Having players return only to find out they need to rename their character is a quick way to make sure they decide not to return after all.
I can’t think of too many MMOs out there that have taken that risk.
This!
Don’t ruin names that people already have. It will just make them never play.
Ewwww. No raids please. Hours and hours of grind, to maybe get a chance at a piece of loot, that takes years to get a full set. Yuck. Other games exist if you want that. I really hope they never, ever add raiding.
I agree with MashMash.
No yucky raids.
Hey OP.
Sorry that you are having trouble with your old builds.
I think that most people are not, and are enjoying the new build system. That does not diminish the fact that some people got absolutely screwed over, however.
I am deeply sorry that you are one of the people who was screwed over.
I’m glad names were shared across all servers. One of the things I hate most is server merges which butcher your names.
At least in GW1/2, your name is your name and that’s that.
For the record
I have pretty awesome names in game.
For my chill-o-mancer I need Reaper+Curses for the chill-on-blind.
After that things are more uncertain, either Spite for a signet build or Blood for a well build.
I am pretty sad about this.
I hope they can get Mortar up to being a little more effective than this.
I realize many Engie builds are still somewhat OP, but Mortar really isn’t the culprit here.
My main in GW1 was a mesmer. My main in GW2 is a necro, but my 2nd in line is a mesmer.
This is all rambling…but the original post was a bit rambling so I think I am ok.
(1) I miss hexes. Why does every negative effect have to be a condition. Don’t we feel this overly simplifies things?
(2) Why do mesmers have to have so many pets? Can’t we just be super-clever and tricksy without the pets? Do you need to have a pet to be tricky?
Well, that’s it! Thanks for listening.
To answer the OP: I think mesmers tend (even lame GW2 mesmers who aren’t as smart as GW1 mesmers) to be more intellectual than the average player. So balance issues are always on their mind, and they can tell when something is not in balance.
Hi, if anyone wanted to try something else, here is the latest iteration of my celestial necro. It has actually seen a fair number of minor revisions lately:
http://intothemists.com/calc/?build=V4443d;0o20G0143JkJ0;9;4679;0036148258;4IFl3J;1oHAhoHAh0p
You could very easily substitute dagger/warhorn for the second weapon set in place of scepter/focus if you wanted to. I realize that is probably one of the more bizarre points of the build. I just find that the build is ranged enough that you might as well just keep it all ranged. You can use the chill on spinal shivers to kite people a bit more. Also, it is easier to make sure you are facing the person if you range them.
Scepter doesn’t do bad dps with the celestial amulet though. I used to have more condi-focused sigils, but the proc-on-crit ones seem to work better both in practice and against a heavy golem.
Edit: Only downside of build is it sucks at life force generation. Just fair warning. On the other hand, it doesn’t have a lot of traits that are centered around DS anyway.
(edited by A Volcano.2510)
Hello mesmers! Come out of stealth for a second and talk about specializations! Either answer my questions directly or simply post about what you think the devs should know about the specialization changes.
Questions:
- One sentiment I’ve read is that mesmer has gotten a LOT easier to play. Are you enjoying this?
- For me, the grandmaster mesmer traits have been an absolute candy store. Which GM traits have been your favorite?
- Prismatic Understanding (PU) has proven to be a really strong trait for shatter builds (PU shatter). Do you think this needs adjustments?
- Another build I’ve seen around is a power block/Chaotic Interruption build. Have you tried this out?
- Normally, mesmers really only took Dom, Dueling, Illusions in PvP. Are you taking Chaos and Inspiration at all?
- Mesmer got a lot of conditional recharge abilities (reduced recharge on staff when you have chaos shield for example). Are you liking these?
- Mimic got a huge change. Are you using this at all?
- Time Warp gained slow and now can be traited for resistance and super speed! Are you using this at all? Would you take this over the other elites?
- How have your fights against other mesmers been? Do they feel skillful?
Strictly casual player here. I have been playing Necro (main), Mesmer, and Engineer in that order of popularity.
I have been playing a cheesy condi-shatter PU build with MtD/DE/and the traits that add blind to shatter and then confusion on blind.
The character seems impossible to kill. You just dance around spawning clones and shattering them and going off and on invisible. And the damage is really pretty good with the shatters so all of the invisibility doesn’t hurt much.
I use scepter main and just alternate torch and pistol. It is the most brainless play style imaginable, as you just dodge around all of the time alternating spamming clones, summoning phantasms, shattering, and going invisible. I am so dodgy that most of the time I don’t even know where I am myself, but it doesn’t really matter because I am still attacking the other guy. The person attacking me has the disadvantage that they pretty much never know where I am. And it is not due to skillful play on my part…It is just kind of spammy.
I think something needs to give—be nerfed—but I am not sure exactly what.
I think I could almost do exactly what I am doing without PU so I am not sure that PU is really the crux of the problem.
I do think it is hilarious that the clone death traits were ditched in favor of a more “Active playstyle” when this active playstyle is completely brain dead.
I think that you could maybe nerf PU sightly but you are not really getting to the crux of the matter, which is more about how stealth works and clone generation.
Alright, you guys know the drill! How are the changes so far? Either answer these questions for me or just talk about what you feel is important to mention for Necromancer.
Specific questions:
- Blood line is clearly awesome. How’s the death line? Are you using it at all in non-minion master builds?
- Condi was thought to be really bad before everything came out. Have you tried out This build by Zombify? How did you like it?
- Have you been successfully running any odd builds such as minion master or bunker?
- Yes, I already have feedback on CC and Plague. I nearly ran lich on my terrormancer. I stopped mid fight to say in say chat to my enemies “Can we take a moment to recognize the fact that my Flesh Golem is literally not helping me at all?”
I play pve and casual spvp.
(1) I think the blood line grandmasters are not helpful to a survival type of build. It seems that the gain-health-from-conditions grandmaster from curses would be better here.
When I play my condi damage build I need spite and curses and just wanted to choose one other line to make the character more survivable. I ended up with blood, but all 3 blood grandmasters are kind of take it or leave it for the build.
Death is all about minion master, so I am okay with it focusing on that. I tried playing a non-minion death+blood+soul bunker and it just got eaten alive. I think it wasn’t much more survivable than my high dps build but did no damage.
In general—and this is coming from someone who HASN’T played much spite + curses in the past, I think those two trees are super super solid. I think they are almost mandatary picks now regardless of what type of build you are playing. It is death, blood, soul that need some love.
(2) I think condi builds work well now. Of course, we basically just have bleed and poison and no other condis. But they are very solid. I hope that whatever condi nerf happens though focuses on burns and the actual problems condis and doesn’t just blanket nerf all of them.
I look forward to chill and reaper and how that will turn out.
(3) Minion master—yes.
Non minion-master bunker—I don’t think this is really possible right now. See my comments for (1) above.
(4) Plague is actually fine. My condi spec still uses it. It is still what you want if you are trying to basically claim a whole capture point just by yourself and cover it with a shroud of don’t-even-think-about-coming here. Yes, if you are focused it is easier to die now in plague, but the ability is seriously not that bad. I think when we get blind—>chill and chill on damage with a reaper, it will be even more devastating, and maybe that is why it was nerfed.
Hi all,
I thought the max condition duration was 100% Does this not apply any more?
I have:
http://intothemists.com/calc/?build=-3443d;0o20G0143JkJ0;9;4679;0036148258;487J110;80t
with Mad King runes (it wouldn’t let me select them) so it is for bleeds
100% duration from scepter trait
5+15+20=40% from mad king
20% from agony sigiland scepter #1 does really seem to be 18 sec on pvp target dummies.
For my pve build I have the bursting sigil replaced with the 10% cond duration sigil, and that does seem to be adding another second in practice.
So can this go over 100% now? Does the scepter trait not actually add expertise per se but just double the duration of all conditions?
Thanks!
Scepter trait is (and was) increasing base duration and does not count towards the cap.
Thank you!
Hi all,
I thought the max condition duration was 100% Does this not apply any more?
I have:
http://intothemists.com/calc/?build=-3443d;0o20G0143JkJ0;9;4679;0036148258;487J110;80t
with Mad King runes (it wouldn’t let me select them) so it is for bleeds
100% duration from scepter trait
5+15+20=40% from mad king
20% from agony sigil
and scepter #1 does really seem to be 18 sec on pvp target dummies.
For my pve build I have the bursting sigil replaced with the 10% cond duration sigil, and that does seem to be adding another second in practice.
So can this go over 100% now? Does the scepter trait not actually add expertise per se but just double the duration of all conditions?
Thanks!
The disadvantage of condition gear is that it takes time to deliver the damage, time during which you might no longer be alive.
So I think obviously power should be more difficult to gear for, since it is more noob-friendly and “give me my reward now.”
If your guild is not strong enough in numbers to maintain their territory, then it makes sense for them to be wanderers. You can join a populated guild if you want a guild hall.
Maintain? Once you clear it, you’re done, it’s yours (watch the livestreams and other interviews). It’s not about taking it or keeping it for us. It’s about building it up with Favor, which at the moment is only granted through Guild Missions. My small Guild of 7-9 people can roll WvW Keeps, Fractals, Dungeons, PvP, etc. because we have around 4-5 on during our peak times, and we happen to be good, solid, long-time gamers. But Guild Missions, in their current form, are difficult for us to do with our numbers (Our Guild is nearly fully upgraded despite this fact, and not through Gold). To be frankly honest, we wouldn’t want to deal with the crap that comes from being in a large Guild with their various personality conflicts; we like our group of friends just fine. But, as I’ve stated elsewhere, Destiny’s Edge (Anet’s “Meta” example for a Guild) was, by recent lore, the greatest Guild in Tyria, and they were 5-6 at their peak. The new focus of Living Story is Tyrian Guilds replacing the Pact to protect the world. So my Guild and I can go fight Mordremoth and his minions for hours on end, we can fight and die in WvW for our Server (Go ET!), and we can climb the leaderboards of PvP with our Guild PvP Team, but because we can’t clear some random PvE Guild Mission that has nothing to do with any major content in the game we can’t upgrade a Guild Hall? Ok lol. Smaller Guilds should be afforded ways to earn Favor as well, and I am not saying that they can’t, because we just don’t know all the details yet.
TL;DR Which is why, due to the various posts on this matter, it would be nice for some clarification of what Anet meant by “Small Guilds”, potential scaling and minimum numbers required for capturing Guild Halls, more details on Favor and exactly how it is earned (as well as any alternate methods to Guild Missions) and how much it will take, or if they will be reworking Guild Missions to be more inclusive to small Guilds.
This, so much. You said it perfectly and I agree completely.
No, handheld mode merely means it can be fired without a tripod. You still must be crouched and stationary while you use it. just take a look at the image of a soldier firing it in handheld mode:
Hmmm…. Maybe next time try actually reading what I posted rather than hitting that quick reply key.
I said: “It might also be helpful to show the person squatting to fire the mortar and then getting up again—unless we want them to have some ridiculous stabilizer harness they are wearing and we want to move away from that since we just got the hobosack taken away.”
Does this indicate I think someone needed to squat down to fire the mortar? Well, I said so…
Edit: And yes, I edited my original post, but I edited it LONG before you replied…
https://en.wikipedia.org/wiki/M224_mortar
From article, "The mortar can be fired in the conventional mode or the handheld mode. "
So we certainly could have a handheld mortar.
I like the name mortar. I think the graphics of the mortar could change though. It might also be helpful to show the person squatting to fire the mortar and then getting up again—unless we want them to have some ridiculous stabilizer harness they are wearing and we want to move away from that since we just got the hobosack taken away.
(edited by A Volcano.2510)
See title.
Does this work with mortar? In general, do all of the “need a kit” types of traits/skills work with mortar?
Hi,
Can you please help me create a spvp build that:
(1) Relies on condition damage; and
(2) Is tough
Note: I only play pug pvp and know I am not an expert.
So keep that in mind. I am looking for a “Joe Casual” condition damage necro build that is survivable.
My attempt is:
http://dulfy.net/gw2traits#build=AgQBpALsBPw~
Spite:II-V-VII
Curses: III-V-IX
Blood: III-VI-IX
Main weapon: Scepter/Dagger
Alternate: Staff
Superior runes of resistance
Settler’s amulet
Superior sigil of agony
Superior sigil of bursting
Bar: Signet Vamp – Signet Locust – Signet Spite – Signet Plague – Plague
A ran it a few times and had fun, but am open to comments.
One pleasant thing I noticed was that Plague is still good for when you are about to die. I had thought the changes would make it a no go, but I basically don’t notice the bleeding on me.
(edited by A Volcano.2510)
Personally, I wish the racial skills were really good. That would give more exciting diversity to the game.
It is pretty easy to level a different race up if you want that other races abilities. This would also encourage more alts. Which means more people buying character slots. So go for it Anet!
We now something is going to happen to them because they don’t want a class to have a specific advantage based on race and if it stays as it currently is every necromancer will be human due to reaper of grenth.
Weird. If you were going to choose elite to chill, I think you would go with plague and the blind—> chill trait instead.
One step closer to holy trinity with Ventari
in Guild Wars 2: Heart of Thorns
Posted by: A Volcano.2510
Wow the logic of some people in this forum is actually on insane levels.
The challenge that Anet took up upon devloping this game was to kill off the holy trinity so that there was no forced roles.
After 2+ years, the zerker meta has shown Anet that no matter how hard a MMORPG tries, the player base will generally prefer optimal builds and ‘meta gameplay’, so actually by not forcing any roles, the playerbase in itself makes DPS centric builds completely mandatory for any PVE group, as the meta isnt about completion, but more about time taken… Whats ironic, is the realisation that it is almost impossible to make any build viable for any content, without expecting the players to take the path of least resistance and thus decrease the amount of challenging fun in the game.So now, its looking like more diversity is being pushed. THANK GOD. And yea, I am of the camp that raids (in some shape or form) will be also coming to gw2, so therefore I expect new content that demands certain role requirements. And yea, I am a little dissapointed that the initial no trinity dream of anet seems to be slowly and surely dying.
HOWEVER
You basically have a simple choice, let the zerk meta continue so it seems like NO OTHER build but zerk is particulary viable. Or try and develop a new and diverse meta in which players are actively challenged by its content, and a diverse set of builds and players options are not only viable, but almost required to complete the challenge.
Now the beauty of Gw2 is the adapable nature of each class in general, so if Anet do this right, most classes will be able to switch hard roles on the fly not just soft. This means you dont need to wait for specific players to do content, but a group communicating role options and adapting their build to suit the groups demands is actively encouraged.
I dunno maybe its just me… BUT when your trying to make a game FUN, this seriously seems like a no brainer to me.
Yes this. +1 to your post.
My post was deleted by a mod. TL;DR – you really want that gold too bad you don’t have anything to claim it.
The best you can do is complaining about wording in the usage, which basically isn’t even part of the build? But fine, let’s consider usage to be a part of it because you are special.
If you watch closely, the skill itself does link to Blur. The rest is called figurative speech but you probably never heard of it.
The article is refering to Sword 2 as 2nd distortion because it can be used as a panic button just like F4. What’s next, you’ll say “ha! it say stability will help me stomp enemies, I pressed stability and he did not get somped! you did not say I must press F!”?
@Sadrien – MtD is trash, whatever you add or don’t add it’ll be trash. Besides, not having extra 10 million options listed isn’t a mistake.
PS – I have better things to do than listening to unreasonable arguements of the forum cult, if anyone still has any questions PM me, but I’m done here.
If you are going to make a public 100 gold bet on the forums, you might as well keep your word. 100 gold probably isn’t too much for you if you are a long time player.
(edited by A Volcano.2510)
A thought occurred to me today: it would be cool if we could get ascended quality runes and sigils. Ascended sigil of -insert your favorite sigil here- or ascended rune of -insert your favorite rune here- We have ascended everything else, so naturally runes and sigils would be next on the list to have an ascended option (maybe that is what Xunlai Electrum and Crystalline Ingots would be for?)
I would like to see something like this in the future. Thoughts?
Please no. This is a horrible idea. Downvoted x 1 million…..
Yes I hope a dev can update us on the situation as where it stands right now. I bought EOTN a couple weeks ago and was hoping to get the goodies, but alas “Content disabled try back later”
We’re close, seriously.
Thank you for the update!
The debate about gold vs material sink seems mainly to be a microeconomics vs macroeconomics distinction to me.
No, it’s a distinction between between an economic use of the term and an ignorant use of the term.
The forge is, if anything, a material sink – which has the exact opposite effect on inflation and prices as a gold sink. It is not some minor, pedantic difference in terminology.
If you want to be specific about it, you’d think of it as a collection of production functions that in the aggregate create value through the transformation of goods while linking (and thus restraining) the prices of different goods – specifically it holds down the price of high value goods while raising the price of low value commodities that get thrown into the forge, as the two are linked through a production function.
That has 2nd order effects as it induces economic activity around it which is taxed (and sinks gold), but it has a minimal 1st order effect (wine).
No, I was correct. Maybe read some books on economic theory if you are uncertain about this.
From the perspective of an individual person, the mystic forge is reducing their net worth and they view it as a gold sink as—on an individual level—gold and material value are interchangeable. Which is to say, a given persons items/gold do not control so much of the economy that they cannot (with some exchange fees as a loss, and yes—not if the items are account bound) freely convert from one currency to the other.
But yes, viewed on the economy as a whole, the mystic forge is not a gold sink. It is a material sink. This is more the macroeconomic perspective of things. Using it does not take gold out of the economy.
(edited by A Volcano.2510)
The debate about gold vs material sink seems mainly to be a microeconomics vs macroeconomics distinction to me.
On a personal level, yes, you could trade those materials in for gold on the trading post, so you are losing personal value. (Microeconomics perspective.)
But if the mystic forge isn’t destroying gold, then it isn’t much of a gold sink. The only gold you would potentially be taking out of the economy as a whole is the value you could get from NPCs for the item, which is largely trivial (although not always!) This is more of a macroeconomic perspective.
Name it Tiny Terrormancer or something like that.
I am with the OP. For example, Tolkien knew we needed Tom Bombadil, Rivendell, and Lothlorien to lighten things up. The gloom-and-doom was mixed fairly liberally with the more light-hearted.
Or they could just make ascended items have the same stats as exotic. Problem solved!
I hope that they up Axe auto attack damage now that they have done this bug fix.
Edit: Yes, animation is terrible.
Hi there. Meet Selene Dumer. I have tried to create a sensual, very feminine but not girly character whose beauty comes from her simple elegance, mixed with a bit of mystery and an aura of aloofness. I hope I have succeeded in portraying this.
Very nice!
I would like to see an addition to a Blood Magic trait where excess Life Force is converted into heals. Good candidates for this include Vampiric, Bloodthirst, and Transfusion.
This is an excellent idea! I cannot recommend it highly enough.
Or possibly the demon hipster chicks from Scott Pilgrim:
https://33.media.tumblr.com/tumblr_lko88nzJoy1qj9usao1_500.gif
Maybe something tasteful like this:
http://image.blingee.com/images18/content/output/000/000/000/72d/688542779_969488.gif?4
Here are:
Icicle, a cold-hearted necromancer.
Mortar, a slightly geeky engineer.
Temporal, a beauty queen mesmer.
And yes
those actually are their names. No weird alternate ASCII characters or anything. Just Icicle, Mortar, and Temporal.
Tomb Raider: Torch and trick/deception.
:D
Yeah, these changes seem to open up a lot of crazy new builds. I see much more variety and possibilities now.
Something like
http://dulfy.net/gw2traits#build=AgQC2ASUBqg~
with celestial armor and daggers looks fun. You really would be using all of the traits of celestial armor to try to be some sort of all around life-siphoning, chilling, debuffing, damaging character.
Who knows? It might suck, but it looks fun to play.
It would act like Terror, so it would be just like a damaging condition.
Thanks!
Plague form looks really strong with spamming its #2 skill and
Chilling darkness: Chill on blind
Deathly chill: Chill deals damage
Previously, I often went into plague and spammed 2 as a “don’t kill me” measure, but now you are going to be pumping out the damage as well as being unkillable.
I assume “deathly chill” does damage per application of chill, rather than per second of chill? CAN ANYONE CONFIRM OR DENY THIS? If it is per application, this becomes much much stronger than the new elite shout, since that 12 s of chill would only do one application of damage. Plus plague is better anyway as it grants stability.
Why would one blast finisher be enough? Why would any amount of blast finishers be enough? PS Warrior and eles are the kings of might and fury. Unless necro gets some rediculous amounts of blasts/might, blast finishers don’t really help their viability at all. Necros need something that makes them unique and offers a special way of buffing the group. Mesmers have reflects and portal. Rangers have Spotter. Eles have lots of fields and finishers. Warriors have lots of might. Engineers have lots of vuln. Necros…Well it looks like life siphoning could be a great option with the new Vampiric Aura trait!
It seems like people think there is one way to support allies, and there isn’t. Blast finishers aren’t the end all be all of support!
This!
I don’t know why people want necro to be a second rate warrior and/or elementalist. Just give necros their own advantages and we should be good. This seems to be the idea of the devs as well, thank goodness.
I think I want to try a dagger/focus and axe/dagger blood/soul reaping/reaper spec that has lots of shouts and focuses on mobility/healing-siphoning/power attacks.
I’m still just brainstorming here, but it sounds really fun.
[Suggestion]Enemies' Shadows for 'Rise' shout
in Guild Wars 2: Heart of Thorns
Posted by: A Volcano.2510
This would be pretty fun.
The shout sounds amazing But the minion casted must be harder. I don’t mean more DPS but been able to stand a normal attack would be good, at least to be noticiable.
I think you mean “hardier” here.
I have to say that I am really impressed with the devs on this one. Everything looks very exciting and I can’t wait!
A chill based mechanic seems to me to be such a great idea. I think it has obvious pvp/wvw applications, but it has a lot of pve applications as well as far as fun herding/kiting. As I said in another thread, it you have GS as one weapon and dagger/dagger as the other weapon for the increased speed, this just seems really fun.
(edited by A Volcano.2510)
I think that this is just awesome! I love the idea of a chill-based necromancer.
I think this is going to be just perfect and a whole lot of fun!
I really hope the devs just continue with the concept, because I love it! Necromancer was my first main and first 80, but I had become somewhat disillusioned with it. This really revitalizes my interest!
Well done!
I think that chill is obviously good in pvp/wvw, but it can also be pretty fun to exploit mob pathing/movement with chill in pve. You could maybe alternate the greatsword with dual daggers for the speed increase, and have a lot of fun.
(edited by A Volcano.2510)
This is just awesome!
I am 100% satisfied. Necro was my first main and I think I am going back to it.
/signed
+1
I really like your post.
By the way, do people realize that “intending” something isnt actually the same as “doing” something? I mean… I intend to get every existing precursor out of the forge (gotten 6 so far actually) by the end of the year. Am I actually going to attempt to do it? Given rng, probably not. Not actively at least. I just like flushing things to see what comes out.
Afterall….. they said they intend to bring back SAB. But……. I dont see it.
edit: stat increases are quite literally meaningless from exotic to ascended, giving as little as +0 increase in damage, or as minor as +10 damage. An ascended weapon vs exotic weapon is a difference of up to 20% damage. Want proof? Go look it up yourself on any of the skill builders out there.
So if the differences are meaningless, we can make them the same, yes?
Again, why do you want them the same? Because you want ascended tier stats but dont want to put the effort? Why stop there? Why not give every piece of armor the same stats? Make everything equal? There’s no reason to do something so frivolous.
If someone wants ascended, they can put out the effort to get it. They dont want to put out the effort? They can make do in exotic gear.
You seem very defensive.
You said “stat increases are quite literally meaningless from exotic to ascended,” and I said if they are meaningless why not make them the same?
Then you protested. The OBVIOUS corollary is that you don’t really think they are meaningless.
Yes?
Edit: Logic hurts, I know. I am just sick of people saying that there is no practical gear stat difference, while at the same time defending for their life the stat difference. Hypocrisy comes to mind.
By the way, do people realize that “intending” something isnt actually the same as “doing” something? I mean… I intend to get every existing precursor out of the forge (gotten 6 so far actually) by the end of the year. Am I actually going to attempt to do it? Given rng, probably not. Not actively at least. I just like flushing things to see what comes out.
Afterall….. they said they intend to bring back SAB. But……. I dont see it.
edit: stat increases are quite literally meaningless from exotic to ascended, giving as little as +0 increase in damage, or as minor as +10 damage. An ascended weapon vs exotic weapon is a difference of up to 20% damage. Want proof? Go look it up yourself on any of the skill builders out there.
So if the differences are meaningless, we can make them the same, yes?