.
Pay me 5g I will kill your teammates first.
Pay me 25g I won’t even kill you.
Am I good?… I’m good.
(edited by Eurantien.4632)
Heh. Prysin, you can have your opinion. However in my many things that you interpret as mechanic are broken and certainly no mechanics but poorly implemented skills. In my opinion sword AA has way too many negative aspects to justify the positive ones. In your it’s the best skill ingame. You say axe is a wonderful weapon, I say it fills no purpose in PvE. You say the pet is fine, I say an AI should never been allowed to deal mandatory damage.
Opinions. Just because some have a problem with your opinions doesn’t mean they’re bad.Ah yeah, and even if all those complainers only play power longbow, then the longbow must suffer a lot, right?
been playing glassbow for a long time. It is actually a GOOD build. However, it does require you to be extremely alert of your surroundings and act accordingly to avoid being instagibbed.
The pet is pretty good now. There are some minor issues, and one major one. The latter will probably NEVER be fixed, and that is the horrendous pathing. But aside from that, they react when told to do stuff (mostly), they fill their purpose (outside zergs, cuz zergs are the enemy of all AI), and they bring some nice flavor.
Pet F2 skills DOES need a serious rework. Too long cooldowns, too little/weak effects.
Sword AA is a “love it or hate it” thing. I like it, JC likes it, Atherakia hates it, you hate it. Yes, it takes some getting used to, and when you get used to it, you either start to appreciate it, or just get annoyed by it. Either way, Sword AA is like skyhammer. Shouldn’t been done the way it was, but it still isn’t half bad (aslong as skyhammer is moved outta soloQ)
Currently @ some T1 server in EU
And one of the biggest gripes I have with the sword AA is that I’m “pushing” the enemy around. The essential key for a succesfull and fast dungeon run is stacking. The sword AA is counterproductive for that tactic because one will more than often push the enemy out of the corner, ruining the speed clear.
didnt know you have knockbacks on sword AA. Must be a new ninja feature.
Currently @ some T1 server in EU
or 10pm GMT +2 for us more “civilized” folks :P
EDIT: ill be part of this stream too, i think… if i’m awake :P
Currently @ some T1 server in EU
Hi everyone. Aspiring to be decent pvp ranger here. I have a silly beginner’s question: Does Malicious Training actually work? I was trying out extra chill duration with arctic wolves, owls, and even Lynx, but none of them seemed to have a longer duration on practice dummies in PVP lobby. Is it still worth it to invest into this trait then?
you need to engage in combat before the trait kicks in, so you cannot open with a F2 attack. you have to attack (one attack, even if only 1 arrow will do) and then the trait and skill tooltips affected by the trait should change, although i am not 100% sure the skill tooltip does change, i can vouch for the trait’s function. Stupid idea to make it only work in combat, but i can see why they did it, still stupid.
Currently @ some T1 server in EU
hey people. I have a ranger build that is able to wipe any other profession with ease, just like any of the other professions sometimes wipes me with ease. Then i tought “why is it that i die to them??!?”
I realized at that moment, that there must be some invisible force that differentiate me from the others in that split moment, i do not know if this force has been discovered before, so i decided to give it a name. I called it “Skill”.
I will return to you folks later on with a deeper study into what “skill” is. For now, i am trying to devise a way of measuring it in some numerical or statistical value.
Currently @ some T1 server in EU
Due to the timing, I assume that the Poison Master trait was already in the works when I proposed it in the CDI.
And yeah, it’s a really nice trait.
Not when you compare it to empathic bond
I agree IT COULD be a great trait, but i will never ever 100% touch it because EB is 100 times more important than a poison trait…. if this trait was in another line I could think of some uses but if you aren’t running EB in roaming/spvp scenarios, you aren’t a good rangerIf you still cling to EB you are simply a bad player or run a badly made build. EB is no longer needed (not that it was needed in the first place either).
However depending on build, yes poison master will not be worth it over EB or BS, however, if you wield a sword or shortbow, poison master > EB any day.
thinking in a different way than you , doesnt implies to be a bad player , always the same l2p shyt…….
Hey urdriel guess what!??!!
It takes skills to properly play this game. Just sayin.
Currently @ some T1 server in EU
Can only second Grenix,
the most frustrating build is that one with permaevades and permablinks.
You cant throw them down etc, cause if they just port ahead, you can not hit then yet they can hit you, and yet whats even more frustrating everytime they blink around they heal themselves and if they realize they are about to lose they just run away and you cant follow them.
Considering the Playstyle Thiefs can be categorized as TROLLS
Thiefs (or more accurate name Assasin) are being hated because its the most frustrating class to play against. Either you get insane amounts of dmg in short amount of time and nothing you can do but spam AoE and hope you hit. OR you fight a thief that does nothing but spam condi while non stopd dodging and going invis. And the wurst kind is the thief that only atks when you are fighting a battle with other players and you hit 50% HP and they are like trolololo die HS spam. And yes, even if you can “win” or better them in battle, they say tata and run off. Whats even more hate is 2 thiefs ganging up and killing everything with ease.
I’d be all for making GS more worth using in combat, at the cost of reducing its mobility.
So some of you who use traps are against having them buffed? You are against something which is beneficial to you…
You don’t happen to be republicans by any chance…?
Anet doesn’t just “Buff” anything. There is usually a trade off. For example, with Hunter’s Call, they ‘fixed a bug’ so you can now hit enemies behind objects. What they didn’t tell you is that the new improved version, get obstructed anyways when there is the slightest bump of a hill infront of you. This causes the skill to deal no damage at all and go on cooldown. unlike the previous version of the skill, this newer skill also goes on cooldown whenever it is blocked, evaded, or misses the first shot, meaning the 16 other attacks the skill has never has a chance to deal any damage (but it did with the old version, and I suspect the low damage of the skill was made that way to compensate for that). The skill isn’t anymore useful than before, and I would argue that this so called bug fix made the skill much worse.
I’m not against having traps buffed in any way, I just don’t want to, for example, see the Physical Damage aspect of traps get buffed then see the Condition Damage aspect get nerfed as a result, or see other changes to the skill that makes it work opposite to how it worked before the patch.
And since you made a political comment… (that will inevitably get our posts forced edited by moderators or deleted…..,) my feelings on traps in Guild Wars 2 is not too different from the healthcare outcome in America right now…
Let me ask you. What if Anet came to us and told us about the Trap reforms they are working on. It will improve traps, and it wont mess with our current builds, we’ll get to keep them.
How would you feel if Anet buffed the Range of traps to 900, removed the Physical Damage from traps, nerfed the Condition Damage, and then gave them an effect that you really don’t need them to have (like, for example, red circles from traps are now visible to enemies before they trigger, removing your ability to preemptively throw traps and lure enemies to them), because of the changes to traps, you have to completely change your build to be effective with them, if thats what you want to call it.
But, good news everyone! Out of the 300,000 Rangers that the new Traps affect, only 6,000 actually signed up to use them over the last year, and a further 4,000 signed up for the alternative medi-traps because they didn’t qualify, which are just as effective as the traps that regular rangers have access to, but without a cooldown….since every medi-trap user has access to them, all 12,000 medi-trap users are put on a waiting list, and might get to use them once every couple of days, and if they fail to use the medi-traps during that time, they get put back on the end of the waiting list. Regardless of whether you are using the reformed traps or the new medi-traps, Some medi-trap Rangers might have Characters less than 12 months old, or more than 65 months old,… in which case an employee at Anet will have authority over you and decide if you have the right to use traps at all!
scathing sarcasm aside (that you probably wont get), I don’t see any reason to change traps unless you or Anet can guarantee (and prove beforehand beyond a reasonable doubt) that its actually an improvement to the skill instead of an unecessary addition or change.
(edited by Chrispy.5641)
The 600 range of traited traps is a major drawback of trying to run traps in WVW.
Compared to similar AOEs such as wells (900 range), necro marks (1200 range), ele staff earth #2, fire #3, water #4 (all 1200 range), guardian’s purging flames (900 range), the 600 range of traps seems fairly unreasonable.
A traited range of 900 or 750 seems more appropriate. It would also be nice to see trap traits in a more appropriate trait line, as condi utility traits don’t really make sense in a precision/ferocity trait line.
I think this is the OP’s point: There’s five Grandmaster Minor/five-point traits that give 10% of Stat X to Stat Y, and three of them start with a baseline of 916+traitline bonus. Two of them start at 0+traitline bonus.
The resulting difference is pretty obvious. At a minimum, the three with baseline 916+traitline bonus will be getting 116 (10% of 916+250), while the two with baseline 0+traitline bonus will be getting 25 (10% of 0+250).
This also limits these traits maximum effectiveness – with literally every item, including a stacking sigil focused on Healing Power, only 1882 Healing Power was gained, making the buff 188.
The only thing I didn’t grab to increase Healing Power was food.
Focusing on, say, Power? I could get it up to 2798, making the buff 279.
Note once more, of course, that these five traits are all Grandmaster Minor, and two of them have roughly two-thirds of the effectiveness of the other three.
There are several traits of a lesser amount, such as the plethora of 7% this to that, but unless they’re based on Healing Power, Condition Damage, or Ferocity, they’re starting at 916+traitline, so that’s more than 64 per trait, as I’m not accounting for possible variations of tier placement.
Notably, however, they’re all more effective at baseline, regardless of tier, than some Grandmaster Minor traits.
I’d suggest improving the ratio, rather than adjusting the base stat; adjusting the base stat risks a ripple effect wherein Healing Power builds simply never die. Making the ratio 14.85% would bring Nature’s Wrath and Performance Enhancement just about up to the effectiveness of the other three traits.
poison gm trait is bad, really bad……….
i will counter your brilliant argument by claiming you are bad.
both completely unproven statements, well maybe not the latter, both completely irrelevant before the patch hits.
Currently @ some T1 server in EU
Does any one of you actually READ the patch previews or any developer posts? Pet AI fix, Sword AA Fix and a bunch of other stuff is already in the works (Sword AA may or may not make it to feature build, they didnt know if they could get it done by then)
So stop crying about pet AI, F2 responsiveness, Sword AA and stuff like that when it is being fixed.
Sit back, take a big bottle of patience and wait for their results (just 2 weeks left) and if you still are not happy about the result, cry AFTER the patch.
Currently @ some T1 server in EU
Recently, ArenaNet invested in a Q_Q converter. In order to reduce widespread Q_Q and verbal abuse, ArenaNet introduced a brand new Q_Q converter system which turns your Q_Q’s and insults into ingame lag. So far, it is working brilliantly, but for now it is only running at 20% conversion ratio. In the future ArenaNet may turn that up somewhere between 50-75% conversion ratio.
That’s it for tonights amazing insight in how server management works. Cheers
Currently @ some T1 server in EU
I would have an X% chance to fire a second arrow (using the auto attack stats/damage) per attack (so multiple chances w rapid fire). Would NOT work on barrage.
% chance could be 15%
This won’t end well.
Something like this?
Head: T3 Firstborn helm (but I never have it toggled on)
Shoulder: Twilight Arbor
Chest: T3 Firstborn coat
Gloves: Twilight Arbor
Pants: T3 Firstborn pants
Boots: T3 Firstborn boots
Back item: Rox’s quiver
Dyes are Deep Glacial Sky, Glacial Sky, Shiver Sky and Violite
(edited by Taku.6352)
Another idea would be to change Healing Power to Boon Power. Basically every boon would be affected by it. So if you want strong mightstacks or strong protection, you would have to invest points into Boon Power.
bad idea, it would hurt builds/skills that benefit stronly from healing power, such as most healing skills, Guard shout on rangers, traited shouts on warriors, water attunement on ele and so on.
Bad idea, bad bad idea
Currently @ some T1 server in EU
Healing and regeneration shouldn’t be affected by the change. The other boons on the other hand should be affected.
As an example: the current Fury adds flat 20% critical chance.
You could change it to 5% without Boon Power, which would stack up to 30% with a high amount of Boon Power. Another example: Might is determined by the following formula: 0.375 * Level + 5. Why not change it to Boon Power * Level + 5 or Boon Power/2 * Level + 5?then if you do not affect healing or regeneration you are effectively destroying all ranger shout support builds, nerfing healing spring, troll unguent, Signet of the Wild, Fern Hound and any other pet/skill/trait giving us regeneration and or healing.
And for what? so our already mediocre boons can be overshadowed by any other profession in existence?
Atm the best boons rangers can share are swiftness, protection, regeneration, fury and might. That’s it. However the ways we apply these is rather meh, dodgy and situationaly (pet/spirit trigger). Contrary to guards/eles which can easily spam these without even putting in effort.In PvE this wouldnt affect rangers, in WvW it would destroy them.
It should not change the way healing and regeneration is affected.
If it acts like old healing power, then it becomes a “power creep” stat, which is even more damaging to the game.
Gosh, why should it?
Healingpower is useless in PvE since you don’t have a healer.
With this change you would atleast have a reason to invest into this stat.
That is it!!!!
Healing Power is useless in PVE. It is very good if built correctly in WvW and sPvP.
Introducing “Boon Power” would ONLY be balanced in PvE and completely brokenly OP in WvW and sPvP….
Before suggesting, atleast reflect over how things can affect other modes, or else the suggestion will never go through.
Currently @ some T1 server in EU
Prysin pls, open your eyes…….a warrior axe AA have more damage than your and your pet( and more armor, and more hp…), anyway, when you play ranger and try another class you know how to avoid the pet, you lost 30% damage due to a poor designed mechanic.
Due to being unable to produce valid undisputable numbers on Jaguar crit rate without BM points, i cannot prove you wrong without making videos about this, however i am too lazy to bother to prove a very clear point, and you are too narrow sighted to even believe the video being real.
Oh, and i have spent the last 3-4 weeks playing ele and guard, grew tired of my ranger the day the CDI came out, knowing that all our suggestions will most likely never be heard nor even considered for anything but giggles over the coffee table.
Bottom line; Jaguar can easily crit 6k+, does not take rocket science, cheats, bug/glitch abuse nor special godlike skills to pull it off.
When you play other professions then rangers, you also learn how nasty it is to fight experienced rangers who knows what their doing, not to mention you learn how easy it is to play ranger on a defensive level compared to them. If you cannot make your pet hit reliably or cannot utilize the tools rangers got at their disposal then for the love of god, quit the profession right now and reroll ezmode warrior. There is enough scrub rangers around, we do not need yet another stubborn fool who refuse to L2P. Oh and if you don’t know how to make a rangers pet hit more reliably, then you don’t know your profession very well, at all.
Currently @ some T1 server in EU
I like how castle outer walls in ESO have windows. That must be pretty strong glass.
Maybe they use Gorilla Glass?
atleast we know Apple is in no way related, or else that glass would break the first time someone spit on it.
Currently @ some T1 server in EU
Two support guards in a 5 man is cheesy as kitten.
This entire game is cheese.
Fonduewars 2
Buy the Collectors edition today and get a slice of premium Cheddar and Brie
Currently @ some T1 server in EU