HoT is the perfect opportunity to up the stats of exotics to be on par with ascended items.
Having no equipment spiral has always been one of the best things about GW.So why not take this chance to even out the playing field and adjust the stats to one base level.
Now you might think the stat difference is rather small and has no significant impact. But if you compar it to other games like WoW, wich is pretty much the poster child for an endless gear treadmill, you can see the stat increase is about the same as in WoW, percentage wise.
If ANet comes through with their promises of “truly chalenging PvE content” I can’t help but wonder what this content will be balanced around.
If it’s balanced for exotics the hardcore crowd will just plow through the contend and be disappointed because it’s no challenge.
On the other hand if it’s balanced around ascended gear we will have a hard split in the community, at least in dungeons ect.I’d be very interested to know how people who have all the ascended stuff would feel about a change like this.
I agree!
Down with the gear treadmill!
Look at:
http://wiki.guildwars2.com/wiki/Tempest_weapon_skins
Notice anything? Yeah, none of them are realistic. This ship has already sailed. GW2 is a fantasy game, and it doesn’t much matter if in your expert opinion the staff weapon skins are not similar to a melee staff. Many of the weapons already are obviously just fanciful and not practical.
If it bothers you a lot, just tell yourself “its magic” and hopefully that will make it all right for you. Maybe you can post on the thread about how large undead dragons shouldn’t be able to fly as well (if you haven’t already)…
The Engineer rifle ability “jump shot” is very useful, if you are just looking for one character who can cheese through the jumping puzzles.
For other characters, you can often get a speed buff of some sort that can help.
I just wanted to say that I really hope this becomes a developers priority.
I think the tempest weapons look more Mesmer-ish than anything else. Yes, I realize the upcoming Elementalist specialization is called tempest, but the tempest weapons are obviously more the idea of weapons than actual weapons. They are little curly-cues of circles, and only by Mesmer-mind-power could anyone actually be convinced that they are a weapon. So I think the tempest shield is perfect here. It is just the merest conception of a shield, but somehow the mesmer manages to convince their enemy that it is an actual shield.
Caveat: I have several tempest weapons, but haven’t been able to grind up enough money for the shield yet. I have seen it in pictures, however. If anyone wants to sell me a tempest shield skin on the cheap, please just send the offer!
It’s going to be disabled until they can sort out who is actually eligible to get rewards from it and who is not (and how to remove those points/titles that were given to the wrong people). It better be.
You responded to me before on this. I think they should be concentrating on getting it activated. You seem more to be worried about bragging rights and making sure that everyone deserves their title. I think this is a fruitless battle.
Instead, please, just enable this for your devoted customers. If you let a few cheaters stay alive with more titles than they deserve, who cares really, except very insecure people?
Cheaters? It was people who made a character during a particular time period and the game handed to them the titles and access to the HoM rewards. It’s one thing to be impatient to get your stuff. It’s another to slander innocent people that got something because of a bug.
Hi “just a flesh wound”. I am sorry to offend you. I just wanted my Hall of Monuments awards, and was not sensitive enough to those who have partially received them. I hope you will accept my apology.
Necro was my first 80 when GW2 was released. I have to admit that I was excited about the class but became disappointed with how it was implemented in practice.
I have an 80 necro whom I have basically abandoned since launch. I am a little disappointed about what devs have done. I always wanted blood magic, and have spec’d for it and have the correct equipment, but it just seems undeveloped.
Edit: I no longer play Necro at all now, Make of that wht you will… You shoudl certainly, at least, “make of it” that blood magic needs a great big buff before I want to play it again.
Hooray! Thanks devs! Glad to hear that the hobo sack is no more.
I hope they switch it to something different since Moas have been done before with Mesmer.
Engineer already has elixir S. Maybe you could have some sort of AOE shrink potion on enemies that would (unlike S) still leave them vulnerable.
Can you image how fun it would be to throw an elixir on a whole group on enemies, and have them all turn into tiny little toy figures that you then clear up with your flamethrower?
Thank you for the quick replies from everyone! What an awesome forum! You are all very responsive and helpful.
I know Mortar is changing to be a kit.
Is it going to stay an elite skill, making it the only elite skill that gives a kit, or is it going to be changed to a normal utility skill?
It’s going to be disabled until they can sort out who is actually eligible to get rewards from it and who is not (and how to remove those points/titles that were given to the wrong people). It better be.
You responded to me before on this. I think they should be concentrating on getting it activated. You seem more to be worried about bragging rights and making sure that everyone deserves their title. I think this is a fruitless battle.
Instead, please, just enable this for your devoted customers. If you let a few cheaters stay alive with more titles than they deserve, who cares really, except very insecure people?
I fully support the specialization system
in Guild Wars 2: Heart of Thorns
Posted by: A Volcano.2510
I also think the new system is pretty good.
If you are more restrictive, you force people to CHOOSE and this creates build diversity.
So if you compare a couple of games no one remembers: City of Heroes and Champions Online. City of Heroes/Villains made you choose an archetype and get skills from there. Champions Online had a system where you could basically select any ability anywhere.
The problem with the CO system is that people would choose some core abilities for their character and then EVERYONE would choose the same “good abilities” that remained. So by having greater freedom, CO actually reduced build diversity.
This is really an important point. If people can cherry-pick their traits, you are REDUCING BUILD DIVERSITY because everyone will choose their particular flavor and THEN choose the traits that all know are overpowered. By forcing people to have just 3 specializations, you are making people make tough choices, and increasing the diversity of builds.
Mesmer was my main in GW1. I loved it and played it to death! There were so many fun builds.
Fast forward to GW2 and I am like WTF??!! this is like a pet class and I don’t want anything to do with it.
But I did reserve the name “Temporal” just in case. Maybe I should level the character now that the chronomancer stuff is coming out. That seems appealing and hopefully I can get away from the pet class nonsense. There are already rangers and necromancers for that.
Edit: And I have both rangers and necromancers…. I just want mesmer to be different!
(edited by A Volcano.2510)
I just started my ranger and would like a white raven….which I earned many years ago….so I hope they fix this.
I don’t really care about others with GWAMM titles. What does that hurt me? What hurts me is not being able to have my white raven…
You could just use a black raven which is identical to the white in terms of actual usefulness. Because honestly, why does it hurt you if it’s white or black?
Because my characters name is “Icicle” and she needs a white icy raven and not a black non-icy raven.
My point still stands. Who cares about other people having GWAMM that they don’t deserve? I suspect the only people who care about this do so for for kitten appeal because they want to be “better” than those who “don’t deserve it”.
On the other hand, GW2 is a cosmetic game, and people certainly do care about the cosmetics of their own characters. And not necessarily for kitten reasons either. THey just want to go for a certain theme.
Dont make Dungeons Harder-More builds Viable
in Guild Wars 2: Heart of Thorns
Posted by: A Volcano.2510
I think people who want things to be harder are missing the point. They want things to be more difficult so that the zerk meta does not some into play. I think that basically, just let the standard meta be your guide.
Does healing power affect regen? If not, why not?
Let me tell you a story. Before I got married, I used to always open the door for my girlfriend and later my fiancée. After we got married, I slowly started to stop that behavior. And she got kittened and said, “If you did it before, and I liked it, you don’t get to stop now.”
And that’s why people complain about Guild Wars 2 recently. We got Living Story updates and content every two weeks to two months, depending on certain situations, and now we’re getting nothing. In a nutshell, ANet set a certain standard of expectations with their continual updates.
Now? We get nada until some undisclosed time in the future. Maybe this summer? Maybe this Christmas? Maybe next year?
See the problem? I know I am and so are a lot of players. Thus this thread and the exodus.
If you did it before, you should still be doing it, even if you have been married for 15 years like I have.
When only 1% of people would have one we will be able to talk about legendariness.
Um, you do realize, that likely the number of people with legendaries is still way below 1%, right?
Does anyone have figures? I would like to know the sharp truth.
If it is considering the number of items per number of total accounts then this is bad because a non negligible amount of total accounts may not even have reached lvl 80 or are not playing anymore. And some people own several legendaries.Sometime you go in HL areas and can see like a battalion of Twilight, it make me feel penniless. I’ve got Cobalt which is easy to spot cause of the blue fire and I’ve the impression I meet more people with Twilight than with Cobalt
If you count abandoned, new and bank accounts then yes the ratio is probably 1% or lower. For people who play over a year the ratio feels more like 50%… Most people I know have 5+ legendaries.
I don’t know what to say…except that this is patently false unless most of the people you know are aberrant…
Hi,
I agree with Leo G. Get some kind of catalyst for your character. Something that has happened that makes him want to be more active in things. Then you can follow that RP string along to where it takes you.
It is funny. I joined Tarnished Coast thinking it was RP, but then RP servers died. I have a character who is human and resentful of Charr. It is hard to RP the character in events because I don’t want any particular Charr character to think it is something against them. Moral: Rping in hard…lol…
I just started my ranger and would like a white raven….which I earned many years ago….so I hope they fix this.
I don’t really care about others with GWAMM titles. What does that hurt me? What hurts me is not being able to have my white raven…
I did some research on this back in the early days of Guild Wars, and I was surprised to learn that about 11% of the male population is colour blind, so I can understand how this request is not one that would serve only a small number of players.
I have seen it discussed, but I believe there are quite a few elements that would need to be addressed in order to implement this. I’ll see if there’s any info to share on this. (And I’m super happy to hear the variety of Commander tags colours are helpful!)
Not to step on any toes, but it actually is 8% of males and .5% of females.
In the MMO genre [as well as FPS games], the latest studies show that population is 66% male and 34% female.
That would realistically put it at 5.99% of the MMO population as Color Blind if the statistics researched hold true to the populations.
To dedicate huge resources, time, effort, and possibly system changes to such a small percentage of the population is just on par with making raid content be the focal point of a game (I’m talking hardcore, no-finder, 20-40 man, weekly lockouts, one death equals a wipe, can only get to the 5th boss after everyone gears from the first 4 bosses RAID). That is not to be so callus to say I don’t feel for those plighted with this kind of disability; two of my close relatives have colorblindness. I completely understand the issues related to it. But there has to be realistic expectations with what can and cannot be done with trying to adjust the game in such a way.
It doesn’t take “huge resources” or anything like that. Many games—including many $1 indie games without huge resources but also many large budget games—have a colorblind mode. You just need someone who is willing to put an option in the game menu and then go through the game and shift colors if that options is checked.
For the record, SweetFX is okay-ish but I would prefer a native colorblind mode.
You could also just let people change all colors and let them configure it for themselves.
Hi,
I just want to say that I would like access to the Hall of Monuments pets as I just created a ranger. I hope you will look into this and get them back.
Around 10% of males colorblind.
It is basically just being lazy if you don’t implement a colorblind option…
First post on this thread:
ANET: I am VERY disappointed with your decision to do this. You are only succeeding in making your game like every other game out there, and that is not going to get you customers for the long term.
This was a horrible business decision!
I second this.
Backpacks look lumpy and stupid and should be able to be hidden.
That is all…
Thanks for the update ANET.
I have to admit that although I have been a big supporter of ANET (just look at my posting history) when the Halloween event hit live and people found out the drop rates of BLC items and also the ridiculous requirements of craftable items, I spent my day looking into other MMOs to subscribe to. They really messed up, big time.
I am happy to hear that they are reconsidering. Hopefully, the drop rate from these new chests will be high. Please ANET just: (1) Don’t be too greedy for money—the big money comes from having lots of people playing; and (2) Remember that you billed yourself as a CASUAL MMO. If you suddenly start becoming a hardcore MMO, you will be outclassed immediately by all of the actually hardcore MMOs out there.
I mean this as constructive advice and not to be argumentative. I have really loved ANET and their policies in the past.
Because the weapon that everyone says is most powerful needs to be more powerful, hmmm?
Saying I told you guys doesn’t quite cut it.
Play another class if you don’t enjoy necro. It is perfectly viable. Yes, it has bugs. Yes, it is viable. Yes, the bugs are eventually getting fixed (even if none this week.)
Basically, play the profession if you enjoy it. If you don’t, probably don’t whine about it endlessly on the forums but just play a different class.
This is not necessarily you, but there is way too much Forum Wars™ in general on the official GW2 forums. That is, people complaining about professions being bad and overplaying their weaknesses in the hope that they get buffed so that they can become pvp gods of some sort. My advice would be less forum wars and more actual playing.
If you would really rather play a warrior, or thief, or whatever, by all means go ahead and do so. Necro is fine as is though. It is a defensive profession, and that means it has a certain slant to it. As long as you don’t try to play it as an offensive powerhouse, you should be happy with things.
A bug got fixed, this is good news.
Necro is already borderline overpowered when played as a tank class.
I have an 80 necro with full exotic and recently stared an engineer who is mid 30s. In my estimation, the engineer does 1.5 x as much damage but the necro is 10x more survivable than the engineer? Good trade off? Depends on how much you value tankiness I guess.
Remember necro in BWE1 when it was completely overpowered. I know many people are in a state of denial and/or don’t value tankiness at all, but necro is already on the knife edge of being overpowered. We have an extra lifebar, we have the maximum health of any classes anyway, we have life siphoning and now bloodthirst works with vampiric.
If you buff it too much, we will be unkillable in normal pve (not dungeons, obviously) and spvp (not wvw obviously). This is a classic case of “grass is always greener on the other side.” If you think profession xxx is so much more powerful, go ahead and play it. If you don’t miss the survivability of necro, enjoy your new profession. If you do, come back and don’t whine so much.
Dear ArenaNet,
Thank you for fixing a bug. I use greater marks and appreciate it.
Best,
A Volcano
P.S.: See? It’s not so hard to be courteous is it?
Sniper rifles are cool.
But Sniper Rifles do not fit in this game. There are sniper rifles somewhere in the Charr starting zone, but they need to be manned and are stationary. If you add a sniper kit for the engineer, the damage must be weak as hell from a 1000 range under if you want a shot that deals 2k damage per shot.And you want a cripple attack at 1500 range… You want the warriors adrenaline shot, tweaked to become a definite kill shot when the enemy is below 25%.
I’m sorry, I absolutely LOVE sniper rifles, pretty much the only weapon I stick to in ANY other game. But I don’t think snipers are fit to be in Guild Wars 2. Even the stationary sniper rifle is INSANE, and if that was ever something else than stationary I would label it OP. The Ranger is supposed to be the ranged expert in the game, can’t take that from them by trolling them when you put a bullet in their head from 1500 range. Besides I think a shotgun rifle fits the engineer concept. A sniper rifle is for a trained soldier, while the medium armor wielding classes are labeled as adventurers, makes more sense for the adventurers to pick a multi-round shotgun than a one-shot sniper rifle. Well, maybe the thief could get a rifle and make that one into a sniper? shrug
Shotgun rifle does fit engineer perfectly. I definitely do not want them changing the engineer rifle.
If they want to add an extra elite long range kit (or modify mortar so that it does that job better) that is fine with me though.
I like the rifle.
I don’t think the idea of an engineer is some super-sleek high-tech assassin. Instead, it is someone with a lot of gadgets and unusual attack methods. The rifle fits this perfectly.
All of the skills are useful and go very well with other engineer skills. Even the #4 fall-down shot fits a “master of gadgets” eccentric type of personality.
By contrast, thematically the warrior rifle skills also fit the idea of what a warrior would be rather well.
You are correct that there isn’t a really long range option for engineer and that might be fine in some future update, but it seems designed mainly to work at close-to-mid range and does well. I certainly hope they don’t change the rifle as if I wanted to play the warrior version then I would.
I am not against them adding some future weapon with more long range items, but hope they don’t change rifle just to suit people who want to play with a warriors rifle set (since such people could just play a warrior and then problem solved…)
If you don’t enjoy it, don’t play it.
I like how tanky it is…I was just in that lvl 80 Orr zone around the temple of Grenth and soloing a ridiculous number (like 10 guys) of mobs at a time. And you can just keep doing it because you have so many “get out of jail free cards”…Death Shroud, Plague form, 4 wells that siphon health, etc. By the time one is on cooldown some other one isn’t, and you can just rotate them.
I just played another class (low lvl engineer if you must know) and I was startled that a mere couple mobs can make a dent in my health bar. That hasn’t happened with necro (outside of dungeon mobs obviously or champions—although I have solo’d a couple of champions) in a long time.
But if you don’t enjoy it then don’t play it. The bugs are getting fixed slowly though, so if that is your major concern I wouldn’t worry about things.
Edit: Build is 10 death, 30 blood, 30 soul and use dagger/horn + staff if anyone cares. Full clerics/dwayna sets and heal gear.
Sounds like you’re a damage sponge that hits back like a wet noodle. Good job though, being creative=)
If by “wet noodle” you mean doing about 80% of the damage of a pure damage spec, you are probably right. The thing is, if you have almost unsurpassed survivability and 80% of the damage of a glass cannon spec, you are uber.
Look at Death Shroud, our class mechanic. It is primarily a tank mechanic. I know you want to say I am being “creative” but I am just playing to the profession’s strength. DS, first and foremost, gives you an extra lifebar. Yes, it also limits you to 4 skills and people complain about this and yes one of the skills is a pretty nice AOE. But I think no one can deny that it is basically a tank mechanic. So a tank build is the opposite of “creative” or :fringe—it is playing to the profession’s strength.
To give an example, today a level fifty-five guild member said that he had died a whole bunch trying to get to a vista and wanted help. I logged in and helped him. What I didn’t say (sorry if you are reading this guildmember) is that if we had fought all of the enemies of the 10 minute approach (strung out over a lot of area—and we fought them in several groups while approaching) at once, I still would have been able to defeat them
all by myself.
Look, DS is a tanky mechanic. If you do a tanky build, you will be happy with things. Or if you do a more glass cannon build but realize DS and the fact that we are tied with warrior for max hit points gives you some tanky aspects, you will be happy. If you try to discount this basic advantage, you will probably be unhappy because you are trying to play some other profession than the one you are actually playing.
If you don’t enjoy it, don’t play it.
I like how tanky it is…I was just in that lvl 80 Orr zone around the temple of Grenth and soloing a ridiculous number (like 10 guys) of mobs at a time. And you can just keep doing it because you have so many “get out of jail free cards”…Death Shroud, Plague form, 4 wells that siphon health, etc. By the time one is on cooldown some other one isn’t, and you can just rotate them.
I just played another class (low lvl engineer if you must know) and I was startled that a mere couple mobs can make a dent in my health bar. That hasn’t happened with necro (outside of dungeon mobs obviously or champions—although I have solo’d a couple of champions) in a long time.
But if you don’t enjoy it then don’t play it. The bugs are getting fixed slowly though, so if that is your major concern I wouldn’t worry about things.
Edit: Build is 10 death, 30 blood, 30 soul and use dagger/horn + staff if anyone cares. Full clerics/dwayna sets and heal gear.
(edited by A Volcano.2510)
My question is whether the other two are supposed to be effected by Bloodthirst, or whether it is currently working as intended where they do not scale off of it.
I’d also love to know whether our Trait Life Siphons are supposed to scale off of Healing Power, considering our Dagger Siphon does, albeit minutely.
This would also be nice.
Yeah, thanks. I realized it was just vampiric by itself afterwards. Still , nice change.
Vampiric: This Blood Magic trait’s interaction with the Bloodthirst trait now increases health siphoning appropriately.
They are a little vague here. Did they change all of vampiric precision, master, and rituals, or just one of the 3 traits?
A nice change to be sure, regardless.
Dagger/ has such great damage though…to be honest, I am not sure I want to call dev attention to it.
People are whining because:
(i) They don’t like Death Shroud. I’ve got news for them: If you don’t like the core mechanics of a class, just play another class. There is no point trying to get it removed so you can get whatever buffs you want. For the record, I love DS and think it is a lot of fun.
(ii) They wanted necromancer to be more of a minion master. It might be eventually, but it isn’t now.
(iii) They can’t get beyond the bugs the class currently has. ArenaNet fixed a bunch today, but there are many more that need to be fixed. Since they fixed some, I think they are on the right path. Some other people are not patient enough, though.
You can play it in game and it is nowhere near as bad as forum people would have you believe. Consciously or not, they are definitely overestimating its faults. It is perfectly viable, in all facets of the game.
To be honest, I think most complaints are from the (i) and (ii) folk. If you decipher them, you realize they aren’t really about how strong or weak the necro currently is at all. Instead, they are about the VISION of whether or not the necro hehaves like that poster WANTS them to behave. If they would just take their rose-colored glasses off and play the profession as it currently is, they would realize that it needs some bug fixes and some minor buffs but is basically A-OK.
It is some nice fixes. I am happy about the putrid mark fix with greater marks and am looking forward to greater marks being completely fixed in a future update.
Thanks and good job!
Good job with the bug fixes ArenaNet! Keep it coming and thanks!
how is the 1x recipe better?
If the average success chances for each recipe are the same, the 1x recipe is more likely to give average results and the 10x recipe is more likely to give very lucky or very unlucky results.
Just think of it this way: If I flip a coin 7 times, what are the chances that it’ll come out heads every time? It’s around 0.8%. Not likely, but not beyond the realm of possibility. Now consider this: If I flip a coin 70 times, what are the chances that ti’ll come out heads every time? It’s 8.5 * 10^-22. That’s like the chances of being struck by lightning every single day of your entire life. In other words, it’s really REALLY unlikely that you’ll get absolutely no clovers when using the 1x recipe, while it’s a definite possibility when you’re using the 10x recipe.
So, if you want to gamble, use the 10x recipe. If you want to play it safe, use the 1x recipe.
What you wrote makes no sense, just so you know. The “large recipe” might indeed be a worse strategy than the “small recipe” (depending upon the various distributions the devs set up for clover drops on either recipe) but your argument is pure gibberish.
If this is really your primary complaint, respec and get the grandmaster DS stability power.
If it is not your primary complaint, then realize that you are consciously saying that whatever other abilities you have chosen are better than stability. Balance accordingly.
Basically, be an adult. Choose what is best for you. Options are there if you are worried about being cc’d while in DS. If you still complain and do not take these options, that is your fault.
To the OP:
I think the people who do not like necro currently fall into 2 categories:
(1) Those who played a necromancer in GW1 or some other game, and feel the theme is wrong. There is not much that can be done for these guys. If what you do not like is largely cosmetic, then there is not much that can be done on the matter. My advice would be to reroll engineer or mesmer.
(2) Those who played necro during bwe1 and loved it but do not like it post-nerf. These guys can still play necro. They just need to wait until in the buff/nerf cycle the necro gets buffed a little more.
My own opinion: If you just take the current necro and play it, it is obviously viable. People are just whining and playing some other profession than the one that exists. If they would just open their eyes and play what is out there, they would realize it is fun and exciting.
Not all necro builds are conditionmancer ones… You are trying to strengthen the already strongest necro build.
Let dagger and axe be what they are meant to be—more for power builds or tanky builds.
Dagger/Focus work well with staff.
Keep in mind that to get the regen bonus of mark of blood you need to be in melee range anyway.
Daggers do big damage. Have you actually used them?