My Sylvari is going to grow herself an apple shaped pendant just for him!
Hey,
I was just wondering if anybody has knowledge about what this gate is supposed to be hiding, who may have built it, or any other relevant information.
Thanks!
While I was leveling up my first character, I’ve got a lot of stuff. BL kits, Boosters, repair kits, revive orbs, etc., but when I neared level 80 the rewards dropped off to almost nothing. During the last two weeks I’ve only gotten a revive orb and a repair kit.
Maybe the drop frequency depends on how much of these special items you have in your bank, because I still have almost all of my boosters(used only one) and the first of three BL kits still has some uses left. I also used two or three transmutation stones, but that’s about it.
I could see ANet having implemented some sort of DR on hoarding these items, even if there are account/soulbound.
Yes they are guaranteed.
Oh my… that makes cultural weapons a whole lot less grindy. Imokaywiththis.jpg
IMO the DoW isn’t a major area, so I would say south of judgement waypoint. I’d like a DoW update better, just because there could be the possibility for some actual Mursaat lore.
Wait, karma jugs are a guaranteed reward for dailies? I thought they were just added to the pool of special items you had a small chance of getting(like the BL-kits and boosters).
No, no mounts. Breeding Moas to sell as mini pets, through… Moa menagerie!
Nope. Destroying skins is a pretty important gold sink. In a virtual world where wealth is created literally out of nothing, the higher the necessity of players is to achieve a certain goal, lower the inflation rate of currency will be.
If Level scaling was gone would you feel motivated to visit lower level areas again?
Posted by: ASB.4295
Uh… good question. I would visit those areas to harvest specific crafting materials in order to fill up my collectibles tab with a stack of each ingredient, but past that, I would just feel like I’m wasting my gaming time – that is, as long as I have any set goal I want to achieve and work towards. Once I’m all set or want to relax, I would definitely go hang around those areas. Downscaling and event appropriate loot scaling however give me the incentive to spread my alts across the world and keep them there, even if they’re level 80 and fully decked out, waiting for when I’m in the mood to play in these areas.
I would say however that the downscaling of levels could be more aggressive for lvl 80s with exotics in the absolute newbie zones. I recently went to queensdale for fun with my warrior. and in the 1-10 areas I was running around 3 shotting mobs, which is really boring and unfair to level appropriate players doing events. I actively had to hold myself back from attacking too much so the low level guys could have some fun, too. I felt like I’m ruining other’s time if I was playing seriously. So yea, while downscaling is an awesome system, it still needs tweaking in the extreme regions, in my opinion.
Wait for a recipe to be added that uses them and buy another bank tab with gems. That’s what I do. Those boosters feel like you’re cheating to me, so I avoid using them whenever I can.
NVIDIA rep. about GW2: the biggest performance improvement will come from a game update that improves the CPU side of things
Posted by: ASB.4295
Although the GPU get’s used a lot more than the beta, the CPU really is the bottleneck with GW2. I have a 480 and the fps difference between the lowest possible and highest possible settings is – I kid you not – 5fps. I’ve tested this in various areas, and so far this circumstance holds true. There are a hand full of places where my FPS tank abysmally(Queensdale bandit cave for instance), so I’m not sure whether the level design is just bloody inefficient or my q9650 is just to slow.
Another area where you can clearly see that a big part of the graphics is still processed by the CPU is with vistas. When I watch them, I get about an fps increase of 50%, which is strange considering the part of the world you’re shown in these camera flybys is pretty large. This again suggests that all of the game mechanics from normal play are inactive during vistas, leaving the CPU with more power to process the world.
I guess this topic is better suited to the tech sub forum.
Once higher level enemies have targeted you, the only way to reliably train them on your illusions is by staying far enough away while positioning your illusions as close as possible to them and have them crippled or stunned. Champions usually have a higher run/swim speed, so you can’t kite them without dodging or other kinds of teleports. That’s not a problem per se, but you’d be lucky to have your illusions survive a swing of champ if it attacks in an arc.
That’s only my experience, though.
Well, as nice as Phase Retreat is to put some fire, chaos, or other armor on you, I’m probably going to GS or try out scepter/sword now.
That’s too much freedom honestly. I would restrict it to the home city of your character’s race.
Arah story is fun, actually(compared to other dungeon story modes). It’s pretty epic, and I only experienced one bug with it, where the sound of the giant laser cannon wouldn’t stop playing. What I’m really sad about is that most of the in depth lore has been hidden in explorable mode dungeons, and with everyone rushing to get as many runs done as possible, it’s hard to just take it slow and have a look around, like you would do in your personal story or the open world(bar Orr maybe).
I don’t like the decency on others to enjoy the world, but that’s what ANet has been rolling with since GW1, so I wouldn’t expect it to change anytime soon.
And you HAD to open another thread about this, right? Christ, man.
https://forum-en.gw2archive.eu/forum/game/gw2/On-Botting-and-What-We-re-Doing-About-It
inb4 lock
That’s because there would have to be second to second collision detection calculations for every player on that platform, which in turn means it can be abused to crash a map if enough people bunch op on there. That’s why you only see this in dungeons.
I like to play My MMORPGs like a single player RPG with added optional Co-Op, thank you very much. That’s the main reason I loved GW1 and kept playing it for so long. That’s also the reason I didn’t do any elite areas until they added support for a full team of AI heroes to help you.
That’s why I love GW2. Socializing is optional(except for a few things here and there). You chat and group because you want to, not because it gives you X% better magic find.
PvE: Well, I was running around Lyssa’s Temple in ML trying to get a headstart on one of the three capture points, in case more people showed up. I was fighting pulls of 5-6 undead, or as many as I could get, and the odd spectral when a Warrior showed up and joined in. Together we chipped away at the ever respawning horde for a few minutes, trying to destroy the bone walls around the waypoint before the servants could repair them, when the warrior started complaining that I shouldn’t pull so many enemies at once. I simply replied “okay” and let him take the point. He start pulling mobs and fights them one by one, and I could clearly see that he was able to solo more than that. So I ran to another point and started over again, pulling 6 mobs, or 10 if they were casters, around pillars to group and decimate them with staff and sword.
Map time unfortunately is not universal, and never was. The only reason why they wouldn’t want to sync up the in game time between maps is probably because they were afraid people would complain that they can’t play during daytime whenever they want. That’s the only reason I could think of.
Some events also appear only during night time, but there’s not a lot of them.
I hope we will be fighting 2 EDs at once, playing their forces against each other to bring them down. They are not necessarily on the same team as far as we know. As for which ones, I don’t really care, as long as there is more information and lore about the world of Tyria(the planet, not the continent)
I have one that just happened a few hours ago. I was running around Queensdale gathering stuff with my lvl80 Charr Warrior when I approached a node and saw someone else also running towards it. He looked like he was on a gathering mission himself, so I called down my Warbanner right in front of him so he and I got the speed boost from it. I wasn’t really offering him the Warbanner, but it must have looked that way to him, since I was still a few paces away and it went down right next to him. He took the banner and mined the node with me, which left me with enough time to rethink and call down one of my other banners for myself.
I took off in a different direction than him and was about ready to forget the encounter when he, an Elementalist, called out for me in local chat. I didn’t realize him meaning me when he wrote “skull” as I was speeding away, thinking “did I just walk into someone else’s chat? Was that a Necro and not an Ele? Was there a skull lying around?” That’s when he whispered me to wait and I finally realized “skull” was short for my last name “Skullcrack”.
I turned around and he was right there. I was ready to tell him he could keep the banner because that’s the only reason I could think of some random guy with my Warbanner would want to talk to me, but instead of dropping the banner, he used his elite and called down a Fiery Greatsword. “For you to play with” he whispered, and I immediately picked up the one laying on the ground. Slightly baffled but happy about his return gift, I thanked him and without looking twice was back on my way scanning for the next node, using the greatsword’s whirl skill as a speed boost. And again, just when I was ready to put this unusual encounter aside to focus on what I was doing before all of this happened, I noticed the area I was running randomly towards. It was the cave filled with an Ettin Veteran and 5 or 6 normal ettins guarding the entrance! I knew that cave, there’s a rich vein in the back of it!
Those ettins didn’t see what hit them. I jumped down into the group of 5, waited a second for them to gather around me, and then I literally unleashed hell on them. Within seconds they were screaming in pain and collapsed on the ground. I whirled straight into the cave and took care about the Veteran and his gang in the same satisfying way. When the smoke cleared and the Fiery Greatsword disappeared, I was left with a cave full of ettin loot and a rich copper vein, which was what I was looking for in the first place. It all came full circle.
That little episode was the best social experience I have had in GW2 to this day. I’m looking forward to many more of such moments of pure altruistic serendipity.
Since launch I keep having CTD issues with GW2 that only appear after I have ran and closed the program at least once. It also happens when I try to restart the game after it crashed for other reasons, as that still happens sometimes, too.
Here’s some additional info:
If I start the game in full screen and it crashes, the game is fighting to stay in the foreground(black screen, music plays), while a second window tries, presumably the crash dialogue window, tries to bring itself to the foreground, which creates a loop of the game going to full screen more and back that prevents me from doing anything but restarting or going into sleep mode and hope that I can terminate the process before the game pops up again. Sometimes I had the fortune of the game staying minimized, revealing another error message, that read: Parser message Value Creation failed at line 903
That only happened when I ran GW2 in full screen mode, I never got that message while starting it in windowed mode.
Another minor detail that might be helpful: I have my in game gamma set slightly lower compared to my normal desktop, so every time I start the game, I see the screen darkening a tiny bit, and lighting up when the game correctly terminates. If I’m going to start a game that is going to crash, the gamma value doesn’t change, the screen stays at the same relative lighting level.
To fix the problem I tried:
Installing different video card drivers(clean installs). I’m now on the latest official Nvidia build
Moving GW2 to another folder and hard disk(scandisked the original one in safe mode)
Creating a new Windows user profile and starting it from there
Defragmented my HDD
Added exceptions to my AV
Closed all unnecessary programs
So, apart from redownloading the whole game, which would take me about 24 hours, and reformatting, I don’t know what else to do to fix this problem.
The issue has been talked about here as well, but it didn’t help me: https://forum-en.gw2archive.eu/forum/support/tech/Game-Freezes-and-Cannot-Repair
Thanks in advance.
Attachments:
(edited by ASB.4295)
This is how Dueling in an Open World MMO usually looks like if one person doesn’t want to duel:
IpWnU: “Hey Marvin, you and me, here, now!” requests duel
Marvin: declines request “Na man, I don’t like dueling”
IpWnU: “Come on, you’ve got dual legendaries and are rank X in Y, what have you got to fear?” requests again
Marvin: “Dude, I said no. Go bother somebody else.” declines request again
IpWnU: “What, you’re afraid? Can’t back your title up with skill?” requests again
Marvin: "Jesus Christ, ST?U man and go to the PvP lobby. enables auto decline duels
IpWnU: spams duel a few times, realizes Marvin’s on auto decline Hahaha, what a ?ussy! Can’t deal with playing the game seriously, right Marvin? proceeds to ridicule Marvin in all/map chat
Marvin: puts IpWnU on ignore and leaves the area
Everybody else around: hopes IpWnU will leave, too
This happens in every MMO where open world dueling is allowed. And the most harmful aspect of it isn’t that Marvin got bullied off the map by that guy, it’s the fact that a lot of people witnessed it. People like IpWnU set examples like that, and the inhibition threshold for other players like IpWnU sinks to a point where they don’t feel bad either for being aggressive and do as IpWnU does. More players argue and fight in chat about ego, being afraid of one another, you know, all that mindless waste of character space narcissistic, mentally 12 year old individuals with a god complex can produce, turning your PvE environment, which in ANets case is all about cooperation, it into a hostile environment for players that don’t want anything to do with fighting each other.
For your average, and by average I mean immature, PvPer, saying “no” to a request is a sign of defiance. Everything involving other players is a competition for these kinds of players, and another player having the audacity to not grant him his wish to own their behinds is a form of resistance that must be broken. They want to dominate you. So they try and provoke you to get what they want, which pretty much never works. How this scenario plays out I’ve already written down for you. Ignoring them is like ignoring bullies in high school – they get aggressive and force a reaction of you.
Implementing dueling at all is risky because it opens up the door to becoming a tool for some of the most annoying and reprehensible human behavior anonymous virtual environments can catalyze.
In GW1, dueling trash talk was basically contained to one area of the game, one outpost that was what the Heart of the Mists is now. A lobby where all kinds of players(mostly PvPers) gathered to talk, discuss and trade. There was no title for dueling, it wasn’t a dedicated feature, it wasn’t encouraged at all by ANet. But you could do it. You could be invited to someone’s guild hall, enter a skirmish match with them and ignore the objectives. If the same thing happens in GW2, I won’t be worried at all. Even if they decide to add a dueling as a context menu entry of player interactions to automatically get transported to an empty locked map: as long as it’s contained to the PvP lobby I don’t see it becoming a problem. But I trust ANet that they won’t encourage dueling or poison the PvE world with all of the trash talk that comes with it.
I would find a lot more use in potions and consumables if I could distribute them to other people easily without having to go through the hassle of mailing one item to each one. That’s why I’m propositioning adding recipes that can transmute a set of normal potions(5) into one AoE potion that will affect you and 4 of your closest PC allies on use.
I would also suggest this feature for transformation tonics, with the restriction that those allies have to be in your party and in the same map, as you, or in one of the non-combat areas. It would be fun giving people a Moa transformation in LA, and since you can’t really troll others with turning them into an animal in mid combat, you shouldn’t need the party requirement for cities.
Thanks.
(edited by ASB.4295)
Yes it is being worked on, and you can help by providing screenshots!
Race: Asura
Gender: Female
Armor: Exhalted Light(Exotic) – 6 pieces
Weapon: Peacemaker – Caster
Profession: Mesmer
Here’s an image with all noticeable clippings for this specific race/armor/weapon combination. Note that offhands are positioned slightly differently on the armor model, but shown on the main hand side in the preview, which made it impossible to get accurate previews. I included them anyway, plus some non-preview frames with the Peacemaker Focus on the correct side. The clipping of the focus is minor, but could use a slight tweak being placed further away from the armor.
And that, my friends, is why you set yourself to “away” and simply don’t answer any tells if you want to be left alone. The invisible state right now is inconvenient and sometimes buggy(can’t verify this). By inconvenient I mean there is no way I know of to automatically login as invisible.
Pulled an Eye of Zhaitan into three farming bots in Malchor’s Leap and watched them die. That felt pretty satisfying.
ANet would never add that as an option for the PvE world, that would cause so many problems with duel spammers and “look at this chicken, he’s disabled dueling requests haha!”, you can see it coming a mile away. Dueling in a PvP instance that is only accessible from the Heart of the Mists however is something that would avoid all of this without damaging the cooperative atmosphere of PvE.
Also, this belongs into the suggestion subforum.
Do these codes work everywhere in the world? What I mean is, do these codes work for every version of Guild Wars 2? I hope so, because that would make it possible to buy gems without being forced to pay the Euro price.
Hey there,
if I create a dark, poison, etheral or flame field and someone’s projectile or whirl finisher applies the field’s combo conditions to an enemy(burning, extra life steal damage, confusion damage or poison DoTs), does the damage these additional combo conditions do always belong to the player executing the finishers?
Thanks
Well, there is a little carrot on a stick(a very tiny one) that makes you work slightly to deck yourself out in max stat armor and weapons, but I don’t mind that. GW1 had that too with their inherent mods you couldn’t change and had to buy or play long enough to get one of the most “optimal” ones. I’m only saying that because I haven’t had a max-statted(pardon the bad English) item drop yet on me, but with three maxed crafting professions it’s easy to build your own.
Yea, they are annoying in PvE, and I do my best and try to ignore them. I play with player names turned off by default, and would that feature to include commander icons, and I simply don’t care who has them and who doesn’t, even in WvW.
As gold becomes more readily available, the amount of players just wanting to get a commander icon to show off steadily increases. I know that only 5 or 10 commanders with the largest following get shown, but that doesn’t mean those commanders are worth their icon, really. Ideally, I would like to have an option to turn them off on the world map legend, but if that’s not possible, coupling it with showing allied names would also work for me personally.
The amount of content I am getting for $80 is just staggering. Although I think GW2 is a little light on the lore side(want more to read!), I am not regretting having paid what I did.
The game still has issues that can’t be left unchecked(DEs breaking), but honestly, I feel like I can cut ANet a bit of slack there. Not too much, but enough to not go on an over the top whin-a-thon on their forums about how X completely breaks everything.
Well, although I was always fascinated by those areas and wanted to do them, I didn’t like them because you had to have a full group of human players, at least one other player with their heroes or two accounts to actually complete them. The 7 heroes update was a godsend for me(If you’re reading this Mr. Stumme, thank you!), and I could finally try myself at the DoA, Urgoz, and all the others. I knew that a lot of additional lore was “put” into these places, which I then could finally experience for the first time after four years of play time.
Game play wise I wasn’t very impressed with the FoW or UW, but the Canthan and Elonian Elite areas were a bit more fun, if only because you felt more b?adass for fighting larger groups of monsters.
An exploit prerequisites having an advantage. which in turn prerequisites some form of competition or skill based challenge. If you were to exploit outside of the map in a dungeon to skip mobs and then tele back in at your goal, that would be an exploit. If you find a way to gain access to out of bounds terrain in a PvP map, giving you an advantage over your enemy – that is an exploit. Merely doing it for the sake of exploration is not an exploit.
I’m sorry, but I don’t spend 100% of my in game time figuring out how to most effectively gain wealth, and dismiss everything that doesn’t give me what I want as fast as possible.
There is content, such as jumping puzzles, that lets you wind down and do something different when you’re burned out from a hard day’s work SCing dungeons. The chest at the end of those puzzles is just a nice touch, a chocolate on the hotel room pillow, so to speak.
Back at the start of GW1, chests are randomly scattered around the world and could be opened by anyone without buying lockpicks of keys for them. There were even some semi hard ones to reach that had a higher chance for what was then pretty kitten loot. What ended up happening is that people started farming these chests like crazy, making the journey to those chests nothing more than an obstacle that had to be overcome as fast as possible instead of the reason why you were doing the content.
They eventually removed those two chests in the Shiverpeaks and locked all the other randomly spawning ones, requiring players to buy keys to open them.
I’d rather they stick with those little “thank you for participating” chest rewards and have players do the puzzle mainly for the puzzle itself, than turning them into a farm-a-palooza.
Yes, and that’s exactly why I like the game. It’s your choice whether to party up or not. That’s why I haven’t done any dungeons yet and will likely only do the Arah one to complete the story. The prefix MMO doesn’t define how dependent you should have to be on other players, it merely describes the fact that you are sharing your game space with a lot of other people.
With guesting, this issue should be resolved. I hope they’re still planning on adding that feature, but until we haven’t heard otherwise, I’m expecting it to get added.
Well if the warm people and keep it contained to a certain area of the map, I see no harm in it. As long as people who don’t want to PvP have the chance to not partake in it, that is.
I finally experienced the oscillating tone bug as well, twice. Details follow:
#1
Location: Straights of Devastation
Time: Day
Event: Kill Priest of Balthazar
Player Density: High
#2
Location: Malchor’s Leap between Lyssa’s and Dwayna’s Temple, closer to Dwayna’s
Time: Night
Event: None active (After “Kill Priestess of Lyssa”)
Player Density: Low(Was high at the Lyssan Temple)
Note: The oscillating tone does persist through map travel and character switches. I tried minimizing the game and setting all audio sliders to zero, but the only way to get rid of it for me is restarting the game.
I don’t care, honestly. I never use any of the power ups those chests provide, and spam the tonics just to get rid of them. The main reason I spent gold on a second bank tab was because I didn’t want to use the boosters, but also didn’t want to trash them because that seems like a waste. So currently, I couldn’t care less about BLCs.
Keys did drop from mobs in Beta, but Anet for some apparent reason removed this in the released version. People claiming to have keys drop from mobs are telling porkies.
Sorry to tell you porkies, but I got a drop two days ago in Orr on my warrior from a normal mob. Whether you believe me or not is up to you.
(edited by ASB.4295)
I’m getting a bit tired of reporting broken events, not because they keep breaking, but because I don’t know if the info is still useful to the devs. Do they fix events on an individual basis? Do they plan something bigger(event timeout, etc)? Do they actually need more data to include in their formulas for a definite fix?
I just like to know if reporting these things isn’t just a waste of time at this point.
Polymock was(is) planned to use mini pets as figures you PvP with. There are multiple lines in game files describing mini pet battles, titles and some NPC dialogue. I’m sure they are intending to add this mini game later on – hopefully that will bring some life to Rata Sum.
I’m sure they will come up with something, but I’m a bit disappointed that they didn’t launch with some sort of fail-safe that resets events if they haven’t succeeded or failed after a certain amount of time(~30 mins). Would something like this put a lot more strain on the servers? I don’t know.