Update 5.9.2013: getting better ANet, still way to go!
A Lannister always pays his debts – For everyone else, there’s Mastercard.
I run 30/30/0/10 with full Zerker gear. Great fun with your LB autoattacks critting for 4k
If you want some more protection, take the protection trait running 30/25/15, not as much damage but still nice and more tanky.
in the Marksman tree I either go for signets or LB setups, depends on what you are doing. remember to switch to fit your situation.
Signets is awesome for high burst, but LB gives you piercing arrows and greater range.
Just now I put a Warrior to 1/3 HP while he was running towards me and killed him after he turned around ^^ (must have been quite tanky since I only critted for ~2k – 2.5k)
The F1 range of the Pet is a bad joke now.
In most cases I want to send my pet early so its in attack range when I arrive.
If you are not in range, your pet doesnt even start running.
the huge problem with beta balancing was, that everybody was running Glasscannon builds.
Therefore, a GS ranger was just shredding everything to pieces.
Now that the majority of the playerbase learned how to counter glasscannons and defensive builds are generally a lot more viable than glasscannons, the GS damage is not enough to be a viable power weapon anymore.
Can’t watch it because of the music :-/
can you upload it to another host or remove the music ?
IMHO Greataxe is no weapon fitting the Necromancer.
Ranger: Yes
Warrior: big Yes!
Guardian: maybe
Engineer: maybe
necro, Ele, mesmer, thief: nopes
Like skill 2, dont like skill 3.
For skill 3 is prefer some sort of blast finisher
Video for mobile devices PLZ!
Thanks for your hell guys! You are awesome.
I didn’t know it’s pre patch. Would you room a similar build now?
What would you suggest for someone fairly new to necromancers?
Any idea what build this is?
It looks super fun to play and is a power based build.
Staff + Dagger/Warhorn
Any help is appreciated ;-)
You forgott the most important thing, taking the focus away from pets more towards the damage of the ranger, making more builds viable and allowing to offer another role for you pet (support role)
We need to get away from supporting our pet towards teh pet supporting us.
To clarify:
The names derive from the SIZE of the weapon.
While the longbow is…. long, the shortbow is… short.
the shape of the weapon on the other hand has some great results on how they function.
While a longbow has a much greater range because of the increased power and higher velocity of the projectile, the shortbow on the other hand has much less power.
A shortbow would never penetrate heavy armor as easily as a longbow and has not the same range a longbow has.
The shortbows disadvantage in damage and range is easily compensated by allowing great mobility like using it on a horse, while running, while jumping etc. etc.
A dodgeroll for example would be almost impossible with a longbow.
tl;dr:
Shortbow: lower damage, low range, high mobility
Longbow: high range, high damage, very low mobility
I am Human and I recently bought some Berserker gear, so I guess damage would be nice.
But it shouldn’t be too squishy so I can survive some hits ;-)
So I would prefer a good mix of damage and survivability.
Mainly I try to stand back and land some AoE on the enemy group.
Hey guys!
I finally managed to get lvl 80, so now I wanted to try some WvW.
Can you show me a good build for zerg fights with staff?
This dungeon only need two things.
-The red circles in the last boss be more noticeable.
- the Dungeon has to be permanent content.Agreed.
Agreed Agreed.
It’s not a bad build, but your damage will be really low with that power and critical chance.
You got a lot a vigor and prot, so, maybe a berserker trinket could be better imo.Taking the trait IV instead of the I in skirmishing could be a better choice.
A sigil of superior energy, on an one-hand weapon, could be better too.
You have some + Damage on GS and 5% more damage with a boon, so on weaponswap to GS you get +10 % with Swiftness and Fury and 3 Stacks on Weaponswap.
Dont you think you can get some nice Damage out of this?
The Sword has Sigil of Air, so there is a 1.5k dmg extra every ~5 sec.
I will try it the whole weekend and see if its any good
basicly designed for sPVP
This is a power based build with quite a lot tankyness.
you have 2 immobilize, 1 fear, 1 daze, 1 pull and good damage.
maybe try it out and tell me what you think?
http://intothemists.com/calc/?build=-Fg-F7;0wEFx-q2REV-0;9V2E;2ETO;20;059A58;2S-k35;1LNW4LNW46BR
Instead of wolve, a raven could also do well with its blind and damage.
He is 100% right.
There is nothing constructive about the whining going on right now
somehow, since the update it fells like my staff is doing a lot less damage :-/
I don’t know why, but I need ages for mobs
the POINT of a nerf is to not compensate the lost damage by buffing other skills.
Pets were to powerfull, and now you want to put that damage on other skills? Whats teh point in that?
I am Aeri, and I am a true Ranger.
Good luck with your easy way out.
This is a good build, i was planning to do the same since the leaked notes came out.
Although a lot of people wäre whining about the changes, we true rangers kept our cool and discovered New builds.
Keep the good work up ANET!
I LOVE this dungeon!
We couldn’t finish it this evening, but we are defenetly going to do it next time.
We had so much fun trying to figure out how those bosses work and whats the best way for your group to beat it.
Group play was a big deal, so you made a step in the right direction!
As stated above: the Jaguar still has almost 100% crit in stealth.
I’ts spike damage got nerfed a bit, but this was the point of the nerf.
The thing a Ranger is known for is adapting to any situation.
To all those whining here in the Forums about not-yet-released patch notes that nerfed a single build: you are no true rangers, better learn to adapt.
Since most of you agree that I am “a fool” and “never played a ranger before” I am wondering why I can come up with other viable builds and be succesfull with it while also having a great deal of fun – and you can’t.
I was running sw/axe in sPvP and WvW and it was awesome, I used to play Power Axe builds – a lot of fun and great for dungeons, also pretty good in WvW.
Depending on the Map I use Longbow with heavy BM as artillery support, very effective and again: a lot of fun.
You guys just need to stop whining and start thinking out of the box.
I don’t care what you think about me, I have fun my way and I don’t get stomped by others as easily as you might think.
This game rewards creativity in builds, something you didn’t show yet.
PS: no, I dont play Warrior. Warrior is so much weaker than Ranger in any PvP type content.
And unlike most of you I will not reroll just because my class received a small nerf on pets.
Still looking forward to try the new build possibilities
I really want to see dwarves.
A fantasy world just doesnt feel right without them – whether you like them or not
Where is this living Dwarf?
Wow, you kittening read my mind.
I was literally about to suggest the same thing!
+1
Offhnd axe is pretty good already, but it requires skill to Land a perfect Combo.
People are already running builds where the pet is not the Main DMG source and are pretty successfull.
If you cant adapt, thats said, but other players will male usw of these changes
Its by far not the only viable build, it was simply the best build we had.
As I said, I unly tried it for a short time because its boring for me, and I had NO PROBLEM to deal with other classes (while not running bm), either in sPVP, tPVP or WvW.
If you complain about BM being useless in Dungeons, then you might want to rethinkg that statement.
with the buffs on LB and Signets rangers got buffed for dungeons, too.
I understand you are mad, too because BM was the only thing you were running, but maybe after the update the sun will start to shine again.
Pets are still very strong if you are BM ranger.
The lost Pet DPS ofc did not get compensated by making another weapon deal the missing damage – thats the point of a nerf! The damage was just too high.
On the other hand, Offhand Axe got buffed, Signet ranger got a buff and LB got buffed pretty well.
I understand that it’s only natural to whine like an infant if somebody steals your precious lollypop, but as most of us are grownup (or growing up) we can deal with what we are given.
Imho we still dont need to run from thiefs, necros or warries. And they might not be able to run away from us anymore ;-)
And I am dead serious.
1) BM rangers where OP, end of story. I specked BM for fun and facerolled 1 v 3 in WvW, without actually knowing what I am doing.
The nerf on Pets was needed, they were just too strong.
The Jaguars base damage wasn’T even reduced, just his F2 got a nerf and I can live with that!
2) Other Non-Pet focused builds got buffed with offhand Axe and LB damage increase
The spirit tree buffs offer some great choices for GS Warriors with Frost Spirit support (believe it or not, this build already was strong in sPVP)
Offhand Axe buff is just awesome, I was running Sw/Axe already and now I can rock even more – thanks ANet!
The Longbow buff was needed and we will see how much damage increase there will actually be. I expect not too much but still a noticable improvement.
3) SB nerf. The only thing I don’t get, but since everybody was running shortbow (if not BM specced) I can understand it somehow.
4)Trait Changes
Imho very good stuff. Some more tweeking for Signet Ranger required, but it got a lot better.
Healing on Shouts sounds fun, I will defenetly try this out.
This could become one of the best Bunker builds GW2 has seen.
TL;DR: Am I seriously the only one who thinks, the (leaked) Patch notes are a good thing for us? ANet offered 2-3 more viable builds with this by slightly nerfing the BM Bunker.
Thanks ANet!
Sounds like you got heared
If I understood correctly, we will get a trait to reset our air attunement.
People dont even know how much damage it is.
The patch is not even out and the kids start complaining already…
Why don’t you guys just calm down, grab a cup of tea or milk or beer or whatever and relax till the patch is here?
there is no reason in getting upset about stuff that you have NO CLUE about how it will affect your game…
so if you get bored by the current dungeons – why don’t you run the event dungeon as often then?
And next month… run the other dungeon
The game is fine in most points, but it DOES contain a lot if grinding.
Ascended gear, Legendaries, Dungeon skins. You need to do the same action soooo many times to get what you want, it stopped being fun half way.
A complete Dungeon run takes sooooo many complete runs, I couldnt even count it. (+ Dungeons are just DPS races, but thats another topic)
Crafting Ascended Backpieces takes so many T6 items, either you have to be rich to buy them or grind farmspots to get it.
Legendaries – do I have to explain? It takes people MONTHS to finish it. Some of us havent even SEEN a precursor drop yet.
Why make stuff like this so grind based? Why not make people do other stuff to get the Items required for ascended gear and legendaries?
(→ Kill a special mob in a dungeon → combine it with several Mystic forge crafted things that require a —> variety <-- of other things, maybe even stuff you can only get by participating in certain events)
About the Festival stuff: This is not grinding imho, you can do most of the achievements while doing other stuff you like. It also has a great story and a nice setting. I actually REALLY enjoyed the story this time!
Racial quests sound like a good idea.
Quests for Precursor parts are also nice.
Order quests is most likely a must have, cause you dont have to do anything with them after your personal story.
And I also agree, that your quest shouldn’t conflict with other peoples quests or end up being a respawn circle.
This can be solved by instancing the actual fights.
Example: the People of a village ask you to find the bandits hideout and kill the bandit leader. You get a few hints where the bandits where running when they left, but ofc they dont know their secret lair. You also get some hints where they could be hiding ofc.
Your task now is to find the lair and enter it (-> instanced area begins like in a personal story) now you and your group can defeat the boss without killing the questobjectiv of another party.
My simple idea is, that ANet could make use of quests, hearts and events at the same time. Quests offer a lot more space for creativity and story telling while also allowing different mechanics.
completing one of those hearts is ALWAYS filling the yellow bar (and it even takes longer the more players are there….). For me, it doesnt matter if I collect 20 apples or kill 20 centaurs or 10 Weaponracks – its filling the bar, nothing more.
A very well designed quest would even offer you choices.
Take the above example:
Upon entering the Bandits hideout, the Banditleader offers you to work for him in exchange of a share of his recently stolen goods. You (or your party) can now decide if you bring the stolen goods back to the villagers, or get a share for your self and do another task for the Banditleader.
A precursor focused quest could either be a long questline rewarding your with the precursor (I dont prefer that actually) or it could offer you “parts” of a precurser which you have to combine in the mystic forge for a higher chance of getting a precursor.
This could be something like:
“Bring me a slice of the super-special-magic Tree found in Wonderland (→ find a location), the Blood of a Dragon (→ take part in one of the Dragon events) and X material Y”
The reward would be Part 1 of 4 needed to gamble for a Precursor in the MF.
(edited by Aeri.5738)
Why IMHO Deathmatch is a good thing:
It finally teaches people how to support and protect each other.
If 1 dies your team will have a constant disadvantage.
People will also start to put there trait setups towards more group oriented options.
Good people on the internet (especially an MMO) are rare, so you also have my thanks for making this community better ;-)
1:30 to 2:00 states that the devs wanted no grind and meaningfull events where “the boss” doesn’t respawn every 5 minutes.
Imho, the game right now does not offer what the devs were dreaming about back when the trailer came out.
Don’T get me wrong, it’s a great game. But these 2 things really bother me: grinding 24/7 and events having no emotional impact or any other connection to the player.
There is so much T6 grinding that I as a casual player dont even think about ever having ascended gear. A complete dongeon set makes you grind the same dungeon ~100 times.
Events just happen and nobody cares about whats going on. The task is always the same: slay everything that’s still alive.
Event chains usually have only 1 or 2 Levels. There is nothing special happening so that you really want to get to the last event of a chain.
For example, an event chain could start by protection a few NPCs on their way to build a camp.
Then, you would have to defend them while setting up their camp.
As their supplies drop low, you have to either collect them yourself, or protect the caravan bringing new stuff (while defending the camp site at the same time)
Having the camp set up, the attacks continue. You could protect some guards on their way to the camp so protection gets easier.
Maybe an engineer arives for some defensive machinery, but you will have to help him to set things up.
Once the camp stands, you get access to a teleportation point, special merchants and new events etc.
THIS would be a meaningfull Event, because YOU helped build something and you certainly dont want it to get destroyed.
The GW2 way of doing this is right now: Guard the caravan and clear the camp.
First of all:
I really like the event system we currently have.
It’s dynamic, group oriented and in general a lot to do.
Now comes the big BUT
The events are always more or less the same: kill everything and watch the orange bar grow. (same with the hearts)
The rewards is also always the same: X silver and some karma.
I was thinking: why not just add some real quests to the world?
Something that is just completely different from what we already have.
Finding missing people, beating a hard npc (maybe with some group help ;-)), collection some materials, crafting stuff, beating a special NPC in some dungeons etc. etc.
In other games you even have quest chains telling a great story.
In GW2 you have anonymous, exchangable events and you don’t even care about succeding or the story behind it. “oh, another wave of undead… yeah….”
With real quests, People can set themselves a real goal -> complete that quest and help the people involved.
At high level nobody cares about hearts anymore and events are only participated because the are a cheap source of gold and karma (an mobs to crush to find that kitten precursor).
Imho this would be a nice addition to the game.
the attacks are the summ of the previos attacks…
how is that a troll post? If any, it’s yours…
I brought a reasonable explanation and solution, while you did…. nothing of use for this conversation
Hey guys!
what are the clothes Kasmeer is wearing? those would perfectly fit for my Elementalist
Thanks in advance!
Warriors are (right now) the most efficient way to clear a dungeon in the shortest amount of time.
GW2 Dungeons are designed to make controll and support unnecessary.
This is a very sad development, cause the whole game class mechanics are designed around support and controll.
If a dungeon doesn’t penalize you for running 5/5 Berserker Glasscanon builds, then the dungeon is designed badly.
Fact is: 1 Glasscannon should be fine, maybe 2 as long as your Team can protect and support their glasscannons.
What can we learn from that? Dungeon design is the fail, not Warrior DPS.
With better dungeons, warriors will stop running glasscannon 24/7 and the issue will balance itself.
(i am NOT a warrior, for those people who might think that because I am defending it’s dps so much.
If you take the warriors dps, all you have left is a useless Character in Heavy armor.)
Imho Thief needs no dmg nerf.
If you can play your character reasonably well and are not glasscannon you can beat thiefs on same skill level. If you build to squishy to survive some backstabs and don’t know how to counter a thief there are 2 possibilities:
1) fix your gear, full berserker sucks
2) l2p
The only thing I’d change is stealth, cause this makes thief the best class for runnin away – no way to catch a running thief.
Solution: On recieving damage, thief has an X% change of getting revealed and losing stealth.
<~not a thief
A “Guild Commander” Icon only the people representing the guild could see would be pretty nice imho.
in WvW you could organize smaller groups a lot better and the commander could easily manage those groups by just giving orders to the guild commander.
Actually I think I should make a seperate suggestion thread for this ^^
Again: this is no problem with warriors or berserker gear, it’s a content / difficulty /tactics problem.
If you can finish a dungeon with pure dps in berserker gear in a few minutes, the fail lies within the dungeon development.
Warrior damage is ok, cause thats what they are.
But it should require a good amount of controll and support from your group to get so easily through with this.
I finished the achievement easily by doing the following
1) Press B
2) Count how many People are in the Teams:
2a) if any team has 5 Members -> play as good as you can
2b) if your team has not as many or the same amount of members switch to the enemy team (if not possible -> play as good as you can)
This will give you the slight advantage you needed, because the game is now most likely 3v5 for ~ 2-5 Minutes.
Stay in a group to get more points for your team and steal that babie’s candy.
You may say “this is mean and unfair!” – yep, it is.
But Dragon Ball gets numb after 10 minutes and I just want that kitten achievment.
Condition removal at the right time and that trapper dude is gone.
No need to turn down Warrior damage.
The fix we need is just harder and more tactical encounters, so you can not succeed with pure damage
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