Hey there guys!
I decided to have a go at redesigning the Equipment tab on the Hero panel. This is because I think that the current design is a little confusing, and also because I think that there’s other character information that ought to be shown too: such as your Order, your crafting levels, world completion etc.
I’ve attached an image!
As you can see, on the left is your character and equipment slots (all of them), and on the right is a tabbed panel. The tabs are General, Equipment, Wardrobe, and Dyes
I also wrote a pretty lengthly reddit post on r/GuildWars2 going into a lot more detail about it, which you can see here.
(edited by Yuioppe.9407)
This thread quickly changed from my original intended purpose into a “this is what I like, this is what I don’t”, which seems like a more constructive use of space, so I thought I’d edit the OP to reflect this:
The new Trading Post UI includes good improvements we’ve asked for, and that is very much appreciated. But it also took away a lot of things that made the previous UI easy to use. I realize we tend to complain about a lot of updates (not all; the crafting UI was a.w.e.s.o.m.e), but we have good reason to do so. A beautiful Trading Post UI would make the world to us, so we should help you know what we like about it and what we don’t. Let’s give the devs concise pro’s and con’s regarding the new TP.
The original post:
So the devs understand we aren’t crying wolf
The crafting UI upgrade has received near-universal applause (there are a few bugs, but no complaints).
The TP, on the other hand, has received near-universal complaining (with some people being OK with it). We don’t just complain to complain, we complain when something sucks (and we applaud when something is awesome). Eventually we run out of energy and stop complaining (it’s tiring being mad), but that doesn’t make it suck any less, that just means we’ve given up caring.
Mystic’s Gold Profiting Guide
Forge & more JSON recipes
(edited by Mystic.5934)
My FPS drops a lot after the patch, I DIDN’T found any official response about this, if they are aware of the issue, if they are fixing it. I make a ticket and I really feel you treated me like a kittened, giving me a link about crashes in TP.
I used to play pretty well in low, now is awful, I only play WvW, maybe EoTM. I have a huge stuttering if I have more than 10 ppl in front.
To be honest, when you announced performance improvements like a month ago I already knew that is going to happen. Because your previous work. Seriously, you are kicking ppl out of your game. And this is a massive problem and there is a lot of ppl with this AND another issues about your patch, and the lack of support is EPIC.
If you can close a topic because is against your forum’s rules, and you have ppl for that. You have ppl to post a “WE ARE AWARE OF THAT PROBLEM AND WE ARE WORKING IN THAT”.
Just that.
This bug has been reported and is currently under investigation. Thanks for your reports, everybody.
Thanks for the list. However, my stance on the level gating remains the same. It’s a garbage idea that should’ve never been done.
Now now, you are not supposed to apply logic here.
Of course we are only a majority when we are positive.
~Sincerely, Scissors
Yes, let’s remove an entire idle animation just to accomodate two NPCs we see for an hour tops.
Anet, what the hell.
Revert that crap, my character is more important than your two lame npcs.
I may not be used to the new TP yet, but for me, it looks more confusing than helpful.
Here are some things that I find disturbing:
- Cannot insta-buy/sell multiple items easily. Say, I need 4 foxfire clusters; they’re sold for 40s 01c (2x), 40s 02c (1x), 40s 09c (1x). Previously, I could skip setting the price and just buy 4 of them; now, I have to buy 2+1+1, clicking several times instead, or tick the price and change the quantity later! The (!) colourful notifications are more confusing than helping. If we stick to the current interface, an “auto match price for instant sell” tickbox which removes restrictions on the quantity bar and greys out the price field may solve the problem. The tickbox setting should persist. However, I do not think this is a perfect solution – some kind of unified “max quantity + auto price” button could’ve worked faster, but it’s extra buttons in a small UI, so..
- No real “projected profit”. Discussed thoroughly before, over and over again in this thread. No, I don’t want to use an offline calculator or alt-tab to a browser in 2014; that javascript can subtract for me.
- No “max” button. The slider is nice, but as for me, it isn’t really helping set max amounts.
- “My lowest listing” no longer visible. This is a step back: it is not nice for trading in markets which like to shift.
- Number of buyers/sellers no longer visible. This is a step back: seeing these numbers lets you get the idea of the market at a glance.
- Hard to tell whether you’re selling or buying at a glance. If you’re selling/buying while doing other things (like chatting) and lose concentration, you get the unified interface when you return, which is confusing. “Just look at the buttons!” – you say; “Why not make it clearer regardless?” – I say.
For example, by changing the backgrounds of buy/sell popups – like blue/yellow.While writing the post I realised that there was color differentiation, but it is too subtle to be noticeable. And an extra title wouldn’t hurt – there’s enough space on top.
- If we stick to the current button positions, than moving the [Ok] [Close] buttons on the green popup a bit to match positions of [Sell Instantly] [Cancel] would speed things up a bit – double mouse click without moving the mouse.
- “I hateAnnoying Animations” mode extra to the “I amEvon Gnasblade” mode, or whatever it is spelled. Please, please let us disable animations! I’ve always found them annoying and distracting in all OSes and applications and disabled them; I understand that it is “pretty, cool, modern” for some people, but for others it’s just an eyesore.
I still don’t think the suggested changes would make the new TP perfect, because I believe that the whole “Sell/Buy instantly” concept of trading should get a larger, separate focus – as before (tabs? auto buttons?), but those can make TP a bit better and less confusing for people who’re really using it, at least.
More suggestions on how to fix the newly introduced UI confusions are welcome.
Edit 1:
- No way to refresh listings while thinking about selling/buying.
- Cannot see your previous buy orders in listed order.
(edited by Lishtenbird.2814)
People don’t seem to realize how Steal works at the moment so I’m going to try to explain – keep in mind I’m on a phone so bear with me please.
Previously Steal was an ability that works in two parts. First the damage portion was applied through an LoS (which was later removed) and if you had a straight line to your target within range then it would apply the mechanics of stealing an ability, Mug, Kleptomaniac, Thrill of the Crime, Bountiful Theft, and Sleight of Hand (as well as the 1 point trait in Deadly Arts which I can’t remember the name of off the top of my head, but it’s the poison application). After this or would attempt to teleport which didn’t always work. However the important thing to not was that the ability was still reliable to use because you could always control the damage and interrupt regardless of whether the teleport buffed or not. This made the teleport failure bearable.
After the patch they changed how the mechanic of Steal works. Previously it did the damage in a straight line – regardless of LoS (which is silly, and should never have been changed) and then would teleport you to your target. Now the ability attempts to teleport first, and then has a small radius of about 160 around you that it will trigger the other benefits of using Steal (Mug, SoH, etc). This is where all the problems come in. With the mass of teleport bugs in the game it renders the entire ability unreliable and useless at times. If your teleport bugs then you miss Steal – pretty straightforward. But it gets worse. If you Steal to someone as they teleport away then you will teleport to the spot they were at previously and be out of the 160 radius range, missing Steal. If someone moves an enemy as you Steal (Magnet Pull, Illusionary Wave, etc) you will teleport to where they where and miss your Steal. While the timings for these things are small and seem improbable they happen extremely frequently (multiple times a game) and can be very frustrating.
On a separate note Steal should be reverted to using the other mechanics prior to teleporting but not be able to be used through LoS. This adds reliable counterplay as well as making Steal a reliable ability again, and I cannot comprehend why they would change it from that. Hopefully that clears up any confusion to what the bug actually is and how it works.
Caed
Edit; Some spelling errors caused by using a phone – RIP internet.
(edited by Narcarsis.5739)
Copy the following files to the bin subdirectory:
d3d9.dll , dxgi.dll and injector.ini
restart game.
in 2015 , without any changes for Gw2. the profits will decline further.
you cannot expect people to stay interested when Change is not occurring at a certain level of interest to players time invested in the game.
Anet really need to think about Expansions and Real NEW content that holds up.
MAYBE… Public BETA tests could better help this game improve and thus improve Profits.
They had a public test of EoTM and look where that got them.
That’s a farse. You can have a restricted public test complete with an NDA and not have a single issue. STO is doing that right now with their newest ships to prevent the new stats from being released prior to when they have them complete. Just because Anet chooses not to use the tried and true method in no way makes their system superior.
Or have your forgotten the number of “balance” patches they’ve released that have had draconian systems put in without a single actual player testing them prior to release which incidentally broke some aspect of the game. ie. Kit Refinement.
They had a public test of EotM with thousands of of people, dozens of guilds. I was part of that test. They had their own forums and they invited WvW guilds to that test. They made changes to EoTM based on fan comments.
You can say all you want that it wasn’t public..but opening up a WvW test to like Joe Pve probably wouldn’t have done much good. And even then, my guild is mostly a PvE guild and we were there.
I don’t have to say anything, the entire history of mmo development speaks volumes for itself as using the PTA is always superior to having closed testing with less than 100 people from inside the company who couldn’t possibly say anything negative or give concerns lest their job be threatened. It’s always been like that.
NCsoft released their 2014 Q2 financial report.
(http://www.ncsoft.net/global/ir/earnings.aspx)
GW2 generated about 25 million dollars in the last 3 months, a little bit less compared to Q1(30 million $), which is almost the same as 2013 Q4. I don’t have early figures about the whole 2013 fiscal year, but here I can come up with some financial status about GW2. Yes it remains stable, and is probably going to reach 100 million dollars at the end of 2014. I know YoY2013 is a little bit decreasing, but if u take a look at other major MMOs on the market (swtor, wildstar, eso, ff14). I have done some research on these MMOs (each game forum, 3rd party figures from mmorpg.com), every figure I saw told me GW2 surely has the largest player base among those MMOs, but nearly gets the lowest revenue(swtor get 150million in 2013, which has the smallest player base among those MMOs above).
Here are some thoughts about why it has gone this way. One thing must be the B2P model. GW2 is the only B2P game here, this surely won’t get as much as P2W and P2PØ at the beginning, but what comes after is the gemstore. As GW2 is not a P2W game, anet can’t put stat related stuff in the gemstore like other MMOs, but they can surely sell good looking skins, which they don’t. You can’t say black lion weapons are awesome nor armor skins from the “style” section in the gemstore. Some of them are even ugly. I believe this is the only MMO that I complain compay don’t sell enough on their real money in game market. This is weird, if I work as a product manager who develop few products that won’t match the needs of the customer, I would probably get fired many times already, and from the fiscal report we can see the most revenue anet got, was from gemstore transactions and new players (China launch is not included in 25million because it’s break down to loyalty revenue). Both of them are actually the same thing because people buy stuff from gemstore no matter if they are new or veterans.
Summary: Of all the mmos that was mentioned before, GW2 has largest player base, while making the lowest revenue (it’s still stable 2 years after launch which is good). Anet you really need to reconsider the stuff on gemstore and decide what to do next. Do it quickly.
—
English isn’t my native language but I gave it a try.
(edited by XyAltAcc.2096)
Im a WvW/GvG player and the gamemode im in is dying. New guilds and friends are leaving everyday. Why? We all know why.
WvW has gotten pretty much nothing for 2014. Upon hearing about the feature pack and its first week aimed towards WvW/spvp, I actually got very excited. I heard a few bits of news, like new colored tags, a new trap, and a new trait line. I thought wow this looks good so far.
By the end of the week I felt so stupid. Stupid for thinking WvW would get more than the bare minimum once again. You’d think CDI’s would do something right? They won’t. Just look to see how much they actually did and how slow they are.
Commander Tag CDI – 25 pages, 9 months ago = 3 new colors and account bound functionality. How in the?!?!?! Thats an absolutely abhorrent amount of content for 9 months. No reason to trust CDI’s after such a poor demonstration from Anet on this.
http://www.poll-maker.com/poll136948xcd234b43-6
I’m interested to see what people think. I disabled comments on the site, so if you post here please keep it constructive. If you think I should add another answer then shout it out. Hopefully this experiment yields useful results!
I have some screencaps from the latest undefeated PuG – Team Passive Ai/Team Turret/Sedentary Lifestyle [BAMF]. Not to be confused with Team Rocket, since they can’t get kitten done like we do. So far, we’ve been utilizing all of the tools provided to us by our gracious leaders, Arena Net. All of our traits are passive, none of our utilities require thought, and our entire comp is nothing but AI (including the players).
Proof: http://imgur.com/a/duf2w
http://imgur.com/a/rEZfx
Shoutout to:
Kinjax – for playing turret engi more effectively than his 2k hour thief
Suchalameo – for running spirit ranger since the buffs effect turrets and fire fields provided us with ranged burning as well (passives on passives on passives)
Acandis – for showing up to complete the comp
Rin – for promising to ditch No Clue so we can sign up for Mistpedia Weeklies
Supcutie – for taking the team pictures
Hman and whoever the second person was – for dying to Suchalameo on Gate when he was alone and assisted only by our turrets
Evan Lesh – for being completely baller #EvanLeshFanClub #ChristmasCard
Karl – for giving us more AI builds to utilize that have a low skill floor and depressingly low skill ceiling
Countless – for showing us that the only way to deal with cancer is to mutate faster than the tumor itself
Pharmaceutical companies – for providing 2nd and 3rd chemotherapies in the event that first line treatments are ineffective
Grouch – for making sure your primary class was ridiculous
To the OP DL,DR
GW2 uses a heavily modified GW1 engine.
It uses an antiquated API
It uses FXAA which is just terrible
It is uses 3 heavy threads and doesn’t use multi-core processors to their full capacity(AMD users know my meaning
).
It uses 3rd part occlusion which is pretty broken
In my opinion GW2 has one of the worst engines out there but does have fantastic art and animators
intel 335 180gb/intel 320 160gb WD 3TB Gigabyte GTX G1 970 XFX XXX750W HAF 932
@colin
maby you should than not make a blogpost with things you will give us this year BUT
a blogpost with things you work on
i guess people would be happy to read things like: we work on housing but far from release, we have 3 dungeons in beta status, we had to restart work on precursor crafting and its back to alpha status ………
something like this
That would also break the company policy of what we’re allowed to discuss in regards of what is in development
Though I wonder if we went a little more broad and kept a rolling “top categorical issues” the community team communicated or owned that summarizing high level things the development team is aware of and might or might not be working on, but see’s as core fundamental issues to address, and players just had constant brainstorm threads on those topics – if it’d at least get us halfway there.
They’re working on “How to make more money”.
What are we working on right now? Feature Pack 2 (in ~two more weeks), Season 2 of the Living World (coming back this fall), the WvW Fall Tournament, and the World Tournament Series PvP global tournament are just some of the things we are currently working on that we can tell you about right now.
What are doing the 250 others people for a year now ? Is anet like blizzard and has huge management problem ? You should fire 5-10 middle managers, the guys that do nothing but hold off stuff. Stop promoting a dev to manager, increase his pay but a good dev might not be a good lead. Cut off your management, do something with this big team of your. Get to work, or stop wasting your work in things that will never make in game. This so-called feature pack is atm nothing, it could have take 1 dev/day for each “feature”. Did a team really worked on that ?
The game desperately needs an expansion to give the game new life, but it seems the whole team is just focused on working on new living story content. If Arena.net finally listens and releases an expansion with new dungeons, new areas, & new world bosses, new pvp and wvw maps, they would make a ton more money selling expansions than “nickel and dime”ing players through the gem store who log in to do their bimonthly living story update.
All the permanent content has hardly changed since the game has been released, and players are leaving left and right because they are tired of doing the same dungeons, same wvw maps, and pvp modes for 2 years now. How about working on some content that brings longevity to this game, rather than living story stuff you play once and never again?
What are we working on right now? Feature Pack 2 (in ~two more weeks), Season 2 of the Living World (coming back this fall), the WvW Fall Tournament, and the World Tournament Series PvP global tournament are just some of the things we are currently working on that we can tell you about right now.
After the end of the tournaments, the game will be the same since it was released!
Players really want:
- New Dungeons/Fractals
- New Dungeon/Fractal Rewards
- PvP modes/maps
- Guild Halls (GvG)
- New Legendaries
- New Weapon and Armor skins (No RNG)
- Precursor Crafting
Please, stop tournaments and living story, We want more permanent content!
We’ve spent years asking and you don’t listen us!
Thanks for reading and responding.
It’s a side effect of the capture points being small and one player being able to totally deny the cap as I’ve been saying since launch.
There would be much greater (successful) build diversity with larger points and allowing the team with more players on point to capture but at a slower rate depending on the number of enemies on point. Before anyone says that would encourage zerging the correct response is to split up into a group of three and a group of 2 and cap whatever points the zerg isn’t at. Even if they left a bunker on a point while the other 4 zerg the group of 3 would still be able to take it.
I repeat this constantly but I feel it needs to be said. You can balance the game all you want but the meta isn’t going to change much so long as the mechanics stay the same.
Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)
These changes are HUGE for WvW!!!! It took a TON of HARDWORK and DEDICATION to evaluate and plan for different color commander tags!! A stunning amount of research went into the process for deciding on the colors and then once that was done…research needed to be done to figure out how we could make it even MORE of a challenge to obtain!!
Did you even see the amazing trick’s that have been added?? Something the community has CLEARLY been asking for….. heck they wanted to get it to the community SO FAST…..that they didn’t even TEST any of the new stuff in EOTM to make sure it wouldn’t actually break anything….. they figured they would push right out into the production world and “See what happens” and get the ever so popular feedback from the community they listen to so well (See colored commander tags for examples).
Also GOLEM MASTERY?!?! Are you CRAZY?!! Spent WEEKS on developing this gem of code…..truly a game changer…. people will FLOCK back to join WvW when golem mastery comes into town….
These are all truly difficult tasks that took many teams to develop since the lats CDI 6 months or so ago…..you should be eternally grateful for these updates…..development teams have spent months perfecting these changes to re-invigorate world vs world and make it the truly fun competitive environment we have all known it was capable of being….
You should know by now that they hype everything way out of proportion.
Please give us a keyring…
BIG CHANGES TO COMMANDER SYSTEM ?
Big changes ?! Really ?!
At what point are you seeing players join teams from spectator mode? Rewards are based on time played on a team, so are people forgoing partial rewards to be on the winning team?
This is not the problem.
The problem is players not wanting to lose. So they switch teams or try..not matter what the rewards are. Here is a typical example of what goes on in hotjoin:
- Everyone is new to the server, match starts and its 5v5
- In the first 2mins blue obliterates red on center point then proceed to take other points
- Two people from red quit, one goes to spectator
- Auto balance happens and some one from blue goes to red, then the guy who quit red goes to blue
- The original blue player doesn’t like being switched so he goes to spectator, its 3v5 again. Auto balance happens and another blue is forced to go to red. The original blue player returns to his team. The match is still 4v5
- Someone new joins the server and finally red team has a 5th man.
- After losing once to 3 people ganging up on him, he leaves the server. Its 4v5 again
- Match finally ends with the score of 500 to 90
This is how the typical hotjoin game plays these days. I see a lot of people say GG after the match, I’m guessing 4v5 is a good game in their eyes since 4v5 is now the standard match. Its sad because no matter what server you go to it always ends up happening.
Windows 10
(edited by Aza.2105)
I’m pretty sure many people have noticed.
The current Hot-join community are mostly noobs sit at spectate mode, waiting for someone to join the losing team, then join the winning team to create constant outnumber advantage (5 v 4, 4 v 3, etc)
Seriously though, hot-join should go back to what it used to be, people join and assigned to random team (or automatically assigned to losing team) and make people actually PLAY the game instead of being carried all his life.
Spectate mode also serves NO PURPOSE in Hot-join because it makes you learn nothing, promoting bad game-play style, and makes you watch unfair fight. It also has no replay function like back in GW1, that you can actually observe your own action to improve your play-style.
Spectate mode is not needed in hot-join whatsoever.
It should be added in Solo Q or Team Q instead.
It should also add record and replay option, so people can actually OBSERVE AND LEARN the game instead of abusing it in hot-join for free-ride wins.
(edited by Aomine.5012)