After seeing what we can expect from feature packs, and 1/2 a season of LS2, Its just not enough to make people come back, or keep people playing at the level where they feel invested enough to to spend money on gems.
LS2 is better than before and more interesting, but its not enough to keep many people invested.
The feature packs, so far as i have seen, do not have the type of features that would engage many people.
From my personal perspective, LS2 almost makes me want to play again, but then i just read the spoilers and figure ehh, good enough. After all, i did the first one, and while somewhat interesting after i completed it, there was nothing else in game i wanted to do. A day later or so i did the acheivs, which were kind of bleh in terms of challenge, and super ehhh in terms of rewards. Essentially LS2 is the best aspect of the current system, and its not enough to keep many players engaged.
If this is essentially the blueprint of the future of GW2, ehhhhh
Anet is basically charging the community for a feature the community wanted put into the game to help large groups and events organize. They’ve taken a highly requested idea and spun it around as a gold sink.
Charging gold for a colored tag designed to help promote oragization, split large groups (zergs) and promote tactics (something WvW is severely lacking) is an outrage. It can be compared to charging players gold to use map chat, a tool used to organize groups and for tactics, much like the commander tag.
I beg that the decision to charge gold to access colored tags be reconsidered.
Just read the comments of over 400 players over at reddit:
http://www.guildmag.com/command-tag-gamescom-2014/
(edited by grifflyman.8102)
Do they give 800 gems when you revive them?
Nope, but they can give you promises about the game gets precurser crafting or something else and a year later nobody talks about it.
Highly Telegraphed???
did you even fight asuras?
Lmao this is so true. Good luck squinting your eyes trying to dodge those “highly telegraphed” bursts from min size asura warriors, which is 99% of warriors nowadays.
Highly Telegraphed???
did you even fight asuras?
Good show. It was nice to hear their thoughts on the issues raised. Hopefully ArenaNet was listening and uses the feedback to fill the glass up.
I caught the latter half of yesterday’s show while it was still live and went back and rewatched it from the beginning afterwards. Overall, I really enjoyed the show, and it really took me back to my pre-ArenaNet days. It’s crazy to think it’s been over a year since the last SotG, and I’m happy to see that DPS has picked up the mantle. I think this style of show is a great way for players to express their thoughts in an easily digestible format, and it provides considerable insight on player perspective for our dev team.
These shows are also a great way to disseminate knowledge from high-tier players. Meta formation is usually a trickle-down effect, with the top-players developing new team compositions and strategy. Quick communication of meta shifts can change the gameplay experience across the skill spectrum. On this note, and very closely related to what my role is at ArenaNet – I think providing more incentive for players to take competition seriously will help teams venture out of their comfort zones – forcing them to try something new and unexpected to one-up their competition. We’re already seeing this in NA/EU as teams shy away from the traditional bunker linchpins and move towards skirmish/rotation-focused team comps.
Regarding events (my area of expertise), I think there were a lot of great points presented by the players. I work very closely with Mistpedia, DPS, ESL, etc – and we try to cater our events to what works best for both the administrators and organizers, as well as the players participating in the event. I think what makes ToL a great event for us to start with is the fact that it touches players from a wide range of skill levels – you don’t need to be able to beat APeX or Team Mist to feel rewarded for your time. That said, I’m always working to improve our existing tournament structures within the confines of what’s reasonable. I’ll be working to address some of the points raised by the players.
Going forward, one of my main priorities is going to be providing a more competitive outlet for our most dedicated and hardcore players. Exclusive and compelling rewards for our most skilled players is our first step towards that goal. Events like the All-Stars tournament is a great added bonus.
One final note – while I’m greatly appreciative of the love from my fellow friends and players give me (I knew most of you before I came to ArenaNet), I’d like to remind you that everything we work on is absolutely a team effort. Contrary to popular belief, it’s not just Karl, Evan and I sitting in a corner working on PvP or balance. Every project at ArenaNet involves programmers, directors, designers, artists, producers, QA, and even backseat designers like me! Our team is comprised of incredibly talented individuals, all dedicated to improving PvP in every conceivable way. We’re just as eager to get there as you guys are.
ps, I forwarded the VOD out to the team in case anyone didn’t catch it yesterday.
-Grouch
tl;dr – Wall of text!
(edited by Josh Davis.6015)
I can definitely say it really has been two years now and if two years ago I told you and the sPvP community who was still here that two years from now, what would your reaction have been? Even when Anet had this whole E-Sports idea that didn’t work out too well, I figured that it at least showed them to be dedicated to the area of the game and that it would get a lot of content. I feel like objectively, even by GW2 standards, has had very little content added especially within the 2nd year of the games history.
The last map we had added for conquest was exactly one year ago, which also around that time, in September I think, we heard the devs talk about new modes. That was a year ago? What have they been doing? Its very dissapointing :/ I don’t think its unrealistic for any MMO that has a developed PvP community to ask for a new mode or just something that is significant. The feature update was nice but when you really think about it, it wasn’t all that much. It blurred the line between PvP/PVE, made UI changes, also made editing your build more convenient, and a reward track(which did give a lot more incentive to do PvP).
On a last note I think one reason this may be which is one reason for a lot of decisions probably made in GW2 is that the devs are really afraid of spreading their playerbase. I think this fear is constantly on the back of the devs minds. Ive heard them mention it many times in the history of GW2 because of their experience with GW1 where it did really affect the game.
wait wait wait… .i got what you are saying but.. i was talking about “bigger” suggestion… not eye color, UI changes, or aesthetic stuff…
you know what i mean …
Guess you mean real content. Haven’t seen it in over 2 years either. No new class around, no new weapon types, no new maps, no new personal story.
With UI improvements you don’t build loyalty. These things had to be finished when releasing the game.
There are definitely player suggestions that have been implemented. Even something as simple as choosable eye color and the ability to walk instead of run were not going to be in game, but fan pressure places them in game.
More recently we’ve seen some changes to the trait system they implemented, and I’m pretty sure we’ll see more. We saw progression added to WvW, we saw account bound ranks in WvW (which was definitely requested), account bound dyes, and a wardrobe, all of which were suggested.
We’ve seen the second seasons of the living story offer permanent/replayable content, which was suggested.
I suspect what you’re really saying, OP, is that the suggested you particularly liked weren’t implemented. There are three possibilies here.
1. Those suggestions are on a list of things to be worked on and Anet is either working on them or plans to.
2. Those suggestions you like are not good or not compatible with the game as envisioned by Anet.
3. Those suggestions are too hard to program, or have other technical issues that aren’t simple to deal with and thus not financially feasible to include in the game.
Yesterday I saw some guild recruitment where it was claimed that they look for experienced dungeon/fractal runners. I consider myself such player, yet I was not accepted, because I’ve built my guardian on soldier stats and condi removing runes/traits which is very useful for the whole party, yet it lack some DPS so I was told GL BB
Those zerkers are just dumb. Sorry, but they do. The most fun is when I see them play open world and some champ insta-down them. Most of them don’t even try to dodge. Thousand Blades rulezzzz, I guess.
You aren’t experienced in dungeons/fractals if you believe that an extremely inefficient stat combo + rune type + trait allocation is “very useful” yet shrug off the fact that you “lack some DPS” and justify it because you’ve seen people die in open world.
People aren’t dumb for denying you because they know very well that no one who knows how to play most effectively would willingly hinder themselves to such a degree unless it was purely for the sake of trolling people.
When you know what to do in an encounter, it can be done in full DPS-oriented builds. This is why experienced players don’t want to have anything to do with people that play on a suboptimal level. To them it’s really annoying and spoils their fun.
Maybe instead of mocking them you should try to play with players that share a similar mentality to yours and like to take things slowly with low DPS, as it’s apparently what you like.
(edited by Purple Miku.7032)
Ok Shaman is about team work. Bring as many reflections and projectile absorptions as possible. The issue here is your longbow. You should’ve brought Axe offhand for some team support in reflecting back.
Same goes for me, as an ele. I play Staff everywhere else in fractals but against that Shaman I run Scepter/Focus for the aoe projectile absorption during the grub phase.
If you were in my party I’d tell you to adjust, if you didn’t I’d kick you out aswell. When in a party you should be supporting your teammates aswell and not just killing stuff from 1500 range while the 4 of them die.
It’s not your fault, as it’s profession’s fault. Some professions aren’t team orriented. that’s why necros and rangers have a hard time. Even thieves have sometimes if not built correctly.
But I don’t blame them for kicking you out if you’re not contributing to the party.
Allot of people tend to react a little out of control. I am using full ascended Beserker on everything plus infusions. My god kitten longbow Barrage was dealing more damage to the grubs then the rifle warrior and two staff spamming guardians that outside of their Wall of Reflection didn’t contribute to the group at all when it comes to DPS. So much for all Zerker I guess.
Besides dropping a healing spring at my teammates who were hit by the shamans arrow doesn’t count for contributing to the party either right? I didn’t tell the whole story.
I don’t think I said anything about your gear. I was talking about utility. You can bring healing spring with a gs/axe-axe build and cleanse while at the same time actively preventing damage with whirling defense and cleave. Your focus on your zerker gear just confirms more that you are too focused on your 5k lb auto attacks rather than supporting your team. You stealth yourself during the grub phase and then take pride in being the last man standing ressing your team.
And anyway, “the rest of my team was crap” is not a good argument for “my build is good”.
I stopped counting the times I kited a boss to death while the rest of my party lay on the ground
The calling card of a terrible player….
My full nomads bearbow didn’t even take a hint of damage while all my stupid teammates tried to do damage.
…is literally the worst thing you have ever put in the Living Story, season 1 included, besides Liadri. It literally took me 25 minutes to kill it, and I did not die once, and I always killed all the menders…if I knew it was like that I would’ve found a group of people to do it with.
Next time, put a warning label on it ‘’this content should be attended with a group of people’’ or something like that
not.fun.at.all. way.too.long
You are way.too.bad.
Get out of your Clerics/Nomads comfort zone and try to learn the encounter (not that there’s much to learn). You barely had to dodge at all, you were able to simply kite the spectral flames which real name I forgot und the ascalonian menders were slow as hell, not to mention the obvious tells and the nice, orange-red aoe-indicator which basically screams “press V now!”
Seeing that you have so much problems with such an encounter, may I ask you which class you play with what kind of build? We might be able to give you useful tips so that you can improve your gameplay.
Killed it in less than 5 minutes. Not too easy, and not too difficult. (also using a bundle consumable really helped a lot)
sorry but i thought this was an amazing fight, it actually required you to think and understand.
I also LOVED the fact they used something that has been in the game since day one and made it have a purpose, so many times i’ve been to that statue and wondered why it seemed part of something, yet i never got to see what it was a part of.
EDIT: why didnt you just quit the instance then, find a group, then do it? why instead did you go through it all then complain afterwards…. especially when you would have had NO problem finding a party…. the quest up to that point is about 2 minutes in length if you skip the chat :/
What’s so hard about it? Kill the menders and dps the statue when RYTLOCK TELLS YOU…
. . .
ban galla nir
So you have to balance between hitting Barradin and CCing the Menders?
Awww, you had to think outside the box how to defeat him? Good. That means this fight is well designed and it gets you thinking about your profession and the boss fight environment.
I welcome more boss fights like this in the future. If any boss fight gets us thinking about our class, it’s obviously doing something right.
People continually make these asinine posts about how they deserve to play whatever they want and have 4 other people do the work for them. Do what you want but at least tell other people you have no desire to complete content.
(edited by Fluffball.8307)
Poor souls
Now let me get this straight.
Just because you stand on top of the darn thing and you swing your big bad sword like a mad man, makes you better somehow?“How would you feel if everyone was playing how they like in dungeons? "
Well…
And who says how everyone should play? You? Why?
You like to play with your GS. Fine
I like to play LB. Super
Someone else likes to play with an Axe? Or Two? Super duper.Just because you like one style, does not make others bad, stupid, noobs or such.
You are the dumb one.You like a particular style and you think this is the best?
Say so at the beginning of the Dungeon, Fractal, etc and get a consent.
If everyone agrees and someone does not follow the rules fixed at start, by all mean, kick away.
Otherwise you only look a nerd, unable to see past his/her own beliefs.For a long time, some very “smart” people thought the Earth was the center of everything. Just like you.
Only we know better now.
Not quite the same thing. At least not in a 49th level fractal.
Because in low level fractals you can do your own thing. But in high level fractals the best way forward for everyone concerned is to kill the boss as fast as possible.
And you know there are a lot of things involved in that. Sword does do MORE damage than long bow. That’s a fact. More to the point, if you’re out there and everyone else is inside, you’re not buffing four other people with spotter or frost spirit. The party as a WHOLE loses damage. Now, that means the boss is alive longer and wipes become easier to come by.
People go into Fractals at that level, generally because they want the reward for that Fractal, which means you have to get to the end of the Fractal.
If one person is holding up four others from getting that reward, and if you’re a long bow ranger staying at that distance you’re not helping nearly as much as you could be, then those four people will feel that your enjoyment of playing the way you want impinges on their enjoyment of the Fractal.
Why should one person’s enjoyment be more important than four other people?
If you know the meta and you don’t follow it, you should let people know before the start of the run what you plan to do, because otherwise, you’re likely going to get kicked.
I’d never kick people for doing that in a level 10 Fractal, but level 49 requires more commitment and coordination. I’d say a person at that level should basically know what to do by then if they cared.
If they don’t care, why should I let them do a fractal with me? After all, they have no respect for my time and energy.
Make LFGs like “I don’t want to be efficient and prefer to waste other people’s time” and you won’t have to deal with them.
Well, when you are in a group scenario, it inherently becomes less about “what you enjoy” as much as “what the GROUP enjoys.” That means you will most likely have to do things you don’t enjoy as much for the sake of the group.
“Play how you want” ends the moment you group with other players, all who probably have their own version of how they’d want to play. If you aren’t going to be part of the group, then they should have every right to expel you from it.
Maybe you’re not interested in understanding why people would be frustrated by your play style, but I’ll tell you anyway.
For the harpy part, unless the rest of the team can provide near permanent reflect uptime you should be bringing traited offhand axe. Camping longbow away from the team isn’t helping anyone, you’re also denying your team spotter if you’re standing that far away.
For imbued shaman – it probably wasn’t a lack of dps, but cleave/reflects. Longbow may be decent single target dps but barrage is not going to cut it for a big pack of mobs. Greatsword is excellent for the grub phase, its also a good defensive weapon with a low cd block and an evade on the auto. Once again offhand axe is majorly helpful, although you want to wait till you see the shaman’s firestorm before channeling whirling defense since the animation will lock you in place. If you insist on bringing a ranged swap, axe/axe will be better then longbow. The bouncing auto will also help you clear the grubs. And stealth? So you can let the rest of your team deal with agro while you run away? You can understand why that would be frustrating. You absolutely can use mainhand sword (and I do), you just need to practice weapon swap/skill canceling the auto-attack animation.
So basically, you’re denying your team a lot of important support while doing only moderate single target dps.
(edited by rfdarko.4639)
Hello dear dudes and dudettes,
Having observed this game and other MMORPGs for quite a while, some things became apparent to me, and I’m sure they became apparent to most of you aswell. Most of the point that I’m about to make are points that have had their own threads often enough, showing the fact that everyone knows about most of these things.
Dueling
A simple feature where two people agree to fight, and they start a battle to either 1hp, or death with immediate revival. Advanced options like max range to flee from starting point and maximum duration of battle can be added as an extra.
Why this isn’t there already is totally beyond me. How can the company that made this game, with all it’s awesome aspects, it’s awesome graphics engine, it’s very-well working ‘physics’ engine, not create a simple dueling function. They are either incompetent or unwilling, and as incompetence is no excuse for ArenaNet. Why don’t they want to create a dueling function? What’s so hard about it? There’s seriously no reason to not allow it, besides spamming, which can be easily countered by offering a ’don’t allow duel invites (with an optional ‘from this person’) again’ checkbox on duel invitations. It’s not that hard to develop.
Also, there are enough times in the game that you will fight a friendly NPC for ‘training’ reasons, so I don’t really get the lore-problem. Also, the chance of spamming is quite minimal. In many games I’ve played duel invites aren’t spammed, and there is no text-spam with it either.
LFG
Talking about rushed feature, LFG seems like it is indeed a very rushed feature, though we know better than to think that’s actually the case.
Here’s how an LFG tool should work in my opinion, which I’ll defend later:
You check the checkboxes on a list of instances, you click search, and it searches for people who want to do the same, completely at random, possibly favoring parties with no duplicate classes unless a premade-party queued as a whole.
Compare this then, to our current LFG tool. In the current LFG tool you don’t just enter a queue, you look through a list of parties with their message: “Need one more of this class, or else gtfo”.
This system takes a lot more time to go through, though party-quality seems rarily to be improved upon.
The only possible objection that could be raised is the following: Special needs can’t be catered too.
In that case, just keep the old tool and have a new one with it. Special stuff can still be done, while people who just want their too-small party, or just themselves as an individual, to join a group to run instances with, can actually do so in a nice, streamlined manner. Some possible objections could be:
But herr-derr, this teleporting to dungeon (that will most probably accompany this new LFG tool) will break immersion.
In that case just require people to have the waypoint at the entrance before they can queue up, and you basically have the same breaking of immersion you have with waypoints in general.
As far as LFG goes, in my opinion only one true objection can be made: the social ascpect. And you know what? I wouldn’t even be that much against the removal of LFG. However, I think we can agree that we should have a quality tool if any at all. Not this disgrace to game-designers worldwide.
The (Player Driven) Market
The market isn’t all that bad. However, it could easily be improved upon. If we look at the game wich has an awesome concept of a player market, EVE Online, we see a system that at it’s core is very much the same. The ease of using it though, is much worse in GW2. For those who never played EVE, I’ll offer a screenshot:
I want to focus the attention to the right side of the screen. The big list. What’s so hard about getting some GW2 artstyle to this and get in the game? It would offer a much clearer view of what the buy- and sell-orders are.
(edited by Darklight.5047)
The rewards
Currently the rewards are worth nothing.. it’s some RNG thingy which most SPvP players don’t need and PvE players are not interested in. This way PvE players will never come to SPvP. Only the baltazhar backpack was interesting for everyone because it was a new skin for PvP only. At that point I thought ArenaNet finally got the hang of it and would make more of those… wrong… There should be more rewards like that. Or even maybe tracks that can give way better rewards with way more tiers. Like precursors maybe? with like 40 tiers instead of 8? We don’t need dungeon tracks that give items most of us already have for over a year and a half.
Statistics
Almost EVERY game that has PvP shows which player made how many kills, assists, dmg, healing, deaths and so on. Why doesn’t have guildwars this? Without these statistics how can new players see if they are doing it good or bad or what they need to change in their gameplay? Or how is it even possible to get E-sports without these?
Asura’s
These little things are just not made correctly… Their advantage is way to big
Asura Ele dagger dagger skill 2
http://postimg.org/image/svzv1c1ex
Human Ele dagger dagger skill 2
http://postimg.org/image/tk8pka04p
The animation of the asura (second picture comes halfway and still hits…. that’s just stupid)
Transforms
simply why doesn’t a transform has the same timer indication as a boon?
http://postimg.org/image/ahlc19xe9/
As you can see here. Stability is halfway and good to see but the transform(plague in this case) is also halfway but there is no way to see it unless u hover your mouse on the icon. Like you have time for that during a battle. Also some people say you can see the timer by your stability. But what if someone else gives you more time of stability or removes the boon…
Necro second HP bar
There is currently no way to see if a necro is in deathshroud or not. this is very hard for his own team and the enemy team.
http://postimg.org/image/fz6dtar2j/
Simple fix for targeted bar. Do something like that in the party UI as well. (yes I know I’m like the worst person with paint and I’m proud of it
Numbers in HP bar
Why should I have to guess how much HP someone has? If you play a lot you can guess it by their build/class but that’s just stupid and very hard for new people that just started playing SPvP.
Leaderboards
This just works completely stupid. Lots of people (including myself) which are high rated in the leaderboards only play 1 or 2 games each couple of days. Why? simply because it’s not worth it. If we win we hardly go up. If we lose we lose a lot. Combined with it taking about ~10min each queue when you’re not in primetime makes it really lame. Also dropping out of leaderboards for not playing is kinda lame. I drop from #5 soloQ to #100 within 1 week. And when I play 1 game I’m around #5 again… That’s just a lame way. As last for leaderboards: It shouldn’t be possible to get an account with like 11 wins into top 10 right away…It should take way longer to reach the top and not just 11 games.
Leaderboards character bound instead of account
I’m into SoloQ top 25 with necromancer. There is no way for me to learn other classes or builds now, unless I want to waste my rating or get a second account… This is just stupid.
Matchmaking
Because PvP is not that interesting anymore and more stuff(like the above) makes it that matchmaking takes forever and somehow top 100 players end up with people not even in top 1000 or even players that are new PvP…. This only makes frustration from both sides… Top 100 playes rage because they play with “noobs”. And the new players or the less good can’t have a normal casual game without being yelled at.
Skyhammer
said enuff
New PvP modes
Yes we finally got a deathmatch map…. but its hotjoin only… no wait not even hotjoin its custom arena only… So you have to pay big money to play deathmatch… wait what? and it’s not even in ranked matches….
4v5 matches
A match shouldn’t be able to start 4v5…. Lots of ways to fix this like accepting the match start and more stuff like that.
Distance to target
Almost every game shows how far you are away from your target. This is very use full specially for new players. No clue why guildwars 2 doesn’t show it.
TP/bank in HotM
Its just QoL
Replace hotjoin with a SoloQ without ranking
Currently new pvp players will see hotjoin as first thing they play. Which means they will get into a lot of 4v5 matches, people using autobalacing tricks and people of way higher MMR. This is not really fair. There should be a leaderboardless soloQ mode where people can learn there way around in pvp without all those downsides to hotjoin.
Thank you for reading and have a nice day
Feel free to post more suggestions, I might add them to the list.
Btw: It’s Sey-Shi-zo ^.^
(edited by Seiishizo.7162)
100% agree. Theres so many nice skins in the game but most of them suffer from being oversized which makes them look odd.
I was considering getting the Ley Line focus because its the first non pink glowy focus which goes relatively well with infinite light. Unfortunately its too big so i have changed my mind. It would be perfect if it was half the size. They dont need to be huge to look nice anet!
They need to be huge to look nice from more than 5 feet away.
It’s a bit of a catch22, make them small and realistic then they’re difficult to see in detail, but make them big and bulky and they look like crap (to many of us).
It’d just be nice if they balanced out those decisions a bit more, made more realistic and correctly scaled items. No need to get rid of the surfboards, or the giant focus items and what not, but just start giving us some more of the alternative to balance out the options.
Yeah, but the power of nostalgia makes up for it.
Also the construction of it, where it was limited to X players or NPC assistants at a time, which gave it a factor which could make it fun. The speed of it, also, was good as it could take less than a week to blow through the four sets of missions and quests if you were focused.
That meant it was easy, almost the best way to enjoy the game, to replay it with a different character. GW2, not so much.
The heart of GW1 had to be the construction of how it worked and the approach to how you had to play it. Know as many skills as you want . . . you only got eight to toy with out in the field. Toy with your build all you like, but leave town and it’s locked. Know your role well, and you will excel.
GW2, though . . . it’s a different animal entirely. It’s closer to a traditional MMO, in that as long as you’re not in combat you can go swapping to your heart’s content rather than be locked as soon as you leave safe havens. But at the heart, it’s still really about the same thing.
“I’m going to have fun with some people I just jumped into things with. Maybe we’ll get some cool loot this time, maybe not. Hopefully it’ll be fun.”
Anything else is just window dressing.
I love this game, but…
Wtf with this “Super new cool content”?
Why I should repeat this boring stages without loot and xp (mobs)? For freaking achives and chests?
Worst thing in the games – Force player to repeat same story x times.
Is this all, you can IMAGINE for us? Really?
