Showing Posts For Aeri.5738:

Ranger vs Warrior

in Warrior

Posted by: Aeri.5738

Aeri.5738

While Power and HP are almost the same, the warrior just does a lot worse.

I am trying to create a warrior tank: a warrior with high damage and high damage needed to take him down.

I’m trying different loadouts (sword/mace+logbow or GS+longbow mostly). They work, but I’m not satisfied yet.

But one think I learned for sure.

If you want to play tank warrior, your stats have to be higher then the ones other characters have.

You need to juggle with traits, runes and even banners and signets (yeah, they are bad, but sometimes I found myself better off with them) to make sure you get high HP (25k), high armor (>= 2700), high crit (>= 60-70%, with fury) and high Crit damage (>=30%, for the very least).

The best weapon to achieve this is 1-handed sword, but is really unsatisfying.

Greatsword is better, but stats with it are worse (no blademaster, one sigil less).

Axe makes me feel more vulnerable: I have to stay in melee, and Eviscerate conflicts with the bonuses from full adrenaline (+9% crit chance and +12% damage).

You might wanna try a Sword/Sword – Axe/Shield build, this is what I was running to learn Warrior during the 100b hate.
Good defense, nice mobility, nice damage output and a few conditions.
I gave up getting as Tanky as Rangers or Guardians with my warrior, thats just not meant for us.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Skyhammer

in PvP

Posted by: Aeri.5738

Aeri.5738

I found an interesting spot in the mist, a location called “skyhammer” with hearts and stuff like a normal PvE world.
this is crazy, cause its the same world as WvW or the sPvP maps.

So what could this be?

Attachments:

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Verticle progression:missing things

in Suggestions

Posted by: Aeri.5738

Aeri.5738

I’d like to add my concerns about gear.
While not having “end equipment” or general gear progression is fine for most of us, the lack of variety is disturbing.

Why does every armor have the same stats? like a berserkers chest will always have the same stats.
Why is there no variety on armor?
Why are there no “on hit” effects and stuff like that on weapons?
Why are there no special effects or on-use abilites on ANY type of gear?

As the game is right now, once you have a full set of x (mostly berserker because everything else stinks in PvE) and your desired skin the game is most likely over gearwise.
This few choices you gave the players for character customization made PvE content pretty kitten boring.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Ranger vs Warrior

in Warrior

Posted by: Aeri.5738

Aeri.5738

Hey guys!

I both love my warrior and my ranger (prefer my warrior in PvE though).
I played both of them equally in sPvP and Tournaments, but as the people around me got better, my warrior started to become harder and harder to succeed with.

A lot of people complain about the Rangerpet being a huge source of damage and BMs being to tanky while the pet dealing huge amounts of damage.
Forgett about that.
I wanted to know what rocks more, a standard “offtank” warrior (so good damage and good defense) or a ranger using his weakest pets with 0 points in beastmastery. (Spirits + skirmishing)

The result is simple: the ranger is able to deal a lot more damage while being super evasive and tanky. My ranger can take on 2-3 enemies for quite a time while my warrior is downed in seconds. The warrior can’t stick to his enemy ending up running around doing nothing mostly.
While Power and HP are almost the same, the warrior just does a lot worse.
I changed my playstile to assasinate enemy warriors as quick as I can since they are next to necros the weakest sPvP profession.

Imho: The warrior needs a full condition removal on his healspell, gapclosers on his weaponskills and overall more tankyness.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Two-handed axe / Great axe

in Suggestions

Posted by: Aeri.5738

Aeri.5738

A lot of other people think so too.
Not sure if ANet forgot it or they thought it doesn’t fit (I seriously wanna know that ^^), but you can be assured that you will not see New Weapontypes / Classes /Spells /Mounts and that sort of game addition.
These things require a lot of planing and changing to be implemented to keep the game balanced.
Also, not every class would be able to wield this new weapon, so there would be a lot of QQ from those classes.

TL;DR: nice idea, but not gonna happen

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Post your legendary progress!

in Crafting

Posted by: Aeri.5738

Aeri.5738

Day 365: still haven’t even seen a precursor drop.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Shadow Returns Bugged

in Bugs: Game, Forum, Website

Posted by: Aeri.5738

Aeri.5738

We are aware of Phase Retreats z-axis issues as well. As for the bug fixes on teleports, we don’t wan’t people teleporting through walls except with skills like shadow return. If you can port through a wall, then it is most likely not intended.

You also didn’t want people to grind in GW2 – does that mean that everybody will soon be able to teleport through walls?

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Suggestion: Legendaries

in Suggestions

Posted by: Aeri.5738

Aeri.5738

Or the devs could concentrate on important stuff. I guess I’d like that better…

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Has Guild Wars lost its way?

in Suggestions

Posted by: Aeri.5738

Aeri.5738

I am honestly kitten ed that people dont get what GW2 actually stands for.
Devs put a lot of work to achieve what we have now, to produce the game they thought we like best. GW2 is not about raiding or gear progression! It’s also not about competing with others for loot.

This game is all about grinding!
GW actually means Grind Wars. People just try to deal most damage to as many creatures they can to get loot. As everybody gets loot there is no competition regarding this. (carefull, irony)
Grinding would be boring if ANet wouldn’t throw some rocks in your way, thats why we have beloved DR.

Meaningfull Events? – nopes
No Grind? – nopes
Character centered story? – nopes

The best part is where they made fun about “swinging a sword. And then swing it again”. That’s 100% how Grind Wars actually is, with dodging in between every now and then.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Fix the Guild Wars 2 (Un)Holy Trinity!

in Suggestions

Posted by: Aeri.5738

Aeri.5738

Still no comment from a Dev?

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Don't nerf Rangers to satiate the 'Elites'

in Suggestions

Posted by: Aeri.5738

Aeri.5738

Imho nerfing the pet is a good thing to do. BM Rangers (like me) are just way to powerfull.
BUT in return the Power/Precicion traitlines should be buffed, so the ranger can compensate the loss of the Pets damage in pure damage builds.
This would at the same time make Power based Bunkers more viable (→ they are useless right now)

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Blast finisher

in Ranger

Posted by: Aeri.5738

Aeri.5738

ok thanks >_<

fail Anet…

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Blast finisher

in Ranger

Posted by: Aeri.5738

Aeri.5738

Do we have any reliable (= non-pet) blast finisher?

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Fix the Guild Wars 2 (Un)Holy Trinity!

in Suggestions

Posted by: Aeri.5738

Aeri.5738

Could we maybe get some Info from a Dev about the current state of Bosses / Dungeons and supporting tactical teamplay in dungeons?

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Skill Trainer NPC for respe kill the gameplay

in Suggestions

Posted by: Aeri.5738

Aeri.5738

I always hated how games continue to be designed for lazy people.
Porting EVERYWHERE is already bad, I don’t want GW2 to become a hotjoin shooter.
please keep the respec as it is.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Fix the Guild Wars 2 (Un)Holy Trinity!

in Suggestions

Posted by: Aeri.5738

Aeri.5738

100% agreed to OP

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Dungeons dont require tactics

in Suggestions

Posted by: Aeri.5738

Aeri.5738

Yes it would add tactical depth. It did in Gw1.

  • if they made enemies smarter
    (If they gave enemies better intelligence atleast like Gw1, but this is 8 years later, they should be able to make them even smarter than Gw1).
  • requiring that the team be good to finish the dungeon
    (bad players shouldn’t be able to win, they should only win when they improve their game play)

You misunderstood the point of what I said, I don’t want achievements. I hate achievements.
I just wanted to show you that if you tried playing a dungeon like that, you’d see exactly what I mean about tactical play. You’d have to, and I QUOTE from what you said:
You said:

  • Imho Dungeons need to get harder – not by damage but by group coordination required. There is no real achievement for completing a dungeon, you just have to do it 200 more times to get your set complete.
  • There is nothing like “yeah, we finally managed to beat the endboss”
  • to talk to my team about HOW we fight a boss
  • add tactical depth
  • change how you approach different bosses
  • add real difference(s) between them (and also different enemies all around the world, not just bosses and not just dungeons)

That’s what I want too, but I don’t want it to be in the way  you suggested. (Like how in the end of FF MF dungeon you bring bombs to certain places to explode the facility. To me that’s not fun at all, a NPC could do it, I want do to something that takes skill)

I am not talkign about canach. canach wasnt tactical

Agreed…

Make a party and tell them these rules:
No one can repair armor (even repair kits)
Don’t let any of your teammates get Downed, if they got Downed try not to get them Defeated. (try for 0 deaths, but when you’re done, tell me how many deaths there were).
No one can skip mobs.
No exploits.
Use only blue gear (armor, accessories, weapons)
Everyone must look out after each other with support and control skills.
No food buffs (not even those master maintenance oils)
No one can leave the dungeon and come back.

I agree, those are nice ideas to make the game harder – but those do NOT add tactical depth.

Don’t take my word for it, do it yourself. Go on, go try it so you can understand what I’m talking about.

You would only be able to win the dungeon like that if you and your team were smart with how you used to skills, if you try to play a dungeon like that you’ll see you can have EVERYTHING you wanted in that list I quoted above.

I’m not telling you that’s HOW you should play the game, I’m telling you to try it so you can see that the game HAS the potential for tactical play.
You’d see how the game has the potential to require tactics, but Anet decided to make the game pretty dumb and easy.

I’m telling you that Gw1 had that tactical play you’re asking for, Anet just needs to add it to the game.

I Give up explaining the difference between difficulty/ class mechanics and actual tactical requirements.
All your suggestions dont require a certain tactic for encounters, just more group interaction.
I am still not saying that thats something bad, unfortunately its still not the topic of this thread.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Dungeons dont require tactics

in Suggestions

Posted by: Aeri.5738

Aeri.5738

I agree, those are nice ideas to make the game harder – but those do NOT add tactical depth.
I am still talking about how you aproach different bosses, and right now there is no real difference between them.

I too would like to see an achievement if you manage to finish a dungeon without anyone getting downed / killed and stuff like that.
But to make the dungeons interesting, I want to have to make tactical decicions.

PS: no, I am not talkign about canach. canach wasnt tactical, he just had another mechanic!

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Is this API allowed?

in API Development

Posted by: Aeri.5738

Aeri.5738

Does your Overlay get in which zone you are at the current time?

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Dungeons dont require tactics

in Suggestions

Posted by: Aeri.5738

Aeri.5738

The way to go is not to restrict yourself!
Why would anybody use a build he/she doesn’t like only to make the game harder? (which would still not bring more tactical depth to the game!)

this game is designed to offer people choices.
Choices for builds, for gear, for class for the whole way they want to play the game.
Why would you restrict your freedom of choice?

Again: Tactics has nothing to do with skills, class, gear or your build!

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Arenanet Workshop

in Suggestions

Posted by: Aeri.5738

Aeri.5738

I dont get it at all, please structure your thoughts better for those who dont know steam/dota workshop!

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Dungeons dont require tactics

in Suggestions

Posted by: Aeri.5738

Aeri.5738

Reading your firstpost it seemed what what you want is what I also want.
If I had it my way, dungeons would require so much player tactics and coordination that people like you (no, I’m no insultimg you), people who don’t don’t understand control support damage trinity and only dodge revive would NOT be able to finish the dungeon.

You asume that I couldnt beat a dungeon like that, because I am already bored with what we have…
So all you say is, since the current dodge->damage mechanic we have is already to easy for me everything harder than that is unbeatable for me?
You Say I dont understand the game mechanics because imho there is nothing more required that dodging? Wrong! You are continously judging people to be “bad players” because they beat dungeons in the easiest way. This is not bad, this is just people doing the dungeons the way they are designed.
You should think about what you say before you post.

PLEASE sit down a few minutes and think about the difference between actual tactical requirements and the standard cross class game mechanics.
In 1 Point you are right, every class is a trinity itself, but you think that this is the tactics we currently have – it’s not.

Let me try an example:
In other games with the holy trinity, the game mechanic was Healers heal the tank, the tank gets hit by the boss and the DPS classes deal damage and sometimes walk out of red circles. THIS is NOT tactics.
For some bosses you had to break this trinity, do stuff you wouldn’t expect and think about a way to get along with the bosses abilities and circumstances.

I didn’t read the rest of you comment yet.

Imho no dungeon should ever be so hard, that some players can’t beat it.

What I understand of “tactics” is “a dungeon should force you to think of what possibilities you have and how to accomplish your goal with it.” (second post of mine)

You are still missunderstanding tactics and game mechanics.
While everybody will ALWAYS have to use all skills they have to prevent people from dieing, rezzing them, fighting the boss in terms of damage, there is currently no part involved that makes you think about HOW to fight the boss.
Think of it as “just damage will not kill that boss” situations, where you have to position your group in the right moments, and other non-standard class mechanics to actually be able to beat the boss.
I want harder dungeons people have to THINK about how they are going to beat a boss. I DONT want stupidly hard dungeons where you get oneshottet.
Hope you understand better now.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

(edited by Aeri.5738)

Dungeons dont require tactics

in Suggestions

Posted by: Aeri.5738

Aeri.5738

If monsters are too easy, have the party wear blue armor, jewels and weapons.
If that’s still too easy, remove trait points to how many points you would have if you were the level the dungeon recommends.

Now try to beat the dungeon as fast and as easily as you normally do.
I think you will see there are in fact lots of group tactics.
I’m not telling you to roll a tank a healer and 3 dps. I’m saying that everyone does a litfle. If you don’t understand that, I think you don’t understand this game. This game is a soft trinity where everyone is supposed to do a little of everything.

Why would I wear less gear? it wouldnt add any tactical depth to the game, it would just make mobs oneshot me.
You are still confusing the overall class mechanics with tactis.
Maybe think about the difference, so you can understand this topic.

In fact, you know what? Let’s make the dungeons require more coordination, tactics, and strategy, that’s exactly what I want and what you say you want. I want a dungeon to be so hard that you can’t beat it without group tactics.

The funny thing is, this would make players like you not be able to finish the dungeon, because to win you shouldn’t play so bad.

And why do you asume that?
Wasn’t it ME who wanted more tactical depth for dungeons?
It really seems like you can’t get the meaning of this thread at all.
Neither do you understand the difference between the generel class and game mechanics nor are you trying to get the point.
And now you are becoming insulting by (pointlessly) asuming “people like me” couldn’t beat a harder dungeon (at this point due to your missunderstanding it is not clear whether you mean harder by tactics or whatever).

This topic was not meant to troll, so please quit trolling or move on.

The OP is forgetting that kiting in circles is pretty much the only tactic you need.

Nope, that’s why I opened this topic. No tactics required.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Dungeons dont require tactics

in Suggestions

Posted by: Aeri.5738

Aeri.5738

There is 0 thinking and organizing required.

Every player in a team needs to:
Look out for each other: protect each other, heal each other, do anything you can do prevent that player from getting downed, if they get downed, don’t go to them and press F, instead try to protect them using your skills, like forcing enemies to stop attacking him by launching them away from your friend or put down Sun Spirit to blind enemies, Stone Spirit or protection… you get the idea.
(I saw that you play Ranger, I don’t play it so I don’t know all the skills)

Pay attention to enemies: if they’re going to hurt your friend, think of what you can do to stop the enemy doing that.

You’ll see right away what I’m talking about.

no need to do anything of the above.
Pressing F to rez is enough in almost every situation
No need to “protect” your friends, they can dodge and protect themselves.
you may disagree, bot it doesn’t matter because this is the game mechanic, not tactics!

You can not get rid of dodge→dmg in gw2 but you can add the requirement to kill a boss in a certain way.
Not getting hit and reviving your allies is basics.
A dungeon should offer more than what every 5 year old is capable of.
A dungeon should force you to think of what possibilities you have and how to accomplish your goal with it.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

ranger vs thief [wvw related]

in Ranger

Posted by: Aeri.5738

Aeri.5738

Axe 5 and not jsut standing there letting the theif hit you.
I have cripples, fear, protection and deal a lot damage myself.
you wont hit me with 4-5k since I have 1.8k toughness

If your ranger really just stands there, your are right – hes done (because hes AFK)

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Dungeons dont require tactics

in Suggestions

Posted by: Aeri.5738

Aeri.5738

This is why I really dont care about GW2 dungeons anymore:
There is absolutely no tactic required (few excceptions).

In most dungeons, all that matters is

  • dodging
  • dealing damage while dodging
  • ressurrecting people who failed to dodge

I know ANet hates the Holy Trinity, and so do I.
But the great advantage it had, was the splitting of roles and therefore opening up space for different tactics.
Dont get me wrong, I dont want the Holy Trinity back!

Imho Dungeons need to get harder – not by damage but by group coordination required. There is no real achievement for completing a dungeon, you just have to do it 200 more times to get your set complete.
There is nothing like “yeah, we finally managed to beat the endboss”
I never talked to my group about how to fight a certain boss before. Seriously, we always just started watching it’s healthbar go down.

I want to be forced to talk to my team about HOW we fight a boss.
It’s ok to have several ways to beat the encounter, but NOT to have only one way: hit % dodge

My suggestion:

  • Include more objekts like weapons, machines etc. that some players have to use 1) at the right time 2) the right way 3) at the right target in coordination with the rest of the team.
  • Force groups to actually use cross class combos in a planned way (for example a Boss has a phase where it can only be harmed by Fire attacks and therefore a class has to lay down a combofield so your team can deal more firedamage)
  • Force group coordinated positioning (for example: there is a field at least 1 player has to stand in while getting damage over time. If nobody is in that field the area explodes killing everybody)
  • combine the above, make bossencounters challenging, unexpected and rewarding!
“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

ranger vs thief [wvw related]

in Ranger

Posted by: Aeri.5738

Aeri.5738

I have 0 problems with thiefs.
Maybe you are doing something horribly wrong.
Try some defense, lighting reflexes etc. pp.

I only use powerbuilds, but against thies entangle is super fun because you can hit them stealthed ;-)

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Subclasses

in Suggestions

Posted by: Aeri.5738

Aeri.5738

I was also thinking of giving Subclasses new Weapons etc., but this might be too much for one expansion. Subclasses should offer small pros and cons without making it a completely new class. New skills would completely change the feeling of every class and are therefore not what we need right now.
Variety is the key, not changing everything completely ;-)

Different Armor sounds fun though, this is something you could include to subclasses.
An Elementalist wearing medium armor to become a Battlemage would be fun I guess.

The only problem I could imagine is the huge amount of balancing it would take, but there is no achievment without effort

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Toughness should lower crit damage

in Suggestions

Posted by: Aeri.5738

Aeri.5738

bad idea.
Glasscanons die to everything that survives their first burst.
If you would allow a Bunker to get even tankier, you will completely overpower Bunkerbuilds. Bursting them down in the right moment is the only thing you can do right now (if the bunker is not a complete piece of cake).
Try CC on Glasscanons and the fall like a house of cards…

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Subclasses

in Suggestions

Posted by: Aeri.5738

Aeri.5738

Hey folks!

first of all:

  • this may be too much to implement in a “patch”, but could be considered for a larger update since it will require a lot of change to the classes
  • the Idea is not thought of completely, there may be some ups and downs I haven’t seen!

The Idea!
Since Day 1 People complain about so many things they dont like about their class.
Naturally, you cannot please everybody so there will ALWAYS be a bunch of people who just don’t like what ANet did.
There is no real solution to this issue, but more variety in choice of classes could help more people to find their way.
My Idea is to allow players to choose a subclass

What is meant by that?
I am not talking about what GW1 had (a warrior being an elementalist secondary).
Every class has a certain lore and feel ANet tried to accomplish.

The warrior is thought of a tough and brutal class, able to use any weapon and a fearsome enemy in any battle.
But a Warrior could also take the role of a coordinator in Battle or a Protector.

The Ranger is natures guardian, able to shine in many categories. The ranger can also take the support role by seeking help of natures spirits or focus on letting beasts fight for him.

Every class in GW2 tries to do so many things at once, but yet you never quite feel like you really fit your role.
having suppclasses would mean that you can literally chose to be a special type of warrior/ranger/guardian/elementalis/thief/mesmer/engineer/necromancer

Example 1:
Let’s take the ranger as an example.

Subclass 1 – The lone Ranger
The lone Ranger once angried the spirits of nature and is an outcast of his profession.
He can not rely on animals to assist him in battle, therefore he had to train his Body and Skills to a level superior to other rangers
- The lone Ranger can not use pets
- The lone Ranger uses Weapons more effectively

Subclass 2 – The Beastmaster
This ranger relies on his Pets in combat. Spending many years among them, he gained their trust and trained them to be deadly beasts he can use to hunt down his enemies.
- New elite skill: Call of the Pack (for a short duration, the rangers secondary pet joins the battle. This pet attacks whatever the main Pet attacks. It can not use it’s f2 skill)
- The Beastmasters Toughness is decreased
- If a Pet dies the Beastmaster becomes weakened and confused for 10 seconds and recieves damage based % of his pets health
- Pets under the controll of the beastmaster are deadly creatures, they attack faster and healing is more effective on them

Subclass 3 – The Archer
The Archer is a master of the Bow and deadly from long distances. Being used to take down enemies before the know what hits them, this ranger is not suited for close combat.
- Swords, Greatswords and Daggers deal 10% less damage
- The toughness of the Archer is decreased
- Bows critical strike damage is increased by 15%
- While wielding a bow, movement impairing effects only last 33% of their original time.

Remember: example

Example 2:
The warrior

Subclass 1 – the Berserker
A fearsome Warrior, lusting for blood and glory in battle.
- the Berserker can not use ranged weapons (Bow, Rifle)
- If the Berserkers health falls below 50%, he begins to deal 3% additional damage for every 5% of missing health (below 50%)
- The Berserker gains health regeneration at 10%, 25% and 40% Health

Subclass 2 – the Commander
This warrior supports his team with his presence. Being known as a hero in Battle, his comrades fight even harder – for him and for victory.
- The Commander has increased toughness and vitality
- Banners have increased radius and stronger (or additional) effects
- If the Commander is downed, nearby comrades recieve weakness and confusion for 5 seconds

Subclass 3 – couldn’t think of any yet ^^

I hope you really got the idea.

How to become a subclass?
In sPvP you can chose it freely in your traits menu.
In PvE you will have to complete a task for you classmaster to be acknowledged as the Subclass you want to be. This can reach from defeating a dungeon to collection materials and participating events. Once you completed this task, you can chose the subclass like you chose traits. To become another subclass you will have to have the required task finished and spend some coin at your classtrainer to change it. You only need to complete this task once.

What do you guys think about it?

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Huge crits!

in Ranger

Posted by: Aeri.5738

Aeri.5738

5k Axe4 (+5k on it’s way back) on some poor thief
pet hit for 7.x k, that was pretty impressive! (jaguar f2 → sickem → SoW/SoH → RaO)
that poor thief was laying in the dust in a few seconds

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Canach explorable is hard w/o coordinated group

in Last Stand at Southsun

Posted by: Aeri.5738

Aeri.5738

Solo run: pet on Canach, wait.
Explo run: Autoattack, every 30 seconds 1 dodge to not get hit by thos little lightning thinks.

NOTHING special about it.
I joined a random group and everybody was just: meh, move on.
I am wondering why you needed an extra patch for this…

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

The Sky *IS* the Limit

in Suggestions

Posted by: Aeri.5738

Aeri.5738

By a maessage similar to the water boundary nonsense

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

The Sky *IS* the Limit

in Suggestions

Posted by: Aeri.5738

Aeri.5738

Easy solution:
1) you cant just drop off your flying mount, you have to land to get off it.
2) the crucial area around jumpingpuzzles becomes a “no landing” zone where the player simply cant land.

Problem solved.

For the area boundaries: the illusion of a explorable world is destroyed by them anyways, you might as well handle them like the water for flying mounts “for no obvious reason there is a barrier you can not pass”

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Arena Net, let’s work with what we have

in Suggestions

Posted by: Aeri.5738

Aeri.5738

Sounds meh :-/
Imho better would be to just have a second skillset for every weapon, Just to make the game more versatile

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Ranger Vs. Ranger, Who Wins?

in Ranger

Posted by: Aeri.5738

Aeri.5738

Usually I win.
I actually hunt other rangers in spvp because imho beating them is freaking easy.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Sick'Em + other Pet/pet focused abilities

in Ranger

Posted by: Aeri.5738

Aeri.5738

Thanks

this message may or may not contain less than 15 characters

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Sick'Em + other Pet/pet focused abilities

in Ranger

Posted by: Aeri.5738

Aeri.5738

I recently discovered, that Sick’Em gets canceled if you activate the jaguar F2 ability.
Are there any other Pet abilities that get canceled by that?
Specially the Signets like SotW/SotH? Any issues if I activate F2 first and then Sick’Em?

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Mainhand Dagger?

in Ranger

Posted by: Aeri.5738

Aeri.5738

I just wondered why we can’t use daggers in Mainhand.
A shortbladed weapon usually is THE second weapon for any Bow user.
Every archer has a dagger.
there is no realy reason why you can be a master of offhand daggers, but are to stupid to hold it in your other hand

Not so in GW2 :-/
We have 3 Ranged and 1 Melee mainhand weapon (Bow/Bow/Axe vs GS/Sword)
If you want to be a melee ranger you will have to run Sword in the Mainhand, if you dont wanna be a GS player.

A Dagger could offer a lot more variety to our builds and even some new technics.

I thought about something like this:

1) Chain Skill
— 1 Slash you foe with your dagger
— 2 Quickly stab your enemy, critical strike chance increased by 50%

2) Through your dagger at your target and get pulled towards your target. If you hit an enemy, you will apply cripple for 2 seconds. A friendly Player will get regeneration for 3 seconds. Finisher: leap

3) In short duration quickly through 3 daggers at your enemy. The last hit deals double damage

i know, that Anet will never do something like this.
but it was fun thinking about it anyways :-P

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

axe/axe serker build awesome KO spec? (wvw!)

in Ranger

Posted by: Aeri.5738

Aeri.5738

I just tried it in sPvP, at it completely rocks.
Like it pretty much. I was using offhand axe anyways for sPvP to block nasty ranged attacks and make use of combo fields in the zerg, but now I made a build completely aroudn mainhand Axe.

So now I run Axe/Axe with Sw/D and I am pretty impressed.
Axe crits for 1-1.5k, axe 4 even up to 4k (+4k on backtravel) so you have really decent damage with nice survivability.

Most exotic builds are effective, because people dont know how to counter them yet.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Power Bunker?

in Ranger

Posted by: Aeri.5738

Aeri.5738

Is there a Power based Bunker / BM Bunker build?

I spend the last view months getting my Power/vit/tough gear because that was good for Dungeons and WvW when I started (I dont have much time to play and grind for gear)

So now I am stuck with this gear and I really wanna try a Bunker build.

What do you think of this:
http://gw2skills.net/editor/?fMAQNAsYRnAVUZZVQGWwaZgo9gTW68PFxS9OFoy/XsSJSA-j0xA0HQCUgyeFRjtMWENW9CmukIq2jXEt6YAYD-w

Do you know any other viable Bunker builds for Power based rangers?

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

(edited by Aeri.5738)

Nature's Tank Volume 1 - BM Bunker

in Ranger

Posted by: Aeri.5738

Aeri.5738

Where can I see the build and the equipment?

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Tips for a new thief?

in Thief

Posted by: Aeri.5738

Aeri.5738

Hey there!

I started playing thief today and I don’t know what build to run :-/
Ranger was my class of choice until now, and it’s still a lot of fun.
But my pet makes most of my damage and I finally wanted to see some nice numbers

What build would you run for tPvP roaming?
I want to try some nice burst builds, mybe D/D or something like that which offers a good amount of defense.

With my ranger I used to laugh about thiefs because all the could do against me was to run away. Now I see the challange and want to try it myself

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Aeri.5738

Aeri.5738

The Average damage of the first setup is 3466,65
—————————second setup is 3137,632

Including the weapons or just the general stats?

Everything is based on the numbers you wrote on the first post

You made a mistake, you multiplied by a crit damage modificator of 73% instead of 173% (first Setup)
Weapondamage * Crit Damage (150% base + 23% extra)

The wiki says weapon damage equals 150% of base damage + crit damage.

Aeri, specifically I’m looking for the Weapon Strength numbers (ex: 900-1100) on your Shortbow, Axe, and Warhorn.

When damaging, do you get into melee range to hit them with all 5 shots of Poison Volley and Splitblade? If not, on average, how many do you hit with?

905-1000 SB and Sword
814-900 Warhorn

The number of shots I hit greatly differs, I’d say 3 in average

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

(edited by Aeri.5738)

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Aeri.5738

Aeri.5738

Power: 2025
Precision: 1256
Crit Damage: 23%
Crit Chance: 20%
Condition Damage: 250

Weapondamage on Skill 1: 297
Condition Damage on Skill 1: 165

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Aeri.5738

Aeri.5738

The Average damage of the first setup is 3466,65
—————————second setup is 3137,632

Including the weapons or just the general stats?

I dont unterstand your results :-(

I took the weapondamage out of the ingame charactersheet (3025) and multiplied it with the crit damage factor (150% + 23%) which equals 5233.25.
Then I multiplied this with the critchance (20%) and added it to the general weapondamage to get the average weapondamage (3025 + 5233.25*20% = 4071.65)
There is no skill factor included.

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

(edited by Aeri.5738)

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Aeri.5738

Aeri.5738

I was calculating with 0.xx numbers and took .5 as base critdamage, that’s why I wrote it down wrong.

Weapondamage x (Crit Damage + 150%) = Damage on crit

should be correct now

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Aeri.5738

Aeri.5738

whoops, a declaration mistake.
the numbers where correct, just the explanation hat a mistake ^^

edit: wait, now I dont understand it myself anymore ^^
edit edit: now it’s correct I gues

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Some DMG math, thoughts (and corrections)?

in Ranger

Posted by: Aeri.5738

Aeri.5738

Sword/Warhorn+ Shortbow

What kind of spreadsheet do you have? I am very interrested in that :-P

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.

Rework for Whirling Defense

in Ranger

Posted by: Aeri.5738

Aeri.5738

Axe 4 is 100% combo finisher and its a long duration reflect with a whirl finisher. Am I the only one who uses offhand axe? I use every weapon and offhand axe definately gets pulled out from time to time.

I love Offhand Axe for vul stacking when my pet knocked my target down.
But I would REALLY love to be able to move with it!

“We just don’t want players to grind in GW2.” – Well, I guess you really failed, ANet!
Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.